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There are 18 status ailments in Terra Battle 2.

Status Effect
Blind -
Burn -
Charm Turn an enemy into a friendly ally for X turns so you can use him in your attack chains.
Confusion Unit cannot be controlled and will move around the field randomly. Confused units will neither initiate pincer attacks, nor participate in chains, even if placed accordingly by chance.
Death Target takes damage equal to target's remaining health
Delay Increase Countdown timer for enemies by 1
Demoralize Unit's attack stat and skill activation rate reduced to 0. Magic attack is unaffected, and skills will still activate through the use of a Powered Point.
Doom A timer will appear on the unit; that unit dies when the timer reaches 0.
Icebind Unit cannot move or act, and being pincered causes unit to die.
Isolation Isolated charafters cannot form or participate in Chain attacks, only pincer attacks work)
Kappa -
Paralysis Unit is paralyzed and unable to move or attack for X turns. Enemy units will not act and their timers will not decrease after you take a turn.
Poison Unit is damaged at the start of a turn for 3 turns.
Shadowbind Unit cannot move or act, removes Levitation, and deals damage over time.
Silence -
Sleep Unit falls asleep and is unable to move or attack for 3 turns. Enemy units will not act and their timers will not decrease after you take a turn.
Slow -
Toad -
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