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This page will serve as a basic how to play guide for Terra Battle 2. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Units[]
Units can be managed from the Setup menu. A unit consists of a Character and a Guardian.
- Character - determines the base stats for the unit, and determines the types of wearable Equipment
- Guardian - determines the skills for the unit
- Equipment - provides additional stats for the unit and additional range for skills; has four slots for main hand, off-hand, head, and body
- Companion - provides additional skills or effects for the unit; up to four can be equipped
Guardians and Equipment can be leveled up to increase their effectiveness.
- Guardians can be leveled up after battles or by feeding them other Guardians. This increases the number of available skills and strengthens existing skills.
- Equipment can be leveled up after battles or by feeding them other Equipment. This increases the Equipment's stats and skill range.
Battles[]
Movement
- Movement in battles is performed by dragging a unit around the map. It is possible to move in the four cardinal directions, as well as diagonally.
- Moving into an ally or enemy will cause the dragged unit to swap places with the ally or enemy. Enemies with purple borders cannot be moved.
- A player has six seconds to drag the selected unit before their turn ends. Releasing the unit will automatically end the player's turn.
Attacking
- Attacks are performed by sandwiching enemies between two of your units - this is called a pincer. All pincers formed during the player's turn will execute after movement has finished.
- Attacking consists of several steps: basic attacks, then offensive skills, followed by healing skills. The rate of skill activation is based on the value displayed on the skill added to the Guardian's Skill Boost.
Checking status
- The stats and skills of any allied unit or enemy can be checked by holding down on their icon until their details pop up.
Winning and losing
- A battle is won once all enemy units have been defeated.
- A battle is lost when all or all but one player units are defeated. A lone unit cannot form pincers on its own, so this also counts as a defeat.