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Every [[Characters|character]] can select a Guardian to pair up with. Guardians can level up and learn skills, and have Skill Boost, Mastery, and Luck stats. Guardians are broadly divided into [[Guardian Jobs|four job types]].
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Every [[Characters|character]] can select a '''Guardian''' to pair up with to form a Unit. Guardians can level up and learn skills, and have Skill Boost, Union, and Luck stats.
   
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== Races ==
[[:Category:Guardians|Guardians category]] lists the guardians introduced so far. Note: many do not have official English names yet.
 
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Guardians are broadly divided into the following races:
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* {{Skill icon|Animal}} [[:Category:Guardian Animal Race|Animal]]
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* {{Skill icon|Beastfolk}} [[:Category:Guardian Beastfolk Race|Beastfolk]]
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* {{Skill icon|Celestial}} [[:Category:Guardian Celestial Race|Celestial]]
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* {{Skill icon|Fairy}} [[:Category:Guardian Fairy Race|Fairy]]
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* {{Skill icon|Golem}} [[:Category:Guardian Golem Race|Golem]]
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* {{Skill icon|Human}} [[:Category:Guardian Human Race|Human]]
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* {{Skill icon|Lizardfolk}} [[:Category:Guardian Lizardfolk Race|Lizardfolk]]
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* {{Skill icon|Machine}} [[:Category:Guardian Machine Race|Machine]]
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* {{Skill icon|Monster}} [[:Category:Guardian Monster Race|Monster]]
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* {{Skill icon|Soul}} [[:Category:Guardian Soul Race|Soul]]
   
== Sortable table ==
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== Guardian jobs ==
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Guardians are broadly divided into four job types:
{{#cargo_query:
 
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{{Skill icon|Mage}} Mage, {{Skill icon|Spellblade}} Spellblade, {{Skill icon|Warrior}} Warrior,
tables=guardians
 
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and {{Skill icon|Healer}} Healer.
|limit=250
 
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|fields=_pageName=Name,class=Class,race=Race,job=Job (Unrecoded),recodable=Recodable?
 
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=== Mage ===
|group by=_pageName,name <!-- hack: removes duplicates -->
 
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Mage guardians are indicated by two staves on their icon.
|format=dynamic table
 
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}}
 
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* Mage skills deal damage based on MATK, thus it is optimal to equip staves to boost magic damage. Daggers can also be used for a lesser boost.
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* Skills are often assigned an [[Elements|Element]] and can activate when forming a pincer or being chained.
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* Extended range from skills and weapons are centered on the pincered enemies.
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=== Spellblade ===
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Spellblade guardians are indicated by a sword and staff on their icon.
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* Spellblade skills deal damage based on both ATK and MATK. Daggers provide a balanced boost to both stats, but other weapons can be equipped to prioritize either ATK or MATK.
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* Skills can activate when forming a pincer or being chained.
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* Extended range from skills and weapons are centered on the guardian.
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Spellblade Special:
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* When a Spellblade is included in the chain, the damage and healing in the chain is boosted based on the number of different job types in the same chain.
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** This effect does not activate in co-op play.
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=== Warrior ===
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Warrior guardians are indicated by two swords on their icon.
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* Warrior skills deal damage based on ATK, thus it is optimal to equip weapons such as swords, bows, spears, and katana.
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* Skills only activate when they form the pincer attack.
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* Extended range from skills and weapons are centered on the guardian.
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Warrior Special:
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* When two Warriors form a pincer, they both receive a damage boost for each consecutive turn they form a pincer. As long as the Warriors are aligned, they will receive the boost regardless if their pincer resolves or not. This boost is indicated by an orange meter over their icon and increases up to three times. The boost will reset if the Warrior does not form a pincer with another Warrior on the next turn.
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** This effect does not activate in co-op play.
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=== Healer ===
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Healer guardians are indicated by two wands on their icon.
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* Healers provide healing for the party and generally do not have damaging skills.
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* The strength of Healer skills are based on MATK, thus it is optimal to equip staves to boost the amount healed.
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* Skills can activate when forming a pincer or being chained.
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* Healer skills generally target Units in the chain, however skills with a set range are centered on the guardian. Weapons do not extend the range of Healer skills.
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* Some Healer guardians also have skills that can help the party recover from status ailments.
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== Elements ==
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A Guardian can have the one of the following elements:
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* {{Skill icon|Fire}} Fire
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* {{Skill icon|Ice}} Ice
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* {{Skill icon|Lightning}} Lightning
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* {{Skill icon|Earth}} Earth
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* {{Skill icon|Wind}} Wind
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* {{Skill icon|Photon}} Photon
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* {{Skill icon|Graviton}} Graviton
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* {{Skill icon|Darkness}} Darkness
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* {{Skill icon|Non-Elemental}} Non-Elemental
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See [[Elements]] page for more details.
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== Upgrading Guardians ==
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You can raise the level of a Guardian by using another Guardian as an upgrade material. If the Guardian used as an upgrade material is the same as the Guardian to be upgraded, then extra experience will be granted. Leveling up Guardians unlocked better versions of existing skills and allows them to use new ones.
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The amount of experience required to reach a certain level depends on the class of the Guardian and whether it's in a recoded form. See [[Guardian/EXP table]] for the full table of experience requirements.
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== See also ==
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* [[List of Guardians]]
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* [[:Category:Guardians|Guardians category]]
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[[Category:Mechanics]]

Latest revision as of 05:02, 28 February 2018


This article is a stub. You can help Terra Battle 2 Wiki by expanding it.

Every character can select a Guardian to pair up with to form a Unit. Guardians can level up and learn skills, and have Skill Boost, Union, and Luck stats.

Races[ | ]

Guardians are broadly divided into the following races:

Guardian jobs[ | ]

Guardians are broadly divided into four job types: Skill icon Mage Mage, Skill icon Spellblade Spellblade, Skill icon Warrior Warrior, and Skill icon Healer Healer.

Mage[ | ]

Mage guardians are indicated by two staves on their icon.

  • Mage skills deal damage based on MATK, thus it is optimal to equip staves to boost magic damage. Daggers can also be used for a lesser boost.
  • Skills are often assigned an Element and can activate when forming a pincer or being chained.
  • Extended range from skills and weapons are centered on the pincered enemies.

Spellblade[ | ]

Spellblade guardians are indicated by a sword and staff on their icon.

  • Spellblade skills deal damage based on both ATK and MATK. Daggers provide a balanced boost to both stats, but other weapons can be equipped to prioritize either ATK or MATK.
  • Skills can activate when forming a pincer or being chained.
  • Extended range from skills and weapons are centered on the guardian.

Spellblade Special:

  • When a Spellblade is included in the chain, the damage and healing in the chain is boosted based on the number of different job types in the same chain.
    • This effect does not activate in co-op play.

Warrior[ | ]

Warrior guardians are indicated by two swords on their icon.

  • Warrior skills deal damage based on ATK, thus it is optimal to equip weapons such as swords, bows, spears, and katana.
  • Skills only activate when they form the pincer attack.
  • Extended range from skills and weapons are centered on the guardian.

Warrior Special:

  • When two Warriors form a pincer, they both receive a damage boost for each consecutive turn they form a pincer. As long as the Warriors are aligned, they will receive the boost regardless if their pincer resolves or not. This boost is indicated by an orange meter over their icon and increases up to three times. The boost will reset if the Warrior does not form a pincer with another Warrior on the next turn.
    • This effect does not activate in co-op play.

Healer[ | ]

Healer guardians are indicated by two wands on their icon.

  • Healers provide healing for the party and generally do not have damaging skills.
  • The strength of Healer skills are based on MATK, thus it is optimal to equip staves to boost the amount healed.
  • Skills can activate when forming a pincer or being chained.
  • Healer skills generally target Units in the chain, however skills with a set range are centered on the guardian. Weapons do not extend the range of Healer skills.
  • Some Healer guardians also have skills that can help the party recover from status ailments.

Elements[ | ]

A Guardian can have the one of the following elements:

  • Skill icon Fire Fire
  • Skill icon Ice Ice
  • Skill icon Lightning Lightning
  • Skill icon Earth Earth
  • Skill icon Wind Wind
  • Skill icon Photon Photon
  • Skill icon Graviton Graviton
  • Skill icon Darkness Darkness
  • Skill icon Non-Elemental Non-Elemental

See Elements page for more details.

Upgrading Guardians[ | ]

You can raise the level of a Guardian by using another Guardian as an upgrade material. If the Guardian used as an upgrade material is the same as the Guardian to be upgraded, then extra experience will be granted. Leveling up Guardians unlocked better versions of existing skills and allows them to use new ones.

The amount of experience required to reach a certain level depends on the class of the Guardian and whether it's in a recoded form. See Guardian/EXP table for the full table of experience requirements.

See also[ | ]