Module:Companion/data

return {

["+10% Darkness Attack"] = { class = "S", skill = { name = "Darkness Attack +10%, Self, 30%", icon = 201, desc = "Increases Darkness skill damage for two turns.", short_name = "Darkness Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Darkness damage +10%.", "Active for 2 turns."}, }, }, ["+10% Earth Attack"] = { class = "S", skill = { name = "Earth Attack +10%, Self, 30%", icon = 206, desc = "Increases Earth skill damage for two turns.", short_name = "Earth Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Earth damage +10%.", "Active for 2 turns."}, }, }, ["+10% Fire Attack"] = { class = "S", skill = { name = "Fire Attack +10%, Self, 30%", icon = 198, desc = "Increases Fire damage done by 10% for two turns.", short_name = "Fire Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Fire damage +10%.", "Active for 2 turns."}, }, }, ["+10% Gravity Attack"] = { class = "S", skill = { name = "Graviton Attack +10%, Self, 30%", icon = 209, desc = "Increases Graviton skill damage for two turns.", short_name = "Graviton Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Graviton damage +10%.", "Active for 2 turns."}, }, }, ["+10% Ice Attack"] = { class = "S", skill = { name = "Ice Attack +10%, Self, 30%", icon = 199, desc = "Increases Ice damage done by 10% for two turns.", short_name = "Ice Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Ice damage +10%.", "Active for 2 turns."}, }, }, ["+10% Lightning Attack"] = { class = "S", skill = { name = "Lightning Attack +10%, Self, 30%", icon = 200, desc = "Increases Lightning damage done by 10% for two turns.", short_name = "Lightning Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Lightning damage +10%.", "Active for 2 turns."}, }, }, ["+10% Non-elemental Attack"] = { class = "S", skill = { name = "Non-elemental Attack +10%, Self, 30%", icon = 202, desc = "Increases non-elemental skill damage for two turns.", short_name = "Non-elemental Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Non-Elemental damage +10%.", "Active for 2 turns."}, }, }, ["+10% Photon Attack"] = { class = "S", skill = { name = "Photon Attack +10%, Self, 30%", icon = 203, desc = "Increases Photon skill damage for two turns.", short_name = "Photon Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Photon damage +10%.", "Active for 2 turns."}, }, }, ["+10% Wind Attack"] = { class = "S", skill = { name = "Wind Attack +10%, Self, 30%", icon = 207, desc = "Increases Wind skill damage for two turns.", short_name = "Wind Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Wind damage +10%.", "Active for 2 turns."}, }, }, ["+2% Darkness Attack"] = { class = "A", skill = { name = "Darkness Attack +2%, Self, 30%", icon = 201, desc = "Increases Darkness skill damage for two turns.", short_name = "Darkness Attack +2%", target = "Self", condition = "Chain", emit = 30, effects = {"Darkness damage +2%.", "Active for 2 turns."}, }, }, ["+2% Earth Attack"] = { class = "A", skill = { name = "Earth Attack +2%, Self, 30%", icon = 206, desc = "Increases Earth skill damage for two turns.", short_name = "Earth Attack +2%", target = "Self", condition = "Chain", emit = 30, effects = {"Earth damage +2%.", "Active for 2 turns."}, }, }, ["+2% Fire Attack"] = { class = "A", skill = { name = "Fire Attack +2%, Self, 30%", icon = 198, desc = "Increases Fire damage done by 2% for two turns.", short_name = "Fire Attack +2%", target = "Self", condition = "Chain", emit = 30, effects = {"Fire damage +2%.", "Active for 2 turns."}, }, }, ["+2% Ice Attack"] = { class = "A", skill = { name = "Ice Attack +2%, Self, 30%", icon = 199, desc = "Increases Ice damage done by 2% for two turns.", short_name = "Ice Attack +2%", target = "Self", condition = "Chain", emit = 30, effects = {"Ice damage +2%.", "Active for 2 turns."}, }, }, ["+2% Lightning Attack"] = { class = "A", skill = { name = "Lightning Attack +2%, Self, 30%", icon = 200, desc = "Increases Lightning damage done by 2% for two turns.", short_name = "Lightning Attack +2%", target = "Self", condition = "Chain", emit = 30, effects = {"Lightning damage +2%.", "Active for 2 turns."}, }, }, ["+2% Non-elemental Attack"] = { class = "A", skill = { name = "Non-elemental Attack +2%, Self, 30%", icon = 202, desc = "Increases non-elemental skill damage for two turns.", short_name = "Non-elemental Attack +2%", target = "Self", condition = "Chain", emit = 30, effects = {"Non-Elemental damage +2%.", "Active for 2 turns."}, }, }, ["+2% Wind Attack"] = { class = "A", skill = { name = "Wind Attack +2%, Self, 30%", icon = 207, desc = "Increases Wind skill damage for two turns.", short_name = "Wind Attack +2%", target = "Self", condition = "Chain", emit = 30, effects = {"Wind damage +2%.", "Active for 2 turns."}, }, }, ["1,000 Needles"] = { class = "S", skill = { name = "1,000 Needles, 50%", icon = 211, desc = "Inflicts 1,000 damage.", short_name = "1,000 Needles", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 1000 damage."}, }, }, ["100 Needles"] = { class = "A", skill = { name = "100 Needles, 30%", icon = 211, desc = "Inflicts 100 damage.", short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 100 damage."}, }, }, ["ATK Earrings 10"] = { class = "S", skill = { name = "Attack +10, Equip", icon = 54, desc = "Increases Attack.", short_name = "Attack +10", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10."}, }, }, ["ATK Earrings 2"] = { class = "B", skill = { name = "Attack +2, Equip", icon = 54, desc = "Increases Attack.", short_name = "Attack +2", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +2."}, }, }, ["ATK Earrings 5"] = { class = "A", skill = { name = "Attack +5, Equip", icon = 54, desc = "Increases Attack.", short_name = "Attack +5", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +5."}, }, }, ["Anti-Darkness Charm +10%"] = { class = "S", skill = { name = "Anti-Darkness Barrier, Self, 30%", icon = 53, desc = "Reduces Darkness damage taken for two turns.", short_name = "Anti-Darkness Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Darkness damage taken by 10%.", "Active for 2 turns."}, }, }, ["Anti-Darkness Charm +2%"] = { class = "A", skill = { name = "Anti-Darkness Barrier, Self, 30%", icon = 53, desc = "Reduces Darkness damage taken for two turns.", short_name = "Anti-Darkness Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Darkness damage taken by 2%.", "Active for 2 turns."}, }, }, ["Anti-Earth Charm +10%"] = { class = "S", skill = { name = "Anti-Earth Barrier, Self, 30%", icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Earth damage taken by 10%.", "Active for 2 turns."}, }, }, ["Anti-Earth Charm +2%"] = { class = "A", skill = { name = "Anti-Earth Barrier, Self, 30%", icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Earth damage taken by 2%.", "Active for 2 turns."}, }, }, ["Anti-Fire Charm +10%"] = { class = "S", skill = { name = "Anti-Fire Barrier, Self, 30%", icon = 53, desc = "Reduces Fire damage taken for two turns.", short_name = "Anti-Fire Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Fire damage taken by 10%.", "Active for 2 turns."}, }, }, ["Anti-Fire Charm +2%"] = { class = "A", skill = { name = "Anti-Fire Barrier, Self, 30%", icon = 53, desc = "Reduces Fire damage taken for two turns.", short_name = "Anti-Fire Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Fire damage taken by 2%.", "Active for 2 turns."}, }, }, ["Anti-Ice Charm +10%"] = { class = "S", skill = { name = "Anti-Ice Barrier, Self, 30%", icon = 53, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Ice damage taken by 10%.", "Active for 2 turns."}, }, }, ["Anti-Lightning Charm +10%"] = { class = "S", skill = { name = "Anti-Lightning Barrier, Self, 30%", icon = 53, desc = "Reduces Lightning damage taken for two turns.", short_name = "Anti-Lightning Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Lightning damage taken by 10%.", "Active for 2 turns."}, }, }, ["Anti-Lightning Charm +2%"] = { class = "A", skill = { name = "Anti-Lightning Barrier, Self, 30%", icon = 53, desc = "Reduces Lightning damage taken for two turns.", short_name = "Anti-Lightning Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Lightning damage taken by 2%.", "Active for 2 turns."}, }, }, ["Anti-Photon Charm +10%"] = { class = "S", skill = { name = "Anti-Photon Barrier, Self, 30%", icon = 53, desc = "Reduces Photon damage taken for two turns.", short_name = "Anti-Photon Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Photon damage taken by 10%.", "Active for 2 turns."}, }, }, ["Anti-Photon Charm +2%"] = { class = "A", skill = { name = "Anti-Photon Barrier, Self, 30%", icon = 53, desc = "Reduces Photon damage taken for two turns.", short_name = "Anti-Photon Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Photon damage taken by 2%.", "Active for 2 turns."}, }, }, ["Anti-Wind Charm +10%"] = { class = "S", skill = { name = "Anti-Wind Barrier, Self, 30%", icon = 53, desc = "Reduces Wind damage taken for two turns.", short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Wind damage taken by 10%.", "Active for 2 turns."}, }, }, ["Anti-Wind Charm +2%"] = { class = "A", skill = { name = "Anti-Wind Barrier, Self, 30%", icon = 53, desc = "Reduces Wind damage taken for two turns.", short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Wind damage taken by 2%.", "Active for 2 turns."}, }, }, ["Ayana Doll"] = { class = "Z", skill = { name = "Transcendence, Area (1), 10%", icon = 9, desc = "Unleashes magic that transcends dimensions to inflict non-elemental damage.", short_name = "Transcendence", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x3 Non-Elemental damage."}, }, }, ["Balloon"] = { class = "A", skill = { name = "Levitation, Equip", icon = 137, desc = "Levitate over floor traps.", short_name = "Levitation", target = "Self", condition = "Equip", emit = 100, effects = {"Levitate over floor traps."}, }, }, ["Barrier Tattoo +10%"] = { class = "SS", skill = { name = "Magical Defense +10%, Equip", icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}, }, }, ["Barrier Tattoo +2%"] = { class = "B", skill = { name = "Magical Defense +2%, Equip", icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +2%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +2%."}, }, }, ["Bluebird"] = { class = "S", skill = { name = "Magical Attack +5%, Equip", icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +5%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +5%."}, }, }, ["Bomb Defuser"] = { class = "A", skill = { name = "Disarm Bomb, Equip", icon = 112, desc = "Bombs passed over are removed.", short_name = "Disarm Bomb", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}, }, }, ["Bomb Eliminator"] = { class = "S", skill = { name = "Handle Bombs, Equip", icon = 112, desc = "Bombs passed over are absorbed and restore HP.", short_name = "Handle Bombs", target = "Self", condition = "Equip", emit = 100, effects = {}, }, }, ["Bow Gauntlet"] = { class = "SS", skill = { name = "Bow Lore, Equip", icon = 214, desc = "Bows can be used.", short_name = "Bow Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Bow can be used."}, }, }, ["Brave Tattoo +10%"] = { class = "SS", skill = { name = "Attack +10%, Equip", icon = 54, desc = "Increases Attack.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}, }, }, ["Brave Tattoo +2%"] = { class = "B", skill = { name = "Attack +2%, Equip", icon = 54, desc = "Increases Attack.", short_name = "Attack +2%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +2%."}, }, }, ["Capsule Silverware"] = { class = "SS", skill = { name = "Absorb Capsules, Equip", icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}, }, }, ["Charmy +10%"] = { class = "B", skill = { name = "Charm Guard, Equip", icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +10%."}, }, }, ["Charmy +20%"] = { class = "A", skill = { name = "Charm Guard, Equip", icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +20%."}, }, }, ["Cheekama"] = { class = "S", skill = { name = "Regen, Self, 30%", icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1 (cap 300).", "Active for 3 turns."}, }, }, ["Chelsea Doll"] = { class = "Z", skill = { name = "Tempest, Area (1), 10%", icon = 3, desc = "Inflicts devastating Lightning damage.", short_name = "Tempest", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x3 Lightning damage."}, }, }, ["Counter Gun"] = { class = "B", skill = { name = "Minute Counter, 30%", icon = 114, desc = "Counters pincer attacks.", short_name = "Minute Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1 physical damage."}, }, }, ["Counter Laser"] = { class = "SS", skill = { name = "Mighty Counter, 30%", icon = 114, desc = "Counters pincer attacks.", short_name = "Mighty Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2.5 physical damage."}, }, }, ["Counter Missile"] = { class = "S", skill = { name = "Full Counter, 30%", icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2 physical damage."}, }, }, ["Crocky +10%"] = { class = "B", skill = { name = "Poison Guard, Equip", icon = 96, desc = "Strengthens resistance to Poison.", short_name = "Poison Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Poison +10%."}, }, }, ["Crocky +20%"] = { class = "A", skill = { name = "Poison Guard, Equip", icon = 96, desc = "Strengthens resistance to Poison.", short_name = "Poison Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Poison +20%."}, }, }, ["DEF Bracelet 10"] = { class = "S", skill = { name = "Defense +10, Equip", icon = 55, desc = "Increases Defense.", short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10."}, }, }, ["DEF Bracelet 2"] = { class = "B", skill = { name = "Defense +2, Equip", icon = 55, desc = "Increases Defense.", short_name = "Defense +2", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +2."}, }, }, ["DEF Bracelet 5"] = { class = "A", skill = { name = "Defense +5, Equip", icon = 55, desc = "Increases Defense.", short_name = "Defense +5", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +5."}, }, }, ["Dagger Gauntlet"] = { class = "SS", skill = { name = "Dagger Lore, Equip", icon = 215, desc = "Daggers can be used.", short_name = "Dagger Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Dagger can be used."}, }, }, ["Doll of the Avatar"] = { class = "Z", skill = { name = "Abyss, Area (1), 10%", icon = 8, desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x2 Darkness damage."}, }, }, ["Doll of the Chronicle"] = { class = "Z", skill = { name = "Tornado, Area (1), 10%", icon = 5, desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x2 Wind damage."}, }, }, ["Doll of the Facade"] = { class = "Z", skill = { name = "Glacier, Area (1), 10%", icon = 2, desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x2 Ice damage."}, }, }, ["Doll of the Glutton"] = { class = "Z", skill = { name = "Lightning, Area (1), 10%", icon = 3, desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x2 Lightning damage."}, }, }, ["Doll of the Shepherd"] = { class = "Z", skill = { name = "Ultima, Area (1), 10%", icon = 9, desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x2 Non-Elemental damage."}, }, }, ["Doomshroom"] = { class = "S", skill = { name = "[F] Doomshroom, Field", icon = 131, desc = "Damages all enemies in the battle box.", short_name = "[F] Doomshroom", target = "Field", condition = "Field", emit = 100, effects = {}, }, }, ["Double Dice"] = { class = "Z", skill = { name = "Weapon Mastery, Equip", icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}, }, }, ["Dual-Wield Gauntlet"] = { class = "Z", skill = { name = "Dual-wield Mastery, Equip", icon = 218, desc = "Increases the stat contribution of the off-hand weapon to 100%.", short_name = "Dual-wield Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Increases the stat contribution of the off-hand weapon to 100%."}, }, }, ["EXP Wing"] = { class = "S", skill = { name = "Seasoned Pro (1.2x), Equip", icon = 145, desc = "Increases the amount of experience earned.", short_name = "Seasoned Pro (1.2x)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of experience earned +20%."}, }, }, ["Expedition Boots"] = { class = "SS", skill = { name = "[F] Field Control Time +10 Sec, Field", icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +10 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +10 Sec.", "Active for 2 turns.", "Consumes 150 MP."}, }, }, ["Falcon Belt"] = { class = "S", skill = { name = "Body Double, Self, 30%", icon = 91, desc = "High chance to halve physical damage taken for two turns.", short_name = "Body Double", target = "Self", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}, }, }, ["Flappy +10%"] = { class = "B", skill = { name = "Confusion Guard, Equip", icon = 102, desc = "Strengthens resistance to Confusion.", short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Confusion +10%."}, }, }, ["Flappy +50%"] = { class = "S", skill = { name = "Confusion Guard, Equip", icon = 102, desc = "Strengthens resistance to Confusion.", short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Confusion +50%."}, }, }, ["Gather Drum"] = { class = "S", skill = { name = "[F] Rally, Field", icon = 162, desc = "Moves allies from the field map to the battle box.", short_name = "[F] Rally", target = "Field", condition = "Field", emit = 100, effects = {}, }, }, ["Gear Gauntlet"] = { class = "Z", skill = { name = "Equipment Lore, Equip", icon = 225, desc = "All equipment can be used.", short_name = "Equipment Lore", target = "Self", condition = "Equip", emit = 100, effects = {"All equipment can be used."}, }, }, ["Giga Heal Angel"] = { class = "SS", skill = { name = "Giga Heal, Chain, 30%", icon = 51, desc = "Recovers HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}, }, }, ["Golden Bird"] = { class = "S", skill = { name = "Money Bags (5%), Equip", icon = 142, desc = "Increases the amount of coins earned.", short_name = "Money Bags (5%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of coins earned +5%."}, }, }, ["Golden Hourglass +4 sec"] = { class = "S", skill = { name = "Control Time +4 Sec, Equip", icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}, }, }, ["Golden Pacifier"] = { class = "Z", skill = { name = "Negotiator, 30%", icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x1.5.", "Active for 1 turn."}, }, }, ["Golden Skill Organ +20%"] = { class = "SS", skill = { name = "Frequency +20%, Equip", icon = 59, desc = "Increases skill frequency.", short_name = "Frequency +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Skill frequency +20%."}, }, }, ["HP Earrings 10"] = { class = "B", skill = { name = "HP +10, Equip", icon = 125, desc = "Increases HP.", short_name = "HP +10", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10."}, }, }, ["HP Earrings 200"] = { class = "S", skill = { name = "HP +200, Equip", icon = 125, desc = "Increases HP.", short_name = "HP +200", target = "Self", condition = "Equip", emit = 100, effects = {"HP +200."}, }, }, ["HP Earrings 50"] = { class = "A", skill = { name = "HP +50, Equip", icon = 125, desc = "Increases HP.", short_name = "HP +50", target = "Self", condition = "Equip", emit = 100, effects = {"HP +50."}, }, }, ["Health Tattoo +10%"] = { class = "SS", skill = { name = "HP +10%, Equip", icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}, }, }, ["Health Tattoo +5%"] = { class = "B", skill = { name = "HP +5%, Equip", icon = 125, desc = "Increases HP.", short_name = "HP +5%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +5%."}, }, }, ["Hermes Belt"] = { class = "SS", skill = { name = "Doppelganger, Self, 30%", icon = 91, desc = "Very high chance to halve physical damage taken for two turns.", short_name = "Doppelganger", target = "Self", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 50% chance.", "Active for 2 turns."}, }, }, ["Hiso +10%"] = { class = "B", skill = { name = "Demoralization Guard, Equip", icon = 110, desc = "Strengthens resistance to Demoralize.", short_name = "Demoralization Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Demoralization +10%."}, }, }, ["Hiso +20%"] = { class = "A", skill = { name = "Demoralization Guard, Equip", icon = 110, desc = "Strengthens resistance to Demoralize.", short_name = "Demoralization Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Demoralization +20%."}, }, }, ["Hiso +50%"] = { class = "S", skill = { name = "Demoralization Guard, Equip", icon = 110, desc = "Strengthens resistance to Demoralize.", short_name = "Demoralization Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Demoralization +50%."}, }, }, ["Hiso Tattoo"] = { class = "SS", skill = { name = "Luck +30, Equip", icon = 228, desc = "Increases Luck by 30.", short_name = "Luck +30", target = "Self", condition = "Equip", emit = 100, effects = {"Luck +30."}, }, }, ["Hourglass +1 sec"] = { class = "B", skill = { name = "Control Time +1 Sec, Equip", icon = 130, desc = "Increases control time.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}, }, }, ["Hourglass +2 sec"] = { class = "A", skill = { name = "Control Time +2 Sec, Equip", icon = 130, desc = "Increases control time.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}, }, }, ["Impy +10%"] = { class = "B", skill = { name = "Death Guard, Equip", icon = 109, desc = "Strengthens resistance to Death.", short_name = "Death Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Death +10%."}, }, }, ["Impy +50%"] = { class = "S", skill = { name = "Death Guard, Equip", icon = 109, desc = "Strengthens resistance to Death.", short_name = "Death Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Death +50%."}, }, }, ["Jodie Doll"] = { class = "Z", skill = { name = "Absolute Zero, Area (1), 10%", icon = 2, desc = "Inflicts devastating Ice damage at absolute zero.", short_name = "Absolute Zero", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x3 Ice damage."}, }, }, ["Katana Gauntlet"] = { class = "SS", skill = { name = "Katana Lore, Equip", icon = 212, desc = "Katanas can be used.", short_name = "Katana Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Katana can be used."}, }, }, ["MATK Earrings 10"] = { class = "S", skill = { name = "Magical Attack +10, Equip", icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +10", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10."}, }, }, ["MATK Earrings 2"] = { class = "B", skill = { name = "Magical Attack +2, Equip", icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +2", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +2."}, }, }, ["MATK Earrings 5"] = { class = "A", skill = { name = "Magical Attack +5, Equip", icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +5", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +5."}, }, }, ["MDEF Ring 10"] = { class = "S", skill = { name = "Magical Defense +10, Equip", icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10."}, }, }, ["MDEF Ring 2"] = { class = "B", skill = { name = "Magical Defense +2, Equip", icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +2", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +2."}, }, }, ["MDEF Ring 5"] = { class = "A", skill = { name = "Magical Defense +5, Equip", icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +5", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +5."}, }, }, ["Magic Pot 10"] = { class = "B", skill = { name = "10 MP, Equip", icon = 179, desc = "Increases MP.", short_name = "10 MP", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10."}, }, }, ["Magic Pot 50"] = { class = "A", skill = { name = "50 MP, Equip", icon = 179, desc = "Increases MP.", short_name = "50 MP", target = "Self", condition = "Equip", emit = 100, effects = {"MP +50."}, }, }, ["Magical Tattoo +10%"] = { class = "SS", skill = { name = "Magical Attack +10%, Equip", icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}, }, }, ["Magical Tattoo +2%"] = { class = "B", skill = { name = "Magical Attack +2%, Equip", icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +2%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +2%."}, }, }, ["Mega Heal Angel"] = { class = "S", skill = { name = "Mega Heal, Chain, 30%", icon = 51, desc = "Recovers HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}, }, }, ["Oinky +10%"] = { class = "B", skill = { name = "Sleep Guard, Equip", icon = 98, desc = "Strengthens resistance to Sleep.", short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Sleep +10%."}, }, }, ["Oinky +20%"] = { class = "A", skill = { name = "Sleep Guard, Equip", icon = 98, desc = "Strengthens resistance to Sleep.", short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Sleep +20%."}, }, }, ["Power Pot"] = { class = "S", skill = { name = "Expand Power Gauge, Equip", icon = 141, desc = "Expands the Power Gauge by one.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}, }, }, ["Power Supplement"] = { class = "A", skill = { name = "Powered Point Effect Amp, Equip", icon = 141, desc = "Increases the potency of Powered Points.", short_name = "Powered Point Effect Amp", target = "Self", condition = "Equip", emit = 100, effects = {}, }, }, ["Power Supplement X"] = { class = "S", skill = { name = "Powered Point Effect Amp, Equip", icon = 141, desc = "Increases the potency of Powered Points.", short_name = "Powered Point Effect Amp", target = "Self", condition = "Equip", emit = 100, effects = {}, }, }, ["Rebirth Tattoo"] = { class = "SS", skill = { name = "One-Time Revival, Equip", icon = 52, desc = "Revives self with 1 HP once per battle.", short_name = "One-Time Revival", target = "Dead", condition = "Dead", emit = 100, effects = {}, }, }, ["Regen Flute"] = { class = "SS", skill = { name = "Regen, Equip", icon = 51, desc = "Restores health gradually each turn.", short_name = "Regen", target = "Self", condition = "Equip", emit = 100, effects = {"Applies Regen with power x1 (cap 300)."}, }, }, ["Repel Tattoo"] = { class = "SS", skill = { name = "One-Time Panacea, Equip", icon = 111, desc = "Confers immunity to a status ailment once per battle.", short_name = "One-Time Panacea", target = "Self", condition = "Equip", emit = 100, effects = {}, }, }, ["Rocky +20%"] = { class = "A", skill = { name = "Silence Guard, Equip", icon = 101, desc = "Strengthens resistance to Silence.", short_name = "Silence Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Silence +20%."}, }, }, ["Rocky +50%"] = { class = "S", skill = { name = "Silence Guard, Equip", icon = 101, desc = "Strengthens resistance to Silence.", short_name = "Silence Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Silence +50%."}, }, }, ["Royale +10%"] = { class = "B", skill = { name = "Shadowbind Guard, Equip", icon = 163, desc = "Strengthens resistance to Shadowbind.", short_name = "Shadowbind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Shadowbind +10%."}, }, }, ["Sally +10%"] = { class = "B", skill = { name = "Blind Guard, Equip", icon = 99, desc = "Strengthens resistance to Blind.", short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Blind +10%."}, }, }, ["Sally +50%"] = { class = "S", skill = { name = "Blind Guard, Equip", icon = 99, desc = "Strengthens resistance to Blind.", short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Blind +50%."}, }, }, ["Scaly +10%"] = { class = "B", skill = { name = "Icebind Guard, Equip", icon = 107, desc = "Strengthens resistance to Icebind.", short_name = "Icebind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Icebind +10%."}, }, }, ["Scampy +10%"] = { class = "B", skill = { name = "Isolation Guard, Equip", icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +10%."}, }, }, ["Scampy +50%"] = { class = "S", skill = { name = "Isolation Guard, Equip", icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +50%."}, }, }, ["Shannen Doll"] = { class = "Z", skill = { name = "Vortex, Area (1), 10%", icon = 5, desc = "Inflicts devastating Wind damage.", short_name = "Vortex", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x3 Wind damage."}, }, }, ["Shuffle Shoes"] = { class = "S", skill = { name = "[F] Field Control Time +2 Sec, Field", icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}, }, }, ["Silver Pacifier"] = { class = "Z", skill = { name = "Treasure Hunter (30%), Equip", icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (30%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +30%."}, }, }, ["Skill Organ +5%"] = { class = "A", skill = { name = "Frequency +5%, Equip", icon = 59, desc = "Increases skill frequency.", short_name = "Frequency +5%", target = "Self", condition = "Equip", emit = 100, effects = {"Skill frequency +5%."}, }, }, ["Spear Gauntlet"] = { class = "SS", skill = { name = "Spear Lore, Equip", icon = 213, desc = "Spears can be used.", short_name = "Spear Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Spear can be used."}, }, }, ["Square Necklace"] = { class = "A", skill = { name = "Outflank, Equip", icon = 140, desc = "Inflicts greater damage on foes surrounded on all sides.", short_name = "Outflank", target = "Self", condition = "Equip", emit = 100, effects = {}, }, }, ["Squeaky +10%"] = { class = "B", skill = { name = "Paralysis Guard, Equip", icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +10%."}, }, }, ["Squeaky +20%"] = { class = "A", skill = { name = "Paralysis Guard, Equip", icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +20%."}, }, }, ["Squeaky +50%"] = { class = "S", skill = { name = "Paralysis Guard, Equip", icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +50%."}, }, }, ["Staff Gauntlet"] = { class = "SS", skill = { name = "Stave Lore, Equip", icon = 216, desc = "Staves can be used.", short_name = "Stave Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Staff can be used."}, }, }, ["Sword Gauntlet"] = { class = "SS", skill = { name = "Sword Lore, Equip", icon = 211, desc = "Swords can be used.", short_name = "Sword Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Sword can be used."}, }, }, ["Tiffana Doll"] = { class = "Z", skill = { name = "Dark Matter, Area (1), 10%", icon = 8, desc = "Inflicts devastating Darkness damage.", short_name = "Dark Matter", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x3 Darkness damage."}, }, }, ["Two-Hand Gauntlet"] = { class = "Z", skill = { name = "Doublehand, Equip", icon = 211, desc = "Increases Attack by wielding a weapon in both hands.", short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100, effects = {"Double Attack if wielding a weapon using both hands."}, }, }, ["Wall Tattoo +10%"] = { class = "SS", skill = { name = "Defense +10%, Equip", icon = 55, desc = "Increases Defense.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}, }, }, ["Wall Tattoo +2%"] = { class = "B", skill = { name = "Defense +2%, Equip", icon = 55, desc = "Increases Defense.", short_name = "Defense +2%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +2%."}, }, }, ["Weapon Gauntlet"] = { class = "Z", skill = { name = "Weapon Lore, Equip", icon = 211, desc = "All weapons can be used.", short_name = "Weapon Lore", target = "Self", condition = "Equip", emit = 100, effects = {}, }, },

}