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This article is a stub. You can help Terra Battle 2 Wiki by expanding it. |
There are 18 status ailments in Terra Battle 2.
Status | Effect |
---|---|
Blind | - |
Burn | - |
Charm | Turn an enemy into a friendly ally for X turns so you can use him in your attack chains. |
Confusion | Unit cannot be controlled and will move around the field randomly. Confused units will neither initiate pincer attacks, nor participate in chains, even if placed accordingly by chance. |
Death | Target takes damage equal to target's remaining health |
Delay | Increase Countdown timer for enemies by 1 |
Demoralize | Unit's attack stat and skill activation rate reduced to 0. Magic attack is unaffected, and skills will still activate through the use of a Powered Point. |
Doom | A timer will appear on the unit; that unit dies when the timer reaches 0. |
Icebind | Unit cannot move or act, and being pincered causes unit to die. |
Isolation | Isolated charafters cannot form or participate in Chain attacks, only pincer attacks work) |
Kappa | - |
Paralysis | Unit is paralyzed and unable to move or attack for X turns. Enemy units will not act and their timers will not decrease after you take a turn. |
Poison | Unit is damaged at the start of a turn for 3 turns. |
Shadowbind | Unit cannot move or act, removes Levitation, and deals damage over time. |
Silence | - |
Sleep | Unit falls asleep and is unable to move or attack for 3 turns. Enemy units will not act and their timers will not decrease after you take a turn. |
Slow | - |
Toad | - |