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return {

["Ahryu"] = {
	name = "Ahryu", jpname = "アリュウ",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Monster",
	evolution = 1,
	coin = 300,
	union50 = "Wall Tattoo +2%",
	union100 = "Genji Helm",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 80%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
		},
		{
			{name = "Defense +10%, Equip", level = 60, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10%."}},
		},
		{
			{name = "Counterattack, 30%", level = 90, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "An armored fighter with an unknown past. \n\nWith a genuine desire to slash things, he transformed\nhis appearance into something that appears not from \nthis world.",
},
["Ahryu DNA"] = {
	name = "Ahryu DNA", jpname = "アリュウDNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Monster",
	evolution = 2,
	coin = 500,
	union50 = "Wall Tattoo +2%",
	union100 = "Genji Helm",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Gigaslash, 10%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Offensive Counter (10%), 30%", level = 40, icon = 114,
			 desc = "Counters pincer attacks by raising Attack.",
			 short_name = "Offensive Counter (10%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
			{name = "Offensive Counter (20%), 30%", level = 60, icon = 114,
			 desc = "Counters pincer attacks by raising Attack.",
			 short_name = "Offensive Counter (20%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Attack +20%.", "Active for 2 turns."}},
			{name = "Offensive Counter (30%), 30%", level = 90, icon = 114,
			 desc = "Counters pincer attacks by raising Attack.",
			 short_name = "Offensive Counter (30%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Attack +30%.", "Active for 2 turns."}},
		},
		{
			{name = "Defense +30%, Equip", level = 90, icon = 55,
			 desc = "Increases control time.",
			 short_name = "Defense +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +30%."}},
		},
		{
			{name = "Spinning Slash, Area (1), 30%", level = 90, icon = 212,
			 desc = "The higher your Level, the greater your Attack.",
			 short_name = "Spinning Slash", target = "Area (1)", condition = "Pincer", emit = 30,
			 effects = {"Inflict 5 x Lv damage.", "Inflict x1 physical damage."}},
		},
	},
	profile = "An armored fighter with an unknown past. \n\nWith a genuine desire to slash things, he transformed\nhis appearance into something that appears not from \nthis world.\n\nReaping not only human souls but also the spirits of \nswords that have been discarded due to damage, he \nbecame a marauder feared by all, as if he was a man-\neating demon.",
},
["Ahryu RNA"] = {
	name = "Ahryu RNA", jpname = "アリュウRNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Monster",
	evolution = 3,
	coin = 1000,
	union50 = "Wall Tattoo +2%",
	union100 = "Genji Helm",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 50%", level = 40, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 80%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Defensive Counter (10%), 30%", level = 40, icon = 114,
			 desc = "Counters pincer attacks by raising Defense.",
			 short_name = "Defensive Counter (10%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Defense +10%.", "Active for 2 turns."}},
			{name = "Defensive Counter (20%), 30%", level = 60, icon = 114,
			 desc = "Counters pincer attacks by raising Defense.",
			 short_name = "Defensive Counter (20%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Defense +20%.", "Active for 2 turns."}},
			{name = "Defensive Counter (30%), 30%", level = 90, icon = 114,
			 desc = "Counters pincer attacks by raising Defense.",
			 short_name = "Defensive Counter (30%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Defense +30%.", "Active for 2 turns."}},
		},
		{
			{name = "Attack +30%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30%."}},
		},
		{
			{name = "Rising Slash, 30%", level = 90, icon = 212,
			 desc = "The higher your Level, the greater your Attack.",
			 short_name = "Rising Slash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict 10 x Lv damage.", "Inflict x1 physical damage."}},
		},
	},
	profile = "An armored fighter with an unknown past. \n\nWith a genuine desire to slash things, he transformed\nhis appearance into something that appears not from \nthis world.\n\nIt is said that it was a result of the souls of those \nkilled by the sword it came to be that a mysterious \npower dwelled in the sword that caused it to rumble \nwith the sound of a dragon's roar every time it was \nswung.",
},
["Ajishi"] = {
	name = "Ajishi", jpname = "アジシ",
	class = "S",
	job = "Healer",
	element = "Wind",
	race = "Celestial",
	evolution = 1,
	coin = 300,
	union50 = "Brave Tattoo +2%",
	union100 = "Anti-Lightning Charm +10%",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, Chain, 100%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Ailment Guard +10%, Equip", level = 60, icon = 38,
			 desc = "Strengthens resistance to status ailments.",
			 short_name = "Ailment Guard +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to status ailments +10%."}},
			{name = "Ailment Guard +20%, Equip", level = 90, icon = 38,
			 desc = "Strengthens resistance to status ailments.",
			 short_name = "Ailment Guard +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to status ailments +20%."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
		},
	},
	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nLight on its feet and sharp as a tack with an \neagle eye to boot, agents of the unclean never\nstayed hidden from its sight for long.",
},
["Ajishi DNA"] = {
	name = "Ajishi DNA", jpname = "アジシDNA",
	class = "S",
	job = "Healer",
	element = "Wind",
	race = "Celestial",
	evolution = 2,
	coin = 500,
	union50 = "Brave Tattoo +2%",
	union100 = "Anti-Lightning Charm +10%",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, Chain, 100%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Ailment Guard +10%, Equip", level = 40, icon = 38,
			 desc = "Strengthens resistance to status ailments.",
			 short_name = "Ailment Guard +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to status ailments +10%."}},
			{name = "Ailment Guard +20%, Equip", level = 60, icon = 38,
			 desc = "Strengthens resistance to status ailments.",
			 short_name = "Ailment Guard +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to status ailments +20%."}},
			{name = "Ailment Guard +30%, Equip", level = 90, icon = 38,
			 desc = "Strengthens resistance to status ailments.",
			 short_name = "Ailment Guard +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to status ailments +30%."}},
		},
		{
			{name = "Magical Defense +20%, Wind, 30%", level = 60, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Magical Defense +20%.", "Active for 2 turns."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "Magatama's Glimmer, Area (2), 30%", level = 90, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "Magatama's Glimmer", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
	},
	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nLight on its feet and sharp as a tack with an \neagle eye to boot, agents of the unclean never\nstayed hidden from its sight for long.\n\nAs it reached maturity, it grew to accept its role\nas devourer of all things evil, and took to the skies \nevery morning in search of its next meal. These\nhunts brought it to every corner of the world.\n\nPeople were unsure how to classify the strange\nbeast. At first, they assumed it was some sort\nof dog, but as word spread of its hunger for evil,\nthey came to revere it as a god.",
},
["Ajishi RNA"] = {
	name = "Ajishi RNA", jpname = "アジシRNA",
	class = "S",
	job = "Mage",
	element = "Wind",
	race = "Celestial",
	evolution = 3,
	coin = 1000,
	union50 = "Brave Tattoo +2%",
	union100 = "Anti-Lightning Charm +10%",
	skills = {
		{
			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Wind, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado, 50%", level = 40, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Wind damage."}},
			{name = "Tornado, 80%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Wind damage."}},
		},
		{
			{name = "Tornado, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Wind damage."}},
		},
		{
			{name = "Anti-Lightning Shield (10%), Equip", level = 60, icon = 28,
			 desc = "Reduces Lightning damage taken.",
			 short_name = "Anti-Lightning Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Lightning damage taken by 10%."}},
			{name = "Anti-Lightning Shield (20%), Equip", level = 90, icon = 28,
			 desc = "Reduces Lightning damage taken.",
			 short_name = "Anti-Lightning Shield (20%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Lightning damage taken by 20%."}},
		},
		{
			{name = "Wind Guardian MATK +5%, Chain, 100%", level = 60, icon = 56,
			 desc = "Increases the Magical Attack of Wind Guardians for two turns.",
			 short_name = "Wind Guardian MATK +5%", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Magical Attack +5%.", "Active for 2 turns."}},
			{name = "Wind Guardian MATK +10%, Chain, 100%", level = 90, icon = 56,
			 desc = "Increases the Magical Attack of Wind Guardians for two turns.",
			 short_name = "Wind Guardian MATK +10%", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "The Highest High, Most HP (2), 30%", level = 90, icon = 5,
			 desc = "Wind magic that targets foes with the most HP.",
			 short_name = "The Highest High", target = "Most HP (2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Wind damage."}},
		},
	},
	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nLight on its feet and sharp as a tack with an \neagle eye to boot, agents of the unclean never\nstayed hidden from its sight for long.\n\nIn its prime, its strength and endurance allowed \nit to ward off even the most persistent of evil\nspirits. While it was on guard duty, no agents of \nsin ever set foot into its sanctuary. \n\nIt wasn't for lack of trying. Through a nearby well,\nall manner of demonic entities emerged from the\nbowels of the underworld and laid siege to its holy\nabode. Yet when all was said and done, it was the\nlast one standing—with a bulging bellyful of souls.",
},
["Ame-no-Uzume"] = {
	name = "Ame-no-Uzume", jpname = "アメノウズメ",
	class = "S",
	job = "Healer",
	element = "Wind",
	race = "Celestial",
	evolution = 1,
	coin = 300,
	union50 = "HP Earrings 50",
	union100 = "Charmy +20%",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, Chain, 100%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 30%", level = 40, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, Chain, 50%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Impart Charm Guard, Chain, 30%", level = 90, icon = 106,
			 desc = "Strengthens the party's  resistance to Charm.",
			 short_name = "Impart Charm Guard", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Resistance to Charm +100%."}},
		},
		{
			{name = "Attack -10%, 30%", level = 90, icon = 62,
			 desc = "Reduces Attack for two turns.",
			 short_name = "Attack -10%", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
		},
	},
	profile = "The evening was theirs to spend reveling in a \nfeast to top them all. One after another, they \nate and drank until the cupboards were bare\nand the taps ran dry.\n\nWhen the hour of the entertainment arrived, \nmost had fallen asleep or were shambling about\nin a drunken stupor, but the show would go on\nwithout them.\n\nThe young woman was there to sing and dance— \nnot because she was paid to, but because she\nwas born to.",
},
["Ame-no-Uzume DNA"] = {
	name = "Ame-no-Uzume DNA", jpname = "アメノウズメDNA",
	class = "S",
	job = "Mage",
	element = "Wind",
	race = "Celestial",
	evolution = 2,
	coin = 500,
	union50 = "HP Earrings 50",
	union100 = "Charmy +20%",
	skills = {
		{
			{name = "Wind, 50%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Wind, 80%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind, 50%", level = 40, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Tornado, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Wind damage."}},
		},
		{
			{name = "Tornado, 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Wind damage."}},
			{name = "Tornado, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Wind damage."}},
		},
		{
			{name = "Defense -10%, 30%", level = 90, icon = 61,
			 desc = "Reduces the target's Defense for two turns.",
			 short_name = "Defense -10%", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Enemy Defense -10%.", "Active for 2 turns."}},
		},
		{
			{name = "Magical Defense -10%, 30%", level = 90, icon = 63,
			 desc = "Reduces Magical Defense  for two turns.",
			 short_name = "Magical Defense -10%", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {}},
		},
		{
			{name = "Absorb HP, Adjacent, 30%", level = 90, icon = 126,
			 desc = "Absorbs HP.",
			 short_name = "Absorb HP", target = "Adjacent", condition = "Chain", emit = 30,
			 effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}},
		},
	},
	profile = "The evening was theirs to spend reveling in a \nfeast to top them all. One after another, they \nate and drank until the cupboards were bare\nand the taps ran dry.\n\nWhen the hour of the entertainment arrived, \nmost had fallen asleep or were shambling about\nin a drunken stupor, but the show would go on\nwithout them.\n\nThe young woman was there to sing and dance— \nnot because she was paid to, but because she\nwas born to.\n\nWhat unfolded before them was a spectacle of\na performer lost entirely in their performance.\nWith every twist and turn, every stretch and step,\nshe mesmerized the audience with an outpouring\nof emotion so raw that it awakened their animal\ninstincts on the spot.",
},
["Ame-no-Uzume RNA"] = {
	name = "Ame-no-Uzume RNA", jpname = "アメノウズメRNA",
	class = "S",
	job = "Healer",
	element = "Wind",
	race = "Celestial",
	evolution = 3,
	coin = 1000,
	union50 = "HP Earrings 50",
	union100 = "Charmy +20%",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, Chain, 100%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Giga Heal, Chain, 30%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, Chain, 50%", level = 90, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Charming Conga, Area (2), 30%", level = 60, icon = 85,
			 desc = "Target cannot be controlled and may suffer  damage from friendly attacks for three turns.",
			 short_name = "Charming Conga", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}},
			{name = "Charming Conga, Area (2), 50%", level = 90, icon = 85,
			 desc = "Target cannot be controlled and may suffer  damage from friendly attacks for three turns.",
			 short_name = "Charming Conga", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Rebuff, Area (2), 30%", level = 40, icon = 111,
			 desc = "Cures allies of Charm.",
			 short_name = "Rebuff", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {}},
			{name = "Rebuff, Area (2), 50%", level = 60, icon = 111,
			 desc = "Cures allies of Charm.",
			 short_name = "Rebuff", target = "Area (2)", condition = "Chain", emit = 50,
			 effects = {}},
			{name = "Rebuff, Area (2), 80%", level = 90, icon = 111,
			 desc = "Cures allies of Charm.",
			 short_name = "Rebuff", target = "Area (2)", condition = "Chain", emit = 80,
			 effects = {}},
		},
		{
			{name = "Clarity, Area (2), 30%", level = 40, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Cures allies of Confusion."}},
			{name = "Clarity, Area (2), 50%", level = 60, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 50,
			 effects = {"Cures allies of Confusion."}},
			{name = "Clarity, Area (2), 80%", level = 90, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 80,
			 effects = {"Cures allies of Confusion."}},
		},
		{
			{name = "Panacea, Self, 10%", level = 90, icon = 111,
			 desc = "Cures all status ailments.",
			 short_name = "Panacea", target = "Self", condition = "Chain", emit = 10,
			 effects = {"Cures all status ailments."}},
		},
	},
	profile = "The evening was theirs to spend reveling in a \nfeast to top them all. One after another, they \nate and drank until the cupboards were bare\nand the taps ran dry.\n\nWhen the hour of the entertainment arrived, \nmost had fallen asleep or were shambling about\nin a drunken stupor, but the show would go on\nwithout them.\n\nThe young woman was there to sing and dance— \nnot because she was paid to, but because she\nwas born to.\n\nHer voice plucked at their heartstrings and her\npirouette unleashed a flood of emotions. Across \nthe audience of all ages and walks of life, the \nentire spectrum of reactions was on display: some \nlaughed, others cried; some raised a raucous cheer, \nwhile still others wailed in haunting despair.\n\nNot a single one, however, could stay silent.",
},
["Amizuki"] = {
	name = "Amizuki", jpname = "アミヅキ",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Regen Flute",
	union100 = "Katana Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 30%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigaslash, 30%", level = 60, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Defense +10, Equip", level = 60, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10."}},
			{name = "Defense +20, Equip", level = 90, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +20."}},
		},
		{
			{name = "Attack +30, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30."}},
		},
	},
	profile = "A radical idol who performed intense songs \ndemanding freedom and liberation. \n\nShe was born the only child of a famous swordsman, \nbut was unable to train as his successor due to the \nrestrictive social norms of the time in which she\nlived.",
},
["Amizuki DNA"] = {
	name = "Amizuki DNA", jpname = "アミヅキDNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Regen Flute",
	union100 = "Katana Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigaslash, 30%", level = 40, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigaslash, 50%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Teraslash, 30%", level = 90, icon = 212, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Attack +10, Equip", level = 1, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10."}},
			{name = "Attack +20, Equip", level = 20, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20."}},
			{name = "Attack +30, Equip", level = 40, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30."}},
			{name = "Attack +40, Equip", level = 60, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +40", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +40."}},
			{name = "Attack +50, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +50", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +50."}},
		},
		{
			{name = "Orbling Exterminator, Equip", level = 60, icon = 144,
			 desc = "Increases damage inflicted to Orblings.",
			 short_name = "Orbling Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Orbling +50%."}},
		},
		{
			{name = "Frequency +80%, Adjacent", level = 90, icon = 59,
			 desc = "Increases skill frequency.",
			 short_name = "Frequency +80%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +80%."}},
		},
	},
	profile = "A swordswoman who agitated for the twin causes \nof freedom and liberation. \n\nHer confident swordplay was notable for its bold but \ndelicate swings, and her stance broke with tradition \nwithout exposing any openings. The fluidity of her \nform made it difficult to know where to expect the \nnext strike. Her strength was drawn from creativity \nand abandon, nursed by the blood of legendary \nswordsmen that flowed through her veins. \n\nShe travelled far and wide on a pilgrimage to learn \nwhat the peoples of the world could teach her and \nher country, and what she could teach them in \nreturn. \n\nHer conclusion was simple: be happy with who you \nare and what you have. Wherever she went, she \nfound people her age desperate to conform to \nsocial norms or take part in the latest trend just \nso they could fit in with their peers. \n\nDeep in her heart, she knew that true creativity \ncould never blossom in such an oppressive world. \nWhy bother thinking for yourself when you can \nsimply be told what to think instead? \n\nIf only the rest of the world felt the same way. \nFor her part, she continued to push for freedom of \nexpression, even if it meant being branded an \nideological outcast.",
},
["Amizuki RNA"] = {
	name = "Amizuki RNA", jpname = "アミヅキRNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Regen Flute",
	union100 = "Katana Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigaslash, 50%", level = 40, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigaslash, 100%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Teraslash, 30%", level = 90, icon = 212, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Defense +10, Equip", level = 1, icon = 55,
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10."}},
			{name = "Defense +20, Equip", level = 20, icon = 55,
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Defense +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +20."}},
			{name = "Defense +30, Equip", level = 40, icon = 55,
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Defense +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +30."}},
			{name = "Defense +40, Equip", level = 60, icon = 55,
			 desc = "Reduces Photon damage taken.",
			 short_name = "Defense +40", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +40."}},
			{name = "Defense +50, Equip", level = 90, icon = 55,
			 desc = "Reduces Photon damage taken.",
			 short_name = "Defense +50", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +50."}},
		},
		{
			{name = "Regen, Self, 30%", level = 40, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
		},
		{
			{name = "Augment Attack, Once", level = 90, icon = 167,
			 desc = "Tapping this unit before making a move increases all allies' Attack.",
			 short_name = "Augment Attack", target = "All", condition = "Tap", emit = 100,
			 effects = {"Attack +30%.", "Active for 1 turn."}},
		},
	},
	profile = "A radical idol who performed intense songs \ndemanding freedom and liberation. \n\nShe was born the only child of a famous swordsman, \nbut was unable to train as his successor due to the \nrestrictive social norms of the time in which she\nlived.\n\nThough she received no formal education in \nswordplay, she nevertheless learned to wield a \nsword, albeit somewhat recklessly. Traditionalists \nscoffed at her free-flowing, haphazard style, but \nthere were those who saw beauty in the chaos. \n\nDuring her performances she wore costumes \nheavily based on her swordfighting outfit, with minor \nadjustments made to suit the range of motion \nnecessary for singing and dancing. Every one of \nthese creative garments emerged from the depths \nof her endless imagination. \n\nShe was (in)famous for incorporating fiery stunts \ninto her routine. The sight of her leaping high into \nthe air under a shower of sparks during the last \nnumber's climax never failed to set the audience \non fire. \n\nOn occasion, the sparks got a little too close for \ncomfort and once even singed her eyebrows clean \noff, but she just laughed and stayed right on beat. \n\nWhen asked about her motto in interviews, she \nalways replied, \"freedom soars on the wings of \ncreativity.\"\n\nThe influence of this thinking was clearly evident \nin her lyrics, striking a chord deep in the hearts of \nher fans. \n\nWhat lies ahead for this young star, no one can say, \nbut everyone will continue waiting anxiously on the \nedge of their seats for a hint of her next move.",
},
["Anomalocaris"] = {
	name = "Anomalocaris", jpname = "アノマロカリス",
	class = "C",
	job = "Mage",
	element = "Ice",
	race = "Monster",
	evolution = 1,
	coin = 20,
	union50 = "Oinky +10%",
	union100 = "Oinky +10%",
	skills = {
		{
			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 80%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Rise and Shine, Area (2), 100%", level = 40, icon = 98,
			 desc = "Cures allies of Sleep.",
			 short_name = "Rise and Shine", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Sleep."}},
		},
		{
			{name = "Lullaby, Area (1), 100%", level = 60, icon = 77,
			 desc = "Target cannot be controlled for  three turns. Removed if attacked.",
			 short_name = "Lullaby", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}},
			{name = "Lullaby, Area (2), 100%", level = 90, icon = 77,
			 desc = "Target cannot be controlled for  three turns. Removed if attacked.",
			 short_name = "Lullaby", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Glacier, 30%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
		},
	},
	profile = "How many thousands, no, tens of thousands of years\nhas this gone on? \n\nAncient creatures have long suffered from \nextinction, despair, and isolation. As a result, it is \npossible to fall off the evolutionary tree, and then\nlive quietly at the bottom of the lake. \n\nRejecting any transformation, choosing instead to \nsever all ties.",
},
["Aura"] = {
	name = "Aura", jpname = "オーラ",
	class = "B",
	job = "Spellblade",
	element = "Earth",
	race = "Soul",
	evolution = 1,
	coin = 300,
	default = true,
	union50 = "Magical Tattoo +2%",
	union100 = "+10% Earth Attack",
	skills = {
		{
			{name = "Earth Cut, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Cut, 1 Row, 50%", level = 50, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "1 Row", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Cut, 1 Row, 80%", level = 60, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "1 Row", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Jump, Once", level = 60, icon = 183,
			 desc = "Tapping this unit before making a move causes it to jump high into the sky and come crashing down next turn, dealing damage.",
			 short_name = "Jump", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "Holds Ukmana's soul. The fortitude it seeks has \nbeen elusive thus far.",
},
["Ayana"] = {
	name = "Ayana", jpname = "アヤナ",
	class = "Z",
	job = "Mage",
	element = "Non-Elemental",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+10% Non-elemental Attack",
	union100 = "Ayana Doll",
	skills = {
		{
			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, 100%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Trance, 50%", level = 20, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, Pincer Column (1), 50%", level = 40, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, Pincer Column (2), 50%", level = 60, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, Pincer Column (1), 50%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "1 Column", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Ultima, 30%", level = 60, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Non-Elemental damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "MP +10%, Equip", level = 90, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +10%."}},
		},
	},
	profile = "A bit of an airhead, she tended to stare off into \nspace during interviews, but this innocent charm \nonly endeared her to her fans.\n\nAs the leader of a rag-tag band of five upstart \nidols, she was always front and center, whether \nonstage or off.\n\nHow did such a clumsy and otherwise hapless \ngirl manage to unite four other showbiz hopefuls \nof completely different attitudes, opinions, and \nbeliefs? Through selfless dedication to her craft.\n\nNo matter what they thought about each other, \nthe girls couldn't deny how hard she worked for \nthem and how much she cared about their group. \n\nUnited behind their leader, they went on to \nstunning success both at home and abroad, \nbecoming the next big thing in dance entertainment.",
},
["Ayana DNA"] = {
	name = "Ayana DNA", jpname = "アヤナDNA",
	class = "Z",
	job = "Mage",
	element = "Non-Elemental",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "+10% Non-elemental Attack",
	union100 = "Ayana Doll",
	skills = {
		{
			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, 100%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Trance, 50%", level = 20, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Ultima, 50%", level = 40, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Non-Elemental damage."}},
			{name = "Ultima, 70%", level = 60, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Non-Elemental damage."}},
		},
		{
			{name = "Trance, 30%", level = 20, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Ultima, 30%", level = 40, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Non-Elemental damage."}},
			{name = "Transcendence, 30%", level = 60, icon = 9, class = "Tera",
			 desc = "Inflicts a large amount of  Non-elemental magical damage.",
			 short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Non-Elemental damage."}},
			{name = "Transcendence, 50%", level = 90, icon = 9, class = "Tera",
			 desc = "Inflicts a large amount of  Non-elemental magical damage.",
			 short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Non-Elemental damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "X-Treme, 30%", level = 90, icon = 9, class = "Peta",
			 desc = "Inflicts a huge amount of  Non-elemental magical damage.",
			 short_name = "X-Treme", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Non-Elemental damage."}},
		},
		{
			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Dark Legion members.",
			 short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Dark Legion +50%."}},
		},
	},
	profile = "A bit of an airhead, she tended to stare off into \nspace during interviews, but this innocent charm \nonly endeared her to her fans.\n\nAs the leader of a rag-tag band of five upstart \nidols, she was always front and center, whether \nonstage or off.\n\nHow did such a clumsy and otherwise hapless \ngirl manage to unite four other showbiz hopefuls \nof completely different attitudes, opinions, and \nbeliefs? Through selfless dedication to her craft.\n\nNo matter what they thought about each other, \nthe girls couldn't deny how hard she worked for \nthem and how much she cared about their group. \n\nUnited behind their leader, they went on to \nstunning success both at home and abroad, \nbecoming the next big thing in dance entertainment.\n\nAs the group and its members aged, her fans began \nto wonder what the next step would be for their\nbeloved idol. A few even went so far as to suggest \nthat her steady hand and open mind would be well-\nsuited to running a business.\n\nPerhaps she thought so herself, for soon after the\ngirls went their separate ways, she announced the\nfounding of her very own entertainment company.\n\nLong after she left the stage, she continued to \nsupport up-and-coming performers from behind \nthe scenes. In her new line of work, she applied \nwhat she learned as an idol to help women from \nall walks of life find happiness and achieve their \ndreams.\n\nWith her trademark playfulness—\"adults are just \nchildren in bigger bodies,\" she was fond of saying—\nshe helped countless women young and old find \ntheir place in society.\n\nShe was particularly passionate about women \nborn into poverty and other poor conditions, and \nbelieved that donations of food and money must be \nfollowed up with education and training, so that \nthe women could stand on their own two feet.",
},
["Ayana RNA"] = {
	name = "Ayana RNA", jpname = "アヤナRNA",
	class = "Z",
	job = "Mage",
	element = "Non-Elemental",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "+10% Non-elemental Attack",
	union100 = "Ayana Doll",
	skills = {
		{
			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, Pincer Column (1), 80%", level = 40, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Vertical (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, Pincer Column (2), 80%", level = 60, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Vertical (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, Pincer Column (1), 100%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "1 Column", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Trance, 50%", level = 20, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Ultima, Pincer Column (1), 50%", level = 40, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Non-Elemental damage."}},
			{name = "Ultima, Pincer Column (2), 50%", level = 60, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Non-Elemental damage."}},
			{name = "Ultima, Pincer Column (1), 50%", level = 90, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "1 Column", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Non-Elemental damage."}},
		},
		{
			{name = "Transcendence, 50%", level = 90, icon = 9, class = "Tera",
			 desc = "Inflicts a large amount of  Non-elemental magical damage.",
			 short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Non-Elemental damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Anti-Physical Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces physical damage taken for two turns.",
			 short_name = "Anti-Physical Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Physical damage taken by 20%.", "Active for 2 turns."}},
			{name = "Anti-Physical Barrier, Chain, 50%", level = 90, icon = 53,
			 desc = "Reduces physical damage taken for two turns.",
			 short_name = "Anti-Physical Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Physical damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Equipment Amp (1.2x), Equip", level = 90, icon = 236,
			 desc = "Increases equipment stats by 1.2x.",
			 short_name = "Equipment Amp (1.2x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Equipment stats +20%."}},
		},
	},
	profile = "A bit of an airhead, she tended to stare off into \nspace during interviews, but this innocent charm \nonly endeared her to her fans.\n\nAs the leader of a rag-tag band of five upstart \nidols, she was always front and center, whether \nonstage or off.\n\nHow did such a clumsy and otherwise hapless \ngirl manage to unite four other showbiz hopefuls \nof completely different attitudes, opinions, and \nbeliefs? Through selfless dedication to her craft.\n\nNo matter what they thought about each other, \nthe girls couldn't deny how hard she worked for \nthem and how much she cared about their group. \n\nUnited behind their leader, they went on to \nstunning success both at home and abroad, \nbecoming the next big thing in dance entertainment.\n\nShe wasn't given a golden ticket to stardom \nthrough looks or talent; instead, she earned her \nclaim to fame through blood, sweat, and tears. \n\nIn the fast-paced entertainment industry, she \ntrained relentlessly to prepare herself for the big \nbreak that could come knocking at a moment's \nnotice. Even after becoming leader of her group, \nher colleagues in the business marveled at her \nrock-solid work ethic.\n\nThough she often faded into the background \nduring the group's complex dance numbers, it was \nprecisely this support that allowed the other \nmembers to shine.",
},
["Ayana, SHEPHERD"] = {
	name = "Ayana, SHEPHERD", jpname = "透器のアヤナ",
	class = "Z",
	job = "Mage",
	element = "Non-Elemental",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+2% Non-elemental Attack",
	union100 = "Doll of the Shepherd",
	skills = {
		{
			{name = "Trance, 60%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 60,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, 80%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Trance, 30%", level = 20, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Ultima, 30%", level = 40, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Non-Elemental damage."}},
			{name = "Ultima, 50%", level = 90, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Non-Elemental damage."}},
		},
		{
			{name = "Trance, 10%", level = 20, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Ultima, 10%", level = 40, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x2 Non-Elemental damage."}},
			{name = "Transcendence, 30%", level = 60, icon = 9, class = "Tera",
			 desc = "Inflicts a large amount of  Non-elemental magical damage.",
			 short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Non-Elemental damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 40, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
		},
		{
			{name = "Anti-Physical Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces physical damage taken for two turns.",
			 short_name = "Anti-Physical Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Physical damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Dark Legion members.",
			 short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Dark Legion +50%."}},
		},
	},
	profile = "Was their meeting the work of chance or fate?\n\nHow it all started was less important than how it\nended. What the girls did there, straddling the\nboundaries of space and time, left an indelible\nmark on both themselves and the world around\nthem. As fighters, as friends, as Guardians, they\nwould never be the same...\n\nAyana turned her lack of experience on its head \nas only she could, forging full-steam ahead where\nothers might give pause. She would learn her \nlessons the hard way—through trial and error.\n\nWhen she could go no farther alone, the nascent \nleader in her rallied others to her side. And so it \nwas that she led a disparate band of five strangers \nthrough an even stranger land.",
},
["Bali"] = {
	name = "Bali", jpname = "バリー",
	class = "S",
	job = "Spellblade",
	element = "Graviton",
	race = "Beastfolk",
	evolution = 1,
	coin = 300,
	union50 = "Magic Pot 10",
	union100 = "Magic Pot 50",
	skills = {
		{
			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crushing Cut, 30%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Crushing Cut, 80%", level = 40, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crushing Cut, 10%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Isolation Ward, Equip", level = 60, icon = 100,
			 desc = "Confers immunity to Isolation.",
			 short_name = "Isolation Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Isolation."}},
		},
		{
			{name = "Sleep Ward, Equip", level = 40, icon = 98,
			 desc = "Confers immunity to Sleep.",
			 short_name = "Sleep Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Sleep."}},
		},
	},
	profile = "A lazy spellblade, teased as someone who sleeps \nday and night. \n\nWith no motivation to do anything, it's not even \nclear what she lives for anymore. ",
},
["Bali DNA"] = {
	name = "Bali DNA", jpname = "バリーDNA",
	class = "S",
	job = "Spellblade",
	element = "Graviton",
	race = "Beastfolk",
	evolution = 2,
	coin = 500,
	union50 = "Magic Pot 10",
	union100 = "Magic Pot 50",
	skills = {
		{
			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crushing Cut, 10%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Gravity Cut, 10%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
		},
		{
			{name = "Rise and Shine, Area (2), 100%", level = 60, icon = 98,
			 desc = "Cures allies of Sleep.",
			 short_name = "Rise and Shine", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Sleep."}},
			{name = "Rise and Shine, All, 100%", level = 90, icon = 98,
			 desc = "Cures allies of Sleep.",
			 short_name = "Rise and Shine", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Sleep."}},
		},
		{
			{name = "Lullaby, Area (1), 100%", level = 40, icon = 77,
			 desc = "Target cannot be controlled for  three turns. Removed if attacked.",
			 short_name = "Lullaby", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}},
			{name = "Lullaby, Area (2), 100%", level = 60, icon = 77,
			 desc = "Target cannot be controlled for  three turns. Removed if attacked.",
			 short_name = "Lullaby", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}},
			{name = "Lullaby, All, 100%", level = 90, icon = 77,
			 desc = "Target cannot be controlled for  three turns. Removed if attacked.",
			 short_name = "Lullaby", target = "All", condition = "Chain", emit = 100,
			 effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}},
		},
	},
	profile = "A lazy spellblade, teased as someone who sleeps \nday and night. \n\nWith no motivation to do anything, it's not even \nclear what she lives for anymore. \n\nShe had a special skill of sleeping regardless of the\nsituation since she puts her trust in her sword. \nThat huge sword may be cursed, but she was able \nto reverse that curse because she herself was also \ncursed. \n\nNegative multiplied with negative, bestowed her with \npositive energy. However, that girl never did try to\ncompletely demonstrate that power. \n\nBeing lazy is okay... \n\nShe frequently said so.",
},
["Bali RNA"] = {
	name = "Bali RNA", jpname = "バリーRNA",
	class = "S",
	job = "Spellblade",
	element = "Graviton",
	race = "Beastfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Magic Pot 10",
	union100 = "Magic Pot 50",
	skills = {
		{
			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crushing Cut, 30%", level = 60, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 40, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Helping Hand, Area (2), 100%", level = 60, icon = 100,
			 desc = "Cures allies of Isolation.",
			 short_name = "Helping Hand", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Isolation."}},
			{name = "Helping Hand, All, 100%", level = 90, icon = 100,
			 desc = "Cures allies of Isolation.",
			 short_name = "Helping Hand", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Isolation."}},
		},
		{
			{name = "Nullify Healing, Area (1), 30%", level = 60, icon = 86,
			 desc = "Prevents the use of healing magic for two turns.",
			 short_name = "Nullify Healing", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Nullify Healing with 100% chance.", "Active for 2 turns."}},
			{name = "Nullify Healing, Area (2), 30%", level = 90, icon = 86,
			 desc = "Prevents the use of healing magic for two turns.",
			 short_name = "Nullify Healing", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Nullify Healing with 100% chance.", "Active for 2 turns."}},
		},
	},
	profile = "A lazy spellblade, teased as someone who sleeps \nday and night. \n\nWith no motivation to do anything, it's not even \nclear what she lives for anymore. \n\nShe dwells in a worn-out shack and set herself \napart in a place where she can lead a life that \nindulges in inactivity inside a dusty room. \n\nAt such a time, why did she live in that languid \nmanner?\n\nSomeone went and met with the girl to find out \nthe truth about her. After a series of battles,\nthe girl revealed the truth herself. The girl said \nthat she is a descendant of a cursed family and \nthat curse is destroying her body. \n\nThe curse is so strong that it usually allows a person\nto live only ten years, but the girl has been living \nnearly twice as long. \n\nIt is said that this is because of her acquired affinity \nto the given curse, the essential desire etched in \nher soul, and of course, her natural strength.",
},
["Battle-R"] = {
	name = "Battle-R", jpname = "バットラー",
	class = "A",
	job = "Spellblade",
	element = "Ice",
	race = "Machine",
	evolution = 1,
	coin = 300,
	union50 = "MATK Earrings 5",
	union100 = "MATK Earrings 10",
	skills = {
		{
			{name = "Ice Shot, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Shot, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice Shot, 30%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Glacier Shot, 30%", level = 60, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
			{name = "Glacier Shot, 50%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
		},
		{
			{name = "Regen, Self, 30%", level = 90, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
		},
	},
	profile = "A walking fixed battery that on first glance seems to \nhave a contradictory name. \n\nA magical mechanized weapon. Actually, it is possible \nfor it to store all batteries and be made compact. \nAlthough, its fundamental structure has never been \nclarified.",
},
["Battle-R DNA"] = {
	name = "Battle-R DNA", jpname = "バットラーDNA",
	class = "A",
	job = "Spellblade",
	element = "Ice",
	race = "Machine",
	evolution = 2,
	coin = 500,
	union50 = "MATK Earrings 5",
	union100 = "MATK Earrings 10",
	skills = {
		{
			{name = "Ice Shot, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Shot, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice Shot, 30%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Shot, 50%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
		},
		{
			{name = "Glacier Shot, 30%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Shot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Missile Barrage, Most HP (2), 30%", level = 90, icon = 112,
			 desc = "Launches missiles.",
			 short_name = "Missile Barrage", target = "Most HP (2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
	},
	profile = "A walking fixed battery that on first glance seems to \nhave a contradictory name. \n\nA magical mechanized weapon. Actually, it is possible \nfor it to store all batteries and be made compact. \nAlthough, its fundamental structure has never been \nclarified.\n\nThis weapon appeared suddenly in history, and there \nwas a rumor that it was brought from outer space. \n\nIn fact, it seems that some of the parts used in this \nweapon contain metals not known to exist. Also, it \nkept transmitting and receiving faint radio waves to \nand from an unknown destination, which lent \ncredibility to the said rumors.",
},
["Battle-R RNA"] = {
	name = "Battle-R RNA", jpname = "バットラーRNA",
	class = "A",
	job = "Spellblade",
	element = "Ice",
	race = "Machine",
	evolution = 3,
	coin = 1000,
	union50 = "MATK Earrings 5",
	union100 = "MATK Earrings 10",
	skills = {
		{
			{name = "Ice Shot, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Shot, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
		},
		{
			{name = "Glacier Shot, 30%", level = 60, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
			{name = "Glacier Shot, 50%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
		},
		{
			{name = "Glacier Shot, 30%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Absolute Zero Shot, 10%", level = 90, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage  and physical damage.",
			 short_name = "Absolute Zero Shot", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}},
		},
		{
			{name = "Regen, Self, 30%", level = 60, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
		},
	},
	profile = "A walking fixed battery that on first glance seems to \nhave a contradictory name. \n\nA magical mechanized weapon. Actually, it is possible \nfor it to store all batteries and be made compact. \nAlthough, its fundamental structure has never been \nclarified.\n\nInside an enormous pod, a limitless supply of shells \nand ammo can be made, putting it in a state of \nperpetual motion. \n\nIt was such a terrible weapon, but mass production \nwas impossible. \n\nIt is unknown where it came from, or for what \npurpose it was developed. In that era it was \nimpossible to destroy or disassemble, and filled with \nmystery. \n\nFurthermore, it suddenly stopped functioning and \nhas stopped moving at all since then.",
},
["Bibi'lamia"] = {
	name = "Bibi'lamia", jpname = "ビビ・ラミア",
	class = "A",
	job = "Mage",
	element = "Earth",
	race = "Monster",
	evolution = 1,
	coin = 300,
	union50 = "Gather Drum",
	union100 = "Anti-Fire Charm +10%",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Quake, 50%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, 70%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Esprit de Corps, Cross (1), 100%", level = 60, icon = 110,
			 desc = "Cures allies of Demoralize.",
			 short_name = "Esprit de Corps", target = "Cross (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Demoralization."}},
			{name = "Esprit de Corps, Area (1), 100%", level = 90, icon = 110,
			 desc = "Cures allies of Demoralize.",
			 short_name = "Esprit de Corps", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Demoralization."}},
		},
	},
	profile = "Someone who calls herself the goddess of fate. \n\nAs she enjoyed the attention, she wanted to show \noff her talents to others, longing to be noticed.",
},
["Bibi'lamia DNA"] = {
	name = "Bibi'lamia DNA", jpname = "ビビ・ラミアDNA",
	class = "A",
	job = "Mage",
	element = "Earth",
	race = "Monster",
	evolution = 2,
	coin = 500,
	union50 = "Gather Drum",
	union100 = "Anti-Fire Charm +10%",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 30%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Poison Cloud, Area (1), 50%", level = 60, icon = 75,
			 desc = "Inflicts Poison for three turns.",
			 short_name = "Poison Cloud", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Poison with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
			{name = "Poison Cloud, Area (2), 50%", level = 90, icon = 75,
			 desc = "Inflicts Poison for three turns.",
			 short_name = "Poison Cloud", target = "Area (2)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Poison with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
		},
		{
			{name = "[F] Adventurer's Ballad, Field", level = 90, icon = 162,
			 desc = "Moves enemies from the field map to the battle box.",
			 short_name = "[F] Adventurer's Ballad", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "Knight's Ballad, Area (1), 30%", level = 90, icon = 55,
			 desc = "Increases Defense and Magical Defense for two turns.",
			 short_name = "Knight's Ballad", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Defense +10%.", "Magical Defense +10%.", "Active for 2 turns."}},
		},
	},
	profile = "Someone who calls herself the goddess of fate. \n\nAs she enjoyed the attention, she wanted to show \noff her talents to others, longing to be noticed.\n\nAesthetics, artistic skill, as well as a high level of \nhospitality, are the important qualities expected \nfrom a companion. \n\nWith many chances to display and entertain state \nVIPs with her skills, she was a legendary woman in\nthat world.",
},
["Bibi'lamia RNA"] = {
	name = "Bibi'lamia RNA", jpname = "ビビ・ラミアRNA",
	class = "A",
	job = "Mage",
	element = "Earth",
	race = "Monster",
	evolution = 3,
	coin = 1000,
	union50 = "Gather Drum",
	union100 = "Anti-Fire Charm +10%",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake, 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Anti-Ice Shield (10%), Equip", level = 60, icon = 27,
			 desc = "Reduces Ice damage taken for two turns.",
			 short_name = "Anti-Ice Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Ice damage taken by 10%."}},
			{name = "Anti-Ice Shield (20%), Equip", level = 90, icon = 27,
			 desc = "Reduces Ice damage taken.",
			 short_name = "Anti-Ice Shield (20%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Ice damage taken by 20%."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 60, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Hunter's Ballad, Area (1), 30%", level = 90, icon = 54,
			 desc = "Increases Attack and Magical Attack.",
			 short_name = "Hunter's Ballad", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Magical Attack +10%.", "Active for 2 turns."}},
		},
	},
	profile = "Someone who calls herself the goddess of fate. \n\nAs she enjoyed the attention, she wanted to show \noff her talents to others, longing to be noticed.\n\nMindful of time, place, and occasion, making sure \nthat the others in the room would not have an \nunpleasant experience, she had a collection of \noutfits for every eventuality. \n\nShe specialized in dresses exposing just the right \namount of skin, with everything made-to-order.",
},
["Billie"] = {
	name = "Billie", jpname = "ビリー",
	class = "A",
	job = "Spellblade",
	element = "Lightning",
	race = "Monster",
	evolution = 1,
	coin = 300,
	union50 = "Barrier Tattoo +2%",
	union100 = "Barrier Tattoo +10%",
	skills = {
		{
			{name = "Thunder Stab, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
			{name = "Thunder Stab, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder Stab, 30%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
			{name = "Lightning Stab, 30%", level = 60, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage  and physical damage.",
			 short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}},
			{name = "Lightning Stab, 50%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage  and physical damage.",
			 short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
		},
	},
	profile = "A musical composer of the woods.\n\nHe uses pulses with trees, producing stimulating \nmusic. It is said that the sound, along with its \ndestructive sound waves, stimulates the inner ear, \nshocks the brain, and causes one to hallucinate.",
},
["Billie DNA"] = {
	name = "Billie DNA", jpname = "ビリーDNA",
	class = "A",
	job = "Spellblade",
	element = "Lightning",
	race = "Monster",
	evolution = 2,
	coin = 500,
	union50 = "Barrier Tattoo +2%",
	union100 = "Barrier Tattoo +10%",
	skills = {
		{
			{name = "Thunder Stab, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
			{name = "Thunder Stab, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder Stab, 30%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
			{name = "Thunder Stab, 50%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
			{name = "Thunder Stab, Vertical (1), 50%", level = 40, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
			{name = "Thunder Stab, Vertical (2), 50%", level = 60, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
			{name = "Thunder Stab, 1 Column, 50%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "1 Column", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
		},
		{
			{name = "Lightning Stab, 30%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage  and physical damage.",
			 short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}},
		},
		{
			{name = "Paralysis Ward, Equip", level = 40, icon = 97,
			 desc = "Confers immunity to Paralysis.",
			 short_name = "Paralysis Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Paralysis."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
		{
			{name = "Paralyze, Area (2), 30%", level = 90, icon = 76,
			 desc = "Target cannot be controlled  for three turns.",
			 short_name = "Paralyze", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Paralysis with 60% chance.", "Active for 3 turns."}},
		},
	},
	profile = "A musical composer of the woods.\n\nHe uses pulses with trees, producing stimulating \nmusic. It is said that the sound, along with its \ndestructive sound waves, stimulates the inner ear, \nshocks the brain, and causes one to hallucinate.\n\nIn his final years, he began challenging not only \nmusic, but also poetry. Natural power also resides \nin words. This soul of language then became flesh. \n\nThe story that he created, carried by the wonderful \nbackground music, reverberates deep throughout \nthe forest.",
},
["Billie RNA"] = {
	name = "Billie RNA", jpname = "ビリーRNA",
	class = "A",
	job = "Spellblade",
	element = "Lightning",
	race = "Monster",
	evolution = 3,
	coin = 1000,
	union50 = "Barrier Tattoo +2%",
	union100 = "Barrier Tattoo +10%",
	skills = {
		{
			{name = "Thunder Stab, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
			{name = "Thunder Stab, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage  and physical damage.",
			 short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}},
		},
		{
			{name = "Lightning Stab, 30%", level = 60, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage  and physical damage.",
			 short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}},
			{name = "Lightning Stab, 50%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage  and physical damage.",
			 short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}},
		},
		{
			{name = "Lightning Stab, 30%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage  and physical damage.",
			 short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}},
		},
		{
			{name = "Anti-Wind Barrier, Self, 50%", level = 40, icon = 53,
			 desc = "Reduces Wind damage taken for two turns.",
			 short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
		{
			{name = "Rake, Area (1), 30%", level = 90, icon = 117,
			 desc = "Rakes foes with lethal claws.",
			 short_name = "Rake", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
	},
	profile = "A musical composer of the woods.\n\nHe uses pulses with trees, producing stimulating \nmusic. It is said that the sound, along with its \ndestructive sound waves, stimulates the inner ear, \nshocks the brain, and causes one to hallucinate.\n\nSeveral popular songs based on nature are said to\nhave magical powers and are effective for a lot of \nthings. \n\nViolent songs gave power and brought destruction.\n\nGentle songs gave healing and brought relaxation.\n\nSad songs touched hearts and brought vigor.",
},
["Bockle"] = {
	name = "Bockle", jpname = "ボックル",
	class = "B",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Bomb Defuser",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Shot, 30%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Tornado Shot, 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Shot, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Disarm Bomb, Equip", level = 60, icon = 112,
			 desc = "Bombs passed over are removed.",
			 short_name = "Disarm Bomb", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Bombs passed over are removed."}},
		},
	},
	profile = "A spellblade assigned to a bomb disposal squad. \n\nHe conducted a special program for the magic bow \nand could remotely deal with explosive materials.",
},
["Bockle DNA"] = {
	name = "Bockle DNA", jpname = "ボックルDNA",
	class = "B",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Bomb Defuser",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Shot, 30%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 50%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Shot, 30%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Build Fire Bomb, Chain, 30%", level = 60, icon = 112,
			 desc = "Creates one Fire bomb.",
			 short_name = "Build Fire Bomb", target = "Trap (1)", condition = "Chain", emit = 30,
			 effects = {}},
		},
		{
			{name = "Disarm Bomb, Equip", level = 60, icon = 112,
			 desc = "Bombs passed over are removed.",
			 short_name = "Disarm Bomb", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Bombs passed over are removed."}},
		},
		{
			{name = "[F] Build Bomb, Field", level = 60, icon = 112,
			 desc = "Creates one bomb.",
			 short_name = "[F] Build Bomb", target = "Trap (1)", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Build Bomb, Field", level = 90, icon = 112,
			 desc = "Creates three bombs.",
			 short_name = "[F] Build Bomb", target = "Trap (3)", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "A spellblade assigned to a bomb disposal squad. \n\nHe conducted a special program for the magic bow \nand could remotely deal with explosive materials.\n\nAfter his career with the bomb squad, he utilized \nthe skills he acquired by becoming a magical \nfireworks expert. \n\nBy remotely controlling explosives, he put on \nfireworks festivals everywhere that are impossible \nwith normal means. \n\nIn writing words using flames and drawing flowers in \nthe sky through a technology he called \"Message \nWorks,\" he filled a need for youngsters to express \ntheir romantic confessions.",
},
["Bockle RNA"] = {
	name = "Bockle RNA", jpname = "ボックルRNA",
	class = "B",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Bomb Defuser",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado Shot, 30%", level = 40, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Shot, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Wind Shot, 30%", level = 60, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Tornado Shot, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Build Fire Time Bomb, Chain, 30%", level = 60, icon = 112,
			 desc = "Creates one Fire time bomb that explodes in two turns.",
			 short_name = "Build Fire Time Bomb", target = "Trap (1)", condition = "Chain", emit = 30,
			 effects = {}},
		},
		{
			{name = "Blast Shield, Equip", level = 60, icon = 112,
			 desc = "Reduces damage taken from bombs.",
			 short_name = "Blast Shield", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces damage taken from bombs by 25%."}},
		},
		{
			{name = "[F] Build Bomb, Field", level = 60, icon = 112,
			 desc = "Creates one bomb.",
			 short_name = "[F] Build Bomb", target = "Trap (1)", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Build Bomb, Field", level = 90, icon = 112,
			 desc = "Creates three bombs.",
			 short_name = "[F] Build Bomb", target = "Trap (3)", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "A spellblade assigned to a bomb disposal squad. \n\nHe conducted a special program for the magic bow \nand could remotely deal with explosive materials.\n\nAt the same time, he is a bomb expert, using bombs \nin his fighting method and is a real crusher despite \nhis looks. \n\nWith a careless personality, he would drop bombs \nby accident causing self-inflicted injuries, so he \nstarted wearing bomb suits regularly for his own \nprotection.",
},
["Brone"] = {
	name = "Brone", jpname = "ブロン",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Flappy +10%",
	union100 = "Sword Gauntlet",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 30%", level = 40, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Confusion Guard, Equip", level = 90, icon = 102,
			 desc = "Strengthens resistance to Confusion.",
			 short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Confusion +30%."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
	},
	profile = "A swordsman who makes his living as hired muscle. \n\nHe knew from a young age that he would use his \nsword arm to put food on the table, but he quickly \nfound that his skill with a blade was outclassed by \nthe chains of caste. As a child of the underclass, \nthe dream of a respectable career was nothing \nmore than a fantasy from the very beginning. \n\nWith nowhere else to turn, he sank into the \nshadows and eked out a rough-and-tumble\nexistence in the dirt and grime of the underworld.",
},
["Brone DNA"] = {
	name = "Brone DNA", jpname = "ブロンDNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Flappy +10%",
	union100 = "Sword Gauntlet",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 30%", level = 40, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigacut, 50%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Teracut, 30%", level = 90, icon = 211, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Confusion Guard, Equip", level = 60, icon = 102,
			 desc = "Strengthens resistance to Confusion.",
			 short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Confusion +30%."}},
		},
		{
			{name = "Defense +10%, Adjacent", level = 40, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +10%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Defense +10%."}},
			{name = "Defense +20%, Adjacent", level = 60, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +20%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Defense +20%."}},
			{name = "Defense +30%, Adjacent", level = 90, icon = 55,
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Defense +30%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Defense +30%."}},
		},
		{
			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Dark Legion members.",
			 short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Dark Legion +50%."}},
		},
	},
	profile = "A swordsman who makes his living as hired muscle. \n\nHe knew from a young age that he would use his \nsword arm to put food on the table, but he quickly \nfound that his skill with a blade was outclassed by \nthe chains of caste. As a child of the underclass, \nthe dream of a respectable career was nothing \nmore than a fantasy from the very beginning. \n\nWith nowhere else to turn, he sank into the \nshadows and eked out a rough-and-tumble\nexistence in the dirt and grime of the underworld.\n\nStarting from the very bottom of the totem pole \nwas predictably rough. It took him ten years of lying, \ncheating, and stealing, but he finally earned enough \nrespect and influence to become a full-fledged \nmercenary.\n\nSome killed for sport; he killed to live. In his eyes, \nsociety had given him no choice but to turn to \ncrime to make a living. He continued to tell himself \nthat his hands were tied until a chance meeting with\na strange client turned his worldview on its head. \n\n\"Look not for black nor white; rather, focus on \nthe gray. Good and evil are merely perspectives, \nopposite sides of the same coin.\" \n\nIt was as if a veil had been lifted from his eyes. As \nhe saw it, he had two choices: die face down in the \nmud under the heel of a corrupt society, or fight \nevil with evil in the hopes that his dirtied hands \nwould build a cleaner future. \n\nThough he had reservations about taking on the \nrich and powerful all by himself, he refused to go \nback to a life of exploiting the innocent and weak. \n\nSoon, he had everyone from the flashiest mob \nboss to the lowliest purse-snatcher quaking in \ntheir boots at the mere mention of his name.",
},
["Brone RNA"] = {
	name = "Brone RNA", jpname = "ブロンRNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Flappy +10%",
	union100 = "Sword Gauntlet",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigacut, 50%", level = 40, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigacut, 100%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Gigacut, 50%", level = 60, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Teracut, 30%", level = 90, icon = 211, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Attack +10%, Adjacent", level = 40, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Adjacent", level = 60, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
			{name = "Attack +30%, Adjacent", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Attack +30%."}},
		},
		{
			{name = "Treasure Hunter (30%), Equip", level = 90, icon = 143,
			 desc = "Improves the odds of getting items.",
			 short_name = "Treasure Hunter (30%)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Odds of getting items +30%."}},
		},
	},
	profile = "A swordsman who makes his living as hired muscle. \n\nHe knew from a young age that he would use his \nsword arm to put food on the table, but he quickly \nfound that his skill with a blade was outclassed by \nthe chains of caste. As a child of the underclass, \nthe dream of a respectable career was nothing \nmore than a fantasy from the very beginning. \n\nWith nowhere else to turn, he sank into the \nshadows and eked out a rough-and-tumble\nexistence in the dirt and grime of the underworld.\n\nStarting from the very bottom of the totem pole \nwas predictably rough. It took him ten years of lying, \ncheating, and stealing, but he finally earned enough \nrespect and influence to become a full-fledged \nmercenary.\n\nSome killed for sport; he killed to live. In his eyes, \nsociety had given him no choice but to turn to \ncrime to make a living. He continued to tell himself \nthat his hands were tied until a chance meeting with\na wealthy woman turned his worldview on its head. \n\nHis age and hers were not far apart, and they first \nmet when both of them worked on the same \nassassination plot. For some reason or another, he \nswore loyalty to her, fixing a collar around his neck \nas proof of his sincerity. \n\nWhy this tough-as-nails mercenary suddenly \npledged his service to a woman he had just met is \nanyone's guess, but surely some semblance of love \nwas involved. For her part, she was said to have \nrecognized and nursed the indomitable heart that \nbeat within him. \n\nAfter some time, he succeeded in washing his hands\nclean of crime, and began to use his considerable \nswordsmanship for the good of his fellow man for \nthe first time in his life.",
},
["Bulk"] = {
	name = "Bulk", jpname = "ブック",
	class = "S",
	job = "Mage",
	element = "Graviton",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Photon Charm +10%",
	union100 = "Gear Gauntlet",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, 50%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Gravity, 30%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Confusion Ward, Equip", level = 90, icon = 102,
			 desc = "Confers immunity to Confusion.",
			 short_name = "Confusion Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Confusion."}},
		},
	},
	profile = "A sorcerer who keeps demanding luxury. A food \nconnoisseur, he was convinced that the dream is \nto eat what you like then die. \n\nHe grew fat, burdening his knees and waist, developed\nailments like gout, but to control those things he \nused magic as some sort of stunt.",
},
["Bulk DNA"] = {
	name = "Bulk DNA", jpname = "ブックDNA",
	class = "S",
	job = "Mage",
	element = "Graviton",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Photon Charm +10%",
	union100 = "Gear Gauntlet",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 50%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 80%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, 50%", level = 40, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, 80%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Supergravity, 30%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Graviton damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 40, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "[F] Confusion Ward, Field", level = 60, icon = 102,
			 desc = "Confers immunity to Confusion for three turns.",
			 short_name = "[F] Confusion Ward", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Confers immunity to Confusion.", "Active for 3 turns.", "Consumes 80 MP."}},
			{name = "[F] Confusion Ward, Field", level = 90, icon = 102,
			 desc = "Confers immunity to Confusion for five turns.",
			 short_name = "[F] Confusion Ward", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Confers immunity to Confusion.", "Active for 5 turns.", "Consumes 80 MP."}},
		},
		{
			{name = "Equipment Lore, Equip", level = 90, icon = 225,
			 desc = "All equipment can be used.",
			 short_name = "Equipment Lore", target = "Self", condition = "Equip", emit = 100,
			 effects = {"All equipment can be used."}},
		},
	},
	profile = "A sorcerer who keeps demanding luxury. A food \nconnoisseur, he was convinced that the dream is \nto eat what you like then die. \n\nHe grew fat, burdening his knees and waist, developed\nailments like gout, but to control those things he \nused magic as some sort of stunt.\n\nHe came to the conclusion that all the pain was \nbrought about by gravity and said that he repeatedly \ndid experiments on how to counteract gravity. \n\nStudies to counteract gravity by using the buoyancy \nof water have progressed steadily and pushed the \ndevelopment of armor that holds high-viscosity \nwater in the body. \n\nThe water armor that completely covers the entire \nbody with slime-like liquid gained popularity as a \ncharacter icon in unexpected places, and somehow\ntreated as a well-loved mascot. Not wanting to show \nhis face, he hid it behind the shape of a costume,\nbut that made him even more popular.",
},
["Bulk RNA"] = {
	name = "Bulk RNA", jpname = "ブックRNA",
	class = "S",
	job = "Mage",
	element = "Graviton",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Photon Charm +10%",
	union100 = "Gear Gauntlet",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Gravity, 50%", level = 40, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, 80%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Supergravity, 30%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Graviton damage."}},
		},
		{
			{name = "Anti-Photon Shield (10%), Equip", level = 40, icon = 31,
			 desc = "Reduces Photon damage taken.",
			 short_name = "Anti-Photon Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Photon damage taken by 10%."}},
			{name = "Anti-Photon Shield (20%), Equip", level = 60, icon = 31,
			 desc = "Reduces Photon damage taken.",
			 short_name = "Anti-Photon Shield (20%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Photon damage taken by 20%."}},
			{name = "Anti-Photon Shield (30%), Equip", level = 90, icon = 31,
			 desc = "Reduces Photon damage taken.",
			 short_name = "Anti-Photon Shield (30%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Photon damage taken by 30%."}},
		},
		{
			{name = "Clarity, Area (1), 100%", level = 40, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
			{name = "Clarity, Area (2), 100%", level = 60, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
			{name = "Clarity, Area (3), 100%", level = 90, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Area (3)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
		},
		{
			{name = "Bulk Smash, Random", level = 40, icon = 131,
			 desc = "Attacks one time at random.",
			 short_name = "Bulk Smash", target = "Random Position (1)", condition = "Chain", emit = 100,
			 effects = {"Inflict x1.5 physical damage."}},
			{name = "Bulk Smash, Random", level = 60, icon = 131,
			 desc = "Attacks one time at random.",
			 short_name = "Bulk Smash", target = "Random Position (3)", condition = "Chain", emit = 100,
			 effects = {"Inflict x1.5 physical damage."}},
			{name = "Bulk Smash, Random", level = 90, icon = 131,
			 desc = "Attacks one time at random.",
			 short_name = "Bulk Smash", target = "Random Position (5)", condition = "Chain", emit = 100,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "A sorcerer who keeps demanding luxury. A food \nconnoisseur, he was convinced that the dream is \nto eat what you like then die. \n\nHe grew fat, burdening his knees and waist, developed\nailments like gout, but to control those things he \nused magic as some sort of stunt.\n\nEven so, there were limits to the human body. Daily \nlife, including even sleeping, became painful. He \ndecided that it would not be worth living if he did \nnot eat, he tried to sleep eternally as it was. \n\nOne day passed, two days passed, he finally noticed \na transformation after three days doing nothing. \n\n\"It hurts, but I do not feel like dying...\" \n\nSomething is wrong. Sensing something \nuncomfortable, he stored his sleeping image in a \nfamiliar spirit. Instinct is a terrible thing, and his\nbody cast magic on himself while sleeping to avoid \nimminent death. \n\nMoreover, this magic was a new and still unknown \nkind. This magic can influence energy conversion \nand energy consumption efficiency, and put people\ninto a pseudo-death state. \n\nBecause of his great unexpected discovery, he is \nsaid to have missed the chance to escape all pain, \nand continued to live.",
},
["Bur'nard"] = {
	name = "Bur'nard", jpname = "バナード",
	class = "A",
	job = "Spellblade",
	element = "Wind",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "ATK Earrings 2",
	union100 = "Falcon Belt",
	skills = {
		{
			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Shot, 30%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Tornado Shot, 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Shot, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Fancy Footwork, Self, 30%", level = 90, icon = 133,
			 desc = "Evades physical attacks for two turns.",
			 short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}},
		},
	},
	profile = "A puppeteer who puts on performances, and with \nhis own ship explored the world. \n\nHe likes to be alone but does not like the idea of a \nsolitary life. Quite a difficult person. \n\nDrinking red wine under a starlit sky was his favorite\nthing to do.",
},
["Bur'nard DNA"] = {
	name = "Bur'nard DNA", jpname = "バナードDNA",
	class = "A",
	job = "Spellblade",
	element = "Wind",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "ATK Earrings 2",
	union100 = "Falcon Belt",
	skills = {
		{
			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Shot, 30%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 50%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, Lateral (1), 50%", level = 40, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Lateral (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, Lateral (2), 50%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Lateral (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 1 Row, 50%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "1 Row", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado Shot, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Anti-Physical Shield (15%), Self, 30%", level = 90, icon = 25,
			 desc = "Reduces physical damage taken for two turns.",
			 short_name = "Anti-Physical Shield (15%)", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Reduces Physical damage taken by 15%.", "Active for 2 turns."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 90, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "A puppeteer who puts on performances, and with \nhis own ship explored the world. \n\nHe likes to be alone but does not like the idea of a \nsolitary life. Quite a difficult person. \n\nDrinking red wine under a starlit sky was his favorite\nthing to do.\n\nHe had his reasons for making puppets. It can be \nsaid that his parents really did not like him. They \nrarely showed any affection, and never connected \nemotionally. \n\nAlthough they lived under one roof, he felt that \nhe did not belong. With each moment, loneliness \nwas consuming him. He projected familial love using\nthe puppets he created. \n\nHe can only be his true self when he is with his \npuppets.",
},
["Bur'nard RNA"] = {
	name = "Bur'nard RNA", jpname = "バナードRNA",
	class = "A",
	job = "Spellblade",
	element = "Wind",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "ATK Earrings 2",
	union100 = "Falcon Belt",
	skills = {
		{
			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado Shot, 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Shot, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Tornado Shot, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Fancy Footwork, Self, 30%", level = 60, icon = 133,
			 desc = "Evades physical attacks for two turns.",
			 short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}},
			{name = "Fancy Footwork, Chain, 30%", level = 90, icon = 133,
			 desc = "Evades physical attacks for two turns.",
			 short_name = "Fancy Footwork", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}},
		},
		{
			{name = "Desperate Measures, Equip", level = 90, icon = 54,
			 desc = "The lower your HP, the greater your Attack for two turns.",
			 short_name = "Desperate Measures", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Increase Attack by percent of HP depleted."}},
		},
	},
	profile = "A puppeteer who puts on performances, and with \nhis own ship explored the world. \n\nHe likes to be alone but does not like the idea of a \nsolitary life. Quite a difficult person. \n\nDrinking red wine under a starlit sky was his favorite\nthing to do.\n\nDue to various circumstances, he made a puppet to \nreplace a broken relationship with a lover, lived \ntogether with it, and sat down with it every time he \nwould open a bottle of exquisite red wine. \n\nWhile he recognizes this behavior as something \nthat is absurd, he had no intention of stopping it.",
},
["Canous"] = {
	name = "Canous", jpname = "カヌ",
	class = "B",
	job = "Spellblade",
	element = "Wind",
	race = "Monster",
	evolution = 1,
	coin = 300,
	union50 = "+2% Wind Attack",
	union100 = "Anti-Lightning Charm +10%",
	skills = {
		{
			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Thrust, 30%", level = 40, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Tornado Thrust, 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Thrust, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A woman who wanted to become a bird. \n\nShe felt something sublime about birds that looked \ndown on the city from the sky above with a haughty \nlook.",
},
["Canous DNA"] = {
	name = "Canous DNA", jpname = "カヌDNA",
	class = "B",
	job = "Spellblade",
	element = "Wind",
	race = "Monster",
	evolution = 2,
	coin = 500,
	union50 = "+2% Wind Attack",
	union100 = "Anti-Lightning Charm +10%",
	skills = {
		{
			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Thrust, 30%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, 50%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, Vertical (1), 50%", level = 60, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, Vertical (2), 50%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado Thrust, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Anti-Lightning Shield (10%), Equip", level = 60, icon = 28,
			 desc = "Reduces Lightning damage taken.",
			 short_name = "Anti-Lightning Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Lightning damage taken by 10%."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Wind Attack +10%, Self, 30%", level = 90, icon = 207,
			 desc = "Increases Wind skill damage for two turns.",
			 short_name = "Wind Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Wind damage +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A woman who wanted to become a bird. \n\nShe felt something sublime about birds that looked \ndown on the city from the sky above with a haughty \nlook.\n\nCarrying that feeling since childhood that only got \nstronger as time went on, she never thought about \ntaking off the decorative black wings on her back. \n\nCalling herself the black-winged high priest, word \nspread around about her. Of course, initially others \ndidn't like her very much but because she appeared \nto be serious and skilled at it, they thought perhaps \nthat... \n\nIt was a broad-minded era.",
},
["Canous RNA"] = {
	name = "Canous RNA", jpname = "カヌRNA",
	class = "B",
	job = "Spellblade",
	element = "Wind",
	race = "Monster",
	evolution = 3,
	coin = 1000,
	union50 = "+2% Wind Attack",
	union100 = "Anti-Lightning Charm +10%",
	skills = {
		{
			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado Thrust, 30%", level = 40, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Thrust, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Tornado Thrust, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Confusion Guard, Equip", level = 40, icon = 102,
			 desc = "Strengthens resistance to Confusion.",
			 short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Confusion +30%."}},
		},
		{
			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Defense +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Confusing Cut, Area (1), 30%", level = 90, icon = 81,
			 desc = "Inflicts Confusion for three turns.",
			 short_name = "Confusing Cut", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Confusion with 60% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
		},
	},
	profile = "A woman who wanted to become a bird. \n\nShe felt something sublime about birds that looked \ndown on the city from the sky above with a haughty \nlook.\n\nShe declared that she had the blood of a beast \nflowing through her veins, and that her unusual \nstrength was proof of that. \n\nSurely her dance performances using a spear was \nfascinating and beautiful. But when asked if she \nreally had unusual physical strength, she would just \ntilt her head as if puzzled. \n\nShe was obsessed with her firm belief that she \nwanted to be something else.",
},
["Chacha"] = {
	name = "Chacha", jpname = "チャチャ",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Double Dice",
	union100 = "Aroundight",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 20,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Sword Amp (1.1x), Equip", level = 90, icon = 66,
			 desc = "Increases damage inflicted while a sword is equipped.",
			 short_name = "Sword Amp (1.1x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Sword is equipped +10%."}},
		},
	},
	profile = "A female warrior who is always smiling. \n\nShe has a strange habit of laughing as the tension \nand restlessness increase. The more trouble there\nis, the more she gets fired up.",
},
["Chacha DNA"] = {
	name = "Chacha DNA", jpname = "チャチャDNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Double Dice",
	union100 = "Aroundight",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Outflank, Equip", level = 90, icon = 140,
			 desc = "Inflicts greater damage on foes surrounded on all sides.",
			 short_name = "Outflank", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Attack +10%, Equip", level = 40, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
			{name = "Attack +30%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30%."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 90, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "A female warrior who is always smiling. \n\nShe has a strange habit of laughing as the tension \nand restlessness increase. The more trouble there\nis, the more she gets fired up.\n\nShe tried to do self-control training since it was \nclear that she can give more than 100% of her \npower under any circumstance.  \n\nShe became able to produce substances like \nadrenaline and endorphins constantly, sharpening \nsenses, feeling always driven. But she wasn't able \nto stop emitting those intracranial substances, so \nshe was always in a euphoric mood. \n\nAnyhow, she wasn't especially disliked as she was \nlively, but she was seen as someone who seems \nvery tired.\n\nNot getting much time to sleep, she was a chronic \ninsomniac.",
},
["Chacha RNA"] = {
	name = "Chacha RNA", jpname = "チャチャRNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Double Dice",
	union100 = "Aroundight",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 40%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 40,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 60%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 60,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 80%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 50%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 40, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
			{name = "Attack +30%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30%."}},
		},
		{
			{name = "Sword Amp (1.2x), Equip", level = 90, icon = 66,
			 desc = "Increases damage inflicted while a sword is equipped.",
			 short_name = "Sword Amp (1.2x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Sword is equipped +20%."}},
		},
	},
	profile = "A female warrior who is always smiling. \n\nShe has a strange habit of laughing as the tension \nand restlessness increase. The more trouble there\nis, the more she gets fired up.\n\nSince her brilliance when being cornered is a sight \nto behold, many of her feats in battle were recorded.\n\nEspecially that time when she assumed the middle \nposition in battle, that seemed to be her moment \nof awakening. \n\nThere was a change in her eyes, she took a deep \nbreath, and stayed calm. Her whole body attuned to \nher senses, aware of her surroundings, and her\nbloodlust took over. She was described as having \nthe aura of a master. \n\nOn the other hand, when she is sure of her victory,\nshe immediately turns the battle into a fist fight. \n\nIt appears that her master harshly told her that she \nlacked spiritual training.",
},
["Chaim"] = {
	name = "Chaim", jpname = "カイム",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 1,
	coin = 300,
	union50 = "Oinky +10%",
	union100 = "Oinky +20%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nIt is unclear who built that labyrinth and for what \nreason it was built. It is also uncertain what is \nhidden inside it. \n\nShe also didn't know a lot about it.",
},
["Chaim DNA"] = {
	name = "Chaim DNA", jpname = "カイムDNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 2,
	coin = 500,
	union50 = "Oinky +10%",
	union100 = "Oinky +20%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Sleep Guard, Equip", level = 60, icon = 98,
			 desc = "Strengthens resistance to Sleep.",
			 short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Sleep +30%."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Sword Amp (1.2x), Equip", level = 90, icon = 66,
			 desc = "Increases damage inflicted while a sword is equipped.",
			 short_name = "Sword Amp (1.2x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Sword is equipped +20%."}},
		},
	},
	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nIt is unclear who built that labyrinth and for what \nreason it was built. It is also uncertain what is \nhidden inside it. \n\nShe also didn't know a lot about it.\n\nThat girl was also quite stylish. On special days, she \nwore special clothes. No one noticed it, but it \nsecretly brought her much enjoyment. \n\nBut one day, there was an adventurer who noticed \nher transformation. The girl secretly told the\nadventurer the existence of a hidden passage. \n\nShe and the other guide companions were configured\nto show the right way if they were in love.",
},
["Chaim RNA"] = {
	name = "Chaim RNA", jpname = "カイムRNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 3,
	coin = 1000,
	union50 = "Oinky +10%",
	union100 = "Oinky +20%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 80%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Doublehand, Equip", level = 90, icon = 211,
			 desc = "Increases Attack by wielding a weapon in both hands.",
			 short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Double Attack if wielding a weapon using both hands."}},
		},
	},
	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nIt is unclear who built that labyrinth and for what \nreason it was built. It is also uncertain what is \nhidden inside it. \n\nShe also didn't know a lot about it.\n\nDo not look down on companions.\n\n\"Judging from appearances, do not tease that the\nsword is the real form.\" \n\nWhat is really scary is her arm strength. Swords, \nstone pillars, or bronze statues. Anything that can \nbe swung, she can swing. \n\nBut don't worry.\n\nShe only does things like that when her clients \nare in great danger.",
},
["Chelsea"] = {
	name = "Chelsea", jpname = "チェルサ",
	class = "Z",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+10% Lightning Attack",
	union100 = "Chelsea Doll",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (1), 50%", level = 40, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (2), 50%", level = 60, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (1), 70%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "1 Column", condition = "Chain", emit = 70,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Lightning, 30%", level = 60, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Anti-Wind Barrier, Self, 50%", level = 90, icon = 53,
			 desc = "Reduces Wind damage taken for two turns.",
			 short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Party Frequency +10%, Equip", level = 90, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +10%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +10%."}},
		},
	},
	profile = "As someone who simply couldn't wait to grow \nup, wearing a little too much makeup and \nstanding on her tiptoes were but a few tools \nin her arsenal that she couldn't do without.\n\nIn her prime, she was in top physical form and \nincredibly pliant. It didn't take her long to enthrall \neveryone with her acrobatic prowess.\n\nFew people both at home and abroad were \nunfamiliar with her signature move: a splendidly-\nexecuted twisting-back triple-somersault that had \nto be seen to be believed.\n\nDespite her outsized public personality, in private \nshe remained fiercely loyal and lovingly devoted \nto her boyfriend.",
},
["Chelsea DNA"] = {
	name = "Chelsea DNA", jpname = "チェルサDNA",
	class = "Z",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "+10% Lightning Attack",
	union100 = "Chelsea Doll",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 50%", level = 40, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Lightning, 70%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 30%", level = 40, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Tempest, 30%", level = 60, icon = 3, class = "Tera",
			 desc = "Inflicts a large amount of  Lightning magical damage.",
			 short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Lightning damage."}},
			{name = "Tempest, 50%", level = 90, icon = 3, class = "Tera",
			 desc = "Inflicts a large amount of  Lightning magical damage.",
			 short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Lightning damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Lepton, 30%", level = 90, icon = 3, class = "Peta",
			 desc = "Inflicts a huge amount of  Lightning magical damage.",
			 short_name = "Lepton", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Lightning damage."}},
		},
		{
			{name = "Machine Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Machines.",
			 short_name = "Machine Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Machine +50%."}},
		},
	},
	profile = "As someone who simply couldn't wait to grow \nup, wearing a little too much makeup and \nstanding on her tiptoes were but a few tools \nin her arsenal that she couldn't do without.\n\nIn her prime, she was in top physical form and \nincredibly pliant. It didn't take her long to enthrall \neveryone with her acrobatic prowess.\n\nFew people both at home and abroad were \nunfamiliar with her signature move: a splendidly-\nexecuted twisting-back triple-somersault that had \nto be seen to be believed.\n\nDespite her outsized public personality, in private \nshe remained fiercely loyal and lovingly devoted \nto her boyfriend.\n\nHer pirouette was polished to such perfection \nthat it was used by mathematicians in their hunt \nto define an equation that expressed beauty itself.\n\nThey figured that creating such an equation \nwas possible if they could quantify just how her \nmuscles generated such mesmerizing movements.\n\nAlong the way to that lofty goal, many strides \nwere made in the field of exercise science and \nhuman anatomy.",
},
["Chelsea RNA"] = {
	name = "Chelsea RNA", jpname = "チェルサRNA",
	class = "Z",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "+10% Lightning Attack",
	union100 = "Chelsea Doll",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (1), 80%", level = 40, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Vertical (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (2), 80%", level = 60, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Vertical (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (1), 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "1 Column", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, Pincer Column (1), 50%", level = 40, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Lightning, Pincer Column (2), 50%", level = 60, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Lightning, Pincer Column (1), 50%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "1 Column", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Tempest, 50%", level = 90, icon = 3, class = "Tera",
			 desc = "Inflicts a large amount of  Lightning magical damage.",
			 short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Lightning damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Anti-Wind Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces Wind damage taken for two turns.",
			 short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}},
			{name = "Anti-Wind Barrier, Chain, 50%", level = 90, icon = 53,
			 desc = "Reduces Wind damage taken for two turns.",
			 short_name = "Anti-Wind Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Party Frequency +50%, Equip", level = 90, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +50%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +50%."}},
		},
	},
	profile = "As someone who simply couldn't wait to grow \nup, wearing a little too much makeup and \nstanding on her tiptoes were but a few tools \nin her arsenal that she couldn't do without.\n\nIn her prime, she was in top physical form and \nincredibly pliant. It didn't take her long to enthrall \neveryone with her acrobatic prowess.\n\nFew people both at home and abroad were \nunfamiliar with her signature move: a splendidly-\nexecuted twisting-back triple-somersault that had \nto be seen to be believed.\n\nDespite her outsized public personality, in private \nshe remained fiercely loyal and lovingly devoted \nto her boyfriend.\n\nAll of the praise in the world never registered with \nthe one she was desperate to impress the most: \nherself. No matter how many first-place prizes she \nwon, she could never escape the nagging feeling \nthat she hadn't given it her all. \n\nThe only way to suppress this feeling, for a time, \nat least, was to practice. And practice. And practice.\n\nShe spent her days and nights training endlessly,\nstopping only for nutrition and rest. Eventually she\nbegan to forsake a good night's sleep altogether \nand shifted to a schedule of power naps sandwiched \nin between marathon training sessions.\n\nHer boyfriend noticed this extreme change early \non, but his concerns fell on deaf ears. She had long \nsince stopped listening to him—or anyone else, for \nthat matter.\n\nThough her mind was yet willing, her body reached \nits limit, and she collapsed into a comatose state \nafter a particularly intense session.\n\nFriends and family prayed for her recovery. Her gym \nand fans sent warm words of support and wishes of \na speedy recuperation. Hours turned into days, days\nturned into weeks, and weeks turned into months,\nyet her eyes remained shut.\n\nHer breathing was steady and her expression was \ncalm, yet her family had little doubt of what was \ngoing on in her mind: surely she was still practicing \nin that infinite vastness of space and time, pushing \nher boundaries farther and farther in pursuit of the \nperfect performance.",
},
["Chelsea, GLUTTON"] = {
	name = "Chelsea, GLUTTON", jpname = "傾美のチェルサ",
	class = "Z",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+2% Lightning Attack",
	union100 = "Doll of the Glutton",
	skills = {
		{
			{name = "Thunder, 60%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 60,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 80%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 30%", level = 40, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Lightning, 50%", level = 60, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Thunder, 10%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 10%", level = 40, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Tempest, 30%", level = 60, icon = 3, class = "Tera",
			 desc = "Inflicts a large amount of  Lightning magical damage.",
			 short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Lightning damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 40, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
		},
		{
			{name = "Anti-Wind Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces Wind damage taken for two turns.",
			 short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Dark Legion members.",
			 short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Dark Legion +50%."}},
		},
	},
	profile = "Was their meeting the work of chance or fate?\n\nHow it all started was less important than how it\nended. What the girls did there, straddling the\nboundaries of space and time, left an indelible\nmark on both themselves and the world around\nthem. As fighters, as friends, as Guardians, they\nwould never be the same...\n\nChelsea was constantly chasing perfection,\nwhether that meant finding the ideal outfit for \na dinner date or shaving a precious few more \nmilliseconds off of her acrobatic routine.\n\nHer drive, her obsession, her addiction, was firmly\nrooted in the realm of the mind, and her body just\ncouldn't keep up. Every time she took one step\ncloser to her goal, she paid the price in fractured\nbone and torn muscle.\n\nShe was young. Bones healed. Muscle grew back.\nThe nagging voice in the recesses of her mind, \nthe doubting whispers in her ear, on the other \nhand...those were a different story.\n\nIn the end, she came to understand the wisdom in\nshooting for the moon: even if she missed, she'd\nland among the stars.",
},
["Chirol"] = {
	name = "Chirol", jpname = "チロル",
	class = "Z",
	job = "Mage",
	element = "Graviton",
	race = "Machine",
	evolution = 1,
	coin = 300,
	union50 = "Bahamut Hat",
	union100 = "Eternal Carapace",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, 50%", level = 40, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, 70%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Supergravity, 30%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Graviton damage."}},
		},
		{
			{name = "Anti-Photon Barrier, Self, 50%", level = 40, icon = 53,
			 desc = "Reduces Photon damage taken for two turns.",
			 short_name = "Anti-Photon Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Photon damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "[F] Anti-Photon Capsule, Field", level = 90, icon = 128,
			 desc = "Creates three Anti-Photon capsules.",
			 short_name = "[F] Anti-Photon Capsule", target = "Capsule (3)", condition = "Field", emit = 100,
			 effects = {"Reduces Photon damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}},
		},
		{
			{name = "Augment Magic, Once", level = 90, icon = 168,
			 desc = "Tapping this unit before making a move increases all allies' Magical Attack.",
			 short_name = "Augment Magic", target = "All", condition = "Tap", emit = 100,
			 effects = {"Magical Attack +30%.", "Active for 1 turn."}},
		},
	},
	profile = "A magical mechanized weapon created for the \npurpose of controlling space-time. Its enormous \nhead is packed with a treasure trove of high-tech \ninstruments and advanced technologies. \n\nEven so, it was not designed to function\nindependently, but rather in parallel with others of \nits kind.",
},
["Chirol DNA"] = {
	name = "Chirol DNA", jpname = "チロルDNA",
	class = "Z",
	job = "Mage",
	element = "Graviton",
	race = "Machine",
	evolution = 2,
	coin = 500,
	union50 = "Bahamut Hat",
	union100 = "Eternal Carapace",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 70%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, 70%", level = 40, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, 80%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Crush, 80%", level = 40, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, 80%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Supergravity, 80%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x3 Graviton damage."}},
		},
		{
			{name = "Axion, 30%", level = 90, icon = 7, class = "Peta",
			 desc = "Inflicts a huge amount of  Graviton magical damage.",
			 short_name = "Axion", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Graviton damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Augment Magic, Once", level = 90, icon = 168,
			 desc = "Tapping this unit before making a move increases all allies' Magical Attack.",
			 short_name = "Augment Magic", target = "All", condition = "Tap", emit = 100,
			 effects = {"Magical Attack +30%.", "Active for 1 turn."}},
		},
	},
	profile = "A magical mechanized weapon created for the \npurpose of controlling space-time. Its enormous \nhead is packed with a treasure trove of high-tech \ninstruments and advanced technologies. \n\nEven so, it was not designed to function\nindependently, but rather in parallel with others of \nits kind.\n\nOne day, a young man with a flair for the unique laid\neyes upon its strange frame. Though its deformed \nhead made the machine seem slightly grotesque, \nwhen taken together as the sum of its parts, it was \nsurprisingly adorable. \n\nSensing an opportunity, the man stripped the \nmachine of its military hardware and adapted it for \ncivilian use. To show the world what he had created, \nhe donated one unit to a zoo featuring all manner \nof magical creatures. \n\nIts advanced hardware and software allowed it to \nhold a conversation with curious onlookers, and it \nsoon became one of the zoo's most popular \nattractions. Despite its linguistic competence, \nthere are rare times when it speaks at a vastly \naccelerated pace, resulting in mostly gibberish. \n\nAn engineer theorized that the machine was \ndefragmenting the vast amounts of recorded voice\ndata in its memory banks when it spoke this way, \nand recorded some of the high-speed speech to \nput his hypothesis to the test. \n\nThe result was less than he had hoped for. When\nslowed down, the recording revealed that the \nmachine was playing back the conversations that \nhad taken place at the zoo, with showbiz gossip \nbeing the predominant topic.",
},
["Chirol RNA"] = {
	name = "Chirol RNA", jpname = "チロルRNA",
	class = "Z",
	job = "Mage",
	element = "Graviton",
	race = "Machine",
	evolution = 3,
	coin = 1000,
	union50 = "Bahamut Hat",
	union100 = "Eternal Carapace",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Column (1), 80%", level = 40, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Vertical (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Column (2), 80%", level = 60, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Vertical (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Column (1), 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "1 Column", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Gravity, 70%", level = 20, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, Pincer Row (1), 70%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Lateral (1)", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, Pincer Row (2), 70%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Lateral (2)", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Supergravity, 30%", level = 40, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Graviton damage."}},
			{name = "Supergravity, Pincer Cross (1), 30%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Cross (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Graviton damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Money Bags (1.5x), Equip", level = 40, icon = 142,
			 desc = "Increases the amount of coins earned.",
			 short_name = "Money Bags (1.5x)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Amount of coins earned +50%."}},
			{name = "Money Bags (2x), Equip", level = 60, icon = 142,
			 desc = "Increases the amount of coins earned.",
			 short_name = "Money Bags (2x)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Amount of coins earned +100%."}},
			{name = "Money Bags (3x), Equip", level = 90, icon = 142,
			 desc = "Increases the amount of coins earned.",
			 short_name = "Money Bags (3x)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Amount of coins earned +200%."}},
		},
		{
			{name = "Unbreakable, Self, 10%", level = 20, icon = 55,
			 desc = "Prevents damage from repeated pincer attacks for two turns.",
			 short_name = "Unbreakable", target = "Self", condition = "Chain", emit = 10,
			 effects = {}},
			{name = "Unbreakable, Self, 30%", level = 40, icon = 55,
			 desc = "Prevents damage from repeated pincer attacks for two turns.",
			 short_name = "Unbreakable", target = "Self", condition = "Chain", emit = 30,
			 effects = {}},
			{name = "Unbreakable, Chain, 10%", level = 60, icon = 55,
			 desc = "Prevents damage from repeated pincer attacks for two turns.",
			 short_name = "Unbreakable", target = "Chain", condition = "Chain", emit = 10,
			 effects = {}},
			{name = "Unbreakable, Chain, 30%", level = 90, icon = 55,
			 desc = "Prevents damage from repeated pincer attacks for two turns.",
			 short_name = "Unbreakable", target = "Chain", condition = "Chain", emit = 30,
			 effects = {}},
		},
	},
	profile = "A magical mechanized weapon created for the \npurpose of controlling space-time. Its enormous \nhead is packed with a treasure trove of high-tech \ninstruments and advanced technologies. \n\nEven so, it was not designed to function\nindependently, but rather in parallel with others of \nits kind.\n\nThis was a conscious design decision made by its\ncreators, for a single machine to control space-time\nwould require hardware that would be impractically \nmassive. Distributing the workload among multiple \nsmaller units also had the advantage of making \nmaintenance on any single one easier. \n\nDespite being made for this singular purpose, the\nmachine's memory banks contain no records of ever \nhaving controlled space-time. The machine never \ngot the chance to fulfill its intended purpose, for \nthe dream of controlling space-time was shattered \nby the realities of total war.  \n\nBefore its creators could see their project to\ncompletion, their country was engulfed in the flames \nof conflict. Facing annihilation, they tweaked the \nmachine's photon control systems to emit barriers \nof light rather than control space-time, and it was \nquickly pushed into mass production as their last line\nof defense.",
},
["Chizuru"] = {
	name = "Chizuru", jpname = "チヅル",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Falcon Belt",
	union100 = "Ama-no-habakiri",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "HP +10%, Equip", level = 90, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +10%."}},
		},
		{
			{name = "Body Double, Self, 30%", level = 90, icon = 91,
			 desc = "High chance to halve physical damage taken for two turns.",
			 short_name = "Body Double", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}},
		},
	},
	profile = "A young female fencer who lives in an unexplored \nregion where incredibly large trees are lined up. \n\nHer race has an affinity for animals and a custom \nwhere a beast will be assigned to them as their \nlifelong companion from the day they are born.",
},
["Chizuru DNA"] = {
	name = "Chizuru DNA", jpname = "チヅルDNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Falcon Belt",
	union100 = "Ama-no-habakiri",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Gigaslash, 10%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 40, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
			{name = "Attack +30%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30%."}},
		},
		{
			{name = "Body Double, Self, 30%", level = 60, icon = 91,
			 desc = "High chance to halve physical damage taken for two turns.",
			 short_name = "Body Double", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}},
			{name = "Doppelganger, Self, 30%", level = 90, icon = 91,
			 desc = "Very high chance to halve physical damage taken for two turns.",
			 short_name = "Doppelganger", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Halve physical damage taken with 50% chance.", "Active for 2 turns."}},
		},
		{
			{name = "Blade Grasp, Self, 10%", level = 90, icon = 25,
			 desc = "Reduces physical damage taken for two turns.",
			 short_name = "Blade Grasp", target = "Self", condition = "Chain", emit = 10,
			 effects = {}},
		},
	},
	profile = "A young female fencer who lives in an unexplored \nregion where incredibly large trees are lined up. \n\nHer race has an affinity for animals and a custom \nwhere a beast will be assigned to them as their \nlifelong companion from the day they are born.\n\nIt is also said that the more tails the beast has, the \nhigher the person's power and social status. These \nwomen are descendants of people in ancient times \nwho were driven away from their homes. They were \nhated for commingling with beasts and bearing\ncrossbreeds. \n\nThe secluded unexplored region of the big tree is \na strange environment for metals, and most of the \nwomen's weapons are made of jade.\n\nThese weapons are created by tempering jade \nthoroughly using traditional magic. Jade tinged with \nmagic power can create an illusion in response to \nthe user's will. \n\nThose women mass-produced weapons, trained \nbeasts, gathered an army and tried to mount a \nrebellion.",
},
["Chizuru RNA"] = {
	name = "Chizuru RNA", jpname = "チヅルRNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Falcon Belt",
	union100 = "Ama-no-habakiri",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 50%", level = 40, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 30%", level = 60, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 10%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Body Double, Self, 30%", level = 60, icon = 91,
			 desc = "High chance to halve physical damage taken for two turns.",
			 short_name = "Body Double", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}},
			{name = "Doppelganger, Self, 30%", level = 90, icon = 91,
			 desc = "Very high chance to halve physical damage taken for two turns.",
			 short_name = "Doppelganger", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Halve physical damage taken with 50% chance.", "Active for 2 turns."}},
		},
		{
			{name = "Iai Strike, 10%", level = 90, icon = 212,
			 desc = "Inflicts damage that ignores enemy Defense.",
			 short_name = "Iai Strike", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Target defense is set to 10%.", "Inflict x1 physical damage."}},
		},
	},
	profile = "A young female fencer who lives in an unexplored \nregion where incredibly large trees are lined up. \n\nHer race has an affinity for animals and a custom \nwhere a beast will be assigned to them as their \nlifelong companion from the day they are born.\n\nIt is also said that the more tails the beast has, the \nhigher the person's power and social status. These \nwomen are descendants of people in ancient times \nwho were driven away from their homes. They were \nhated for commingling with beasts and bearing\ncrossbreeds. \n\nIt is not certain if they did crossbreed with beasts \nor not, but they were so close to their animals that \npeople believe it anyway, and a movement rose up \nto expel them. \n\nHer existence is equivalent to that of an empress \nof an unfortunate family. The number of tails that\nher beast has is proof of her status.",
},
["Cid"] = {
	name = "Cid", jpname = "シド",
	class = "A",
	job = "Mage",
	element = "Wind",
	race = "Fairy",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Lightning Charm +10%",
	union100 = "Shuffle Shoes",
	skills = {
		{
			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Wind, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind, 50%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Tornado, 50%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Wind damage."}},
		},
		{
			{name = "Regen, Chain, 30%", level = 90, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
		},
	},
	profile = "A researcher, who while working on chemical\nweapons, was exposed to their toxicity. \n\nThough at first glance, he looks dangerous, he is \nactually a funny and friendly person. \n\nContinuously regarded as a child prodigy, he went \non a fast track, and was assigned to a leading \nresearch laboratory, but regarding using his talent \nfor making weapons, he harbored an indelible \nrevulsion. \n\nHowever, because he's a genius, without a hitch \nhe produced results which took a toll on his mental \nhealth. \n\nHe sees things that are invisible, hears things that \nare inaudible, talks about imaginary things as though\nthey were real. \n\nHe marks these occasions with a gleeful \"hehehe.\"",
},
["Cid DNA"] = {
	name = "Cid DNA", jpname = "シドDNA",
	class = "A",
	job = "Mage",
	element = "Wind",
	race = "Fairy",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Lightning Charm +10%",
	union100 = "Shuffle Shoes",
	skills = {
		{
			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Wind, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind, 30%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Wind, 50%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Wind, Pincer Cross (1), 50%", level = 60, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Cross (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Wind, Pincer Area (1), 50%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Wind damage."}},
		},
		{
			{name = "Regen, Chain, 30%", level = 40, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
			{name = "Regen, Chain, 50%", level = 60, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
			{name = "Regen, Chain, 80%", level = 90, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +30%, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +30%."}},
		},
		{
			{name = "[F] Raise, Field", level = 90, icon = 52,
			 desc = "Revives one ally with 1 HP.",
			 short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "A researcher, who while working on chemical\nweapons, was exposed to their toxicity. \n\nThough at first glance, he looks dangerous, he is \nactually a funny and friendly person...\n\nSupposedly. \n\nBut now his figure has no shape nor shadow. The \namount of effort that he put into the weapons \nresearch assigned to him was roughly 20% of his \nactual power. So what did he do with the remaining \n80%?\n\nThis is the result. \n\nFirst, he separated all his experience and knowledge \nfrom himself and gave it to those who supported him.\n\nIn exchange for losing all his powers, he tried to \ntake back his lost dreams. His followers who \nreceived his former powers worked hard to realize \nhis dreams.",
},
["Cid RNA"] = {
	name = "Cid RNA", jpname = "シドRNA",
	class = "A",
	job = "Mage",
	element = "Wind",
	race = "Fairy",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Lightning Charm +10%",
	union100 = "Shuffle Shoes",
	skills = {
		{
			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Wind damage."}},
			{name = "Wind, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado, 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Wind damage."}},
			{name = "Tornado, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Wind damage."}},
		},
		{
			{name = "Tornado, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage.",
			 short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Wind damage."}},
		},
		{
			{name = "Anti-Lightning Shield (10%), Equip", level = 60, icon = 28,
			 desc = "Reduces Lightning damage taken.",
			 short_name = "Anti-Lightning Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Lightning damage taken by 10%."}},
			{name = "Anti-Lightning Shield (20%), Equip", level = 90, icon = 28,
			 desc = "Reduces Lightning damage taken.",
			 short_name = "Anti-Lightning Shield (20%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Lightning damage taken by 20%."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +30%, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +30%."}},
		},
		{
			{name = "[F] Mega Heal, Field", level = 90, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}},
		},
	},
	profile = "A researcher, who while working on chemical\nweapons, was exposed to their toxicity. \n\nThough at first glance, he looks dangerous, he is \nactually a funny and friendly person...\n\nSupposedly. \n\nBut now his figure has no shape nor shadow. The \namount of effort that he put into the weapons \nresearch assigned to him was roughly 20% of his \nactual power. So what did he do with the remaining \n80%?\n\nThis is the result. \n\nFirst, he separated all his experience and knowledge \nfrom himself and gave it to those who supported him.\n\nAfter that, he injected himself with a specially\nrefined poison to stimulate himself and return his\nbody to a youthful state.",
},
["Cinderella"] = {
	name = "Cinderella", jpname = "シンデレラ",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 10,
	union50 = "DEF Bracelet 2",
	union100 = "ATK Earrings 2",
	skills = {
		{
			{name = "Megastab, 50%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 80%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 30%", level = 40, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigastab, 30%", level = 60, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigastab, 50%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Slow Guard, Equip", level = 40, icon = 130,
			 desc = "Strengthens resistance to Slow.",
			 short_name = "Slow Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Slow +10%."}},
			{name = "Slow Guard, Equip", level = 60, icon = 130,
			 desc = "Strengthens resistance to Slow.",
			 short_name = "Slow Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Slow +20%."}},
			{name = "Slow Guard, Equip", level = 90, icon = 130,
			 desc = "Strengthens resistance to Slow.",
			 short_name = "Slow Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Slow +30%."}},
		},
		{
			{name = "Defense +10%, Equip", level = 60, icon = 55,
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10%."}},
		},
		{
			{name = "Feel the Heel!, Area (1), 30%", level = 90, icon = 131, class = "Mega",
			 desc = "Smacks enemies in the area with your glass slipper.",
			 short_name = "Feel the Heel!", target = "Area (1)", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
	},
	profile = "A young girl who lived with her cruel stepsisters\nin a country estate on the edge of the kingdom.\n\nShe was tormented by older and younger sibling\nalike every waking moment, but she saw the light \nat the end of the tunnel, and so put up with their \nslings and arrows.\n\nPatience is a virtue.\n\nTurn the other cheek.\n\nGood things come to those who wait.\n\nShe was a woman on a mission...\n\nWhen the clock struck midnight, she knew what \nshe had to do. ",
},
["Conrandt"] = {
	name = "Conrandt", jpname = "コンランド",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Hourglass +2 sec",
	union100 = "Longinus",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigathrust, 30%", level = 60, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
		},
		{
			{name = "Plant Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Plants.",
			 short_name = "Plant Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Plant +50%."}},
		},
	},
	profile = "A grizzled veteran of a knight who has spent a long \nlife in service to his country. Though he is old \nenough to be a living legend, there is not the \nslightest hint of sluggishness in his movements. \n\nOver a military career spanning countless battles, \nhe has known both the sweet rush of victory and \nthe bitter sting of defeat.",
},
["Conrandt DNA"] = {
	name = "Conrandt DNA", jpname = "コンランドDNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Hourglass +2 sec",
	union100 = "Longinus",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigathrust, 30%", level = 40, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigathrust, 50%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Terathrust, 30%", level = 90, icon = 213, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Terathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "[F] Army of One, Field", level = 60, icon = 55,
			 desc = "Reduces Lonely Strike damage taken next turn.",
			 short_name = "[F] Army of One", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "Aquat Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Aquats.",
			 short_name = "Aquat Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Aquat +50%."}},
		},
	},
	profile = "A grizzled veteran of a knight who has spent a long \nlife in service to his country. Though he is old \nenough to be a living legend, there is not the \nslightest hint of sluggishness in his movements. \n\nOver a military career spanning countless battles, \nhe has known both the sweet rush of victory and \nthe bitter sting of defeat.\n\nHe was equally well known away from the front lines \nfor his simple and austere way of living. Many of the \ncommon folk were known to have attempted this \nlifestyle because of his example. \n\nWhat is lesser known is that he has been manically \ncollecting stamps since he was a child, so much so \nthat he has become something of a notorious figure\nin stamp-collecting circles. \n\nHe would always attempt to guard his secret by \nmasking his identity, but a deep passion for stamps \ncaused him to act like a completely different person\nanyway. \n\nOld collectors still fondly recall the giddy grin that \nlit up his face when he came across a rare find. It \nwas notable only in that his usual expression was \nalways so somber. \n\nHis favorite stamps were those emblazoned with \nimages of horses. His vast collection was a \ntestament to his love of both stamps themselves \nand the animals they depicted.",
},
["Conrandt RNA"] = {
	name = "Conrandt RNA", jpname = "コンランドRNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Hourglass +2 sec",
	union100 = "Longinus",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigathrust, 50%", level = 40, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigathrust, 100%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Gigathrust, 30%", level = 20, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigathrust, 50%", level = 40, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigathrust, 80%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "Stealth, Equip", level = 90, icon = 136,
			 desc = "Slip past enemies and obstacles like a shadow.",
			 short_name = "Stealth", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Dragon Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Dragons.",
			 short_name = "Dragon Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Dragon +50%."}},
		},
	},
	profile = "A grizzled veteran of a knight who has spent a long \nlife in service to his country. Though he is old \nenough to be a living legend, there is not the \nslightest hint of sluggishness in his movements. \n\nOver a military career spanning countless battles, \nhe has known both the sweet rush of victory and \nthe bitter sting of defeat.\n\nAll the while, his trusty steed carried him through \nthick and thin. On the battlefield they fought not \nas a pair but as a single furious entity, so in tune \nwith one another that it was hard to tell where \nthe man ended and the horse began. \n\nThey sped across the battlefield like rolling thunder, \noften sending the enemy reeling with a single \ndevastating strike. His soldiers half-jokingly called \ntheir leader \"The Centaur,\" and the name stuck. \n\nUpon its death the horse was given a burial with \nhonors fit for the most decorated soldier and laid\nto rest in a custom- built mausoleum marked by \na beautiful bronze statue.",
},
["Coyik"] = {
	name = "Coyik", jpname = "コイク",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "ATK Earrings 5",
	union100 = "DEF Bracelet 10",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 50%", level = 60, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
		},
	},
	profile = "A girl who lived in the forest so she can be far away \nfrom people. \n\nSomehow, she can talk with animals.",
},
["Coyik DNA"] = {
	name = "Coyik DNA", jpname = "コイクDNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "ATK Earrings 5",
	union100 = "DEF Bracelet 10",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 50%", level = 60, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigastab, 10%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Lovely Serenade, Area (2), 100%", level = 90, icon = 85,
			 desc = "Inflicts Charm for three turns.",
			 short_name = "Lovely Serenade", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Charm with 30% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Defense +10%, Equip", level = 60, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10%."}},
			{name = "Defense +20%, Equip", level = 90, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +20%."}},
		},
		{
			{name = "Healing Melody, Area (2), 30%", level = 90, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "Healing Melody", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
	},
	profile = "A girl who lived in the forest so she can be far away \nfrom people. \n\nSomehow, she can talk with animals.\n\nThere is a reason why she distances herself from \nsociety. That secret lies in a dagger hanging from \nher waist. \n\nIt belonged to her mother, who met an incredibly \ngruesome end because of a witch hunt. She was \nthen accused of being a witch's offspring, and had \nno choice but to leave human society. \n\nHowever, there might truly have been something \nstrange in her blood. Deep in the forest, she talks \nwith wild beasts, reaching out to them. Her smiling \nface is something they cannot resist.",
},
["Coyik RNA"] = {
	name = "Coyik RNA", jpname = "コイクRNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "ATK Earrings 5",
	union100 = "DEF Bracelet 10",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 50%", level = 40, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigastab, 30%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Sleep Ward, Equip", level = 40, icon = 98,
			 desc = "Confers immunity to Sleep.",
			 short_name = "Sleep Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Sleep."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Sweet Lullaby, Area (2), 100%", level = 90, icon = 77,
			 desc = "Target cannot be controlled for  three turns. Removed if attacked.",
			 short_name = "Sweet Lullaby", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}},
		},
	},
	profile = "A girl who lived in the forest so she can be far away \nfrom people. \n\nSomehow, she can talk with animals.\n\nShe was bad at connecting with people, and felt \ndisgust at her peers who were so easily affected \nby peer pressure. \n\nOthers thought that she was harboring a fear of \nsomething, and couldn't tell if she was afraid of \nshowing her feelings. \n\nDepending on how one sees it, she may have been \ntoo insensitive. Or perhaps her heart was too pure. \n\nAs a result, she became out of touch with others, \nand treated as a black sheep. She found it easier to \nunderstand the animals, who simply lived according \nto their instincts.",
},
["Djagos"] = {
	name = "Djagos", jpname = "ジャーゴス",
	class = "Z",
	job = "Mage",
	element = "Fire",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Staff Gauntlet",
	union100 = "Ouroboros Staff",
	skills = {
		{
			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Inferno, 50%", level = 40, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Inferno, 70%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Fire damage."}},
		},
		{
			{name = "Solar Wind, 30%", level = 90, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Fire damage."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
		{
			{name = "[F] Powered Point, Field", level = 90, icon = 141,
			 desc = "Creates a Powered Point.",
			 short_name = "[F] Powered Point", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "Negotiator, 30%", level = 90, icon = 144,
			 desc = "Recruitable monsters are more likely to join you.",
			 short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Monster drop rate x1.5.", "Active for 1 turn."}},
		},
	},
	profile = "Her bulging muscles suggest that she makes her \nliving on the front lines as a warrior, but in reality \nshe prefers to fling shells from afar. The wide range\nof magical ammunition at her disposal helps her \nadapt to changing battlefield conditions on the fly.\n\nWhether acting as a long-range sharpshooter or an \nin-your-face stormtrooper, her prowess is highly \nvalued. Some might say that she enjoys her work \na little too much. \n\nChances are high that when she's firing off shells \nleft and right, you'll be able to spot a huge grin on \nher face.",
},
["Djagos DNA"] = {
	name = "Djagos DNA", jpname = "ジャーゴスDNA",
	class = "Z",
	job = "Mage",
	element = "Fire",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Staff Gauntlet",
	union100 = "Ouroboros Staff",
	skills = {
		{
			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire, 80%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Inferno, 50%", level = 40, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Inferno, 80%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Fire damage."}},
		},
		{
			{name = "Fire, 80%", level = 40, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Inferno, 80%", level = 60, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Solar Wind, 80%", level = 90, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x3 Fire damage."}},
		},
		{
			{name = "Big Bang, 30%", level = 90, icon = 1, class = "Peta",
			 desc = "Inflicts a huge amount of  Fire magical damage.",
			 short_name = "Big Bang", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Fire damage."}},
		},
		{
			{name = "Magical Cover, Equip", level = 20, icon = 132,
			 desc = "Redirects magical damage aimed at your party to yourself.",
			 short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Magical Cover, Equip", level = 40, icon = 132,
			 desc = "Redirects magical damage aimed at your party to yourself.",
			 short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Magical Cover, Equip", level = 60, icon = 132,
			 desc = "Redirects magical damage aimed at your party to yourself.",
			 short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Magical Cover, Equip", level = 90, icon = 132,
			 desc = "Redirects magical damage aimed at your party to yourself.",
			 short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Equipment Lore, Equip", level = 90, icon = 225,
			 desc = "All equipment can be used.",
			 short_name = "Equipment Lore", target = "Self", condition = "Equip", emit = 100,
			 effects = {"All equipment can be used."}},
		},
	},
	profile = "Her bulging muscles suggest that she makes her \nliving on the front lines as a warrior, but in reality \nshe prefers to fling shells from afar. The wide range\nof magical ammunition at her disposal helps her \nadapt to changing battlefield conditions on the fly.\n\nWhether acting as a long-range sharpshooter or an \nin-your-face stormtrooper, her prowess is highly \nvalued. Some might say that she enjoys her work \na little too much. \n\nChances are high that when she's firing off shells \nleft and right, you'll be able to spot a huge grin on \nher face.\n\nIt wasn't long before word of her unique fighting \nstyle had spread far and wide. Even so, it took her \nsome time to come into her own. When she first \nbegan training to become a soldier, she focused \nsolely on defending herself from harm. This kept her \nsafe, but it wasn't particularly effective. \n\nIt didn't help that she is more forgetful than most.\nOnce, she showed up to an operation empty-handed.\nHer comrades were incredulous and her superiors \nwere livid. She was taken aback by their strong \nreactions. To avoid such an embarrassment again, \nshe resolved to carry heavy weaponry around with \nher at all times. This decision was the birth of her \nunique style. \n\nHauling around enough heavy weaponry to bog down\ntwo grown men all by herself naturally caused her \nmuscles to expand and strengthen. Soon, they were \nthick enough that they were practically another layer\nof armor plating. \n\nShe worried about what others thought of her \nappearance—that is, until she was back on the \nbattlefield firing away. The rhythmic rat-tat-tat \nof magical ammunition had a way of drowning out \nher worries.",
},
["Djagos RNA"] = {
	name = "Djagos RNA", jpname = "ジャーゴスRNA",
	class = "Z",
	job = "Mage",
	element = "Fire",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Staff Gauntlet",
	union100 = "Ouroboros Staff",
	skills = {
		{
			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, Pincer Row (1), 80%", level = 40, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Lateral (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, Pincer Row (2), 80%", level = 60, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Lateral (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, Pincer Row (1), 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "1 Row", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Inferno, 30%", level = 20, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Inferno, Pincer Column (1), 30%", level = 60, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Vertical (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Inferno, Pincer Column (2), 30%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Vertical (2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Fire damage."}},
		},
		{
			{name = "Solar Wind, 30%", level = 40, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Fire damage."}},
			{name = "Solar Wind, Pincer Column (1), 30%", level = 90, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Vertical (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Fire damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "[F] Powered Point, Field", level = 40, icon = 141,
			 desc = "Creates a Powered Point.",
			 short_name = "[F] Powered Point", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Powered Point, Field", level = 60, icon = 141,
			 desc = "Creates two Powered Points.",
			 short_name = "[F] Powered Point", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Powered Point, Field", level = 90, icon = 141,
			 desc = "Creates three Powered Points.",
			 short_name = "[F] Powered Point", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "Negotiator, 30%", level = 40, icon = 144,
			 desc = "Recruitable monsters are more likely to join you.",
			 short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Monster drop rate x1.5.", "Active for 1 turn."}},
			{name = "Pro Negotiator, 30%", level = 60, icon = 144,
			 desc = "Recruitable monsters are more likely to join you.",
			 short_name = "Pro Negotiator", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Monster drop rate x6.", "Active for 1 turn."}},
			{name = "Master Negotiator, 30%", level = 90, icon = 144,
			 desc = "Recruitable monsters are more likely to join you.",
			 short_name = "Master Negotiator", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Monster drop rate x12.", "Active for 1 turn."}},
		},
	},
	profile = "Her bulging muscles suggest that she makes her \nliving on the front lines as a warrior, but in reality \nshe prefers to fling shells from afar. The wide range\nof magical ammunition at her disposal helps her \nadapt to changing battlefield conditions on the fly.\n\nWhether acting as a long-range sharpshooter or an \nin-your-face stormtrooper, her prowess is highly \nvalued. Some might say that she enjoys her work \na little too much. \n\nChances are high that when she's firing off shells \nleft and right, you'll be able to spot a huge grin on \nher face.\n\nAs she was pushing the boundaries on the battlefield,\nthe scientists and engineers in her country were \npushing the boundaries of science and technology. \nTheir hard work resulted in a revolutionary \nminiaturization of heavy weaponry, which she \nwholeheartedly adopted. Suddenly, the massive\nweapons that she carried went from extremely \nheavy to extremely light, and the difference was \nlike night and day. All of the issues that had plagued\nher up until then were resolved in an instant. \n\nIn her downtime, she worked on refining the new\ntechnology, and soon had developed an advanced \nfirework that could light up the night sky in an array \nof stunning colors. Fans of these fireworks took to \ncalling their creator \"Star Mine.\"",
},
["Dohn'sohn"] = {
	name = "Dohn'sohn", jpname = "ドーンソーン",
	class = "B",
	job = "Spellblade",
	element = "Earth",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "Charmy +10%",
	union100 = "Flappy +10%",
	skills = {
		{
			{name = "Earth Slash, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Slash, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Slash, 30%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Quake Slash, 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
			{name = "Quake Slash, 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Charm Guard, Equip", level = 60, icon = 106,
			 desc = "Strengthens resistance to Charm.",
			 short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Charm +30%."}},
		},
	},
	profile = "A pretty lizardfolk girl who lived in a local bar where \nshe also worked. \n\nDue to the bar's location, adventurers would \nfrequently hang out there, so the place was filled \nwith energy.",
},
["Dohn'sohn DNA"] = {
	name = "Dohn'sohn DNA", jpname = "ドーンソーンDNA",
	class = "B",
	job = "Spellblade",
	element = "Earth",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "Charmy +10%",
	union100 = "Flappy +10%",
	skills = {
		{
			{name = "Earth Slash, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Slash, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Slash, 30%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Slash, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Slash, 30%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Confusion Guard, Equip", level = 90, icon = 102,
			 desc = "Strengthens resistance to Confusion.",
			 short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Confusion +30%."}},
		},
		{
			{name = "Defense -10%, Cross (1), 30%", level = 60, icon = 61,
			 desc = "Reduces the target's Defense for two turns.",
			 short_name = "Defense -10%", target = "Cross (1)", condition = "Chain", emit = 30,
			 effects = {"Enemy Defense -10%.", "Active for 2 turns."}},
			{name = "Defense -10%, Area (1), 30%", level = 90, icon = 61,
			 desc = "Reduces the target's Defense for two turns.",
			 short_name = "Defense -10%", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Enemy Defense -10%.", "Active for 2 turns."}},
		},
		{
			{name = "Wayward Spirit, 30%", level = 90, icon = 81,
			 desc = "Target moves on its own and  cannot be controlled for three turns.",
			 short_name = "Wayward Spirit", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflicts Confusion with 75% chance.", "Active for 3 turns."}},
		},
	},
	profile = "A pretty lizardfolk girl who lived in a local bar where \nshe also worked. \n\nDue to the bar's location, adventurers would \nfrequently hang out there, so the place was filled \nwith energy.\n\nYearning to be an adventurer for the longest time, \nshe started accumulating all the needed equipment \nneeded to go travelling, and when she had gathered \nit all, left the bar where she had worked for so long. \n\nShe didn't manage to accomplish anything big, but \nshe met a travelling merchant somewhere and found\na peaceful village during her travels. \n\nThere she settled down and opened a little bar of\nher very own.",
},
["Dohn'sohn RNA"] = {
	name = "Dohn'sohn RNA", jpname = "ドーンソーンRNA",
	class = "B",
	job = "Spellblade",
	element = "Earth",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Charmy +10%",
	union100 = "Flappy +10%",
	skills = {
		{
			{name = "Earth Slash, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Slash, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake Slash, 30%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
			{name = "Quake Slash, 50%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Earth Slash, 30%", level = 60, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Quake Slash, 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Charm Ward, Equip", level = 60, icon = 106,
			 desc = "Confers immunity to Charm.",
			 short_name = "Charm Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Charm."}},
		},
		{
			{name = "Attack +10%, Adjacent", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
		},
		{
			{name = "Alluring Spirit, 30%", level = 90, icon = 85,
			 desc = "Target cannot be controlled and may suffer  damage from friendly attacks for three turns.",
			 short_name = "Alluring Spirit", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}},
		},
	},
	profile = "A pretty lizardfolk girl who lived in a local bar where \nshe also worked. \n\nDue to the bar's location, adventurers would \nfrequently hang out there, so the place was filled \nwith energy.\n\nThere were many instances of someone having too \nmuch to drink and causing trouble, so when that \nhappened she would sternly reproach the customers.\n\nThe bar's patrons were usually loyal visitors from \nsince the time when she was still an infant. She was\nan orphan, and was actually found by the door of the \nbar when she was a baby. \n\nEveryone treated her like their own child, which is\nwhy nobody could talk back to her.",
},
["Dorys"] = {
	name = "Dorys", jpname = "ドリス",
	class = "A",
	job = "Spellblade",
	element = "Darkness",
	race = "Golem",
	evolution = 1,
	coin = 300,
	union50 = "ATK Earrings 5",
	union100 = "MATK Earrings 5",
	skills = {
		{
			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Shadow Shot, 30%", level = 20, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Abyss Shot, 30%", level = 60, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Abyss Shot, 50%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
	},
	profile = "A golem who hunts using stone tools. \n\nThey seem to have been designed to work deep \nbelow the ground. The various sensors are all top- \nnotch.",
},
["Dorys DNA"] = {
	name = "Dorys DNA", jpname = "ドリスDNA",
	class = "A",
	job = "Spellblade",
	element = "Darkness",
	race = "Golem",
	evolution = 2,
	coin = 500,
	union50 = "ATK Earrings 5",
	union100 = "MATK Earrings 5",
	skills = {
		{
			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Shadow Shot, 30%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 50%", level = 20, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, Vertical (1), 50%", level = 40, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, Vertical (2), 50%", level = 60, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 1 Column, 50%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "1 Column", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Abyss Shot, 30%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Blind Guard, Equip", level = 40, icon = 99,
			 desc = "Strengthens resistance to Blind.",
			 short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Blind +30%."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "Focus, Once", level = 90, icon = 197,
			 desc = "Charges an attack for one turn, then unleashes it on the next.",
			 short_name = "Focus", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "A golem who hunts using stone tools. \n\nThey seem to have been designed to work deep \nbelow the ground. The various sensors are all top- \nnotch.\n\nWhile dancing on the eve of hunting, the hunting \ninstinct it had seemed to fade. Not like the usual \nbreathtaking hunting ground, everyone is singing \nand dancing, drinking, eating, drinking, more drinking,\nan absolutely enjoyable event. \n\nThis golem, awakened by the festivities, kept wanting\nto know the name of the festival organizer.",
},
["Dorys RNA"] = {
	name = "Dorys RNA", jpname = "ドリスRNA",
	class = "A",
	job = "Spellblade",
	element = "Darkness",
	race = "Golem",
	evolution = 3,
	coin = 1000,
	union50 = "ATK Earrings 5",
	union100 = "MATK Earrings 5",
	skills = {
		{
			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Abyss Shot, 30%", level = 60, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Abyss Shot, 50%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Abyss Shot, 30%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Blind Fire, All, 30%", level = 90, icon = 214,
			 desc = "Fires three arrows randomly at the enemy.",
			 short_name = "Blind Fire", target = "Random (3)", condition = "Chain", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "A golem who hunts using stone tools. \n\nThey seem to have been designed to work deep \nbelow the ground. The various sensors are all top- \nnotch.\n\nThere was a custom of having a feast on the eve \nof the hunting season, with a wildly enthusiastic \ndance to stir things up. It is said that it was very\nparticular with its outfit, even adjusting them\naccording to its target.",
},
["Ehzu"] = {
	name = "Ehzu", jpname = "エズー",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 1,
	coin = 300,
	union50 = "Wall Tattoo +2%",
	union100 = "Wall Tattoo +10%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Defense +10%, Equip", level = 90, icon = 55,
			 desc = "Attacks with a spear imbued with the power of Darkness.",
			 short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10%."}},
		},
	},
	profile = "A golem, with toughness as its main gift. \n\nAttacking it with swords hardly caused any damage \nat all, it is said. Having considerable weight, its \nmovement is very sluggish.",
},
["Ehzu DNA"] = {
	name = "Ehzu DNA", jpname = "エズーDNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 2,
	coin = 500,
	union50 = "Wall Tattoo +2%",
	union100 = "Wall Tattoo +10%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 10%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Counterattack, 30%", level = 60, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
		{
			{name = "Defense +10%, Equip", level = 60, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10%."}},
			{name = "Defense +20%, Equip", level = 90, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +20%."}},
		},
		{
			{name = "Defense +10%, Self, 30%", level = 90, icon = 55,
			 desc = "Increases Defense for two turns.",
			 short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 100,
			 effects = {"Defense +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A golem, with toughness as its main gift. \n\nAttacking it with swords hardly caused any damage \nat all, it is said. Having considerable weight, its \nmovement is very sluggish.\n\nAlthough this type of golem usually had little \nindividual variation within a tribe, on rare occasions, \nsome were gigantic. \n\nOver many years, they together formed a tough \nfortress that served as protection for many people. \n\nSeveral thousand years later, surprisingly some \nspecies were found to be still alive when they \nwere dug out of the ground.",
},
["Ehzu RNA"] = {
	name = "Ehzu RNA", jpname = "エズーRNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 3,
	coin = 1000,
	union50 = "Wall Tattoo +2%",
	union100 = "Wall Tattoo +10%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Defensive Counter (10%), 30%", level = 60, icon = 114,
			 desc = "Counters pincer attacks by raising Defense.",
			 short_name = "Defensive Counter (10%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Defense +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Defense +10%, Equip", level = 60, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10%."}},
			{name = "Defense +20%, Equip", level = 90, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +20%."}},
		},
		{
			{name = "Regen, Self, 50%", level = 90, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
		},
	},
	profile = "A golem, with toughness as its main gift. \n\nAttacking it with swords hardly caused any damage \nat all, it is said. Having considerable weight, its \nmovement is very sluggish.\n\nAside from serving as a well-built and secure \ndefense wall when arranged in a row, they also \nformed a spectacular landscape when decorated. \n\nIt is extremely convenient as it brilliantly adds color \nto the occasion when ranks of troops line up for a \nparade for the royal family.",
},
["Elga"] = {
	name = "Elga", jpname = "エルガ",
	class = "Z",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 1,
	coin = 300,
	union50 = "Shichi-shitou",
	union100 = "Two-Hand Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 50%", level = 20, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigaslash, 50%", level = 60, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Teraslash, 30%", level = 90, icon = 212, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "100 Needles, 30%", level = 40, icon = 211,
			 desc = "Inflicts 100 damage.",
			 short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict 100 damage."}},
			{name = "100 Needles, 50%", level = 60, icon = 211,
			 desc = "Inflicts 100 damage.",
			 short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict 100 damage."}},
			{name = "100 Needles, 80%", level = 90, icon = 211,
			 desc = "Inflicts 100 damage.",
			 short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict 100 damage."}},
		},
		{
			{name = "Beast Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Beasts.",
			 short_name = "Beast Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Beast +50%."}},
		},
	},
	profile = "A golem forged in a land of blistering heat and rugged\nrocks. It wields a weapon similar in appearance to the\nkatana from the Far East, but how it came upon such\na thing is unknown. \n\nIt meditated in the hopes that one day, like its body \nthat stands firm against the savage blows of its \nenemies, its heart would grow stalwart enough to \nendure the lashing tides of life.",
},
["Elga DNA"] = {
	name = "Elga DNA", jpname = "エルガDNA",
	class = "Z",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 2,
	coin = 500,
	union50 = "Shichi-shitou",
	union100 = "Two-Hand Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigaslash, 30%", level = 40, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigaslash, 50%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Teraslash, 30%", level = 60, icon = 212, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3 physical damage."}},
			{name = "Teraslash, 50%", level = 90, icon = 212, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Petaslash, 30%", level = 90, icon = 212, class = "Peta",
			 desc = "Inflicts a huge amount of  physical damage.",
			 short_name = "Petaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3.5 physical damage."}},
		},
		{
			{name = "100 Needles, 50%", level = 40, icon = 211,
			 desc = "Inflicts 100 damage.",
			 short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict 100 damage."}},
			{name = "1,000 Needles, 50%", level = 60, icon = 211,
			 desc = "Inflicts 1,000 damage.",
			 short_name = "1,000 Needles", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict 1000 damage."}},
			{name = "2,000 Needles, 30%", level = 90, icon = 211,
			 desc = "Inflicts 2,000 damage.",
			 short_name = "2,000 Needles", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict 2000 damage."}},
		},
		{
			{name = "Beast Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Beasts.",
			 short_name = "Beast Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Beast +50%."}},
		},
	},
	profile = "A golem forged in a land of blistering heat and rugged\nrocks. It wields a weapon similar in appearance to the\nkatana from the Far East, but how it came upon such\na thing is unknown. \n\nIt meditated in the hopes that one day, like its body \nthat stands firm against the savage blows of its \nenemies, its heart would grow stalwart enough to \nendure the lashing tides of life.\n\nHowever, careful meditation can only do so much to \ncalm a body and mind that was born simmering with \nrage. Sooner or later, even the calmest pot boils \nover. \n\nThe red-hot core of its being expanded outwards as \nit grew hotter and hotter, increasing the golem's \nsize but shattering the stone armor that served as \nits defense. Magma seeping through the cracks \nleaked onto the katana, fusing it to the warrior's \nhands and superheating the blade. Acrimony and \nanimosity rose off of the stone body like steam, \nthreatening to culminate in a meltdown of molten \nfury. \n\nIt was here that its years of training and meditation \nfinally came to fruition. After the rage had run its \ncourse, the golem sent his consciousness into \nevery shattered plate from head to toe, building a \nsuit of living armor piece by piece by sheer force of\nwill. \n\nFrom then on, anger was a strength, not a weakness.\nMind have overcome body.",
},
["Elga RNA"] = {
	name = "Elga RNA", jpname = "エルガRNA",
	class = "Z",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 3,
	coin = 1000,
	union50 = "Shichi-shitou",
	union100 = "Two-Hand Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigaslash, 50%", level = 40, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigaslash, 100%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Gigaslash, 50%", level = 20, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigaslash, 80%", level = 40, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Teraslash, 50%", level = 60, icon = 212, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x3 physical damage."}},
			{name = "Teraslash, 80%", level = 90, icon = 212, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Counterattack, 30%", level = 40, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
			{name = "Counterattack, 50%", level = 60, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 50,
			 effects = {"Inflict x1.5 physical damage."}},
			{name = "Full Counter, 30%", level = 90, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Outflank, Equip", level = 90, icon = 140,
			 desc = "Inflicts greater damage on foes surrounded on all sides.",
			 short_name = "Outflank", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Doublehand, Equip", level = 90, icon = 211,
			 desc = "Increases Attack by wielding a weapon in both hands.",
			 short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Double Attack if wielding a weapon using both hands."}},
		},
	},
	profile = "A golem forged in a land of blistering heat and rugged\nrocks. It wields a weapon similar in appearance to the\nkatana from the Far East, but how it came upon such\na thing is unknown. \n\nIt meditated in the hopes that one day, like its body \nthat stands firm against the savage blows of its \nenemies, its heart would grow stalwart enough to \nendure the lashing tides of life.\n\nThat's not to say that it didn't enjoy the small \nthings. In fact, it loved nothing more than to dunk \nitself in freezing cold water after taking a bath in \nscorching hot lava. The shock was invigorating: a \nreminder that yes, it was, in fact, alive. Some of its \nmost profound meditation sessions were experienced\nas it sat submerged in such water, still as a rock as \nthe liquid slowly but surely turned to ice. \n\nEntire years were spent on bathing meditation, but \nit had time to spare. With a lifespan far longer than \nthat of an average human, it had plenty of time to \nfind its nirvana.",
},
["Eliz'beth"] = {
	name = "Eliz'beth", jpname = "エリザベス",
	class = "S",
	job = "Healer",
	element = "",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "Squeaky +50%",
	union100 = "Regen Flute",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Mega Heal, Area (2), 10%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Area (2)", condition = "Chain", emit = 10,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Paralysis Ward, Equip", level = 40, icon = 97,
			 desc = "Confers immunity to Paralysis.",
			 short_name = "Paralysis Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Paralysis."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
	},
	profile = "A swordswoman who is a mainstay in legal circles, \nand also an executioner. \n\nShe says all existence comes from evil, and with \nher own hand, what needs to be corrected, is \ncorrected, by her own rules.",
},
["Eliz'beth DNA"] = {
	name = "Eliz'beth DNA", jpname = "エリザベスDNA",
	class = "S",
	job = "Healer",
	element = "",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "Squeaky +50%",
	union100 = "Regen Flute",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Giga Heal, Chain, 80%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Giga Heal, Area (1), 10%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Area (1)", condition = "Chain", emit = 10,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, Area (2), 10%", level = 90, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Area (2)", condition = "Chain", emit = 10,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Paralysis Ward, Equip", level = 40, icon = 97,
			 desc = "Confers immunity to Paralysis.",
			 short_name = "Paralysis Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Paralysis."}},
		},
		{
			{name = "MP +10, Equip", level = 20, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +10."}},
			{name = "MP +20, Equip", level = 40, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +20."}},
			{name = "MP +50, Equip", level = 60, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +50", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +50."}},
			{name = "MP +100, Equip", level = 90, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +100", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +100."}},
		},
		{
			{name = "[F] Recovery Capsule, Field", level = 90, icon = 128,
			 desc = "Creates three capsules that recover HP.",
			 short_name = "[F] Recovery Capsule", target = "Capsule (3)", condition = "Field", emit = 100,
			 effects = {"Recovers 10% of total HP.", "Consumes 60 MP."}},
		},
	},
	profile = "A swordswoman who is a mainstay in legal circles, \nand also an executioner. \n\nShe says all existence comes from evil, and with \nher own hand, what needs to be corrected, is \ncorrected, by her own rules.\n\nHowever, she noticed that her interest waned as \nshe carried out the purge. Whatever she does, it\nwon't be enough. She felt that it was a wasted effort.\n\nShe started to lose interest in people. In the midst \nof it, she made a move. She decided to try and \ndefeat the situation by switching roles with the \nexistence that controls all evil. \n\nAs she discarded the armor of justice, she was \nreborn as an instrument of desire.",
},
["Eliz'beth RNA"] = {
	name = "Eliz'beth RNA", jpname = "エリザベスRNA",
	class = "S",
	job = "Healer",
	element = "",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Squeaky +50%",
	union100 = "Regen Flute",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Giga Heal, Chain, 30%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Mega Heal, All, 10%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "All", condition = "Chain", emit = 10,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "MP +30, Equip", level = 90, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +30."}},
		},
		{
			{name = "[F] Raise, Field", level = 90, icon = 52,
			 desc = "Revives one ally with 1 HP.",
			 short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "A swordswoman who is a mainstay in legal circles, \nand also an executioner. \n\nShe says all existence comes from evil, and with \nher own hand, what needs to be corrected, is \ncorrected, by her own rules.\n\nShe took control of church and parliament. Calling\nherself a knight of the holy oracle, she repudiated\neverything that deviated. \n\nRegarding that, people refrained from expressing \nany dissenting opinion, but as time went by, the \nsituation changed. \n\nGradually, she became more isolated, but it only \nmade her more bigoted. The purge took a turn \nfor the worse, and in the end, everything except \nher was destroyed. \n\nOne city was transformed overnight into a city of \ndeath, but how that was accomplished was never \nexplained.",
},
["Enaveldt"] = {
	name = "Enaveldt", jpname = "エナベルト",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Beastfolk",
	evolution = 1,
	coin = 300,
	union50 = "Silver Pacifier",
	union100 = "Staff Gauntlet",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 30%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Pickpocket, 50%", level = 90, icon = 142,
			 desc = "Steals coins.",
			 short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Steals 25% of coins with 30% chance."}},
		},
		{
			{name = "Dagger Amp (1.2x), Equip", level = 90, icon = 70,
			 desc = "Increases damage inflicted while a dagger is equipped.",
			 short_name = "Dagger Amp (1.2x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Dagger is equipped +20%."}},
		},
	},
	profile = "A thief operating in the desert regions. \n\nWith superhuman ability and reflexes, he is also a \ngenius athlete who does all sports in a higher \ndimension. \n\nIf he hadn't been involved in the underground \nbusiness, his name might have been remembered \nin history as an athlete.",
},
["Enaveldt DNA"] = {
	name = "Enaveldt DNA", jpname = "エナベルトDNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Beastfolk",
	evolution = 2,
	coin = 500,
	union50 = "Silver Pacifier",
	union100 = "Staff Gauntlet",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigastab, 30%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Treasure Hunter (30%), Equip", level = 90, icon = 143,
			 desc = "Improves the odds of getting items.",
			 short_name = "Treasure Hunter (30%)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Odds of getting items +30%."}},
		},
		{
			{name = "Pickpocket, 80%", level = 60, icon = 142,
			 desc = "Steals coins.",
			 short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Steals 25% of coins with 30% chance."}},
			{name = "Mug, 80%", level = 90, icon = 142,
			 desc = "Takes coins by force.",
			 short_name = "Mug", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Steals 25% of coins with 30% chance.", "Inflict x2 physical damage."}},
		},
		{
			{name = "Stave Lore, Equip", level = 90, icon = 216,
			 desc = "Staves can be used.",
			 short_name = "Stave Lore", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Staff can be used."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 90, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "A thief operating in the desert regions. \n\nWith superhuman ability and reflexes, he is also a \ngenius athlete who does all sports in a higher \ndimension. \n\nIf he hadn't been involved in the underground \nbusiness, his name might have been remembered \nin history as an athlete.\n\nAlthough being a thief is an evil job, he continued \ndoing that for a long time. With trust and by building \na community, he acquired a position and duty. \n\nNo, there are more moral duties to be done \nespecially since it is an evil job. His status rose \nwithin the community. He reached a point where \nhe wielded influence over legitimate and hidden\nsociety, as a fixer in the desert regions.",
},
["Enaveldt RNA"] = {
	name = "Enaveldt RNA", jpname = "エナベルトRNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Beastfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Silver Pacifier",
	union100 = "Staff Gauntlet",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigastab, 30%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Money Bags (1.5x), Equip", level = 90, icon = 142,
			 desc = "Increases the amount of coins earned.",
			 short_name = "Money Bags (1.5x)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Amount of coins earned +50%."}},
		},
		{
			{name = "Pickpocket, 80%", level = 60, icon = 142,
			 desc = "Steals coins.",
			 short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Steals 25% of coins with 30% chance."}},
			{name = "Mug, 80%", level = 90, icon = 142,
			 desc = "Takes coins by force.",
			 short_name = "Mug", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Steals 25% of coins with 30% chance.", "Inflict x2 physical damage."}},
		},
		{
			{name = "Dagger Lore, Equip", level = 90, icon = 215,
			 desc = "Daggers can be used.",
			 short_name = "Dagger Lore", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Dagger can be used."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 90, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "A thief operating in the desert regions. \n\nWith superhuman ability and reflexes, he is also a \ngenius athlete who does all sports in a higher \ndimension. \n\nIf he hadn't been involved in the underground \nbusiness, his name might have been remembered \nin history as an athlete.\n\nThere is a reason why he did not demonstrate that \ntalent in legitimate situations. There is no thrill in \nsports. That was his excuse. \n\nDiscover, or escape. Steal, or be stolen from.\nSuccess, or death. \n\nHe seeks thrills that can shake his feelings strongly. \nHis success rate for his duties is 100%.",
},
["Envenomed Queen"] = {
	name = "Envenomed Queen", jpname = "猛毒女王蜂",
	class = "C",
	job = "Warrior",
	element = "",
	race = "Monster",
	evolution = 1,
	coin = 10,
	union50 = "Crocky +10%",
	union100 = "Crocky +20%",
	skills = {
		{
			{name = "Megathrust, 50%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 80%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigathrust, 30%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Poisonous Sting, 30%", level = 60, icon = 75,
			 desc = "Inflicts Poison for three turns.",
			 short_name = "Poisonous Sting", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflicts Poison with 30% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
			{name = "Poisonous Sting, 50%", level = 90, icon = 75,
			 desc = "Inflicts Poison for three turns.",
			 short_name = "Poisonous Sting", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflicts Poison with 30% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
		},
		{
			{name = "Poison Guard, Equip", level = 60, icon = 96,
			 desc = "Strengthens resistance to Poison.",
			 short_name = "Poison Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Poison +50%."}},
			{name = "Poison Ward, Equip", level = 90, icon = 96,
			 desc = "Confers immunity to Poison.",
			 short_name = "Poison Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Poison."}},
		},
	},
	profile = "A queen bee that hosts a particularly virulent\nstrain of poison in her body. The poison appears \nto affect humans more seriously than other prey.\n\nAnyone perceived as an trespasser is given \nno quarter; few if any have ever seen the inside \nof her massive, winding colony and lived to tell \nthe tale.\n\nUnlike lesser bees, the queen has no stinger.\nInstead of injecting her venom by penetrating a\nvictim's skin, she excretes a toxic miasma from \nher swollen abdomen that hangs in the air and \nfinds its way deep into the lungs.\n\nTo ensure the survival of the colony, the queen\nwill offer herself as sustenance to her developing\ndaughter. Besides satisfying the future ruler's \nhunger, this sacrifice is also said to somehow \nimpart the queen's knowledge and experience \ninto the mind of her successor.",
},
["Eppo"] = {
	name = "Eppo", jpname = "エッポ",
	class = "B",
	job = "Mage",
	element = "Wind",
	race = "Soul",
	evolution = 1,
	coin = 300,
	default = true,
	union50 = "Repel Tattoo",
	union100 = "Rhongomyniad",
	skills = {
		{
			{name = "Wind, 100%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage.",
			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Wind damage."}},
		},
		{
			{name = "Healing Breeze, Area (2), 80%", level = 5, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "Healing Breeze", target = "Area (2)", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Gale Cut, Area (1), 30%", level = 60, icon = 165,
			 desc = "Stirs up whirlwinds in the area.",
			 short_name = "Gale Cut", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x1.5 Wind damage."}},
		},
	},
	profile = "Holds Nene's soul. The sincerity it seeks has been \nelusive thus far.",
},
["Eureka"] = {
	name = "Eureka", jpname = "エウリカ",
	class = "Z",
	job = "Mage",
	element = "Earth",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Power Supplement X",
	union100 = "Rune Staff",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 40, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 30%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Quake, 50%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, 70%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Upheaval, 30%", level = 90, icon = 4, class = "Tera",
			 desc = "Inflicts a large amount of  Earth magical damage.",
			 short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Earth damage."}},
		},
		{
			{name = "Anti-Ice Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces Ice damage taken for two turns.",
			 short_name = "Anti-Ice Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Ice damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "[F] Anti-Ice Capsule, Field", level = 90, icon = 128,
			 desc = "Creates one Anti-Ice capsule.",
			 short_name = "[F] Anti-Ice Capsule", target = "Capsule (1)", condition = "Field", emit = 100,
			 effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}},
		},
	},
	profile = "A man of the land who planted his faith firmly in\nthe ground and never wavered from his devotion.\n\nHe loved nothing more than to throw open his\nwindow after a heavy rainfall and welcome the \nmellow musk that wafted in. Microorganisms in\nthe soil generated the scent as a by-product of\ntheir growth, and it was a vivid reminder that the\ncycle of life was in full bloom.",
},
["Eureka DNA"] = {
	name = "Eureka DNA", jpname = "エウリカDNA",
	class = "Z",
	job = "Mage",
	element = "Earth",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Power Supplement X",
	union100 = "Rune Staff",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 40, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 30%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Quake, 50%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, 80%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Earth, 30%", level = 40, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Quake, 80%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Upheaval, 80%", level = 90, icon = 4, class = "Tera",
			 desc = "Inflicts a large amount of  Earth magical damage.",
			 short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x3 Earth damage."}},
		},
		{
			{name = "Gaia, 30%", level = 90, icon = 4, class = "Peta",
			 desc = "Inflicts a huge amount of  Earth magical damage.",
			 short_name = "Gaia", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Earth damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "A man of the land who planted his faith firmly in\nthe ground and never wavered from his devotion.\n\nHe loved nothing more than to throw open his\nwindow after a heavy rainfall and welcome the \nmellow musk that wafted in. Microorganisms in\nthe soil generated the scent as a by-product of\ntheir growth, and it was a vivid reminder that the\ncycle of life was in full bloom.\n\nIn his youth he worked on his hands and knees\nreclaiming farmland for the local villagers. Soon,\nhis cozy village had grown into a bustling town. \nBefore he knew it, he was living in the duchy's\nlatest and greatest city. \n\nThe promise of cheap land caught the attention\nof all kinds of opportunists, not the least of which\nwas the duchy's very own duke. When the city's \nland was put under the direct control of the duke \nby royal proclamation, Eureka saw an entire lifetime \nof backbreaking work slipping away before his eyes. \n\nHis heart and soul was in that land, and he wasn't \nabout to give it away to someone who would just \npollute it again.\n\nThe people shared his sentiments and rose in \ndefense of the land that depended on them as \nmuch as they depended on it. Shovels, picks, \nhoes, and other tools that had but recently been \nused for cultivation were instead wielded against \nthe oppressors in a bloody uprising.\n\nFor his part, the duke was scared senseless at\nthis outburst of enmity, and his knee-jerk reaction\nof a crackdown only served to add fuel to the fire.\n\nWhen freedom fighters from nearby areas began\nto show up, the duke played his trump card, and\nsoon the city was swarming with the Empire's\nelite troops. The two sides engaged in a war of\nattrition that produced no clear winner or loser,\nsoaking the earth deeply with blood.",
},
["Eureka RNA"] = {
	name = "Eureka RNA", jpname = "エウリカRNA",
	class = "Z",
	job = "Mage",
	element = "Earth",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Power Supplement X",
	union100 = "Rune Staff",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer Column (1), 80%", level = 40, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Vertical (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer Column (2), 80%", level = 60, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Vertical (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer Column (1), 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "1 Column", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake, 30%", level = 20, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, Pincer Column (1), 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Vertical (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, Pincer Column (2), 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Upheaval, 30%", level = 40, icon = 4, class = "Tera",
			 desc = "Inflicts a large amount of  Earth magical damage.",
			 short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Earth damage."}},
			{name = "Upheaval, Pincer Column (1), 30%", level = 90, icon = 4, class = "Tera",
			 desc = "Inflicts a large amount of  Earth magical damage.",
			 short_name = "Upheaval", target = "Vertical (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Earth damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 20, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 60, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
			{name = "Magical Defense +30%, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +30%."}},
		},
		{
			{name = "Anti-Magical Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces magical damage  taken for two turns.",
			 short_name = "Anti-Magical Barrier", target = "Self", condition = "Chain", emit = 100,
			 effects = {"Reduces magical damage taken by 20%.", "Active for 2 turns."}},
			{name = "Anti-Magical Barrier, Chain, 50%", level = 90, icon = 53,
			 desc = "Reduces magical damage  taken for two turns.",
			 short_name = "Anti-Magical Barrier", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Reduces magical damage taken by 20%.", "Active for 2 turns."}},
		},
	},
	profile = "A man of the land who planted his faith firmly in\nthe ground and never wavered from his devotion.\n\nHe loved nothing more than to throw open his\nwindow after a heavy rainfall and welcome the \nmellow musk that wafted in. Microorganisms in\nthe soil generated the scent as a by-product of\ntheir growth, and it was a vivid reminder that the\ncycle of life was in full bloom.\n\nThe fragrance was invigorating, and he cherished\nthe opportunity to partake in the earth's gifts.\nNature spoke to him, then through him. He sold\noff his possessions, packed everything he had \ninto a knapsack, and hit the road on a sacred \nmission to spread the word of nature's bounty.\n\nHe spent his time traveling from one remote\noutpost to another at the farthest fringes of \nthe empire. There, disconnected from the pull of\nmodern life, the people were receptive to his \nmessage of natural living. After the cultivation\ntechniques that he taught them coaxed life from \nthe once-barren land, he found himself in charge\nof a small flock of ardent believers.\n\nWhen he grew too old to continue his pilgrimages,\nhis followers begged him to command that a place\nof worship be built to ensure that his message\nreached the next generation and beyond. Today, \nthe church that bears his name stands as a\ntestament to the land that he loved so much.",
},
["Eza"] = {
	name = "Eza", jpname = "エザ",
	class = "B",
	job = "Mage",
	element = "Fire",
	race = "Golem",
	evolution = 1,
	coin = 300,
	default = true,
	union50 = "Magical Tattoo +2%",
	union100 = "Hiso Tattoo",
	skills = {
		{
			{name = "Fire, 100%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "[F] Re-Act, Field", level = 1, icon = 93,
			 desc = "Allows the party to move again.",
			 short_name = "[F] Re-Act", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "[F] Field Control Time +10 Sec, Field", level = 1, icon = 130,
			 desc = "Increases control time on the field map.",
			 short_name = "[F] Field Control Time +10 Sec", target = "Field", condition = "Field", emit = 100,
			 effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 150 MP."}},
		},
	},
	profile = "Holds Lind's soul. Hosts a burning sense of justice.",
},
["Fenrir"] = {
	name = "Fenrir", jpname = "フェンリル",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Celestial",
	evolution = 1,
	coin = 10,
	union50 = "Hiso +10%",
	union100 = "Brave Tattoo +2%",
	skills = {
		{
			{name = "Megacut, 50%", level = 1, icon = 211, class = "Mega",
			 desc = "Attacks with a sword.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 80%", level = 90, icon = 211, class = "Mega",
			 desc = "Attacks with a sword.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega",
			 desc = "Attacks with a sword.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigacut, 30%", level = 60, icon = 211, class = "Giga",
			 desc = "Attacks with a sword.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigacut, 50%", level = 90, icon = 211, class = "Giga",
			 desc = "Attacks with a sword.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Isolation Guard, Equip", level = 40, icon = 100,
			 desc = "Strengthens resistance to Isolation.",
			 short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Isolation +10%."}},
			{name = "Isolation Guard, Equip", level = 60, icon = 100,
			 desc = "Strengthens resistance to Isolation.",
			 short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Isolation +20%."}},
			{name = "Isolation Guard, Equip", level = 90, icon = 100,
			 desc = "Strengthens resistance to Isolation.",
			 short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Isolation +30%."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
		},
		{
			{name = "Demoralize Ward, Equip", level = 90, icon = 110,
			 desc = "Confers immunity to Demoralize.",
			 short_name = "Demoralize Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Demoralization."}},
		},
	},
	profile = "A giant beast that tramples everything underfoot,\nsnuffing out the very essence of life itself as he \npasses by. It is said that not even a single blade\nof grass is left alive in his wake.\n\nThe eye of this storm is anything but calm. With\nfang and claw he sunders the world around him,\nconvinced that only violence and destruction can\nmake him feel truly alive.\n\nFinding anyone able to contain this raging inferno\nwould be a shock akin to that of an earthquake.",
},
["Fofoe"] = {
	name = "Fofoe", jpname = "フォフォ",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 1,
	coin = 300,
	union50 = "HP Earrings 10",
	union100 = "Health Tattoo +10%",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 50%", level = 60, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A narcissistic golem. \n\nIt lives by its motto that stylishness is the most \nimportant thing. But since it is not athletic, \nsomehow it can't achieve that look.",
},
["Fofoe DNA"] = {
	name = "Fofoe DNA", jpname = "フォフォDNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 2,
	coin = 500,
	union50 = "HP Earrings 10",
	union100 = "Health Tattoo +10%",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 40, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 50%", level = 60, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigashot, 10%", level = 90, icon = 214, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Defense +10%, Self, 30%", level = 60, icon = 55,
			 desc = "Increases Defense for two turns.",
			 short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Defense +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Paralyzing Shot, 30%", level = 90, icon = 76,
			 desc = "Inflicts Paralysis for three turns.",
			 short_name = "Paralyzing Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflicts Paralysis with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
		},
	},
	profile = "A narcissistic golem. \n\nIt lives by its motto that stylishness is the most \nimportant thing. But since it is not athletic, \nsomehow it can't achieve that look.\n\nIt tried intently reading fashion magazines thrown \naway by travelers, and tried to mix and match its \nown clothes. \n\nBecause accessories seemed a good thing, it sort \nof forcibly took some tools from a peddler. \n\nIt seemed greatly delighted with itself.",
},
["Fofoe RNA"] = {
	name = "Fofoe RNA", jpname = "フォフォRNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 3,
	coin = 1000,
	union50 = "HP Earrings 10",
	union100 = "Health Tattoo +10%",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 50%", level = 40, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "HP +10%, Equip", level = 60, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +10%."}},
			{name = "HP +20%, Equip", level = 90, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +20%."}},
		},
		{
			{name = "Defense +10%, Self, 30%", level = 60, icon = 55,
			 desc = "Increases Defense for two turns.",
			 short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Defense +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Cross Arrow, X (2), 30%", level = 90, icon = 214,
			 desc = "Attacks with a bow.",
			 short_name = "Cross Arrow", target = "X (2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "A narcissistic golem. \n\nIt lives by its motto that stylishness is the most \nimportant thing. But since it is not athletic, \nsomehow it can't achieve that look.\n\nAfter searching for what is missing by looking at a \nhuman's life, for the time being it rolled a carpet \naround its body. \n\nIt was very good at keeping one warm, so it learned \nthat humans must be sensitive to cold.",
},
["Fourier"] = {
	name = "Fourier", jpname = "フーリエ",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	default = true,
	union50 = "Health Tattoo +5%",
	union100 = "Double Dice",
	skills = {
		{
			{name = "Megathrust, 100%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Control Time +2 Sec, Equip", level = 1, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "[F] Rally, Field", level = 1, icon = 162,
			 desc = "Moves allies from the field map to the battle box.",
			 short_name = "[F] Rally", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "Takes El's form. Detects infection and destruction, \nthen destroys it at the source.",
},
["Frostbite"] = {
	name = "Frostbite", jpname = "グレートシャーク",
	class = "D",
	job = "Mage",
	element = "Ice",
	race = "Monster",
	evolution = 1,
	coin = 10,
	union50 = "MDEF Ring 2",
	union100 = "MDEF Ring 2",
	skills = {
		{
			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 80%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 40, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
		},
	},
	profile = "A reclusive species of shark rarely seen due to \nits preferred habitant in the darkest depths of \nthe ocean.\n\nThe magical markings that run along the entire \nlength of its body produce and detect a special \ntype of wave that allows it to navigate its dim \nsurroundings without any sort of visual input.\n\nIt is often tailed by a horde of smaller fish who \nfeed on the light given off by these markings...\nor just like to bask in its warm glow.",
},
["Fyuzal"] = {
	name = "Fyuzal", jpname = "フューザル",
	class = "SS",
	job = "Mage",
	element = "Graviton",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+10% Gravity Attack",
	union100 = "Counter Laser",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Cross (1), 50%", level = 40, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Cross (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Area (1), 50%", level = 60, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Ring, 50%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Ring", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Gravity, 30%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Tremor, All, 10%", level = 90, icon = 121,
			 desc = "Makes the ground tremble.",
			 short_name = "Tremor", target = "All", condition = "Chain", emit = 10,
			 effects = {}},
		},
	},
	profile = "A legendary clothing designer and all-around leading \nlight of the fashion industry who was active all the \nway up to his centennial. \n\nThe depth and breadth of his peculiar yet prodigious\nfashion sense made his word law among designers,\nyet he never forgot who his work was really for: \nthe common folk. \n\nHis designs for those who could not afford luxury \ngoods were intuitive to use and rugged enough to \ntake a beating. Despite their low price, they exuded \na refined air without sacrificing their fashionable \nsense.",
},
["Fyuzal DNA"] = {
	name = "Fyuzal DNA", jpname = "フューザルDNA",
	class = "SS",
	job = "Mage",
	element = "Graviton",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "+10% Gravity Attack",
	union100 = "Counter Laser",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, 50%", level = 40, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, 70%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Crush, 30%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, 30%", level = 40, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Supergravity, 30%", level = 60, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Graviton damage."}},
			{name = "Supergravity, 50%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Graviton damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "MP +10%, Equip", level = 60, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +10%."}},
			{name = "MP +20%, Equip", level = 90, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +20%."}},
		},
		{
			{name = "Ancient & Plant Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Ancients and Plants.",
			 short_name = "Ancient & Plant Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Plant +50%.", "Damage inflicted to Ancient +50%."}},
		},
	},
	profile = "A legendary clothing designer and all-around leading \nlight of the fashion industry who was active all the \nway up to his centennial. \n\nThe depth and breadth of his peculiar yet prodigious\nfashion sense made his word law among designers,\nyet he never forgot who his work was really for: \nthe common folk. \n\nHis designs for those who could not afford luxury \ngoods were intuitive to use and rugged enough to \ntake a beating. Despite their low price, they exuded \na refined air without sacrificing their fashionable \nsense.\n\nMore conventional designers recoiled at his mind-\nboggling ideas, but he ignored their scorn and \ncontinued to believe in himself and his work. \n\n\"How can those who take no pride in what they love\nhope to ever create anything of value?\" \n\nPlain and simple words to live by. \n\nAs if prompted by that question, the public began \nto notice something special about his designs in \nparticular, but nobody could put their finger on \nexactly what it was. \n\nSomehow, his work spoke to them. Did he stitch \npart of his soul into each bag? Sew part of his will \ninto each dress? Tailor part of his passion into each \njacket? Who knew? \n\nEven if they couldn't figure it out, they knew that \nit was there, born of his love for something special, \nproof of his dedication to his craft.",
},
["Fyuzal RNA"] = {
	name = "Fyuzal RNA", jpname = "フューザルRNA",
	class = "SS",
	job = "Mage",
	element = "Graviton",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "+10% Gravity Attack",
	union100 = "Counter Laser",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Cross (1), 80%", level = 40, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Cross (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Area (1), 80%", level = 60, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Area (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Ring, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Ring", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, Pincer Cross (1), 50%", level = 40, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Cross (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, Pincer Area (1), 50%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, Pincer Ring, 50%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Ring", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Supergravity, 50%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Graviton damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Anti-Photon Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces Photon damage taken for two turns.",
			 short_name = "Anti-Photon Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Photon damage taken by 20%.", "Active for 2 turns."}},
			{name = "Anti-Photon Barrier, Chain, 50%", level = 90, icon = 53,
			 desc = "Reduces Photon damage taken for two turns.",
			 short_name = "Anti-Photon Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Photon damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Tremor, All, 10%", level = 60, icon = 121,
			 desc = "Makes the ground tremble.",
			 short_name = "Tremor", target = "All", condition = "Chain", emit = 10,
			 effects = {}},
			{name = "Fissure, All, 10%", level = 90, icon = 121,
			 desc = "Splits the ground wide open.",
			 short_name = "Fissure", target = "All", condition = "Chain", emit = 10,
			 effects = {}},
		},
	},
	profile = "A legendary clothing designer and all-around leading \nlight of the fashion industry who was active all the \nway up to his centennial. \n\nThe depth and breadth of his peculiar yet prodigious\nfashion sense made his word law among designers,\nyet he never forgot who his work was really for: \nthe common folk. \n\nHis designs for those who could not afford luxury \ngoods were intuitive to use and rugged enough to \ntake a beating. Despite their low price, they exuded \na refined air without sacrificing their fashionable \nsense.\n\nAfter a string a wildly successful seasonal runway \nshows in which his goods became the talk of the \ntown the world over, he decided to take a stab at \nmagical clothing. \n\nHe imbued the essence of sorcery into each thread \nas he worked, diligently criss-crossing and \ninterweaving the material until it was a veritable \nnexus of magical power. Soon they began to emit \na bewitching light, the radiant glow undulating \nrhythmically outward in a hint of the potential \nwoven deep within. \n\nAs each wave of power washed over him, he felt his \ncreativity expand further and further. \n\nIn the end, clothes are no good without someone \nto wear them, and a large number of his magical \noutfits ended up in the hands of renowned mages. \n\nThe robes were elevated to status symbols, and \nany young mage who could get their hands on one \nquickly became the envy of all the rest.",
},
["Gantt"] = {
	name = "Gantt", jpname = "ガント",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 1,
	coin = 300,
	union50 = "Wall Tattoo +2%",
	union100 = "Ancile",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 50%", level = 60, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Defense +10, Equip", level = 40, icon = 55,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10."}},
			{name = "Defense +20, Equip", level = 60, icon = 55,
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Defense +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +20."}},
			{name = "Defense +30, Equip", level = 90, icon = 55,
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Defense +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +30."}},
		},
		{
			{name = "[F] Defense +10%, Field", level = 40, icon = 55,
			 desc = "Attacks with a katana imbued with the power of Darkness.",
			 short_name = "[F] Defense +10%", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Defense +10%.", "Active for 3 turns.", "Consumes 35 MP."}},
			{name = "[F] Defense +20%, Field", level = 60, icon = 55,
			 desc = "Delays the enemy by one turn.",
			 short_name = "[F] Defense +20%", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Defense +20%.", "Active for 3 turns.", "Consumes 60 MP."}},
			{name = "[F] Defense +30%, Field", level = 90, icon = 55,
			 desc = "Delays the enemy by one turn.",
			 short_name = "[F] Defense +30%", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Defense +30%.", "Active for 3 turns.", "Consumes 80 MP."}},
		},
		{
			{name = "Tremor, Area (1), 10%", level = 60, icon = 121,
			 desc = "Makes the ground tremble.",
			 short_name = "Tremor", target = "Area (1)", condition = "Chain", emit = 10,
			 effects = {}},
			{name = "Tremor, Area (2), 10%", level = 90, icon = 121,
			 desc = "Makes the ground tremble.",
			 short_name = "Tremor", target = "Area (2)", condition = "Chain", emit = 10,
			 effects = {}},
		},
	},
	profile = "A golem that was instructed by its creators to \nalways refrain from attacking others. \n\nWhen combined with the golem's deep sense of \nbenevolence and camaraderie, this directive made \nit easy for people to bully and take advantage of it \nwithout fear of reprisal.",
},
["Gantt DNA"] = {
	name = "Gantt DNA", jpname = "ガントDNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 2,
	coin = 500,
	union50 = "Wall Tattoo +2%",
	union100 = "Ancile",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigastab, 30%", level = 40, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigastab, 50%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "[F] Build Rock Bomb, Field", level = 1, icon = 112,
			 desc = "Creates one Rock bomb.",
			 short_name = "[F] Build Rock Bomb", target = "Trap (1)", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Build Rock Bomb, Field", level = 20, icon = 112,
			 desc = "Creates two Rock bombs.",
			 short_name = "[F] Build Rock Bomb", target = "Trap (2)", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Build Rock Bomb, Field", level = 40, icon = 112,
			 desc = "Creates three Rock bombs.",
			 short_name = "[F] Build Rock Bomb", target = "Trap (3)", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Build Rock Bomb, Field", level = 60, icon = 112,
			 desc = "Creates four Rock bombs.",
			 short_name = "[F] Build Rock Bomb", target = "Trap (4)", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Build Rock Bomb, Field", level = 90, icon = 112,
			 desc = "Creates five Rock bombs.",
			 short_name = "[F] Build Rock Bomb", target = "Trap (5)", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "Party Luck +10%, Equip", level = 40, icon = 228,
			 desc = "Increases Luck by 10%.",
			 short_name = "Party Luck +10%", target = "All", condition = "Chain", emit = 100,
			 effects = {}},
			{name = "Party Luck +20%, Equip", level = 60, icon = 228,
			 desc = "Increases Luck by 20%.",
			 short_name = "Party Luck +20%", target = "All", condition = "Chain", emit = 100,
			 effects = {}},
			{name = "Party Luck +30%, Equip", level = 90, icon = 228,
			 desc = "Increases Luck by 30%.",
			 short_name = "Party Luck +30%", target = "All", condition = "Chain", emit = 100,
			 effects = {}},
		},
		{
			{name = "Stave Lore, Equip", level = 90, icon = 216,
			 desc = "Staves can be used.",
			 short_name = "Stave Lore", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Staff can be used."}},
		},
		{
			{name = "Doubleshield, Equip", level = 90, icon = 217,
			 desc = "Increases Defense by wielding a shield in both hands.",
			 short_name = "Doubleshield", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Double Defense if wielding a shield using both hands."}},
		},
	},
	profile = "A golem that was instructed by its creators to \nalways refrain from attacking others. \n\nWhen combined with the golem's deep sense of \nbenevolence and camaraderie, this directive made \nit easy for people to bully and take advantage of it \nwithout fear of reprisal.\n\nAt first, people tried testing the waters by playing \nharmless pranks and gauging its reaction. It was \nmostly treated as a novelty until someone made a \ndiscovery that was too tempting to ignore. \n\nThe golem's creator was known to be extremely \nwealthy, and supposedly had entrusted the location\nof a large cache of treasure to it for safekeeping. \n\nEveryone's attitude changed overnight. Instead of \nheaping on scorn, people piled on praise, whispering \nsweet words in its ear in the hopes of convincing it \nto divulge the location of its master's trove. \n\nThe golem was grateful for its newfound \"friends\" \nand found supreme happiness.",
},
["Gantt RNA"] = {
	name = "Gantt RNA", jpname = "ガントRNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 3,
	coin = 1000,
	union50 = "Wall Tattoo +2%",
	union100 = "Ancile",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigastab, 50%", level = 40, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Terastab, 10%", level = 90, icon = 215, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Terastab", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Defense +10, Equip", level = 1, icon = 55,
			 desc = "Restores a small amount of HP.",
			 short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10."}},
			{name = "Defense +20, Equip", level = 20, icon = 55,
			 desc = "Restores a small amount of HP.",
			 short_name = "Defense +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +20."}},
			{name = "Defense +30, Equip", level = 40, icon = 55,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Defense +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +30."}},
			{name = "Defense +40, Equip", level = 60, icon = 55,
			 desc = "Delays the enemy by one turn.",
			 short_name = "Defense +40", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +40."}},
			{name = "Defense +50, Equip", level = 90, icon = 55,
			 desc = "The more Lizardfolk in the party, the higher the Attack.",
			 short_name = "Defense +50", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +50."}},
		},
		{
			{name = "[F] Defense +10%, Field", level = 1, icon = 55,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "[F] Defense +10%", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Defense +10%.", "Active for 3 turns.", "Consumes 35 MP."}},
			{name = "[F] Defense +20%, Field", level = 20, icon = 55,
			 desc = "Increases control time for two turns.",
			 short_name = "[F] Defense +20%", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Defense +20%.", "Active for 3 turns.", "Consumes 60 MP."}},
			{name = "[F] Defense +30%, Field", level = 40, icon = 55,
			 desc = "Increases control time for two turns.",
			 short_name = "[F] Defense +30%", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Defense +30%.", "Active for 3 turns.", "Consumes 80 MP."}},
			{name = "[F] Defense +40%, Field", level = 60, icon = 55,
			 desc = "Confers immunity to Toad.",
			 short_name = "[F] Defense +40%", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Defense +40%.", "Active for 3 turns.", "Consumes 100 MP."}},
			{name = "[F] Defense +50%, Field", level = 90, icon = 55,
			 desc = "Restores a small amount of HP.",
			 short_name = "[F] Defense +50%", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Defense +50%.", "Active for 3 turns.", "Consumes 120 MP."}},
		},
		{
			{name = "Tremor, Area (1), 10%", level = 40, icon = 121,
			 desc = "Makes the ground tremble.",
			 short_name = "Tremor", target = "Area (1)", condition = "Chain", emit = 10,
			 effects = {}},
			{name = "Tremor, Area (2), 10%", level = 60, icon = 121,
			 desc = "Makes the ground tremble.",
			 short_name = "Tremor", target = "Area (2)", condition = "Chain", emit = 10,
			 effects = {}},
			{name = "Tremor, All, 10%", level = 90, icon = 121,
			 desc = "Makes the ground tremble.",
			 short_name = "Tremor", target = "All", condition = "Chain", emit = 10,
			 effects = {}},
		},
		{
			{name = "Augment Defense, Once", level = 90, icon = 169,
			 desc = "Tapping this unit before making a move increases all allies' Defense.",
			 short_name = "Augment Defense", target = "All", condition = "Tap", emit = 100,
			 effects = {"Defense +30%.", "Active for 1 turn."}},
		},
	},
	profile = "A golem that was instructed by its creators to \nalways refrain from attacking others. \n\nWhen combined with the golem's deep sense of \nbenevolence and camaraderie, this directive made \nit easy for people to bully and take advantage of it \nwithout fear of reprisal.\n\nOne of their favorite games to play consisted of \nmultiple people punching it wherever they could in \nunison, with the winner being the one whose blow \nelicited a counterattack. \n\nMuch to their chagrin, they could never declare a \nwinner to that game, for the golem never hit back. \nIt could not, or would not, break its prime directive. \n\nIts passivity only angered people more, and they \nbegan to tear it apart in their rage. Shards went \nflying and entire chunks of rock were brutally\nexcised. All the while, their victim endured this \npunishment without uttering a word. \n\nBy the time the dust had settled, the golem was \nhardly a golem anymore. Its forceful dismantling \nhad left it a mere shell of its former self, a twisted \nmess of chipped skin and jagged edges. The humans, \nhorrified at the unsettling sight, at last left it alone.",
},
["Genie"] = {
	name = "Genie", jpname = "ランプの魔人",
	class = "A",
	job = "Mage",
	element = "Fire",
	race = "Monster",
	evolution = 1,
	coin = 10,
	union50 = "MDEF Ring 2",
	union100 = "MATK Earrings 2",
	skills = {
		{
			{name = "Fire, 50%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 80%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire, 30%", level = 40, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 50%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire, 30%", level = 60, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "Alakazam, Chain, 10%", level = 90, icon = 146,
			 desc = "Increases Magical Attack and Magical Defense of Mages for two turns.",
			 short_name = "Alakazam", target = "Chain", condition = "Chain", emit = 10,
			 effects = {"Magical Attack +5%.", "Magical Defense +5%.", "Active for 2 turns."}},
		},
	},
	profile = "A mysterious being trapped in a magical lamp \nstored in a cave full of treasures hidden deep\nunder the shifting desert sands.\n\nAsk what it's doing there, or how it ended up \nstuck in the lamp, and you'll only be met with \na blank stare.\n\nBut ask what happens to the lucky guy or gal\nwho gets their grubby hands on its lamp, and \nyou'll hear the same thing:\n\n\"They get three wishes!\"",
},
["Gettaruta"] = {
	name = "Gettaruta", jpname = "ゲッタルタ",
	class = "B",
	job = "Spellblade",
	element = "Photon",
	race = "Soul",
	evolution = 1,
	coin = 300,
	default = true,
	union50 = "Rebirth Tattoo",
	union100 = "+10% Photon Attack",
	skills = {
		{
			{name = "Radiant Cut, 100%", level = 1, icon = 6, class = "Mega",
			 desc = "Inflicts a small amount of  Photon magical damage  and physical damage.",
			 short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}},
		},
		{
			{name = "Luxon Cut, 50%", level = 5, icon = 6, class = "Giga",
			 desc = "Inflicts a medium amount of  Photon magical damage  and physical damage.",
			 short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}},
			{name = "Luxon Cut, 80%", level = 60, icon = 6, class = "Giga",
			 desc = "Inflicts a medium amount of  Photon magical damage  and physical damage.",
			 short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}},
		},
		{
			{name = "Caring Touch, Chain, 80%", level = 60, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "Caring Touch", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
	},
	profile = "Holds Ganah's soul. The permanence it seeks has \nbeen elusive thus far.",
},
["Ghastly Stinger"] = {
	name = "Ghastly Stinger", jpname = "クラクラゲ",
	class = "D",
	job = "Mage",
	element = "Ice",
	race = "Monster",
	evolution = 1,
	coin = 10,
	union50 = "Squeaky +10%",
	union100 = "Squeaky +10%",
	skills = {
		{
			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 80%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Paralysis Guard, Equip", level = 40, icon = 97,
			 desc = "Strengthens resistance to Paralysis.",
			 short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Paralysis +20%."}},
		},
	},
	profile = "A type of jellyfish that feeds on the undersea \ncables that carry power across continents.\n\nThese creatures are seen as a menace not only\nbecause their feeding results in intermittent\nservice outages, but also because of the poison \ncreated as a byproduct when they gorge on the \nenergy contained within the cables.\n\nA solution to this problem that is satisfactory \nto both the power companies and jellyfish has \nyet to be found.",
},
["Godaugar"] = {
	name = "Godaugar", jpname = "ゴードガー",
	class = "Z",
	job = "Spellblade",
	element = "Darkness",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Bow Gauntlet",
	union100 = "Double Dice",
	skills = {
		{
			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Shadow Shot, 50%", level = 20, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Abyss Shot, 50%", level = 60, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Dark Matter Shot, 30%", level = 60, icon = 8, class = "Tera",
			 desc = "Inflicts a large amount of  Darkness magical damage  and physical damage.",
			 short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}},
		},
		{
			{name = "Poison Shot, 30%", level = 40, icon = 75,
			 desc = "Inflicts Poison for three turns.",
			 short_name = "Poison Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflicts Poison with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
		},
		{
			{name = "Anti-Graviton Barrier, Self, 50%", level = 40, icon = 53,
			 desc = "Reduces Graviton damage taken for two turns.",
			 short_name = "Anti-Graviton Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Graviton damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Party Frequency +30%, Equip", level = 90, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +30%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +30%."}},
		},
	},
	profile = "A sharpshooter who earned a fearsome reputation\nin the east for his unbeatable combination of eagle-\neyed shots and magically-enhanced ammunition. \nHis unique gifts let him loose arrows with pinpoint \nprecision from extremely long ranges, free from \nfear of retaliation.\n\nBy focusing his latent mystical energies into a gem,\nhe could produce an unlimited supply of ethereal\narrows through sheer force of will. Not only were\nthese arrows immune to deterioration and damage,\nbut they could also pass through pesky obstacles\nlike walls and even armor plating.\n\nThanks to this feat—which not even the brightest\nminds of his time could replicate—even the most \nheavily-armored enemies might as well have been \nwearing nothing at all. It was, in a word, \"unfair.\"",
},
["Godaugar DNA"] = {
	name = "Godaugar DNA", jpname = "ゴードガーDNA",
	class = "Z",
	job = "Spellblade",
	element = "Darkness",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Bow Gauntlet",
	union100 = "Double Dice",
	skills = {
		{
			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Shadow Shot, 50%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 80%", level = 20, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Abyss Shot, 50%", level = 40, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Abyss Shot, 80%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Abyss Shot, 30%", level = 20, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Abyss Shot, 50%", level = 40, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Dark Matter Shot, 30%", level = 60, icon = 8, class = "Tera",
			 desc = "Inflicts a large amount of  Darkness magical damage  and physical damage.",
			 short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}},
			{name = "Dark Matter Shot, 50%", level = 90, icon = 8, class = "Tera",
			 desc = "Inflicts a large amount of  Darkness magical damage  and physical damage.",
			 short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}},
		},
		{
			{name = "Oblivion Shot, 30%", level = 90, icon = 8, class = "Peta",
			 desc = "Inflicts a huge amount of  Darkness magical damage  and physical damage.",
			 short_name = "Oblivion Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Party Frequency +30%, Equip", level = 60, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +30%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +30%."}},
			{name = "Party Frequency +50%, Equip", level = 90, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +50%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +50%."}},
		},
	},
	profile = "A sharpshooter who earned a fearsome reputation\nin the east for his unbeatable combination of eagle-\neyed shots and magically-enhanced ammunition. \nHis unique gifts let him loose arrows with pinpoint \nprecision from extremely long ranges, free from \nfear of retaliation.\n\nBy focusing his latent mystical energies into a gem,\nhe could produce an unlimited supply of ethereal\narrows through sheer force of will. Not only were\nthese arrows immune to deterioration and damage,\nbut they could also pass through pesky obstacles\nlike walls and even armor plating.\n\nThanks to this feat—which not even the brightest\nminds of his time could replicate—even the most \nheavily-armored enemies might as well have been \nwearing nothing at all. It was, in a word, \"unfair.\"\n\nThough it undoubtedly saved his life on a number\nof occasions, the gift came at a considerable cost. \nWeary of a single man having so much power, his\nfriends were friends in name only. \n\nFrom a young age, he learned how to tell the \ndifference between friend and foe: only the former \nmade a passing attempt to hide their manipulation. \nIt was hard to accept any words as genuine when \npeople viewed you as either the savior or bane of \ntheir existence.\n\nHis solution was to focus on the small things in\nlife that gave him pleasure, and to take every day\nas it came. ",
},
["Godaugar RNA"] = {
	name = "Godaugar RNA", jpname = "ゴードガーRNA",
	class = "Z",
	job = "Spellblade",
	element = "Darkness",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Bow Gauntlet",
	union100 = "Double Dice",
	skills = {
		{
			{name = "Shadow Shot, Vertical (1), 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Vertical (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, Vertical (2), 80%", level = 60, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "Vertical (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Shot, 1 Column, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Shot", target = "1 Column", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Abyss Shot, Lateral (1), 30%", level = 20, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Lateral (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Abyss Shot, Lateral (2), 50%", level = 60, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "Lateral (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Abyss Shot, 1 Row, 80%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Shot", target = "1 Row", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Dark Matter Shot, 50%", level = 40, icon = 8, class = "Tera",
			 desc = "Inflicts a large amount of  Darkness magical damage  and physical damage.",
			 short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}},
			{name = "Dark Matter Shot, Vertical (1), 50%", level = 60, icon = 8, class = "Tera",
			 desc = "Inflicts a large amount of  Darkness magical damage  and physical damage.",
			 short_name = "Dark Matter Shot", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}},
			{name = "Dark Matter Shot, Vertical (2), 80%", level = 90, icon = 8, class = "Tera",
			 desc = "Inflicts a large amount of  Darkness magical damage  and physical damage.",
			 short_name = "Dark Matter Shot", target = "Vertical (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 20, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
			{name = "Attack +10%, Chain, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
			{name = "Attack +10%, All, 30%", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "All", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 20, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 30,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +10%, Chain, 30%", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Chain", condition = "Equip", emit = 30,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +10%, All, 30%", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "All", condition = "Equip", emit = 30,
			 effects = {"Magical Attack +10%."}},
		},
		{
			{name = "Bow Amp (1.5x), Equip", level = 90, icon = 68,
			 desc = "Increases damage inflicted while a bow is equipped.",
			 short_name = "Bow Amp (1.5x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Bow is equipped +50%."}},
		},
	},
	profile = "A sharpshooter who earned a fearsome reputation\nin the east for his unbeatable combination of eagle-\neyed shots and magically-enhanced ammunition. \nHis unique gifts let him loose arrows with pinpoint \nprecision from extremely long ranges, free from \nfear of retaliation.\n\nBy focusing his latent mystical energies into a gem,\nhe could produce an unlimited supply of ethereal\narrows through sheer force of will. Not only were\nthese arrows immune to deterioration and damage,\nbut they could also pass through pesky obstacles\nlike walls and even armor plating.\n\nThanks to this feat—which not even the brightest\nminds of his time could replicate—even the most \nheavily-armored enemies might as well have been \nwearing nothing at all. It was, in a word, \"unfair.\"\n\nKnowledge was power, and his third eye gave him\nplenty of it. Unlike the other two, the third could\nsense and convey much more than simple visual\nstimuli—taken together with all of his other senses,\nhe could map out a bird's eye view of the nearby\narea in his mind and single out his target from all\nof the background noise.\n\nIn his muscles, in his bones, he could feel the angle \nof attack, the direction of the wind, the elevation\nof his target, the Coriolis force on the arrow. None\ncould hide from his gift.\n\nIt was, in a few words, \"completely,  totally, and \nutterly unfair.\"",
},
["Goku"] = {
	name = "Goku", jpname = "ゴクー",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 1,
	coin = 300,
	union50 = "Impy +10%",
	union100 = "Impy +50%",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 50%", level = 60, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Doom Ward, Equip", level = 60, icon = 109,
			 desc = "Confers immunity to Doom.",
			 short_name = "Doom Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Doom."}},
		},
	},
	profile = "An assassin who targeted grave robbers. \n\nIt has the rare skill of dispersing magic power in \nthe air while using a dagger at the same time.",
},
["Goku DNA"] = {
	name = "Goku DNA", jpname = "ゴクーDNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 2,
	coin = 500,
	union50 = "Impy +10%",
	union100 = "Impy +50%",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 40, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 50%", level = 60, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigashot, 10%", level = 90, icon = 214, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Debilitating Curse, Area (2), 100%", level = 60, icon = 151,
			 desc = "Inflicts Poison, Paralysis, and Confusion for three turns.",
			 short_name = "Debilitating Curse", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Poison with 50% chance.", "Inflicts Paralysis with 50% chance.", "Inflicts Confusion with 50% chance.", "Active for 3 turns."}},
		},
		{
			{name = "[F] Darkness Trap, Field", level = 90, icon = 138,
			 desc = "Creates a Darkness floor trap.",
			 short_name = "[F] Darkness Trap", target = "Trap (3)", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "Deadly Shot, 30%", level = 90, icon = 89,
			 desc = "Looses arrows of death.",
			 short_name = "Deadly Shot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflicts Death with 30% chance.", "Inflict x1.5 physical damage."}},
		},
	},
	profile = "An assassin who targeted grave robbers. \n\nIt has the rare skill of dispersing magic power in \nthe air while using a dagger at the same time.\n\nWith cursed marks all over its body, in addition to \nbeing resistant to the curse of the ancient grave,\nit can cast curses from the marks. \n\nThe anger of the ancient king at the grave robbers \nmight have crossed a limit, as the power of the \ncurse inside the tomb became increasingly stronger. \n\nThen, the defenses built into the cursed marks\nactivated, suddenly controlling his consciousness. \nLosing his ability to think for himself, he was \nmanipulated as a defensive device.",
},
["Goku RNA"] = {
	name = "Goku RNA", jpname = "ゴクーRNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 3,
	coin = 1000,
	union50 = "Impy +10%",
	union100 = "Impy +50%",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 50%", level = 40, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Doom Ward, Equip", level = 40, icon = 109,
			 desc = "Confers immunity to Doom.",
			 short_name = "Doom Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Doom."}},
		},
		{
			{name = "Commutation, Area (2), 100%", level = 60, icon = 109,
			 desc = "Cures allies of Doom.",
			 short_name = "Commutation", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Doom."}},
		},
		{
			{name = "Doom, Area (1), 30%", level = 60, icon = 89,
			 desc = "Inflicts Doom for three turns.",
			 short_name = "Doom", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Doom with 50% chance.", "Active for 3 turns."}},
			{name = "Doom, Area (1), 50%", level = 90, icon = 89,
			 desc = "Inflicts Doom for three turns.",
			 short_name = "Doom", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Doom with 50% chance.", "Active for 3 turns."}},
		},
	},
	profile = "An assassin who targeted grave robbers. \n\nIt has the rare skill of dispersing magic power in \nthe air while using a dagger at the same time.\n\nWith cursed marks all over its body, in addition to \nbeing resistant to the curse of the ancient grave,\nit can cast curses from the marks. \n\nBut if you curse someone, it is said that a curse \nwill rebound on the caster as a burden as well, to \nsome extent. \n\nFor the time being, this has not manifested yet.",
},
["Gun'ford"] = {
	name = "Gun'ford", jpname = "ガンフォード",
	class = "A",
	job = "Spellblade",
	element = "Earth",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "Counter Missile",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Stab, 30%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Quake Stab, 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
			{name = "Quake Stab, 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Rise and Shine, Cross (1), 100%", level = 60, icon = 98,
			 desc = "Cures allies of Sleep.",
			 short_name = "Rise and Shine", target = "Cross (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Sleep."}},
			{name = "Rise and Shine, Area (1), 100%", level = 90, icon = 98,
			 desc = "Cures allies of Sleep.",
			 short_name = "Rise and Shine", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Sleep."}},
		},
	},
	profile = "A lizardfolk spellblade who can manipulate earth. \n\nWith a muscular body, became a specialist at long-\ndistance swimming from a young age. His \nachievements with the long-distance butterfly \nstroke were well admired.",
},
["Gun'ford DNA"] = {
	name = "Gun'ford DNA", jpname = "ガンフォードDNA",
	class = "A",
	job = "Spellblade",
	element = "Earth",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "Counter Missile",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Stab, 30%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Stab, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake Stab, 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Sleep Ward, Equip", level = 40, icon = 98,
			 desc = "Confers immunity to Sleep.",
			 short_name = "Sleep Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Sleep."}},
		},
		{
			{name = "Earthshaker Stab, 10%", level = 90, icon = 4, class = "Tera",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Earthshaker Stab", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}},
		},
		{
			{name = "Drowsy Stab, 30%", level = 90, icon = 77,
			 desc = "A dagger attack that inflicts Sleep for three turns.",
			 short_name = "Drowsy Stab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflicts Sleep with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
		},
	},
	profile = "A lizardfolk spellblade who can manipulate earth. \n\nWith a muscular body, became a specialist at long-\ndistance swimming from a young age. His \nachievements with the long-distance butterfly \nstroke were well admired.\n\nAs his growth period approached, he used his \nextremely delicate fingers by devoting himself to \nquiet hobbies such handicrafts or home gardening. \n\nNeedless to say, the coming of the ice age meant \nthat most living things had to struggle to survive. \nThey tried to prevent nature from being pushed to \nextinction until the very end.",
},
["Gun'ford RNA"] = {
	name = "Gun'ford RNA", jpname = "ガンフォードRNA",
	class = "A",
	job = "Spellblade",
	element = "Earth",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Counter Missile",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake Stab, 30%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
			{name = "Quake Stab, 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Quake Stab, 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Sleep Guard, Equip", level = 40, icon = 98,
			 desc = "Strengthens resistance to Sleep.",
			 short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Sleep +30%."}},
		},
		{
			{name = "Offensive Counter (10%), 30%", level = 60, icon = 114,
			 desc = "Counters pincer attacks by raising Attack.",
			 short_name = "Offensive Counter (10%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
			{name = "Offensive Counter (30%), 30%", level = 90, icon = 114,
			 desc = "Counters pincer attacks by raising Attack.",
			 short_name = "Offensive Counter (30%)", target = "Self", condition = "Counter", emit = 30,
			 effects = {"Attack +30%.", "Active for 2 turns."}},
		},
		{
			{name = "Counterattack, 30%", level = 60, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
			{name = "Full Counter, 30%", level = 90, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
	},
	profile = "A lizardfolk spellblade who can manipulate earth. \n\nWith a muscular body, became a specialist at long-\ndistance swimming from a young age. His \nachievements with the long-distance butterfly \nstroke were well admired.\n\nAs he was talented and a genius type, much was \nexpected of him, but he soon started to become a \njack of all trades but a master of none. \n\nHe peaked early, and as he grew older, his peers \nstarted to catch up to him. He couldn't accept that \nhe had ran out of room to grow, and had trouble \ncoming to terms with the present reality. \n\nHe continued holding on to that hopes of a bright \nfuture that he believed was just ahead.",
},
["Gyut.r0n"] = {
	name = "Gyut.r0n", jpname = "ギュット・ロン",
	class = "S",
	job = "Mage",
	element = "",
	race = "Machine",
	evolution = 1,
	coin = 300,
	union50 = "Capsule Silverware",
	union100 = "Mirage Armor",
	skills = {
		{
			{name = "Mega Mechathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Mega Mechathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Mega Mechathrust, 30%", level = 20, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Mega Mechathrust, 50%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "Absorb Capsules, Equip", level = 90, icon = 128,
			 desc = "Absorbs capsules and increases own stats.",
			 short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nDespite the fact that its databases lacked any\nknowledge of human language, it was still able to\ncommunicate with those who found it by analyzing\ntheir vocal patterns with its microphones and \nprofiling their body language with its cameras.",
},
["Gyut.r0n DNA"] = {
	name = "Gyut.r0n DNA", jpname = "ギュット・ロンDNA",
	class = "S",
	job = "Mage",
	element = "",
	race = "Machine",
	evolution = 2,
	coin = 500,
	union50 = "Capsule Silverware",
	union100 = "Mirage Armor",
	skills = {
		{
			{name = "Mega Mechathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Mega Mechathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Mega Mechathrust, 50%", level = 20, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Giga Mechathrust, 50%", level = 40, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Giga Mechathrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Giga Mechathrust, 80%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Giga Mechathrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Levitation, Self, 50%", level = 20, icon = 137,
			 desc = "Levitate over floor traps for three turns.",
			 short_name = "Levitation", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Levitate over floor traps.", "Active for 3 turns."}},
			{name = "Levitation, Chain, 50%", level = 40, icon = 137,
			 desc = "Levitate over floor traps for three turns.",
			 short_name = "Levitation", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Levitate over floor traps.", "Active for 3 turns."}},
			{name = "Levitation, Chain, 80%", level = 60, icon = 137,
			 desc = "Levitate over floor traps for three turns.",
			 short_name = "Levitation", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Levitate over floor traps.", "Active for 3 turns."}},
			{name = "Levitation, All, 80%", level = 90, icon = 137,
			 desc = "Levitate over floor traps for three turns.",
			 short_name = "Levitation", target = "All", condition = "Chain", emit = 80,
			 effects = {"Levitate over floor traps.", "Active for 3 turns."}},
		},
		{
			{name = "Machine Mob, Equip", level = 60, icon = 197,
			 desc = "Counters pincer attacks by raising Attack.",
			 short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Control Time +2 Sec, Equip", level = 40, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
			{name = "Control Time +3 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time.",
			 short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +3 Sec."}},
			{name = "Control Time +4 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time.",
			 short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +4 Sec."}},
		},
		{
			{name = "Capsule Commander, Equip", level = 90, icon = 128,
			 desc = "Absorbs capsules and increases the party's stats.",
			 short_name = "Capsule Commander", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nDespite the fact that its databases lacked any\nknowledge of human language, it was still able to\ncommunicate with those who found it by analyzing\ntheir vocal patterns with its microphones and \nprofiling their body language with its cameras.\n\nAs it memory banks filled up, it began to discern \nwhat made the living tick. Analysis of this data \nprovided a wealth of physical and mental \nweaknesses to exploit.\n\nBy carefully evaluating the target's mannerisms \nand responses, it could discern their greatest fear \nand use it against them on the battlefield.\n\nIf the target proved resistant to psychological\nwarfare, it took a more traditional approach and\nfabricated a set of weapons tailor-made to take\nadvantage of any gaps it detected in their armor.\n\nThis combination of pinpoint analysis and mobile\nweapons manufacturing proved difficult to beat.",
},
["Gyut.r0n RNA"] = {
	name = "Gyut.r0n RNA", jpname = "ギュット・ロンRNA",
	class = "S",
	job = "Mage",
	element = "",
	race = "Machine",
	evolution = 3,
	coin = 1000,
	union50 = "Capsule Silverware",
	union100 = "Mirage Armor",
	skills = {
		{
			{name = "Mega Mechathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Mega Mechathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Mega Mechathrust, 50%", level = 20, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Giga Mechathrust, 50%", level = 40, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Giga Mechathrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Giga Mechathrust, 80%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Giga Mechathrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Expand Power Gauge, Equip", level = 20, icon = 141,
			 desc = "Expands the Power Gauge by one.",
			 short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Expand Power Gauge, Equip", level = 40, icon = 141,
			 desc = "Expands the Power Gauge by two.",
			 short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Expand Power Gauge, Equip", level = 90, icon = 141,
			 desc = "Expands the Power Gauge by three.",
			 short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Machine Mob, Equip", level = 60, icon = 197,
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Control Time +2 Sec, Equip", level = 40, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
			{name = "Control Time +3 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time.",
			 short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +3 Sec."}},
			{name = "Control Time +4 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time.",
			 short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +4 Sec."}},
		},
		{
			{name = "Capsule Commander, Equip", level = 90, icon = 128,
			 desc = "Absorbs capsules and increases the party's stats.",
			 short_name = "Capsule Commander", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nDespite the fact that its databases lacked any\nknowledge of human language, it was still able to\ncommunicate with those who found it by analyzing\ntheir vocal patterns with its microphones and \nprofiling their body language with its cameras.\n\nUsing an array of specialized beams directed \nacross the length and breadth of a target, it\ncould capture an \"image\" of their mental state.\n\nThis function proved especially useful when\ntreating shell-shocked soldiers who lacked \nthe ability to vocalize their feelings due to \nthe mental trauma that they had experienced.",
},
["Haruhikari"] = {
	name = "Haruhikari", jpname = "ハルヒカリ",
	class = "SS",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Mega Heal Angel",
	union100 = "Giga Heal Angel",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Magical Defense +10, Equip", level = 40, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10."}},
			{name = "Magical Defense +20, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20."}},
			{name = "Magical Defense +30, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +30."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "[F] Mega Heal, Field", level = 90, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}},
		},
	},
	profile = "An eighteen-year-old nurse who heals the sick and \ninjured. She puts the needs of others above those \nof her own. \n\nSome say that those whose hearts are clouded with \nimpure thoughts can see right through her clothing,\nbut in reality her favorite dress just happens to leave \nlittle to the imagination. Once it captures your \nattention, you've fallen under her spell. \n\nA related rumor states that those whose hearts \nare pure will see her draped in cloth, but not a soul \nhas come forward to claim this as true thus far.",
},
["Haruhikari DNA"] = {
	name = "Haruhikari DNA", jpname = "ハルヒカリDNA",
	class = "SS",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Mega Heal Angel",
	union100 = "Giga Heal Angel",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, Chain, 80%", level = 90, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Tera Heal, Chain, 50%", level = 90, icon = 51,
			 desc = "Restores a large amount of HP.",
			 short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x18 (cap 2500)."}},
		},
		{
			{name = "[F] Raise, Field", level = 40, icon = 52,
			 desc = "Revives one ally with 1 HP.",
			 short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "[F] Cannon Shield, Field", level = 60, icon = 112,
			 desc = "Reduces damage taken from cannons next turn.",
			 short_name = "[F] Cannon Shield", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "[F] Tera Heal, Field", level = 90, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "[F] Tera Heal", target = "Field", condition = "Field", emit = 100,
			 effects = {"Recovers HP with power x18 (cap 2500).", "Consumes 75 MP."}},
		},
	},
	profile = "An eighteen-year-old nurse who heals the sick and \ninjured. She puts the needs of others above those \nof her own. \n\nSome say that those whose hearts are clouded with \nimpure thoughts can see right through her clothing,\nbut in reality her favorite dress just happens to leave \nlittle to the imagination. Once it captures your \nattention, you've fallen under her spell. \n\nA related rumor states that those whose hearts \nare pure will see her draped in cloth, but not a soul \nhas come forward to claim this as true thus far.\n\nShe couldn't stand the thought of death and the \nsudden end it brings. The loss of a friend or family \nmember had left deep emotional scars and a \nprofound sense of sadness in the people she had \nmet during her travels. \n\nWas this world better with death? She couldn't \nimagine how. It would take a chance meeting with \na particular patient to change that. \n\nThis patient had suffered from a stubborn and \nserious illness for so long that their own family had \ngiven up hope of a cure and left them for dead. On \ntheir deathbed, she was shocked to hear not words \nof deep despair but of pure ecstasy: \n\n\"This is my salvation. I don't have to struggle with \npain or loneliness anymore. Somewhere up there \nlies everlasting peace.\" \n\nIt was then that she learned that life, existence, \nand the human mind have many forms. For some, \ndeath is a kind of release from pain: the ultimate\ncure for whatever ails them. \n\nFrom that point forward, she began to apply her \nvast medical knowledge and skill in an entirely \ndifferent manner.",
},
["Haruhikari RNA"] = {
	name = "Haruhikari RNA", jpname = "ハルヒカリRNA",
	class = "SS",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Mega Heal Angel",
	union100 = "Giga Heal Angel",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, All, 50%", level = 60, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "All", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, All, 80%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "All", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Giga Heal, Chain, 30%", level = 40, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, Chain, 80%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, All, 50%", level = 90, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "All", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, Chain, 80%", level = 90, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "[F] Mega Heal, Field", level = 60, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}},
		},
		{
			{name = "[F] Hamstring, Field", level = 60, icon = 93,
			 desc = "Reduces the distance that enemies move on the field map.",
			 short_name = "[F] Hamstring", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Hamstring, Field", level = 90, icon = 93,
			 desc = "Reduces the distance that enemies move on the field map.",
			 short_name = "[F] Hamstring", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "[F] Panacea, Field", level = 90, icon = 111,
			 desc = "Cures all status ailments.",
			 short_name = "[F] Panacea", target = "Field", condition = "Field", emit = 100,
			 effects = {"Cures all status ailments.", "Consumes 75 MP."}},
		},
	},
	profile = "An eighteen-year-old nurse who heals the sick and \ninjured. She puts the needs of others above those \nof her own. \n\nSome say that those whose hearts are clouded with \nimpure thoughts can see right through her clothing,\nbut in reality her favorite dress just happens to leave \nlittle to the imagination. Once it captures your \nattention, you've fallen under her spell. \n\nA related rumor states that those whose hearts \nare pure will see her draped in cloth, but not a soul \nhas come forward to claim this as true thus far.\n\nIn any case, her advanced level of medical knowledge\nand extensive field experience make her one of the \nbest healers in the business. On top of that, there is\nsomething special about her that just can't be \nquantified. Her knowledge and skill is all well and \ngood, but those aren't what her patients notice first. \n\nIs it the long locks of silky blonde hair that radiate \noutward,  defying gravity itself in their disheveled \nchaos? \n\nIs it the faint scent of sweat that lingers in the air, \nan aroma that could be called the perfume of the \ngods themselves? \n\nOr is it the supple skin and slender figure, brimming \nwith such youthful vitality that it may just burst? \n\nPerhaps all of the above. \n\nEven the slightest hint of her smile is enough to \nmake all of your troubles disappear. Her gaze recalls \nthat of the Holy Mother, a reminder that she is \nwilling to forgive your transgressions but unwilling \nto let you forget them. \n\nAll the while, the sweat dripping down the curves of \nher lithe body takes more and more of your breath \naway with each and every drop. Her sporadic sighs \nare like music to your ears, a heavenly chorus \nworthy of the angels themselves. Her effect on \npeople has to be seen to be believed, but it heals in \na way that no known medical techniques can. \n\nThe strength to push on, to endure the darkest \nnight just to see the next day's dawn, cannot be \nadministered with a pill or a scalpel. What she \nshowed her patients was the beauty of life itself. \n\n\"I want to you see again tomorrow.\" \n\nFor them, her mere presence somehow made the\npromise of life worth fighting for.",
},
["Hawke"] = {
	name = "Hawke", jpname = "ホーク",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Animal",
	evolution = 1,
	coin = 300,
	union50 = "ATK Earrings 2",
	union100 = "EXP Wing",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 50%", level = 60, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Levitation, Self, 30%", level = 60, icon = 137,
			 desc = "Levitate over floor traps for three turns.",
			 short_name = "Levitation", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Levitate over floor traps.", "Active for 3 turns."}},
		},
	},
	profile = "A hawk that served as the eyes of a blind sniper. \n\nThe connection between sniper and beast totally \nsurpassed all barriers, and they seemed to work as \none body.",
},
["Hawke DNA"] = {
	name = "Hawke DNA", jpname = "ホークDNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Animal",
	evolution = 2,
	coin = 500,
	union50 = "ATK Earrings 2",
	union100 = "EXP Wing",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 40, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 50%", level = 60, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigashot, 10%", level = 90, icon = 214, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Floor Trap Shield, Equip", level = 40, icon = 138,
			 desc = "Reduces damage taken from floor traps.",
			 short_name = "Floor Trap Shield", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces damage taken from floor traps by 25%."}},
			{name = "Floor Trap Guard, Equip", level = 60, icon = 138,
			 desc = "Halves damage taken from floor traps.",
			 short_name = "Floor Trap Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces damage taken from floor traps by 50%."}},
			{name = "Floor Trap Ward, Equip", level = 90, icon = 138,
			 desc = "Confers immunity to floor traps.",
			 short_name = "Floor Trap Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to floor traps."}},
		},
		{
			{name = "Twister Shield, Equip", level = 40, icon = 230,
			 desc = "Reduces damage taken from twisters.",
			 short_name = "Twister Shield", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces damage taken from twisters by +25%."}},
			{name = "Twister Guard, Equip", level = 60, icon = 230,
			 desc = "Halves damage taken from twisters.",
			 short_name = "Twister Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces damage taken from twisters by +50%."}},
			{name = "Twister Ward, Equip", level = 90, icon = 230,
			 desc = "Confers immunity to twisters.",
			 short_name = "Twister Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to twisters."}},
		},
		{
			{name = "[F] Eagle Eye, Field", level = 90, icon = 143,
			 desc = "Reveals hidden treasure on the field map.",
			 short_name = "[F] Eagle Eye", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "A sorcerer who wields a magic lance. \n\nThe lance, made from magical powers emitted by \nthe sorcerer then refined, is a pseudo-physical \nweapon without a physical form. \n\nIts beauty as it hovers in an orbit is likened to a \nhawk, and was given the nickname of \"Blaze Hawk.\"",
},
["Hawke RNA"] = {
	name = "Hawke RNA", jpname = "ホークRNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Animal",
	evolution = 3,
	coin = 1000,
	union50 = "ATK Earrings 2",
	union100 = "EXP Wing",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 50%", level = 40, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Levitation, Self, 30%", level = 60, icon = 137,
			 desc = "Levitate over floor traps for three turns.",
			 short_name = "Levitation", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Levitate over floor traps.", "Active for 3 turns."}},
		},
		{
			{name = "Thousand Arrows, 30%", level = 90, icon = 214,
			 desc = "Inflicts 1,000 damage.",
			 short_name = "Thousand Arrows", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict 1000 damage."}},
		},
	},
	profile = "A specialist in using the bow as an exhibition. \n\nHe had a job where he used a magic bow as part of \na ritual dedicated to the gods. \n\nIt was said that his technique cannot be used in \nthe battlefield, but in an era where there are no \nwars its true value is not certain.",
},
["Healer Orbling"] = {
	name = "Healer Orbling", jpname = "ハクバクロウ",
	class = "D",
	job = "Healer",
	element = "",
	race = "Monster",
	evolution = 1,
	coin = 10,
	union50 = "DEF Bracelet 2",
	union100 = "HP Earrings 10",
	skills = {
		{
			{name = "Mega Heal, Chain, 60%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 60,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, Chain, 80%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "HP +10%, Equip", level = 40, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +10%."}},
		},
		{
			{name = "Restorative Counter, 30%", level = 90, icon = 51,
			 desc = "Counters pincer attacks by recovering.",
			 short_name = "Restorative Counter", target = "Area (2)", condition = "Counter", emit = 30,
			 effects = {"Recovers HP with power x3."}},
		},
	},
	profile = "Most people think of healers as pure and innocent\nbeings, selflessly aiding those in need.\n\nThey would be disappointed to meet a Healer\nOrbling. \n\nThese haughty creatures are equally skilled in the \narts of healing and hypocrisy. They say they heal to\nhelp, but they really just want to remind everyone \nhow much they're needed.\n\nNothing beats the feeling of basking in the adoration\nand gratitude of your comrades, even if such words \naren't truly from the heart. For that brief period,\nyou're important. You're wanted. You're special.\n\nIn the end, is there anything more pure than that?",
},
["Hermes"] = {
	name = "Hermes", jpname = "ヘルメス",
	class = "B",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Shuffle Shoes",
	union100 = "Falcon Belt",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Giga Heal, Chain, 50%", level = 90, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Magical Defense +10%, Self, 30%", level = 90, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Defense +10%.", "Active for 2 turns."}},
		},
	},
	profile = "The only woman on a pirate ship. \n\nA woman named the goddess of sailing. It is said that \nif a ship sails in the direction that she selects, then \nthe ship will not run into any accidents at sea.",
},
["Hermes DNA"] = {
	name = "Hermes DNA", jpname = "ヘルメスDNA",
	class = "B",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Shuffle Shoes",
	union100 = "Falcon Belt",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Mega Heal, Area (1), 30%", level = 60, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, Area (2), 30%", level = 70, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "HP +10%, Equip", level = 60, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +10%."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "Heal (1.5x), All, 30%", level = 90, icon = 164,
			 desc = "Increases allies' recovery for two turns.",
			 short_name = "Heal (1.5x)", target = "All", condition = "Chain", emit = 30,
			 effects = {"Allies' HP recovery +50%.", "Active for 2 turns."}},
		},
	},
	profile = "The only woman on a pirate ship. \n\nA woman named the goddess of sailing. It is said that \nif a ship sails in the direction that she selects, then \nthe ship will not run into any accidents at sea.\n\nThe pirates treated her as more valuable than real \ntreasure, and took great care of her. They gave her \neverything she wanted and would not mind doing \nanything to protect her. \n\nThings gradually escalated, until she eventually took \nover as captain, and she became the most powerful \nperson on the ship. \n\nThere were some people who tried to take her for \nthemselves, but they all somehow ran into accidents\nthat led them to their watery graves.",
},
["Hermes RNA"] = {
	name = "Hermes RNA", jpname = "ヘルメスRNA",
	class = "B",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Shuffle Shoes",
	union100 = "Falcon Belt",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Giga Heal, Chain, 30%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Defense +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Sleep Guard, Equip", level = 40, icon = 98,
			 desc = "Strengthens resistance to Sleep.",
			 short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Sleep +30%."}},
		},
		{
			{name = "[F] Raise, Field", level = 90, icon = 52,
			 desc = "Revives one ally with 1 HP.",
			 short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "The only woman on a pirate ship. \n\nA woman named the goddess of sailing. It is said that \nif a ship sails in the direction that she selects, then \nthe ship will not run into any accidents at sea.\n\nEventually the pirates grew in number, expanding to \nbecome a large fleet composed of many ships. It is \nsaid that she came to be worshipped as a goddess of \ndestiny.",
},
["Hime'nald"] = {
	name = "Hime'nald", jpname = "ヒメナルデ",
	class = "S",
	job = "Mage",
	element = "Lightning",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "MDEF Ring 10",
	union100 = "Wall Tattoo +10%",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 50%", level = 60, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Lightning, 30%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Anti-Wind Barrier, Self, 50%", level = 90, icon = 53,
			 desc = "Reduces Wind damage taken for two turns.",
			 short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}},
		},
	},
	profile = "A magician from a pharmaceutical guild that develops\ncapsules. He was valuable to the guild as there was \na capsule technology that only he could handle. \n\nHe did not desire to become rich, but just wanted \nthe best research environment.",
},
["Hime'nald DNA"] = {
	name = "Hime'nald DNA", jpname = "ヒメナルデDNA",
	class = "S",
	job = "Mage",
	element = "Fire",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "MDEF Ring 10",
	union100 = "Wall Tattoo +10%",
	skills = {
		{
			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire, 50%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 80%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Inferno, 50%", level = 40, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Inferno, 80%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Fire damage."}},
		},
		{
			{name = "Solar Wind, 30%", level = 90, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Fire damage."}},
		},
		{
			{name = "Anti-Darkness Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces Ballad damage taken for two turns.",
			 short_name = "Anti-Darkness Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Darkness damage taken by 20%.", "Active for 2 turns."}},
			{name = "Anti-Darkness Barrier, Chain, 50%", level = 90, icon = 53,
			 desc = "Reduces Ballad damage taken for two turns.",
			 short_name = "Anti-Darkness Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Darkness damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "[F] Magical Capsule, Field", level = 60, icon = 128,
			 desc = "Creates three capsules that increase Magical Defense.",
			 short_name = "[F] Magical Capsule", target = "Capsule (3)", condition = "Field", emit = 100,
			 effects = {"Reduces magical damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}},
			{name = "[F] Magical Capsule, Field", level = 90, icon = 128,
			 desc = "Creates five capsules that increase Magical Defense.",
			 short_name = "[F] Magical Capsule", target = "Capsule (5)", condition = "Field", emit = 100,
			 effects = {"Reduces magical damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}},
		},
		{
			{name = "Charged Strike, Once", level = 90, icon = 197,
			 desc = "Charges an attack for one turn, then unleashes it on the next.",
			 short_name = "Charged Strike", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "A magician from a pharmaceutical guild that develops\ncapsules. He was valuable to the guild as there was \na capsule technology that only he could handle. \n\nHe did not desire to become rich, but just wanted \nthe best research environment.\n\nAt the request from a good friend from his student\ndays, just once, he secretly created a capsule for\npersonal use. \n\nHe packed the noxious gases of the dark world into\ncapsules. However, he suffered from a serious \naccident that happened during trials.\n\nAlthough he attempted to stop the test, it was too\nlate, and his body was exposed to the noxious gases.\nHis body mutated, his personality changed. His life,\nwhich was brilliant and firmly grounded until then, \nfell into madness.",
},
["Hime'nald RNA"] = {
	name = "Hime'nald RNA", jpname = "ヒメナルデRNA",
	class = "S",
	job = "Mage",
	element = "Ice",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "MDEF Ring 10",
	union100 = "Wall Tattoo +10%",
	skills = {
		{
			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Glacier, 50%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Glacier, Pincer Column (1), 80%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "1 Column", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Glacier, Pincer Area (1), 30%", level = 60, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Glacier, Pincer Area (2), 30%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Anti-Non-Elemental Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces Spirit damage taken for two turns.",
			 short_name = "Anti-Non-Elemental Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Non-Elemental damage taken by 20%.", "Active for 2 turns."}},
			{name = "Anti-Non-Elemental Barrier, Chain, 50%", level = 90, icon = 53,
			 desc = "Reduces Spirit damage taken for two turns.",
			 short_name = "Anti-Non-Elemental Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Non-Elemental damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "[F] Defense Capsule, Field", level = 60, icon = 128,
			 desc = "Creates three capsules that increase Defense.",
			 short_name = "[F] Defense Capsule", target = "Capsule (3)", condition = "Field", emit = 100,
			 effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}},
			{name = "[F] Defense Capsule, Field", level = 90, icon = 128,
			 desc = "Creates five capsules that increase Defense.",
			 short_name = "[F] Defense Capsule", target = "Capsule (5)", condition = "Field", emit = 100,
			 effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns.", "Consumes 100 MP."}},
		},
		{
			{name = "Seize Powered Point, Equip", level = 90, icon = 141,
			 desc = "Enables the use of enemy Powered Points.",
			 short_name = "Seize Powered Point", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "A magician from a pharmaceutical guild that develops\ncapsules. He was valuable to the guild as there was \na capsule technology that only he could handle. \n\nHe did not desire to become rich, but just wanted \nthe best research environment.\n\nBecause concentration is disturbed by vibration \nwhen chewing, his meals were mostly soup, strange \nas it sounds. He says that he likes soup made with \nstock made from fish and kelp and ingredients boiled \nfor a long time. \n\nOn a whim, he tried to put soup in a capsule so that \nhe could carry and preserve it, and his creation\nbecame an instant hit.\n\nMany variations were created and his pharmaceutical\nguild developed into a worldwide group of companies. \n\nEven then, he was satisfied with just inventing new\nthings and could not care less about being wealthy.",
},
["Ipp'oh"] = {
	name = "Ipp'oh", jpname = "イッポ",
	class = "SS",
	job = "Spellblade",
	element = "Non-Elemental",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "Health Tattoo +5%",
	union100 = "Rhongomyniad",
	skills = {
		{
			{name = "Trance Thrust, 80%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}},
			{name = "Trance Thrust, 100%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Ultima Thrust, 30%", level = 60, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Ultima Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}},
		},
		{
			{name = "Counterattack, 30%", level = 20, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
		{
			{name = "Magical Defense +10, Equip", level = 40, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10."}},
			{name = "Magical Defense +20, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20."}},
			{name = "Magical Defense +30, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +30."}},
		},
		{
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
	},
	profile = "A young boy who is surprisingly light on his feet \neven while wielding his magical spear. \n\nHe loves making trouble and never passes up the\nchance to drop an insect or two in his teacher's lap.",
},
["Ipp'oh DNA"] = {
	name = "Ipp'oh DNA", jpname = "イッポDNA",
	class = "SS",
	job = "Spellblade",
	element = "Non-Elemental",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "Health Tattoo +5%",
	union100 = "Rhongomyniad",
	skills = {
		{
			{name = "Ultima Thrust, 80%", level = 1, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Ultima Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}},
			{name = "Ultima Thrust, 100%", level = 90, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Ultima Thrust", target = "Lateral (2)", condition = "Chain", emit = 100,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}},
		},
		{
			{name = "Transcendence Thrust, 30%", level = 90, icon = 9, class = "Tera",
			 desc = "Inflicts a large amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Transcendence Thrust", target = "Lateral (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}},
		},
		{
			{name = "Rift Ward, Equip", level = 20, icon = 231,
			 desc = "Confers immunity to dimensional rifts.",
			 short_name = "Rift Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to dimensional rifts."}},
		},
		{
			{name = "Twister Ward, Equip", level = 40, icon = 230,
			 desc = "Confers immunity to twisters.",
			 short_name = "Twister Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to twisters."}},
		},
		{
			{name = "[F] Defense Capsule, Field", level = 60, icon = 128,
			 desc = "Creates one capsule that increases Defense.",
			 short_name = "[F] Defense Capsule", target = "Capsule (1)", condition = "Field", emit = 100,
			 effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 90, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "A young boy who is surprisingly light on his feet \neven while wielding his magical spear. \n\nHe loves making trouble and never passes up the\nchance to drop an insect or two in his teacher's lap.\n\nThough he did poorly in school, it was not for lack \nof talent. He simply hated studying and found the \nclassroom stuffy and boring. Fortunately, he found \nan outlet for his curiosity in archeology. \n\nIn fact, he might have liked it a bit too much. He \noften boasted to his friends that the shell fossils \nhis father had given him were more important than \nlife itself. \n\nIt's too early to tell, but this innocent young boy\nmay just end up making a terrible mess down the \nroad.",
},
["Ipp'oh RNA"] = {
	name = "Ipp'oh RNA", jpname = "イッポRNA",
	class = "SS",
	job = "Spellblade",
	element = "Non-Elemental",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Health Tattoo +5%",
	union100 = "Rhongomyniad",
	skills = {
		{
			{name = "Ultima Thrust, 80%", level = 1, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Ultima Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}},
			{name = "Ultima Thrust, 100%", level = 90, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Ultima Thrust", target = "Lateral (2)", condition = "Chain", emit = 100,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}},
		},
		{
			{name = "Counterattack, 30%", level = 20, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
		{
			{name = "Full Counter, 30%", level = 40, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Restorative Counter, 30%", level = 60, icon = 51,
			 desc = "Counters pincer attacks by recovering.",
			 short_name = "Restorative Counter", target = "Area (2)", condition = "Counter", emit = 30,
			 effects = {"Recovers HP with power x3."}},
		},
		{
			{name = "Counter Amp (1.5x), Equip", level = 90, icon = 114,
			 desc = "Increases the potency of Counterattack skills.",
			 short_name = "Counter Amp (1.5x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage from counterattack skills +50%."}},
		},
		{
			{name = "Money Bags (1.5x), Equip", level = 90, icon = 142,
			 desc = "Increases the amount of coins earned.",
			 short_name = "Money Bags (1.5x)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Amount of coins earned +50%."}},
		},
	},
	profile = "A young boy who is surprisingly light on his feet \neven while wielding his magical spear. \n\nHe loves making trouble and never passes up the\nchance to drop an insect or two in his teacher's lap.\n\nThe result is predictably messy, with a shocked gasp \nfollowed by clenched teeth and finally sharp words. \nOnce the initial anger has run its course, however, \nsomething altogether different follows: a giggle, then \nanother, and another... \n\nHe's been on the ground shaking with gleeful \nlaughter at the reaction to his latest shenanigan. \nSeeing a young boy practically convulsing with joy \nmakes it difficult to remain angry at him, and his \nvictims often join him in a good laugh. \n\nIt's for this very reason that he's often been called \nthe embodiment of good-natured innocence.",
},
["Iron Giant"] = {
	name = "Iron Giant", jpname = "アイアンボーイ",
	class = "C",
	job = "Mage",
	element = "Fire",
	race = "Monster",
	evolution = 1,
	coin = 10,
	union50 = "HP Earrings 10",
	union100 = "Magical Tattoo +2%",
	skills = {
		{
			{name = "Fire, 50%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 80%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Ice, 30%", level = 40, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 50%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Anti-Wind Shield (10%), Equip", level = 60, icon = 30,
			 desc = "Reduces Wind damage taken.",
			 short_name = "Anti-Wind Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Wind damage taken by 10%."}},
		},
		{
			{name = "Anti-Earth Shield (10%), Equip", level = 90, icon = 29,
			 desc = "Reduces Earth damage taken.",
			 short_name = "Anti-Earth Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Earth damage taken by 10%."}},
		},
	},
	profile = "The entry model in a long line of golems hailing \nfrom a mysterious world.\n\nUpon closer inspection one may notice that its \nbody is made up of multiple box-type structures \nconnected together with sheets of iron. When \nall systems are go, these boxes flash sequentially \nin a colorful light show.\n\nWho made it, and why, remains a matter of \ndebate. All the Sais know is that it can fight, a \ntruth made painfully evident when the first \nexplorers who discovered it were punched clear \nacross the room by its extendable fists.",
},
["Isamu"] = {
	name = "Isamu", jpname = "イサム",
	class = "B",
	job = "Spellblade",
	element = "Earth",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "MDEF Ring 2",
	union100 = "MATK Earrings 5",
	skills = {
		{
			{name = "Earth Cut, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Cut, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Cut, 30%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Quake Cut, 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
			{name = "Quake Cut, 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A mercenary who lived in a land surrounded by desert. \n\nAs he was constantly working all the time, even in \nsuch harsh conditions, he was called superhuman.",
},
["Isamu DNA"] = {
	name = "Isamu DNA", jpname = "イサムDNA",
	class = "B",
	job = "Spellblade",
	element = "Earth",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "MDEF Ring 2",
	union100 = "MATK Earrings 5",
	skills = {
		{
			{name = "Earth Cut, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Cut, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Cut, 30%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Cut, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Cut, 30%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Cut, 10%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Doublehand, Equip", level = 90, icon = 211,
			 desc = "Increases Attack by wielding a weapon in both hands.",
			 short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Double Attack if wielding a weapon using both hands."}},
		},
	},
	profile = "A mercenary who lived in a land surrounded by desert. \n\nAs he was constantly working all the time, even in \nsuch harsh conditions, he was called superhuman.\n\nBecause he was just fine with traversing the desert, \nhe was sent as an explorer to go to uncharted \nterritories. \n\nThere is a lot of danger in unexplored lands, but \nfortunately, he never encountered diseases, poisons,\nanimal attacks, or other mishaps. \n\nOften liked by the local inhabitants, he was glorified \nas a hero and even took as his bride the most \nbeautiful woman in the village.",
},
["Isamu RNA"] = {
	name = "Isamu RNA", jpname = "イサムRNA",
	class = "B",
	job = "Spellblade",
	element = "Earth",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "MDEF Ring 2",
	union100 = "MATK Earrings 5",
	skills = {
		{
			{name = "Earth Cut, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Cut, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake Cut, 30%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
			{name = "Quake Cut, 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Earth Cut, 30%", level = 60, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Quake Cut, 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Anti-Ice Shield (10%), Self, 30%", level = 60, icon = 27,
			 desc = "Reduces Ice damage taken for two turns.",
			 short_name = "Anti-Ice Shield (10%)", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Reduces Ice damage taken by 10%.", "Active for 2 turns."}},
		},
		{
			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Defense +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Sword Amp (1.1x), Equip", level = 90, icon = 66,
			 desc = "Increases damage inflicted while a sword is equipped.",
			 short_name = "Sword Amp (1.1x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Sword is equipped +10%."}},
		},
	},
	profile = "A mercenary who lived in a land surrounded by desert. \n\nAs he was constantly working all the time, even in \nsuch harsh conditions, he was called superhuman.\n\nHe was just an ordinary human with extraordinary \ncourage. Even when in situations where his live was \nin peril, without faltering he would carry on with \nhis strong will to survive. \n\nHe was defeated in a battle with beasts in the desert, \nbut the truth behind his body was revealed. It was \ndiscovered that the cells flowing in his blood \npossessed a magical power, and that the cells had \na unique ability to manifest magic. \n\nThis got the attention of the medical field hundreds \nof years after he lived.",
},
["Ivan"] = {
	name = "Ivan", jpname = "アイヴァン",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Elfin Bow",
	union100 = "Artemis",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 50%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 20%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 20,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Bow Amp (1.1x), Equip", level = 90, icon = 68,
			 desc = "Increases damage inflicted while a bow is equipped.",
			 short_name = "Bow Amp (1.1x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Bow is equipped +10%."}},
		},
	},
	profile = "An archer by trade who spent his downtime indoors\ncurled up with a good comic or fantasizing about\nfighting ghosts and goblins.\n\nAs an introvert, he didn't spend much time \nfraternizing with his colleagues, but that didn't\nstop his imagination from running wild.\n\nDespite his tendency to spend hours with his nose\nburied deep in a comic anthology, he never put off\nphysical training. As a result, his body was in peak\ncondition, though he remained painfully oblivious to \nthe interested glances of the local women.",
},
["Ivan DNA"] = {
	name = "Ivan DNA", jpname = "アイヴァンDNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Elfin Bow",
	union100 = "Artemis",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 40%", level = 40, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 40,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 60%", level = 60, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 60,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 80%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Seize Powered Point, Equip", level = 90, icon = 141,
			 desc = "Enables the use of enemy Powered Points.",
			 short_name = "Seize Powered Point", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Attack +10%, Equip", level = 40, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
			{name = "Attack +30%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30%."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 90, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "An archer by trade who spent his downtime indoors\ncurled up with a good comic or fantasizing about\nfighting ghosts and goblins.\n\nAs an introvert, he didn't spend much time \nfraternizing with his colleagues, but that didn't\nstop his imagination from running wild.\n\nDespite his tendency to spend hours with his nose\nburied deep in a comic anthology, he never put off\nphysical training. As a result, his body was in peak\ncondition, though he remained painfully oblivious to \nthe interested glances of the local women.\n\nWhen he was alone with his mind, he would travel\nto far-off places, track down the evil that was\nterrorizing the locals, and put an end to it...if he\nhad the strength. \n\nOften he did not, but what killed him in his imaginary\nworld only made him stronger, and through trial and\nerror he became so adept at analyzing a superior\nenemy's weakness that he was soon felling dragons\nand ogres alike with a single, well-aimed strike.\n\nOn a whim, he spoke of the tactics he had devised\nto his commander, and to his surprise found an eager\nand interested listener. His ideas weren't limited to\nmilitary applications, however, and over the years\nhe grew rich off of the patents he had registered.\n\nHe was one of those rare innovators who were able\nto translate their wealth of imagination into a wealth\nof a more concrete sort. Rarer still, he never rested\non his laurels even after making a fortune, continuing\nto slay dragons in his dreams until the end.",
},
["Ivan RNA"] = {
	name = "Ivan RNA", jpname = "アイヴァンRNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Elfin Bow",
	union100 = "Artemis",
	skills = {
		{
			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 40%", level = 40, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 40,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 60%", level = 60, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 60,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megashot, 80%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 50%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megashot, 30%", level = 90, icon = 214, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 40, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
			{name = "Attack +30%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30%."}},
		},
		{
			{name = "Bow Amp (1.2x), Equip", level = 90, icon = 68,
			 desc = "Increases damage inflicted while a bow is equipped.",
			 short_name = "Bow Amp (1.2x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Bow is equipped +20%."}},
		},
	},
	profile = "An archer by trade who spent his downtime indoors\ncurled up with a good comic or fantasizing about\nfighting ghosts and goblins.\n\nAs an introvert, he didn't spend much time \nfraternizing with his colleagues, but that didn't\nstop his imagination from running wild.\n\nDespite his tendency to spend hours with his nose\nburied deep in a comic anthology, he never put off\nphysical training. As a result, his body was in peak\ncondition, though he remained painfully oblivious to \nthe interested glances of the local women.\n\nWhen the latest massively multiplayer online role-\nplaying game was released, he dove straight in, feeling\nright at home with the Archer class. With proper\ntiming and sharp reflexes, this class could pump out\nan astounding amount of damage at very low risk.\n\nAs time passed and the difficulty of playing an Archer\nat maximum efficiency became apparent, his advice\nand example became the golden standard for aspiring\nArchers to follow. Eventually he was elevated by the\nplayer community from \"an Archer\" to \"the Archer.\"\n\nWith this newfound respect came responsibility. He\nwas invested in his fellow players' success, and he\nfelt connected to them in a way he never had before.\n\nAs his following grew, he began spending less and\nless time in the real world, desperate to avoid\ndisappointing his flock and driven by the desire to\nhelp them find their way, no matter the cost.",
},
["Jeanne"] = {
	name = "Jeanne", jpname = "ジャンヌ",
	class = "A",
	job = "Spellblade",
	element = "Wind",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Rocky +20%",
	union100 = "Rocky +50%",
	skills = {
		{
			{name = "Wind Cut, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Cut, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Cut, 30%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Tornado Cut, 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Cut, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Counterattack, 30%", level = 90, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "An orphan abandoned in the forest. Left to die as \nan infant, she instinctively looked for food to avoid \nstarvation. \n\nWhat she found was the nectar collected by fairies, \nit is said.",
},
["Jeanne DNA"] = {
	name = "Jeanne DNA", jpname = "ジャンヌDNA",
	class = "A",
	job = "Spellblade",
	element = "Wind",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Rocky +20%",
	union100 = "Rocky +50%",
	skills = {
		{
			{name = "Wind Cut, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Cut, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Cut, 30%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Cut, 50%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Cut, Cross (1), 50%", level = 60, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Cross (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Cut, Area (1), 50%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado Cut, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Counterattack, 30%", level = 60, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
			{name = "Full Counter, 30%", level = 90, icon = 114,
			 desc = "Counters pincer attacks.",
			 short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
		{
			{name = "Fancy Footwork, Self, 30%", level = 90, icon = 133,
			 desc = "Evades physical attacks for two turns.",
			 short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}},
		},
	},
	profile = "An orphan abandoned in the forest. Left to die as \nan infant, she instinctively looked for food to avoid \nstarvation. \n\nWhat she found was the nectar collected by fairies, \nit is said.\n\nShe was just an infant, too young to know what it \nwas, but she picked and drank it for survival, and \nquenched her thirst. \n\nSupposedly, the usual legends say that if a human \ndrinks fairy nectar, it burns the throat, melts the \norgans, and destroys the body. However, such a \ntragedy never happened to her. \n\nThat's the era that she lived in: an era when people \nused to say that fairies were simply a nuisance, and \nthat nature should be used as a platform for\nthe expansion of human civilization. \n\nThe tales told about fairy nectar, in the context of \nthat era, were only fictions created to make fairies\nout as things that should be despised. Because of \nthe fairy nectar, she became an intercessor between\nfairies and was called a patriot of the forest, who\nfought in various conflicts.",
},
["Jeanne RNA"] = {
	name = "Jeanne RNA", jpname = "ジャンヌRNA",
	class = "A",
	job = "Spellblade",
	element = "Wind",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Rocky +20%",
	union100 = "Rocky +50%",
	skills = {
		{
			{name = "Wind Cut, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Cut, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado Cut, 30%", level = 40, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Cut, 50%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Tornado Cut, 30%", level = 90, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Silence Guard, Equip", level = 40, icon = 101,
			 desc = "Strengthens resistance to Silence.",
			 short_name = "Silence Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Silence +30%."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Thousand Cuts, 50%", level = 90, icon = 211,
			 desc = "Inflicts 1,000 damage.",
			 short_name = "Thousand Cuts", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict 1000 damage."}},
		},
	},
	profile = "An orphan abandoned in the forest. Left to die as \nan infant, she instinctively looked for food to avoid \nstarvation. \n\nWhat she found was the nectar collected by fairies, \nit is said.\n\nUpon tasting that nectar, voices started to blend \nwith sounds. Listening and watching carefully, they\nwere stone, water, wood, grass, and earth.\n\nIt was then known that these voices were coming\nfrom nature. It was known that those voices were \ntrying to encourage her. The orphan girl, once again,\nwas a life belonging in the midst of nature, and she \nwas welcomed warmly. \n\nAs she grew up, she remembered a song. Especially\nthat song was about light. Photosynthesis, the\ncollaboration of light and grass, was a collection of\nmany sounds playing together with a loud singing \nvoice, just like an orchestra.",
},
["Ji'row"] = {
	name = "Ji'row", jpname = "ジロー",
	class = "S",
	job = "Spellblade",
	element = "Darkness",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Earth Charm +10%",
	union100 = "Anti-Fire Charm +10%",
	skills = {
		{
			{name = "Shadow Slash, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Slash, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Shadow Slash, 30%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Slash, 50%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Abyss Slash, 30%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Hobble, Area (1), 30%", level = 90, icon = 93,
			 desc = "Delays the enemy by one turn.",
			 short_name = "Hobble", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Delays the enemy by one turn with 30% chance."}},
		},
	},
	profile = "A middle-aged swordsman who was so reckless that\nyou would think it was tattooed on his back. \n\nHe hated ridiculous and pathetic adults. While\nspewing hate for successful adults, he realized that \nhe'd become an adult himself.",
},
["Ji'row DNA"] = {
	name = "Ji'row DNA", jpname = "ジローDNA",
	class = "S",
	job = "Spellblade",
	element = "Darkness",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Earth Charm +10%",
	union100 = "Anti-Fire Charm +10%",
	skills = {
		{
			{name = "Shadow Slash, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Slash, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Shadow Slash, 50%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Slash, 80%", level = 20, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Abyss Slash, 50%", level = 40, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Abyss Slash, 80%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Abyss Slash, 50%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Hobble, Area (1), 30%", level = 60, icon = 93,
			 desc = "Delays the enemy by one turn.",
			 short_name = "Hobble", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Delays the enemy by one turn with 30% chance."}},
			{name = "Hobble, Area (2), 30%", level = 90, icon = 93,
			 desc = "Delays the enemy by one turn.",
			 short_name = "Hobble", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Delays the enemy by one turn with 30% chance."}},
		},
		{
			{name = "Lizardfolk Mob, Equip", level = 60, icon = 197,
			 desc = "The more Lizardfolk in the party, the higher the Attack.",
			 short_name = "Lizardfolk Mob", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Increases damage inflicted by [Number of Lizardfolk in the party] x 5%."}},
		},
		{
			{name = "Party Frequency +50%, Equip", level = 90, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +50%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +50%."}},
		},
	},
	profile = "A middle-aged swordsman who was so reckless that\nyou would think it was tattooed on his back. \n\nHe hated ridiculous and pathetic adults. While\nspewing hate for successful adults, he realized that \nhe'd become an adult himself.\n\nEven at a ripe age, having felt satisfaction as a\nperson, he repeatedly went wild and resisted society, \neventually getting imprisoned for it. While drunk, he \npicked a fight the royal guards. Fighting empty- \nhanded with fully armed guards, his strength was \nnoticed and later on scouted for recruitment. \n\nAnger without an outlet, impatient, treated coldly \nby society. To fix them in one fell swoop, why didn't\nhe serve the royal family?\n\nHe, who never had the idea of doing something for \nothers, realized that it was his mission. He thought \nabout half of his life in prison. Afterwards, he fought \nas one of the warriors of the royal family as he \nchanged.",
},
["Ji'row RNA"] = {
	name = "Ji'row RNA", jpname = "ジローRNA",
	class = "S",
	job = "Spellblade",
	element = "Darkness",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Earth Charm +10%",
	union100 = "Anti-Fire Charm +10%",
	skills = {
		{
			{name = "Shadow Slash, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
			{name = "Shadow Slash, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},
		},
		{
			{name = "Abyss Slash, 50%", level = 40, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
			{name = "Abyss Slash, 80%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Abyss Slash, 50%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}},
		},
		{
			{name = "Hobble, Area (1), 30%", level = 60, icon = 93,
			 desc = "Delays the enemy by one turn.",
			 short_name = "Hobble", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Delays the enemy by one turn with 30% chance."}},
			{name = "Hobble, Area (2), 30%", level = 90, icon = 93,
			 desc = "Delays the enemy by one turn.",
			 short_name = "Hobble", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Delays the enemy by one turn with 30% chance."}},
		},
		{
			{name = "Frequency +50%, Adjacent", level = 90, icon = 59,
			 desc = "Increases skill frequency.",
			 short_name = "Frequency +50%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +50%."}},
		},
		{
			{name = "All-Out Assault, Once", level = 90, icon = 167,
			 desc = "Tapping this unit before making a move decreases its Defense and increases its Attack.",
			 short_name = "All-Out Assault", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "A middle-aged swordsman who was so reckless that\nyou would think it was tattooed on his back. \n\nHe hated ridiculous and pathetic adults. While\nspewing hate for successful adults, he realized that \nhe'd become an adult himself.\n\nHis favorite motorbike is a fully tuned, custom \ndesigned model, and when he takes it for a spin, \nit makes a terrible sound which makes everyone \nlook away. \n\nHates curves and loves straights. Prefers quarter-\nmile drag races to slaloms. Sometimes, participates \nin chicken races just to show that he has guts. \n\nThere were many accidents, old wounds, and fresh\nwounds all the time. Like a flower blooming in the\nnight, quarrels fueled his will and made him come\nafter anyone that displeased him. \n\nHowever, he was beginning to feel conflicted about\nhow long he'd been doing such things. He was not\naware that this strange impatience was one of the\nreasons that he kept going wild.",
},
["Jip'pl"] = {
	name = "Jip'pl", jpname = "ジップル",
	class = "B",
	job = "Mage",
	element = "Darkness",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "DEF Bracelet 2",
	union100 = "DEF Bracelet 5",
	skills = {
		{
			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage.",
			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Darkness damage."}},
			{name = "Shadow, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage.",
			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Darkness damage."}},
		},
		{
			{name = "Confuse, Area (1), 30%", level = 40, icon = 81,
			 desc = "Target moves on its own and  cannot be controlled for three turns.",
			 short_name = "Confuse", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}},
			{name = "Confuse, Area (2), 30%", level = 90, icon = 81,
			 desc = "Target moves on its own and  cannot be controlled for three turns.",
			 short_name = "Confuse", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Confusion Ward, Equip", level = 40, icon = 102,
			 desc = "Confers immunity to Confusion.",
			 short_name = "Confusion Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Confusion."}},
		},
	},
	profile = "A lizardfolk who calls himself the Space Meister.\n\nBecause his production power applied to the skillful\nuse of space is a sure thing, he is highly sought after\nfor custom-made house planning or renovation.",
},
["Jip'pl DNA"] = {
	name = "Jip'pl DNA", jpname = "ジップルDNA",
	class = "B",
	job = "Mage",
	element = "Darkness",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "DEF Bracelet 2",
	union100 = "DEF Bracelet 5",
	skills = {
		{
			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage.",
			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Darkness damage."}},
			{name = "Shadow, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage.",
			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Darkness damage."}},
		},
		{
			{name = "Shadow, 50%", level = 60, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage.",
			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Darkness damage."}},
			{name = "Abyss, 50%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage.",
			 short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Darkness damage."}},
		},
		{
			{name = "Clear Vision, Area (1), 100%", level = 40, icon = 99,
			 desc = "Cures allies of Blind.",
			 short_name = "Clear Vision", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Blind."}},
			{name = "Clear Vision, Area (2), 100%", level = 90, icon = 99,
			 desc = "Cures allies of Blind.",
			 short_name = "Clear Vision", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Blind."}},
		},
		{
			{name = "Blind, Area (1), 30%", level = 40, icon = 78,
			 desc = "Target suffers reduced accuracy  when pincering for three turns.",
			 short_name = "Blind", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Blind with 60% chance.", "Active for 3 turns."}},
			{name = "Blind, Area (2), 30%", level = 90, icon = 78,
			 desc = "Target suffers reduced accuracy  when pincering for three turns.",
			 short_name = "Blind", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Blind with 60% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Blind Ward, Equip", level = 40, icon = 99,
			 desc = "Confers immunity to Blind.",
			 short_name = "Blind Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Blind."}},
		},
		{
			{name = "Floor Trap, Chain, 30%", level = 60, icon = 138,
			 desc = "Creates a floor trap.",
			 short_name = "Floor Trap", target = "Trap (1)", condition = "Chain", emit = 30,
			 effects = {}},
		},
	},
	profile = "A lizardfolk who calls himself the Space Meister.\n\nBecause his production power applied to the skillful\nuse of space is a sure thing, he is highly sought after\nfor custom-made house planning or renovation.\n\nAlthough there people tend to think that he lives \nfreely, it was not the case. To be always asked to\ncome up with new things and to innovate, surely \nput too much pressure on him. \n\nAccording to those closest to him, when he gets a \ncreative block, his behavior becomes erratic. He \ndraws red circles on paper from morning until night.\nHe continues pouring water into a glass. There have \nbeen many times like this when he would turn \neccentric.",
},
["Jip'pl RNA"] = {
	name = "Jip'pl RNA", jpname = "ジップルRNA",
	class = "B",
	job = "Mage",
	element = "Darkness",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "DEF Bracelet 2",
	union100 = "DEF Bracelet 5",
	skills = {
		{
			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage.",
			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Darkness damage."}},
			{name = "Shadow, 100%", level = 90, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage.",
			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Darkness damage."}},
		},
		{
			{name = "Shadow, 50%", level = 60, icon = 8, class = "Mega",
			 desc = "Inflicts a small amount of  Darkness magical damage.",
			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Darkness damage."}},
			{name = "Abyss, 50%", level = 90, icon = 8, class = "Giga",
			 desc = "Inflicts a medium amount of  Darkness magical damage.",
			 short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Darkness damage."}},
		},
		{
			{name = "Clarity, Area (1), 100%", level = 40, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
			{name = "Clarity, Area (2), 100%", level = 90, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
		},
		{
			{name = "Charm, Area (1), 30%", level = 40, icon = 85,
			 desc = "Target cannot be controlled and may suffer  damage from friendly attacks for three turns.",
			 short_name = "Charm", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}},
			{name = "Charm, Area (2), 30%", level = 90, icon = 85,
			 desc = "Target cannot be controlled and may suffer  damage from friendly attacks for three turns.",
			 short_name = "Charm", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Charm Ward, Equip", level = 40, icon = 106,
			 desc = "Confers immunity to Charm.",
			 short_name = "Charm Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Charm."}},
		},
		{
			{name = "[F] Floor Trap, Field", level = 90, icon = 138,
			 desc = "Creates a floor trap.",
			 short_name = "[F] Floor Trap", target = "Trap (3)", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "A lizardfolk who calls himself the Space Meister.\n\nBecause his production power applied to the skillful\nuse of space is a sure thing, he is highly sought after\nfor custom-made house planning or renovation.\n\nBecause his ideas have always been quite odd, even \namong his customers there were also many weird \nones. \n\n\"Give me something peculiar,\" many customers \ndemanded. But to this he would calmly reply with: \n\n\"There is a theory that states that too much of a \npeculiar thing makes it no longer peculiar. If all \nthings were peculiar, then that would simply be a \nstandardized concept. There would be nothing that \nis novel or unique!\"",
},
["Jodie"] = {
	name = "Jodie", jpname = "ジョディ",
	class = "Z",
	job = "Mage",
	element = "Ice",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+10% Ice Attack",
	union100 = "Jodie Doll",
	skills = {
		{
			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, Pincer Row (2), 50%", level = 40, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Lateral (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, Pincer Row (1), 70%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "1 Row", condition = "Chain", emit = 70,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Glacier, 30%", level = 60, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Anti-Fire Barrier, Self, 50%", level = 90, icon = 53,
			 desc = "Reduces Fire damage taken for two turns.",
			 short_name = "Anti-Fire Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Fire damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Negotiator, 30%", level = 90, icon = 144,
			 desc = "Recruitable monsters are more likely to join you.",
			 short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Monster drop rate x1.5.", "Active for 1 turn."}},
		},
	},
	profile = "Armed with brilliant comedic timing since the day she\nlearned to string a sentence together, her ability to \nelicit laughs from everyone is legendary.\n\nAs a thespian, she was regarded as a chameleon. She\ninstantly immersed herself in any role she was given. \nHer audiences marveled as she spoke as if from the\nvery heart of those she portrayed.\n\nRaised in a huge extended family of over one-\nhundred members, she quickly became adept at \ndealing with the various quirks and idiosyncrasies of \nher many relatives. By the time she was ready to\nstrike out on her own, she could handle practically\nanyone or anything.",
},
["Jodie DNA"] = {
	name = "Jodie DNA", jpname = "ジョディDNA",
	class = "Z",
	job = "Mage",
	element = "Ice",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "+10% Ice Attack",
	union100 = "Jodie Doll",
	skills = {
		{
			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, 50%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Ice, 30%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, 30%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Absolute Zero, 30%", level = 60, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Ice damage."}},
			{name = "Absolute Zero, 50%", level = 90, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Ice damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Negatemp, 30%", level = 90, icon = 2, class = "Peta",
			 desc = "Inflicts a huge amount of  Ice magical damage.",
			 short_name = "Negatemp", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Ice damage."}},
		},
		{
			{name = "Sais Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Sais.",
			 short_name = "Sais Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Sais +50%."}},
		},
	},
	profile = "Armed with brilliant comedic timing since the day she\nlearned to string a sentence together, her ability to \nelicit laughs from everyone is legendary.\n\nAs a thespian, she was regarded as a chameleon. She\ninstantly immersed herself in any role she was given. \nHer audiences marveled as she spoke as if from the\nvery heart of those she portrayed.\n\nRaised in a huge extended family of over one-\nhundred members, she quickly became adept at \ndealing with the various quirks and idiosyncrasies of \nher many relatives. By the time she was ready to\nstrike out on her own, she could handle practically\nanyone or anything.\n\nAs she honed her craft, she came upon the idea of \nenhancing her performances through the application\nof \"hydraulic conjury,\" a mystical practice combining \nthe magical arts with the purity of water.\n\nIn the beginning, the device required for such a feat\nwas not only unreasonably massive but, even worse,\nhideously ugly. She went back to the drawing board\ntime and time again until the size and shape were\njust right.\n\nThe effect was equal parts breathtaking and intoxicating.\nPeople had never seen anything like it: she would cup\nher hands, bring them to her mouth, and purse her\nlips as if blowing a kiss. What came out was not air,\nhowever, but water. It was all thanks to the device,\nwhich was now the size of a breathmint and tucked\nfirmly between her cheek and tongue.\n\nIt didn't take long for hydraulic conjury to become\nthe talk of the town. Young women in particular \nfawned over its supposed \"seductive\" sway over men.\n\nThough companies used her methods to create\nsimilar products of their own, she retained the original\ncopyrights and trademarks, building up a very tidy nest\negg as the years went on.\n\nDespite coming into a small fortune, she never lived \nluxuriously, and donated almost all of her earnings to \na foundation that worked to raise the next generation \nof scientists and engineers.\n\nShe cared little for money, and preferred to focus on\nwhat really mattered to her: leaving this world a better\nplace than she found it. Her way of doing so was to\ncreate something that had never been seen before,\nor since.",
},
["Jodie RNA"] = {
	name = "Jodie RNA", jpname = "ジョディRNA",
	class = "Z",
	job = "Mage",
	element = "Ice",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "+10% Ice Attack",
	union100 = "Jodie Doll",
	skills = {
		{
			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, Pincer Row (1), 80%", level = 40, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Lateral (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, Pincer Row (2), 80%", level = 60, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Lateral (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, Pincer Row (1), 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "1 Row", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, Pincer Row (1), 50%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Lateral (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Glacier, Pincer Row (2), 50%", level = 60, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Lateral (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Glacier, Pincer Row (1), 50%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "1 Row", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Absolute Zero, 50%", level = 90, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Ice damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Anti-Fire Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces Fire damage taken for two turns.",
			 short_name = "Anti-Fire Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Fire damage taken by 20%.", "Active for 2 turns."}},
			{name = "Anti-Fire Barrier, Chain, 50%", level = 90, icon = 53,
			 desc = "Reduces Fire damage taken for two turns.",
			 short_name = "Anti-Fire Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Fire damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "Pro Negotiator, 30%", level = 90, icon = 144,
			 desc = "Recruitable monsters are more likely to join you.",
			 short_name = "Pro Negotiator", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Monster drop rate x6.", "Active for 1 turn."}},
		},
	},
	profile = "Armed with brilliant comedic timing since the day she\nlearned to string a sentence together, her ability to \nelicit laughs from everyone is legendary.\n\nAs a thespian, she was regarded as a chameleon. She\ninstantly immersed herself in any role she was given. \nHer audiences marveled as she spoke as if from the\nvery heart of those she portrayed.\n\nRaised in a huge extended family of over one-\nhundred members, she quickly became adept at \ndealing with the various quirks and idiosyncrasies of \nher many relatives. By the time she was ready to\nstrike out on her own, she could handle practically\nanyone or anything.\n\nAlthough she had the gift of gab, she was cursed with\ntwo left feet. There were times she tripped over stage \nequipment and broke it into a million pieces in the \nmiddle of a number, earning her the nickname \"Jodie\nthe Crusher.\"\n\nShe was especially bad with machinery, and could hardly\nhandle her mic without it going haywire. The effect was\nso pronounced that people wondered if she naturally \ngave off some sort of electromagnetic radiation.\n\nFortunately, she always had a quick one-liner handy, \nand could make any stagehand howl with laughter, even\nafter unintentionally wrecking their carefully-crafted \nset.",
},
["Jodie, FACADE"] = {
	name = "Jodie, FACADE", jpname = "天演のジョディ",
	class = "Z",
	job = "Mage",
	element = "Ice",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+2% Ice Attack",
	union100 = "Doll of the Facade",
	skills = {
		{
			{name = "Ice, 60%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 60,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 80%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice, 30%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, 30%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Ice, 10%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, 10%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Absolute Zero, 10%", level = 60, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x3 Ice damage."}},
			{name = "Absolute Zero, 30%", level = 90, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Ice damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 40, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
		},
		{
			{name = "Negotiator, 30%", level = 60, icon = 144,
			 desc = "Recruitable monsters are more likely to join you.",
			 short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Monster drop rate x1.5.", "Active for 1 turn."}},
		},
		{
			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Dark Legion members.",
			 short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Dark Legion +50%."}},
		},
	},
	profile = "Was their meeting the work of chance or fate?\n\nHow it all started was less important than how it\nended. What the girls did there, straddling the\nboundaries of space and time, left an indelible\nmark on both themselves and the world around\nthem. As fighters, as friends, as Guardians, they\nwould never be the same...\n\nJodie always wore a mask. She had one for every\nouting and occasion. To others, it was almost\nimpossible to tell what she was thinking or feeling, \nfor she often said one thing but did another. In \nreality, she was just changing masks before their\nvery eyes.\n\nIn the beginning, she wanted to put her best foot\nforward. To make a good impression. To foster\nfeelings of friendship by giving people what she\nthought they wanted to see. Unfortunately, when\nyou're so many things to so many people, it's easy\nto forget what you are to yourself.\n\nThe more masks she wore, the more naked she\nfelt without them.\n\nIn the end, she couldn't remember what not\nwearing a mask felt like. Angry Jodie, Happy \nJodie, Funny Jodie, and Sad Jodie were Jodie \nall the same, after all.",
},
["Johnny"] = {
	name = "Johnny", jpname = "ジョニー",
	class = "A",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+2% Fire Attack",
	union100 = "Bow Gauntlet",
	skills = {
		{
			{name = "Fire Shot, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Shot, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire Shot, 30%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Inferno Shot, 30%", level = 60, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
			{name = "Inferno Shot, 50%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
		},
	},
	profile = "A man big as a mountain. Master of the bow.\n\nWith an unusual obsession with feathers, he would \ngroom and repair them daily. Those feathers were\nnone other than a symbol of his pride. \n\nBefore he pulls his bow, he makes sure to always \nclose his eyes and say a prayer.",
},
["Johnny DNA"] = {
	name = "Johnny DNA", jpname = "ジョニーDNA",
	class = "A",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "+2% Fire Attack",
	union100 = "Bow Gauntlet",
	skills = {
		{
			{name = "Fire Shot, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Shot, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire Shot, 30%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Shot, 50%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Shot, Lateral (1), 50%", level = 30, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Lateral (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Shot, Lateral (2), 50%", level = 40, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Lateral (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Shot, 1 Row, 50%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "1 Row", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
		},
		{
			{name = "Inferno Shot, 30%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
		},
		{
			{name = "Anti-Earth Shield (10%), Equip", level = 60, icon = 29,
			 desc = "Reduces Earth damage taken.",
			 short_name = "Anti-Earth Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Earth damage taken by 10%."}},
			{name = "Anti-Earth Shield (20%), Equip", level = 90, icon = 29,
			 desc = "Reduces Earth damage taken.",
			 short_name = "Anti-Earth Shield (20%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Earth damage taken by 20%."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
		{
			{name = "Cross Shot, Cross (2), 30%", level = 90, icon = 214,
			 desc = "Looses fiery arrows.",
			 short_name = "Cross Shot", target = "Cross (2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "A man big as a mountain. Master of the bow.\n\nWith an unusual obsession with feathers, he would \ngroom and repair them daily. Those feathers were\nnone other than a symbol of his pride. \n\nBefore he pulls his bow, he makes sure to always \nclose his eyes and say a prayer.\n\nPossessing good looks that women cannot resist, \nand as even men are charmed by his generosity\nand strong will, he was always a central figure in \nthe village. \n\nHe fought to protect the proud citizens and the \nproud land. He seems to have never married, but \nhad a lifelong partner that was an incarnation of a \nmonkey that was also called a spirit of the earth.",
},
["Johnny RNA"] = {
	name = "Johnny RNA", jpname = "ジョニーRNA",
	class = "A",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "+2% Fire Attack",
	union100 = "Bow Gauntlet",
	skills = {
		{
			{name = "Fire Shot, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Shot, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
		},
		{
			{name = "Inferno Shot, 30%", level = 60, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
			{name = "Inferno Shot, 50%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
		},
		{
			{name = "Inferno Shot, 30%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
		},
		{
			{name = "Anti-Earth Capsule, Chain, 100%", level = 40, icon = 128,
			 desc = "Creates one Anti-Earth capsule.",
			 short_name = "Anti-Earth Capsule", target = "Capsule (1)", condition = "Chain", emit = 100,
			 effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}},
			{name = "Anti-Earth Capsule, Chain, 100%", level = 60, icon = 128,
			 desc = "Creates one Anti-Earth capsule.",
			 short_name = "Anti-Earth Capsule", target = "Capsule (2)", condition = "Chain", emit = 100,
			 effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}},
			{name = "Anti-Earth Capsule, Chain, 100%", level = 90, icon = 128,
			 desc = "Creates one Anti-Earth capsule.",
			 short_name = "Anti-Earth Capsule", target = "Capsule (3)", condition = "Chain", emit = 100,
			 effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 90, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "A man big as a mountain. Master of the bow.\n\nWith an unusual obsession with feathers, he would \ngroom and repair them daily. Those feathers were\nnone other than a symbol of his pride. \n\nBefore he pulls his bow, he makes sure to always \nclose his eyes and say a prayer.\n\nFrom that he gained tremendous powers of \nconcentration, but when that happens the marks \nall over his body emit a certain light, it is said. \n\nHe had an amazing shooting ability, but..it is \nunfortunate that when he focuses in the dark, \nemitting light exposes his position, so he doesn't \nhunt at night.",
},
["Joogo"] = {
	name = "Joogo", jpname = "ジュゴ",
	class = "A",
	job = "Healer",
	element = "",
	race = "Animal",
	evolution = 1,
	coin = 300,
	union50 = "Health Tattoo +5%",
	union100 = "Repel Tattoo",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Control Time +1 Sec, Chain, 30%", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Control Time +1 Sec.", "Active for 2 turns."}},
			{name = "Control Time +2 Sec, Chain, 30%", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Control Time +2 Sec.", "Active for 2 turns."}},
		},
	},
	profile = "A shy young man with an unbendable will. \n\nEven his strange appearance is one of the things \nthat he is particular about. Skilled at diving, he \nenjoys swimming leisurely, playing it by ear.",
},
["Joogo DNA"] = {
	name = "Joogo DNA", jpname = "ジュゴDNA",
	class = "A",
	job = "Healer",
	element = "",
	race = "Animal",
	evolution = 2,
	coin = 500,
	union50 = "Health Tattoo +5%",
	union100 = "Repel Tattoo",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Control Time +1 Sec, Chain, 30%", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Control Time +1 Sec.", "Active for 2 turns."}},
			{name = "Control Time +2 Sec, Chain, 30%", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Control Time +2 Sec.", "Active for 2 turns."}},
		},
		{
			{name = "Silence Ward, Equip", level = 40, icon = 101,
			 desc = "Confers immunity to Silence.",
			 short_name = "Silence Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Silence."}},
		},
		{
			{name = "Vox, Area (1), 100%", level = 40, icon = 101,
			 desc = "Cures allies of Silence.",
			 short_name = "Vox", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Silence."}},
			{name = "Vox, Area (2), 100%", level = 60, icon = 101,
			 desc = "Cures allies of Silence.",
			 short_name = "Vox", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Silence."}},
			{name = "Vox, All, 100%", level = 90, icon = 101,
			 desc = "Cures allies of Silence.",
			 short_name = "Vox", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Silence."}},
		},
		{
			{name = "Regen, Self, 30%", level = 60, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
			{name = "Regen, Chain, 80%", level = 90, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
		},
	},
	profile = "A woman with an icy stare. \n\nShe just accepts things that happen as they are, \nas things she cannot change. Without feeling any \nresentment, her mind is as gentle as a calm ocean. \n\nOr so one might think, but it seems that deep down \ninside there are also coiled-up dark emotions.\n\nShe secretly carries a bingo book around.",
},
["Joogo RNA"] = {
	name = "Joogo RNA", jpname = "ジュゴRNA",
	class = "A",
	job = "Healer",
	element = "",
	race = "Animal",
	evolution = 3,
	coin = 1000,
	union50 = "Health Tattoo +5%",
	union100 = "Repel Tattoo",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 40, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Area (1), 10%", level = 60, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Area (1)", condition = "Chain", emit = 10,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, Area (2), 10%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Area (2)", condition = "Chain", emit = 10,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Blind Ward, Equip", level = 40, icon = 99,
			 desc = "Confers immunity to Blind.",
			 short_name = "Blind Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Blind."}},
		},
		{
			{name = "Clear Vision, Area (1), 100%", level = 40, icon = 99,
			 desc = "Cures allies of Blind.",
			 short_name = "Clear Vision", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Blind."}},
			{name = "Clear Vision, Area (2), 100%", level = 60, icon = 99,
			 desc = "Cures allies of Blind.",
			 short_name = "Clear Vision", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Blind."}},
			{name = "Clear Vision, All, 100%", level = 90, icon = 99,
			 desc = "Cures allies of Blind.",
			 short_name = "Clear Vision", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Blind."}},
		},
		{
			{name = "[F] Raise, Field", level = 90, icon = 52,
			 desc = "Revives one ally with 1 HP.",
			 short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "A sea creature swimming around leisurely. \n\nStrange sound waves from its mouth induce a \nmagical power. It can tune the frequency to\nmanipulate the brains of predators, making it\npossible to control them, it is said.",
},
["Juzeiana"] = {
	name = "Juzeiana", jpname = "ジュゼアナ",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "ATK Earrings 5",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
		},
	},
	profile = "A lady born to a family of knights. \n\nAs suited to her talents, as suited to her efforts, \nshe pushed her limits, and achieved suitable success.",
},
["Juzeiana DNA"] = {
	name = "Juzeiana DNA", jpname = "ジュゼアナDNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "ATK Earrings 5",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Leeching Blade, 30%", level = 90, icon = 126,
			 desc = "Attacks with a sword that absorbs HP from foes.",
			 short_name = "Leeching Blade", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}},
		},
	},
	profile = "A lady born to a family of knights. \n\nAs suited to her talents, as suited to her efforts, \nshe pushed her limits, and achieved suitable success.\n\nHowever, at some point, she felt the limits of her \nabilities. She continued to strive using all that she \nknew, until an incident occurred. \n\nHer troops were annihilated by a group of bandits \nwho were growing remarkably in number. She was \ntaken as a prisoner. The scars she received from \nthe torture were carved into her body, but that \npain only made her stronger. \n\nA few years later, she challenged the bandits all by \nherself, and crushed them.",
},
["Juzeiana RNA"] = {
	name = "Juzeiana RNA", jpname = "ジュゼアナRNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "ATK Earrings 5",
	union100 = "Power Pot",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 80%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Powered Point Amp, Equip", level = 90, icon = 141,
			 desc = "Increases Power Gauge fill rate.",
			 short_name = "Powered Point Amp", target = "Battles", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "A lady born to a family of knights. \n\nAs suited to her talents, as suited to her efforts, \nshe pushed her limits, and achieved suitable success.\n\nWithout a hitch, she got into the fast lane and rose\nto the top as Knight Commander. Doing normal \nthings well is difficult, and sublime. \n\nShe practiced what she preached.",
},
["Ka'prese"] = {
	name = "Ka'prese", jpname = "カプレーゼ",
	class = "B",
	job = "Mage",
	element = "Non-Elemental",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "ATK Earrings 2",
	union100 = "ATK Earrings 5",
	skills = {
		{
			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, 100%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Anti-Photon Capsule, Chain, 30%", level = 1, icon = 128,
			 desc = "Creates one Anti-Photon capsule.",
			 short_name = "Anti-Photon Capsule", target = "Capsule (1)", condition = "Chain", emit = 30,
			 effects = {"Reduces Photon damage taken by 10%.", "Active for 6 turns."}},
		},
		{
			{name = "Anti-Darkness Capsule, Chain, 30%", level = 1, icon = 128,
			 desc = "Creates one Anti-Darkness capsule.",
			 short_name = "Anti-Darkness Capsule", target = "Capsule (1)", condition = "Chain", emit = 30,
			 effects = {"Reduces Darkness damage taken by 10%.", "Active for 6 turns."}},
		},
	},
	profile = "Ka'prese loves capsules more than anything else.\n\nHer love of capsules large and small blossomed from\na young age, and her family has taken to calling her\n\"Ka'p\" for this very reason.\n\nNot the most creative nickname, but it fits.\n\nShe uses capsules to cook. She uses capsules to\nclean. She lives and breathes capsules, and won't\nstop until she's tried them all.",
},
["Ka'prese DNA"] = {
	name = "Ka'prese DNA", jpname = "カプレーゼDNA",
	class = "B",
	job = "Mage",
	element = "Non-Elemental",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "ATK Earrings 2",
	union100 = "ATK Earrings 5",
	skills = {
		{
			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, 100%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Anti-Fire Capsule, Chain, 30%", level = 1, icon = 128,
			 desc = "Creates one Anti-Fire capsule.",
			 short_name = "Anti-Fire Capsule", target = "Capsule (1)", condition = "Chain", emit = 30,
			 effects = {"Reduces Fire damage taken by 10%.", "Active for 6 turns."}},
		},
		{
			{name = "Anti-Lightning Capsule, Chain, 30%", level = 40, icon = 128,
			 desc = "Creates one Anti-Lightning capsule.",
			 short_name = "Anti-Lightning Capsule", target = "Capsule (1)", condition = "Chain", emit = 30,
			 effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns."}},
		},
		{
			{name = "[F] Magical Defense Capsule, Field", level = 60, icon = 128,
			 desc = "Creates three capsules that increase Magical Defense.",
			 short_name = "[F] Magical Defense Capsule", target = "Capsule (3)", condition = "Field", emit = 100,
			 effects = {"Magical Defense +10%.", "Active for 4 turns.", "Consumes 60 MP."}},
		},
		{
			{name = "[F] Defense Capsule, Field", level = 90, icon = 128,
			 desc = "Creates three capsules that increase Defense.",
			 short_name = "[F] Defense Capsule", target = "Capsule (3)", condition = "Field", emit = 100,
			 effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}},
		},
		{
			{name = "Absorb Capsules, Equip", level = 60, icon = 128,
			 desc = "Absorbs capsules and increases own stats.",
			 short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "Ka'prese loves capsules more than anything else.\n\nHer love of capsules large and small blossomed from\na young age, and her family has taken to calling her\n\"Ka'p\" for this very reason.\n\nNot the most creative nickname, but it fits.\n\nShe uses capsules to cook. She uses capsules to\nclean. She lives and breathes capsules, and won't\nstop until she's tried them all.\n\nCapsules release things, but they can also keep\nthings locked up tight: say, stress, for example.",
},
["Ka'prese RNA"] = {
	name = "Ka'prese RNA", jpname = "カプレーゼRNA",
	class = "B",
	job = "Mage",
	element = "Non-Elemental",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "ATK Earrings 2",
	union100 = "ATK Earrings 5",
	skills = {
		{
			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, 100%", level = 90, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Anti-Ice Capsule, Chain, 30%", level = 1, icon = 128,
			 desc = "Creates one Anti-Ice capsule.",
			 short_name = "Anti-Ice Capsule", target = "Capsule (1)", condition = "Chain", emit = 30,
			 effects = {"Reduces Ice damage taken by 10%.", "Active for 6 turns."}},
		},
		{
			{name = "Anti-Wind Capsule, Chain, 30%", level = 40, icon = 128,
			 desc = "Creates one Anti-Wind capsule.",
			 short_name = "Anti-Wind Capsule", target = "Capsule (1)", condition = "Chain", emit = 30,
			 effects = {"Reduces Wind damage taken by 10%.", "Active for 6 turns."}},
		},
		{
			{name = "[F] Defense Capsule, Field", level = 60, icon = 128,
			 desc = "Creates three capsules that increase Defense.",
			 short_name = "[F] Defense Capsule", target = "Capsule (3)", condition = "Field", emit = 100,
			 effects = {"Defense +10%.", "Active for 4 turns.", "Consumes 60 MP."}},
		},
		{
			{name = "[F] Recovery Capsule, Field", level = 90, icon = 128,
			 desc = "Creates three capsules that recover HP.",
			 short_name = "[F] Recovery Capsule", target = "Capsule (3)", condition = "Field", emit = 100,
			 effects = {"Recovers 10% of total HP.", "Consumes 60 MP."}},
		},
		{
			{name = "Absorb Capsules, Equip", level = 60, icon = 128,
			 desc = "Absorbs capsules and increases own stats.",
			 short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "Ka'prese loves capsules more than anything else.\n\nHer love of capsules large and small blossomed from\na young age, and her family has taken to calling her\n\"Ka'p\" for this very reason.\n\nNot the most creative nickname, but it fits.\n\nShe uses capsules to cook. She uses capsules to\nclean. She lives and breathes capsules, and won't\nstop until she's tried them all.\n\nCapsules can deliver drugs, but they can also \ndeliver love.",
},
["Karyn"] = {
	name = "Karyn", jpname = "カリン",
	class = "B",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Lightning Charm +2%",
	union100 = "+2% Lightning Attack",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 30%", level = 60, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Lightning, 50%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A mother soldier who has mastered the use of \nmachines. \n\nHer children are all already independent, and have \nstarted their own families.",
},
["Karyn DNA"] = {
	name = "Karyn DNA", jpname = "カリンDNA",
	class = "B",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Lightning Charm +2%",
	union100 = "+2% Lightning Attack",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 30%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (1), 50%", level = 40, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Vertical (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (2), 50%", level = 60, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Vertical (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (1), 50%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "1 Column", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Lightning, 30%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Anti-Wind Shield (10%), Equip", level = 60, icon = 30,
			 desc = "Reduces Wind damage taken.",
			 short_name = "Anti-Wind Shield (10%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Wind damage taken by 10%."}},
			{name = "Anti-Wind Shield (20%), Equip", level = 90, icon = 30,
			 desc = "Reduces Wind damage taken.",
			 short_name = "Anti-Wind Shield (20%)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces Wind damage taken by 20%."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 90, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Lightning Amp (1.25x), Self, 30%", level = 90, icon = 200,
			 desc = "Lightning attacks inflict 1.25x damage for two turns.",
			 short_name = "Lightning Amp (1.25x)", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Lightning damage +25%.", "Active for 2 turns."}},
		},
	},
	profile = "A mother soldier who has mastered the use of \nmachines. \n\nHer children are all already independent, and have \nstarted their own families.\n\nBecause she is quite moody and gets angry very \nquickly, she was nicknamed \"Mrs. Lightning\" in her \nneighborhood. \n\nMaybe she weirdly liked that nickname, but she \nactually became able to handle electronic weapons,\nand with a pulse gun she was able to fire shockwaves \njust like lightning. \n\nIronically, nobody called her \"Mrs. Lightning\" \nanymore after that.",
},
["Karyn RNA"] = {
	name = "Karyn RNA", jpname = "カリンRNA",
	class = "B",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Lightning Charm +2%",
	union100 = "+2% Lightning Attack",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 30%", level = 40, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 30%", level = 60, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Lightning, 50%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Thunder, 30%", level = 60, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 10%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Short-circuit, Area (1), 100%", level = 90, icon = 81,
			 desc = "Target moves on its own and  cannot be controlled for three turns.",
			 short_name = "Short-circuit", target = "Area (1)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Confusion with 30% chance.", "Active for 3 turns."}},
		},
	},
	profile = "A mother soldier who has mastered the use of \nmachines. \n\nHer children are all already independent, and have \nstarted their own families.\n\nShe was good with technology from the start, but \nretired with the birth of her first child. Though she \nonce withdrew from the forefront, she never lost \nher passion for research, but further kindled it. \n\nThe second life that she chose was to become a \nguinea pig for excellent children and to become the \ncornerstone of a revolution. \n\nYes, all her children strongly followed her footsteps \nto become leaders in the field of machine weapon \ndevelopment. \n\nShe was so happy, that she did not hesitate to \ndedicate her remaining years for the benefit of \nher beloved machines and children.",
},
["Ken"] = {
	name = "Ken", jpname = "ケン",
	class = "SS",
	job = "Mage",
	element = "Earth",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+10% Earth Attack",
	union100 = "Solomon Staff",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer + Corners (1x1), 50%", level = 40, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Corners (1x1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer + Corners (1x2), 50%", level = 60, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Corners (1x2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer + Corners (2x2), 50%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Corners (2x2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake, 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "[F] Field Control Time +2 Sec, Field", level = 90, icon = 130,
			 desc = "Increases control time on the field map.",
			 short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100,
			 effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}},
		},
	},
	profile = "A sorcerer who gained command over immense \nreserves of magical power before he had even hit \npuberty. \n\nHaving come so far, so fast, he long struggled with\nthe question of how best to apply his vast power.",
},
["Ken DNA"] = {
	name = "Ken DNA", jpname = "ケンDNA",
	class = "SS",
	job = "Mage",
	element = "Earth",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "+10% Earth Attack",
	union100 = "Solomon Staff",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Quake, 50%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, 70%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Earth, 30%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Quake, 30%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Upheaval, 30%", level = 60, icon = 4, class = "Tera",
			 desc = "Inflicts a large amount of  Earth magical damage.",
			 short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Earth damage."}},
			{name = "Upheaval, 50%", level = 90, icon = 4, class = "Tera",
			 desc = "Inflicts a large amount of  Earth magical damage.",
			 short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Earth damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "MP +10%, Equip", level = 60, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +10%."}},
			{name = "MP +20%, Equip", level = 90, icon = 179,
			 desc = "Increases MP.",
			 short_name = "MP +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"MP +20%."}},
		},
		{
			{name = "Aquat Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Aquats.",
			 short_name = "Aquat Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Aquat +50%."}},
		},
	},
	profile = "A sorcerer who gained command over immense \nreserves of magical power before he had even hit \npuberty. \n\nHaving come so far, so fast, he long struggled with\nthe question of how best to apply his vast power.\n\nIndecisive in his youth, he left himself be carried \nalong like a leaf in the wind, first entering the court \nmagic academy only to skip grade after grade, then \nbecoming an associate professor in charge of \nstudents who he had just recently called classmates. \n\nThe wind continued to blow, and time marched on... \n\nIn the end, he was able to leave an impression of \nsorts on the world of magic, but not nearly of the \nsize and scale that his enormous power warranted. \nHis very existence held the potential to change \nthe world, but every fire needs a spark. \n\nThough mages came from all corners to study \nunder him, no student could ever surpass the \nmaster. They spent so long trying to rise above \nhim that they never escaped from his shadow. \n\nIt wasn't until his twilight years that he realized the \nsad truth of his existence: all along, it was his power \nthat had controlled him, not the other way around.",
},
["Ken RNA"] = {
	name = "Ken RNA", jpname = "ケンRNA",
	class = "SS",
	job = "Mage",
	element = "Earth",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "+10% Earth Attack",
	union100 = "Solomon Staff",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer + Corners (1x1), 80%", level = 40, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Corners (1x1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer + Corners (1x2), 80%", level = 60, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Corners (1x2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer + Corners (2x2), 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Corners (2x2)", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Quake, Pincer + Corners (1x1), 50%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Corners (1x1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, Pincer + Corners (1x2), 50%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Corners (1x2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, Pincer + Corners (2x2), 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Corners (2x2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Upheaval, 50%", level = 90, icon = 4, class = "Tera",
			 desc = "Inflicts a large amount of  Earth magical damage.",
			 short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Earth damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Anti-Ice Barrier, Self, 50%", level = 60, icon = 53,
			 desc = "Reduces Ice damage taken for two turns.",
			 short_name = "Anti-Ice Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Ice damage taken by 20%.", "Active for 2 turns."}},
			{name = "Anti-Ice Barrier, Chain, 50%", level = 90, icon = 53,
			 desc = "Reduces Ice damage taken for two turns.",
			 short_name = "Anti-Ice Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Ice damage taken by 20%.", "Active for 2 turns."}},
		},
		{
			{name = "[F] Field Control Time +5 Sec, Field", level = 90, icon = 130,
			 desc = "Increases control time on the field map.",
			 short_name = "[F] Field Control Time +5 Sec", target = "Field", condition = "Field", emit = 100,
			 effects = {"Control Time on the field map +5 Sec.", "Active for 2 turns.", "Consumes 75 MP."}},
		},
	},
	profile = "A sorcerer who gained command over immense \nreserves of magical power before he had even hit \npuberty. \n\nHaving come so far, so fast, he long struggled with\nthe question of how best to apply his vast power.\n\nIndecisive in his youth, he left himself be carried \nalong like a leaf in the wind, first entering the court \nmagic academy only to skip grade after grade, then \nbecoming an associate professor in charge of \nstudents who he had just recently called classmates.\n\nHe wasn't quite sure how to approach them...",
},
["Kenton"] = {
	name = "Kenton", jpname = "ケントム",
	class = "SS",
	job = "Spellblade",
	element = "Earth",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Rapier",
	union100 = "Ascalon",
	skills = {
		{
			{name = "Earth Thrust, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Thrust, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Thrust, 30%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Thrust, 50%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake Thrust, 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Floor Trap Guard, Equip", level = 90, icon = 138,
			 desc = "Halves damage taken from floor traps.",
			 short_name = "Floor Trap Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Reduces damage taken from floor traps by 50%."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
	},
	profile = "A young member of the Guard who idolizes his \nsuperior officers. He began his military career \nchasing the dream of becoming like his favorite \ncommanding officer: a man famous for his boundless \ncourage, irresistible bad-boy vibe, and considerable \nmartial prowess. \n\nFor his part, he endures the sometimes mind-\nnumbing repetition of military life without complaint \nand always has something cheerful to say. These \ndown-to-earth qualities helped endear him to his \nsubordinates. \n\nThough he has made great strides towards fulfilling \nhis dream, he still has a considerable ways to go \nbefore he can stand shoulder-to-shoulder with his \nidol.",
},
["Kenton DNA"] = {
	name = "Kenton DNA", jpname = "ケントムDNA",
	class = "SS",
	job = "Spellblade",
	element = "Earth",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Rapier",
	union100 = "Ascalon",
	skills = {
		{
			{name = "Earth Thrust, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Thrust, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Thrust, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Quake Thrust, 50%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
			{name = "Quake Thrust, 70%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Thrust", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Earthshaker Thrust, 10%", level = 40, icon = 4, class = "Tera",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Earthshaker Thrust", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}},
			{name = "Earthshaker Thrust, 30%", level = 60, icon = 4, class = "Tera",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Earthshaker Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}},
			{name = "Earthshaker Thrust, 50%", level = 90, icon = 4, class = "Tera",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Earthshaker Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
		{
			{name = "Party Frequency +10%, Equip", level = 20, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +10%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +10%."}},
			{name = "Party Frequency +20%, Equip", level = 40, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +20%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +20%."}},
			{name = "Party Frequency +30%, Equip", level = 60, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +30%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +30%."}},
			{name = "Party Frequency +50%, Equip", level = 90, icon = 59,
			 desc = "Increases skill frequency for everyone in the party.",
			 short_name = "Party Frequency +50%", target = "Party", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +50%."}},
		},
		{
			{name = "Jump, Once", level = 90, icon = 183,
			 desc = "Tapping this unit before making a move causes it to jump high into the sky and come crashing down next turn, dealing damage.",
			 short_name = "Jump", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "A young member of the Guard who idolizes his \nsuperior officers. He began his military career \nchasing the dream of becoming like his favorite \ncommanding officer: a man famous for his boundless \ncourage, irresistible bad-boy vibe, and considerable \nmartial prowess. \n\nFor his part, he endures the sometimes mind-\nnumbing repetition of military life without complaint \nand always has something cheerful to say. These \ndown-to-earth qualities helped endear him to his \nsubordinates. \n\nThough he has made great strides towards fulfilling \nhis dream, he still has a considerable ways to go \nbefore he can stand shoulder-to-shoulder with his \nidol.\n\nSome of the troops have taken to calling him the \n\"Iron Man,\" partly due to his stubborn nature, and \npartly due to his abstinence from alcohol. There was\none night, however, when he went off the deep end,\nstraight into the bottom of the bottle: his first \nevening as a member of the Guard. \n\nThe day before, he had returned to his hometown \nto tell his mother of his success. He would have \ntold his father as well, if he had known anything \nabout him, but he was raised by his mother from \nbirth, with not a single word or memory of his father\nto cherish. \n\n\"I've fulfilled my life-long dream to become a \nmember of the Guard. I feel like I've gotten a few \nsteps closer to my hero.\" \n\nHis mother had a look of resignation on her face, \nas if the past had come back to haunt her. All at \nonce, half a lifetime's worth of memories spilled \nforth, finally free from the lock that had kept them \nbound for so long. He has never told anyone what \nshe said that fateful day. \n\n\"I'll take your secret to my grave, Mother.\" \n\nAnd he did just that.",
},
["Kenton RNA"] = {
	name = "Kenton RNA", jpname = "ケントムRNA",
	class = "SS",
	job = "Spellblade",
	element = "Earth",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Rapier",
	union100 = "Ascalon",
	skills = {
		{
			{name = "Earth Thrust, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Thrust, Lateral (1), 80%", level = 40, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Lateral (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Thrust, Lateral (2), 80%", level = 60, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Lateral (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Earth Thrust, Lateral (2), 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Lateral (2)", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth Thrust, 30%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",
			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},
			{name = "Quake Thrust, Vertical (1), 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Thrust", target = "Vertical (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
			{name = "Quake Thrust, Vertical (2), 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Quake Thrust", target = "Vertical (2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}},
		},
		{
			{name = "Earthshaker Thrust, 30%", level = 90, icon = 4, class = "Tera",
			 desc = "Inflicts a medium amount of  Earth magical damage  and physical damage.",
			 short_name = "Earthshaker Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}},
		},
		{
			{name = "Floor Trap Ward, Equip", level = 60, icon = 138,
			 desc = "Confers immunity to floor traps.",
			 short_name = "Floor Trap Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to floor traps."}},
			{name = "Disarm Floor Trap, Equip", level = 90, icon = 138,
			 desc = "Disarms floor traps.",
			 short_name = "Disarm Floor Trap", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 60, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Spear Amp (1.5x), Equip", level = 90, icon = 67,
			 desc = "Increases damage inflicted while a spear is equipped.",
			 short_name = "Spear Amp (1.5x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Spear is equipped +50%."}},
		},
	},
	profile = "A young member of the Guard who idolizes his \nsuperior officers. He began his military career \nchasing the dream of becoming like his favorite \ncommanding officer: a man famous for his boundless \ncourage, irresistible bad-boy vibe, and considerable \nmartial prowess. \n\nFor his part, he endures the sometimes mind-\nnumbing repetition of military life without complaint \nand always has something cheerful to say. These \ndown-to-earth qualities helped endear him to his \nsubordinates. \n\nThough he has made great strides towards fulfilling \nhis dream, he still has a considerable ways to go \nbefore he can stand shoulder-to-shoulder with his \nidol.\n\nDuring a kingdom-wide festival, a group of assassins \nstaged an attempt on the sovereign's life. Though \nthe sovereign had a contingent of bodyguards \nwatching him around the clock, the assassins were \nmore than prepared to deal with them. \n\nWhen the trap was sprung, only Kenton and the \nofficer who he idolized were left standing. The \nassassins ignored the two hapless Guardsmen and \ntrained their weapons on the sovereign before the \ndust had even begun to settle. \n\nThe Guardsmen still had one small advantage, \nhowever: they were between the assassins and their \ntarget. As loyal defenders of the crown, they would \nlay down their lives for the greater good of the \nkingdom.\n\nThat's how the story is supposed to go, anyway. \n\nIn reality, the assassins succeeded in carrying out \nregicide. When the bullets flew, it was not the \nsovereign's body that he shielded with his own, but \nhis commanding officer's. When the commanding \nofficer called out his name, it was the first and last \ntime that they would speak, yet he was certain that \nhe had made the right choice.",
},
["Kheim"] = {
	name = "Kheim", jpname = "ケイム",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 1,
	coin = 300,
	union50 = "Squeaky +10%",
	union100 = "Squeaky +20%",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nThis is the younger brother who is also called \nUnit No. 2. \n\nCompared to his gutsy elder sister, he is somewhat \neasygoing and he boasts that he is better than her\nwhen it comes to jumping.",
},
["Kheim DNA"] = {
	name = "Kheim DNA", jpname = "ケイムDNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 2,
	coin = 500,
	union50 = "Squeaky +10%",
	union100 = "Squeaky +20%",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 30%", level = 40, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigathrust, 10%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Unquenchable Ambition, 30%", level = 90, icon = 95,
			 desc = "Inflicts Demoralize for three turns.",
			 short_name = "Unquenchable Ambition", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflicts Demoralization with 75% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Doublehand, Equip", level = 90, icon = 211,
			 desc = "Increases Attack by wielding a weapon in both hands.",
			 short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Double Attack if wielding a weapon using both hands."}},
		},
	},
	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nThis is the younger brother who is also called \nUnit No. 2. \n\nCompared to his gutsy elder sister, he is somewhat \neasygoing and he boasts that he is better than her\nwhen it comes to jumping. \n\nIt is usual for the elder sister to do something on \nher own but sometimes she joins in on their \nadventures. \n\nAdventurers are fascinated by the number of \nstunning skills and good coordination the siblings \nhave shown. \n\nWatching them, their skill is acrobatics, which is \noverflowing with showiness. \n\nOne day, their skills caught the eye of a certain \nman. That man, aside from being a world-famous \nmillionaire, is also an adventurer without limits. \nHe suggested to make use of the companions in \na show. The serious elder sister refused somehow,\nbut the easy-going, agile younger one participated \nactively.",
},
["Kheim RNA"] = {
	name = "Kheim RNA", jpname = "ケイムRNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Golem",
	evolution = 3,
	coin = 1000,
	union50 = "Squeaky +10%",
	union100 = "Squeaky +20%",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 50%", level = 40, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigathrust, 30%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Paralysis Guard, Equip", level = 60, icon = 97,
			 desc = "Strengthens resistance to Paralysis.",
			 short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Paralysis +30%."}},
		},
		{
			{name = "Attack +10%, Self, 30%", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Spear Amp (1.2x), Equip", level = 90, icon = 67,
			 desc = "Increases damage inflicted while a spear is equipped.",
			 short_name = "Spear Amp (1.2x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted while a Spear is equipped +20%."}},
		},
	},
	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nThis is the younger brother who is also called \nUnit No. 2. \n\nCompared to his gutsy elder sister, he is somewhat \neasygoing and he boasts that he is better than her\nwhen it comes to jumping. \n\nThe reserved but friendly and sometimes gloomy \none was popular among young female adventurers.\nHe seems to like protecting them. While traveling, \nthe one who was a guide had a role reversal and \nbecame the one protected by the adventurers. \n\nSince he cannot stand to see anyone hurt, he \nchooses to bear the brunt instead. Eventually, he \nused his position to get the treasure for himself \nand use it for his own pleasure. \n\nHowever, the elder sister soon found out about his \nplan and knocked him out. It appears that some parts \nflew off due to the impact and he turned good. \n\nThose around him said that his personality changed. ",
},
["King Orbling"] = {
	name = "King Orbling", jpname = "キングバクロウ",
	class = "C",
	job = "Mage",
	element = "Non-Elemental",
	race = "Monster",
	evolution = 1,
	coin = 20,
	union50 = "MDEF Ring 2",
	union100 = "Wall Tattoo +2%",
	skills = {
		{
			{name = "Trance, 50%", level = 1, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Non-Elemental damage."}},
			{name = "Trance, 80%", level = 20, icon = 9, class = "Mega",
			 desc = "Inflicts a small amount of  Non-elemental magical damage.",
			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Non-Elemental damage."}},
		},
		{
			{name = "Ultima, 30%", level = 40, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Non-Elemental damage."}},
			{name = "Ultima, 50%", level = 60, icon = 9, class = "Giga",
			 desc = "Inflicts a medium amount of  Non-elemental magical damage.",
			 short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Non-Elemental damage."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 100,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
			{name = "Magical Attack +10%, Chain, 30%", level = 40, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Good Vibrations, Area (2), 30%", level = 60, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "Good Vibrations", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
	},
	profile = "In Orbling society, the kings rule over nothing but\ntheir own ego.\n\nThey act as a scapegoat for the collective pain and\nsuffering of Orblings everywhere...and there are a \nlot of them out there.\n\nAs a group, Orbings naturally focus their negative \nemotional energy on a single unfortunate member \nof their clan, who expands in size along with their \ngrowing ire. \n\nWhen the Orblings hate a particular individual\nenough, he becomes their king.",
},
["Koa"] = {
	name = "Koa", jpname = "コア",
	class = "B",
	job = "Mage",
	element = "Earth",
	race = "Animal",
	evolution = 1,
	coin = 300,
	union50 = "HP Earrings 10",
	union100 = "HP Earrings 50",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 30%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Quake, 30%", level = 60, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, 50%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
		},
	},
	profile = "A man who runs a watch store in some back alley \nthat customers rarely visit. \n\nAll the watches in that store do not work, but it \nseems that under certain conditions they start to \ntick. \n\nThat is, when the man's concentration is interrupted.\n\nOnce, when he went to go to the toilet, as if \nsuddenly remembering something the watch hands \nstarted ticking at great speed and adjusted \nthemselves to the correct time.",
},
["Koa DNA"] = {
	name = "Koa DNA", jpname = "コアDNA",
	class = "B",
	job = "Mage",
	element = "Earth",
	race = "Animal",
	evolution = 2,
	coin = 500,
	union50 = "HP Earrings 10",
	union100 = "HP Earrings 50",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Earth, 30%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer Cross (1), 50%", level = 60, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Cross (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, Pincer Area (1), 50%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Poison Ward, Equip", level = 40, icon = 96,
			 desc = "Confers immunity to Poison.",
			 short_name = "Poison Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Poison."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "[F] Wait Up!, Field", level = 90, icon = 130,
			 desc = "Increases control time on the battle map.",
			 short_name = "[F] Wait Up!", target = "Pincer", condition = "Field", emit = 100,
			 effects = {"Control Time +2 Sec.", "Active for 255 turns.", "Consumes 25 MP."}},
		},
	},
	profile = "An old man who cannot be hated. \n\nThe things he says are absurd, extremely eccentric \nthings, but somehow he can win the hearts of \nthe people. \n\nActually, the appearance of the old man is just a \nfacade, but in truth something else lurks inside him. \n\nThat is what rumors say about him but it is unclear \nif those rumors are true.",
},
["Koa RNA"] = {
	name = "Koa RNA", jpname = "コアRNA",
	class = "B",
	job = "Mage",
	element = "Earth",
	race = "Animal",
	evolution = 3,
	coin = 1000,
	union50 = "HP Earrings 10",
	union100 = "HP Earrings 50",
	skills = {
		{
			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Earth damage."}},
			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",
			 desc = "Inflicts a small amount of  Earth magical damage.",
			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Earth damage."}},
		},
		{
			{name = "Quake, 50%", level = 40, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Earth damage."}},
			{name = "Quake, 80%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga",
			 desc = "Inflicts a medium amount of  Earth magical damage.",
			 short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Earth damage."}},
		},
		{
			{name = "Silence Ward, Equip", level = 40, icon = 101,
			 desc = "Confers immunity to Silence.",
			 short_name = "Silence Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Silence."}},
		},
		{
			{name = "[F] Koala Kare, Field", level = 60, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "[F] Koala Kare", target = "Self", condition = "Field", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700).", "Consumes 25 MP."}},
		},
		{
			{name = "Haste, Area (2), 100%", level = 90, icon = 130,
			 desc = "Cures allies of Slow.",
			 short_name = "Haste", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Slow."}},
		},
	},
	profile = "Order Diprotodontia, Koala Family, Koala Genus. \n\nLoves eucalyptus. Its hobby is to watch the \nactivities of people on the ground while it is up \nin a tree. \n\nBut it's not like the koala watches all day, as it's \nasleep most of the time. With poor sleeping posture,\nthere are times when it would fall from trees, but \nthen it displays an amazing power to execute a\nperfect landing on the ground.",
},
["Koh"] = {
	name = "Koh", jpname = "コウ",
	class = "SS",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Orbling Mail",
	union100 = "Gae Bolg",
	skills = {
		{
			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Cut, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire Cut, 30%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Cut, 50%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
		},
		{
			{name = "Inferno Cut, 30%", level = 60, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Absorb Capsules, Equip", level = 90, icon = 128,
			 desc = "Absorbs capsules and increases own stats.",
			 short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "A young knight given the right and responsibility to \nrule a small corner of the empire. Though made \nruler from a young age, he is not yet old enough to \nhave lost all vestiges of innocence. \n\nGovernance of the domain was thrust upon him by \nthe untimely death of his predecessor; he became \nruler simply by the virtue of being next in line. \n\nHis predecessor was in the good graces of the late \nemperor, and was given the domain to rule over as \na reward for decades of loyal service.",
},
["Koh DNA"] = {
	name = "Koh DNA", jpname = "コウDNA",
	class = "SS",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Orbling Mail",
	union100 = "Gae Bolg",
	skills = {
		{
			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Cut, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire Cut, 50%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Inferno Cut, 50%", level = 40, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
			{name = "Inferno Cut, 70%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 70,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
		},
		{
			{name = "Solar Wind Cut, 10%", level = 40, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage  and physical damage.",
			 short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}},
			{name = "Solar Wind Cut, 30%", level = 60, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage  and physical damage.",
			 short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}},
			{name = "Solar Wind Cut, 50%", level = 90, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage  and physical damage.",
			 short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Absorb Capsules, Equip", level = 60, icon = 128,
			 desc = "Absorbs capsules and increases own stats.",
			 short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Absorb Capsules (Super), Equip", level = 90, icon = 128,
			 desc = "Absorbs capsules and greatly increases own stats.",
			 short_name = "Absorb Capsules (Super)", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Equipment Lore, Equip", level = 90, icon = 225,
			 desc = "All equipment can be used.",
			 short_name = "Equipment Lore", target = "Self", condition = "Equip", emit = 100,
			 effects = {"All equipment can be used."}},
		},
	},
	profile = "A young knight given the right and responsibility to \nrule a small corner of the empire. Though made \nruler from a young age, he is not yet old enough to \nhave lost all vestiges of innocence. \n\nGovernance of the domain was thrust upon him by \nthe untimely death of his predecessor; he became \nruler simply by the virtue of being next in line. \n\nHis predecessor was in the good graces of the late \nemperor, and was given the domain to rule over as \na reward for decades of loyal service.\n\nThe domain was just one of many presents given \nover the course of their relationship. His \npredecessor had also received stunning works of art,\npriceless treasures, and luxurious arms and armor, \nall of which he inherited as his own. \n\nThis favor continued from one emperor to the next, \nwith the new emperor finding promise in the young \nknight and his keen insight. The knight, however, was\nuneasy with his predecessor's arrangement, and had \na premonition that the empire would soon face \ntrying times. \n\nIn the midst of this uncertainty, an infiltrator \nappeared before him with an ominous message: \n\n\"A conflict to decide the new world order will begin \nsoon. Will you stand with us against the emperor?\" \n\nStill nursing his unease, he spoke of this with his \nretainers only to see them remain loyal to the \nemperor to the last man, calling the infiltrator's \nwords unforgivable treason. \n\nThe decision weighed heavily on him. Loyalty, or \nprogress? Continue years of tradition, or break free\nand make his own? He made his choice carefully.",
},
["Koh RNA"] = {
	name = "Koh RNA", jpname = "コウRNA",
	class = "SS",
	job = "Spellblade",
	element = "Fire",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Orbling Mail",
	union100 = "Gae Bolg",
	skills = {
		{
			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Cut, Ring, 80%", level = 40, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Ring", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Fire Cut, Ring, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Ring", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire Cut, 30%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",
			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},
			{name = "Inferno Cut, Area (1), 30%", level = 60, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage  and physical damage.",
			 short_name = "Inferno Cut", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}},
		},
		{
			{name = "Solar Wind Cut, 30%", level = 90, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage  and physical damage.",
			 short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}},
		},
		{
			{name = "Absorb MP, Equip", level = 60, icon = 181,
			 desc = "Chance to recover MP upon taking Magical damage.",
			 short_name = "Absorb MP", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "[F] Taunt, Field", level = 90, icon = 162,
			 desc = "Moves enemies from the field map to the battle box.",
			 short_name = "[F] Taunt", target = "Field", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "Powered Point Effect Amp, Equip", level = 90, icon = 141,
			 desc = "Increases the potency of Powered Points for two turns.",
			 short_name = "Powered Point Effect Amp", target = "Party", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "A young knight given the right and responsibility to \nrule a small corner of the empire. Though made \nruler from a young age, he is not yet old enough to \nhave lost all vestiges of innocence. \n\nGovernance of the domain was thrust upon him by \nthe untimely death of his predecessor; he became \nruler simply by the virtue of being next in line. \n\nHis predecessor was in the good graces of the late \nemperor, and was given the domain to rule over as \na reward for decades of loyal service.\n\nThe domain was just one of many presents given \nover the course of their relationship. His \npredecessor also received stunning works of art, \npriceless treasures, and luxurious arms and armor, \nall of which he inherited as his own. \n\nHe was a literal knight in shining armor, and proud \nof it. The sublime beauty of a sharpened blade, the \nimmaculate sheen of a well-polished shield... He had \nthe luxury of noticing the most  minute details, and\nhe relished the opportunity. \n\nAll was not well in the empire, however. A civil war \nwas afoot, pitting ruling houses against each other \nfor the prize of the emperor's throne. Even for a \nhouse with retainers as strong as his, good fortune \ntoday is no guarantee of the same tomorrow. \n\nHis retainers were experienced but aging, with one \nor two slowly dying off every year. Soon the empire \nitself would be on its deathbed. \n\nLife in the empire had become stagnant, and the \ncommon people were hungry for change. Once the \nflames of rebellion were fanned, there was no \nputting them out. \n\nHe followed the example of his predecessor and \nremained loyal to the emperor, but even a \ngeneration of shared history did not put him above \nsuspicion. \n\nIn the end, the emperor viewed him as a hindrance \nrather than a help, and his retainers deserted him \nin his time of greatest need. He went to his death \nnever knowing if he should have chosen differently.",
},
["Kul'nero"] = {
	name = "Kul'nero", jpname = "クルネロ",
	class = "B",
	job = "Mage",
	element = "Graviton",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Photon Charm +2%",
	union100 = "Anti-Photon Charm +10%",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 30%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Gravity, 30%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, 50%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A lizardfolk that longed for the skies. \n\nSo clear that feels he might be sucked in, he stared\nup at the blue skies every day. While traveling, he\nbecame able to read the atmospheric currents.",
},
["Kul'nero DNA"] = {
	name = "Kul'nero DNA", jpname = "クルネロDNA",
	class = "B",
	job = "Mage",
	element = "Graviton",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Photon Charm +2%",
	union100 = "Anti-Photon Charm +10%",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Row (1), 50%", level = 60, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Lateral (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, Pincer Row (2), 50%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Lateral (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Gravity, 30%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Sleep Guard, Equip", level = 40, icon = 98,
			 desc = "Strengthens resistance to Sleep.",
			 short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Sleep +30%."}},
		},
		{
			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Attack +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Supergravity, 10%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage.",
			 short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x3 Graviton damage."}},
		},
	},
	profile = "A lizardfolk that longed for the skies. \n\nSo clear that feels he might be sucked in, he stared\nup at the blue skies every day. While traveling, he\nbecame able to read the atmospheric currents.\n\nEventually sensing that the air and the atmosphere \nhad a certain weight, he manipulated gravity, solidified\nthe air, and cut through it. \n\nAfter painstaking efforts to do that, he cast a spell \nto cut through the skies. It took many decades to\ncomplete.\n\nThere were failures along the way, but more than \nanything, his love for the skies led him to success.",
},
["Kul'nero RNA"] = {
	name = "Kul'nero RNA", jpname = "クルネロRNA",
	class = "B",
	job = "Mage",
	element = "Graviton",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Photon Charm +2%",
	union100 = "Anti-Photon Charm +10%",
	skills = {
		{
			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Graviton damage."}},
			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage.",
			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Graviton damage."}},
		},
		{
			{name = "Gravity, 30%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Graviton damage."}},
			{name = "Gravity, 50%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Gravity, 30%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage.",
			 short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Graviton damage."}},
		},
		{
			{name = "Paralysis Guard, Equip", level = 40, icon = 97,
			 desc = "Strengthens resistance to Paralysis.",
			 short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Paralysis +30%."}},
		},
		{
			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Magical Defense +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Regen, Self, 30%", level = 90, icon = 51,
			 desc = "Recovers HP every turn for three turns.",
			 short_name = "Regen", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}},
		},
	},
	profile = "A lizardfolk that longed for the skies. \n\nSo clear that feels he might be sucked in, he stared\nup at the blue skies every day. While traveling, he\nbecame able to read the atmospheric currents.\n\nAs he became able to read the currents, he could\nalso touch air and manipulate it. As he did not \nundergo any type of training with regards to sorcery,\nby experiencing it naturally everyday, it somehow\noccurred to him. \n\nSince he could manipulate air, he was sucked into \nthe sky that he so loved.",
},
["Kutah'von"] = {
	name = "Kutah'von", jpname = "クタヴォン",
	class = "B",
	job = "Healer",
	element = "",
	race = "Lizardfolk",
	evolution = 1,
	coin = 300,
	union50 = "Power Supplement",
	union100 = "Capsule Silverware",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Defense +10%, Self, 30%", level = 90, icon = 55,
			 desc = "Increases Defense for two turns.",
			 short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Defense +10%.", "Active for 2 turns."}},
		},
	},
	profile = "A gourmand lizardfolk whose review can determine \nthe fate of a restaurant. \n\nGoing through various regions, he caused many \nrestaurants to close, and boosted the popularity \nof others.",
},
["Kutah'von DNA"] = {
	name = "Kutah'von DNA", jpname = "クタヴォンDNA",
	class = "B",
	job = "Healer",
	element = "",
	race = "Lizardfolk",
	evolution = 2,
	coin = 500,
	union50 = "Power Supplement",
	union100 = "Capsule Silverware",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "HP +10%, Equip", level = 60, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +10%."}},
		},
		{
			{name = "Restorative Counter, 30%", level = 90, icon = 51,
			 desc = "Counters pincer attacks by recovering.",
			 short_name = "Restorative Counter", target = "Area (2)", condition = "Counter", emit = 30,
			 effects = {"Recovers HP with power x3."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "Heal (1.5x), All, 30%", level = 90, icon = 164,
			 desc = "Increases allies' recovery for two turns.",
			 short_name = "Heal (1.5x)", target = "All", condition = "Chain", emit = 30,
			 effects = {"Allies' HP recovery +50%.", "Active for 2 turns."}},
		},
	},
	profile = "A gourmand lizardfolk whose review can determine \nthe fate of a restaurant. \n\nGoing through various regions, he caused many \nrestaurants to close, and boosted the popularity \nof others.\n\nWhat with this and that, in the end he was asked, \n\"Why not open your own restaurant?\" and so he did.\n\nThis was another big hit. He was given names like, \n\"Blazing Cook\", \"Iron Chef of Taste\", and \"Chef du\nCuisine of Scales.\" \n\nThough big names were attached to it, the \nrestaurant that he put up was a restaurant for \nthe masses. \n\nHis own opinion that cooking is not a luxury but \nrather something which is close to society and life, \nwas embodied in his restaurant's concept.",
},
["Kutah'von RNA"] = {
	name = "Kutah'von RNA", jpname = "クタヴォンRNA",
	class = "B",
	job = "Healer",
	element = "",
	race = "Lizardfolk",
	evolution = 3,
	coin = 1000,
	union50 = "Power Supplement",
	union100 = "Capsule Silverware",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 30%", level = 60, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Defense +10%, Self, 30%", level = 60, icon = 55,
			 desc = "Increases Defense for two turns.",
			 short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Defense +10%.", "Active for 2 turns."}},
		},
		{
			{name = "Paralysis Guard, Equip", level = 40, icon = 97,
			 desc = "Strengthens resistance to Paralysis.",
			 short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Paralysis +30%."}},
		},
		{
			{name = "One-Time Revival, Equip", level = 90, icon = 52,
			 desc = "Revives self with 1 HP once per battle.",
			 short_name = "One-Time Revival", target = "Dead", condition = "Dead", emit = 100,
			 effects = {}},
		},
	},
	profile = "A gourmand lizardfolk whose review can determine \nthe fate of a restaurant. \n\nGoing through various regions, he caused many \nrestaurants to close, and boosted the popularity \nof others.\n\nMore than just the presentation, with a taste \nfocused on the ingredients, he had a wealth of \nknowledge. \n\nFor that reason restaurants that chose ingredients \njust because they are cheap, and not because of \nany clear intention, were all crushed in his reviews. \n\nHis preferences tended to favor meat dishes rather \nthan vegetables. Richer flavors rather than lighter \nones. The more painstaking and complicated the \nmethod of food preparation, the better.\n\nRather than counting good points, he was the type \nto evaluate by looking at what points are not good. \nA persistently attacking style. \n\nPeople around him were considerate and so did not \nsay it out loud, but he was a very tiresome lizard. \n\nUnable to read the situation, whether it be a high- \nclass or famous restaurant, he was brutally honest\nwhen saying that the food is unappetizing.",
},
["Kwantas"] = {
	name = "Kwantas", jpname = "クァンタス",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "ATK Earrings 5",
	union100 = "Sally +50%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
		},
	},
	profile = "A one-eyed swordsman.\n\nHe always has an insatiable bloodlust. He wonders if \nit is because he regrets being unable to save the \nones he loved.",
},
["Kwantas DNA"] = {
	name = "Kwantas DNA", jpname = "クァンタスDNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "ATK Earrings 5",
	union100 = "Sally +50%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 10%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Intimidate, Area (2), 100%", level = 90, icon = 95,
			 desc = "Inflicts Demoralize for three turns.",
			 short_name = "Intimidate", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Demoralization with 30% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Horizontal Cut, 1 Row, 30%", level = 90, icon = 211,
			 desc = "A horizontal cut.",
			 short_name = "Horizontal Cut", target = "1 Row", condition = "Chain", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "A one-eyed swordsman.\n\nHe always has an insatiable bloodlust. He wonders if \nit is because he regrets being unable to save the \nones he loved.\n\nRather than dodging an attack, he would rather take\nthe blow, then strike back. That fighting style, slicing\nflesh and breaking bones, slowly took its toll on his\nown body. \n\nHuman bodies are not built to be as strong as the \nman's heart. Even as his appearance was damaged\nhe was still yearning for something. Was it revenge, \nor something else?",
},
["Kwantas RNA"] = {
	name = "Kwantas RNA", jpname = "クァンタスRNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "ATK Earrings 5",
	union100 = "Sally +50%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 50%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Blind Guard, Equip", level = 60, icon = 99,
			 desc = "Strengthens resistance to Blind.",
			 short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Blind +30%."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Shearing Cut, Area (2), 30%", level = 90, icon = 211,
			 desc = "A cut that shears the wind.",
			 short_name = "Shearing Cut", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "A one-eyed swordsman.\n\nHe always has an insatiable bloodlust. He wonders if \nit is because he regrets being unable to save the \nones he loved.\n\nArmed with full-body weaponry, his unique tactics \nare consistent. Continuously attacking from any\nrange, overwhelming his enemies.\n\nWithout even thinking of defense. Putting his life \non the line, no...\n\nHis practically suicidal fighting style struck fear into \nmany soldiers.",
},
["Kyubae"] = {
	name = "Kyubae", jpname = "キューベ",
	class = "SS",
	job = "Spellblade",
	element = "Graviton",
	race = "Monster",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Photon Charm +10%",
	union100 = "Regen Flute",
	skills = {
		{
			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crushing Cut, 30%", level = 40, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Gravity Cut, 30%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
			{name = "Gravity Cut, 50%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
		},
		{
			{name = "Gravity Cut, 30%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
	},
	profile = "Once, there was a beast who was said to have \nmade her nest in a land overrun with malevolent\nspirits. Naturally, people thought that the beast \nherself was evil, but they couldn't have been \nmore wrong.\n\nIn reality, this particular beast took an interest in\nhuman affairs and even intervened on their behalf\non certain occasions. Her thoughts were often\nfilled with visions of humanity's future.",
},
["Kyubae DNA"] = {
	name = "Kyubae DNA", jpname = "キューベDNA",
	class = "SS",
	job = "Spellblade",
	element = "Graviton",
	race = "Monster",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Photon Charm +10%",
	union100 = "Regen Flute",
	skills = {
		{
			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Crushing Cut, 30%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Gravity Cut, 30%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
		},
		{
			{name = "Gravity Cut, 30%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
			{name = "Supergravity Cut, 30%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage  and physical damage.",
			 short_name = "Supergravity Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Graviton damage."}},
		},
		{
			{name = "HP +10%, Equip", level = 60, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +10%."}},
			{name = "HP +20%, Equip", level = 90, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +20%."}},
		},
		{
			{name = "Magical Defense +10%, Adjacent", level = 40, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Adjacent", level = 60, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
			{name = "Magical Defense +30%, Adjacent", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +30%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +30%."}},
		},
		{
			{name = "Healing Gospel, Area (1), 30%", level = 60, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "Healing Gospel", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Healing Gospel, Area (2), 30%", level = 90, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "Healing Gospel", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
	},
	profile = "Once, there was a beast who was said to have \nmade her nest in a land overrun with malevolent\nspirits. Naturally, people thought that the beast \nherself was evil, but they couldn't have been \nmore wrong.\n\nIn reality, this particular beast took an interest in\nhuman affairs and even intervened on their behalf\non certain occasions. Her thoughts were often\nfilled with visions of humanity's future.\n\nThough she lived for many months and many\nyears, throughout her entire existence she only \nloved a human once.\n\nShe transformed herself from monster to maiden, \ntaking the form of a voluptuous youth in hopes of\ncatching his eye.\n\nThe young man whose attention she craved was \nnone other than the son of the Emperor.\n\nAt first, they only stole glances at each other\nfrom across the imperial gardens. Eventually, he \ngrew curious about the girl, who he proclaimed \nhad an \"unearthly air of beauty\" about her.\n\nEach enjoyed the other's company, and they grew\ncloser and closer. Despite cherishing every minute\nthat they spent together, the guilt of her deception \nbegan to eat away at her from within. With every\nsmile, every laugh, every caress, she wondered if\nher experience was as genuine as it felt.\n\nDoubt is an insidious thing, a festering wound that\nsplits open every time it is stitched up. It was only\nmade worse by his complete faith in her. All he\nwanted was for her to be happy, but she couldn't \ngo on living a lie.\n\nOn the day of his crowning, he stood alone.\n\n...Or so he thought. She was there, just not in any\nform that he would recognize. When she saw the \npeople embrace him, she knew that he would go \non to do great things.\n\nAfter taking one last look, she returned to her\nnest, never to walk on two feet again.",
},
["Kyubae RNA"] = {
	name = "Kyubae RNA", jpname = "キューベRNA",
	class = "SS",
	job = "Spellblade",
	element = "Graviton",
	race = "Monster",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Photon Charm +10%",
	union100 = "Regen Flute",
	skills = {
		{
			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
			{name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega",
			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",
			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},
		},
		{
			{name = "Gravity Cut, 30%", level = 40, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
			{name = "Gravity Cut, 50%", level = 60, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
			{name = "Gravity Cut, 80%", level = 90, icon = 7, class = "Giga",
			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",
			 short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},
		},
		{
			{name = "Supergravity Cut, 30%", level = 60, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage  and physical damage.",
			 short_name = "Supergravity Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Graviton damage."}},
			{name = "Supergravity Cut, 50%", level = 90, icon = 7, class = "Tera",
			 desc = "Inflicts a large amount of  Graviton magical damage  and physical damage.",
			 short_name = "Supergravity Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Graviton damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "Human Exterminator, Equip", level = 90, icon = 144,
			 desc = "Increases damage inflicted to Humans.",
			 short_name = "Human Exterminator", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Damage inflicted to Human +50%."}},
		},
	},
	profile = "Once, there was a beast who was said to have \nmade her nest in a land overrun with malevolent\nspirits. Naturally, people thought that the beast \nherself was evil, but they couldn't have been \nmore wrong.\n\nIn reality, this particular beast took an interest in\nhuman affairs and even intervened on their behalf\non certain occasions. Her thoughts were often\nfilled with visions of humanity's future.\n\nThere was a time when she devoted her every\nwaking moment to the needs of the people around\nher. Her love for humanity was unlike any other,\nexcept perhaps that of a mother for her child.\n\nLike a doting parent, she bent to the people's\nevery whim, soon spoiling them rotten. They took\nwhat she gave, took and took, then took some \nmore, their greed as insatiable as their arrogance \nwas consuming.\n\nIt all came crashing down when the local lord\nreceived word that one of his outlying villages\nhad become a den of debauchery. He rounded\nup every man, woman, and child, and put them\non trial for corrupting the public's morals.\n\nIn their defense, the people insisted that they had\nbeen tricked by an agent of evil—that all of their\nindulgence and excess was caused by another.\nTo save their skin, they bit the hand that fed them.",
},
["Leon"] = {
	name = "Leon", jpname = "レオン",
	class = "SS",
	job = "Spellblade",
	element = "Ice",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "+2% Ice Attack",
	union100 = "Bronllavyn",
	skills = {
		{
			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Cut, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice Cut, 30%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Cut, 50%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
		},
		{
			{name = "Glacier Cut, 30%", level = 60, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
		},
		{
			{name = "Attack +10, Equip", level = 40, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10."}},
			{name = "Attack +20, Equip", level = 60, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20."}},
			{name = "Attack +30, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +30."}},
		},
		{
			{name = "Magical Attack +10, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack.",
			 short_name = "Magical Attack +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10."}},
			{name = "Magical Attack +20, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack.",
			 short_name = "Magical Attack +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20."}},
		},
	},
	profile = "A mountain of a man who spent his days scaling glaciers\nin the North Pole with his bare hands.\n\nHe scrambled up the ice-slicked faces without the \nslightest hint of exertion, even in the midst of biting \nsnowstorms that chilled to the bone. The lucky few to \nwitness these extraordinary feats could do nothing but \nstare in awe and wonder if he was raised in a freezer.\n\nThe reality was less fanciful. The high-proof hooch\nhe imbibed before training burned his throat and\nwarmed his blood, but the effects of such pure alcohol\nended up making his voice hoarse over the years.",
},
["Leon DNA"] = {
	name = "Leon DNA", jpname = "レオンDNA",
	class = "SS",
	job = "Spellblade",
	element = "Ice",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "+2% Ice Attack",
	union100 = "Bronllavyn",
	skills = {
		{
			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Cut, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice Cut, 50%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Glacier Cut, 50%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
		},
		{
			{name = "Absolute Zero Cut, 10%", level = 40, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage  and physical damage.",
			 short_name = "Absolute Zero Cut", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}},
			{name = "Absolute Zero Cut, 30%", level = 60, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage  and physical damage.",
			 short_name = "Absolute Zero Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}},
			{name = "Absolute Zero Cut, 50%", level = 90, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage  and physical damage.",
			 short_name = "Absolute Zero Cut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}},
		},
		{
			{name = "Fancy Footwork, Self, 30%", level = 40, icon = 133,
			 desc = "Evades physical attacks for two turns.",
			 short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}},
			{name = "Evasive Arts, Chain, 30%", level = 90, icon = 133,
			 desc = "Increases the chance to evade physical attacks for two turns.",
			 short_name = "Evasive Arts", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}},
		},
		{
			{name = "Slow Ward, Equip", level = 60, icon = 130,
			 desc = "Confers immunity to Slow.",
			 short_name = "Slow Ward", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Confers immunity to Slow."}},
		},
		{
			{name = "Dual-wield Mastery, Equip", level = 90, icon = 218,
			 desc = "Increases the stat contribution of the off-hand weapon to 100%.",
			 short_name = "Dual-wield Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Increases the stat contribution of the off-hand weapon to 100%."}},
		},
	},
	profile = "A mountain of a man who spent his days scaling glaciers\nin the North Pole with his bare hands.\n\nHe scrambled up the ice-slicked faces without the \nslightest hint of exertion, even in the midst of biting \nsnowstorms that chilled to the bone. The lucky few to \nwitness these extraordinary feats could do nothing but \nstare in awe and wonder if he was raised in a freezer.\n\nThe reality was less fanciful. The high-proof hooch\nhe imbibed before training burned his throat and\nwarmed his blood, but the effects of such pure alcohol\nended up making his voice hoarse over the years.\n\nOne day, an awestruck onlooker managed to gather\nup enough courage to ask him a question during the\nscarce downtime between glacier-hopping.\n\n\"What are you doing all the way out here, of all places?\"\n\n\"...Bringing Mother Nature to her knees.\"\n\nHe couldn't stand the dove-eyed travelers who\nconstantly mewed about \"nature's majesty\" and \n\"the cycle of life.\" In their view, humans were nothing\ncompared to their environment, mere pedestrians on\nthe galactic superhighway.\n\nHe begged to differ.\n\nThe wintry north was a no-man's land, devoid of food\nand lacking comfortable shelter. It was said that only\nthe gods could survive there, and so he set out to see\nif a human could, too.\n\nAs expected, the going was rough. Inner conviction can\nonly get you so far on an empty stomach. Even so, he\ntried and tried again, each time scaling the barren\nfaces higher than the last.\n\nThere, in the lonely land between the mortal and the \ndivine, he never gave up trying to bridge the gap.",
},
["Leon RNA"] = {
	name = "Leon RNA", jpname = "レオンRNA",
	class = "SS",
	job = "Spellblade",
	element = "Ice",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "+2% Ice Attack",
	union100 = "Bronllavyn",
	skills = {
		{
			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Cut, Corners (1x1), 80%", level = 40, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Corners (1x1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Cut, Corners (1x2), 80%", level = 60, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Corners (1x2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Cut, Corners (2x2), 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Corners (2x2)", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice Cut, 30%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Ice Cut, Corners (1x1), 30%", level = 40, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",
			 short_name = "Ice Cut", target = "Corners (1x1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},
			{name = "Glacier Cut, Corners (1x1), 30%", level = 60, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Cut", target = "Corners (1x1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
			{name = "Glacier Cut, Corners (2x2), 30%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage  and physical damage.",
			 short_name = "Glacier Cut", target = "Corners (2x2)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}},
		},
		{
			{name = "Absolute Zero Cut, 30%", level = 90, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage  and physical damage.",
			 short_name = "Absolute Zero Cut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 60, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
		{
			{name = "[F] Anti-Fire Capsule, Field", level = 60, icon = 128,
			 desc = "Creates one Anti-Fire capsule.",
			 short_name = "[F] Anti-Fire Capsule", target = "Capsule (1)", condition = "Field", emit = 100,
			 effects = {"Reduces Ice damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}},
		},
		{
			{name = "Magical Amp (1.5x), Self, 30%", level = 90, icon = 240,
			 desc = "Magical attacks inflict 1.5x damage for two turns.",
			 short_name = "Magical Amp (1.5x)", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Damage from magical attacks +50%.", "Active for 2 turns."}},
		},
	},
	profile = "A mountain of a man who spent his days scaling glaciers\nin the North Pole with his bare hands.\n\nHe scrambled up the ice-slicked faces without the \nslightest hint of exertion, even in the midst of biting \nsnowstorms that chilled to the bone. The lucky few to \nwitness these extraordinary feats could do nothing but \nstare in awe and wonder if he was raised in a freezer.\n\nThe barren land was telling him to leave, screaming at\nhim that he didn't belong, but he never listened. He had\ncome to the boundary between mortality and godhood,\nand he wasn't about to turn around.\n\nOne fateful night, trapped and blind in the midst of a \nparticularly violent blizzard, he prepared himself for the \nend only to be met with the piercing roar of a frozen \nlion. The howls thundered in his head like a chaotic \nchorus of pots and pans until they finally formed words \nthat he could understand:\n\n\"What does a human stand to gain from defying a god?\"\n\nSeen from their point of view, his constant boundary-\npushing might indeed come off as an act of defiance.\nFor his part, he simply wanted to test his limits—to see\nhow far one man could go before breaking.\n\nWhen it learned of his, the lion gave a hearty laugh.\n\n\"Those who came before you had no fear of gods. Some\neven thought themselves above us. But you...you are\nnot like them. You...are worthy.\"\n\nIn a flash, the blizzard subsided, and the divine lion was \nnowhere to be found. A warmth in his chest told him\nthat something had changed. There, among the endless\nice floes and towering glaciers, a man's burning spirit\nwas awakened.",
},
["Leviathan"] = {
	name = "Leviathan", jpname = "リヴァイアサン",
	class = "A",
	job = "Mage",
	element = "Ice",
	race = "Celestial",
	evolution = 1,
	coin = 50,
	union50 = "Scaly +10%",
	union100 = "+2% Ice Attack",
	skills = {
		{
			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 80%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice, 30%", level = 40, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 50%", level = 60, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Glacier, 30%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 40, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Icebind, Area (2), 100%", level = 90, icon = 87,
			 desc = "Inflicts Icebind (target dies if pincered).",
			 short_name = "Icebind", target = "Area (2)", condition = "Chain", emit = 100,
			 effects = {"Inflicts Icebind with 30% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Maelstrom, All, 10%", level = 60, icon = 134,
			 desc = "Creates a whirlpool.",
			 short_name = "Maelstrom", target = "All", condition = "Chain", emit = 10,
			 effects = {}},
		},
	},
	profile = "A god of the sea. Look properly.\n\nThat definitely is not a sea dragon. Near the seabed \nuntouched by sunlight, born from a high oxygen \nconcentration is an enormous plankton. \n\nThat behavior, more primitive, more instinctively \ngreedy, is in some sense, close to being a god. The \nsublime exists more so at the start.",
},
["Louisharant"] = {
	name = "Louisharant", jpname = "ルイシャラント",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Wall Tattoo +10%",
	union100 = "Rhongomyniad",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 20%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 20,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Defense +10%, Equip", level = 60, icon = 55,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +10%."}},
			{name = "Defense +20%, Equip", level = 90, icon = 55,
			 desc = "Reduces Wind damage taken.",
			 short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Defense +20%."}},
		},
		{
			{name = "Shield Amp (1.2x), Equip", level = 90, icon = 217,
			 desc = "Increases shield stats by 1.2x.",
			 short_name = "Shield Amp (1.2x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Shield stats +20%."}},
		},
	},
	profile = "A lone adventurer. A young man who longs for\nunexplored lands. \n\nHe threw away all he had, and set out on an \nadventure.",
},
["Louisharant DNA"] = {
	name = "Louisharant DNA", jpname = "ルイシャラントDNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Wall Tattoo +10%",
	union100 = "Rhongomyniad",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 30%", level = 40, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigathrust, 30%", level = 60, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Gigathrust, 10%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Shield Amp (1.2x), Equip", level = 60, icon = 217,
			 desc = "Increases shield stats by 1.2x.",
			 short_name = "Shield Amp (1.2x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Shield stats +20%."}},
			{name = "Shield Amp (1.5x), Equip", level = 90, icon = 217,
			 desc = "Increases shield stats by 1.5x.",
			 short_name = "Shield Amp (1.5x)", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Shield stats +50%."}},
		},
		{
			{name = "Treasure Hunter (25%), Equip", level = 40, icon = 143,
			 desc = "Improves the odds of getting items.",
			 short_name = "Treasure Hunter (25%)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Odds of getting items +25%."}},
		},
		{
			{name = "Tremor, All, 10%", level = 90, icon = 121,
			 desc = "Makes the ground tremble.",
			 short_name = "Tremor", target = "All", condition = "Chain", emit = 10,
			 effects = {}},
		},
	},
	profile = "A lone adventurer. A young man who longs for\nunexplored lands. \n\nHe threw away all he had, and set out on an \nadventure.\n\nHis passion for adventure is, to say it indirectly, \nabnormal, but because of his personality, he was\nnever hated by anyone. Rather, there are people \nwho supported him. \n\nA recorded video of his adventure was extremely \npopular and immediately sold out after it was put \non sale. Because of his handsome features, his \npictures and portraits are traded at a high price \nand have great demand in the retail industry. \n\nWhen it comes to adventure matters, he is going\nto be remembered as an adventurer who took the \nworld by storm and made adventure culture popular.",
},
["Louisharant RNA"] = {
	name = "Louisharant RNA", jpname = "ルイシャラントRNA",
	class = "S",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Wall Tattoo +10%",
	union100 = "Rhongomyniad",
	skills = {
		{
			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 50%", level = 40, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigathrust, 30%", level = 90, icon = 213, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Absorb HP, 30%", level = 90, icon = 126,
			 desc = "Restores a small amount of HP.",
			 short_name = "Absorb HP", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}},
		},
		{
			{name = "Charged Strike, Once", level = 90, icon = 197,
			 desc = "Charges an attack for one turn, then unleashes it on the next.",
			 short_name = "Charged Strike", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
		{
			{name = "Unbreakable, Self, 30%", level = 90, icon = 55,
			 desc = "Prevents damage from repeated pincer attacks for two turns.",
			 short_name = "Unbreakable", target = "Self", condition = "Chain", emit = 30,
			 effects = {}},
		},
	},
	profile = "A lone adventurer. A young man who longs for\nunexplored lands. \n\nHe threw away all he had, and set out on an \nadventure.\n\nHe brags that since most of the visible world has \nbeen conquered, this time the underground world \nwill be his next conquest. \n\nExplosive permits and technologies were gathered,\nnecessary preparations were made, and he headed \nto the underground every day. \n\nIt is said that even though he is extremely poor, \nmany patrons were amused by his way of living. \nHe never had a hard time in preparing for an \nadventure. \n\nWhile in the middle of an attempt in an underground \ncave, he disappeared, but somehow soon after there \nwere some sightings reported, causing much mystery.",
},
["Lyon"] = {
	name = "Lyon", jpname = "ライアーン",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Animal",
	evolution = 1,
	coin = 300,
	union50 = "Brave Tattoo +2%",
	union100 = "Brave Tattoo +10%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
		},
	},
	profile = "A boy born in a deserted village. \n\nHis eyes, with a noble and strong-willed look, were \nhis main characteristic. \n\nThat deserted village is a part of the ruins of what \nused to be a large country. \n\nBecause of that, it was said that the boy might have \nbeen a descendant of a noble family.",
},
["Lyon DNA"] = {
	name = "Lyon DNA", jpname = "ライアーンDNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Animal",
	evolution = 2,
	coin = 500,
	union50 = "Brave Tattoo +2%",
	union100 = "Brave Tattoo +10%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 10%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "HP +10%, Equip", level = 60, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +10%."}},
			{name = "HP +20%, Equip", level = 90, icon = 125,
			 desc = "Increases HP.",
			 short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"HP +20%."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Thousand Ray Sword, 30%", level = 90, icon = 211,
			 desc = "Inflicts 1,000 damage.",
			 short_name = "Thousand Ray Sword", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict 1000 damage."}},
		},
	},
	profile = "A swordsman who sports a beard like the mane of\na lion. \n\nHis special weapon, which is called \"Damuchigatana,\"\nis by itself an item of rare beauty. Anything struck \nhard with its sword blade is pulverized. \n\nIndeed, its impact makes a sound similar to the roar \nof a lion.",
},
["Lyon RNA"] = {
	name = "Lyon RNA", jpname = "ライアーンRNA",
	class = "B",
	job = "Warrior",
	element = "",
	race = "Animal",
	evolution = 3,
	coin = 1000,
	union50 = "Brave Tattoo +2%",
	union100 = "Brave Tattoo +10%",
	skills = {
		{
			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 50%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Physical Amp (1.5x), Self, 30%", level = 90, icon = 197,
			 desc = "Physical attacks inflict 1.5x damage for two turns.",
			 short_name = "Physical Amp (1.5x)", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Damage from physical attacks +50%.", "Active for 2 turns."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Horizontal Cut, 1 Row, 30%", level = 90, icon = 211,
			 desc = "A horizontal cut.",
			 short_name = "Horizontal Cut", target = "1 Row", condition = "Chain", emit = 30,
			 effects = {"Inflict x1.5 physical damage."}},
		},
	},
	profile = "A lion raised as a symbol of royalty. \n\nBorn with the personality of a king, just by scowling \nat a regular soldier causes it to tremble in fear. \n\nAble to speak human language well, it was even able \nto participate in an assembly of the royal family.",
},
["Macrant"] = {
	name = "Macrant", jpname = "マクラント",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Square Necklace",
	union100 = "Dual-Wield Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
		},
	},
	profile = "A martial artist from the Far East. \n\nSomewhere, he encountered the term \"Magic of \nthe Realm of the Dead.\" Since that fit the fate that \nbefell him perfectly, he made that term his favorite \nmotto.",
},
["Macrant DNA"] = {
	name = "Macrant DNA", jpname = "マクラントDNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Square Necklace",
	union100 = "Dual-Wield Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 30%", level = 40, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Outflank, Equip", level = 90, icon = 140,
			 desc = "Inflicts greater damage on foes surrounded on all sides.",
			 short_name = "Outflank", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Powered Point Amp, Equip", level = 90, icon = 141,
			 desc = "Increases Power Gauge fill rate.",
			 short_name = "Powered Point Amp", target = "Battles", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "A martial artist from the Far East. \n\nSomewhere, he encountered the term \"Magic of \nthe Realm of the Dead.\" Since that fit the fate that \nbefell him perfectly, he made that term his favorite \nmotto.\n\nSince he was a child of a dead person, it was hard \nfor him to maintain a human form as he was growing \nup. To remedy this, he drank the blood of wild beasts\nand strengthened his body using incantations.\n\nEven though he never attacked humans, legends \npassed on from generations say that there is a \nterrifying ogre that resides at the foot of the \nmountain where he lives.",
},
["Macrant RNA"] = {
	name = "Macrant RNA", jpname = "マクラントRNA",
	class = "A",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Square Necklace",
	union100 = "Dual-Wield Gauntlet",
	skills = {
		{
			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 30%", level = 40, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megaslash, 80%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megaslash, 30%", level = 90, icon = 212, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
			{name = "Attack +20%, Equip", level = 90, icon = 54,
			 desc = "Increases Attack.",
			 short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +20%."}},
		},
		{
			{name = "Dual-wield Mastery, Equip", level = 90, icon = 218,
			 desc = "Increases the stat contribution of the off-hand weapon to 100%.",
			 short_name = "Dual-wield Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Increases the stat contribution of the off-hand weapon to 100%."}},
		},
	},
	profile = "A martial artist from the Far East. \n\nSomewhere, he encountered the term \"Magic of \nthe Realm of the Dead.\" Since that fit the fate that \nbefell him perfectly, he made that term his favorite \nmotto.\n\nThey say that he was born an unlucky child. His \nfather was a dead man resurrected using \nincantations, and he was born in exchange for his \nmother's life. \n\nNaturally, unloved by everyone, he lived with his \nfather near the crater of an active volcano, a \nplace people called hell on earth.",
},
["Mag Amath"] = {
	name = "Mag Amath", jpname = "マグ・アマス",
	class = "Z",
	job = "Mage",
	element = "Fire",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Ice Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Inferno, 50%", level = 40, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Inferno, 80%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Fire damage."}},
		},
		{
			{name = "Solar Wind, 30%", level = 60, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Fire damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +15%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack.",
			 short_name = "Magical Attack +15%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +15%."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +15%, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +15%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +15%."}},
		},
		{
			{name = "Reflect, Once", level = 90, icon = 184,
			 desc = "Erects a barrier that reflects most magical attacks.",
			 short_name = "Reflect", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "The youngest Amath sister. Along with Meg and \nMog, Mag was known for using reflection magic \nto turn the tables on her unwary opponents in \nthe blink of an eye.\n\nMag was a hothead that above all hated to lose.\nShe was quick to snap at those she saw as not\nworth her time, though she never did so in crude\nor vulgar terms. She was the kind of fighter who'd\npunch you in the nose, then apologize for getting\nblood on your shirt.\n\nHer sisters were loathe to consider where she\ngot her temper, but they had a sinking suspicion\nthat her unordinarily polite language was modeled\nafter the exchanges between retainer and princess\nthat often came up in the bedtime stories that\nthey read to her every night.",
},
["Mag Amath DNA"] = {
	name = "Mag Amath DNA", jpname = "マグ・アマスDNA",
	class = "Z",
	job = "Mage",
	element = "Fire",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Ice Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Inferno, 50%", level = 40, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Fire damage."}},
		},
		{
			{name = "Fire, 30%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Inferno, 30%", level = 40, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Solar Wind, 30%", level = 60, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Fire damage."}},
			{name = "Solar Wind, 50%", level = 90, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Fire damage."}},
		},
		{
			{name = "Big Bang, 30%", level = 90, icon = 1, class = "Peta",
			 desc = "Inflicts a huge amount of  Fire magical damage.",
			 short_name = "Big Bang", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Fire damage."}},
		},
		{
			{name = "Fire Attack +10%, Chain, 30%", level = 40, icon = 198,
			 desc = "Fire attacks inflict 1.1x damage  for two turns.",
			 short_name = "Fire Attack +10%", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Fire damage +10%.", "Active for 2 turns."}},
			{name = "Fire Attack +20%, Chain, 50%", level = 90, icon = 198,
			 desc = "Fire attacks inflict 1.2x damage  for two turns.",
			 short_name = "Fire Attack +20%", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Fire damage +20%.", "Active for 2 turns."}},
		},
		{
			{name = "Anti-Ice Barrier, Self, 50%", level = 40, icon = 53,
			 desc = "Reduces Ice damage taken for two turns.",
			 short_name = "Anti-Ice Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Ice damage taken by 20%.", "Active for 3 turns."}},
			{name = "Anti-Ice Barrier, Chain, 50%", level = 60, icon = 53,
			 desc = "Reduces Ice damage taken for two turns.",
			 short_name = "Anti-Ice Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Ice damage taken by 20%.", "Active for 3 turns."}},
		},
	},
	profile = "The youngest Amath sister. Along with Meg and \nMog, Mag was known for using reflection magic \nto turn the tables on her unwary opponents in \nthe blink of an eye.\n\nMag was a hothead that above all hated to lose.\nShe was quick to snap at those she saw as not\nworth her time, though she never did so in crude\nor vulgar terms. She was the kind of fighter who'd\npunch you in the nose, then apologize for getting\nblood on your shirt.\n\nHer sisters were loathe to consider where she\ngot her temper, but they had a sinking suspicion\nthat her unordinarily polite language was modeled\nafter the exchanges between retainer and princess\nthat often came up in the bedtime stories that\nthey read to her every night.\n\nAs the runt of the litter, it was only natural for her \nto defer to her elders, but the sisters hardly ever\npulled rank on each other.\n\nEven so, she struggled to find her place in the\nfamily. She was grateful for the role models, but\nhow could a student hope to impress her master?\n\nShe was good at one thing, at least: patching up \ndifferences between her older sisters. Often, the \nprotective instinct that the two felt for their baby \nsister overcame any animosity that they felt for \neach other.\n\nIt should come as no surprise, then, that the \nidea of all three sitting down to afternoon tea—\nwhich quickly became a beloved part of their daily \nroutine—was suggested by none other than Mag.",
},
["Mag Amath RNA"] = {
	name = "Mag Amath RNA", jpname = "マグ・アマスRNA",
	class = "Z",
	job = "Mage",
	element = "Fire",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Ice Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, Pincer Row (1), 80%", level = 40, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Lateral (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, Pincer Row (2), 80%", level = 60, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Lateral (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Fire, Pincer Row (1), 100%", level = 90, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "1 Row", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Fire damage."}},
		},
		{
			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega",
			 desc = "Inflicts a small amount of  Fire magical damage.",
			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Fire damage."}},
			{name = "Inferno, Pincer Row (1), 50%", level = 40, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Lateral (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Inferno, Pincer Row (2), 50%", level = 60, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "Lateral (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Fire damage."}},
			{name = "Inferno, Pincer Row (1), 50%", level = 90, icon = 1, class = "Giga",
			 desc = "Inflicts a medium amount of  Fire magical damage.",
			 short_name = "Inferno", target = "1 Row", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Fire damage."}},
		},
		{
			{name = "Solar Wind, 50%", level = 90, icon = 1, class = "Tera",
			 desc = "Inflicts a large amount of  Fire magical damage.",
			 short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Fire damage."}},
		},
		{
			{name = "Mag's Mischief, Area (1), 30%", level = 20, icon = 93,
			 desc = "Delays the enemy by one turn.",
			 short_name = "Mag's Mischief", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {"Delays the enemy by one turn with 30% chance."}},
			{name = "Mag's Mischief, Area (2), 30%", level = 60, icon = 93,
			 desc = "Delays the enemy by one turn.",
			 short_name = "Mag's Mischief", target = "Area (2)", condition = "Chain", emit = 30,
			 effects = {"Delays the enemy by one turn with 30% chance."}},
		},
		{
			{name = "Magical Attack -10%, 30%", level = 60, icon = 62,
			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",
			 short_name = "Magical Attack -10%", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {}},
			{name = "Magical Attack -20%, 30%", level = 90, icon = 62,
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Magical Attack -20%", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {}},
		},
		{
			{name = "Magical Defense -10%, 30%", level = 60, icon = 63,
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Magical Defense -10%", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {}},
			{name = "Magical Defense -20%, 30%", level = 90, icon = 63,
			 desc = "Inflicts a medium amount of  Darkness magical damage  and physical damage.",
			 short_name = "Magical Defense -20%", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {}},
		},
	},
	profile = "The youngest Amath sister. Along with Meg and \nMog, Mag was known for using reflection magic \nto turn the tables on her unwary opponents in \nthe blink of an eye.\n\nMag was a hothead that above all hated to lose.\nShe was quick to snap at those she saw as not\nworth her time, though she never did so in crude\nor vulgar terms. She was the kind of fighter who'd\npunch you in the nose, then apologize for getting\nblood on your shirt.\n\nHer sisters were loathe to consider where she\ngot her temper, but they had a sinking suspicion\nthat her unordinarily polite language was modeled\nafter the exchanges between retainer and princess\nthat often came up in the bedtime stories that\nthey read to her every night.\n\nIf Mog was the tip of the spear and Meg the\ndriving force behind it, then Mag was the shaft\nthat held it all together.\n\nThe same could be said of the family's afternoon\ntea. Mag was the one who brewed each day's blend \nand arranged the selection of sweets so that each \nsibling would find something to her liking.\n\nUnfortunately, her short fuse meant that a single \nmisplaced sweet could break her composure and \nsend the plate crashing to the floor.\n\nShe hated to see good food go to waste, and so\ncame up with a device that would make the five-\nsecond rule redundant. Whenever her temper \ncaused food to fly, she whipped out the decon-\ntaminator and made it safe for consumption again. \nUnfortunately, she'd need to invent another device \nto fix the smooshed shape...",
},
["Meg Amath"] = {
	name = "Meg Amath", jpname = "メグ・アマス",
	class = "Z",
	job = "Mage",
	element = "Ice",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Earth Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, 50%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Glacier, 80%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Absolute Zero, 30%", level = 60, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Ice damage."}},
		},
		{
			{name = "Magical Defense +10%, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense for two turns.",
			 short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10%."}},
			{name = "Magical Defense +20%, Equip", level = 90, icon = 57,
			 desc = "Increases the Magical Defense of Wind Guardians for two turns.",
			 short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20%."}},
		},
		{
			{name = "Anti-Earth Barrier, Self, 50%", level = 90, icon = 53,
			 desc = "Reduces Earth damage taken for two turns.",
			 short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}},
		},
		{
			{name = "Reflect, Once", level = 90, icon = 184,
			 desc = "Erects a barrier that reflects most magical attacks.",
			 short_name = "Reflect", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "The oldest Amath sister. Along with Mag and Mog,\nMeg was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThough they were not the first to hit upon the \nidea of turning an enemy's attacks against them \nin the heat of battle, the Amazing Amaths were \nable to refine the art of reflection magic down \nto a science and use the unconventional tactic to \nits fullest potential.",
},
["Meg Amath DNA"] = {
	name = "Meg Amath DNA", jpname = "メグ・アマスDNA",
	class = "Z",
	job = "Mage",
	element = "Ice",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Earth Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, 50%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Ice, 30%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, 30%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Absolute Zero, 30%", level = 60, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Ice damage."}},
			{name = "Absolute Zero, 50%", level = 90, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Ice damage."}},
		},
		{
			{name = "Negatemp, 30%", level = 90, icon = 2, class = "Peta",
			 desc = "Inflicts a huge amount of  Ice magical damage.",
			 short_name = "Negatemp", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Ice damage."}},
		},
		{
			{name = "Anti-Earth Barrier, Self, 50%", level = 40, icon = 53,
			 desc = "Reduces Earth damage taken for two turns.",
			 short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}},
			{name = "Anti-Earth Barrier, Chain, 50%", level = 60, icon = 53,
			 desc = "Reduces Earth damage taken for two turns.",
			 short_name = "Anti-Earth Barrier", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}},
		},
		{
			{name = "Empowered Reflect, Once", level = 40, icon = 184,
			 desc = "Erects a barrier that reflects most magical attacks.",
			 short_name = "Empowered Reflect", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "The oldest Amath sister. Along with Mag and Mog,\nMeg was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThough they were not the first to hit upon the \nidea of turning an enemy's attacks against them \nin the heat of battle, the Amazing Amaths were \nable to refine the art of reflection magic down \nto a science and use the unconventional tactic to \nits fullest potential.\n\nMeg was obsessed with cleanliness to the point\nthat she would zero in on the smallest speck of\ndust in an otherwise spick-and-span room. Her\nsisters quickly learned to avoid tracking in dirt\nfrom outside, lest they face her fiery wrath.\n\nWhen the grit and grime began to fray her nerves,\nshe indulged her sweet tooth during afternoon\ntea. She was particularly fond of a delicious Mont \nBlanc in all its creamy goodness.\n\nWhenever her younger sister Mog had relationship\ntroubles (which was more often than not), the two\nwould come together and share their worries over\na deluxe plate of cookies and candies.",
},
["Meg Amath RNA"] = {
	name = "Meg Amath RNA", jpname = "メグ・アマスRNA",
	class = "Z",
	job = "Mage",
	element = "Ice",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Earth Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, Pincer Row (1), 80%", level = 40, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Lateral (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, Pincer Row (2), 80%", level = 60, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Lateral (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Ice, Pincer Row (1), 100%", level = 90, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "1 Row", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Ice damage."}},
		},
		{
			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega",
			 desc = "Inflicts a small amount of  Ice magical damage.",
			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Ice damage."}},
			{name = "Glacier, Pincer Row (1), 50%", level = 40, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Lateral (1)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Glacier, Pincer Row (2), 50%", level = 60, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "Lateral (2)", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
			{name = "Glacier, Pincer Row (1), 50%", level = 90, icon = 2, class = "Giga",
			 desc = "Inflicts a medium amount of  Ice magical damage.",
			 short_name = "Glacier", target = "1 Row", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Ice damage."}},
		},
		{
			{name = "Absolute Zero, 50%", level = 90, icon = 2, class = "Tera",
			 desc = "Inflicts a large amount of  Ice magical damage.",
			 short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Ice damage."}},
		},
		{
			{name = "Ice Attack +10%, Equip", level = 20, icon = 199,
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Ice Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Ice damage +10%."}},
			{name = "Ice Attack +20%, Equip", level = 40, icon = 199,
			 desc = "Increases Ice damage done by 20% for two turns.",
			 short_name = "Ice Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Ice damage +20%."}},
			{name = "Ice Attack +30%, Equip", level = 90, icon = 199,
			 desc = "Inflicts a large amount of  Lightning magical damage.",
			 short_name = "Ice Attack +30%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Ice damage +30%."}},
		},
		{
			{name = "Meg's Petulance, Equip", level = 60, icon = 56,
			 desc = "Inflicts a huge amount of  Lightning magical damage.",
			 short_name = "Meg's Petulance", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Magical Cover, Equip", level = 20, icon = 132,
			 desc = "Redirects magical damage aimed at your party to yourself.",
			 short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Magical Cover, Equip", level = 40, icon = 132,
			 desc = "Redirects magical damage aimed at your party to yourself.",
			 short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Magical Cover, Equip", level = 60, icon = 132,
			 desc = "Redirects magical damage aimed at your party to yourself.",
			 short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Magical Cover, Equip", level = 90, icon = 132,
			 desc = "Redirects magical damage aimed at your party to yourself.",
			 short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
	},
	profile = "The oldest Amath sister. Along with Mag and Mog,\nMeg was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThough they were not the first to hit upon the \nidea of turning an enemy's attacks against them \nin the heat of battle, the Amazing Amaths were \nable to refine the art of reflection magic down \nto a science and use the unconventional tactic to \nits fullest potential.\n\nMeg was the oldest of the three but never bossed\nher sisters around unless the situation called for\nit. When it did, she was a professional backseat \ndriver.\n\nThe sisters made their living as the bodyguards\nof a famous bigwig, tasked with using their magic\nto keep all manner of ruffians and ne'er-do-wells\naway from his walled compound.\n\nIn reality, their employer simply wanted some\npeace and quiet, and people only ever rarely \nturned up at the gate looking for trouble. This \nmade their work easy but uneventful.\n\nMeg could never bear to be strict with herself,\nand ended up spending most days loafing about\nwhile the hours slowly passed her by.\n\nTo stave off the mind-numbing boredom, she \nraided the pantry, cracking open cans of beer \nand scarfing down bags of pretzels.",
},
["Melba"] = {
	name = "Melba", jpname = "メルバ",
	class = "SS",
	job = "Spellblade",
	element = "Wind",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Partisan",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Thrust, 30%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, 50%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Tornado Thrust, 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "[F] Anti-Lightning Capsule, Field", level = 90, icon = 128,
			 desc = "Creates one Anti-Lightning capsule.",
			 short_name = "[F] Anti-Lightning Capsule", target = "Capsule (1)", condition = "Field", emit = 100,
			 effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}},
		},
		{
			{name = "Magical Defense +10, Equip", level = 40, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10."}},
			{name = "Magical Defense +20, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20."}},
			{name = "Magical Defense +30, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +30", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +30."}},
		},
	},
	profile = "A lancer who excels at administering medicine. \n\nWhile most drugs were designed to be used on \nimmobilized or bedridden patients, she devised a \nway to use them on herself and others in the heat \nof battle. \n\nShe can often be heard saying, \"I'll make the pain \ndisappear,\" though the way she says it makes you \nwonder just what her so-called \"medicine\" is made \nfrom.",
},
["Melba DNA"] = {
	name = "Melba DNA", jpname = "メルバDNA",
	class = "SS",
	job = "Spellblade",
	element = "Wind",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Partisan",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Thrust, 50%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Tornado Thrust, 50%", level = 40, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Vortex Thrust, 10%", level = 40, icon = 5, class = "Tera",
			 desc = "Inflicts a large amount of  Wind magical damage  and physical damage.",
			 short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 10,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}},
			{name = "Vortex Thrust, 30%", level = 60, icon = 5, class = "Tera",
			 desc = "Inflicts a large amount of  Wind magical damage  and physical damage.",
			 short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}},
			{name = "Vortex Thrust, 50%", level = 90, icon = 5, class = "Tera",
			 desc = "Inflicts a large amount of  Wind magical damage  and physical damage.",
			 short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}},
		},
		{
			{name = "[F] Anti-Lightning Capsule, Field", level = 60, icon = 128,
			 desc = "Creates one Anti-Lightning capsule.",
			 short_name = "[F] Anti-Lightning Capsule", target = "Capsule (1)", condition = "Field", emit = 100,
			 effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}},
		},
		{
			{name = "Absorb HP, 30%", level = 60, icon = 126,
			 desc = "Teleports the enemy somewhere.",
			 short_name = "Absorb HP", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}},
			{name = "Absorb HP, X (1), 30%", level = 90, icon = 126,
			 desc = "Inflicts a small amount of  Non-elemental magical damage  and physical damage.",
			 short_name = "Absorb HP", target = "X (1)", condition = "Chain", emit = 30,
			 effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}},
		},
		{
			{name = "Gone with the Wind, Area (1), 30%", level = 90, icon = 165,
			 desc = "Teleports the enemy somewhere.",
			 short_name = "Gone with the Wind", target = "Area (1)", condition = "Chain", emit = 30,
			 effects = {}},
		},
	},
	profile = "A lancer who excels at administering medicine. \n\nWhile most drugs were designed to be used on \nimmobilized or bedridden patients, she devised a \nway to use them on herself and others in the heat \nof battle. \n\nShe can often be heard saying, \"I'll make the pain \ndisappear,\" though the way she says it makes you \nwonder just what her so-called \"medicine\" is made \nfrom.\n\nHer goal was to make the dirty business of fighting \na bit more bearable for everyone involved, and so \nshe set out to ameliorate the various forms of pain \nthat combatants inflict on each other. Not everything\nwent according to plan, however. \n\nWhen she injected an experimental tranquilizer \ninto a patient with a unique physique, she was \nshocked to find that it failed to have the intended \neffect. Earlier she had calculated the chances of \nsuch an outcome at one in ten million. \n\nIt was bad enough that the drug failed, but to make \nmatters worse, it had the opposite effect, and ended\nup stimulating the patient's nerves to the point of \nintense pain. \n\nShe etched the look on his face into her mind as \nan uncomfortable but necessary reminder of her \nfailure, and found her atonement in devoting herself \nanew to her cause.",
},
["Melba RNA"] = {
	name = "Melba RNA", jpname = "メルバRNA",
	class = "SS",
	job = "Spellblade",
	element = "Wind",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Partisan",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, Lateral (1), 80%", level = 40, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Lateral (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, Lateral (2), 80%", level = 60, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Lateral (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
			{name = "Wind Thrust, Lateral (2), 100%", level = 90, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Lateral (2)", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},
		},
		{
			{name = "Wind Thrust, 30%", level = 20, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Wind Thrust, Corners (1x1), 30%", level = 40, icon = 5, class = "Mega",
			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",
			 short_name = "Wind Thrust", target = "Corners (1x1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage.", "Inflict x2 Wind damage."}},
			{name = "Tornado Thrust, Corners (1x1), 30%", level = 60, icon = 5, class = "Giga",
			 desc = "Inflicts a medium amount of  Wind magical damage  and physical damage.",
			 short_name = "Tornado Thrust", target = "Corners (1x1)", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}},
		},
		{
			{name = "Vortex Thrust, 30%", level = 90, icon = 5, class = "Tera",
			 desc = "Inflicts a large amount of  Wind magical damage  and physical damage.",
			 short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}},
		},
		{
			{name = "Anti-Magical Barrier, Adjacent", level = 90, icon = 53,
			 desc = "Reduces magical damage  taken for two turns.",
			 short_name = "Anti-Magical Barrier", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Reduces magical damage taken by 30%."}},
		},
		{
			{name = "Frequency +10%, Adjacent", level = 90, icon = 59,
			 desc = "Increases skill frequency.",
			 short_name = "Frequency +10%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Skill frequency +10%."}},
		},
		{
			{name = "Magical Attack +20%, Adjacent", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Adjacent", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
	},
	profile = "A lancer who excels at administering medicine. \n\nWhile most drugs were designed to be used on \nimmobilized or bedridden patients, she devised a \nway to use them on herself and others in the heat \nof battle. \n\nShe can often be heard saying, \"I'll make the pain \ndisappear,\" though the way she says it makes you \nwonder just what her so-called \"medicine\" is made \nfrom.\n\nShe had a particularly extensive collection of \ntranquilizers that she used on both her friends and \nher enemies. After all, everyone deserved to meet \ndeath with a serene heart.",
},
["Met.r0n"] = {
	name = "Met.r0n", jpname = "メット・ロン",
	class = "S",
	job = "Mage",
	element = "",
	race = "Machine",
	evolution = 1,
	coin = 300,
	union50 = "Wall Tattoo +10%",
	union100 = "Aegis Shield",
	skills = {
		{
			{name = "Mega Mechacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Mega Mechacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Mega Mechacut, 30%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Mega Mechacut, 50%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Poison, 30%", level = 20, icon = 75,
			 desc = "Target suffers damage each turn  for three turns.",
			 short_name = "Poison", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflicts Poison with 80% chance.", "Active for 3 turns."}},
			{name = "Poison, 50%", level = 40, icon = 75,
			 desc = "Target suffers damage each turn  for three turns.",
			 short_name = "Poison", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflicts Poison with 80% chance.", "Active for 3 turns."}},
			{name = "Poison, Cross (1), 50%", level = 60, icon = 75,
			 desc = "Target suffers damage each turn  for three turns.",
			 short_name = "Poison", target = "Cross (1)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Poison with 80% chance.", "Active for 3 turns."}},
			{name = "Poison, Area (1), 50%", level = 90, icon = 75,
			 desc = "Target suffers damage each turn  for three turns.",
			 short_name = "Poison", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Poison with 80% chance.", "Active for 3 turns."}},
		},
		{
			{name = "Confuse, 50%", level = 20, icon = 81,
			 desc = "Target moves on its own and  cannot be controlled for three turns.",
			 short_name = "Confuse", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}},
			{name = "Confuse, Area (1), 50%", level = 40, icon = 81,
			 desc = "Target moves on its own and  cannot be controlled for three turns.",
			 short_name = "Confuse", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}},
			{name = "Confuse, Cross (1), 50%", level = 60, icon = 81,
			 desc = "Target moves on its own and  cannot be controlled for three turns.",
			 short_name = "Confuse", target = "Cross (1)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}},
			{name = "Confuse, Area (1), 50%", level = 90, icon = 81,
			 desc = "Target moves on its own and  cannot be controlled for three turns.",
			 short_name = "Confuse", target = "Area (1)", condition = "Chain", emit = 50,
			 effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}},
		},
	},
	profile = "A magical mechanized weapon that was theorized \nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe lucky few who have had the opportunity to\nstudy it up close and personal have come up with \nan even wilder theory: that it was a robust weapons \nplatform purpose-built by an oppressed people for \nthe task of liberating the world from spirits and \npushing back against the domineering elementals.",
},
["Met.r0n DNA"] = {
	name = "Met.r0n DNA", jpname = "メット・ロンDNA",
	class = "S",
	job = "Mage",
	element = "",
	race = "Machine",
	evolution = 2,
	coin = 500,
	union50 = "Wall Tattoo +10%",
	union100 = "Aegis Shield",
	skills = {
		{
			{name = "Mega Mechacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Mega Mechacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Mega Mechacut, 50%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Giga Mechacut, 50%", level = 40, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Giga Mechacut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Giga Mechacut, 80%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Giga Mechacut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Machine Mob, Equip", level = 60, icon = 197,
			 desc = "Levitate over floor traps for three turns.",
			 short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Clarity, Chain, 100%", level = 60, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
			{name = "Clarity, All, 100%", level = 90, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
		},
		{
			{name = "Bubble, Chain, 50%", level = 90, icon = 125,
			 desc = "Increases maximum HP for one turn.",
			 short_name = "Bubble", target = "Chain", condition = "Chain", emit = 50,
			 effects = {}},
		},
		{
			{name = "Build Fire Time Bomb, Chain, 30%", level = 90, icon = 112,
			 desc = "Creates one Fire time bomb that explodes in two turns.",
			 short_name = "Build Fire Time Bomb", target = "Trap (1)", condition = "Chain", emit = 30,
			 effects = {}},
		},
	},
	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe lucky few who have had the opportunity to\nstudy it up close and personal have come up with \nan even wilder theory: that it was a robust weapons \nplatform purpose-built by an oppressed people for \nthe task of liberating the world from spirits and \npushing back against the domineering elementals.\n\nThis theory, of course, was not pulled out of thin\nair. For whatever reason, the machine was not \nopenly hostile toward humans or their inquiries.\n\nSpirits, on the other hand, drove it into a frenzy \nof destruction. As soon as its suite of sensors\npicked up prey, the hunter-killer subroutines \nkicked into high gear, and anyone or anything else\nunlucky enough to be nearby was written off as \ncollateral damage.",
},
["Met.r0n RNA"] = {
	name = "Met.r0n RNA", jpname = "メット・ロンRNA",
	class = "S",
	job = "Mage",
	element = "",
	race = "Machine",
	evolution = 3,
	coin = 1000,
	union50 = "Wall Tattoo +10%",
	union100 = "Aegis Shield",
	skills = {
		{
			{name = "Mega Mechacut, 80%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Mega Mechacut, 100%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Mega Mechacut, 50%", level = 20, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Giga Mechacut, 50%", level = 40, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Giga Mechacut", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Giga Mechacut, 80%", level = 90, icon = 211, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Giga Mechacut", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Machine Mob, Equip", level = 60, icon = 197,
			 desc = "Increases control time for two turns.",
			 short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "Antidote, Chain, 100%", level = 60, icon = 96,
			 desc = "Cures allies of Poison.",
			 short_name = "Antidote", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Poison."}},
			{name = "Antidote, All, 100%", level = 90, icon = 96,
			 desc = "Cures allies of Poison.",
			 short_name = "Antidote", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Poison."}},
		},
		{
			{name = "Bubble, Chain, 50%", level = 90, icon = 125,
			 desc = "Increases maximum HP for one turn.",
			 short_name = "Bubble", target = "Chain", condition = "Chain", emit = 50,
			 effects = {}},
		},
		{
			{name = "Build Fire Time Bomb, Chain, 30%", level = 90, icon = 112,
			 desc = "Creates one Fire time bomb that explodes in two turns.",
			 short_name = "Build Fire Time Bomb", target = "Trap (1)", condition = "Chain", emit = 30,
			 effects = {}},
		},
	},
	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe lucky few who have had the opportunity to\nstudy it up close and personal have come up with \nan even wilder theory: that it was a robust weapons \nplatform purpose-built by an oppressed people for \nthe task of liberating the world from spirits and \npushing back against the domineering elementals.\n\nAble to generate temperatures at both extremes\nof the scale, it enjoyed unparalleled success on \nthe battlefield by first immobilizing its enemies in \na thick layer of ice before vaporizing them with \na blast of intense heat.",
},
["Metalfist"] = {
	name = "Metalfist", jpname = "サイクロン",
	class = "D",
	job = "Warrior",
	element = "",
	race = "Monster",
	evolution = 1,
	coin = 10,
	union50 = "ATK Earrings 2",
	union100 = "Brave Tattoo +2%",
	skills = {
		{
			{name = "Megacut, 50%", level = 1, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 80%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megacut, 50%", level = 90, icon = 211, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Attack +10%, Equip", level = 60, icon = 54,
			 desc = "Increases Attack for two turns.",
			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Attack +10%."}},
		},
	},
	profile = "Metalfist lives for one thing and one thing only: \npure, unbridled destruction, preferably of the type\nthat makes good use of his remarkably resilient \nfists.\n\nHe can speak the same language as humans, but \nsince his three favorite words are \"murder,\" \n\"death,\" and \"kill,\" he doesn't make the most \nenjoyable company.\n\nHis kind appear again and again even after being \nchased away, forcing humans to deal with them \nwhether they want to or not.",
},
["Mighty (A Class)"] = {
	name = "Mighty", jpname = "マイティ",
	class = "A",
	job = "Mage",
	element = "Non-Elemental",
	race = "Soul",
	evolution = 1,
	coin = 300,
	skills = {
	},
	profile = "Nah, I can't do nothin' right.\n\nUh...a skeel? Wazzat? \n\nLook, I ain't such a big deal all alone...\n\nBut, hey...\n\nPair me with someone, and I'll make 'em a star, \ny'hear?\n\nI mean, just look at me! I'm MIGHTY, baby!",
},
["Mighty (B Class)"] = {
	name = "Mighty", jpname = "マイティ",
	class = "B",
	job = "Mage",
	element = "Non-Elemental",
	race = "Soul",
	evolution = 1,
	coin = 300,
	skills = {
	},
	profile = "Nah, I can't do nothin' right.\n\nUh...a skeel? Wazzat? \n\nLook, I ain't such a big deal all alone...\n\nBut, hey...\n\nPair me with someone, and I'll make 'em a star, \ny'hear?\n\nI mean, just look at me! I'm MIGHTY, baby!",
},
["Mighty (C Class)"] = {
	name = "Mighty", jpname = "マイティ",
	class = "C",
	job = "Mage",
	element = "Non-Elemental",
	race = "Soul",
	evolution = 1,
	coin = 300,
	skills = {
	},
	profile = "Nah, I can't do nothin' right.\n\nUh...a skeel? Wazzat? \n\nLook, I ain't such a big deal all alone...\n\nBut, hey...\n\nPair me with someone, and I'll make 'em a star, \ny'hear?\n\nI mean, just look at me! I'm MIGHTY, baby!",
},
["Mighty (D Class)"] = {
	name = "Mighty", jpname = "マイティ",
	class = "D",
	job = "Mage",
	element = "Non-Elemental",
	race = "Soul",
	evolution = 1,
	coin = 300,
	skills = {
	},
	profile = "Nah, I can't do nothin' right.\n\nUh...a skeel? Wazzat? \n\nLook, I ain't such a big deal all alone...\n\nBut, hey...\n\nPair me with someone, and I'll make 'em a star, \ny'hear?\n\nI mean, just look at me! I'm MIGHTY, baby!",
},
["Mini Stinger"] = {
	name = "Mini Stinger", jpname = "ミツマ蜂",
	class = "D",
	job = "Warrior",
	element = "",
	race = "Monster",
	evolution = 1,
	coin = 10,
	union50 = "Zapper (C Class)",
	union100 = "Zapper (C Class)",
	skills = {
		{
			{name = "Megathrust, 50%", level = 1, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megathrust, 80%", level = 90, icon = 213, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Poisonous Sting, 30%", level = 90, icon = 75,
			 desc = "Inflicts Poison for three turns.",
			 short_name = "Poisonous Sting", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflicts Poison with 30% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}},
		},
	},
	profile = "A rare species of insect that survives by ingesting\nthe minute particles that float about in the air.\n\nThese particles are more than just nutrition. Why\nor how is unclear, but it appears that these \ncreatures develop differently depending on what\nkind of particles form the basis of their diet.\n\nFor every type of particle, there is an offshoot\nof this creature, some with amazing capabilities\nthat belie their small size.",
},
["Mizury"] = {
	name = "Mizury", jpname = "ミズリィ",
	class = "Z",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Rebirth Tattoo",
	union100 = "Hiso Threads",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Tera Heal, Chain, 30%", level = 90, icon = 51,
			 desc = "Restores a large amount of HP.",
			 short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x18 (cap 2500)."}},
		},
		{
			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
		},
		{
			{name = "[F] Mega Heal, Field", level = 60, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100,
			 effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}},
		},
		{
			{name = "Clarity, Chain, 100%", level = 60, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
			{name = "Clarity & Locomotion, Chain, 100%", level = 90, icon = 111,
			 desc = "Cures allies of Confusion and Paralysis.",
			 short_name = "Clarity & Locomotion", target = "Chain", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Paralysis.", "Cures allies of Confusion."}},
		},
	},
	profile = "A starry-eyed youngling of a mage who criss-\ncrossed the land in search of her inspiration with \nnothing more than the clothes on her back.\n\nIt all started when a particularly powerful sorceress\nmade the evening news with her magical exploits.\nAs soon as the bulletin ended, Mizury knew that\nshe wanted to be just like the force of arcane\nnature that she saw on TV. Fire, ice, and thunder—\nshe wanted it all.\n\nThe first step to becoming a sorceress of the ages\nwas meeting one face-to-face, and so she set off \non her odyssey the very next morning.\n\nUnfortunately, the hastily-made decision to drop \neverything and pursue her dream meant that some \nthings were forgotten along the way—including her \npurse and the money kept within.\n\nWithout a means to pay for public transportation,\nshe had to resort to putting herself at the mercy\nof others. Her time hitchhiking exposed her to the \nmany faces of humanity, for better or for worse.",
},
["Mizury DNA"] = {
	name = "Mizury DNA", jpname = "ミズリィDNA",
	class = "Z",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Rebirth Tattoo",
	union100 = "Hiso Threads",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, Chain, 80%", level = 90, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Tera Heal, Chain, 30%", level = 60, icon = 51,
			 desc = "Restores a large amount of HP.",
			 short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x18 (cap 2500)."}},
			{name = "Tera Heal, Chain, 80%", level = 90, icon = 51,
			 desc = "Restores a large amount of HP.",
			 short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x18 (cap 2500)."}},
		},
		{
			{name = "Peta Heal, Chain, 50%", level = 90, icon = 51,
			 desc = "Restores a huge amount of HP.",
			 short_name = "Peta Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x23 (cap 3700)."}},
		},
		{
			{name = "[F] Giga Heal, Field", level = 40, icon = 51,
			 desc = "Recovers HP.",
			 short_name = "[F] Giga Heal", target = "Field", condition = "Field", emit = 100,
			 effects = {"Recovers HP with power x13 (cap 1300).", "Consumes 50 MP."}},
		},
		{
			{name = "Clarity, All", level = 40, icon = 102,
			 desc = "Cures allies of Confusion.",
			 short_name = "Clarity", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Confusion."}},
			{name = "Clarity & Locomotion, All", level = 60, icon = 111,
			 desc = "Cures allies of Confusion and Paralysis.",
			 short_name = "Clarity & Locomotion", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures allies of Paralysis.", "Cures allies of Confusion."}},
			{name = "Panacea, All", level = 90, icon = 111,
			 desc = "Cures all status ailments.",
			 short_name = "Panacea", target = "All", condition = "Chain", emit = 100,
			 effects = {"Cures all status ailments."}},
		},
	},
	profile = "A starry-eyed youngling of a mage who criss-\ncrossed the land in search of her inspiration with \nnothing more than the clothes on her back.\n\nIt all started when a particularly powerful sorceress\nmade the evening news with her magical exploits.\nAs soon as the bulletin ended, Mizury knew that\nshe wanted to be just like the force of arcane\nnature that she saw on TV. Fire, ice, and thunder—\nshe wanted it all.\n\nThe first step to becoming a sorceress of the ages\nwas meeting one face-to-face, and so she set off \non her odyssey the very next morning.\n\nUnfortunately, the hastily-made decision to drop \neverything and pursue her dream meant that some \nthings were forgotten along the way—including her \npurse and the money kept within.\n\nWithout a means to pay for public transportation,\nshe had to resort to putting herself at the mercy\nof others. Her time hitchhiking exposed her to the \nmany faces of humanity, for better or for worse.\n\nAs a girl traveling alone, it wasn't long after her\nthumb went up that someone pulled over to offer\nan open seat. What she didn't expect was for the\ndriver and his friend to jump out and force her \ninto the trunk.\n\nThe sheer shock of her ordeal meant that reality\ndidn't hit home until after the cover slammed shut \nand she heard a muffled conversation filtered \nthrough the cracks in the car's creaking frame. \n\nDid she really just get kidnapped by someone she\nhad never met? What were these freaks planning \nto do with her? Her mind was racing almost as fast \nas the car was accelerating, with her heart trailing \nnot far behind. \n\nIn their haste to escape from the crime scene, her \ncaptors didn't have the time to tie her up. She felt \naround for some way to pop the trunk, her head \nslamming against the cold steel as the car barreled \nover potholes in the road.\n\nAs her fingers brushed over what seemed to be \nthe emergency release latch, a deafening explosion\nerupted nearby, and the car came to a screeching\nhalt. Her senses had dulled from the shock, but \nshe could tell that the trunk was getting warmer\nby the second. An inferno was approaching fast.\n\nShe could hear the car struggling to start amid the \nchaos, sparks flying but never enough to kick the \nengine into gear. After some exasperated yelling,\nthe engine fell silent. She would later learn that the \ntires had become encased in a thick layer of ice.\n\nHer captors must have concluded that discretion\nis the better part of valor, because the screams she \nheard came from a long distance away. They were\nerratic and intense, consistent with the pained cries \npeople made when subjected to electrocution.\n\nFinally, the trunk opened, and a blinding light poured \ninto the small space as her eyes struggled to adjust. \nTeetering on the edge of consciousness, she could\nhardly lift her head to see the shadowy silhouette of\nher savior extending an arm before everything went \ndark.\n\nTo this day, she remains convinced that the silhouette \nmatches the outline of the sorceress she saw on TV.",
},
["Mizury RNA"] = {
	name = "Mizury RNA", jpname = "ミズリィRNA",
	class = "Z",
	job = "Healer",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Rebirth Tattoo",
	union100 = "Hiso Threads",
	skills = {
		{
			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, All, 50%", level = 60, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "All", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Mega Heal, All, 80%", level = 90, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "All", condition = "Chain", emit = 80,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
		},
		{
			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,
			 desc = "Restores a small amount of HP.",
			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x8 (cap 700)."}},
			{name = "Giga Heal, Chain, 30%", level = 40, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Giga Heal, All, 10%", level = 90, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "All", condition = "Chain", emit = 10,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
		},
		{
			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51,
			 desc = "Restores a medium amount of HP.",
			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x13 (cap 1300)."}},
			{name = "Tera Heal, Chain, 30%", level = 60, icon = 51,
			 desc = "Restores a large amount of HP.",
			 short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Recovers HP with power x18 (cap 2500)."}},
			{name = "Tera Heal, Chain, 50%", level = 90, icon = 51,
			 desc = "Restores a large amount of HP.",
			 short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 50,
			 effects = {"Recovers HP with power x18 (cap 2500)."}},
		},
		{
			{name = "Control Time +1 Sec, Equip", level = 20, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +1 Sec."}},
			{name = "Control Time +2 Sec, Equip", level = 40, icon = 130,
			 desc = "Increases control time for two turns.",
			 short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +2 Sec."}},
			{name = "Control Time +3 Sec, Equip", level = 60, icon = 130,
			 desc = "Increases control time.",
			 short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +3 Sec."}},
			{name = "Control Time +4 Sec, Equip", level = 90, icon = 130,
			 desc = "Increases control time.",
			 short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Control Time +4 Sec."}},
		},
		{
			{name = "Absorb MP, Equip", level = 40, icon = 181,
			 desc = "Chance to recover a small amount of MP upon taking magical damage.",
			 short_name = "Absorb MP", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Absorb MP, Equip", level = 60, icon = 181,
			 desc = "Chance to recover a small amount of MP upon taking magical damage.",
			 short_name = "Absorb MP", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
			{name = "Absorb MP, Equip", level = 90, icon = 181,
			 desc = "Chance to recover a small amount of MP upon taking magical damage.",
			 short_name = "Absorb MP", target = "Self", condition = "Equip", emit = 100,
			 effects = {}},
		},
		{
			{name = "[F] Arise, Field", level = 90, icon = 52,
			 desc = "Revives one ally with 100% HP.",
			 short_name = "[F] Arise", target = "Dead", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "A starry-eyed youngling of a mage who criss-\ncrossed the land in search of her inspiration with \nnothing more than the clothes on her back.\n\nIt all started when a particularly powerful sorceress\nmade the evening news with her magical exploits.\nAs soon as the bulletin ended, Mizury knew that\nshe wanted to be just like the force of arcane\nnature that she saw on TV. Fire, ice, and thunder—\nshe wanted it all.\n\nThe first step to becoming a sorceress of the ages\nwas meeting one face-to-face, and so she set off \non her odyssey the very next morning.\n\nUnfortunately, the hastily-made decision to drop \neverything and pursue her dream meant that some \nthings were forgotten along the way—including her \npurse and the money kept within.\n\nWithout a means to pay for public transportation,\nshe had to resort to putting herself at the mercy\nof others. Her time hitchhiking exposed her to the \nmany faces of humanity, for better or for worse.\n\nAs a girl traveling alone, it wasn't long after her\nthumb went up that someone pulled over to offer\nan open seat. What she didn't expect was to fall\nhead-over-heels in love along the way.\n\nConversation with the man flowed easily and \nfreely, for he was a mage, and she had plenty to\nask about the arcane arts. He became her master\nof magic, and she hung on his every word. Coming \nfrom an uneventful upbringing in a backwater \nvillage, she was entranced by even his most \nmundane stories. \n\nAs the two grew closer together, she began to \nforget her initial obsession of meeting with the \nsorceress and instead turned her attention to an \ninfatuation more easily reciprocated—and closer\nto home.\n\nTheir highest highs were only matched by their\nlowest lows, but throughout it all she never felt\nmore alive. In the end, they went their separate\nways, each having given and taken in equal \nmeasure.\n\nHer experience with the mage helped shape her\noutlook and behavior that lasted to her dying \ndays: give everything your best shot, and always\npick yourself up when you fall down.\n\nSometimes, two wrongs do make a right.",
},
["Mizzet"] = {
	name = "Mizzet", jpname = "ミゼット",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Crocky +10%",
	union100 = "Dagger Gauntlet",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 50%", level = 20, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigastab, 30%", level = 60, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Magical Defense +10, Equip", level = 60, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +10."}},
			{name = "Magical Defense +20, Equip", level = 90, icon = 57,
			 desc = "Increases Magical Defense.",
			 short_name = "Magical Defense +20", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Defense +20."}},
		},
		{
			{name = "[F] Build Poison Bomb, Field", level = 90, icon = 112,
			 desc = "Creates one Poison bomb.",
			 short_name = "[F] Build Poison Bomb", target = "Trap (1)", condition = "Field", emit = 100,
			 effects = {}},
		},
	},
	profile = "An assassin whose forgetful nature belied his skill.\n\nHis clients only cared for results, and his consistent\nand superior performance meant that he was never\nshort on offers.\n\nEven so, he tended to make mistakes like forgetting\ntools back at base or arriving just a little too early...\nor late.\n\nTo make up for these failures, he developed a \nmuscle control technique that allowed him to cross \nshort distances in the span of an instant. By chaining \na series of these \"jumps\" together in rapid sequence,\nhe could effectively teleport on demand.",
},
["Mizzet DNA"] = {
	name = "Mizzet DNA", jpname = "ミゼットDNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Crocky +10%",
	union100 = "Dagger Gauntlet",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Gigastab, 30%", level = 40, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigastab, 50%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Terastab, 30%", level = 90, icon = 215, class = "Tera",
			 desc = "Inflicts a large amount of  physical damage.",
			 short_name = "Terastab", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Inflict x3 physical damage."}},
		},
		{
			{name = "Pickpocket, 10%", level = 1, icon = 142,
			 desc = "Steals coins.",
			 short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 10,
			 effects = {"Steals 25% of coins with 30% chance."}},
			{name = "Pickpocket, 20%", level = 20, icon = 142,
			 desc = "Steals coins.",
			 short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 20,
			 effects = {"Steals 25% of coins with 30% chance."}},
			{name = "Pickpocket, 30%", level = 40, icon = 142,
			 desc = "Steals coins.",
			 short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 30,
			 effects = {"Steals 25% of coins with 30% chance."}},
			{name = "Pickpocket, 40%", level = 60, icon = 142,
			 desc = "Steals coins.",
			 short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 40,
			 effects = {"Steals 25% of coins with 30% chance."}},
			{name = "Pickpocket, 50%", level = 90, icon = 142,
			 desc = "Steals coins.",
			 short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Steals 25% of coins with 30% chance."}},
		},
		{
			{name = "[F] Build Poison Bomb, Field", level = 40, icon = 112,
			 desc = "Creates three Poison Bombs.",
			 short_name = "[F] Build Poison Bomb", target = "Trap (3)", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Build Poison Bomb, Field", level = 60, icon = 112,
			 desc = "Creates four Poison Bombs.",
			 short_name = "[F] Build Poison Bomb", target = "Trap (4)", condition = "Field", emit = 100,
			 effects = {}},
			{name = "[F] Build Poison Bomb, Field", level = 90, icon = 112,
			 desc = "Creates five Poison bombs.",
			 short_name = "[F] Build Poison Bomb", target = "Trap (5)", condition = "Field", emit = 100,
			 effects = {}},
		},
		{
			{name = "Treasure Hunter (50%), Equip", level = 90, icon = 143,
			 desc = "Improves the odds of getting items.",
			 short_name = "Treasure Hunter (50%)", target = "Battles", condition = "Equip", emit = 100,
			 effects = {"Odds of getting items +50%."}},
		},
	},
	profile = "An assassin whose forgetful nature belied his skill.\n\nHis clients only cared for results, and his consistent\nand superior performance meant that he was never\nshort on offers.\n\nEven so, he tended to make mistakes like forgetting\ntools back at base or arriving just a little too early...\nor late.\n\nTo make up for these failures, he developed a \nmuscle control technique that allowed him to cross \nshort distances in the span of an instant. By chaining \na series of these \"jumps\" together in rapid sequence,\nhe could effectively teleport on demand.\n\nAs a hitman on the payroll of the underworld's\nwealthiest crime bosses, this sudden speed has\nhelped him escape certain death on more than \none occasion. In the dark alleys he calls home, the \nyoung are shown no less mercy than the old.\n\nEscaping by the skin of your teeth is fine once or\ntwice, but verging on the brink of death over and\nover again does terrible things to body and mind.\nEven the smallest wound can inflict irreparable \ndamage if not given sufficient time to heal.\n\nHis adolescence was spent in a bloody ballet of crime\nand amnesia.\n\nAs it turns out, he wasn't always the forgetful sort. \nHis memory loss was a consequence of his chosen\nprofession. As injuries that left him short on blood\nand oxygen piled up, his brain began to adjust to the\nlack of nutrition by winding down non-vital functions.\n\nSkills that his survival depended on—those he used\nto perform his duty as a hired killer—grew stronger\neven as his memory grew weaker. Thus did a vicious\ncycle emerge.\n\nAs his memory faded, he began to live day to day, job \nto job. The only thing waiting for him at the end of \na job was another one, and that suited his employers\njust fine.",
},
["Mizzet RNA"] = {
	name = "Mizzet RNA", jpname = "ミゼットRNA",
	class = "SS",
	job = "Warrior",
	element = "",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Crocky +10%",
	union100 = "Dagger Gauntlet",
	skills = {
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x1 physical damage."}},
		},
		{
			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",
			 desc = "Inflicts a small amount of  physical damage.",
			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x1 physical damage."}},
			{name = "Gigastab, 50%", level = 40, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigastab, 100%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 100,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Gigastab, 50%", level = 40, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50,
			 effects = {"Inflict x2 physical damage."}},
			{name = "Gigastab, 80%", level = 90, icon = 215, class = "Giga",
			 desc = "Inflicts a medium amount of  physical damage.",
			 short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 80,
			 effects = {"Inflict x2 physical damage."}},
		},
		{
			{name = "Poison Guard, Equip", level = 20, icon = 96,
			 desc = "Strengthens resistance to Poison.",
			 short_name = "Poison Guard", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Resistance to Poison +30%."}},
		},
		{
			{name = "Fancy Footwork, Equip", level = 60, icon = 133,
			 desc = "Evades physical attacks for two turns.",
			 short_name = "Fancy Footwork", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Physical attacks evasion +25%."}},
		},
		{
			{name = "Body Double, Self, 30%", level = 90, icon = 91,
			 desc = "High chance to halve physical damage taken for two turns.",
			 short_name = "Body Double", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}},
		},
	},
	profile = "An assassin whose forgetful nature belied his skill.\n\nHis clients only cared for results, and his consistent\nand superior performance meant that he was never\nshort on offers.\n\nEven so, he tended to make mistakes like forgetting\ntools back at base or arriving just a little too early...\nor late.\n\nTo make up for these failures, he developed a \nmuscle control technique that allowed him to cross \nshort distances in the span of an instant. By chaining \na series of these \"jumps\" together in rapid sequence,\nhe could effectively teleport on demand.\n\nAs the dark grasp of the underworld coiled itself\ntighter and tighter around his body, he thought about\nembracing it, but ended up suffocating instead. It was\nsimply too repulsive of a thing to take in.\n\nThe night he turned was bitterly cold. In the midst\nof winter, with everyone shut up in their houses,\ntracking his target proved to be child's play. \n\nThe job itself was simple: find the young boy, learn \nwhat he does in his free time, pry out some privileged\ninformation, then deliver the coup de grâce in the \ndead of night.\n\nFor some reason, the details of that night remain\ncrystal-clear in his mind's eye to this day.\n\nWith proper timing and a little foresight, he could\ndo the same job targeting children all over the\nneighborhood in a single night.\n\nAnd so it was that at the crack of dawn cries of joy\nrang loud throughout the town as children rich and \npoor found the perfect present wrapped neatly next \nto their pillow.\n\n\"I was made for this.\"\n\nMission accomplished.",
},
["Mog Amath"] = {
	name = "Mog Amath", jpname = "モグ・アマス",
	class = "Z",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 1,
	coin = 300,
	union50 = "Anti-Wind Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 50%", level = 40, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Lightning, 80%", level = 90, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Tempest, 30%", level = 60, icon = 3, class = "Tera",
			 desc = "Inflicts a large amount of  Lightning magical damage.",
			 short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Lightning damage."}},
		},
		{
			{name = "Magical Attack +10%, Equip", level = 60, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +10%."}},
			{name = "Magical Attack +20%, Equip", level = 90, icon = 56,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Magical Attack +20%."}},
		},
		{
			{name = "Lightning Attack +10%, Self, 30%", level = 60, icon = 200,
			 desc = "Increases Lightning damage done by 10% for two turns.",
			 short_name = "Lightning Attack +10%", target = "Self", condition = "Chain", emit = 30,
			 effects = {"Lightning damage +10%.", "Active for 2 turns."}},
			{name = "Lightning Attack +20%, Self, 50%", level = 90, icon = 200,
			 desc = "Increases Lightning damage done by 20% for two turns.",
			 short_name = "Lightning Attack +20%", target = "Self", condition = "Chain", emit = 50,
			 effects = {"Lightning damage +20%.", "Active for 2 turns."}},
		},
		{
			{name = "Reflect, Once", level = 90, icon = 184,
			 desc = "Erects a barrier that reflects most magical attacks.",
			 short_name = "Reflect", target = "Self", condition = "Tap", emit = 100,
			 effects = {}},
		},
	},
	profile = "The middle Amath sister. Along with Meg and Mag,\nMog was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThanks to a graceful, slender figure, even when \nthe three sisters were together, all eyes were \non her.\n\nThough she could secure a first date without \nlifting a finger, her tendency to worry constantly \nabout the smallest details often scared her suitor\noff and torpedoed prospects of a follow-up.\n\nHer broken heart found comfort in the arms of\nher sisters, and soon their encouragement had\nher right back on her feet.",
},
["Mog Amath DNA"] = {
	name = "Mog Amath DNA", jpname = "モグ・アマスDNA",
	class = "Z",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 2,
	coin = 500,
	union50 = "Anti-Wind Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, 100%", level = 90, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100,
			 effects = {"Inflict x1 Lightning damage."}},
		},
		{
			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 50%", level = 40, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x2 Lightning damage."}},
		},
		{
			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Lightning, 30%", level = 40, icon = 3, class = "Giga",
			 desc = "Inflicts a medium amount of  Lightning magical damage.",
			 short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x2 Lightning damage."}},
			{name = "Tempest, 30%", level = 60, icon = 3, class = "Tera",
			 desc = "Inflicts a large amount of  Lightning magical damage.",
			 short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3 Lightning damage."}},
			{name = "Tempest, 50%", level = 90, icon = 3, class = "Tera",
			 desc = "Inflicts a large amount of  Lightning magical damage.",
			 short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 50,
			 effects = {"Inflict x3 Lightning damage."}},
		},
		{
			{name = "Lepton, 30%", level = 90, icon = 3, class = "Peta",
			 desc = "Inflicts a huge amount of  Lightning magical damage.",
			 short_name = "Lepton", target = "Pincer", condition = "Chain", emit = 30,
			 effects = {"Inflict x3.5 Lightning damage."}},
		},
		{
			{name = "Lightning Attack +10%, Chain, 30%", level = 40, icon = 200,
			 desc = "Increases Lightning damage done by 10% for two turns.",
			 short_name = "Lightning Attack +10%", target = "Chain", condition = "Chain", emit = 30,
			 effects = {"Lightning damage +10%.", "Active for 2 turns."}},
			{name = "Lightning Attack +15%, Chain, 80%", level = 90, icon = 200,
			 desc = "Increases Magical Attack for two turns.",
			 short_name = "Lightning Attack +15%", target = "Chain", condition = "Chain", emit = 80,
			 effects = {"Lightning damage +15%.", "Active for 2 turns."}},
		},
		{
			{name = "Weapon Mastery, Equip", level = 20, icon = 242,
			 desc = "Skills use both main and off-hand weapon skill ranges.",
			 short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100,
			 effects = {"Skills use both main and off-hand weapon skill ranges."}},
		},
	},
	profile = "The middle Amath sister. Along with Meg and Mag,\nMog was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThanks to a graceful, slender figure, even when \nthe three sisters were together, all eyes were \non her.\n\nThough she could secure a first date without \nlifting a finger, her tendency to worry constantly \nabout the smallest details often scared her suitor\noff and torpedoed prospects of a follow-up.\n\nHer broken heart found comfort in the arms of\nher sisters, and soon their encouragement had\nher right back on her feet.\n\nThis up-and-down cycle took a mental toll, \nbut also led to some strange and interesting \ndiscoveries. Her hardships inspired a new form \nof reflection magic that used compression and\nlayering to make its effects even more potent.\n\nStrangely enough, on the battlefield her anxiety\nmelted away, and she showed no qualms about\nplacing herself in precarious positions if it meant \ngaining the upper hand on the enemy. Whenever\nthe sisters attacked in concert, Mog was always\nthe tip of the spear.",
},
["Mog Amath RNA"] = {
	name = "Mog Amath RNA", jpname = "モグ・アマスRNA",
	class = "Z",
	job = "Mage",
	element = "Lightning",
	race = "Human",
	evolution = 3,
	coin = 1000,
	union50 = "Anti-Wind Charm +10%",
	union100 = "Golden Skill Organ +20%",
	skills = {
		{
			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (1), 80%", level = 40, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Vertical (1)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pincer Column (2), 80%", level = 60, icon = 3, class = "Mega",
			 desc = "Inflicts a small amount of  Lightning magical damage.",
			 short_name = "Thunder", target = "Vertical (2)", condition = "Chain", emit = 80,
			 effects = {"Inflict x1 Lightning damage."}},
			{name = "Thunder, Pi