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There are 18 status ailments in Terra Battle 2.
Status
Effect
Blind
-
Burn
-
Charm
Turn an enemy into a friendly ally for X turns so you can use him in your attack chains.
Confusion
Unit cannot be controlled and will move around the field randomly. Confused units will neither initiate pincer attacks, nor participate in chains, even if placed accordingly by chance.
Death
Target takes damage equal to target's remaining health
Delay
Increase Countdown timer for enemies by 1
Demoralize
Unit's attack stat and skill activation rate reduced to 0. Magic attack is unaffected, and skills will still activate through the use of a Powered Point.
Doom
A timer will appear on the unit; that unit dies when the timer reaches 0.
Icebind
Unit cannot move or act, and being pincered causes unit to die.
Isolation
Isolated charafters cannot form or participate in Chain attacks, only pincer attacks work)
Kappa
-
Paralysis
Unit is paralyzed and unable to move or attack for X turns. Enemy units will not act and their timers will not decrease after you take a turn.
Poison
Unit is damaged at the start of a turn for 3 turns.
Shadowbind
Unit cannot move or act, removes Levitation, and deals damage over time.
Silence
-
Sleep
Unit falls asleep and is unable to move or attack for 3 turns. Enemy units will not act and their timers will not decrease after you take a turn.