Module:Guardian/data

return {

["Ahryu"] = { name = "Ahryu", jpname = "アリュウ", class = "S", job = "Warrior", element = "", race = "Monster", evolution = 1, coin = 300, union50 = "Wall Tattoo +2%", union100 = "Genji Helm", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 80%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, },		{			{name = "Counterattack, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "An armored fighter with an unknown past. \n\nWith a genuine desire to slash things, he transformed\nhis appearance into something that appears not from \nthis world.", }, ["Ahryu DNA"] = { name = "Ahryu DNA", jpname = "アリュウDNA", class = "S", job = "Warrior", element = "", race = "Monster", evolution = 2, coin = 500, union50 = "Wall Tattoo +2%", union100 = "Genji Helm", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigaslash, 10%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Offensive Counter (10%), 30%", level = 40, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (10%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, {name = "Offensive Counter (20%), 30%", level = 60, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (20%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +20%.", "Active for 2 turns."}}, {name = "Offensive Counter (30%), 30%", level = 90, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (30%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +30%.", "Active for 2 turns."}}, },		{			{name = "Defense +30%, Equip", level = 90, icon = 55, desc = "Increases control time.", short_name = "Defense +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +30%."}}, },		{			{name = "Spinning Slash, Area (1), 30%", level = 90, icon = 212, desc = "The higher your Level, the greater your Attack.", short_name = "Spinning Slash", target = "Area (1)", condition = "Pincer", emit = 30, effects = {"Inflict 5 x Lv damage.", "Inflict x1 physical damage."}}, },	},	profile = "An armored fighter with an unknown past. \n\nWith a genuine desire to slash things, he transformed\nhis appearance into something that appears not from \nthis world.\n\nReaping not only human souls but also the spirits of \nswords that have been discarded due to damage, he \nbecame a marauder feared by all, as if he was a man-\neating demon.", }, ["Ahryu RNA"] = { name = "Ahryu RNA", jpname = "アリュウRNA", class = "S", job = "Warrior", element = "", race = "Monster", evolution = 3, coin = 1000, union50 = "Wall Tattoo +2%", union100 = "Genji Helm", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 40, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 80%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Defensive Counter (10%), 30%", level = 40, icon = 114, desc = "Counters pincer attacks by raising Defense.", short_name = "Defensive Counter (10%)", target = "Self", condition = "Counter", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, {name = "Defensive Counter (20%), 30%", level = 60, icon = 114, desc = "Counters pincer attacks by raising Defense.", short_name = "Defensive Counter (20%)", target = "Self", condition = "Counter", emit = 30, effects = {"Defense +20%.", "Active for 2 turns."}}, {name = "Defensive Counter (30%), 30%", level = 90, icon = 114, desc = "Counters pincer attacks by raising Defense.", short_name = "Defensive Counter (30%)", target = "Self", condition = "Counter", emit = 30, effects = {"Defense +30%.", "Active for 2 turns."}}, },		{			{name = "Attack +30%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Rising Slash, 30%", level = 90, icon = 212, desc = "The higher your Level, the greater your Attack.", short_name = "Rising Slash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 10 x Lv damage.", "Inflict x1 physical damage."}}, },	},	profile = "An armored fighter with an unknown past. \n\nWith a genuine desire to slash things, he transformed\nhis appearance into something that appears not from \nthis world.\n\nIt is said that it was a result of the souls of those \nkilled by the sword it came to be that a mysterious \npower dwelled in the sword that caused it to rumble \nwith the sound of a dragon's roar every time it was \nswung.", }, ["Ajishi"] = { name = "Ajishi", jpname = "アジシ", class = "S", job = "Healer", element = "Wind", race = "Celestial", evolution = 1, coin = 300, union50 = "Brave Tattoo +2%", union100 = "Anti-Lightning Charm +10%", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Chain, 100%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Ailment Guard +10%, Equip", level = 60, icon = 38, desc = "Strengthens resistance to status ailments.", short_name = "Ailment Guard +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to status ailments +10%."}}, {name = "Ailment Guard +20%, Equip", level = 90, icon = 38, desc = "Strengthens resistance to status ailments.", short_name = "Ailment Guard +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to status ailments +20%."}}, },		{			{name = "Magical Defense +10%, Equip", level = 90, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, },	},	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nLight on its feet and sharp as a tack with an \neagle eye to boot, agents of the unclean never\nstayed hidden from its sight for long.", }, ["Ajishi DNA"] = { name = "Ajishi DNA", jpname = "アジシDNA", class = "S", job = "Healer", element = "Wind", race = "Celestial", evolution = 2, coin = 500, union50 = "Brave Tattoo +2%", union100 = "Anti-Lightning Charm +10%", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Chain, 100%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Ailment Guard +10%, Equip", level = 40, icon = 38, desc = "Strengthens resistance to status ailments.", short_name = "Ailment Guard +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to status ailments +10%."}}, {name = "Ailment Guard +20%, Equip", level = 60, icon = 38, desc = "Strengthens resistance to status ailments.", short_name = "Ailment Guard +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to status ailments +20%."}}, {name = "Ailment Guard +30%, Equip", level = 90, icon = 38, desc = "Strengthens resistance to status ailments.", short_name = "Ailment Guard +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to status ailments +30%."}}, },		{			{name = "Magical Defense +20%, Wind, 30%", level = 60, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Chain", condition = "Chain", emit = 30, effects = {"Magical Defense +20%.", "Active for 2 turns."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Magatama's Glimmer, Area (2), 30%", level = 90, icon = 51, desc = "Recovers HP.", short_name = "Magatama's Glimmer", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },	},	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nLight on its feet and sharp as a tack with an \neagle eye to boot, agents of the unclean never\nstayed hidden from its sight for long.\n\nAs it reached maturity, it grew to accept its role\nas devourer of all things evil, and took to the skies \nevery morning in search of its next meal. These\nhunts brought it to every corner of the world.\n\nPeople were unsure how to classify the strange\nbeast. At first, they assumed it was some sort\nof dog, but as word spread of its hunger for evil,\nthey came to revere it as a god.", }, ["Ajishi RNA"] = { name = "Ajishi RNA", jpname = "アジシRNA", class = "S", job = "Mage", element = "Wind", race = "Celestial", evolution = 3, coin = 1000, union50 = "Brave Tattoo +2%", union100 = "Anti-Lightning Charm +10%", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Tornado, 50%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, 80%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Tornado, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Anti-Lightning Shield (10%), Equip", level = 60, icon = 28, desc = "Reduces Lightning damage taken.", short_name = "Anti-Lightning Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Lightning damage taken by 10%."}}, {name = "Anti-Lightning Shield (20%), Equip", level = 90, icon = 28, desc = "Reduces Lightning damage taken.", short_name = "Anti-Lightning Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Lightning damage taken by 20%."}}, },		{			{name = "Wind Guardian MATK +5%, Chain, 100%", level = 60, icon = 56, desc = "Increases the Magical Attack of Wind Guardians for two turns.", short_name = "Wind Guardian MATK +5%", target = "Chain", condition = "Chain", emit = 100, effects = {"Magical Attack +5%.", "Active for 2 turns."}}, {name = "Wind Guardian MATK +10%, Chain, 100%", level = 90, icon = 56, desc = "Increases the Magical Attack of Wind Guardians for two turns.", short_name = "Wind Guardian MATK +10%", target = "Chain", condition = "Chain", emit = 100, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "The Highest High, Most HP (2), 30%", level = 90, icon = 5, desc = "Wind magic that targets foes with the most HP.", short_name = "The Highest High", target = "Most HP (2)", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, },	},	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nLight on its feet and sharp as a tack with an \neagle eye to boot, agents of the unclean never\nstayed hidden from its sight for long.\n\nIn its prime, its strength and endurance allowed \nit to ward off even the most persistent of evil\nspirits. While it was on guard duty, no agents of \nsin ever set foot into its sanctuary. \n\nIt wasn't for lack of trying. Through a nearby well,\nall manner of demonic entities emerged from the\nbowels of the underworld and laid siege to its holy\nabode. Yet when all was said and done, it was the\nlast one standing—with a bulging bellyful of souls.", }, ["Ame-no-Uzume"] = { name = "Ame-no-Uzume", jpname = "アメノウズメ", class = "S", job = "Healer", element = "Wind", race = "Celestial", evolution = 1, coin = 300, union50 = "HP Earrings 50", union100 = "Charmy +20%", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Chain, 100%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 30%", level = 40, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Chain, 50%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Impart Charm Guard, Chain, 30%", level = 90, icon = 106, desc = "Strengthens the party's resistance to Charm.", short_name = "Impart Charm Guard", target = "Chain", condition = "Chain", emit = 30, effects = {"Resistance to Charm +100%."}}, },		{			{name = "Attack -10%, 30%", level = 90, icon = 62, desc = "Reduces Attack for two turns.", short_name = "Attack -10%", target = "Pincer", condition = "Chain", emit = 30, effects = {}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, },	},	profile = "The evening was theirs to spend reveling in a \nfeast to top them all. One after another, they \nate and drank until the cupboards were bare\nand the taps ran dry.\n\nWhen the hour of the entertainment arrived, \nmost had fallen asleep or were shambling about\nin a drunken stupor, but the show would go on\nwithout them.\n\nThe young woman was there to sing and dance— \nnot because she was paid to, but because she\nwas born to.", }, ["Ame-no-Uzume DNA"] = { name = "Ame-no-Uzume DNA", jpname = "アメノウズメDNA", class = "S", job = "Mage", element = "Wind", race = "Celestial", evolution = 2, coin = 500, union50 = "HP Earrings 50", union100 = "Charmy +20%", skills = { {			{name = "Wind, 50%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 80%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 50%", level = 40, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Tornado, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Defense -10%, 30%", level = 90, icon = 61, desc = "Reduces the target's Defense for two turns.", short_name = "Defense -10%", target = "Pincer", condition = "Chain", emit = 30, effects = {"Enemy Defense -10%.", "Active for 2 turns."}}, },		{			{name = "Magical Defense -10%, 30%", level = 90, icon = 63, desc = "Reduces Magical Defense for two turns.", short_name = "Magical Defense -10%", target = "Pincer", condition = "Chain", emit = 30, effects = {}}, },		{			{name = "Absorb HP, Adjacent, 30%", level = 90, icon = 126, desc = "Absorbs HP.", short_name = "Absorb HP", target = "Adjacent", condition = "Chain", emit = 30, effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}}, },	},	profile = "The evening was theirs to spend reveling in a \nfeast to top them all. One after another, they \nate and drank until the cupboards were bare\nand the taps ran dry.\n\nWhen the hour of the entertainment arrived, \nmost had fallen asleep or were shambling about\nin a drunken stupor, but the show would go on\nwithout them.\n\nThe young woman was there to sing and dance— \nnot because she was paid to, but because she\nwas born to.\n\nWhat unfolded before them was a spectacle of\na performer lost entirely in their performance.\nWith every twist and turn, every stretch and step,\nshe mesmerized the audience with an outpouring\nof emotion so raw that it awakened their animal\ninstincts on the spot.", }, ["Ame-no-Uzume RNA"] = { name = "Ame-no-Uzume RNA", jpname = "アメノウズメRNA", class = "S", job = "Healer", element = "Wind", race = "Celestial", evolution = 3, coin = 1000, union50 = "HP Earrings 50", union100 = "Charmy +20%", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Chain, 100%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 30%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 50%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Charming Conga, Area (2), 30%", level = 60, icon = 85, desc = "Target cannot be controlled and may suffer damage from friendly attacks for three turns.", short_name = "Charming Conga", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}}, {name = "Charming Conga, Area (2), 50%", level = 90, icon = 85, desc = "Target cannot be controlled and may suffer damage from friendly attacks for three turns.", short_name = "Charming Conga", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}}, },		{			{name = "Rebuff, Area (2), 30%", level = 40, icon = 111, desc = "Cures allies of Charm.", short_name = "Rebuff", target = "Area (2)", condition = "Chain", emit = 30, effects = {}}, {name = "Rebuff, Area (2), 50%", level = 60, icon = 111, desc = "Cures allies of Charm.", short_name = "Rebuff", target = "Area (2)", condition = "Chain", emit = 50, effects = {}}, {name = "Rebuff, Area (2), 80%", level = 90, icon = 111, desc = "Cures allies of Charm.", short_name = "Rebuff", target = "Area (2)", condition = "Chain", emit = 80, effects = {}}, },		{			{name = "Clarity, Area (2), 30%", level = 40, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Cures allies of Confusion."}}, {name = "Clarity, Area (2), 50%", level = 60, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 50, effects = {"Cures allies of Confusion."}}, {name = "Clarity, Area (2), 80%", level = 90, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 80, effects = {"Cures allies of Confusion."}}, },		{			{name = "Panacea, Self, 10%", level = 90, icon = 111, desc = "Cures all status ailments.", short_name = "Panacea", target = "Self", condition = "Chain", emit = 10, effects = {"Cures all status ailments."}}, },	},	profile = "The evening was theirs to spend reveling in a \nfeast to top them all. One after another, they \nate and drank until the cupboards were bare\nand the taps ran dry.\n\nWhen the hour of the entertainment arrived, \nmost had fallen asleep or were shambling about\nin a drunken stupor, but the show would go on\nwithout them.\n\nThe young woman was there to sing and dance— \nnot because she was paid to, but because she\nwas born to.\n\nHer voice plucked at their heartstrings and her\npirouette unleashed a flood of emotions. Across \nthe audience of all ages and walks of life, the \nentire spectrum of reactions was on display: some \nlaughed, others cried; some raised a raucous cheer, \nwhile still others wailed in haunting despair.\n\nNot a single one, however, could stay silent.", }, ["Amizuki"] = { name = "Amizuki", jpname = "アミヅキ", class = "SS", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Regen Flute", union100 = "Katana Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 60, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Defense +10, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10."}}, {name = "Defense +20, Equip", level = 90, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +20", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20."}}, },		{			{name = "Attack +30, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30."}}, },	},	profile = "A radical idol who performed intense songs \ndemanding freedom and liberation. \n\nShe was born the only child of a famous swordsman, \nbut was unable to train as his successor due to the \nrestrictive social norms of the time in which she\nlived.", }, ["Amizuki DNA"] = { name = "Amizuki DNA", jpname = "アミヅキDNA", class = "SS", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Regen Flute", union100 = "Katana Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 40, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigaslash, 50%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teraslash, 30%", level = 90, icon = 212, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Attack +10, Equip", level = 1, icon = 54, desc = "Increases Attack.", short_name = "Attack +10", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10."}}, {name = "Attack +20, Equip", level = 20, icon = 54, desc = "Increases Attack.", short_name = "Attack +20", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20."}}, {name = "Attack +30, Equip", level = 40, icon = 54, desc = "Increases Attack.", short_name = "Attack +30", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30."}}, {name = "Attack +40, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +40", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +40."}}, {name = "Attack +50, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +50", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +50."}}, },		{			{name = "Orbling Exterminator, Equip", level = 60, icon = 144, desc = "Increases damage inflicted to Orblings.", short_name = "Orbling Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Orbling +50%."}}, },		{			{name = "Frequency +80%, Adjacent", level = 90, icon = 59, desc = "Increases skill frequency.", short_name = "Frequency +80%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Skill frequency +80%."}}, },	},	profile = "A swordswoman who agitated for the twin causes \nof freedom and liberation. \n\nHer confident swordplay was notable for its bold but \ndelicate swings, and her stance broke with tradition \nwithout exposing any openings. The fluidity of her \nform made it difficult to know where to expect the \nnext strike. Her strength was drawn from creativity \nand abandon, nursed by the blood of legendary \nswordsmen that flowed through her veins. \n\nShe travelled far and wide on a pilgrimage to learn \nwhat the peoples of the world could teach her and \nher country, and what she could teach them in \nreturn. \n\nHer conclusion was simple: be happy with who you \nare and what you have. Wherever she went, she \nfound people her age desperate to conform to \nsocial norms or take part in the latest trend just \nso they could fit in with their peers. \n\nDeep in her heart, she knew that true creativity \ncould never blossom in such an oppressive world. \nWhy bother thinking for yourself when you can \nsimply be told what to think instead? \n\nIf only the rest of the world felt the same way. \nFor her part, she continued to push for freedom of \nexpression, even if it meant being branded an \nideological outcast.", }, ["Amizuki RNA"] = {	name = "Amizuki RNA", jpname = "アミヅキRNA",	class = "SS",	job = "Warrior",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Regen Flute",	union100 = "Katana Gauntlet",	skills = {		{			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigaslash, 50%", level = 40, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigaslash, 100%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teraslash, 30%", level = 90, icon = 212, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Defense +10, Equip", level = 1, icon = 55, desc = "Inflicts a medium amount of physical damage.", short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10."}}, {name = "Defense +20, Equip", level = 20, icon = 55, desc = "Inflicts a medium amount of physical damage.", short_name = "Defense +20", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20."}}, {name = "Defense +30, Equip", level = 40, icon = 55, desc = "Inflicts a large amount of physical damage.", short_name = "Defense +30", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +30."}}, {name = "Defense +40, Equip", level = 60, icon = 55, desc = "Reduces Photon damage taken.", short_name = "Defense +40", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +40."}}, {name = "Defense +50, Equip", level = 90, icon = 55, desc = "Reduces Photon damage taken.", short_name = "Defense +50", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +50."}}, },		{			{name = "Regen, Self, 30%", level = 40, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },		{			{name = "Augment Attack, Once", level = 90, icon = 167, desc = "Tapping this unit before making a move increases all allies' Attack.", short_name = "Augment Attack", target = "All", condition = "Tap", emit = 100, effects = {"Attack +30%.", "Active for 1 turn."}}, },	},	profile = "A radical idol who performed intense songs \ndemanding freedom and liberation. \n\nShe was born the only child of a famous swordsman, \nbut was unable to train as his successor due to the \nrestrictive social norms of the time in which she\nlived.\n\nThough she received no formal education in \nswordplay, she nevertheless learned to wield a \nsword, albeit somewhat recklessly. Traditionalists \nscoffed at her free-flowing, haphazard style, but \nthere were those who saw beauty in the chaos. \n\nDuring her performances she wore costumes \nheavily based on her swordfighting outfit, with minor \nadjustments made to suit the range of motion \nnecessary for singing and dancing. Every one of \nthese creative garments emerged from the depths \nof her endless imagination. \n\nShe was (in)famous for incorporating fiery stunts \ninto her routine. The sight of her leaping high into \nthe air under a shower of sparks during the last \nnumber's climax never failed to set the audience \non fire. \n\nOn occasion, the sparks got a little too close for \ncomfort and once even singed her eyebrows clean \noff, but she just laughed and stayed right on beat. \n\nWhen asked about her motto in interviews, she \nalways replied, \"freedom soars on the wings of \ncreativity.\"\n\nThe influence of this thinking was clearly evident \nin her lyrics, striking a chord deep in the hearts of \nher fans. \n\nWhat lies ahead for this young star, no one can say, \nbut everyone will continue waiting anxiously on the \nedge of their seats for a hint of her next move.", }, ["Anomalocaris"] = {	name = "Anomalocaris", jpname = "アノマロカリス",	class = "C",	job = "Mage",	element = "Ice",	race = "Monster",	evolution = 1,	coin = 20,	union50 = "Oinky +10%",	union100 = "Oinky +10%",	skills = {		{			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50,			 effects = {"Inflict x1 Ice damage."}},			{name = "Ice, 80%", level = 90, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Ice damage."}},		},		{			{name = "Rise and Shine, Area (2), 100%", level = 40, icon = 98, desc = "Cures allies of Sleep.", short_name = "Rise and Shine", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Sleep."}}, },		{			{name = "Lullaby, Area (1), 100%", level = 60, icon = 77, desc = "Target cannot be controlled for three turns. Removed if attacked.", short_name = "Lullaby", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}}, {name = "Lullaby, Area (2), 100%", level = 90, icon = 77, desc = "Target cannot be controlled for three turns. Removed if attacked.", short_name = "Lullaby", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}}, },		{			{name = "Glacier, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },	},	profile = "How many thousands, no, tens of thousands of years\nhas this gone on? \n\nAncient creatures have long suffered from \nextinction, despair, and isolation. As a result, it is \npossible to fall off the evolutionary tree, and then\nlive quietly at the bottom of the lake. \n\nRejecting any transformation, choosing instead to \nsever all ties.", }, ["Aura"] = { name = "Aura", jpname = "オーラ", class = "B", job = "Spellblade", element = "Earth", race = "Soul", evolution = 1, coin = 300, default = true, union50 = "Magical Tattoo +2%", union100 = "+10% Earth Attack", skills = { {			{name = "Earth Cut, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Cut, 1 Row, 50%", level = 50, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Cut, 1 Row, 80%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "1 Row", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Jump, Once", level = 60, icon = 183, desc = "Tapping this unit before making a move causes it to jump high into the sky and come crashing down next turn, dealing damage.", short_name = "Jump", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "Holds Ukmana's soul. The fortitude it seeks has \nbeen elusive thus far.", }, ["Ayana"] = { name = "Ayana", jpname = "アヤナ", class = "Z", job = "Mage", element = "Non-Elemental", race = "Human", evolution = 1, coin = 300, union50 = "+10% Non-elemental Attack", union100 = "Ayana Doll", skills = { {			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance, 50%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, Pincer Column (1), 50%", level = 40, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, Pincer Column (2), 50%", level = 60, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, Pincer Column (1), 50%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Ultima, 30%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Non-Elemental damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "MP +10%, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10%."}}, },	},	profile = "A bit of an airhead, she tended to stare off into \nspace during interviews, but this innocent charm \nonly endeared her to her fans.\n\nAs the leader of a rag-tag band of five upstart \nidols, she was always front and center, whether \nonstage or off.\n\nHow did such a clumsy and otherwise hapless \ngirl manage to unite four other showbiz hopefuls \nof completely different attitudes, opinions, and \nbeliefs? Through selfless dedication to her craft.\n\nNo matter what they thought about each other, \nthe girls couldn't deny how hard she worked for \nthem and how much she cared about their group. \n\nUnited behind their leader, they went on to \nstunning success both at home and abroad, \nbecoming the next big thing in dance entertainment.", }, ["Ayana DNA"] = { name = "Ayana DNA", jpname = "アヤナDNA", class = "Z", job = "Mage", element = "Non-Elemental", race = "Human", evolution = 2, coin = 500, union50 = "+10% Non-elemental Attack", union100 = "Ayana Doll", skills = { {			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance, 50%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Ultima, 50%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, 70%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Non-Elemental damage."}}, },		{			{name = "Trance, 30%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Ultima, 30%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Transcendence, 30%", level = 60, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage.", short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Non-Elemental damage."}}, {name = "Transcendence, 50%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage.", short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Non-Elemental damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "X-Treme, 30%", level = 90, icon = 9, class = "Peta", desc = "Inflicts a huge amount of Non-elemental magical damage.", short_name = "X-Treme", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Non-Elemental damage."}}, },		{			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dark Legion members.", short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dark Legion +50%."}}, },	},	profile = "A bit of an airhead, she tended to stare off into \nspace during interviews, but this innocent charm \nonly endeared her to her fans.\n\nAs the leader of a rag-tag band of five upstart \nidols, she was always front and center, whether \nonstage or off.\n\nHow did such a clumsy and otherwise hapless \ngirl manage to unite four other showbiz hopefuls \nof completely different attitudes, opinions, and \nbeliefs? Through selfless dedication to her craft.\n\nNo matter what they thought about each other, \nthe girls couldn't deny how hard she worked for \nthem and how much she cared about their group. \n\nUnited behind their leader, they went on to \nstunning success both at home and abroad, \nbecoming the next big thing in dance entertainment.\n\nAs the group and its members aged, her fans began \nto wonder what the next step would be for their\nbeloved idol. A few even went so far as to suggest \nthat her steady hand and open mind would be well-\nsuited to running a business.\n\nPerhaps she thought so herself, for soon after the\ngirls went their separate ways, she announced the\nfounding of her very own entertainment company.\n\nLong after she left the stage, she continued to \nsupport up-and-coming performers from behind \nthe scenes. In her new line of work, she applied \nwhat she learned as an idol to help women from \nall walks of life find happiness and achieve their \ndreams.\n\nWith her trademark playfulness—\"adults are just \nchildren in bigger bodies,\" she was fond of saying—\nshe helped countless women young and old find \ntheir place in society.\n\nShe was particularly passionate about women \nborn into poverty and other poor conditions, and \nbelieved that donations of food and money must be \nfollowed up with education and training, so that \nthe women could stand on their own two feet.", }, ["Ayana RNA"] = {	name = "Ayana RNA", jpname = "アヤナRNA",	class = "Z",	job = "Mage",	element = "Non-Elemental",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "+10% Non-elemental Attack",	union100 = "Ayana Doll",	skills = {		{			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, Pincer Column (1), 80%", level = 40, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Vertical (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, Pincer Column (2), 80%", level = 60, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Vertical (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, Pincer Column (1), 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "1 Column", condition = "Chain", emit = 100, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance, 50%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Ultima, Pincer Column (1), 50%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, Pincer Column (2), 50%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, Pincer Column (1), 50%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x2 Non-Elemental damage."}}, },		{			{name = "Transcendence, 50%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage.", short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Non-Elemental damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Physical Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces physical damage taken for two turns.", short_name = "Anti-Physical Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Physical damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Physical Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces physical damage taken for two turns.", short_name = "Anti-Physical Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Physical damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Equipment Amp (1.2x), Equip", level = 90, icon = 236, desc = "Increases equipment stats by 1.2x.", short_name = "Equipment Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Equipment stats +20%."}}, },	},	profile = "A bit of an airhead, she tended to stare off into \nspace during interviews, but this innocent charm \nonly endeared her to her fans.\n\nAs the leader of a rag-tag band of five upstart \nidols, she was always front and center, whether \nonstage or off.\n\nHow did such a clumsy and otherwise hapless \ngirl manage to unite four other showbiz hopefuls \nof completely different attitudes, opinions, and \nbeliefs? Through selfless dedication to her craft.\n\nNo matter what they thought about each other, \nthe girls couldn't deny how hard she worked for \nthem and how much she cared about their group. \n\nUnited behind their leader, they went on to \nstunning success both at home and abroad, \nbecoming the next big thing in dance entertainment.\n\nShe wasn't given a golden ticket to stardom \nthrough looks or talent; instead, she earned her \nclaim to fame through blood, sweat, and tears. \n\nIn the fast-paced entertainment industry, she \ntrained relentlessly to prepare herself for the big \nbreak that could come knocking at a moment's \nnotice. Even after becoming leader of her group, \nher colleagues in the business marveled at her \nrock-solid work ethic.\n\nThough she often faded into the background \nduring the group's complex dance numbers, it was \nprecisely this support that allowed the other \nmembers to shine.", }, ["Ayana, SHEPHERD"] = {	name = "Ayana, SHEPHERD", jpname = "透器のアヤナ",	class = "Z",	job = "Mage",	element = "Non-Elemental",	race = "Human",	evolution = 1,	coin = 300,	union50 = "+2% Non-elemental Attack",	union100 = "Doll of the Shepherd",	skills = {		{			{name = "Trance, 60%", level = 1, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of Non-elemental magical damage.",			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 60,			 effects = {"Inflict x1 Non-Elemental damage."}},			{name = "Trance, 80%", level = 90, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of  Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance, 30%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Ultima, 30%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, 50%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Non-Elemental damage."}}, },		{			{name = "Trance, 10%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Ultima, 10%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Transcendence, 30%", level = 60, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage.", short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Non-Elemental damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Anti-Physical Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces physical damage taken for two turns.", short_name = "Anti-Physical Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Physical damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dark Legion members.", short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dark Legion +50%."}}, },	},	profile = "Was their meeting the work of chance or fate?\n\nHow it all started was less important than how it\nended. What the girls did there, straddling the\nboundaries of space and time, left an indelible\nmark on both themselves and the world around\nthem. As fighters, as friends, as Guardians, they\nwould never be the same...\n\nAyana turned her lack of experience on its head \nas only she could, forging full-steam ahead where\nothers might give pause. She would learn her \nlessons the hard way—through trial and error.\n\nWhen she could go no farther alone, the nascent \nleader in her rallied others to her side. And so it \nwas that she led a disparate band of five strangers \nthrough an even stranger land.", }, ["Bali"] = { name = "Bali", jpname = "バリー", class = "S", job = "Spellblade", element = "Graviton", race = "Beastfolk", evolution = 1, coin = 300, union50 = "Magic Pot 10", union100 = "Magic Pot 50", skills = { {			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Cut, 30%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Cut, 80%", level = 40, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Cut, 10%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Isolation Ward, Equip", level = 60, icon = 100, desc = "Confers immunity to Isolation.", short_name = "Isolation Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Isolation."}}, },		{			{name = "Sleep Ward, Equip", level = 40, icon = 98, desc = "Confers immunity to Sleep.", short_name = "Sleep Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Sleep."}}, },	},	profile = "A lazy spellblade, teased as someone who sleeps \nday and night. \n\nWith no motivation to do anything, it's not even \nclear what she lives for anymore. ", }, ["Bali DNA"] = { name = "Bali DNA", jpname = "バリーDNA", class = "S", job = "Spellblade", element = "Graviton", race = "Beastfolk", evolution = 2, coin = 500, union50 = "Magic Pot 10", union100 = "Magic Pot 50", skills = { {			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Cut, 10%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Gravity Cut, 10%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Rise and Shine, Area (2), 100%", level = 60, icon = 98, desc = "Cures allies of Sleep.", short_name = "Rise and Shine", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Sleep."}}, {name = "Rise and Shine, All, 100%", level = 90, icon = 98, desc = "Cures allies of Sleep.", short_name = "Rise and Shine", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Sleep."}}, },		{			{name = "Lullaby, Area (1), 100%", level = 40, icon = 77, desc = "Target cannot be controlled for three turns. Removed if attacked.", short_name = "Lullaby", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}}, {name = "Lullaby, Area (2), 100%", level = 60, icon = 77, desc = "Target cannot be controlled for three turns. Removed if attacked.", short_name = "Lullaby", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}}, {name = "Lullaby, All, 100%", level = 90, icon = 77, desc = "Target cannot be controlled for three turns. Removed if attacked.", short_name = "Lullaby", target = "All", condition = "Chain", emit = 100, effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}}, },	},	profile = "A lazy spellblade, teased as someone who sleeps \nday and night. \n\nWith no motivation to do anything, it's not even \nclear what she lives for anymore. \n\nShe had a special skill of sleeping regardless of the\nsituation since she puts her trust in her sword. \nThat huge sword may be cursed, but she was able \nto reverse that curse because she herself was also \ncursed. \n\nNegative multiplied with negative, bestowed her with \npositive energy. However, that girl never did try to\ncompletely demonstrate that power. \n\nBeing lazy is okay... \n\nShe frequently said so.", }, ["Bali RNA"] = { name = "Bali RNA", jpname = "バリーRNA", class = "S", job = "Spellblade", element = "Graviton", race = "Beastfolk", evolution = 3, coin = 1000, union50 = "Magic Pot 10", union100 = "Magic Pot 50", skills = { {			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Cut, 30%", level = 60, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 40, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Helping Hand, Area (2), 100%", level = 60, icon = 100, desc = "Cures allies of Isolation.", short_name = "Helping Hand", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Isolation."}}, {name = "Helping Hand, All, 100%", level = 90, icon = 100, desc = "Cures allies of Isolation.", short_name = "Helping Hand", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Isolation."}}, },		{			{name = "Nullify Healing, Area (1), 30%", level = 60, icon = 86, desc = "Prevents the use of healing magic for two turns.", short_name = "Nullify Healing", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflicts Nullify Healing with 100% chance.", "Active for 2 turns."}}, {name = "Nullify Healing, Area (2), 30%", level = 90, icon = 86, desc = "Prevents the use of healing magic for two turns.", short_name = "Nullify Healing", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflicts Nullify Healing with 100% chance.", "Active for 2 turns."}}, },	},	profile = "A lazy spellblade, teased as someone who sleeps \nday and night. \n\nWith no motivation to do anything, it's not even \nclear what she lives for anymore. \n\nShe dwells in a worn-out shack and set herself \napart in a place where she can lead a life that \nindulges in inactivity inside a dusty room. \n\nAt such a time, why did she live in that languid \nmanner?\n\nSomeone went and met with the girl to find out \nthe truth about her. After a series of battles,\nthe girl revealed the truth herself. The girl said \nthat she is a descendant of a cursed family and \nthat curse is destroying her body. \n\nThe curse is so strong that it usually allows a person\nto live only ten years, but the girl has been living \nnearly twice as long. \n\nIt is said that this is because of her acquired affinity \nto the given curse, the essential desire etched in \nher soul, and of course, her natural strength.", }, ["Battle-R"] = { name = "Battle-R", jpname = "バットラー", class = "A", job = "Spellblade", element = "Ice", race = "Machine", evolution = 1, coin = 300, union50 = "MATK Earrings 5", union100 = "MATK Earrings 10", skills = { {			{name = "Ice Shot, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Shot, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Shot, 30%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Glacier Shot, 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, {name = "Glacier Shot, 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Regen, Self, 30%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },	},	profile = "A walking fixed battery that on first glance seems to \nhave a contradictory name. \n\nA magical mechanized weapon. Actually, it is possible \nfor it to store all batteries and be made compact. \nAlthough, its fundamental structure has never been \nclarified.", }, ["Battle-R DNA"] = { name = "Battle-R DNA", jpname = "バットラーDNA", class = "A", job = "Spellblade", element = "Ice", race = "Machine", evolution = 2, coin = 500, union50 = "MATK Earrings 5", union100 = "MATK Earrings 10", skills = { {			{name = "Ice Shot, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Shot, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Shot, 30%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Shot, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Glacier Shot, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Shot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Missile Barrage, Most HP (2), 30%", level = 90, icon = 112, desc = "Launches missiles.", short_name = "Missile Barrage", target = "Most HP (2)", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage."}}, },	},	profile = "A walking fixed battery that on first glance seems to \nhave a contradictory name. \n\nA magical mechanized weapon. Actually, it is possible \nfor it to store all batteries and be made compact. \nAlthough, its fundamental structure has never been \nclarified.\n\nThis weapon appeared suddenly in history, and there \nwas a rumor that it was brought from outer space. \n\nIn fact, it seems that some of the parts used in this \nweapon contain metals not known to exist. Also, it \nkept transmitting and receiving faint radio waves to \nand from an unknown destination, which lent \ncredibility to the said rumors.", }, ["Battle-R RNA"] = { name = "Battle-R RNA", jpname = "バットラーRNA", class = "A", job = "Spellblade", element = "Ice", race = "Machine", evolution = 3, coin = 1000, union50 = "MATK Earrings 5", union100 = "MATK Earrings 10", skills = { {			{name = "Ice Shot, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Shot, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Glacier Shot, 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, {name = "Glacier Shot, 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Glacier Shot, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Absolute Zero Shot, 10%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage  and physical damage.", short_name = "Absolute Zero Shot", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}}, },		{			{name = "Regen, Self, 30%", level = 60, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },	},	profile = "A walking fixed battery that on first glance seems to \nhave a contradictory name. \n\nA magical mechanized weapon. Actually, it is possible \nfor it to store all batteries and be made compact. \nAlthough, its fundamental structure has never been \nclarified.\n\nInside an enormous pod, a limitless supply of shells \nand ammo can be made, putting it in a state of \nperpetual motion. \n\nIt was such a terrible weapon, but mass production \nwas impossible. \n\nIt is unknown where it came from, or for what \npurpose it was developed. In that era it was \nimpossible to destroy or disassemble, and filled with \nmystery. \n\nFurthermore, it suddenly stopped functioning and \nhas stopped moving at all since then.", }, ["Bibi'lamia"] = { name = "Bibi'lamia", jpname = "ビビ･ラミア", class = "A", job = "Mage", element = "Earth", race = "Monster", evolution = 1, coin = 300, union50 = "Gather Drum", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 50%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 70%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Esprit de Corps, Cross (1), 100%", level = 60, icon = 110, desc = "Cures allies of Demoralize.", short_name = "Esprit de Corps", target = "Cross (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Demoralization."}}, {name = "Esprit de Corps, Area (1), 100%", level = 90, icon = 110, desc = "Cures allies of Demoralize.", short_name = "Esprit de Corps", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Demoralization."}}, },	},	profile = "Someone who calls herself the goddess of fate. \n\nAs she enjoyed the attention, she wanted to show \noff her talents to others, longing to be noticed.", }, ["Bibi'lamia DNA"] = { name = "Bibi'lamia DNA", jpname = "ビビ･ラミアDNA", class = "A", job = "Mage", element = "Earth", race = "Monster", evolution = 2, coin = 500, union50 = "Gather Drum", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 30%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Poison Cloud, Area (1), 50%", level = 60, icon = 75, desc = "Inflicts Poison for three turns.", short_name = "Poison Cloud", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflicts Poison with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, {name = "Poison Cloud, Area (2), 50%", level = 90, icon = 75, desc = "Inflicts Poison for three turns.", short_name = "Poison Cloud", target = "Area (2)", condition = "Chain", emit = 50, effects = {"Inflicts Poison with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },		{			{name = "[F] Adventurer's Ballad, Field", level = 90, icon = 162, desc = "Moves enemies from the field map to the battle box.", short_name = "[F] Adventurer's Ballad", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Knight's Ballad, Area (1), 30%", level = 90, icon = 55, desc = "Increases Defense and Magical Defense for two turns.", short_name = "Knight's Ballad", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Magical Defense +10%.", "Active for 2 turns."}}, },	},	profile = "Someone who calls herself the goddess of fate. \n\nAs she enjoyed the attention, she wanted to show \noff her talents to others, longing to be noticed.\n\nAesthetics, artistic skill, as well as a high level of \nhospitality, are the important qualities expected \nfrom a companion. \n\nWith many chances to display and entertain state \nVIPs with her skills, she was a legendary woman in\nthat world.", }, ["Bibi'lamia RNA"] = { name = "Bibi'lamia RNA", jpname = "ビビ･ラミアRNA", class = "A", job = "Mage", element = "Earth", race = "Monster", evolution = 3, coin = 1000, union50 = "Gather Drum", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Quake, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Anti-Ice Shield (10%), Equip", level = 60, icon = 27, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Ice damage taken by 10%."}}, {name = "Anti-Ice Shield (20%), Equip", level = 90, icon = 27, desc = "Reduces Ice damage taken.", short_name = "Anti-Ice Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Ice damage taken by 20%."}}, },		{			{name = "Weapon Mastery, Equip", level = 60, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Hunter's Ballad, Area (1), 30%", level = 90, icon = 54, desc = "Increases Attack and Magical Attack.", short_name = "Hunter's Ballad", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Magical Attack +10%.", "Active for 2 turns."}}, },	},	profile = "Someone who calls herself the goddess of fate. \n\nAs she enjoyed the attention, she wanted to show \noff her talents to others, longing to be noticed.\n\nMindful of time, place, and occasion, making sure \nthat the others in the room would not have an \nunpleasant experience, she had a collection of \noutfits for every eventuality. \n\nShe specialized in dresses exposing just the right \namount of skin, with everything made-to-order.", }, ["Billie"] = { name = "Billie", jpname = "ビリー", class = "A", job = "Spellblade", element = "Lightning", race = "Monster", evolution = 1, coin = 300, union50 = "Barrier Tattoo +2%", union100 = "Barrier Tattoo +10%", skills = { {			{name = "Thunder Stab, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Thunder Stab, 30%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Lightning Stab, 30%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Stab, 50%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },	},	profile = "A musical composer of the woods.\n\nHe uses pulses with trees, producing stimulating \nmusic. It is said that the sound, along with its \ndestructive sound waves, stimulates the inner ear, \nshocks the brain, and causes one to hallucinate.", }, ["Billie DNA"] = { name = "Billie DNA", jpname = "ビリーDNA", class = "A", job = "Spellblade", element = "Lightning", race = "Monster", evolution = 2, coin = 500, union50 = "Barrier Tattoo +2%", union100 = "Barrier Tattoo +10%", skills = { {			{name = "Thunder Stab, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Thunder Stab, 30%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, Vertical (1), 50%", level = 40, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, Vertical (2), 50%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, 1 Column, 50%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Lightning Stab, 30%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Paralysis Ward, Equip", level = 40, icon = 97, desc = "Confers immunity to Paralysis.", short_name = "Paralysis Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Paralysis."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "Paralyze, Area (2), 30%", level = 90, icon = 76, desc = "Target cannot be controlled for three turns.", short_name = "Paralyze", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflicts Paralysis with 60% chance.", "Active for 3 turns."}}, },	},	profile = "A musical composer of the woods.\n\nHe uses pulses with trees, producing stimulating \nmusic. It is said that the sound, along with its \ndestructive sound waves, stimulates the inner ear, \nshocks the brain, and causes one to hallucinate.\n\nIn his final years, he began challenging not only \nmusic, but also poetry. Natural power also resides \nin words. This soul of language then became flesh. \n\nThe story that he created, carried by the wonderful \nbackground music, reverberates deep throughout \nthe forest.", }, ["Billie RNA"] = { name = "Billie RNA", jpname = "ビリーRNA", class = "A", job = "Spellblade", element = "Lightning", race = "Monster", evolution = 3, coin = 1000, union50 = "Barrier Tattoo +2%", union100 = "Barrier Tattoo +10%", skills = { {			{name = "Thunder Stab, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Lightning Stab, 30%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Stab, 50%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Lightning Stab, 30%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Anti-Wind Barrier, Self, 50%", level = 40, icon = 53, desc = "Reduces Wind damage taken for two turns.", short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "Rake, Area (1), 30%", level = 90, icon = 117, desc = "Rakes foes with lethal claws.", short_name = "Rake", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage."}}, },	},	profile = "A musical composer of the woods.\n\nHe uses pulses with trees, producing stimulating \nmusic. It is said that the sound, along with its \ndestructive sound waves, stimulates the inner ear, \nshocks the brain, and causes one to hallucinate.\n\nSeveral popular songs based on nature are said to\nhave magical powers and are effective for a lot of \nthings. \n\nViolent songs gave power and brought destruction.\n\nGentle songs gave healing and brought relaxation.\n\nSad songs touched hearts and brought vigor.", }, ["Bockle"] = { name = "Bockle", jpname = "ボックル", class = "B", job = "Spellblade", element = "Fire", race = "Human", evolution = 1, coin = 300, union50 = "Bomb Defuser", union100 = "Power Pot", skills = { {			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Shot, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Shot, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Shot, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Disarm Bomb, Equip", level = 60, icon = 112, desc = "Bombs passed over are removed.", short_name = "Disarm Bomb", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}}, },	},	profile = "A spellblade assigned to a bomb disposal squad. \n\nHe conducted a special program for the magic bow \nand could remotely deal with explosive materials.", }, ["Bockle DNA"] = { name = "Bockle DNA", jpname = "ボックルDNA", class = "B", job = "Spellblade", element = "Fire", race = "Human", evolution = 2, coin = 500, union50 = "Bomb Defuser", union100 = "Power Pot", skills = { {			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Shot, 30%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Shot, 30%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Build Fire Bomb, Chain, 30%", level = 60, icon = 112, desc = "Creates one Fire bomb.", short_name = "Build Fire Bomb", target = "Trap (1)", condition = "Chain", emit = 30, effects = {}}, },		{			{name = "Disarm Bomb, Equip", level = 60, icon = 112, desc = "Bombs passed over are removed.", short_name = "Disarm Bomb", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}}, },		{			{name = "[F] Build Bomb, Field", level = 60, icon = 112, desc = "Creates one bomb.", short_name = "[F] Build Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Bomb, Field", level = 90, icon = 112, desc = "Creates three bombs.", short_name = "[F] Build Bomb", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A spellblade assigned to a bomb disposal squad. \n\nHe conducted a special program for the magic bow \nand could remotely deal with explosive materials.\n\nAfter his career with the bomb squad, he utilized \nthe skills he acquired by becoming a magical \nfireworks expert. \n\nBy remotely controlling explosives, he put on \nfireworks festivals everywhere that are impossible \nwith normal means. \n\nIn writing words using flames and drawing flowers in \nthe sky through a technology he called \"Message \nWorks,\" he filled a need for youngsters to express \ntheir romantic confessions.", }, ["Bockle RNA"] = { name = "Bockle RNA", jpname = "ボックルRNA", class = "B", job = "Spellblade", element = "Fire", race = "Human", evolution = 3, coin = 1000, union50 = "Bomb Defuser", union100 = "Power Pot", skills = { {			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Shot, 30%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Shot, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Wind Shot, 30%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Shot, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Build Fire Time Bomb, Chain, 30%", level = 60, icon = 112, desc = "Creates one Fire time bomb that explodes in two turns.", short_name = "Build Fire Time Bomb", target = "Trap (1)", condition = "Chain", emit = 30, effects = {}}, },		{			{name = "Blast Shield, Equip", level = 60, icon = 112, desc = "Reduces damage taken from bombs.", short_name = "Blast Shield", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces damage taken from bombs by 25%."}}, },		{			{name = "[F] Build Bomb, Field", level = 60, icon = 112, desc = "Creates one bomb.", short_name = "[F] Build Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Bomb, Field", level = 90, icon = 112, desc = "Creates three bombs.", short_name = "[F] Build Bomb", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A spellblade assigned to a bomb disposal squad. \n\nHe conducted a special program for the magic bow \nand could remotely deal with explosive materials.\n\nAt the same time, he is a bomb expert, using bombs \nin his fighting method and is a real crusher despite \nhis looks. \n\nWith a careless personality, he would drop bombs \nby accident causing self-inflicted injuries, so he \nstarted wearing bomb suits regularly for his own \nprotection.", }, ["Brone"] = { name = "Brone", jpname = "ブロン", class = "SS", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Flappy +10%", union100 = "Sword Gauntlet", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Confusion Guard, Equip", level = 90, icon = 102, desc = "Strengthens resistance to Confusion.", short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Confusion +30%."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },	},	profile = "A swordsman who makes his living as hired muscle. \n\nHe knew from a young age that he would use his \nsword arm to put food on the table, but he quickly \nfound that his skill with a blade was outclassed by \nthe chains of caste. As a child of the underclass, \nthe dream of a respectable career was nothing \nmore than a fantasy from the very beginning. \n\nWith nowhere else to turn, he sank into the \nshadows and eked out a rough-and-tumble\nexistence in the dirt and grime of the underworld.", }, ["Brone DNA"] = { name = "Brone DNA", jpname = "ブロンDNA", class = "SS", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Flappy +10%", union100 = "Sword Gauntlet", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 50%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teracut, 30%", level = 90, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Confusion Guard, Equip", level = 60, icon = 102, desc = "Strengthens resistance to Confusion.", short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Confusion +30%."}}, },		{			{name = "Defense +10%, Adjacent", level = 40, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Adjacent", level = 60, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, {name = "Defense +30%, Adjacent", level = 90, icon = 55, desc = "Inflicts a medium amount of physical damage.", short_name = "Defense +30%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Defense +30%."}}, },		{			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dark Legion members.", short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dark Legion +50%."}}, },	},	profile = "A swordsman who makes his living as hired muscle. \n\nHe knew from a young age that he would use his \nsword arm to put food on the table, but he quickly \nfound that his skill with a blade was outclassed by \nthe chains of caste. As a child of the underclass, \nthe dream of a respectable career was nothing \nmore than a fantasy from the very beginning. \n\nWith nowhere else to turn, he sank into the \nshadows and eked out a rough-and-tumble\nexistence in the dirt and grime of the underworld.\n\nStarting from the very bottom of the totem pole \nwas predictably rough. It took him ten years of lying, \ncheating, and stealing, but he finally earned enough \nrespect and influence to become a full-fledged \nmercenary.\n\nSome killed for sport; he killed to live. In his eyes, \nsociety had given him no choice but to turn to \ncrime to make a living. He continued to tell himself \nthat his hands were tied until a chance meeting with\na strange client turned his worldview on its head. \n\n\"Look not for black nor white; rather, focus on \nthe gray. Good and evil are merely perspectives, \nopposite sides of the same coin.\" \n\nIt was as if a veil had been lifted from his eyes. As \nhe saw it, he had two choices: die face down in the \nmud under the heel of a corrupt society, or fight \nevil with evil in the hopes that his dirtied hands \nwould build a cleaner future. \n\nThough he had reservations about taking on the \nrich and powerful all by himself, he refused to go \nback to a life of exploiting the innocent and weak. \n\nSoon, he had everyone from the flashiest mob \nboss to the lowliest purse-snatcher quaking in \ntheir boots at the mere mention of his name.", }, ["Brone RNA"] = {	name = "Brone RNA", jpname = "ブロンRNA",	class = "SS",	job = "Warrior",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Flappy +10%",	union100 = "Sword Gauntlet",	skills = {		{			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigacut, 50%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 100%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigacut, 50%", level = 60, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teracut, 30%", level = 90, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Attack +10%, Adjacent", level = 40, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Adjacent", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, {name = "Attack +30%, Adjacent", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Treasure Hunter (30%), Equip", level = 90, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (30%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +30%."}}, },	},	profile = "A swordsman who makes his living as hired muscle. \n\nHe knew from a young age that he would use his \nsword arm to put food on the table, but he quickly \nfound that his skill with a blade was outclassed by \nthe chains of caste. As a child of the underclass, \nthe dream of a respectable career was nothing \nmore than a fantasy from the very beginning. \n\nWith nowhere else to turn, he sank into the \nshadows and eked out a rough-and-tumble\nexistence in the dirt and grime of the underworld.\n\nStarting from the very bottom of the totem pole \nwas predictably rough. It took him ten years of lying, \ncheating, and stealing, but he finally earned enough \nrespect and influence to become a full-fledged \nmercenary.\n\nSome killed for sport; he killed to live. In his eyes, \nsociety had given him no choice but to turn to \ncrime to make a living. He continued to tell himself \nthat his hands were tied until a chance meeting with\na wealthy woman turned his worldview on its head. \n\nHis age and hers were not far apart, and they first \nmet when both of them worked on the same \nassassination plot. For some reason or another, he \nswore loyalty to her, fixing a collar around his neck \nas proof of his sincerity. \n\nWhy this tough-as-nails mercenary suddenly \npledged his service to a woman he had just met is \nanyone's guess, but surely some semblance of love \nwas involved. For her part, she was said to have \nrecognized and nursed the indomitable heart that \nbeat within him. \n\nAfter some time, he succeeded in washing his hands\nclean of crime, and began to use his considerable \nswordsmanship for the good of his fellow man for \nthe first time in his life.", }, ["Bulk"] = {	name = "Bulk", jpname = "ブック",	class = "S",	job = "Mage",	element = "Graviton",	race = "Human",	evolution = 1,	coin = 300,	union50 = "Anti-Photon Charm +10%",	union100 = "Gear Gauntlet",	skills = {		{			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of Graviton magical damage.",			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Graviton damage."}},			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of  Graviton magical damage.",			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 50%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Gravity, 30%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Confusion Ward, Equip", level = 90, icon = 102, desc = "Confers immunity to Confusion.", short_name = "Confusion Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Confusion."}}, },	},	profile = "A sorcerer who keeps demanding luxury. A food \nconnoisseur, he was convinced that the dream is \nto eat what you like then die. \n\nHe grew fat, burdening his knees and waist, developed\nailments like gout, but to control those things he \nused magic as some sort of stunt.", }, ["Bulk DNA"] = { name = "Bulk DNA", jpname = "ブックDNA", class = "S", job = "Mage", element = "Graviton", race = "Human", evolution = 2, coin = 500, union50 = "Anti-Photon Charm +10%", union100 = "Gear Gauntlet", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 50%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 80%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 50%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 80%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Supergravity, 30%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Graviton damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 40, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "[F] Confusion Ward, Field", level = 60, icon = 102, desc = "Confers immunity to Confusion for three turns.", short_name = "[F] Confusion Ward", target = "Pincer", condition = "Field", emit = 100, effects = {"Confers immunity to Confusion.", "Active for 3 turns.", "Consumes 80 MP."}}, {name = "[F] Confusion Ward, Field", level = 90, icon = 102, desc = "Confers immunity to Confusion for five turns.", short_name = "[F] Confusion Ward", target = "Pincer", condition = "Field", emit = 100, effects = {"Confers immunity to Confusion.", "Active for 5 turns.", "Consumes 80 MP."}}, },		{			{name = "Equipment Lore, Equip", level = 90, icon = 225, desc = "All equipment can be used.", short_name = "Equipment Lore", target = "Self", condition = "Equip", emit = 100, effects = {"All equipment can be used."}}, },	},	profile = "A sorcerer who keeps demanding luxury. A food \nconnoisseur, he was convinced that the dream is \nto eat what you like then die. \n\nHe grew fat, burdening his knees and waist, developed\nailments like gout, but to control those things he \nused magic as some sort of stunt.\n\nHe came to the conclusion that all the pain was \nbrought about by gravity and said that he repeatedly \ndid experiments on how to counteract gravity. \n\nStudies to counteract gravity by using the buoyancy \nof water have progressed steadily and pushed the \ndevelopment of armor that holds high-viscosity \nwater in the body. \n\nThe water armor that completely covers the entire \nbody with slime-like liquid gained popularity as a \ncharacter icon in unexpected places, and somehow\ntreated as a well-loved mascot. Not wanting to show \nhis face, he hid it behind the shape of a costume,\nbut that made him even more popular.", }, ["Bulk RNA"] = { name = "Bulk RNA", jpname = "ブックRNA", class = "S", job = "Mage", element = "Graviton", race = "Human", evolution = 3, coin = 1000, union50 = "Anti-Photon Charm +10%", union100 = "Gear Gauntlet", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Gravity, 50%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 80%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Supergravity, 30%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Graviton damage."}}, },		{			{name = "Anti-Photon Shield (10%), Equip", level = 40, icon = 31, desc = "Reduces Photon damage taken.", short_name = "Anti-Photon Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Photon damage taken by 10%."}}, {name = "Anti-Photon Shield (20%), Equip", level = 60, icon = 31, desc = "Reduces Photon damage taken.", short_name = "Anti-Photon Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Photon damage taken by 20%."}}, {name = "Anti-Photon Shield (30%), Equip", level = 90, icon = 31, desc = "Reduces Photon damage taken.", short_name = "Anti-Photon Shield (30%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Photon damage taken by 30%."}}, },		{			{name = "Clarity, Area (1), 100%", level = 40, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, {name = "Clarity, Area (2), 100%", level = 60, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, {name = "Clarity, Area (3), 100%", level = 90, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (3)", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, },		{			{name = "Bulk Smash, Random", level = 40, icon = 131, desc = "Attacks one time at random.", short_name = "Bulk Smash", target = "Random Position (1)", condition = "Chain", emit = 100, effects = {"Inflict x1.5 physical damage."}}, {name = "Bulk Smash, Random", level = 60, icon = 131, desc = "Attacks one time at random.", short_name = "Bulk Smash", target = "Random Position (3)", condition = "Chain", emit = 100, effects = {"Inflict x1.5 physical damage."}}, {name = "Bulk Smash, Random", level = 90, icon = 131, desc = "Attacks one time at random.", short_name = "Bulk Smash", target = "Random Position (5)", condition = "Chain", emit = 100, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A sorcerer who keeps demanding luxury. A food \nconnoisseur, he was convinced that the dream is \nto eat what you like then die. \n\nHe grew fat, burdening his knees and waist, developed\nailments like gout, but to control those things he \nused magic as some sort of stunt.\n\nEven so, there were limits to the human body. Daily \nlife, including even sleeping, became painful. He \ndecided that it would not be worth living if he did \nnot eat, he tried to sleep eternally as it was. \n\nOne day passed, two days passed, he finally noticed \na transformation after three days doing nothing. \n\n\"It hurts, but I do not feel like dying...\" \n\nSomething is wrong. Sensing something \nuncomfortable, he stored his sleeping image in a \nfamiliar spirit. Instinct is a terrible thing, and his\nbody cast magic on himself while sleeping to avoid \nimminent death. \n\nMoreover, this magic was a new and still unknown \nkind. This magic can influence energy conversion \nand energy consumption efficiency, and put people\ninto a pseudo-death state. \n\nBecause of his great unexpected discovery, he is \nsaid to have missed the chance to escape all pain, \nand continued to live.", }, ["Bur'nard"] = {	name = "Bur'nard", jpname = "バナード",	class = "A",	job = "Spellblade",	element = "Wind",	race = "Lizardfolk",	evolution = 1,	coin = 300,	union50 = "ATK Earrings 2",	union100 = "Falcon Belt",	skills = {		{			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage  and physical damage.",			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},			{name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Shot, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Shot, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Shot, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 90, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },	},	profile = "A puppeteer who puts on performances, and with \nhis own ship explored the world. \n\nHe likes to be alone but does not like the idea of a \nsolitary life. Quite a difficult person. \n\nDrinking red wine under a starlit sky was his favorite\nthing to do.", }, ["Bur'nard DNA"] = { name = "Bur'nard DNA", jpname = "バナードDNA", class = "A", job = "Spellblade", element = "Wind", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "ATK Earrings 2", union100 = "Falcon Belt", skills = { {			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Shot, 30%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, Lateral (1), 50%", level = 40, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, Lateral (2), 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, 1 Row, 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Shot, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Anti-Physical Shield (15%), Self, 30%", level = 90, icon = 25, desc = "Reduces physical damage taken for two turns.", short_name = "Anti-Physical Shield (15%)", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Physical damage taken by 15%.", "Active for 2 turns."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A puppeteer who puts on performances, and with \nhis own ship explored the world. \n\nHe likes to be alone but does not like the idea of a \nsolitary life. Quite a difficult person. \n\nDrinking red wine under a starlit sky was his favorite\nthing to do.\n\nHe had his reasons for making puppets. It can be \nsaid that his parents really did not like him. They \nrarely showed any affection, and never connected \nemotionally. \n\nAlthough they lived under one roof, he felt that \nhe did not belong. With each moment, loneliness \nwas consuming him. He projected familial love using\nthe puppets he created. \n\nHe can only be his true self when he is with his \npuppets.", }, ["Bur'nard RNA"] = { name = "Bur'nard RNA", jpname = "バナードRNA", class = "A", job = "Spellblade", element = "Wind", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "ATK Earrings 2", union100 = "Falcon Belt", skills = { {			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Shot, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Shot, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Tornado Shot, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, {name = "Fancy Footwork, Chain, 30%", level = 90, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Chain", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },		{			{name = "Desperate Measures, Equip", level = 90, icon = 54, desc = "The lower your HP, the greater your Attack for two turns.", short_name = "Desperate Measures", target = "Self", condition = "Equip", emit = 100, effects = {"Increase Attack by percent of HP depleted."}}, },	},	profile = "A puppeteer who puts on performances, and with \nhis own ship explored the world. \n\nHe likes to be alone but does not like the idea of a \nsolitary life. Quite a difficult person. \n\nDrinking red wine under a starlit sky was his favorite\nthing to do.\n\nDue to various circumstances, he made a puppet to \nreplace a broken relationship with a lover, lived \ntogether with it, and sat down with it every time he \nwould open a bottle of exquisite red wine. \n\nWhile he recognizes this behavior as something \nthat is absurd, he had no intention of stopping it.", }, ["Canous"] = { name = "Canous", jpname = "カヌ", class = "B", job = "Spellblade", element = "Wind", race = "Monster", evolution = 1, coin = 300, union50 = "+2% Wind Attack", union100 = "Anti-Lightning Charm +10%", skills = { {			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Thrust, 30%", level = 40, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Thrust, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Thrust, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A woman who wanted to become a bird. \n\nShe felt something sublime about birds that looked \ndown on the city from the sky above with a haughty \nlook.", }, ["Canous DNA"] = { name = "Canous DNA", jpname = "カヌDNA", class = "B", job = "Spellblade", element = "Wind", race = "Monster", evolution = 2, coin = 500, union50 = "+2% Wind Attack", union100 = "Anti-Lightning Charm +10%", skills = { {			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Thrust, 30%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, Vertical (1), 50%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, Vertical (2), 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Thrust, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Anti-Lightning Shield (10%), Equip", level = 60, icon = 28, desc = "Reduces Lightning damage taken.", short_name = "Anti-Lightning Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Lightning damage taken by 10%."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Wind Attack +10%, Self, 30%", level = 90, icon = 207, desc = "Increases Wind skill damage for two turns.", short_name = "Wind Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Wind damage +10%.", "Active for 2 turns."}}, },	},	profile = "A woman who wanted to become a bird. \n\nShe felt something sublime about birds that looked \ndown on the city from the sky above with a haughty \nlook.\n\nCarrying that feeling since childhood that only got \nstronger as time went on, she never thought about \ntaking off the decorative black wings on her back. \n\nCalling herself the black-winged high priest, word \nspread around about her. Of course, initially others \ndidn't like her very much but because she appeared \nto be serious and skilled at it, they thought perhaps \nthat... \n\nIt was a broad-minded era.", }, ["Canous RNA"] = { name = "Canous RNA", jpname = "カヌRNA", class = "B", job = "Spellblade", element = "Wind", race = "Monster", evolution = 3, coin = 1000, union50 = "+2% Wind Attack", union100 = "Anti-Lightning Charm +10%", skills = { {			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Thrust, 30%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Thrust, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Tornado Thrust, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Confusion Guard, Equip", level = 40, icon = 102, desc = "Strengthens resistance to Confusion.", short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Confusion +30%."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Confusing Cut, Area (1), 30%", level = 90, icon = 81, desc = "Inflicts Confusion for three turns.", short_name = "Confusing Cut", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflicts Confusion with 60% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },	},	profile = "A woman who wanted to become a bird. \n\nShe felt something sublime about birds that looked \ndown on the city from the sky above with a haughty \nlook.\n\nShe declared that she had the blood of a beast \nflowing through her veins, and that her unusual \nstrength was proof of that. \n\nSurely her dance performances using a spear was \nfascinating and beautiful. But when asked if she \nreally had unusual physical strength, she would just \ntilt her head as if puzzled. \n\nShe was obsessed with her firm belief that she \nwanted to be something else.", }, ["Chacha"] = { name = "Chacha", jpname = "チャチャ", class = "S", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Double Dice", union100 = "Aroundight", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 20, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Sword Amp (1.1x), Equip", level = 90, icon = 66, desc = "Increases damage inflicted while a sword is equipped.", short_name = "Sword Amp (1.1x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Sword is equipped +10%."}}, },	},	profile = "A female warrior who is always smiling. \n\nShe has a strange habit of laughing as the tension \nand restlessness increase. The more trouble there\nis, the more she gets fired up.", }, ["Chacha DNA"] = { name = "Chacha DNA", jpname = "チャチャDNA", class = "S", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Double Dice", union100 = "Aroundight", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Outflank, Equip", level = 90, icon = 140, desc = "Inflicts greater damage on foes surrounded on all sides.", short_name = "Outflank", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Attack +10%, Equip", level = 40, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, {name = "Attack +30%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A female warrior who is always smiling. \n\nShe has a strange habit of laughing as the tension \nand restlessness increase. The more trouble there\nis, the more she gets fired up.\n\nShe tried to do self-control training since it was \nclear that she can give more than 100% of her \npower under any circumstance. \n\nShe became able to produce substances like \nadrenaline and endorphins constantly, sharpening \nsenses, feeling always driven. But she wasn't able \nto stop emitting those intracranial substances, so \nshe was always in a euphoric mood. \n\nAnyhow, she wasn't especially disliked as she was \nlively, but she was seen as someone who seems \nvery tired.\n\nNot getting much time to sleep, she was a chronic \ninsomniac.", }, ["Chacha RNA"] = { name = "Chacha RNA", jpname = "チャチャRNA", class = "S", job = "Warrior", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "Double Dice", union100 = "Aroundight", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 40%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 40, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 60%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 60, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 80%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 40, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, {name = "Attack +30%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Sword Amp (1.2x), Equip", level = 90, icon = 66, desc = "Increases damage inflicted while a sword is equipped.", short_name = "Sword Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Sword is equipped +20%."}}, },	},	profile = "A female warrior who is always smiling. \n\nShe has a strange habit of laughing as the tension \nand restlessness increase. The more trouble there\nis, the more she gets fired up.\n\nSince her brilliance when being cornered is a sight \nto behold, many of her feats in battle were recorded.\n\nEspecially that time when she assumed the middle \nposition in battle, that seemed to be her moment \nof awakening. \n\nThere was a change in her eyes, she took a deep \nbreath, and stayed calm. Her whole body attuned to \nher senses, aware of her surroundings, and her\nbloodlust took over. She was described as having \nthe aura of a master. \n\nOn the other hand, when she is sure of her victory,\nshe immediately turns the battle into a fist fight. \n\nIt appears that her master harshly told her that she \nlacked spiritual training.", }, ["Chaim"] = { name = "Chaim", jpname = "カイム", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 1, coin = 300, union50 = "Oinky +10%", union100 = "Oinky +20%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nIt is unclear who built that labyrinth and for what \nreason it was built. It is also uncertain what is \nhidden inside it. \n\nShe also didn't know a lot about it.", }, ["Chaim DNA"] = { name = "Chaim DNA", jpname = "カイムDNA", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 2, coin = 500, union50 = "Oinky +10%", union100 = "Oinky +20%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Sleep Guard, Equip", level = 60, icon = 98, desc = "Strengthens resistance to Sleep.", short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Sleep +30%."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Sword Amp (1.2x), Equip", level = 90, icon = 66, desc = "Increases damage inflicted while a sword is equipped.", short_name = "Sword Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Sword is equipped +20%."}}, },	},	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nIt is unclear who built that labyrinth and for what \nreason it was built. It is also uncertain what is \nhidden inside it. \n\nShe also didn't know a lot about it.\n\nThat girl was also quite stylish. On special days, she \nwore special clothes. No one noticed it, but it \nsecretly brought her much enjoyment. \n\nBut one day, there was an adventurer who noticed \nher transformation. The girl secretly told the\nadventurer the existence of a hidden passage. \n\nShe and the other guide companions were configured\nto show the right way if they were in love.", }, ["Chaim RNA"] = { name = "Chaim RNA", jpname = "カイムRNA", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 3, coin = 1000, union50 = "Oinky +10%", union100 = "Oinky +20%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 80%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Doublehand, Equip", level = 90, icon = 211, desc = "Increases Attack by wielding a weapon in both hands.", short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100, effects = {"Double Attack if wielding a weapon using both hands."}}, },	},	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nIt is unclear who built that labyrinth and for what \nreason it was built. It is also uncertain what is \nhidden inside it. \n\nShe also didn't know a lot about it.\n\nDo not look down on companions.\n\n\"Judging from appearances, do not tease that the\nsword is the real form.\" \n\nWhat is really scary is her arm strength. Swords, \nstone pillars, or bronze statues. Anything that can \nbe swung, she can swing. \n\nBut don't worry.\n\nShe only does things like that when her clients \nare in great danger.", }, ["Chelsea"] = { name = "Chelsea", jpname = "チェルサ", class = "Z", job = "Mage", element = "Lightning", race = "Human", evolution = 1, coin = 300, union50 = "+10% Lightning Attack", union100 = "Chelsea Doll", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (1), 50%", level = 40, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (2), 50%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (1), 70%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "1 Column", condition = "Chain", emit = 70, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Lightning, 30%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Anti-Wind Barrier, Self, 50%", level = 90, icon = 53, desc = "Reduces Wind damage taken for two turns.", short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Party Frequency +10%, Equip", level = 90, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +10%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +10%."}}, },	},	profile = "As someone who simply couldn't wait to grow \nup, wearing a little too much makeup and \nstanding on her tiptoes were but a few tools \nin her arsenal that she couldn't do without.\n\nIn her prime, she was in top physical form and \nincredibly pliant. It didn't take her long to enthrall \neveryone with her acrobatic prowess.\n\nFew people both at home and abroad were \nunfamiliar with her signature move: a splendidly-\nexecuted twisting-back triple-somersault that had \nto be seen to be believed.\n\nDespite her outsized public personality, in private \nshe remained fiercely loyal and lovingly devoted \nto her boyfriend.", }, ["Chelsea DNA"] = { name = "Chelsea DNA", jpname = "チェルサDNA", class = "Z", job = "Mage", element = "Lightning", race = "Human", evolution = 2, coin = 500, union50 = "+10% Lightning Attack", union100 = "Chelsea Doll", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 50%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, 70%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 30%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, {name = "Tempest, 30%", level = 60, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Lightning damage."}}, {name = "Tempest, 50%", level = 90, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Lightning damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Lepton, 30%", level = 90, icon = 3, class = "Peta", desc = "Inflicts a huge amount of Lightning magical damage.", short_name = "Lepton", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Lightning damage."}}, },		{			{name = "Machine Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Machines.", short_name = "Machine Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Machine +50%."}}, },	},	profile = "As someone who simply couldn't wait to grow \nup, wearing a little too much makeup and \nstanding on her tiptoes were but a few tools \nin her arsenal that she couldn't do without.\n\nIn her prime, she was in top physical form and \nincredibly pliant. It didn't take her long to enthrall \neveryone with her acrobatic prowess.\n\nFew people both at home and abroad were \nunfamiliar with her signature move: a splendidly-\nexecuted twisting-back triple-somersault that had \nto be seen to be believed.\n\nDespite her outsized public personality, in private \nshe remained fiercely loyal and lovingly devoted \nto her boyfriend.\n\nHer pirouette was polished to such perfection \nthat it was used by mathematicians in their hunt \nto define an equation that expressed beauty itself.\n\nThey figured that creating such an equation \nwas possible if they could quantify just how her \nmuscles generated such mesmerizing movements.\n\nAlong the way to that lofty goal, many strides \nwere made in the field of exercise science and \nhuman anatomy.", }, ["Chelsea RNA"] = { name = "Chelsea RNA", jpname = "チェルサRNA", class = "Z", job = "Mage", element = "Lightning", race = "Human", evolution = 3, coin = 1000, union50 = "+10% Lightning Attack", union100 = "Chelsea Doll", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (1), 80%", level = 40, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Vertical (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (2), 80%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Vertical (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (1), 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "1 Column", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, Pincer Column (1), 50%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, Pincer Column (2), 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, Pincer Column (1), 50%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Tempest, 50%", level = 90, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Lightning damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Wind Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Wind damage taken for two turns.", short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Wind Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Wind damage taken for two turns.", short_name = "Anti-Wind Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Party Frequency +50%, Equip", level = 90, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +50%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +50%."}}, },	},	profile = "As someone who simply couldn't wait to grow \nup, wearing a little too much makeup and \nstanding on her tiptoes were but a few tools \nin her arsenal that she couldn't do without.\n\nIn her prime, she was in top physical form and \nincredibly pliant. It didn't take her long to enthrall \neveryone with her acrobatic prowess.\n\nFew people both at home and abroad were \nunfamiliar with her signature move: a splendidly-\nexecuted twisting-back triple-somersault that had \nto be seen to be believed.\n\nDespite her outsized public personality, in private \nshe remained fiercely loyal and lovingly devoted \nto her boyfriend.\n\nAll of the praise in the world never registered with \nthe one she was desperate to impress the most: \nherself. No matter how many first-place prizes she \nwon, she could never escape the nagging feeling \nthat she hadn't given it her all. \n\nThe only way to suppress this feeling, for a time, \nat least, was to practice. And practice. And practice.\n\nShe spent her days and nights training endlessly,\nstopping only for nutrition and rest. Eventually she\nbegan to forsake a good night's sleep altogether \nand shifted to a schedule of power naps sandwiched \nin between marathon training sessions.\n\nHer boyfriend noticed this extreme change early \non, but his concerns fell on deaf ears. She had long \nsince stopped listening to him—or anyone else, for \nthat matter.\n\nThough her mind was yet willing, her body reached \nits limit, and she collapsed into a comatose state \nafter a particularly intense session.\n\nFriends and family prayed for her recovery. Her gym \nand fans sent warm words of support and wishes of \na speedy recuperation. Hours turned into days, days\nturned into weeks, and weeks turned into months,\nyet her eyes remained shut.\n\nHer breathing was steady and her expression was \ncalm, yet her family had little doubt of what was \ngoing on in her mind: surely she was still practicing \nin that infinite vastness of space and time, pushing \nher boundaries farther and farther in pursuit of the \nperfect performance.", }, ["Chelsea, GLUTTON"] = {	name = "Chelsea, GLUTTON", jpname = "傾美のチェルサ",	class = "Z",	job = "Mage",	element = "Lightning",	race = "Human",	evolution = 1,	coin = 300,	union50 = "+2% Lightning Attack",	union100 = "Doll of the Glutton",	skills = {		{			{name = "Thunder, 60%", level = 1, icon = 3, class = "Mega",			 desc = "Inflicts a small amount of Lightning magical damage.",			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 60,			 effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 80%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 30%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Thunder, 10%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 10%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x2 Lightning damage."}}, {name = "Tempest, 30%", level = 60, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Lightning damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Anti-Wind Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Wind damage taken for two turns.", short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dark Legion members.", short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dark Legion +50%."}}, },	},	profile = "Was their meeting the work of chance or fate?\n\nHow it all started was less important than how it\nended. What the girls did there, straddling the\nboundaries of space and time, left an indelible\nmark on both themselves and the world around\nthem. As fighters, as friends, as Guardians, they\nwould never be the same...\n\nChelsea was constantly chasing perfection,\nwhether that meant finding the ideal outfit for \na dinner date or shaving a precious few more \nmilliseconds off of her acrobatic routine.\n\nHer drive, her obsession, her addiction, was firmly\nrooted in the realm of the mind, and her body just\ncouldn't keep up. Every time she took one step\ncloser to her goal, she paid the price in fractured\nbone and torn muscle.\n\nShe was young. Bones healed. Muscle grew back.\nThe nagging voice in the recesses of her mind, \nthe doubting whispers in her ear, on the other \nhand...those were a different story.\n\nIn the end, she came to understand the wisdom in\nshooting for the moon: even if she missed, she'd\nland among the stars.", }, ["Chirol"] = { name = "Chirol", jpname = "チロル", class = "Z", job = "Mage", element = "Graviton", race = "Machine", evolution = 1, coin = 300, union50 = "Bahamut Hat", union100 = "Eternal Carapace", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 50%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 70%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Supergravity, 30%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Graviton damage."}}, },		{			{name = "Anti-Photon Barrier, Self, 50%", level = 40, icon = 53, desc = "Reduces Photon damage taken for two turns.", short_name = "Anti-Photon Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Photon damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "[F] Anti-Photon Capsule, Field", level = 90, icon = 128, desc = "Creates three Anti-Photon capsules.", short_name = "[F] Anti-Photon Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Reduces Photon damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}}, },		{			{name = "Augment Magic, Once", level = 90, icon = 168, desc = "Tapping this unit before making a move increases all allies' Magical Attack.", short_name = "Augment Magic", target = "All", condition = "Tap", emit = 100, effects = {"Magical Attack +30%.", "Active for 1 turn."}}, },	},	profile = "A magical mechanized weapon created for the \npurpose of controlling space-time. Its enormous \nhead is packed with a treasure trove of high-tech \ninstruments and advanced technologies. \n\nEven so, it was not designed to function\nindependently, but rather in parallel with others of \nits kind.", }, ["Chirol DNA"] = { name = "Chirol DNA", jpname = "チロルDNA", class = "Z", job = "Mage", element = "Graviton", race = "Machine", evolution = 2, coin = 500, union50 = "Bahamut Hat", union100 = "Eternal Carapace", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 70%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 70%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 80%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Crush, 80%", level = 40, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 80%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Graviton damage."}}, {name = "Supergravity, 80%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x3 Graviton damage."}}, },		{			{name = "Axion, 30%", level = 90, icon = 7, class = "Peta", desc = "Inflicts a huge amount of Graviton magical damage.", short_name = "Axion", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Graviton damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Augment Magic, Once", level = 90, icon = 168, desc = "Tapping this unit before making a move increases all allies' Magical Attack.", short_name = "Augment Magic", target = "All", condition = "Tap", emit = 100, effects = {"Magical Attack +30%.", "Active for 1 turn."}}, },	},	profile = "A magical mechanized weapon created for the \npurpose of controlling space-time. Its enormous \nhead is packed with a treasure trove of high-tech \ninstruments and advanced technologies. \n\nEven so, it was not designed to function\nindependently, but rather in parallel with others of \nits kind.\n\nOne day, a young man with a flair for the unique laid\neyes upon its strange frame. Though its deformed \nhead made the machine seem slightly grotesque, \nwhen taken together as the sum of its parts, it was \nsurprisingly adorable. \n\nSensing an opportunity, the man stripped the \nmachine of its military hardware and adapted it for \ncivilian use. To show the world what he had created, \nhe donated one unit to a zoo featuring all manner \nof magical creatures. \n\nIts advanced hardware and software allowed it to \nhold a conversation with curious onlookers, and it \nsoon became one of the zoo's most popular \nattractions. Despite its linguistic competence, \nthere are rare times when it speaks at a vastly \naccelerated pace, resulting in mostly gibberish. \n\nAn engineer theorized that the machine was \ndefragmenting the vast amounts of recorded voice\ndata in its memory banks when it spoke this way, \nand recorded some of the high-speed speech to \nput his hypothesis to the test. \n\nThe result was less than he had hoped for. When\nslowed down, the recording revealed that the \nmachine was playing back the conversations that \nhad taken place at the zoo, with showbiz gossip \nbeing the predominant topic.", }, ["Chirol RNA"] = {	name = "Chirol RNA", jpname = "チロルRNA",	class = "Z",	job = "Mage",	element = "Graviton",	race = "Machine",	evolution = 3,	coin = 1000,	union50 = "Bahamut Hat",	union100 = "Eternal Carapace",	skills = {		{			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of Graviton magical damage.",			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Graviton damage."}},			{name = "Crush, Pincer Column (1), 80%", level = 40, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of  Graviton magical damage.",			 short_name = "Crush", target = "Vertical (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Column (2), 80%", level = 60, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Vertical (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Column (1), 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "1 Column", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Gravity, 70%", level = 20, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, Pincer Row (1), 70%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Lateral (1)", condition = "Chain", emit = 70, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, Pincer Row (2), 70%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Lateral (2)", condition = "Chain", emit = 70, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Supergravity, 30%", level = 40, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Graviton damage."}}, {name = "Supergravity, Pincer Cross (1), 30%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Cross (1)", condition = "Chain", emit = 30, effects = {"Inflict x3 Graviton damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Money Bags (1.5x), Equip", level = 40, icon = 142, desc = "Increases the amount of coins earned.", short_name = "Money Bags (1.5x)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of coins earned +50%."}}, {name = "Money Bags (2x), Equip", level = 60, icon = 142, desc = "Increases the amount of coins earned.", short_name = "Money Bags (2x)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of coins earned +100%."}}, {name = "Money Bags (3x), Equip", level = 90, icon = 142, desc = "Increases the amount of coins earned.", short_name = "Money Bags (3x)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of coins earned +200%."}}, },		{			{name = "Unbreakable, Self, 10%", level = 20, icon = 55, desc = "Prevents damage from repeated pincer attacks for two turns.", short_name = "Unbreakable", target = "Self", condition = "Chain", emit = 10, effects = {}}, {name = "Unbreakable, Self, 30%", level = 40, icon = 55, desc = "Prevents damage from repeated pincer attacks for two turns.", short_name = "Unbreakable", target = "Self", condition = "Chain", emit = 30, effects = {}}, {name = "Unbreakable, Chain, 10%", level = 60, icon = 55, desc = "Prevents damage from repeated pincer attacks for two turns.", short_name = "Unbreakable", target = "Chain", condition = "Chain", emit = 10, effects = {}}, {name = "Unbreakable, Chain, 30%", level = 90, icon = 55, desc = "Prevents damage from repeated pincer attacks for two turns.", short_name = "Unbreakable", target = "Chain", condition = "Chain", emit = 30, effects = {}}, },	},	profile = "A magical mechanized weapon created for the \npurpose of controlling space-time. Its enormous \nhead is packed with a treasure trove of high-tech \ninstruments and advanced technologies. \n\nEven so, it was not designed to function\nindependently, but rather in parallel with others of \nits kind.\n\nThis was a conscious design decision made by its\ncreators, for a single machine to control space-time\nwould require hardware that would be impractically \nmassive. Distributing the workload among multiple \nsmaller units also had the advantage of making \nmaintenance on any single one easier. \n\nDespite being made for this singular purpose, the\nmachine's memory banks contain no records of ever \nhaving controlled space-time. The machine never \ngot the chance to fulfill its intended purpose, for \nthe dream of controlling space-time was shattered \nby the realities of total war. \n\nBefore its creators could see their project to\ncompletion, their country was engulfed in the flames \nof conflict. Facing annihilation, they tweaked the \nmachine's photon control systems to emit barriers \nof light rather than control space-time, and it was \nquickly pushed into mass production as their last line\nof defense.", }, ["Chizuru"] = {	name = "Chizuru", jpname = "チヅル",	class = "S",	job = "Warrior",	element = "",	race = "Human",	evolution = 1,	coin = 300,	union50 = "Falcon Belt",	union100 = "Ama-no-habakiri",	skills = {		{			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "HP +10%, Equip", level = 90, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, },		{			{name = "Body Double, Self, 30%", level = 90, icon = 91, desc = "High chance to halve physical damage taken for two turns.", short_name = "Body Double", target = "Self", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}}, },	},	profile = "A young female fencer who lives in an unexplored \nregion where incredibly large trees are lined up. \n\nHer race has an affinity for animals and a custom \nwhere a beast will be assigned to them as their \nlifelong companion from the day they are born.", }, ["Chizuru DNA"] = { name = "Chizuru DNA", jpname = "チヅルDNA", class = "S", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Falcon Belt", union100 = "Ama-no-habakiri", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigaslash, 10%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 40, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, {name = "Attack +30%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Body Double, Self, 30%", level = 60, icon = 91, desc = "High chance to halve physical damage taken for two turns.", short_name = "Body Double", target = "Self", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}}, {name = "Doppelganger, Self, 30%", level = 90, icon = 91, desc = "Very high chance to halve physical damage taken for two turns.", short_name = "Doppelganger", target = "Self", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 50% chance.", "Active for 2 turns."}}, },		{			{name = "Blade Grasp, Self, 10%", level = 90, icon = 25, desc = "Reduces physical damage taken for two turns.", short_name = "Blade Grasp", target = "Self", condition = "Chain", emit = 10, effects = {}}, },	},	profile = "A young female fencer who lives in an unexplored \nregion where incredibly large trees are lined up. \n\nHer race has an affinity for animals and a custom \nwhere a beast will be assigned to them as their \nlifelong companion from the day they are born.\n\nIt is also said that the more tails the beast has, the \nhigher the person's power and social status. These \nwomen are descendants of people in ancient times \nwho were driven away from their homes. They were \nhated for commingling with beasts and bearing\ncrossbreeds. \n\nThe secluded unexplored region of the big tree is \na strange environment for metals, and most of the \nwomen's weapons are made of jade.\n\nThese weapons are created by tempering jade \nthoroughly using traditional magic. Jade tinged with \nmagic power can create an illusion in response to \nthe user's will. \n\nThose women mass-produced weapons, trained \nbeasts, gathered an army and tried to mount a \nrebellion.", }, ["Chizuru RNA"] = { name = "Chizuru RNA", jpname = "チヅルRNA", class = "S", job = "Warrior", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "Falcon Belt", union100 = "Ama-no-habakiri", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 50%", level = 40, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 10%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Body Double, Self, 30%", level = 60, icon = 91, desc = "High chance to halve physical damage taken for two turns.", short_name = "Body Double", target = "Self", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}}, {name = "Doppelganger, Self, 30%", level = 90, icon = 91, desc = "Very high chance to halve physical damage taken for two turns.", short_name = "Doppelganger", target = "Self", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 50% chance.", "Active for 2 turns."}}, },		{			{name = "Iai Strike, 10%", level = 90, icon = 212, desc = "Inflicts damage that ignores enemy Defense.", short_name = "Iai Strike", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Target defense is set to 10%.", "Inflict x1 physical damage."}}, },	},	profile = "A young female fencer who lives in an unexplored \nregion where incredibly large trees are lined up. \n\nHer race has an affinity for animals and a custom \nwhere a beast will be assigned to them as their \nlifelong companion from the day they are born.\n\nIt is also said that the more tails the beast has, the \nhigher the person's power and social status. These \nwomen are descendants of people in ancient times \nwho were driven away from their homes. They were \nhated for commingling with beasts and bearing\ncrossbreeds. \n\nIt is not certain if they did crossbreed with beasts \nor not, but they were so close to their animals that \npeople believe it anyway, and a movement rose up \nto expel them. \n\nHer existence is equivalent to that of an empress \nof an unfortunate family. The number of tails that\nher beast has is proof of her status.", }, ["Cid"] = { name = "Cid", jpname = "シド", class = "A", job = "Mage", element = "Wind", race = "Fairy", evolution = 1, coin = 300, union50 = "Anti-Lightning Charm +10%", union100 = "Shuffle Shoes", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 50%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 50%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Regen, Chain, 30%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Chain", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },	},	profile = "A researcher, who while working on chemical\nweapons, was exposed to their toxicity. \n\nThough at first glance, he looks dangerous, he is \nactually a funny and friendly person. \n\nContinuously regarded as a child prodigy, he went \non a fast track, and was assigned to a leading \nresearch laboratory, but regarding using his talent \nfor making weapons, he harbored an indelible \nrevulsion. \n\nHowever, because he's a genius, without a hitch \nhe produced results which took a toll on his mental \nhealth. \n\nHe sees things that are invisible, hears things that \nare inaudible, talks about imaginary things as though\nthey were real. \n\nHe marks these occasions with a gleeful \"hehehe.\"", }, ["Cid DNA"] = { name = "Cid DNA", jpname = "シドDNA", class = "A", job = "Mage", element = "Wind", race = "Fairy", evolution = 2, coin = 500, union50 = "Anti-Lightning Charm +10%", union100 = "Shuffle Shoes", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 30%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, Pincer Cross (1), 50%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, Pincer Area (1), 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Tornado, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Regen, Chain, 30%", level = 40, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Chain", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, {name = "Regen, Chain, 50%", level = 60, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Chain", condition = "Chain", emit = 50, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, {name = "Regen, Chain, 80%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Chain", condition = "Chain", emit = 80, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +30%, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +30%."}}, },		{			{name = "[F] Raise, Field", level = 90, icon = 52, desc = "Revives one ally with 1 HP.", short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A researcher, who while working on chemical\nweapons, was exposed to their toxicity. \n\nThough at first glance, he looks dangerous, he is \nactually a funny and friendly person...\n\nSupposedly. \n\nBut now his figure has no shape nor shadow. The \namount of effort that he put into the weapons \nresearch assigned to him was roughly 20% of his \nactual power. So what did he do with the remaining \n80%?\n\nThis is the result. \n\nFirst, he separated all his experience and knowledge \nfrom himself and gave it to those who supported him.\n\nIn exchange for losing all his powers, he tried to \ntake back his lost dreams. His followers who \nreceived his former powers worked hard to realize \nhis dreams.", }, ["Cid RNA"] = { name = "Cid RNA", jpname = "シドRNA", class = "A", job = "Mage", element = "Wind", race = "Fairy", evolution = 3, coin = 1000, union50 = "Anti-Lightning Charm +10%", union100 = "Shuffle Shoes", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Tornado, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Tornado, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Anti-Lightning Shield (10%), Equip", level = 60, icon = 28, desc = "Reduces Lightning damage taken.", short_name = "Anti-Lightning Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Lightning damage taken by 10%."}}, {name = "Anti-Lightning Shield (20%), Equip", level = 90, icon = 28, desc = "Reduces Lightning damage taken.", short_name = "Anti-Lightning Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Lightning damage taken by 20%."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +30%, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +30%."}}, },		{			{name = "[F] Mega Heal, Field", level = 90, icon = 51, desc = "Recovers HP.", short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100, effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}}, },	},	profile = "A researcher, who while working on chemical\nweapons, was exposed to their toxicity. \n\nThough at first glance, he looks dangerous, he is \nactually a funny and friendly person...\n\nSupposedly. \n\nBut now his figure has no shape nor shadow. The \namount of effort that he put into the weapons \nresearch assigned to him was roughly 20% of his \nactual power. So what did he do with the remaining \n80%?\n\nThis is the result. \n\nFirst, he separated all his experience and knowledge \nfrom himself and gave it to those who supported him.\n\nAfter that, he injected himself with a specially\nrefined poison to stimulate himself and return his\nbody to a youthful state.", }, ["Cinderella"] = { name = "Cinderella", jpname = "シンデレラ", class = "A", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 10, union50 = "DEF Bracelet 2", union100 = "ATK Earrings 2", skills = { {			{name = "Megastab, 50%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 80%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 30%", level = 40, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Gigastab, 30%", level = 60, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigastab, 50%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Slow Guard, Equip", level = 40, icon = 130, desc = "Strengthens resistance to Slow.", short_name = "Slow Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Slow +10%."}}, {name = "Slow Guard, Equip", level = 60, icon = 130, desc = "Strengthens resistance to Slow.", short_name = "Slow Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Slow +20%."}}, {name = "Slow Guard, Equip", level = 90, icon = 130, desc = "Strengthens resistance to Slow.", short_name = "Slow Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Slow +30%."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, },		{			{name = "Feel the Heel!, Area (1), 30%", level = 90, icon = 131, class = "Mega", desc = "Smacks enemies in the area with your glass slipper.", short_name = "Feel the Heel!", target = "Area (1)", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },	},	profile = "A young girl who lived with her cruel stepsisters\nin a country estate on the edge of the kingdom.\n\nShe was tormented by older and younger sibling\nalike every waking moment, but she saw the light \nat the end of the tunnel, and so put up with their \nslings and arrows.\n\nPatience is a virtue.\n\nTurn the other cheek.\n\nGood things come to those who wait.\n\nShe was a woman on a mission...\n\nWhen the clock struck midnight, she knew what \nshe had to do. ", }, ["Conrandt"] = { name = "Conrandt", jpname = "コンランド", class = "SS", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Hourglass +2 sec", union100 = "Longinus", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 60, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, },		{			{name = "Plant Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Plants.", short_name = "Plant Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Plant +50%."}}, },	},	profile = "A grizzled veteran of a knight who has spent a long \nlife in service to his country. Though he is old \nenough to be a living legend, there is not the \nslightest hint of sluggishness in his movements. \n\nOver a military career spanning countless battles, \nhe has known both the sweet rush of victory and \nthe bitter sting of defeat.", }, ["Conrandt DNA"] = { name = "Conrandt DNA", jpname = "コンランドDNA", class = "SS", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Hourglass +2 sec", union100 = "Longinus", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 40, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigathrust, 50%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Terathrust, 30%", level = 90, icon = 213, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "[F] Army of One, Field", level = 60, icon = 55, desc = "Reduces Lonely Strike damage taken next turn.", short_name = "[F] Army of One", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Aquat Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Aquats.", short_name = "Aquat Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Aquat +50%."}}, },	},	profile = "A grizzled veteran of a knight who has spent a long \nlife in service to his country. Though he is old \nenough to be a living legend, there is not the \nslightest hint of sluggishness in his movements. \n\nOver a military career spanning countless battles, \nhe has known both the sweet rush of victory and \nthe bitter sting of defeat.\n\nHe was equally well known away from the front lines \nfor his simple and austere way of living. Many of the \ncommon folk were known to have attempted this \nlifestyle because of his example. \n\nWhat is lesser known is that he has been manically \ncollecting stamps since he was a child, so much so \nthat he has become something of a notorious figure\nin stamp-collecting circles. \n\nHe would always attempt to guard his secret by \nmasking his identity, but a deep passion for stamps \ncaused him to act like a completely different person\nanyway. \n\nOld collectors still fondly recall the giddy grin that \nlit up his face when he came across a rare find. It \nwas notable only in that his usual expression was \nalways so somber. \n\nHis favorite stamps were those emblazoned with \nimages of horses. His vast collection was a \ntestament to his love of both stamps themselves \nand the animals they depicted.", }, ["Conrandt RNA"] = {	name = "Conrandt RNA", jpname = "コンランドRNA",	class = "SS",	job = "Warrior",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Hourglass +2 sec",	union100 = "Longinus",	skills = {		{			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigathrust, 50%", level = 40, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigathrust, 100%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 20, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigathrust, 50%", level = 40, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigathrust, 80%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Stealth, Equip", level = 90, icon = 136, desc = "Slip past enemies and obstacles like a shadow.", short_name = "Stealth", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Dragon Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dragons.", short_name = "Dragon Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dragon +50%."}}, },	},	profile = "A grizzled veteran of a knight who has spent a long \nlife in service to his country. Though he is old \nenough to be a living legend, there is not the \nslightest hint of sluggishness in his movements. \n\nOver a military career spanning countless battles, \nhe has known both the sweet rush of victory and \nthe bitter sting of defeat.\n\nAll the while, his trusty steed carried him through \nthick and thin. On the battlefield they fought not \nas a pair but as a single furious entity, so in tune \nwith one another that it was hard to tell where \nthe man ended and the horse began. \n\nThey sped across the battlefield like rolling thunder, \noften sending the enemy reeling with a single \ndevastating strike. His soldiers half-jokingly called \ntheir leader \"The Centaur,\" and the name stuck. \n\nUpon its death the horse was given a burial with \nhonors fit for the most decorated soldier and laid\nto rest in a custom- built mausoleum marked by \na beautiful bronze statue.", }, ["Coyik"] = { name = "Coyik", jpname = "コイク", class = "A", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "ATK Earrings 5", union100 = "DEF Bracelet 10", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 50%", level = 60, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },	},	profile = "A girl who lived in the forest so she can be far away \nfrom people. \n\nSomehow, she can talk with animals.", }, ["Coyik DNA"] = { name = "Coyik DNA", jpname = "コイクDNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "ATK Earrings 5", union100 = "DEF Bracelet 10", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 50%", level = 60, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 10%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Lovely Serenade, Area (2), 100%", level = 90, icon = 85, desc = "Inflicts Charm for three turns.", short_name = "Lovely Serenade", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Charm with 30% chance.", "Active for 3 turns."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },		{			{name = "Healing Melody, Area (2), 30%", level = 90, icon = 51, desc = "Recovers HP.", short_name = "Healing Melody", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },	},	profile = "A girl who lived in the forest so she can be far away \nfrom people. \n\nSomehow, she can talk with animals.\n\nThere is a reason why she distances herself from \nsociety. That secret lies in a dagger hanging from \nher waist. \n\nIt belonged to her mother, who met an incredibly \ngruesome end because of a witch hunt. She was \nthen accused of being a witch's offspring, and had \nno choice but to leave human society. \n\nHowever, there might truly have been something \nstrange in her blood. Deep in the forest, she talks \nwith wild beasts, reaching out to them. Her smiling \nface is something they cannot resist.", }, ["Coyik RNA"] = { name = "Coyik RNA", jpname = "コイクRNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "ATK Earrings 5", union100 = "DEF Bracelet 10", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 50%", level = 40, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 30%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Sleep Ward, Equip", level = 40, icon = 98, desc = "Confers immunity to Sleep.", short_name = "Sleep Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Sleep."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Sweet Lullaby, Area (2), 100%", level = 90, icon = 77, desc = "Target cannot be controlled for three turns. Removed if attacked.", short_name = "Sweet Lullaby", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Sleep with 30% chance.", "Active for 3 turns."}}, },	},	profile = "A girl who lived in the forest so she can be far away \nfrom people. \n\nSomehow, she can talk with animals.\n\nShe was bad at connecting with people, and felt \ndisgust at her peers who were so easily affected \nby peer pressure. \n\nOthers thought that she was harboring a fear of \nsomething, and couldn't tell if she was afraid of \nshowing her feelings. \n\nDepending on how one sees it, she may have been \ntoo insensitive. Or perhaps her heart was too pure. \n\nAs a result, she became out of touch with others, \nand treated as a black sheep. She found it easier to \nunderstand the animals, who simply lived according \nto their instincts.", }, ["Djagos"] = { name = "Djagos", jpname = "ジャーゴス", class = "Z", job = "Mage", element = "Fire", race = "Human", evolution = 1, coin = 300, union50 = "Staff Gauntlet", union100 = "Ouroboros Staff", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, 70%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind, 30%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "[F] Powered Point, Field", level = 90, icon = 141, desc = "Creates a Powered Point.", short_name = "[F] Powered Point", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Negotiator, 30%", level = 90, icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x1.5.", "Active for 1 turn."}}, },	},	profile = "Her bulging muscles suggest that she makes her \nliving on the front lines as a warrior, but in reality \nshe prefers to fling shells from afar. The wide range\nof magical ammunition at her disposal helps her \nadapt to changing battlefield conditions on the fly.\n\nWhether acting as a long-range sharpshooter or an \nin-your-face stormtrooper, her prowess is highly \nvalued. Some might say that she enjoys her work \na little too much. \n\nChances are high that when she's firing off shells \nleft and right, you'll be able to spot a huge grin on \nher face.", }, ["Djagos DNA"] = { name = "Djagos DNA", jpname = "ジャーゴスDNA", class = "Z", job = "Mage", element = "Fire", race = "Human", evolution = 2, coin = 500, union50 = "Staff Gauntlet", union100 = "Ouroboros Staff", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 80%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, 80%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Fire, 80%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 80%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Fire damage."}}, {name = "Solar Wind, 80%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Big Bang, 30%", level = 90, icon = 1, class = "Peta", desc = "Inflicts a huge amount of Fire magical damage.", short_name = "Big Bang", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Fire damage."}}, },		{			{name = "Magical Cover, Equip", level = 20, icon = 132, desc = "Redirects magical damage aimed at your party to yourself.", short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Magical Cover, Equip", level = 40, icon = 132, desc = "Redirects magical damage aimed at your party to yourself.", short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Magical Cover, Equip", level = 60, icon = 132, desc = "Redirects magical damage aimed at your party to yourself.", short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Magical Cover, Equip", level = 90, icon = 132, desc = "Redirects magical damage aimed at your party to yourself.", short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Equipment Lore, Equip", level = 90, icon = 225, desc = "All equipment can be used.", short_name = "Equipment Lore", target = "Self", condition = "Equip", emit = 100, effects = {"All equipment can be used."}}, },	},	profile = "Her bulging muscles suggest that she makes her \nliving on the front lines as a warrior, but in reality \nshe prefers to fling shells from afar. The wide range\nof magical ammunition at her disposal helps her \nadapt to changing battlefield conditions on the fly.\n\nWhether acting as a long-range sharpshooter or an \nin-your-face stormtrooper, her prowess is highly \nvalued. Some might say that she enjoys her work \na little too much. \n\nChances are high that when she's firing off shells \nleft and right, you'll be able to spot a huge grin on \nher face.\n\nIt wasn't long before word of her unique fighting \nstyle had spread far and wide. Even so, it took her \nsome time to come into her own. When she first \nbegan training to become a soldier, she focused \nsolely on defending herself from harm. This kept her \nsafe, but it wasn't particularly effective. \n\nIt didn't help that she is more forgetful than most.\nOnce, she showed up to an operation empty-handed.\nHer comrades were incredulous and her superiors \nwere livid. She was taken aback by their strong \nreactions. To avoid such an embarrassment again, \nshe resolved to carry heavy weaponry around with \nher at all times. This decision was the birth of her \nunique style. \n\nHauling around enough heavy weaponry to bog down\ntwo grown men all by herself naturally caused her \nmuscles to expand and strengthen. Soon, they were \nthick enough that they were practically another layer\nof armor plating. \n\nShe worried about what others thought of her \nappearance—that is, until she was back on the \nbattlefield firing away. The rhythmic rat-tat-tat \nof magical ammunition had a way of drowning out \nher worries.", }, ["Djagos RNA"] = {	name = "Djagos RNA", jpname = "ジャーゴスRNA",	class = "Z",	job = "Mage",	element = "Fire",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Staff Gauntlet",	union100 = "Ouroboros Staff",	skills = {		{			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage.",			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Fire damage."}},			{name = "Fire, Pincer Row (1), 80%", level = 40, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage.",			 short_name = "Fire", target = "Lateral (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Fire damage."}},			{name = "Fire, Pincer Row (2), 80%", level = 60, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage.", short_name = "Fire", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, Pincer Row (1), 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "1 Row", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Inferno, 30%", level = 20, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, Pincer Column (1), 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, Pincer Column (2), 30%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Vertical (2)", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind, 30%", level = 40, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Fire damage."}}, {name = "Solar Wind, Pincer Column (1), 30%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "[F] Powered Point, Field", level = 40, icon = 141, desc = "Creates a Powered Point.", short_name = "[F] Powered Point", target = "Field", condition = "Field", emit = 100, effects = {}}, {name = "[F] Powered Point, Field", level = 60, icon = 141, desc = "Creates two Powered Points.", short_name = "[F] Powered Point", target = "Field", condition = "Field", emit = 100, effects = {}}, {name = "[F] Powered Point, Field", level = 90, icon = 141, desc = "Creates three Powered Points.", short_name = "[F] Powered Point", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Negotiator, 30%", level = 40, icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x1.5.", "Active for 1 turn."}}, {name = "Pro Negotiator, 30%", level = 60, icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Pro Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x6.", "Active for 1 turn."}}, {name = "Master Negotiator, 30%", level = 90, icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Master Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x12.", "Active for 1 turn."}}, },	},	profile = "Her bulging muscles suggest that she makes her \nliving on the front lines as a warrior, but in reality \nshe prefers to fling shells from afar. The wide range\nof magical ammunition at her disposal helps her \nadapt to changing battlefield conditions on the fly.\n\nWhether acting as a long-range sharpshooter or an \nin-your-face stormtrooper, her prowess is highly \nvalued. Some might say that she enjoys her work \na little too much. \n\nChances are high that when she's firing off shells \nleft and right, you'll be able to spot a huge grin on \nher face.\n\nAs she was pushing the boundaries on the battlefield,\nthe scientists and engineers in her country were \npushing the boundaries of science and technology. \nTheir hard work resulted in a revolutionary \nminiaturization of heavy weaponry, which she \nwholeheartedly adopted. Suddenly, the massive\nweapons that she carried went from extremely \nheavy to extremely light, and the difference was \nlike night and day. All of the issues that had plagued\nher up until then were resolved in an instant. \n\nIn her downtime, she worked on refining the new\ntechnology, and soon had developed an advanced \nfirework that could light up the night sky in an array \nof stunning colors. Fans of these fireworks took to \ncalling their creator \"Star Mine.\"", }, ["Dohn'sohn"] = {	name = "Dohn'sohn", jpname = "ドーンソーン",	class = "B",	job = "Spellblade",	element = "Earth",	race = "Lizardfolk",	evolution = 1,	coin = 300,	union50 = "Charmy +10%",	union100 = "Flappy +10%",	skills = {		{			{name = "Earth Slash, 80%", level = 1, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of Earth magical damage  and physical damage.",			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},			{name = "Earth Slash, 100%", level = 90, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",			 short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Slash, 30%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Slash, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Slash, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Charm Guard, Equip", level = 60, icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +30%."}}, },	},	profile = "A pretty lizardfolk girl who lived in a local bar where \nshe also worked. \n\nDue to the bar's location, adventurers would \nfrequently hang out there, so the place was filled \nwith energy.", }, ["Dohn'sohn DNA"] = { name = "Dohn'sohn DNA", jpname = "ドーンソーンDNA", class = "B", job = "Spellblade", element = "Earth", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Charmy +10%", union100 = "Flappy +10%", skills = { {			{name = "Earth Slash, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Slash, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Slash, 30%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Slash, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Slash, 30%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Confusion Guard, Equip", level = 90, icon = 102, desc = "Strengthens resistance to Confusion.", short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Confusion +30%."}}, },		{			{name = "Defense -10%, Cross (1), 30%", level = 60, icon = 61, desc = "Reduces the target's Defense for two turns.", short_name = "Defense -10%", target = "Cross (1)", condition = "Chain", emit = 30, effects = {"Enemy Defense -10%.", "Active for 2 turns."}}, {name = "Defense -10%, Area (1), 30%", level = 90, icon = 61, desc = "Reduces the target's Defense for two turns.", short_name = "Defense -10%", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Enemy Defense -10%.", "Active for 2 turns."}}, },		{			{name = "Wayward Spirit, 30%", level = 90, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Wayward Spirit", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Confusion with 75% chance.", "Active for 3 turns."}}, },	},	profile = "A pretty lizardfolk girl who lived in a local bar where \nshe also worked. \n\nDue to the bar's location, adventurers would \nfrequently hang out there, so the place was filled \nwith energy.\n\nYearning to be an adventurer for the longest time, \nshe started accumulating all the needed equipment \nneeded to go travelling, and when she had gathered \nit all, left the bar where she had worked for so long. \n\nShe didn't manage to accomplish anything big, but \nshe met a travelling merchant somewhere and found\na peaceful village during her travels. \n\nThere she settled down and opened a little bar of\nher very own.", }, ["Dohn'sohn RNA"] = { name = "Dohn'sohn RNA", jpname = "ドーンソーンRNA", class = "B", job = "Spellblade", element = "Earth", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Charmy +10%", union100 = "Flappy +10%", skills = { {			{name = "Earth Slash, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Slash, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Quake Slash, 30%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Slash, 50%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Earth Slash, 30%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Slash, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Charm Ward, Equip", level = 60, icon = 106, desc = "Confers immunity to Charm.", short_name = "Charm Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Charm."}}, },		{			{name = "Attack +10%, Adjacent", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },		{			{name = "Alluring Spirit, 30%", level = 90, icon = 85, desc = "Target cannot be controlled and may suffer damage from friendly attacks for three turns.", short_name = "Alluring Spirit", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}}, },	},	profile = "A pretty lizardfolk girl who lived in a local bar where \nshe also worked. \n\nDue to the bar's location, adventurers would \nfrequently hang out there, so the place was filled \nwith energy.\n\nThere were many instances of someone having too \nmuch to drink and causing trouble, so when that \nhappened she would sternly reproach the customers.\n\nThe bar's patrons were usually loyal visitors from \nsince the time when she was still an infant. She was\nan orphan, and was actually found by the door of the \nbar when she was a baby. \n\nEveryone treated her like their own child, which is\nwhy nobody could talk back to her.", }, ["Dorys"] = { name = "Dorys", jpname = "ドリス", class = "A", job = "Spellblade", element = "Darkness", race = "Golem", evolution = 1, coin = 300, union50 = "ATK Earrings 5", union100 = "MATK Earrings 5", skills = { {			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Shot, 30%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Abyss Shot, 30%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Shot, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },	},	profile = "A golem who hunts using stone tools. \n\nThey seem to have been designed to work deep \nbelow the ground. The various sensors are all top- \nnotch.", }, ["Dorys DNA"] = { name = "Dorys DNA", jpname = "ドリスDNA", class = "A", job = "Spellblade", element = "Darkness", race = "Golem", evolution = 2, coin = 500, union50 = "ATK Earrings 5", union100 = "MATK Earrings 5", skills = { {			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Shot, 30%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, Vertical (1), 50%", level = 40, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, Vertical (2), 50%", level = 60, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 1 Column, 50%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Abyss Shot, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Blind Guard, Equip", level = 40, icon = 99, desc = "Strengthens resistance to Blind.", short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Blind +30%."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Focus, Once", level = 90, icon = 197, desc = "Charges an attack for one turn, then unleashes it on the next.", short_name = "Focus", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "A golem who hunts using stone tools. \n\nThey seem to have been designed to work deep \nbelow the ground. The various sensors are all top- \nnotch.\n\nWhile dancing on the eve of hunting, the hunting \ninstinct it had seemed to fade. Not like the usual \nbreathtaking hunting ground, everyone is singing \nand dancing, drinking, eating, drinking, more drinking,\nan absolutely enjoyable event. \n\nThis golem, awakened by the festivities, kept wanting\nto know the name of the festival organizer.", }, ["Dorys RNA"] = { name = "Dorys RNA", jpname = "ドリスRNA", class = "A", job = "Spellblade", element = "Darkness", race = "Golem", evolution = 3, coin = 1000, union50 = "ATK Earrings 5", union100 = "MATK Earrings 5", skills = { {			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Abyss Shot, 30%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Shot, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Abyss Shot, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Blind Fire, All, 30%", level = 90, icon = 214, desc = "Fires three arrows randomly at the enemy.", short_name = "Blind Fire", target = "Random (3)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A golem who hunts using stone tools. \n\nThey seem to have been designed to work deep \nbelow the ground. The various sensors are all top- \nnotch.\n\nThere was a custom of having a feast on the eve \nof the hunting season, with a wildly enthusiastic \ndance to stir things up. It is said that it was very\nparticular with its outfit, even adjusting them\naccording to its target.", }, ["Ehzu"] = { name = "Ehzu", jpname = "エズー", class = "A", job = "Warrior", element = "", race = "Golem", evolution = 1, coin = 300, union50 = "Wall Tattoo +2%", union100 = "Wall Tattoo +10%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Defense +10%, Equip", level = 90, icon = 55, desc = "Attacks with a spear imbued with the power of Darkness.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, },	},	profile = "A golem, with toughness as its main gift. \n\nAttacking it with swords hardly caused any damage \nat all, it is said. Having considerable weight, its \nmovement is very sluggish.", }, ["Ehzu DNA"] = { name = "Ehzu DNA", jpname = "エズーDNA", class = "A", job = "Warrior", element = "", race = "Golem", evolution = 2, coin = 500, union50 = "Wall Tattoo +2%", union100 = "Wall Tattoo +10%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 10%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Counterattack, 30%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },		{			{name = "Defense +10%, Self, 30%", level = 90, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 100, effects = {"Defense +10%.", "Active for 2 turns."}}, },	},	profile = "A golem, with toughness as its main gift. \n\nAttacking it with swords hardly caused any damage \nat all, it is said. Having considerable weight, its \nmovement is very sluggish.\n\nAlthough this type of golem usually had little \nindividual variation within a tribe, on rare occasions, \nsome were gigantic. \n\nOver many years, they together formed a tough \nfortress that served as protection for many people. \n\nSeveral thousand years later, surprisingly some \nspecies were found to be still alive when they \nwere dug out of the ground.", }, ["Ehzu RNA"] = { name = "Ehzu RNA", jpname = "エズーRNA", class = "A", job = "Warrior", element = "", race = "Golem", evolution = 3, coin = 1000, union50 = "Wall Tattoo +2%", union100 = "Wall Tattoo +10%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Defensive Counter (10%), 30%", level = 60, icon = 114, desc = "Counters pincer attacks by raising Defense.", short_name = "Defensive Counter (10%)", target = "Self", condition = "Counter", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },		{			{name = "Regen, Self, 50%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 50, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },	},	profile = "A golem, with toughness as its main gift. \n\nAttacking it with swords hardly caused any damage \nat all, it is said. Having considerable weight, its \nmovement is very sluggish.\n\nAside from serving as a well-built and secure \ndefense wall when arranged in a row, they also \nformed a spectacular landscape when decorated. \n\nIt is extremely convenient as it brilliantly adds color \nto the occasion when ranks of troops line up for a \nparade for the royal family.", }, ["Elga"] = { name = "Elga", jpname = "エルガ", class = "Z", job = "Warrior", element = "", race = "Golem", evolution = 1, coin = 300, union50 = "Shichi-shitou", union100 = "Two-Hand Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 50%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Gigaslash, 50%", level = 60, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teraslash, 30%", level = 90, icon = 212, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "100 Needles, 30%", level = 40, icon = 211, desc = "Inflicts 100 damage.", short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 100 damage."}}, {name = "100 Needles, 50%", level = 60, icon = 211, desc = "Inflicts 100 damage.", short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict 100 damage."}}, {name = "100 Needles, 80%", level = 90, icon = 211, desc = "Inflicts 100 damage.", short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict 100 damage."}}, },		{			{name = "Beast Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Beasts.", short_name = "Beast Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Beast +50%."}}, },	},	profile = "A golem forged in a land of blistering heat and rugged\nrocks. It wields a weapon similar in appearance to the\nkatana from the Far East, but how it came upon such\na thing is unknown. \n\nIt meditated in the hopes that one day, like its body \nthat stands firm against the savage blows of its \nenemies, its heart would grow stalwart enough to \nendure the lashing tides of life.", }, ["Elga DNA"] = { name = "Elga DNA", jpname = "エルガDNA", class = "Z", job = "Warrior", element = "", race = "Golem", evolution = 2, coin = 500, union50 = "Shichi-shitou", union100 = "Two-Hand Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 40, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigaslash, 50%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teraslash, 30%", level = 60, icon = 212, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, {name = "Teraslash, 50%", level = 90, icon = 212, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Petaslash, 30%", level = 90, icon = 212, class = "Peta", desc = "Inflicts a huge amount of physical damage.", short_name = "Petaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3.5 physical damage."}}, },		{			{name = "100 Needles, 50%", level = 40, icon = 211, desc = "Inflicts 100 damage.", short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict 100 damage."}}, {name = "1,000 Needles, 50%", level = 60, icon = 211, desc = "Inflicts 1,000 damage.", short_name = "1,000 Needles", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict 1000 damage."}}, {name = "2,000 Needles, 30%", level = 90, icon = 211, desc = "Inflicts 2,000 damage.", short_name = "2,000 Needles", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 2000 damage."}}, },		{			{name = "Beast Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Beasts.", short_name = "Beast Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Beast +50%."}}, },	},	profile = "A golem forged in a land of blistering heat and rugged\nrocks. It wields a weapon similar in appearance to the\nkatana from the Far East, but how it came upon such\na thing is unknown. \n\nIt meditated in the hopes that one day, like its body \nthat stands firm against the savage blows of its \nenemies, its heart would grow stalwart enough to \nendure the lashing tides of life.\n\nHowever, careful meditation can only do so much to \ncalm a body and mind that was born simmering with \nrage. Sooner or later, even the calmest pot boils \nover. \n\nThe red-hot core of its being expanded outwards as \nit grew hotter and hotter, increasing the golem's \nsize but shattering the stone armor that served as \nits defense. Magma seeping through the cracks \nleaked onto the katana, fusing it to the warrior's \nhands and superheating the blade. Acrimony and \nanimosity rose off of the stone body like steam, \nthreatening to culminate in a meltdown of molten \nfury. \n\nIt was here that its years of training and meditation \nfinally came to fruition. After the rage had run its \ncourse, the golem sent his consciousness into \nevery shattered plate from head to toe, building a \nsuit of living armor piece by piece by sheer force of\nwill. \n\nFrom then on, anger was a strength, not a weakness.\nMind have overcome body.", }, ["Elga RNA"] = {	name = "Elga RNA", jpname = "エルガRNA",	class = "Z",	job = "Warrior",	element = "",	race = "Golem",	evolution = 3,	coin = 1000,	union50 = "Shichi-shitou",	union100 = "Two-Hand Gauntlet",	skills = {		{			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigaslash, 50%", level = 40, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigaslash, 100%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigaslash, 50%", level = 20, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigaslash, 80%", level = 40, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, {name = "Teraslash, 50%", level = 60, icon = 212, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x3 physical damage."}}, {name = "Teraslash, 80%", level = 90, icon = 212, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teraslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Counterattack, 30%", level = 40, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 50%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 50, effects = {"Inflict x1.5 physical damage."}}, {name = "Full Counter, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Outflank, Equip", level = 90, icon = 140, desc = "Inflicts greater damage on foes surrounded on all sides.", short_name = "Outflank", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Doublehand, Equip", level = 90, icon = 211, desc = "Increases Attack by wielding a weapon in both hands.", short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100, effects = {"Double Attack if wielding a weapon using both hands."}}, },	},	profile = "A golem forged in a land of blistering heat and rugged\nrocks. It wields a weapon similar in appearance to the\nkatana from the Far East, but how it came upon such\na thing is unknown. \n\nIt meditated in the hopes that one day, like its body \nthat stands firm against the savage blows of its \nenemies, its heart would grow stalwart enough to \nendure the lashing tides of life.\n\nThat's not to say that it didn't enjoy the small \nthings. In fact, it loved nothing more than to dunk \nitself in freezing cold water after taking a bath in \nscorching hot lava. The shock was invigorating: a \nreminder that yes, it was, in fact, alive. Some of its \nmost profound meditation sessions were experienced\nas it sat submerged in such water, still as a rock as \nthe liquid slowly but surely turned to ice. \n\nEntire years were spent on bathing meditation, but \nit had time to spare. With a lifespan far longer than \nthat of an average human, it had plenty of time to \nfind its nirvana.", }, ["Eliz'beth"] = {	name = "Eliz'beth", jpname = "エリザベス",	class = "S",	job = "Healer",	element = "",	race = "Lizardfolk",	evolution = 1,	coin = 300,	union50 = "Squeaky +50%",	union100 = "Regen Flute",	skills = {		{			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,			 effects = {"Recovers HP with power x8 (cap 700)."}},		},		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,			 effects = {"Recovers HP with power x8 (cap 700)."}},			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,			 desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Mega Heal, Area (2), 10%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (2)", condition = "Chain", emit = 10, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Paralysis Ward, Equip", level = 40, icon = 97, desc = "Confers immunity to Paralysis.", short_name = "Paralysis Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Paralysis."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },	},	profile = "A swordswoman who is a mainstay in legal circles, \nand also an executioner. \n\nShe says all existence comes from evil, and with \nher own hand, what needs to be corrected, is \ncorrected, by her own rules.", }, ["Eliz'beth DNA"] = { name = "Eliz'beth DNA", jpname = "エリザベスDNA", class = "S", job = "Healer", element = "", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Squeaky +50%", union100 = "Regen Flute", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 80%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Giga Heal, Area (1), 10%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Area (2), 10%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Area (2)", condition = "Chain", emit = 10, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Paralysis Ward, Equip", level = 40, icon = 97, desc = "Confers immunity to Paralysis.", short_name = "Paralysis Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Paralysis."}}, },		{			{name = "MP +10, Equip", level = 20, icon = 179, desc = "Increases MP.", short_name = "MP +10", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10."}}, {name = "MP +20, Equip", level = 40, icon = 179, desc = "Increases MP.", short_name = "MP +20", target = "Self", condition = "Equip", emit = 100, effects = {"MP +20."}}, {name = "MP +50, Equip", level = 60, icon = 179, desc = "Increases MP.", short_name = "MP +50", target = "Self", condition = "Equip", emit = 100, effects = {"MP +50."}}, {name = "MP +100, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +100", target = "Self", condition = "Equip", emit = 100, effects = {"MP +100."}}, },		{			{name = "[F] Recovery Capsule, Field", level = 90, icon = 128, desc = "Creates three capsules that recover HP.", short_name = "[F] Recovery Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Recovers 10% of total HP.", "Consumes 60 MP."}}, },	},	profile = "A swordswoman who is a mainstay in legal circles, \nand also an executioner. \n\nShe says all existence comes from evil, and with \nher own hand, what needs to be corrected, is \ncorrected, by her own rules.\n\nHowever, she noticed that her interest waned as \nshe carried out the purge. Whatever she does, it\nwon't be enough. She felt that it was a wasted effort.\n\nShe started to lose interest in people. In the midst \nof it, she made a move. She decided to try and \ndefeat the situation by switching roles with the \nexistence that controls all evil. \n\nAs she discarded the armor of justice, she was \nreborn as an instrument of desire.", }, ["Eliz'beth RNA"] = { name = "Eliz'beth RNA", jpname = "エリザベスRNA", class = "S", job = "Healer", element = "", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Squeaky +50%", union100 = "Regen Flute", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 30%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Mega Heal, All, 10%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "All", condition = "Chain", emit = 10, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "MP +30, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +30", target = "Self", condition = "Equip", emit = 100, effects = {"MP +30."}}, },		{			{name = "[F] Raise, Field", level = 90, icon = 52, desc = "Revives one ally with 1 HP.", short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A swordswoman who is a mainstay in legal circles, \nand also an executioner. \n\nShe says all existence comes from evil, and with \nher own hand, what needs to be corrected, is \ncorrected, by her own rules.\n\nShe took control of church and parliament. Calling\nherself a knight of the holy oracle, she repudiated\neverything that deviated. \n\nRegarding that, people refrained from expressing \nany dissenting opinion, but as time went by, the \nsituation changed. \n\nGradually, she became more isolated, but it only \nmade her more bigoted. The purge took a turn \nfor the worse, and in the end, everything except \nher was destroyed. \n\nOne city was transformed overnight into a city of \ndeath, but how that was accomplished was never \nexplained.", }, ["Enaveldt"] = { name = "Enaveldt", jpname = "エナベルト", class = "S", job = "Warrior", element = "", race = "Beastfolk", evolution = 1, coin = 300, union50 = "Silver Pacifier", union100 = "Staff Gauntlet", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 30%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Pickpocket, 50%", level = 90, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Steals 25% of coins with 30% chance."}}, },		{			{name = "Dagger Amp (1.2x), Equip", level = 90, icon = 70, desc = "Increases damage inflicted while a dagger is equipped.", short_name = "Dagger Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Dagger is equipped +20%."}}, },	},	profile = "A thief operating in the desert regions. \n\nWith superhuman ability and reflexes, he is also a \ngenius athlete who does all sports in a higher \ndimension. \n\nIf he hadn't been involved in the underground \nbusiness, his name might have been remembered \nin history as an athlete.", }, ["Enaveldt DNA"] = { name = "Enaveldt DNA", jpname = "エナベルトDNA", class = "S", job = "Warrior", element = "", race = "Beastfolk", evolution = 2, coin = 500, union50 = "Silver Pacifier", union100 = "Staff Gauntlet", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 30%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Treasure Hunter (30%), Equip", level = 90, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (30%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +30%."}}, },		{			{name = "Pickpocket, 80%", level = 60, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Steals 25% of coins with 30% chance."}}, {name = "Mug, 80%", level = 90, icon = 142, desc = "Takes coins by force.", short_name = "Mug", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Steals 25% of coins with 30% chance.", "Inflict x2 physical damage."}}, },		{			{name = "Stave Lore, Equip", level = 90, icon = 216, desc = "Staves can be used.", short_name = "Stave Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Staff can be used."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A thief operating in the desert regions. \n\nWith superhuman ability and reflexes, he is also a \ngenius athlete who does all sports in a higher \ndimension. \n\nIf he hadn't been involved in the underground \nbusiness, his name might have been remembered \nin history as an athlete.\n\nAlthough being a thief is an evil job, he continued \ndoing that for a long time. With trust and by building \na community, he acquired a position and duty. \n\nNo, there are more moral duties to be done \nespecially since it is an evil job. His status rose \nwithin the community. He reached a point where \nhe wielded influence over legitimate and hidden\nsociety, as a fixer in the desert regions.", }, ["Enaveldt RNA"] = { name = "Enaveldt RNA", jpname = "エナベルトRNA", class = "S", job = "Warrior", element = "", race = "Beastfolk", evolution = 3, coin = 1000, union50 = "Silver Pacifier", union100 = "Staff Gauntlet", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 30%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Money Bags (1.5x), Equip", level = 90, icon = 142, desc = "Increases the amount of coins earned.", short_name = "Money Bags (1.5x)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of coins earned +50%."}}, },		{			{name = "Pickpocket, 80%", level = 60, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Steals 25% of coins with 30% chance."}}, {name = "Mug, 80%", level = 90, icon = 142, desc = "Takes coins by force.", short_name = "Mug", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Steals 25% of coins with 30% chance.", "Inflict x2 physical damage."}}, },		{			{name = "Dagger Lore, Equip", level = 90, icon = 215, desc = "Daggers can be used.", short_name = "Dagger Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Dagger can be used."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A thief operating in the desert regions. \n\nWith superhuman ability and reflexes, he is also a \ngenius athlete who does all sports in a higher \ndimension. \n\nIf he hadn't been involved in the underground \nbusiness, his name might have been remembered \nin history as an athlete.\n\nThere is a reason why he did not demonstrate that \ntalent in legitimate situations. There is no thrill in \nsports. That was his excuse. \n\nDiscover, or escape. Steal, or be stolen from.\nSuccess, or death. \n\nHe seeks thrills that can shake his feelings strongly. \nHis success rate for his duties is 100%.", }, ["Envenomed Queen"] = { name = "Envenomed Queen", jpname = "猛毒女王蜂", class = "C", job = "Warrior", element = "", race = "Monster", evolution = 1, coin = 10, union50 = "Crocky +10%", union100 = "Crocky +20%", skills = { {			{name = "Megathrust, 50%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 80%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Poisonous Sting, 30%", level = 60, icon = 75, desc = "Inflicts Poison for three turns.", short_name = "Poisonous Sting", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflicts Poison with 30% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, {name = "Poisonous Sting, 50%", level = 90, icon = 75, desc = "Inflicts Poison for three turns.", short_name = "Poisonous Sting", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflicts Poison with 30% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },		{			{name = "Poison Guard, Equip", level = 60, icon = 96, desc = "Strengthens resistance to Poison.", short_name = "Poison Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Poison +50%."}}, {name = "Poison Ward, Equip", level = 90, icon = 96, desc = "Confers immunity to Poison.", short_name = "Poison Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Poison."}}, },	},	profile = "A queen bee that hosts a particularly virulent\nstrain of poison in her body. The poison appears \nto affect humans more seriously than other prey.\n\nAnyone perceived as an trespasser is given \nno quarter; few if any have ever seen the inside \nof her massive, winding colony and lived to tell \nthe tale.\n\nUnlike lesser bees, the queen has no stinger.\nInstead of injecting her venom by penetrating a\nvictim's skin, she excretes a toxic miasma from \nher swollen abdomen that hangs in the air and \nfinds its way deep into the lungs.\n\nTo ensure the survival of the colony, the queen\nwill offer herself as sustenance to her developing\ndaughter. Besides satisfying the future ruler's \nhunger, this sacrifice is also said to somehow \nimpart the queen's knowledge and experience \ninto the mind of her successor.", }, ["Eppo"] = { name = "Eppo", jpname = "エッポ", class = "B", job = "Mage", element = "Wind", race = "Soul", evolution = 1, coin = 300, default = true, union50 = "Repel Tattoo", union100 = "Rhongomyniad", skills = { {			{name = "Wind, 100%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Healing Breeze, Area (2), 80%", level = 5, icon = 51, desc = "Recovers HP.", short_name = "Healing Breeze", target = "Area (2)", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Gale Cut, Area (1), 30%", level = 60, icon = 165, desc = "Stirs up whirlwinds in the area.", short_name = "Gale Cut", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 Wind damage."}}, },	},	profile = "Holds Nene's soul. The sincerity it seeks has been \nelusive thus far.", }, ["Eureka"] = { name = "Eureka", jpname = "エウリカ", class = "Z", job = "Mage", element = "Earth", race = "Human", evolution = 1, coin = 300, union50 = "Power Supplement X", union100 = "Rune Staff", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 40, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 50%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 70%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Upheaval, 30%", level = 90, icon = 4, class = "Tera", desc = "Inflicts a large amount of Earth magical damage.", short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Earth damage."}}, },		{			{name = "Anti-Ice Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Ice damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "[F] Anti-Ice Capsule, Field", level = 90, icon = 128, desc = "Creates one Anti-Ice capsule.", short_name = "[F] Anti-Ice Capsule", target = "Capsule (1)", condition = "Field", emit = 100, effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}}, },	},	profile = "A man of the land who planted his faith firmly in\nthe ground and never wavered from his devotion.\n\nHe loved nothing more than to throw open his\nwindow after a heavy rainfall and welcome the \nmellow musk that wafted in. Microorganisms in\nthe soil generated the scent as a by-product of\ntheir growth, and it was a vivid reminder that the\ncycle of life was in full bloom.", }, ["Eureka DNA"] = { name = "Eureka DNA", jpname = "エウリカDNA", class = "Z", job = "Mage", element = "Earth", race = "Human", evolution = 2, coin = 500, union50 = "Power Supplement X", union100 = "Rune Staff", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 40, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 50%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 80%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Earth, 30%", level = 40, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 80%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Earth damage."}}, {name = "Upheaval, 80%", level = 90, icon = 4, class = "Tera", desc = "Inflicts a large amount of Earth magical damage.", short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x3 Earth damage."}}, },		{			{name = "Gaia, 30%", level = 90, icon = 4, class = "Peta", desc = "Inflicts a huge amount of Earth magical damage.", short_name = "Gaia", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Earth damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A man of the land who planted his faith firmly in\nthe ground and never wavered from his devotion.\n\nHe loved nothing more than to throw open his\nwindow after a heavy rainfall and welcome the \nmellow musk that wafted in. Microorganisms in\nthe soil generated the scent as a by-product of\ntheir growth, and it was a vivid reminder that the\ncycle of life was in full bloom.\n\nIn his youth he worked on his hands and knees\nreclaiming farmland for the local villagers. Soon,\nhis cozy village had grown into a bustling town. \nBefore he knew it, he was living in the duchy's\nlatest and greatest city. \n\nThe promise of cheap land caught the attention\nof all kinds of opportunists, not the least of which\nwas the duchy's very own duke. When the city's \nland was put under the direct control of the duke \nby royal proclamation, Eureka saw an entire lifetime \nof backbreaking work slipping away before his eyes. \n\nHis heart and soul was in that land, and he wasn't \nabout to give it away to someone who would just \npollute it again.\n\nThe people shared his sentiments and rose in \ndefense of the land that depended on them as \nmuch as they depended on it. Shovels, picks, \nhoes, and other tools that had but recently been \nused for cultivation were instead wielded against \nthe oppressors in a bloody uprising.\n\nFor his part, the duke was scared senseless at\nthis outburst of enmity, and his knee-jerk reaction\nof a crackdown only served to add fuel to the fire.\n\nWhen freedom fighters from nearby areas began\nto show up, the duke played his trump card, and\nsoon the city was swarming with the Empire's\nelite troops. The two sides engaged in a war of\nattrition that produced no clear winner or loser,\nsoaking the earth deeply with blood.", }, ["Eureka RNA"] = {	name = "Eureka RNA", jpname = "エウリカRNA",	class = "Z",	job = "Mage",	element = "Earth",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Power Supplement X",	union100 = "Rune Staff",	skills = {		{			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of Earth magical damage.",			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Earth damage."}},			{name = "Earth, Pincer Column (1), 80%", level = 40, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of  Earth magical damage.",			 short_name = "Earth", target = "Vertical (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Earth damage."}},			{name = "Earth, Pincer Column (2), 80%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Vertical (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer Column (1), 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "1 Column", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Quake, 30%", level = 20, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, Pincer Column (1), 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, Pincer Column (2), 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Upheaval, 30%", level = 40, icon = 4, class = "Tera", desc = "Inflicts a large amount of Earth magical damage.", short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Earth damage."}}, {name = "Upheaval, Pincer Column (1), 30%", level = 90, icon = 4, class = "Tera", desc = "Inflicts a large amount of Earth magical damage.", short_name = "Upheaval", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x3 Earth damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Magical Defense +10%, Equip", level = 20, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 60, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, {name = "Magical Defense +30%, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +30%."}}, },		{			{name = "Anti-Magical Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces magical damage taken for two turns.", short_name = "Anti-Magical Barrier", target = "Self", condition = "Chain", emit = 100, effects = {"Reduces magical damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Magical Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces magical damage taken for two turns.", short_name = "Anti-Magical Barrier", target = "Chain", condition = "Chain", emit = 100, effects = {"Reduces magical damage taken by 20%.", "Active for 2 turns."}}, },	},	profile = "A man of the land who planted his faith firmly in\nthe ground and never wavered from his devotion.\n\nHe loved nothing more than to throw open his\nwindow after a heavy rainfall and welcome the \nmellow musk that wafted in. Microorganisms in\nthe soil generated the scent as a by-product of\ntheir growth, and it was a vivid reminder that the\ncycle of life was in full bloom.\n\nThe fragrance was invigorating, and he cherished\nthe opportunity to partake in the earth's gifts.\nNature spoke to him, then through him. He sold\noff his possessions, packed everything he had \ninto a knapsack, and hit the road on a sacred \nmission to spread the word of nature's bounty.\n\nHe spent his time traveling from one remote\noutpost to another at the farthest fringes of \nthe empire. There, disconnected from the pull of\nmodern life, the people were receptive to his \nmessage of natural living. After the cultivation\ntechniques that he taught them coaxed life from \nthe once-barren land, he found himself in charge\nof a small flock of ardent believers.\n\nWhen he grew too old to continue his pilgrimages,\nhis followers begged him to command that a place\nof worship be built to ensure that his message\nreached the next generation and beyond. Today, \nthe church that bears his name stands as a\ntestament to the land that he loved so much.", }, ["Eza"] = {	name = "Eza", jpname = "エザ",	class = "B",	job = "Mage",	element = "Fire",	race = "Golem",	evolution = 1,	coin = 300,	default = true,	union50 = "Magical Tattoo +2%",	union100 = "Hiso Tattoo",	skills = {		{			{name = "Fire, 100%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage.",			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Fire damage."}},		},		{			{name = "[F] Re-Act, Field", level = 1, icon = 93,			 desc = "Allows the party to move again.",			 short_name = "[F] Re-Act", target = "Field", condition = "Field", emit = 100,			 effects = {}},		},		{			{name = "[F] Field Control Time +10 Sec, Field", level = 1, icon = 130,			 desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +10 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 150 MP."}}, },	},	profile = "Holds Lind's soul. Hosts a burning sense of justice.", }, ["Fenrir"] = { name = "Fenrir", jpname = "フェンリル", class = "A", job = "Warrior", element = "", race = "Celestial", evolution = 1, coin = 10, union50 = "Hiso +10%", union100 = "Brave Tattoo +2%", skills = { {			{name = "Megacut, 50%", level = 1, icon = 211, class = "Mega", desc = "Attacks with a sword.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 80%", level = 90, icon = 211, class = "Mega", desc = "Attacks with a sword.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega", desc = "Attacks with a sword.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Gigacut, 30%", level = 60, icon = 211, class = "Giga", desc = "Attacks with a sword.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 50%", level = 90, icon = 211, class = "Giga", desc = "Attacks with a sword.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Isolation Guard, Equip", level = 40, icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +10%."}}, {name = "Isolation Guard, Equip", level = 60, icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +20%."}}, {name = "Isolation Guard, Equip", level = 90, icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +30%."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, },		{			{name = "Demoralize Ward, Equip", level = 90, icon = 110, desc = "Confers immunity to Demoralize.", short_name = "Demoralize Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Demoralization."}}, },	},	profile = "A giant beast that tramples everything underfoot,\nsnuffing out the very essence of life itself as he \npasses by. It is said that not even a single blade\nof grass is left alive in his wake.\n\nThe eye of this storm is anything but calm. With\nfang and claw he sunders the world around him,\nconvinced that only violence and destruction can\nmake him feel truly alive.\n\nFinding anyone able to contain this raging inferno\nwould be a shock akin to that of an earthquake.", }, ["Fofoe"] = { name = "Fofoe", jpname = "フォフォ", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 1, coin = 300, union50 = "HP Earrings 10", union100 = "Health Tattoo +10%", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A narcissistic golem. \n\nIt lives by its motto that stylishness is the most \nimportant thing. But since it is not athletic, \nsomehow it can't achieve that look.", }, ["Fofoe DNA"] = { name = "Fofoe DNA", jpname = "フォフォDNA", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 2, coin = 500, union50 = "HP Earrings 10", union100 = "Health Tattoo +10%", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 10%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Paralyzing Shot, 30%", level = 90, icon = 76, desc = "Inflicts Paralysis for three turns.", short_name = "Paralyzing Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Paralysis with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },	},	profile = "A narcissistic golem. \n\nIt lives by its motto that stylishness is the most \nimportant thing. But since it is not athletic, \nsomehow it can't achieve that look.\n\nIt tried intently reading fashion magazines thrown \naway by travelers, and tried to mix and match its \nown clothes. \n\nBecause accessories seemed a good thing, it sort \nof forcibly took some tools from a peddler. \n\nIt seemed greatly delighted with itself.", }, ["Fofoe RNA"] = { name = "Fofoe RNA", jpname = "フォフォRNA", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 3, coin = 1000, union50 = "HP Earrings 10", union100 = "Health Tattoo +10%", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "HP +10%, Equip", level = 60, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, {name = "HP +20%, Equip", level = 90, icon = 125, desc = "Increases HP.", short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +20%."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Cross Arrow, X (2), 30%", level = 90, icon = 214, desc = "Attacks with a bow.", short_name = "Cross Arrow", target = "X (2)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A narcissistic golem. \n\nIt lives by its motto that stylishness is the most \nimportant thing. But since it is not athletic, \nsomehow it can't achieve that look.\n\nAfter searching for what is missing by looking at a \nhuman's life, for the time being it rolled a carpet \naround its body. \n\nIt was very good at keeping one warm, so it learned \nthat humans must be sensitive to cold.", }, ["Fourier"] = { name = "Fourier", jpname = "フーリエ", class = "B", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, default = true, union50 = "Health Tattoo +5%", union100 = "Double Dice", skills = { {			{name = "Megathrust, 100%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 1, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "[F] Rally, Field", level = 1, icon = 162, desc = "Moves allies from the field map to the battle box.", short_name = "[F] Rally", target = "Field", condition = "Field", emit = 100, effects = {}}, },	},	profile = "Takes El's form. Detects infection and destruction, \nthen destroys it at the source.", }, ["Frostbite"] = { name = "Frostbite", jpname = "グレートシャーク", class = "D", job = "Mage", element = "Ice", race = "Monster", evolution = 1, coin = 10, union50 = "MDEF Ring 2", union100 = "MDEF Ring 2", skills = { {			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 80%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },	},	profile = "A reclusive species of shark rarely seen due to \nits preferred habitant in the darkest depths of \nthe ocean.\n\nThe magical markings that run along the entire \nlength of its body produce and detect a special \ntype of wave that allows it to navigate its dim \nsurroundings without any sort of visual input.\n\nIt is often tailed by a horde of smaller fish who \nfeed on the light given off by these markings...\nor just like to bask in its warm glow.", }, ["Fyuzal"] = { name = "Fyuzal", jpname = "フューザル", class = "SS", job = "Mage", element = "Graviton", race = "Human", evolution = 1, coin = 300, union50 = "+10% Gravity Attack", union100 = "Counter Laser", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Cross (1), 50%", level = 40, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Area (1), 50%", level = 60, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Ring, 50%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Ring", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Gravity, 30%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Tremor, All, 10%", level = 90, icon = 121, desc = "Makes the ground tremble.", short_name = "Tremor", target = "All", condition = "Chain", emit = 10, effects = {}}, },	},	profile = "A legendary clothing designer and all-around leading \nlight of the fashion industry who was active all the \nway up to his centennial. \n\nThe depth and breadth of his peculiar yet prodigious\nfashion sense made his word law among designers,\nyet he never forgot who his work was really for: \nthe common folk. \n\nHis designs for those who could not afford luxury \ngoods were intuitive to use and rugged enough to \ntake a beating. Despite their low price, they exuded \na refined air without sacrificing their fashionable \nsense.", }, ["Fyuzal DNA"] = { name = "Fyuzal DNA", jpname = "フューザルDNA", class = "SS", job = "Mage", element = "Graviton", race = "Human", evolution = 2, coin = 500, union50 = "+10% Gravity Attack", union100 = "Counter Laser", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 50%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 70%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Crush, 30%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 30%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, {name = "Supergravity, 30%", level = 60, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Graviton damage."}}, {name = "Supergravity, 50%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Graviton damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "MP +10%, Equip", level = 60, icon = 179, desc = "Increases MP.", short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10%."}}, {name = "MP +20%, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +20%."}}, },		{			{name = "Ancient & Plant Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Ancients and Plants.", short_name = "Ancient & Plant Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Plant +50%.", "Damage inflicted to Ancient +50%."}}, },	},	profile = "A legendary clothing designer and all-around leading \nlight of the fashion industry who was active all the \nway up to his centennial. \n\nThe depth and breadth of his peculiar yet prodigious\nfashion sense made his word law among designers,\nyet he never forgot who his work was really for: \nthe common folk. \n\nHis designs for those who could not afford luxury \ngoods were intuitive to use and rugged enough to \ntake a beating. Despite their low price, they exuded \na refined air without sacrificing their fashionable \nsense.\n\nMore conventional designers recoiled at his mind-\nboggling ideas, but he ignored their scorn and \ncontinued to believe in himself and his work. \n\n\"How can those who take no pride in what they love\nhope to ever create anything of value?\" \n\nPlain and simple words to live by. \n\nAs if prompted by that question, the public began \nto notice something special about his designs in \nparticular, but nobody could put their finger on \nexactly what it was. \n\nSomehow, his work spoke to them. Did he stitch \npart of his soul into each bag? Sew part of his will \ninto each dress? Tailor part of his passion into each \njacket? Who knew? \n\nEven if they couldn't figure it out, they knew that \nit was there, born of his love for something special, \nproof of his dedication to his craft.", }, ["Fyuzal RNA"] = {	name = "Fyuzal RNA", jpname = "フューザルRNA",	class = "SS",	job = "Mage",	element = "Graviton",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "+10% Gravity Attack",	union100 = "Counter Laser",	skills = {		{			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of Graviton magical damage.",			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Graviton damage."}},			{name = "Crush, Pincer Cross (1), 80%", level = 40, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of  Graviton magical damage.",			 short_name = "Crush", target = "Cross (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Area (1), 80%", level = 60, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Ring, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Ring", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, Pincer Cross (1), 50%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, Pincer Area (1), 50%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, Pincer Ring, 50%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Ring", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Supergravity, 50%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Graviton damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Photon Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Photon damage taken for two turns.", short_name = "Anti-Photon Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Photon damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Photon Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Photon damage taken for two turns.", short_name = "Anti-Photon Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Photon damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Tremor, All, 10%", level = 60, icon = 121, desc = "Makes the ground tremble.", short_name = "Tremor", target = "All", condition = "Chain", emit = 10, effects = {}}, {name = "Fissure, All, 10%", level = 90, icon = 121, desc = "Splits the ground wide open.", short_name = "Fissure", target = "All", condition = "Chain", emit = 10, effects = {}}, },	},	profile = "A legendary clothing designer and all-around leading \nlight of the fashion industry who was active all the \nway up to his centennial. \n\nThe depth and breadth of his peculiar yet prodigious\nfashion sense made his word law among designers,\nyet he never forgot who his work was really for: \nthe common folk. \n\nHis designs for those who could not afford luxury \ngoods were intuitive to use and rugged enough to \ntake a beating. Despite their low price, they exuded \na refined air without sacrificing their fashionable \nsense.\n\nAfter a string a wildly successful seasonal runway \nshows in which his goods became the talk of the \ntown the world over, he decided to take a stab at \nmagical clothing. \n\nHe imbued the essence of sorcery into each thread \nas he worked, diligently criss-crossing and \ninterweaving the material until it was a veritable \nnexus of magical power. Soon they began to emit \na bewitching light, the radiant glow undulating \nrhythmically outward in a hint of the potential \nwoven deep within. \n\nAs each wave of power washed over him, he felt his \ncreativity expand further and further. \n\nIn the end, clothes are no good without someone \nto wear them, and a large number of his magical \noutfits ended up in the hands of renowned mages. \n\nThe robes were elevated to status symbols, and \nany young mage who could get their hands on one \nquickly became the envy of all the rest.", }, ["Gantt"] = {	name = "Gantt", jpname = "ガント",	class = "SS",	job = "Warrior",	element = "",	race = "Golem",	evolution = 1,	coin = 300,	union50 = "Wall Tattoo +2%",	union100 = "Ancile",	skills = {		{			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 50%", level = 60, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Defense +10, Equip", level = 40, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10."}}, {name = "Defense +20, Equip", level = 60, icon = 55, desc = "Inflicts a medium amount of physical damage.", short_name = "Defense +20", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20."}}, {name = "Defense +30, Equip", level = 90, icon = 55, desc = "Inflicts a medium amount of physical damage.", short_name = "Defense +30", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +30."}}, },		{			{name = "[F] Defense +10%, Field", level = 40, icon = 55, desc = "Attacks with a katana imbued with the power of Darkness.", short_name = "[F] Defense +10%", target = "Pincer", condition = "Field", emit = 100, effects = {"Defense +10%.", "Active for 3 turns.", "Consumes 35 MP."}}, {name = "[F] Defense +20%, Field", level = 60, icon = 55, desc = "Delays the enemy by one turn.", short_name = "[F] Defense +20%", target = "Pincer", condition = "Field", emit = 100, effects = {"Defense +20%.", "Active for 3 turns.", "Consumes 60 MP."}}, {name = "[F] Defense +30%, Field", level = 90, icon = 55, desc = "Delays the enemy by one turn.", short_name = "[F] Defense +30%", target = "Pincer", condition = "Field", emit = 100, effects = {"Defense +30%.", "Active for 3 turns.", "Consumes 80 MP."}}, },		{			{name = "Tremor, Area (1), 10%", level = 60, icon = 121, desc = "Makes the ground tremble.", short_name = "Tremor", target = "Area (1)", condition = "Chain", emit = 10, effects = {}}, {name = "Tremor, Area (2), 10%", level = 90, icon = 121, desc = "Makes the ground tremble.", short_name = "Tremor", target = "Area (2)", condition = "Chain", emit = 10, effects = {}}, },	},	profile = "A golem that was instructed by its creators to \nalways refrain from attacking others. \n\nWhen combined with the golem's deep sense of \nbenevolence and camaraderie, this directive made \nit easy for people to bully and take advantage of it \nwithout fear of reprisal.", }, ["Gantt DNA"] = { name = "Gantt DNA", jpname = "ガントDNA", class = "SS", job = "Warrior", element = "", race = "Golem", evolution = 2, coin = 500, union50 = "Wall Tattoo +2%", union100 = "Ancile", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 30%", level = 40, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigastab, 50%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "[F] Build Rock Bomb, Field", level = 1, icon = 112, desc = "Creates one Rock bomb.", short_name = "[F] Build Rock Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Rock Bomb, Field", level = 20, icon = 112, desc = "Creates two Rock bombs.", short_name = "[F] Build Rock Bomb", target = "Trap (2)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Rock Bomb, Field", level = 40, icon = 112, desc = "Creates three Rock bombs.", short_name = "[F] Build Rock Bomb", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Rock Bomb, Field", level = 60, icon = 112, desc = "Creates four Rock bombs.", short_name = "[F] Build Rock Bomb", target = "Trap (4)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Rock Bomb, Field", level = 90, icon = 112, desc = "Creates five Rock bombs.", short_name = "[F] Build Rock Bomb", target = "Trap (5)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Party Luck +10%, Equip", level = 40, icon = 228, desc = "Increases Luck by 10%.", short_name = "Party Luck +10%", target = "All", condition = "Chain", emit = 100, effects = {}}, {name = "Party Luck +20%, Equip", level = 60, icon = 228, desc = "Increases Luck by 20%.", short_name = "Party Luck +20%", target = "All", condition = "Chain", emit = 100, effects = {}}, {name = "Party Luck +30%, Equip", level = 90, icon = 228, desc = "Increases Luck by 30%.", short_name = "Party Luck +30%", target = "All", condition = "Chain", emit = 100, effects = {}}, },		{			{name = "Stave Lore, Equip", level = 90, icon = 216, desc = "Staves can be used.", short_name = "Stave Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Staff can be used."}}, },		{			{name = "Doubleshield, Equip", level = 90, icon = 217, desc = "Increases Defense by wielding a shield in both hands.", short_name = "Doubleshield", target = "Self", condition = "Equip", emit = 100, effects = {"Double Defense if wielding a shield using both hands."}}, },	},	profile = "A golem that was instructed by its creators to \nalways refrain from attacking others. \n\nWhen combined with the golem's deep sense of \nbenevolence and camaraderie, this directive made \nit easy for people to bully and take advantage of it \nwithout fear of reprisal.\n\nAt first, people tried testing the waters by playing \nharmless pranks and gauging its reaction. It was \nmostly treated as a novelty until someone made a \ndiscovery that was too tempting to ignore. \n\nThe golem's creator was known to be extremely \nwealthy, and supposedly had entrusted the location\nof a large cache of treasure to it for safekeeping. \n\nEveryone's attitude changed overnight. Instead of \nheaping on scorn, people piled on praise, whispering \nsweet words in its ear in the hopes of convincing it \nto divulge the location of its master's trove. \n\nThe golem was grateful for its newfound \"friends\" \nand found supreme happiness.", }, ["Gantt RNA"] = { name = "Gantt RNA", jpname = "ガントRNA", class = "SS", job = "Warrior", element = "", race = "Golem", evolution = 3, coin = 1000, union50 = "Wall Tattoo +2%", union100 = "Ancile", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigastab, 50%", level = 40, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Terastab, 10%", level = 90, icon = 215, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terastab", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Defense +10, Equip", level = 1, icon = 55, desc = "Restores a small amount of HP.", short_name = "Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10."}}, {name = "Defense +20, Equip", level = 20, icon = 55, desc = "Restores a small amount of HP.", short_name = "Defense +20", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20."}}, {name = "Defense +30, Equip", level = 40, icon = 55, desc = "Restores a medium amount of HP.", short_name = "Defense +30", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +30."}}, {name = "Defense +40, Equip", level = 60, icon = 55, desc = "Delays the enemy by one turn.", short_name = "Defense +40", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +40."}}, {name = "Defense +50, Equip", level = 90, icon = 55, desc = "The more Lizardfolk in the party, the higher the Attack.", short_name = "Defense +50", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +50."}}, },		{			{name = "[F] Defense +10%, Field", level = 1, icon = 55, desc = "Increases skill frequency for everyone in the party.", short_name = "[F] Defense +10%", target = "Pincer", condition = "Field", emit = 100, effects = {"Defense +10%.", "Active for 3 turns.", "Consumes 35 MP."}}, {name = "[F] Defense +20%, Field", level = 20, icon = 55, desc = "Increases control time for two turns.", short_name = "[F] Defense +20%", target = "Pincer", condition = "Field", emit = 100, effects = {"Defense +20%.", "Active for 3 turns.", "Consumes 60 MP."}}, {name = "[F] Defense +30%, Field", level = 40, icon = 55, desc = "Increases control time for two turns.", short_name = "[F] Defense +30%", target = "Pincer", condition = "Field", emit = 100, effects = {"Defense +30%.", "Active for 3 turns.", "Consumes 80 MP."}}, {name = "[F] Defense +40%, Field", level = 60, icon = 55, desc = "Confers immunity to Toad.", short_name = "[F] Defense +40%", target = "Pincer", condition = "Field", emit = 100, effects = {"Defense +40%.", "Active for 3 turns.", "Consumes 100 MP."}}, {name = "[F] Defense +50%, Field", level = 90, icon = 55, desc = "Restores a small amount of HP.", short_name = "[F] Defense +50%", target = "Pincer", condition = "Field", emit = 100, effects = {"Defense +50%.", "Active for 3 turns.", "Consumes 120 MP."}}, },		{			{name = "Tremor, Area (1), 10%", level = 40, icon = 121, desc = "Makes the ground tremble.", short_name = "Tremor", target = "Area (1)", condition = "Chain", emit = 10, effects = {}}, {name = "Tremor, Area (2), 10%", level = 60, icon = 121, desc = "Makes the ground tremble.", short_name = "Tremor", target = "Area (2)", condition = "Chain", emit = 10, effects = {}}, {name = "Tremor, All, 10%", level = 90, icon = 121, desc = "Makes the ground tremble.", short_name = "Tremor", target = "All", condition = "Chain", emit = 10, effects = {}}, },		{			{name = "Augment Defense, Once", level = 90, icon = 169, desc = "Tapping this unit before making a move increases all allies' Defense.", short_name = "Augment Defense", target = "All", condition = "Tap", emit = 100, effects = {"Defense +30%.", "Active for 1 turn."}}, },	},	profile = "A golem that was instructed by its creators to \nalways refrain from attacking others. \n\nWhen combined with the golem's deep sense of \nbenevolence and camaraderie, this directive made \nit easy for people to bully and take advantage of it \nwithout fear of reprisal.\n\nOne of their favorite games to play consisted of \nmultiple people punching it wherever they could in \nunison, with the winner being the one whose blow \nelicited a counterattack. \n\nMuch to their chagrin, they could never declare a \nwinner to that game, for the golem never hit back. \nIt could not, or would not, break its prime directive. \n\nIts passivity only angered people more, and they \nbegan to tear it apart in their rage. Shards went \nflying and entire chunks of rock were brutally\nexcised. All the while, their victim endured this \npunishment without uttering a word. \n\nBy the time the dust had settled, the golem was \nhardly a golem anymore. Its forceful dismantling \nhad left it a mere shell of its former self, a twisted \nmess of chipped skin and jagged edges. The humans, \nhorrified at the unsettling sight, at last left it alone.", }, ["Genie"] = {	name = "Genie", jpname = "ランプの魔人",	class = "A",	job = "Mage",	element = "Fire",	race = "Monster",	evolution = 1,	coin = 10,	union50 = "MDEF Ring 2",	union100 = "MATK Earrings 2",	skills = {		{			{name = "Fire, 50%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage.",			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50,			 effects = {"Inflict x1 Fire damage."}},			{name = "Fire, 80%", level = 90, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage.",			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Fire damage."}},		},		{			{name = "Fire, 30%", level = 40, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage.",			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 50%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 30%", level = 60, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Alakazam, Chain, 10%", level = 90, icon = 146, desc = "Increases Magical Attack and Magical Defense of Mages for two turns.", short_name = "Alakazam", target = "Chain", condition = "Chain", emit = 10, effects = {"Magical Attack +5%.", "Magical Defense +5%.", "Active for 2 turns."}}, },	},	profile = "A mysterious being trapped in a magical lamp \nstored in a cave full of treasures hidden deep\nunder the shifting desert sands.\n\nAsk what it's doing there, or how it ended up \nstuck in the lamp, and you'll only be met with \na blank stare.\n\nBut ask what happens to the lucky guy or gal\nwho gets their grubby hands on its lamp, and \nyou'll hear the same thing:\n\n\"They get three wishes!\"", }, ["Gettaruta"] = { name = "Gettaruta", jpname = "ゲッタルタ", class = "B", job = "Spellblade", element = "Photon", race = "Soul", evolution = 1, coin = 300, default = true, union50 = "Rebirth Tattoo", union100 = "+10% Photon Attack", skills = { {			{name = "Radiant Cut, 100%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, },		{			{name = "Luxon Cut, 50%", level = 5, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, {name = "Luxon Cut, 80%", level = 60, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, },		{			{name = "Caring Touch, Chain, 80%", level = 60, icon = 51, desc = "Recovers HP.", short_name = "Caring Touch", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },	},	profile = "Holds Ganah's soul. The permanence it seeks has \nbeen elusive thus far.", }, ["Ghastly Stinger"] = { name = "Ghastly Stinger", jpname = "クラクラゲ", class = "D", job = "Mage", element = "Ice", race = "Monster", evolution = 1, coin = 10, union50 = "Squeaky +10%", union100 = "Squeaky +10%", skills = { {			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 80%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Paralysis Guard, Equip", level = 40, icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +20%."}}, },	},	profile = "A type of jellyfish that feeds on the undersea \ncables that carry power across continents.\n\nThese creatures are seen as a menace not only\nbecause their feeding results in intermittent\nservice outages, but also because of the poison \ncreated as a byproduct when they gorge on the \nenergy contained within the cables.\n\nA solution to this problem that is satisfactory \nto both the power companies and jellyfish has \nyet to be found.", }, ["Godaugar"] = { name = "Godaugar", jpname = "ゴードガー", class = "Z", job = "Spellblade", element = "Darkness", race = "Human", evolution = 1, coin = 300, union50 = "Bow Gauntlet", union100 = "Double Dice", skills = { {			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Shot, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Abyss Shot, 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Dark Matter Shot, 30%", level = 60, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage  and physical damage.", short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}}, },		{			{name = "Poison Shot, 30%", level = 40, icon = 75, desc = "Inflicts Poison for three turns.", short_name = "Poison Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Poison with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },		{			{name = "Anti-Graviton Barrier, Self, 50%", level = 40, icon = 53, desc = "Reduces Graviton damage taken for two turns.", short_name = "Anti-Graviton Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Graviton damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Party Frequency +30%, Equip", level = 90, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +30%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +30%."}}, },	},	profile = "A sharpshooter who earned a fearsome reputation\nin the east for his unbeatable combination of eagle-\neyed shots and magically-enhanced ammunition. \nHis unique gifts let him loose arrows with pinpoint \nprecision from extremely long ranges, free from \nfear of retaliation.\n\nBy focusing his latent mystical energies into a gem,\nhe could produce an unlimited supply of ethereal\narrows through sheer force of will. Not only were\nthese arrows immune to deterioration and damage,\nbut they could also pass through pesky obstacles\nlike walls and even armor plating.\n\nThanks to this feat—which not even the brightest\nminds of his time could replicate—even the most \nheavily-armored enemies might as well have been \nwearing nothing at all. It was, in a word, \"unfair.\"", }, ["Godaugar DNA"] = { name = "Godaugar DNA", jpname = "ゴードガーDNA", class = "Z", job = "Spellblade", element = "Darkness", race = "Human", evolution = 2, coin = 500, union50 = "Bow Gauntlet", union100 = "Double Dice", skills = { {			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Shot, 50%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 80%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Abyss Shot, 50%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Shot, 80%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Abyss Shot, 30%", level = 20, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Shot, 50%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Dark Matter Shot, 30%", level = 60, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage  and physical damage.", short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}}, {name = "Dark Matter Shot, 50%", level = 90, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage  and physical damage.", short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}}, },		{			{name = "Oblivion Shot, 30%", level = 90, icon = 8, class = "Peta", desc = "Inflicts a huge amount of Darkness magical damage  and physical damage.", short_name = "Oblivion Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Party Frequency +30%, Equip", level = 60, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +30%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +30%."}}, {name = "Party Frequency +50%, Equip", level = 90, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +50%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +50%."}}, },	},	profile = "A sharpshooter who earned a fearsome reputation\nin the east for his unbeatable combination of eagle-\neyed shots and magically-enhanced ammunition. \nHis unique gifts let him loose arrows with pinpoint \nprecision from extremely long ranges, free from \nfear of retaliation.\n\nBy focusing his latent mystical energies into a gem,\nhe could produce an unlimited supply of ethereal\narrows through sheer force of will. Not only were\nthese arrows immune to deterioration and damage,\nbut they could also pass through pesky obstacles\nlike walls and even armor plating.\n\nThanks to this feat—which not even the brightest\nminds of his time could replicate—even the most \nheavily-armored enemies might as well have been \nwearing nothing at all. It was, in a word, \"unfair.\"\n\nThough it undoubtedly saved his life on a number\nof occasions, the gift came at a considerable cost. \nWeary of a single man having so much power, his\nfriends were friends in name only. \n\nFrom a young age, he learned how to tell the \ndifference between friend and foe: only the former \nmade a passing attempt to hide their manipulation. \nIt was hard to accept any words as genuine when \npeople viewed you as either the savior or bane of \ntheir existence.\n\nHis solution was to focus on the small things in\nlife that gave him pleasure, and to take every day\nas it came. ", }, ["Godaugar RNA"] = {	name = "Godaugar RNA", jpname = "ゴードガーRNA",	class = "Z",	job = "Spellblade",	element = "Darkness",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Bow Gauntlet",	union100 = "Double Dice",	skills = {		{			{name = "Shadow Shot, Vertical (1), 80%", level = 1, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of Darkness magical damage  and physical damage.",			 short_name = "Shadow Shot", target = "Vertical (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},			{name = "Shadow Shot, Vertical (2), 80%", level = 60, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",			 short_name = "Shadow Shot", target = "Vertical (2)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, 1 Column, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "1 Column", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Abyss Shot, Lateral (1), 30%", level = 20, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Lateral (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Shot, Lateral (2), 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Shot, 1 Row, 80%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "1 Row", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Dark Matter Shot, 50%", level = 40, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage  and physical damage.", short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}}, {name = "Dark Matter Shot, Vertical (1), 50%", level = 60, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage  and physical damage.", short_name = "Dark Matter Shot", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}}, {name = "Dark Matter Shot, Vertical (2), 80%", level = 90, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage  and physical damage.", short_name = "Dark Matter Shot", target = "Vertical (2)", condition = "Chain", emit = 80, effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 20, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, {name = "Attack +10%, Chain, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Chain", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, {name = "Attack +10%, All, 30%", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "All", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 20, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 30, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +10%, Chain, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Chain", condition = "Equip", emit = 30, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +10%, All, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "All", condition = "Equip", emit = 30, effects = {"Magical Attack +10%."}}, },		{			{name = "Bow Amp (1.5x), Equip", level = 90, icon = 68, desc = "Increases damage inflicted while a bow is equipped.", short_name = "Bow Amp (1.5x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Bow is equipped +50%."}}, },	},	profile = "A sharpshooter who earned a fearsome reputation\nin the east for his unbeatable combination of eagle-\neyed shots and magically-enhanced ammunition. \nHis unique gifts let him loose arrows with pinpoint \nprecision from extremely long ranges, free from \nfear of retaliation.\n\nBy focusing his latent mystical energies into a gem,\nhe could produce an unlimited supply of ethereal\narrows through sheer force of will. Not only were\nthese arrows immune to deterioration and damage,\nbut they could also pass through pesky obstacles\nlike walls and even armor plating.\n\nThanks to this feat—which not even the brightest\nminds of his time could replicate—even the most \nheavily-armored enemies might as well have been \nwearing nothing at all. It was, in a word, \"unfair.\"\n\nKnowledge was power, and his third eye gave him\nplenty of it. Unlike the other two, the third could\nsense and convey much more than simple visual\nstimuli—taken together with all of his other senses,\nhe could map out a bird's eye view of the nearby\narea in his mind and single out his target from all\nof the background noise.\n\nIn his muscles, in his bones, he could feel the angle \nof attack, the direction of the wind, the elevation\nof his target, the Coriolis force on the arrow. None\ncould hide from his gift.\n\nIt was, in a few words, \"completely, totally, and \nutterly unfair.\"", }, ["Goku"] = {	name = "Goku", jpname = "ゴクー",	class = "A",	job = "Warrior",	element = "",	race = "Golem",	evolution = 1,	coin = 300,	union50 = "Impy +10%",	union100 = "Impy +50%",	skills = {		{			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Doom Ward, Equip", level = 60, icon = 109, desc = "Confers immunity to Doom.", short_name = "Doom Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Doom."}}, },	},	profile = "An assassin who targeted grave robbers. \n\nIt has the rare skill of dispersing magic power in \nthe air while using a dagger at the same time.", }, ["Goku DNA"] = { name = "Goku DNA", jpname = "ゴクーDNA", class = "A", job = "Warrior", element = "", race = "Golem", evolution = 2, coin = 500, union50 = "Impy +10%", union100 = "Impy +50%", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 10%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Debilitating Curse, Area (2), 100%", level = 60, icon = 151, desc = "Inflicts Poison, Paralysis, and Confusion for three turns.", short_name = "Debilitating Curse", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Poison with 50% chance.", "Inflicts Paralysis with 50% chance.", "Inflicts Confusion with 50% chance.", "Active for 3 turns."}}, },		{			{name = "[F] Darkness Trap, Field", level = 90, icon = 138, desc = "Creates a Darkness floor trap.", short_name = "[F] Darkness Trap", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Deadly Shot, 30%", level = 90, icon = 89, desc = "Looses arrows of death.", short_name = "Deadly Shot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflicts Death with 30% chance.", "Inflict x1.5 physical damage."}}, },	},	profile = "An assassin who targeted grave robbers. \n\nIt has the rare skill of dispersing magic power in \nthe air while using a dagger at the same time.\n\nWith cursed marks all over its body, in addition to \nbeing resistant to the curse of the ancient grave,\nit can cast curses from the marks. \n\nThe anger of the ancient king at the grave robbers \nmight have crossed a limit, as the power of the \ncurse inside the tomb became increasingly stronger. \n\nThen, the defenses built into the cursed marks\nactivated, suddenly controlling his consciousness. \nLosing his ability to think for himself, he was \nmanipulated as a defensive device.", }, ["Goku RNA"] = { name = "Goku RNA", jpname = "ゴクーRNA", class = "A", job = "Warrior", element = "", race = "Golem", evolution = 3, coin = 1000, union50 = "Impy +10%", union100 = "Impy +50%", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Doom Ward, Equip", level = 40, icon = 109, desc = "Confers immunity to Doom.", short_name = "Doom Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Doom."}}, },		{			{name = "Commutation, Area (2), 100%", level = 60, icon = 109, desc = "Cures allies of Doom.", short_name = "Commutation", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Doom."}}, },		{			{name = "Doom, Area (1), 30%", level = 60, icon = 89, desc = "Inflicts Doom for three turns.", short_name = "Doom", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflicts Doom with 50% chance.", "Active for 3 turns."}}, {name = "Doom, Area (1), 50%", level = 90, icon = 89, desc = "Inflicts Doom for three turns.", short_name = "Doom", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflicts Doom with 50% chance.", "Active for 3 turns."}}, },	},	profile = "An assassin who targeted grave robbers. \n\nIt has the rare skill of dispersing magic power in \nthe air while using a dagger at the same time.\n\nWith cursed marks all over its body, in addition to \nbeing resistant to the curse of the ancient grave,\nit can cast curses from the marks. \n\nBut if you curse someone, it is said that a curse \nwill rebound on the caster as a burden as well, to \nsome extent. \n\nFor the time being, this has not manifested yet.", }, ["Gun'ford"] = { name = "Gun'ford", jpname = "ガンフォード", class = "A", job = "Spellblade", element = "Earth", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "Counter Missile", union100 = "Power Pot", skills = { {			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Stab, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Stab, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Stab, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Rise and Shine, Cross (1), 100%", level = 60, icon = 98, desc = "Cures allies of Sleep.", short_name = "Rise and Shine", target = "Cross (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Sleep."}}, {name = "Rise and Shine, Area (1), 100%", level = 90, icon = 98, desc = "Cures allies of Sleep.", short_name = "Rise and Shine", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Sleep."}}, },	},	profile = "A lizardfolk spellblade who can manipulate earth. \n\nWith a muscular body, became a specialist at long-\ndistance swimming from a young age. His \nachievements with the long-distance butterfly \nstroke were well admired.", }, ["Gun'ford DNA"] = { name = "Gun'ford DNA", jpname = "ガンフォードDNA", class = "A", job = "Spellblade", element = "Earth", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Counter Missile", union100 = "Power Pot", skills = { {			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Stab, 30%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Quake Stab, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Sleep Ward, Equip", level = 40, icon = 98, desc = "Confers immunity to Sleep.", short_name = "Sleep Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Sleep."}}, },		{			{name = "Earthshaker Stab, 10%", level = 90, icon = 4, class = "Tera", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Earthshaker Stab", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}}, },		{			{name = "Drowsy Stab, 30%", level = 90, icon = 77, desc = "A dagger attack that inflicts Sleep for three turns.", short_name = "Drowsy Stab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflicts Sleep with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },	},	profile = "A lizardfolk spellblade who can manipulate earth. \n\nWith a muscular body, became a specialist at long-\ndistance swimming from a young age. His \nachievements with the long-distance butterfly \nstroke were well admired.\n\nAs his growth period approached, he used his \nextremely delicate fingers by devoting himself to \nquiet hobbies such handicrafts or home gardening. \n\nNeedless to say, the coming of the ice age meant \nthat most living things had to struggle to survive. \nThey tried to prevent nature from being pushed to \nextinction until the very end.", }, ["Gun'ford RNA"] = { name = "Gun'ford RNA", jpname = "ガンフォードRNA", class = "A", job = "Spellblade", element = "Earth", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Counter Missile", union100 = "Power Pot", skills = { {			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Quake Stab, 30%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Stab, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Quake Stab, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Sleep Guard, Equip", level = 40, icon = 98, desc = "Strengthens resistance to Sleep.", short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Sleep +30%."}}, },		{			{name = "Offensive Counter (10%), 30%", level = 60, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (10%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, {name = "Offensive Counter (30%), 30%", level = 90, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (30%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +30%.", "Active for 2 turns."}}, },		{			{name = "Counterattack, 30%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, {name = "Full Counter, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2 physical damage."}}, },	},	profile = "A lizardfolk spellblade who can manipulate earth. \n\nWith a muscular body, became a specialist at long-\ndistance swimming from a young age. His \nachievements with the long-distance butterfly \nstroke were well admired.\n\nAs he was talented and a genius type, much was \nexpected of him, but he soon started to become a \njack of all trades but a master of none. \n\nHe peaked early, and as he grew older, his peers \nstarted to catch up to him. He couldn't accept that \nhe had ran out of room to grow, and had trouble \ncoming to terms with the present reality. \n\nHe continued holding on to that hopes of a bright \nfuture that he believed was just ahead.", }, ["Gyut.r0n"] = { name = "Gyut.r0n", jpname = "ギュット・ロン", class = "S", job = "Mage", element = "", race = "Machine", evolution = 1, coin = 300, union50 = "Capsule Silverware", union100 = "Mirage Armor", skills = { {			{name = "Mega Mechathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechathrust, 50%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Absorb Capsules, Equip", level = 90, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nDespite the fact that its databases lacked any\nknowledge of human language, it was still able to\ncommunicate with those who found it by analyzing\ntheir vocal patterns with its microphones and \nprofiling their body language with its cameras.", }, ["Gyut.r0n DNA"] = { name = "Gyut.r0n DNA", jpname = "ギュット・ロンDNA", class = "S", job = "Mage", element = "", race = "Machine", evolution = 2, coin = 500, union50 = "Capsule Silverware", union100 = "Mirage Armor", skills = { {			{name = "Mega Mechathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechathrust, 50%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Giga Mechathrust, 50%", level = 40, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechathrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Giga Mechathrust, 80%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechathrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Levitation, Self, 50%", level = 20, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Self", condition = "Chain", emit = 50, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, {name = "Levitation, Chain, 50%", level = 40, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Chain", condition = "Chain", emit = 50, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, {name = "Levitation, Chain, 80%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Chain", condition = "Chain", emit = 80, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, {name = "Levitation, All, 80%", level = 90, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "All", condition = "Chain", emit = 80, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },		{			{name = "Machine Mob, Equip", level = 60, icon = 197, desc = "Counters pincer attacks by raising Attack.", short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Control Time +2 Sec, Equip", level = 40, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +3 Sec, Equip", level = 60, icon = 130, desc = "Increases control time.", short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +3 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "Capsule Commander, Equip", level = 90, icon = 128, desc = "Absorbs capsules and increases the party's stats.", short_name = "Capsule Commander", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nDespite the fact that its databases lacked any\nknowledge of human language, it was still able to\ncommunicate with those who found it by analyzing\ntheir vocal patterns with its microphones and \nprofiling their body language with its cameras.\n\nAs it memory banks filled up, it began to discern \nwhat made the living tick. Analysis of this data \nprovided a wealth of physical and mental \nweaknesses to exploit.\n\nBy carefully evaluating the target's mannerisms \nand responses, it could discern their greatest fear \nand use it against them on the battlefield.\n\nIf the target proved resistant to psychological\nwarfare, it took a more traditional approach and\nfabricated a set of weapons tailor-made to take\nadvantage of any gaps it detected in their armor.\n\nThis combination of pinpoint analysis and mobile\nweapons manufacturing proved difficult to beat.", }, ["Gyut.r0n RNA"] = { name = "Gyut.r0n RNA", jpname = "ギュット・ロンRNA", class = "S", job = "Mage", element = "", race = "Machine", evolution = 3, coin = 1000, union50 = "Capsule Silverware", union100 = "Mirage Armor", skills = { {			{name = "Mega Mechathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechathrust, 50%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechathrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Giga Mechathrust, 50%", level = 40, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechathrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Giga Mechathrust, 80%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechathrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Expand Power Gauge, Equip", level = 20, icon = 141, desc = "Expands the Power Gauge by one.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}}, {name = "Expand Power Gauge, Equip", level = 40, icon = 141, desc = "Expands the Power Gauge by two.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}}, {name = "Expand Power Gauge, Equip", level = 90, icon = 141, desc = "Expands the Power Gauge by three.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Machine Mob, Equip", level = 60, icon = 197, desc = "Inflicts a small amount of physical damage.", short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Control Time +2 Sec, Equip", level = 40, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +3 Sec, Equip", level = 60, icon = 130, desc = "Increases control time.", short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +3 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "Capsule Commander, Equip", level = 90, icon = 128, desc = "Absorbs capsules and increases the party's stats.", short_name = "Capsule Commander", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nDespite the fact that its databases lacked any\nknowledge of human language, it was still able to\ncommunicate with those who found it by analyzing\ntheir vocal patterns with its microphones and \nprofiling their body language with its cameras.\n\nUsing an array of specialized beams directed \nacross the length and breadth of a target, it\ncould capture an \"image\" of their mental state.\n\nThis function proved especially useful when\ntreating shell-shocked soldiers who lacked \nthe ability to vocalize their feelings due to \nthe mental trauma that they had experienced.", }, ["Haruhikari"] = { name = "Haruhikari", jpname = "ハルヒカリ", class = "SS", job = "Healer", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Mega Heal Angel", union100 = "Giga Heal Angel", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Magical Defense +10, Equip", level = 40, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10."}}, {name = "Magical Defense +20, Equip", level = 60, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +20", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20."}}, {name = "Magical Defense +30, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +30", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +30."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "[F] Mega Heal, Field", level = 90, icon = 51, desc = "Recovers HP.", short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100, effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}}, },	},	profile = "An eighteen-year-old nurse who heals the sick and \ninjured. She puts the needs of others above those \nof her own. \n\nSome say that those whose hearts are clouded with \nimpure thoughts can see right through her clothing,\nbut in reality her favorite dress just happens to leave \nlittle to the imagination. Once it captures your \nattention, you've fallen under her spell. \n\nA related rumor states that those whose hearts \nare pure will see her draped in cloth, but not a soul \nhas come forward to claim this as true thus far.", }, ["Haruhikari DNA"] = { name = "Haruhikari DNA", jpname = "ハルヒカリDNA", class = "SS", job = "Healer", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Mega Heal Angel", union100 = "Giga Heal Angel", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Tera Heal, Chain, 50%", level = 90, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x18 (cap 2500)."}}, },		{			{name = "[F] Raise, Field", level = 40, icon = 52, desc = "Revives one ally with 1 HP.", short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100, effects = {}}, },		{			{name = "[F] Cannon Shield, Field", level = 60, icon = 112, desc = "Reduces damage taken from cannons next turn.", short_name = "[F] Cannon Shield", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "[F] Tera Heal, Field", level = 90, icon = 51, desc = "Recovers HP.", short_name = "[F] Tera Heal", target = "Field", condition = "Field", emit = 100, effects = {"Recovers HP with power x18 (cap 2500).", "Consumes 75 MP."}}, },	},	profile = "An eighteen-year-old nurse who heals the sick and \ninjured. She puts the needs of others above those \nof her own. \n\nSome say that those whose hearts are clouded with \nimpure thoughts can see right through her clothing,\nbut in reality her favorite dress just happens to leave \nlittle to the imagination. Once it captures your \nattention, you've fallen under her spell. \n\nA related rumor states that those whose hearts \nare pure will see her draped in cloth, but not a soul \nhas come forward to claim this as true thus far.\n\nShe couldn't stand the thought of death and the \nsudden end it brings. The loss of a friend or family \nmember had left deep emotional scars and a \nprofound sense of sadness in the people she had \nmet during her travels. \n\nWas this world better with death? She couldn't \nimagine how. It would take a chance meeting with \na particular patient to change that. \n\nThis patient had suffered from a stubborn and \nserious illness for so long that their own family had \ngiven up hope of a cure and left them for dead. On \ntheir deathbed, she was shocked to hear not words \nof deep despair but of pure ecstasy: \n\n\"This is my salvation. I don't have to struggle with \npain or loneliness anymore. Somewhere up there \nlies everlasting peace.\" \n\nIt was then that she learned that life, existence, \nand the human mind have many forms. For some, \ndeath is a kind of release from pain: the ultimate\ncure for whatever ails them. \n\nFrom that point forward, she began to apply her \nvast medical knowledge and skill in an entirely \ndifferent manner.", }, ["Haruhikari RNA"] = {	name = "Haruhikari RNA", jpname = "ハルヒカリRNA",	class = "SS",	job = "Healer",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Mega Heal Angel",	union100 = "Giga Heal Angel",	skills = {		{			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,			 effects = {"Recovers HP with power x8 (cap 700)."}},			{name = "Mega Heal, All, 50%", level = 60, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "All", condition = "Chain", emit = 50,			 effects = {"Recovers HP with power x8 (cap 700)."}},			{name = "Mega Heal, All, 80%", level = 90, icon = 51,			 desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "All", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 30%", level = 40, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 80%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, All, 50%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "All", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "[F] Mega Heal, Field", level = 60, icon = 51, desc = "Recovers HP.", short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100, effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}}, },		{			{name = "[F] Hamstring, Field", level = 60, icon = 93, desc = "Reduces the distance that enemies move on the field map.", short_name = "[F] Hamstring", target = "Field", condition = "Field", emit = 100, effects = {}}, {name = "[F] Hamstring, Field", level = 90, icon = 93, desc = "Reduces the distance that enemies move on the field map.", short_name = "[F] Hamstring", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "[F] Panacea, Field", level = 90, icon = 111, desc = "Cures all status ailments.", short_name = "[F] Panacea", target = "Field", condition = "Field", emit = 100, effects = {"Cures all status ailments.", "Consumes 75 MP."}}, },	},	profile = "An eighteen-year-old nurse who heals the sick and \ninjured. She puts the needs of others above those \nof her own. \n\nSome say that those whose hearts are clouded with \nimpure thoughts can see right through her clothing,\nbut in reality her favorite dress just happens to leave \nlittle to the imagination. Once it captures your \nattention, you've fallen under her spell. \n\nA related rumor states that those whose hearts \nare pure will see her draped in cloth, but not a soul \nhas come forward to claim this as true thus far.\n\nIn any case, her advanced level of medical knowledge\nand extensive field experience make her one of the \nbest healers in the business. On top of that, there is\nsomething special about her that just can't be \nquantified. Her knowledge and skill is all well and \ngood, but those aren't what her patients notice first. \n\nIs it the long locks of silky blonde hair that radiate \noutward, defying gravity itself in their disheveled \nchaos? \n\nIs it the faint scent of sweat that lingers in the air, \nan aroma that could be called the perfume of the \ngods themselves? \n\nOr is it the supple skin and slender figure, brimming \nwith such youthful vitality that it may just burst? \n\nPerhaps all of the above. \n\nEven the slightest hint of her smile is enough to \nmake all of your troubles disappear. Her gaze recalls \nthat of the Holy Mother, a reminder that she is \nwilling to forgive your transgressions but unwilling \nto let you forget them. \n\nAll the while, the sweat dripping down the curves of \nher lithe body takes more and more of your breath \naway with each and every drop. Her sporadic sighs \nare like music to your ears, a heavenly chorus \nworthy of the angels themselves. Her effect on \npeople has to be seen to be believed, but it heals in \na way that no known medical techniques can. \n\nThe strength to push on, to endure the darkest \nnight just to see the next day's dawn, cannot be \nadministered with a pill or a scalpel. What she \nshowed her patients was the beauty of life itself. \n\n\"I want to you see again tomorrow.\" \n\nFor them, her mere presence somehow made the\npromise of life worth fighting for.", }, ["Hawke"] = {	name = "Hawke", jpname = "ホーク",	class = "B",	job = "Warrior",	element = "",	race = "Animal",	evolution = 1,	coin = 300,	union50 = "ATK Earrings 2",	union100 = "EXP Wing",	skills = {		{			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Levitation, Self, 30%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Self", condition = "Chain", emit = 30, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },	},	profile = "A hawk that served as the eyes of a blind sniper. \n\nThe connection between sniper and beast totally \nsurpassed all barriers, and they seemed to work as \none body.", }, ["Hawke DNA"] = { name = "Hawke DNA", jpname = "ホークDNA", class = "B", job = "Warrior", element = "", race = "Animal", evolution = 2, coin = 500, union50 = "ATK Earrings 2", union100 = "EXP Wing", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 10%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Floor Trap Shield, Equip", level = 40, icon = 138, desc = "Reduces damage taken from floor traps.", short_name = "Floor Trap Shield", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces damage taken from floor traps by 25%."}}, {name = "Floor Trap Guard, Equip", level = 60, icon = 138, desc = "Halves damage taken from floor traps.", short_name = "Floor Trap Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces damage taken from floor traps by 50%."}}, {name = "Floor Trap Ward, Equip", level = 90, icon = 138, desc = "Confers immunity to floor traps.", short_name = "Floor Trap Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to floor traps."}}, },		{			{name = "Twister Shield, Equip", level = 40, icon = 230, desc = "Reduces damage taken from twisters.", short_name = "Twister Shield", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces damage taken from twisters by +25%."}}, {name = "Twister Guard, Equip", level = 60, icon = 230, desc = "Halves damage taken from twisters.", short_name = "Twister Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces damage taken from twisters by +50%."}}, {name = "Twister Ward, Equip", level = 90, icon = 230, desc = "Confers immunity to twisters.", short_name = "Twister Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to twisters."}}, },		{			{name = "[F] Eagle Eye, Field", level = 90, icon = 143, desc = "Reveals hidden treasure on the field map.", short_name = "[F] Eagle Eye", target = "Field", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A sorcerer who wields a magic lance. \n\nThe lance, made from magical powers emitted by \nthe sorcerer then refined, is a pseudo-physical \nweapon without a physical form. \n\nIts beauty as it hovers in an orbit is likened to a \nhawk, and was given the nickname of \"Blaze Hawk.\"", }, ["Hawke RNA"] = { name = "Hawke RNA", jpname = "ホークRNA", class = "B", job = "Warrior", element = "", race = "Animal", evolution = 3, coin = 1000, union50 = "ATK Earrings 2", union100 = "EXP Wing", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 50%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Levitation, Self, 30%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Self", condition = "Chain", emit = 30, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },		{			{name = "Thousand Arrows, 30%", level = 90, icon = 214, desc = "Inflicts 1,000 damage.", short_name = "Thousand Arrows", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 1000 damage."}}, },	},	profile = "A specialist in using the bow as an exhibition. \n\nHe had a job where he used a magic bow as part of \na ritual dedicated to the gods. \n\nIt was said that his technique cannot be used in \nthe battlefield, but in an era where there are no \nwars its true value is not certain.", }, ["Healer Orbling"] = { name = "Healer Orbling", jpname = "ハクバクロウ", class = "D", job = "Healer", element = "", race = "Monster", evolution = 1, coin = 10, union50 = "DEF Bracelet 2", union100 = "HP Earrings 10", skills = { {			{name = "Mega Heal, Chain, 60%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 60, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "HP +10%, Equip", level = 40, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, },		{			{name = "Restorative Counter, 30%", level = 90, icon = 51, desc = "Counters pincer attacks by recovering.", short_name = "Restorative Counter", target = "Area (2)", condition = "Counter", emit = 30, effects = {"Recovers HP with power x3."}}, },	},	profile = "Most people think of healers as pure and innocent\nbeings, selflessly aiding those in need.\n\nThey would be disappointed to meet a Healer\nOrbling. \n\nThese haughty creatures are equally skilled in the \narts of healing and hypocrisy. They say they heal to\nhelp, but they really just want to remind everyone \nhow much they're needed.\n\nNothing beats the feeling of basking in the adoration\nand gratitude of your comrades, even if such words \naren't truly from the heart. For that brief period,\nyou're important. You're wanted. You're special.\n\nIn the end, is there anything more pure than that?", }, ["Hermes"] = { name = "Hermes", jpname = "ヘルメス", class = "B", job = "Healer", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Shuffle Shoes", union100 = "Falcon Belt", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 50%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 90, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },	},	profile = "The only woman on a pirate ship. \n\nA woman named the goddess of sailing. It is said that \nif a ship sails in the direction that she selects, then \nthe ship will not run into any accidents at sea.", }, ["Hermes DNA"] = { name = "Hermes DNA", jpname = "ヘルメスDNA", class = "B", job = "Healer", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Shuffle Shoes", union100 = "Falcon Belt", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Mega Heal, Area (1), 30%", level = 60, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Area (2), 30%", level = 70, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "HP +10%, Equip", level = 60, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Heal (1.5x), All, 30%", level = 90, icon = 164, desc = "Increases allies' recovery for two turns.", short_name = "Heal (1.5x)", target = "All", condition = "Chain", emit = 30, effects = {"Allies' HP recovery +50%.", "Active for 2 turns."}}, },	},	profile = "The only woman on a pirate ship. \n\nA woman named the goddess of sailing. It is said that \nif a ship sails in the direction that she selects, then \nthe ship will not run into any accidents at sea.\n\nThe pirates treated her as more valuable than real \ntreasure, and took great care of her. They gave her \neverything she wanted and would not mind doing \nanything to protect her. \n\nThings gradually escalated, until she eventually took \nover as captain, and she became the most powerful \nperson on the ship. \n\nThere were some people who tried to take her for \nthemselves, but they all somehow ran into accidents\nthat led them to their watery graves.", }, ["Hermes RNA"] = { name = "Hermes RNA", jpname = "ヘルメスRNA", class = "B", job = "Healer", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "Shuffle Shoes", union100 = "Falcon Belt", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 30%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Sleep Guard, Equip", level = 40, icon = 98, desc = "Strengthens resistance to Sleep.", short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Sleep +30%."}}, },		{			{name = "[F] Raise, Field", level = 90, icon = 52, desc = "Revives one ally with 1 HP.", short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100, effects = {}}, },	},	profile = "The only woman on a pirate ship. \n\nA woman named the goddess of sailing. It is said that \nif a ship sails in the direction that she selects, then \nthe ship will not run into any accidents at sea.\n\nEventually the pirates grew in number, expanding to \nbecome a large fleet composed of many ships. It is \nsaid that she came to be worshipped as a goddess of \ndestiny.", }, ["Hime'nald"] = { name = "Hime'nald", jpname = "ヒメナルデ", class = "S", job = "Mage", element = "Lightning", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "MDEF Ring 10", union100 = "Wall Tattoo +10%", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Lightning, 30%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Anti-Wind Barrier, Self, 50%", level = 90, icon = 53, desc = "Reduces Wind damage taken for two turns.", short_name = "Anti-Wind Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Wind damage taken by 20%.", "Active for 2 turns."}}, },	},	profile = "A magician from a pharmaceutical guild that develops\ncapsules. He was valuable to the guild as there was \na capsule technology that only he could handle. \n\nHe did not desire to become rich, but just wanted \nthe best research environment.", }, ["Hime'nald DNA"] = { name = "Hime'nald DNA", jpname = "ヒメナルデDNA", class = "S", job = "Mage", element = "Fire", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "MDEF Ring 10", union100 = "Wall Tattoo +10%", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 50%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 80%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, 80%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind, 30%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Anti-Darkness Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Ballad damage taken for two turns.", short_name = "Anti-Darkness Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Darkness damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Darkness Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Ballad damage taken for two turns.", short_name = "Anti-Darkness Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Darkness damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "[F] Magical Capsule, Field", level = 60, icon = 128, desc = "Creates three capsules that increase Magical Defense.", short_name = "[F] Magical Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Reduces magical damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}}, {name = "[F] Magical Capsule, Field", level = 90, icon = 128, desc = "Creates five capsules that increase Magical Defense.", short_name = "[F] Magical Capsule", target = "Capsule (5)", condition = "Field", emit = 100, effects = {"Reduces magical damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}}, },		{			{name = "Charged Strike, Once", level = 90, icon = 197, desc = "Charges an attack for one turn, then unleashes it on the next.", short_name = "Charged Strike", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "A magician from a pharmaceutical guild that develops\ncapsules. He was valuable to the guild as there was \na capsule technology that only he could handle. \n\nHe did not desire to become rich, but just wanted \nthe best research environment.\n\nAt the request from a good friend from his student\ndays, just once, he secretly created a capsule for\npersonal use. \n\nHe packed the noxious gases of the dark world into\ncapsules. However, he suffered from a serious \naccident that happened during trials.\n\nAlthough he attempted to stop the test, it was too\nlate, and his body was exposed to the noxious gases.\nHis body mutated, his personality changed. His life,\nwhich was brilliant and firmly grounded until then, \nfell into madness.", }, ["Hime'nald RNA"] = { name = "Hime'nald RNA", jpname = "ヒメナルデRNA", class = "S", job = "Mage", element = "Ice", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "MDEF Ring 10", union100 = "Wall Tattoo +10%", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, Pincer Column (1), 80%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "1 Column", condition = "Chain", emit = 80, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Glacier, Pincer Area (1), 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, Pincer Area (2), 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Anti-Non-Elemental Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Spirit damage taken for two turns.", short_name = "Anti-Non-Elemental Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Non-Elemental damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Non-Elemental Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Spirit damage taken for two turns.", short_name = "Anti-Non-Elemental Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Non-Elemental damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "[F] Defense Capsule, Field", level = 60, icon = 128, desc = "Creates three capsules that increase Defense.", short_name = "[F] Defense Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}}, {name = "[F] Defense Capsule, Field", level = 90, icon = 128, desc = "Creates five capsules that increase Defense.", short_name = "[F] Defense Capsule", target = "Capsule (5)", condition = "Field", emit = 100, effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns.", "Consumes 100 MP."}}, },		{			{name = "Seize Powered Point, Equip", level = 90, icon = 141, desc = "Enables the use of enemy Powered Points.", short_name = "Seize Powered Point", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A magician from a pharmaceutical guild that develops\ncapsules. He was valuable to the guild as there was \na capsule technology that only he could handle. \n\nHe did not desire to become rich, but just wanted \nthe best research environment.\n\nBecause concentration is disturbed by vibration \nwhen chewing, his meals were mostly soup, strange \nas it sounds. He says that he likes soup made with \nstock made from fish and kelp and ingredients boiled \nfor a long time. \n\nOn a whim, he tried to put soup in a capsule so that \nhe could carry and preserve it, and his creation\nbecame an instant hit.\n\nMany variations were created and his pharmaceutical\nguild developed into a worldwide group of companies. \n\nEven then, he was satisfied with just inventing new\nthings and could not care less about being wealthy.", }, ["Ipp'oh"] = { name = "Ipp'oh", jpname = "イッポ", class = "SS", job = "Spellblade", element = "Non-Elemental", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "Health Tattoo +5%", union100 = "Rhongomyniad", skills = { {			{name = "Trance Thrust, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Ultima Thrust, 30%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Counterattack, 30%", level = 20, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Magical Defense +10, Equip", level = 40, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10."}}, {name = "Magical Defense +20, Equip", level = 60, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +20", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20."}}, {name = "Magical Defense +30, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +30", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +30."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },	},	profile = "A young boy who is surprisingly light on his feet \neven while wielding his magical spear. \n\nHe loves making trouble and never passes up the\nchance to drop an insect or two in his teacher's lap.", }, ["Ipp'oh DNA"] = { name = "Ipp'oh DNA", jpname = "イッポDNA", class = "SS", job = "Spellblade", element = "Non-Elemental", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Health Tattoo +5%", union100 = "Rhongomyniad", skills = { {			{name = "Ultima Thrust, 80%", level = 1, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Thrust, 100%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Lateral (2)", condition = "Chain", emit = 100, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Transcendence Thrust, 30%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Thrust", target = "Lateral (1)", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, },		{			{name = "Rift Ward, Equip", level = 20, icon = 231, desc = "Confers immunity to dimensional rifts.", short_name = "Rift Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to dimensional rifts."}}, },		{			{name = "Twister Ward, Equip", level = 40, icon = 230, desc = "Confers immunity to twisters.", short_name = "Twister Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to twisters."}}, },		{			{name = "[F] Defense Capsule, Field", level = 60, icon = 128, desc = "Creates one capsule that increases Defense.", short_name = "[F] Defense Capsule", target = "Capsule (1)", condition = "Field", emit = 100, effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A young boy who is surprisingly light on his feet \neven while wielding his magical spear. \n\nHe loves making trouble and never passes up the\nchance to drop an insect or two in his teacher's lap.\n\nThough he did poorly in school, it was not for lack \nof talent. He simply hated studying and found the \nclassroom stuffy and boring. Fortunately, he found \nan outlet for his curiosity in archeology. \n\nIn fact, he might have liked it a bit too much. He \noften boasted to his friends that the shell fossils \nhis father had given him were more important than \nlife itself. \n\nIt's too early to tell, but this innocent young boy\nmay just end up making a terrible mess down the \nroad.", }, ["Ipp'oh RNA"] = { name = "Ipp'oh RNA", jpname = "イッポRNA", class = "SS", job = "Spellblade", element = "Non-Elemental", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Health Tattoo +5%", union100 = "Rhongomyniad", skills = { {			{name = "Ultima Thrust, 80%", level = 1, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Thrust, 100%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Lateral (2)", condition = "Chain", emit = 100, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Counterattack, 30%", level = 20, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Full Counter, 30%", level = 40, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Restorative Counter, 30%", level = 60, icon = 51, desc = "Counters pincer attacks by recovering.", short_name = "Restorative Counter", target = "Area (2)", condition = "Counter", emit = 30, effects = {"Recovers HP with power x3."}}, },		{			{name = "Counter Amp (1.5x), Equip", level = 90, icon = 114, desc = "Increases the potency of Counterattack skills.", short_name = "Counter Amp (1.5x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage from counterattack skills +50%."}}, },		{			{name = "Money Bags (1.5x), Equip", level = 90, icon = 142, desc = "Increases the amount of coins earned.", short_name = "Money Bags (1.5x)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of coins earned +50%."}}, },	},	profile = "A young boy who is surprisingly light on his feet \neven while wielding his magical spear. \n\nHe loves making trouble and never passes up the\nchance to drop an insect or two in his teacher's lap.\n\nThe result is predictably messy, with a shocked gasp \nfollowed by clenched teeth and finally sharp words. \nOnce the initial anger has run its course, however, \nsomething altogether different follows: a giggle, then \nanother, and another... \n\nHe's been on the ground shaking with gleeful \nlaughter at the reaction to his latest shenanigan. \nSeeing a young boy practically convulsing with joy \nmakes it difficult to remain angry at him, and his \nvictims often join him in a good laugh. \n\nIt's for this very reason that he's often been called \nthe embodiment of good-natured innocence.", }, ["Iron Giant"] = { name = "Iron Giant", jpname = "アイアンボーイ", class = "C", job = "Mage", element = "Fire", race = "Monster", evolution = 1, coin = 10, union50 = "HP Earrings 10", union100 = "Magical Tattoo +2%", skills = { {			{name = "Fire, 50%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 80%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Ice, 30%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 50%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Anti-Wind Shield (10%), Equip", level = 60, icon = 30, desc = "Reduces Wind damage taken.", short_name = "Anti-Wind Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Wind damage taken by 10%."}}, },		{			{name = "Anti-Earth Shield (10%), Equip", level = 90, icon = 29, desc = "Reduces Earth damage taken.", short_name = "Anti-Earth Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Earth damage taken by 10%."}}, },	},	profile = "The entry model in a long line of golems hailing \nfrom a mysterious world.\n\nUpon closer inspection one may notice that its \nbody is made up of multiple box-type structures \nconnected together with sheets of iron. When \nall systems are go, these boxes flash sequentially \nin a colorful light show.\n\nWho made it, and why, remains a matter of \ndebate. All the Sais know is that it can fight, a \ntruth made painfully evident when the first \nexplorers who discovered it were punched clear \nacross the room by its extendable fists.", }, ["Isamu"] = { name = "Isamu", jpname = "イサム", class = "B", job = "Spellblade", element = "Earth", race = "Human", evolution = 1, coin = 300, union50 = "MDEF Ring 2", union100 = "MATK Earrings 5", skills = { {			{name = "Earth Cut, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Cut, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Cut, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Cut, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Cut, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A mercenary who lived in a land surrounded by desert. \n\nAs he was constantly working all the time, even in \nsuch harsh conditions, he was called superhuman.", }, ["Isamu DNA"] = { name = "Isamu DNA", jpname = "イサムDNA", class = "B", job = "Spellblade", element = "Earth", race = "Human", evolution = 2, coin = 500, union50 = "MDEF Ring 2", union100 = "MATK Earrings 5", skills = { {			{name = "Earth Cut, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Cut, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Cut, 30%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Cut, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Cut, 30%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Cut, 10%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Doublehand, Equip", level = 90, icon = 211, desc = "Increases Attack by wielding a weapon in both hands.", short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100, effects = {"Double Attack if wielding a weapon using both hands."}}, },	},	profile = "A mercenary who lived in a land surrounded by desert. \n\nAs he was constantly working all the time, even in \nsuch harsh conditions, he was called superhuman.\n\nBecause he was just fine with traversing the desert, \nhe was sent as an explorer to go to uncharted \nterritories. \n\nThere is a lot of danger in unexplored lands, but \nfortunately, he never encountered diseases, poisons,\nanimal attacks, or other mishaps. \n\nOften liked by the local inhabitants, he was glorified \nas a hero and even took as his bride the most \nbeautiful woman in the village.", }, ["Isamu RNA"] = { name = "Isamu RNA", jpname = "イサムRNA", class = "B", job = "Spellblade", element = "Earth", race = "Human", evolution = 3, coin = 1000, union50 = "MDEF Ring 2", union100 = "MATK Earrings 5", skills = { {			{name = "Earth Cut, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Cut, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Quake Cut, 30%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Cut, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Earth Cut, 30%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Cut, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Anti-Ice Shield (10%), Self, 30%", level = 60, icon = 27, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Shield (10%)", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Ice damage taken by 10%.", "Active for 2 turns."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Sword Amp (1.1x), Equip", level = 90, icon = 66, desc = "Increases damage inflicted while a sword is equipped.", short_name = "Sword Amp (1.1x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Sword is equipped +10%."}}, },	},	profile = "A mercenary who lived in a land surrounded by desert. \n\nAs he was constantly working all the time, even in \nsuch harsh conditions, he was called superhuman.\n\nHe was just an ordinary human with extraordinary \ncourage. Even when in situations where his live was \nin peril, without faltering he would carry on with \nhis strong will to survive. \n\nHe was defeated in a battle with beasts in the desert, \nbut the truth behind his body was revealed. It was \ndiscovered that the cells flowing in his blood \npossessed a magical power, and that the cells had \na unique ability to manifest magic. \n\nThis got the attention of the medical field hundreds \nof years after he lived.", }, ["Ivan"] = { name = "Ivan", jpname = "アイヴァン", class = "S", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Elfin Bow", union100 = "Artemis", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 20%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 20, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Bow Amp (1.1x), Equip", level = 90, icon = 68, desc = "Increases damage inflicted while a bow is equipped.", short_name = "Bow Amp (1.1x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Bow is equipped +10%."}}, },	},	profile = "An archer by trade who spent his downtime indoors\ncurled up with a good comic or fantasizing about\nfighting ghosts and goblins.\n\nAs an introvert, he didn't spend much time \nfraternizing with his colleagues, but that didn't\nstop his imagination from running wild.\n\nDespite his tendency to spend hours with his nose\nburied deep in a comic anthology, he never put off\nphysical training. As a result, his body was in peak\ncondition, though he remained painfully oblivious to \nthe interested glances of the local women.", }, ["Ivan DNA"] = { name = "Ivan DNA", jpname = "アイヴァンDNA", class = "S", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Elfin Bow", union100 = "Artemis", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 40%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 40, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 60%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 60, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 80%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Seize Powered Point, Equip", level = 90, icon = 141, desc = "Enables the use of enemy Powered Points.", short_name = "Seize Powered Point", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Attack +10%, Equip", level = 40, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, {name = "Attack +30%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "An archer by trade who spent his downtime indoors\ncurled up with a good comic or fantasizing about\nfighting ghosts and goblins.\n\nAs an introvert, he didn't spend much time \nfraternizing with his colleagues, but that didn't\nstop his imagination from running wild.\n\nDespite his tendency to spend hours with his nose\nburied deep in a comic anthology, he never put off\nphysical training. As a result, his body was in peak\ncondition, though he remained painfully oblivious to \nthe interested glances of the local women.\n\nWhen he was alone with his mind, he would travel\nto far-off places, track down the evil that was\nterrorizing the locals, and put an end to it...if he\nhad the strength. \n\nOften he did not, but what killed him in his imaginary\nworld only made him stronger, and through trial and\nerror he became so adept at analyzing a superior\nenemy's weakness that he was soon felling dragons\nand ogres alike with a single, well-aimed strike.\n\nOn a whim, he spoke of the tactics he had devised\nto his commander, and to his surprise found an eager\nand interested listener. His ideas weren't limited to\nmilitary applications, however, and over the years\nhe grew rich off of the patents he had registered.\n\nHe was one of those rare innovators who were able\nto translate their wealth of imagination into a wealth\nof a more concrete sort. Rarer still, he never rested\non his laurels even after making a fortune, continuing\nto slay dragons in his dreams until the end.", }, ["Ivan RNA"] = {	name = "Ivan RNA", jpname = "アイヴァンRNA",	class = "S",	job = "Warrior",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Elfin Bow",	union100 = "Artemis",	skills = {		{			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megashot, 40%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 40, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 60%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 60, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 80%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 50%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 40, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, {name = "Attack +30%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Bow Amp (1.2x), Equip", level = 90, icon = 68, desc = "Increases damage inflicted while a bow is equipped.", short_name = "Bow Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Bow is equipped +20%."}}, },	},	profile = "An archer by trade who spent his downtime indoors\ncurled up with a good comic or fantasizing about\nfighting ghosts and goblins.\n\nAs an introvert, he didn't spend much time \nfraternizing with his colleagues, but that didn't\nstop his imagination from running wild.\n\nDespite his tendency to spend hours with his nose\nburied deep in a comic anthology, he never put off\nphysical training. As a result, his body was in peak\ncondition, though he remained painfully oblivious to \nthe interested glances of the local women.\n\nWhen the latest massively multiplayer online role-\nplaying game was released, he dove straight in, feeling\nright at home with the Archer class. With proper\ntiming and sharp reflexes, this class could pump out\nan astounding amount of damage at very low risk.\n\nAs time passed and the difficulty of playing an Archer\nat maximum efficiency became apparent, his advice\nand example became the golden standard for aspiring\nArchers to follow. Eventually he was elevated by the\nplayer community from \"an Archer\" to \"the Archer.\"\n\nWith this newfound respect came responsibility. He\nwas invested in his fellow players' success, and he\nfelt connected to them in a way he never had before.\n\nAs his following grew, he began spending less and\nless time in the real world, desperate to avoid\ndisappointing his flock and driven by the desire to\nhelp them find their way, no matter the cost.", }, ["Jeanne"] = {	name = "Jeanne", jpname = "ジャンヌ",	class = "A",	job = "Spellblade",	element = "Wind",	race = "Human",	evolution = 1,	coin = 300,	union50 = "Rocky +20%",	union100 = "Rocky +50%",	skills = {		{			{name = "Wind Cut, 80%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage  and physical damage.",			 short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},			{name = "Wind Cut, 100%", level = 90, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Cut, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Cut, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Cut, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Counterattack, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "An orphan abandoned in the forest. Left to die as \nan infant, she instinctively looked for food to avoid \nstarvation. \n\nWhat she found was the nectar collected by fairies, \nit is said.", }, ["Jeanne DNA"] = { name = "Jeanne DNA", jpname = "ジャンヌDNA", class = "A", job = "Spellblade", element = "Wind", race = "Human", evolution = 2, coin = 500, union50 = "Rocky +20%", union100 = "Rocky +50%", skills = { {			{name = "Wind Cut, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Cut, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Cut, 30%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Cut, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Cut, Cross (1), 50%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Cut, Area (1), 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Cut, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Counterattack, 30%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, {name = "Full Counter, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 90, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },	},	profile = "An orphan abandoned in the forest. Left to die as \nan infant, she instinctively looked for food to avoid \nstarvation. \n\nWhat she found was the nectar collected by fairies, \nit is said.\n\nShe was just an infant, too young to know what it \nwas, but she picked and drank it for survival, and \nquenched her thirst. \n\nSupposedly, the usual legends say that if a human \ndrinks fairy nectar, it burns the throat, melts the \norgans, and destroys the body. However, such a \ntragedy never happened to her. \n\nThat's the era that she lived in: an era when people \nused to say that fairies were simply a nuisance, and \nthat nature should be used as a platform for\nthe expansion of human civilization. \n\nThe tales told about fairy nectar, in the context of \nthat era, were only fictions created to make fairies\nout as things that should be despised. Because of \nthe fairy nectar, she became an intercessor between\nfairies and was called a patriot of the forest, who\nfought in various conflicts.", }, ["Jeanne RNA"] = { name = "Jeanne RNA", jpname = "ジャンヌRNA", class = "A", job = "Spellblade", element = "Wind", race = "Human", evolution = 3, coin = 1000, union50 = "Rocky +20%", union100 = "Rocky +50%", skills = { {			{name = "Wind Cut, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Cut, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Cut, 30%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Cut, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Tornado Cut, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Silence Guard, Equip", level = 40, icon = 101, desc = "Strengthens resistance to Silence.", short_name = "Silence Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Silence +30%."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Thousand Cuts, 50%", level = 90, icon = 211, desc = "Inflicts 1,000 damage.", short_name = "Thousand Cuts", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 1000 damage."}}, },	},	profile = "An orphan abandoned in the forest. Left to die as \nan infant, she instinctively looked for food to avoid \nstarvation. \n\nWhat she found was the nectar collected by fairies, \nit is said.\n\nUpon tasting that nectar, voices started to blend \nwith sounds. Listening and watching carefully, they\nwere stone, water, wood, grass, and earth.\n\nIt was then known that these voices were coming\nfrom nature. It was known that those voices were \ntrying to encourage her. The orphan girl, once again,\nwas a life belonging in the midst of nature, and she \nwas welcomed warmly. \n\nAs she grew up, she remembered a song. Especially\nthat song was about light. Photosynthesis, the\ncollaboration of light and grass, was a collection of\nmany sounds playing together with a loud singing \nvoice, just like an orchestra.", }, ["Ji'row"] = { name = "Ji'row", jpname = "ジロー", class = "S", job = "Spellblade", element = "Darkness", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "Anti-Earth Charm +10%", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Shadow Slash, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Slash, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Slash, 30%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Slash, 50%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Abyss Slash, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Hobble, Area (1), 30%", level = 90, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Hobble", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, },	},	profile = "A middle-aged swordsman who was so reckless that\nyou would think it was tattooed on his back. \n\nHe hated ridiculous and pathetic adults. While\nspewing hate for successful adults, he realized that \nhe'd become an adult himself.", }, ["Ji'row DNA"] = { name = "Ji'row DNA", jpname = "ジローDNA", class = "S", job = "Spellblade", element = "Darkness", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Anti-Earth Charm +10%", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Shadow Slash, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Slash, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Slash, 50%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Slash, 80%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Abyss Slash, 50%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Slash, 80%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Abyss Slash, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Hobble, Area (1), 30%", level = 60, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Hobble", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, {name = "Hobble, Area (2), 30%", level = 90, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Hobble", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, },		{			{name = "Lizardfolk Mob, Equip", level = 60, icon = 197, desc = "The more Lizardfolk in the party, the higher the Attack.", short_name = "Lizardfolk Mob", target = "Self", condition = "Equip", emit = 100, effects = {"Increases damage inflicted by [Number of Lizardfolk in the party] x 5%."}}, },		{			{name = "Party Frequency +50%, Equip", level = 90, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +50%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +50%."}}, },	},	profile = "A middle-aged swordsman who was so reckless that\nyou would think it was tattooed on his back. \n\nHe hated ridiculous and pathetic adults. While\nspewing hate for successful adults, he realized that \nhe'd become an adult himself.\n\nEven at a ripe age, having felt satisfaction as a\nperson, he repeatedly went wild and resisted society, \neventually getting imprisoned for it. While drunk, he \npicked a fight the royal guards. Fighting empty- \nhanded with fully armed guards, his strength was \nnoticed and later on scouted for recruitment. \n\nAnger without an outlet, impatient, treated coldly \nby society. To fix them in one fell swoop, why didn't\nhe serve the royal family?\n\nHe, who never had the idea of doing something for \nothers, realized that it was his mission. He thought \nabout half of his life in prison. Afterwards, he fought \nas one of the warriors of the royal family as he \nchanged.", }, ["Ji'row RNA"] = { name = "Ji'row RNA", jpname = "ジローRNA", class = "S", job = "Spellblade", element = "Darkness", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Anti-Earth Charm +10%", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Shadow Slash, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Slash, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Abyss Slash, 50%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Slash, 80%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Abyss Slash, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Hobble, Area (1), 30%", level = 60, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Hobble", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, {name = "Hobble, Area (2), 30%", level = 90, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Hobble", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, },		{			{name = "Frequency +50%, Adjacent", level = 90, icon = 59, desc = "Increases skill frequency.", short_name = "Frequency +50%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Skill frequency +50%."}}, },		{			{name = "All-Out Assault, Once", level = 90, icon = 167, desc = "Tapping this unit before making a move decreases its Defense and increases its Attack.", short_name = "All-Out Assault", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "A middle-aged swordsman who was so reckless that\nyou would think it was tattooed on his back. \n\nHe hated ridiculous and pathetic adults. While\nspewing hate for successful adults, he realized that \nhe'd become an adult himself.\n\nHis favorite motorbike is a fully tuned, custom \ndesigned model, and when he takes it for a spin, \nit makes a terrible sound which makes everyone \nlook away. \n\nHates curves and loves straights. Prefers quarter-\nmile drag races to slaloms. Sometimes, participates \nin chicken races just to show that he has guts. \n\nThere were many accidents, old wounds, and fresh\nwounds all the time. Like a flower blooming in the\nnight, quarrels fueled his will and made him come\nafter anyone that displeased him. \n\nHowever, he was beginning to feel conflicted about\nhow long he'd been doing such things. He was not\naware that this strange impatience was one of the\nreasons that he kept going wild.", }, ["Jip'pl"] = { name = "Jip'pl", jpname = "ジップル", class = "B", job = "Mage", element = "Darkness", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "DEF Bracelet 2", union100 = "DEF Bracelet 5", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Confuse, Area (1), 30%", level = 40, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Confuse", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}}, {name = "Confuse, Area (2), 30%", level = 90, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Confuse", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}}, },		{			{name = "Confusion Ward, Equip", level = 40, icon = 102, desc = "Confers immunity to Confusion.", short_name = "Confusion Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Confusion."}}, },	},	profile = "A lizardfolk who calls himself the Space Meister.\n\nBecause his production power applied to the skillful\nuse of space is a sure thing, he is highly sought after\nfor custom-made house planning or renovation.", }, ["Jip'pl DNA"] = { name = "Jip'pl DNA", jpname = "ジップルDNA", class = "B", job = "Mage", element = "Darkness", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "DEF Bracelet 2", union100 = "DEF Bracelet 5", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 50%", level = 60, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Clear Vision, Area (1), 100%", level = 40, icon = 99, desc = "Cures allies of Blind.", short_name = "Clear Vision", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Blind."}}, {name = "Clear Vision, Area (2), 100%", level = 90, icon = 99, desc = "Cures allies of Blind.", short_name = "Clear Vision", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Blind."}}, },		{			{name = "Blind, Area (1), 30%", level = 40, icon = 78, desc = "Target suffers reduced accuracy when pincering for three turns.", short_name = "Blind", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflicts Blind with 60% chance.", "Active for 3 turns."}}, {name = "Blind, Area (2), 30%", level = 90, icon = 78, desc = "Target suffers reduced accuracy when pincering for three turns.", short_name = "Blind", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflicts Blind with 60% chance.", "Active for 3 turns."}}, },		{			{name = "Blind Ward, Equip", level = 40, icon = 99, desc = "Confers immunity to Blind.", short_name = "Blind Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Blind."}}, },		{			{name = "Floor Trap, Chain, 30%", level = 60, icon = 138, desc = "Creates a floor trap.", short_name = "Floor Trap", target = "Trap (1)", condition = "Chain", emit = 30, effects = {}}, },	},	profile = "A lizardfolk who calls himself the Space Meister.\n\nBecause his production power applied to the skillful\nuse of space is a sure thing, he is highly sought after\nfor custom-made house planning or renovation.\n\nAlthough there people tend to think that he lives \nfreely, it was not the case. To be always asked to\ncome up with new things and to innovate, surely \nput too much pressure on him. \n\nAccording to those closest to him, when he gets a \ncreative block, his behavior becomes erratic. He \ndraws red circles on paper from morning until night.\nHe continues pouring water into a glass. There have \nbeen many times like this when he would turn \neccentric.", }, ["Jip'pl RNA"] = { name = "Jip'pl RNA", jpname = "ジップルRNA", class = "B", job = "Mage", element = "Darkness", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "DEF Bracelet 2", union100 = "DEF Bracelet 5", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 50%", level = 60, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Clarity, Area (1), 100%", level = 40, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, {name = "Clarity, Area (2), 100%", level = 90, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, },		{			{name = "Charm, Area (1), 30%", level = 40, icon = 85, desc = "Target cannot be controlled and may suffer damage from friendly attacks for three turns.", short_name = "Charm", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}}, {name = "Charm, Area (2), 30%", level = 90, icon = 85, desc = "Target cannot be controlled and may suffer damage from friendly attacks for three turns.", short_name = "Charm", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}}, },		{			{name = "Charm Ward, Equip", level = 40, icon = 106, desc = "Confers immunity to Charm.", short_name = "Charm Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Charm."}}, },		{			{name = "[F] Floor Trap, Field", level = 90, icon = 138, desc = "Creates a floor trap.", short_name = "[F] Floor Trap", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A lizardfolk who calls himself the Space Meister.\n\nBecause his production power applied to the skillful\nuse of space is a sure thing, he is highly sought after\nfor custom-made house planning or renovation.\n\nBecause his ideas have always been quite odd, even \namong his customers there were also many weird \nones. \n\n\"Give me something peculiar,\" many customers \ndemanded. But to this he would calmly reply with: \n\n\"There is a theory that states that too much of a \npeculiar thing makes it no longer peculiar. If all \nthings were peculiar, then that would simply be a \nstandardized concept. There would be nothing that \nis novel or unique!\"", }, ["Jodie"] = { name = "Jodie", jpname = "ジョディ", class = "Z", job = "Mage", element = "Ice", race = "Human", evolution = 1, coin = 300, union50 = "+10% Ice Attack", union100 = "Jodie Doll", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Row (2), 50%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Row (1), 70%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "1 Row", condition = "Chain", emit = 70, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Anti-Fire Barrier, Self, 50%", level = 90, icon = 53, desc = "Reduces Fire damage taken for two turns.", short_name = "Anti-Fire Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Fire damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Negotiator, 30%", level = 90, icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x1.5.", "Active for 1 turn."}}, },	},	profile = "Armed with brilliant comedic timing since the day she\nlearned to string a sentence together, her ability to \nelicit laughs from everyone is legendary.\n\nAs a thespian, she was regarded as a chameleon. She\ninstantly immersed herself in any role she was given. \nHer audiences marveled as she spoke as if from the\nvery heart of those she portrayed.\n\nRaised in a huge extended family of over one-\nhundred members, she quickly became adept at \ndealing with the various quirks and idiosyncrasies of \nher many relatives. By the time she was ready to\nstrike out on her own, she could handle practically\nanyone or anything.", }, ["Jodie DNA"] = { name = "Jodie DNA", jpname = "ジョディDNA", class = "Z", job = "Mage", element = "Ice", race = "Human", evolution = 2, coin = 500, union50 = "+10% Ice Attack", union100 = "Jodie Doll", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Ice, 30%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 30%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, {name = "Absolute Zero, 30%", level = 60, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Ice damage."}}, {name = "Absolute Zero, 50%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Negatemp, 30%", level = 90, icon = 2, class = "Peta", desc = "Inflicts a huge amount of Ice magical damage.", short_name = "Negatemp", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Ice damage."}}, },		{			{name = "Sais Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Sais.", short_name = "Sais Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Sais +50%."}}, },	},	profile = "Armed with brilliant comedic timing since the day she\nlearned to string a sentence together, her ability to \nelicit laughs from everyone is legendary.\n\nAs a thespian, she was regarded as a chameleon. She\ninstantly immersed herself in any role she was given. \nHer audiences marveled as she spoke as if from the\nvery heart of those she portrayed.\n\nRaised in a huge extended family of over one-\nhundred members, she quickly became adept at \ndealing with the various quirks and idiosyncrasies of \nher many relatives. By the time she was ready to\nstrike out on her own, she could handle practically\nanyone or anything.\n\nAs she honed her craft, she came upon the idea of \nenhancing her performances through the application\nof \"hydraulic conjury,\" a mystical practice combining \nthe magical arts with the purity of water.\n\nIn the beginning, the device required for such a feat\nwas not only unreasonably massive but, even worse,\nhideously ugly. She went back to the drawing board\ntime and time again until the size and shape were\njust right.\n\nThe effect was equal parts breathtaking and intoxicating.\nPeople had never seen anything like it: she would cup\nher hands, bring them to her mouth, and purse her\nlips as if blowing a kiss. What came out was not air,\nhowever, but water. It was all thanks to the device,\nwhich was now the size of a breathmint and tucked\nfirmly between her cheek and tongue.\n\nIt didn't take long for hydraulic conjury to become\nthe talk of the town. Young women in particular \nfawned over its supposed \"seductive\" sway over men.\n\nThough companies used her methods to create\nsimilar products of their own, she retained the original\ncopyrights and trademarks, building up a very tidy nest\negg as the years went on.\n\nDespite coming into a small fortune, she never lived \nluxuriously, and donated almost all of her earnings to \na foundation that worked to raise the next generation \nof scientists and engineers.\n\nShe cared little for money, and preferred to focus on\nwhat really mattered to her: leaving this world a better\nplace than she found it. Her way of doing so was to\ncreate something that had never been seen before,\nor since.", }, ["Jodie RNA"] = {	name = "Jodie RNA", jpname = "ジョディRNA",	class = "Z",	job = "Mage",	element = "Ice",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "+10% Ice Attack",	union100 = "Jodie Doll",	skills = {		{			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Ice damage."}},			{name = "Ice, Pincer Row (1), 80%", level = 40, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage.",			 short_name = "Ice", target = "Lateral (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Ice damage."}},			{name = "Ice, Pincer Row (2), 80%", level = 60, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage.", short_name = "Ice", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Row (1), 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "1 Row", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, Pincer Row (1), 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, Pincer Row (2), 50%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, Pincer Row (1), 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Absolute Zero, 50%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Fire Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Fire damage taken for two turns.", short_name = "Anti-Fire Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Fire damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Fire Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Fire damage taken for two turns.", short_name = "Anti-Fire Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Fire damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Pro Negotiator, 30%", level = 90, icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Pro Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x6.", "Active for 1 turn."}}, },	},	profile = "Armed with brilliant comedic timing since the day she\nlearned to string a sentence together, her ability to \nelicit laughs from everyone is legendary.\n\nAs a thespian, she was regarded as a chameleon. She\ninstantly immersed herself in any role she was given. \nHer audiences marveled as she spoke as if from the\nvery heart of those she portrayed.\n\nRaised in a huge extended family of over one-\nhundred members, she quickly became adept at \ndealing with the various quirks and idiosyncrasies of \nher many relatives. By the time she was ready to\nstrike out on her own, she could handle practically\nanyone or anything.\n\nAlthough she had the gift of gab, she was cursed with\ntwo left feet. There were times she tripped over stage \nequipment and broke it into a million pieces in the \nmiddle of a number, earning her the nickname \"Jodie\nthe Crusher.\"\n\nShe was especially bad with machinery, and could hardly\nhandle her mic without it going haywire. The effect was\nso pronounced that people wondered if she naturally \ngave off some sort of electromagnetic radiation.\n\nFortunately, she always had a quick one-liner handy, \nand could make any stagehand howl with laughter, even\nafter unintentionally wrecking their carefully-crafted \nset.", }, ["Jodie, FACADE"] = {	name = "Jodie, FACADE", jpname = "天演のジョディ",	class = "Z",	job = "Mage",	element = "Ice",	race = "Human",	evolution = 1,	coin = 300,	union50 = "+2% Ice Attack",	union100 = "Doll of the Facade",	skills = {		{			{name = "Ice, 60%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 60,			 effects = {"Inflict x1 Ice damage."}},			{name = "Ice, 80%", level = 90, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 30%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 30%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Ice, 10%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 10%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x2 Ice damage."}}, {name = "Absolute Zero, 10%", level = 60, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 Ice damage."}}, {name = "Absolute Zero, 30%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Negotiator, 30%", level = 60, icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x1.5.", "Active for 1 turn."}}, },		{			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dark Legion members.", short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dark Legion +50%."}}, },	},	profile = "Was their meeting the work of chance or fate?\n\nHow it all started was less important than how it\nended. What the girls did there, straddling the\nboundaries of space and time, left an indelible\nmark on both themselves and the world around\nthem. As fighters, as friends, as Guardians, they\nwould never be the same...\n\nJodie always wore a mask. She had one for every\nouting and occasion. To others, it was almost\nimpossible to tell what she was thinking or feeling, \nfor she often said one thing but did another. In \nreality, she was just changing masks before their\nvery eyes.\n\nIn the beginning, she wanted to put her best foot\nforward. To make a good impression. To foster\nfeelings of friendship by giving people what she\nthought they wanted to see. Unfortunately, when\nyou're so many things to so many people, it's easy\nto forget what you are to yourself.\n\nThe more masks she wore, the more naked she\nfelt without them.\n\nIn the end, she couldn't remember what not\nwearing a mask felt like. Angry Jodie, Happy \nJodie, Funny Jodie, and Sad Jodie were Jodie \nall the same, after all.", }, ["Johnny"] = {	name = "Johnny", jpname = "ジョニー",	class = "A",	job = "Spellblade",	element = "Fire",	race = "Human",	evolution = 1,	coin = 300,	union50 = "+2% Fire Attack",	union100 = "Bow Gauntlet",	skills = {		{			{name = "Fire Shot, 80%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage  and physical damage.",			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},			{name = "Fire Shot, 100%", level = 90, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",			 short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Shot, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Shot, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Shot, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Magical Defense +10%, Equip", level = 90, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, },	},	profile = "A man big as a mountain. Master of the bow.\n\nWith an unusual obsession with feathers, he would \ngroom and repair them daily. Those feathers were\nnone other than a symbol of his pride. \n\nBefore he pulls his bow, he makes sure to always \nclose his eyes and say a prayer.", }, ["Johnny DNA"] = { name = "Johnny DNA", jpname = "ジョニーDNA", class = "A", job = "Spellblade", element = "Fire", race = "Human", evolution = 2, coin = 500, union50 = "+2% Fire Attack", union100 = "Bow Gauntlet", skills = { {			{name = "Fire Shot, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Shot, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Shot, 30%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Shot, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Shot, Lateral (1), 50%", level = 30, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Shot, Lateral (2), 50%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Shot, 1 Row, 50%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Inferno Shot, 30%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Anti-Earth Shield (10%), Equip", level = 60, icon = 29, desc = "Reduces Earth damage taken.", short_name = "Anti-Earth Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Earth damage taken by 10%."}}, {name = "Anti-Earth Shield (20%), Equip", level = 90, icon = 29, desc = "Reduces Earth damage taken.", short_name = "Anti-Earth Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Earth damage taken by 20%."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "Cross Shot, Cross (2), 30%", level = 90, icon = 214, desc = "Looses fiery arrows.", short_name = "Cross Shot", target = "Cross (2)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A man big as a mountain. Master of the bow.\n\nWith an unusual obsession with feathers, he would \ngroom and repair them daily. Those feathers were\nnone other than a symbol of his pride. \n\nBefore he pulls his bow, he makes sure to always \nclose his eyes and say a prayer.\n\nPossessing good looks that women cannot resist, \nand as even men are charmed by his generosity\nand strong will, he was always a central figure in \nthe village. \n\nHe fought to protect the proud citizens and the \nproud land. He seems to have never married, but \nhad a lifelong partner that was an incarnation of a \nmonkey that was also called a spirit of the earth.", }, ["Johnny RNA"] = { name = "Johnny RNA", jpname = "ジョニーRNA", class = "A", job = "Spellblade", element = "Fire", race = "Human", evolution = 3, coin = 1000, union50 = "+2% Fire Attack", union100 = "Bow Gauntlet", skills = { {			{name = "Fire Shot, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Shot, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Inferno Shot, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Shot, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Inferno Shot, 30%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Anti-Earth Capsule, Chain, 100%", level = 40, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "Anti-Earth Capsule", target = "Capsule (1)", condition = "Chain", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}}, {name = "Anti-Earth Capsule, Chain, 100%", level = 60, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "Anti-Earth Capsule", target = "Capsule (2)", condition = "Chain", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}}, {name = "Anti-Earth Capsule, Chain, 100%", level = 90, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "Anti-Earth Capsule", target = "Capsule (3)", condition = "Chain", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A man big as a mountain. Master of the bow.\n\nWith an unusual obsession with feathers, he would \ngroom and repair them daily. Those feathers were\nnone other than a symbol of his pride. \n\nBefore he pulls his bow, he makes sure to always \nclose his eyes and say a prayer.\n\nFrom that he gained tremendous powers of \nconcentration, but when that happens the marks \nall over his body emit a certain light, it is said. \n\nHe had an amazing shooting ability, but..it is \nunfortunate that when he focuses in the dark, \nemitting light exposes his position, so he doesn't \nhunt at night.", }, ["Joogo"] = { name = "Joogo", jpname = "ジュゴ", class = "A", job = "Healer", element = "", race = "Animal", evolution = 1, coin = 300, union50 = "Health Tattoo +5%", union100 = "Repel Tattoo", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Control Time +1 Sec, Chain, 30%", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Chain", condition = "Chain", emit = 30, effects = {"Control Time +1 Sec.", "Active for 2 turns."}}, {name = "Control Time +2 Sec, Chain, 30%", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Chain", condition = "Chain", emit = 30, effects = {"Control Time +2 Sec.", "Active for 2 turns."}}, },	},	profile = "A shy young man with an unbendable will. \n\nEven his strange appearance is one of the things \nthat he is particular about. Skilled at diving, he \nenjoys swimming leisurely, playing it by ear.", }, ["Joogo DNA"] = { name = "Joogo DNA", jpname = "ジュゴDNA", class = "A", job = "Healer", element = "", race = "Animal", evolution = 2, coin = 500, union50 = "Health Tattoo +5%", union100 = "Repel Tattoo", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Control Time +1 Sec, Chain, 30%", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Chain", condition = "Chain", emit = 30, effects = {"Control Time +1 Sec.", "Active for 2 turns."}}, {name = "Control Time +2 Sec, Chain, 30%", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Chain", condition = "Chain", emit = 30, effects = {"Control Time +2 Sec.", "Active for 2 turns."}}, },		{			{name = "Silence Ward, Equip", level = 40, icon = 101, desc = "Confers immunity to Silence.", short_name = "Silence Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Silence."}}, },		{			{name = "Vox, Area (1), 100%", level = 40, icon = 101, desc = "Cures allies of Silence.", short_name = "Vox", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Silence."}}, {name = "Vox, Area (2), 100%", level = 60, icon = 101, desc = "Cures allies of Silence.", short_name = "Vox", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Silence."}}, {name = "Vox, All, 100%", level = 90, icon = 101, desc = "Cures allies of Silence.", short_name = "Vox", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Silence."}}, },		{			{name = "Regen, Self, 30%", level = 60, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, {name = "Regen, Chain, 80%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Chain", condition = "Chain", emit = 80, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },	},	profile = "A woman with an icy stare. \n\nShe just accepts things that happen as they are, \nas things she cannot change. Without feeling any \nresentment, her mind is as gentle as a calm ocean. \n\nOr so one might think, but it seems that deep down \ninside there are also coiled-up dark emotions.\n\nShe secretly carries a bingo book around.", }, ["Joogo RNA"] = { name = "Joogo RNA", jpname = "ジュゴRNA", class = "A", job = "Healer", element = "", race = "Animal", evolution = 3, coin = 1000, union50 = "Health Tattoo +5%", union100 = "Repel Tattoo", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 40, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Area (1), 10%", level = 60, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Area (2), 10%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (2)", condition = "Chain", emit = 10, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Blind Ward, Equip", level = 40, icon = 99, desc = "Confers immunity to Blind.", short_name = "Blind Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Blind."}}, },		{			{name = "Clear Vision, Area (1), 100%", level = 40, icon = 99, desc = "Cures allies of Blind.", short_name = "Clear Vision", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Blind."}}, {name = "Clear Vision, Area (2), 100%", level = 60, icon = 99, desc = "Cures allies of Blind.", short_name = "Clear Vision", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Blind."}}, {name = "Clear Vision, All, 100%", level = 90, icon = 99, desc = "Cures allies of Blind.", short_name = "Clear Vision", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Blind."}}, },		{			{name = "[F] Raise, Field", level = 90, icon = 52, desc = "Revives one ally with 1 HP.", short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A sea creature swimming around leisurely. \n\nStrange sound waves from its mouth induce a \nmagical power. It can tune the frequency to\nmanipulate the brains of predators, making it\npossible to control them, it is said.", }, ["Juzeiana"] = { name = "Juzeiana", jpname = "ジュゼアナ", class = "A", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "ATK Earrings 5", union100 = "Power Pot", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },	},	profile = "A lady born to a family of knights. \n\nAs suited to her talents, as suited to her efforts, \nshe pushed her limits, and achieved suitable success.", }, ["Juzeiana DNA"] = { name = "Juzeiana DNA", jpname = "ジュゼアナDNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "ATK Earrings 5", union100 = "Power Pot", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Leeching Blade, 30%", level = 90, icon = 126, desc = "Attacks with a sword that absorbs HP from foes.", short_name = "Leeching Blade", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}}, },	},	profile = "A lady born to a family of knights. \n\nAs suited to her talents, as suited to her efforts, \nshe pushed her limits, and achieved suitable success.\n\nHowever, at some point, she felt the limits of her \nabilities. She continued to strive using all that she \nknew, until an incident occurred. \n\nHer troops were annihilated by a group of bandits \nwho were growing remarkably in number. She was \ntaken as a prisoner. The scars she received from \nthe torture were carved into her body, but that \npain only made her stronger. \n\nA few years later, she challenged the bandits all by \nherself, and crushed them.", }, ["Juzeiana RNA"] = { name = "Juzeiana RNA", jpname = "ジュゼアナRNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "ATK Earrings 5", union100 = "Power Pot", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 80%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Powered Point Amp, Equip", level = 90, icon = 141, desc = "Increases Power Gauge fill rate.", short_name = "Powered Point Amp", target = "Battles", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A lady born to a family of knights. \n\nAs suited to her talents, as suited to her efforts, \nshe pushed her limits, and achieved suitable success.\n\nWithout a hitch, she got into the fast lane and rose\nto the top as Knight Commander. Doing normal \nthings well is difficult, and sublime. \n\nShe practiced what she preached.", }, ["Ka'prese"] = { name = "Ka'prese", jpname = "カプレーゼ", class = "B", job = "Mage", element = "Non-Elemental", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "ATK Earrings 2", union100 = "ATK Earrings 5", skills = { {			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Anti-Photon Capsule, Chain, 30%", level = 1, icon = 128, desc = "Creates one Anti-Photon capsule.", short_name = "Anti-Photon Capsule", target = "Capsule (1)", condition = "Chain", emit = 30, effects = {"Reduces Photon damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "Anti-Darkness Capsule, Chain, 30%", level = 1, icon = 128, desc = "Creates one Anti-Darkness capsule.", short_name = "Anti-Darkness Capsule", target = "Capsule (1)", condition = "Chain", emit = 30, effects = {"Reduces Darkness damage taken by 10%.", "Active for 6 turns."}}, },	},	profile = "Ka'prese loves capsules more than anything else.\n\nHer love of capsules large and small blossomed from\na young age, and her family has taken to calling her\n\"Ka'p\" for this very reason.\n\nNot the most creative nickname, but it fits.\n\nShe uses capsules to cook. She uses capsules to\nclean. She lives and breathes capsules, and won't\nstop until she's tried them all.", }, ["Ka'prese DNA"] = { name = "Ka'prese DNA", jpname = "カプレーゼDNA", class = "B", job = "Mage", element = "Non-Elemental", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "ATK Earrings 2", union100 = "ATK Earrings 5", skills = { {			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Anti-Fire Capsule, Chain, 30%", level = 1, icon = 128, desc = "Creates one Anti-Fire capsule.", short_name = "Anti-Fire Capsule", target = "Capsule (1)", condition = "Chain", emit = 30, effects = {"Reduces Fire damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "Anti-Lightning Capsule, Chain, 30%", level = 40, icon = 128, desc = "Creates one Anti-Lightning capsule.", short_name = "Anti-Lightning Capsule", target = "Capsule (1)", condition = "Chain", emit = 30, effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "[F] Magical Defense Capsule, Field", level = 60, icon = 128, desc = "Creates three capsules that increase Magical Defense.", short_name = "[F] Magical Defense Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Magical Defense +10%.", "Active for 4 turns.", "Consumes 60 MP."}}, },		{			{name = "[F] Defense Capsule, Field", level = 90, icon = 128, desc = "Creates three capsules that increase Defense.", short_name = "[F] Defense Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}}, },		{			{name = "Absorb Capsules, Equip", level = 60, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "Ka'prese loves capsules more than anything else.\n\nHer love of capsules large and small blossomed from\na young age, and her family has taken to calling her\n\"Ka'p\" for this very reason.\n\nNot the most creative nickname, but it fits.\n\nShe uses capsules to cook. She uses capsules to\nclean. She lives and breathes capsules, and won't\nstop until she's tried them all.\n\nCapsules release things, but they can also keep\nthings locked up tight: say, stress, for example.", }, ["Ka'prese RNA"] = { name = "Ka'prese RNA", jpname = "カプレーゼRNA", class = "B", job = "Mage", element = "Non-Elemental", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "ATK Earrings 2", union100 = "ATK Earrings 5", skills = { {			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Anti-Ice Capsule, Chain, 30%", level = 1, icon = 128, desc = "Creates one Anti-Ice capsule.", short_name = "Anti-Ice Capsule", target = "Capsule (1)", condition = "Chain", emit = 30, effects = {"Reduces Ice damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "Anti-Wind Capsule, Chain, 30%", level = 40, icon = 128, desc = "Creates one Anti-Wind capsule.", short_name = "Anti-Wind Capsule", target = "Capsule (1)", condition = "Chain", emit = 30, effects = {"Reduces Wind damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "[F] Defense Capsule, Field", level = 60, icon = 128, desc = "Creates three capsules that increase Defense.", short_name = "[F] Defense Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Defense +10%.", "Active for 4 turns.", "Consumes 60 MP."}}, },		{			{name = "[F] Recovery Capsule, Field", level = 90, icon = 128, desc = "Creates three capsules that recover HP.", short_name = "[F] Recovery Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Recovers 10% of total HP.", "Consumes 60 MP."}}, },		{			{name = "Absorb Capsules, Equip", level = 60, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "Ka'prese loves capsules more than anything else.\n\nHer love of capsules large and small blossomed from\na young age, and her family has taken to calling her\n\"Ka'p\" for this very reason.\n\nNot the most creative nickname, but it fits.\n\nShe uses capsules to cook. She uses capsules to\nclean. She lives and breathes capsules, and won't\nstop until she's tried them all.\n\nCapsules can deliver drugs, but they can also \ndeliver love.", }, ["Karyn"] = { name = "Karyn", jpname = "カリン", class = "B", job = "Mage", element = "Lightning", race = "Human", evolution = 1, coin = 300, union50 = "Anti-Lightning Charm +2%", union100 = "+2% Lightning Attack", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 30%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, 50%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A mother soldier who has mastered the use of \nmachines. \n\nHer children are all already independent, and have \nstarted their own families.", }, ["Karyn DNA"] = { name = "Karyn DNA", jpname = "カリンDNA", class = "B", job = "Mage", element = "Lightning", race = "Human", evolution = 2, coin = 500, union50 = "Anti-Lightning Charm +2%", union100 = "+2% Lightning Attack", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (1), 50%", level = 40, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (2), 50%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (1), 50%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Lightning, 30%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Anti-Wind Shield (10%), Equip", level = 60, icon = 30, desc = "Reduces Wind damage taken.", short_name = "Anti-Wind Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Wind damage taken by 10%."}}, {name = "Anti-Wind Shield (20%), Equip", level = 90, icon = 30, desc = "Reduces Wind damage taken.", short_name = "Anti-Wind Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Wind damage taken by 20%."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Lightning Amp (1.25x), Self, 30%", level = 90, icon = 200, desc = "Lightning attacks inflict 1.25x damage for two turns.", short_name = "Lightning Amp (1.25x)", target = "Self", condition = "Chain", emit = 30, effects = {"Lightning damage +25%.", "Active for 2 turns."}}, },	},	profile = "A mother soldier who has mastered the use of \nmachines. \n\nHer children are all already independent, and have \nstarted their own families.\n\nBecause she is quite moody and gets angry very \nquickly, she was nicknamed \"Mrs. Lightning\" in her \nneighborhood. \n\nMaybe she weirdly liked that nickname, but she \nactually became able to handle electronic weapons,\nand with a pulse gun she was able to fire shockwaves \njust like lightning. \n\nIronically, nobody called her \"Mrs. Lightning\" \nanymore after that.", }, ["Karyn RNA"] = { name = "Karyn RNA", jpname = "カリンRNA", class = "B", job = "Mage", element = "Lightning", race = "Human", evolution = 3, coin = 1000, union50 = "Anti-Lightning Charm +2%", union100 = "+2% Lightning Attack", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 40, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 30%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, 50%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 10%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Short-circuit, Area (1), 100%", level = 90, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Short-circuit", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflicts Confusion with 30% chance.", "Active for 3 turns."}}, },	},	profile = "A mother soldier who has mastered the use of \nmachines. \n\nHer children are all already independent, and have \nstarted their own families.\n\nShe was good with technology from the start, but \nretired with the birth of her first child. Though she \nonce withdrew from the forefront, she never lost \nher passion for research, but further kindled it. \n\nThe second life that she chose was to become a \nguinea pig for excellent children and to become the \ncornerstone of a revolution. \n\nYes, all her children strongly followed her footsteps \nto become leaders in the field of machine weapon \ndevelopment. \n\nShe was so happy, that she did not hesitate to \ndedicate her remaining years for the benefit of \nher beloved machines and children.", }, ["Ken"] = { name = "Ken", jpname = "ケン", class = "SS", job = "Mage", element = "Earth", race = "Human", evolution = 1, coin = 300, union50 = "+10% Earth Attack", union100 = "Solomon Staff", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer + Corners (1x1), 50%", level = 40, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Corners (1x1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer + Corners (1x2), 50%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Corners (1x2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer + Corners (2x2), 50%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Corners (2x2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Quake, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "[F] Field Control Time +2 Sec, Field", level = 90, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}}, },	},	profile = "A sorcerer who gained command over immense \nreserves of magical power before he had even hit \npuberty. \n\nHaving come so far, so fast, he long struggled with\nthe question of how best to apply his vast power.", }, ["Ken DNA"] = { name = "Ken DNA", jpname = "ケンDNA", class = "SS", job = "Mage", element = "Earth", race = "Human", evolution = 2, coin = 500, union50 = "+10% Earth Attack", union100 = "Solomon Staff", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 50%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 70%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Earth, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 30%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, {name = "Upheaval, 30%", level = 60, icon = 4, class = "Tera", desc = "Inflicts a large amount of Earth magical damage.", short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Earth damage."}}, {name = "Upheaval, 50%", level = 90, icon = 4, class = "Tera", desc = "Inflicts a large amount of Earth magical damage.", short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Earth damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "MP +10%, Equip", level = 60, icon = 179, desc = "Increases MP.", short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10%."}}, {name = "MP +20%, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +20%."}}, },		{			{name = "Aquat Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Aquats.", short_name = "Aquat Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Aquat +50%."}}, },	},	profile = "A sorcerer who gained command over immense \nreserves of magical power before he had even hit \npuberty. \n\nHaving come so far, so fast, he long struggled with\nthe question of how best to apply his vast power.\n\nIndecisive in his youth, he left himself be carried \nalong like a leaf in the wind, first entering the court \nmagic academy only to skip grade after grade, then \nbecoming an associate professor in charge of \nstudents who he had just recently called classmates. \n\nThe wind continued to blow, and time marched on... \n\nIn the end, he was able to leave an impression of \nsorts on the world of magic, but not nearly of the \nsize and scale that his enormous power warranted. \nHis very existence held the potential to change \nthe world, but every fire needs a spark. \n\nThough mages came from all corners to study \nunder him, no student could ever surpass the \nmaster. They spent so long trying to rise above \nhim that they never escaped from his shadow. \n\nIt wasn't until his twilight years that he realized the \nsad truth of his existence: all along, it was his power \nthat had controlled him, not the other way around.", }, ["Ken RNA"] = {	name = "Ken RNA", jpname = "ケンRNA",	class = "SS",	job = "Mage",	element = "Earth",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "+10% Earth Attack",	union100 = "Solomon Staff",	skills = {		{			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of Earth magical damage.",			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Earth damage."}},			{name = "Earth, Pincer + Corners (1x1), 80%", level = 40, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of  Earth magical damage.",			 short_name = "Earth", target = "Corners (1x1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer + Corners (1x2), 80%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Corners (1x2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer + Corners (2x2), 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Corners (2x2)", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, Pincer + Corners (1x1), 50%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Corners (1x1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, Pincer + Corners (1x2), 50%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Corners (1x2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, Pincer + Corners (2x2), 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Corners (2x2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Upheaval, 50%", level = 90, icon = 4, class = "Tera", desc = "Inflicts a large amount of Earth magical damage.", short_name = "Upheaval", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Earth damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Ice Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Ice damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Ice Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Ice damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "[F] Field Control Time +5 Sec, Field", level = 90, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +5 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +5 Sec.", "Active for 2 turns.", "Consumes 75 MP."}}, },	},	profile = "A sorcerer who gained command over immense \nreserves of magical power before he had even hit \npuberty. \n\nHaving come so far, so fast, he long struggled with\nthe question of how best to apply his vast power.\n\nIndecisive in his youth, he left himself be carried \nalong like a leaf in the wind, first entering the court \nmagic academy only to skip grade after grade, then \nbecoming an associate professor in charge of \nstudents who he had just recently called classmates.\n\nHe wasn't quite sure how to approach them...", }, ["Kenton"] = { name = "Kenton", jpname = "ケントム", class = "SS", job = "Spellblade", element = "Earth", race = "Human", evolution = 1, coin = 300, union50 = "Rapier", union100 = "Ascalon", skills = { {			{name = "Earth Thrust, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Thrust, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Thrust, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Thrust, 50%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Quake Thrust, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Floor Trap Guard, Equip", level = 90, icon = 138, desc = "Halves damage taken from floor traps.", short_name = "Floor Trap Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces damage taken from floor traps by 50%."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },	},	profile = "A young member of the Guard who idolizes his \nsuperior officers. He began his military career \nchasing the dream of becoming like his favorite \ncommanding officer: a man famous for his boundless \ncourage, irresistible bad-boy vibe, and considerable \nmartial prowess. \n\nFor his part, he endures the sometimes mind-\nnumbing repetition of military life without complaint \nand always has something cheerful to say. These \ndown-to-earth qualities helped endear him to his \nsubordinates. \n\nThough he has made great strides towards fulfilling \nhis dream, he still has a considerable ways to go \nbefore he can stand shoulder-to-shoulder with his \nidol.", }, ["Kenton DNA"] = { name = "Kenton DNA", jpname = "ケントムDNA", class = "SS", job = "Spellblade", element = "Earth", race = "Human", evolution = 2, coin = 500, union50 = "Rapier", union100 = "Ascalon", skills = { {			{name = "Earth Thrust, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Thrust, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Thrust, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Thrust, 50%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Thrust, 70%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Thrust", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Earthshaker Thrust, 10%", level = 40, icon = 4, class = "Tera", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Earthshaker Thrust", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}}, {name = "Earthshaker Thrust, 30%", level = 60, icon = 4, class = "Tera", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Earthshaker Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}}, {name = "Earthshaker Thrust, 50%", level = 90, icon = 4, class = "Tera", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Earthshaker Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "Party Frequency +10%, Equip", level = 20, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +10%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +10%."}}, {name = "Party Frequency +20%, Equip", level = 40, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +20%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +20%."}}, {name = "Party Frequency +30%, Equip", level = 60, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +30%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +30%."}}, {name = "Party Frequency +50%, Equip", level = 90, icon = 59, desc = "Increases skill frequency for everyone in the party.", short_name = "Party Frequency +50%", target = "Party", condition = "Equip", emit = 100, effects = {"Skill frequency +50%."}}, },		{			{name = "Jump, Once", level = 90, icon = 183, desc = "Tapping this unit before making a move causes it to jump high into the sky and come crashing down next turn, dealing damage.", short_name = "Jump", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "A young member of the Guard who idolizes his \nsuperior officers. He began his military career \nchasing the dream of becoming like his favorite \ncommanding officer: a man famous for his boundless \ncourage, irresistible bad-boy vibe, and considerable \nmartial prowess. \n\nFor his part, he endures the sometimes mind-\nnumbing repetition of military life without complaint \nand always has something cheerful to say. These \ndown-to-earth qualities helped endear him to his \nsubordinates. \n\nThough he has made great strides towards fulfilling \nhis dream, he still has a considerable ways to go \nbefore he can stand shoulder-to-shoulder with his \nidol.\n\nSome of the troops have taken to calling him the \n\"Iron Man,\" partly due to his stubborn nature, and \npartly due to his abstinence from alcohol. There was\none night, however, when he went off the deep end,\nstraight into the bottom of the bottle: his first \nevening as a member of the Guard. \n\nThe day before, he had returned to his hometown \nto tell his mother of his success. He would have \ntold his father as well, if he had known anything \nabout him, but he was raised by his mother from \nbirth, with not a single word or memory of his father\nto cherish. \n\n\"I've fulfilled my life-long dream to become a \nmember of the Guard. I feel like I've gotten a few \nsteps closer to my hero.\" \n\nHis mother had a look of resignation on her face, \nas if the past had come back to haunt her. All at \nonce, half a lifetime's worth of memories spilled \nforth, finally free from the lock that had kept them \nbound for so long. He has never told anyone what \nshe said that fateful day. \n\n\"I'll take your secret to my grave, Mother.\" \n\nAnd he did just that.", }, ["Kenton RNA"] = {	name = "Kenton RNA", jpname = "ケントムRNA",	class = "SS",	job = "Spellblade",	element = "Earth",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Rapier",	union100 = "Ascalon",	skills = {		{			{name = "Earth Thrust, 80%", level = 1, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of Earth magical damage  and physical damage.",			 short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},			{name = "Earth Thrust, Lateral (1), 80%", level = 40, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",			 short_name = "Earth Thrust", target = "Lateral (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Thrust, Lateral (2), 80%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Thrust, Lateral (2), 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Lateral (2)", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Thrust, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Thrust, Vertical (1), 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Thrust", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Thrust, Vertical (2), 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Thrust", target = "Vertical (2)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Earthshaker Thrust, 30%", level = 90, icon = 4, class = "Tera", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Earthshaker Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Earth damage."}}, },		{			{name = "Floor Trap Ward, Equip", level = 60, icon = 138, desc = "Confers immunity to floor traps.", short_name = "Floor Trap Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to floor traps."}}, {name = "Disarm Floor Trap, Equip", level = 90, icon = 138, desc = "Disarms floor traps.", short_name = "Disarm Floor Trap", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Weapon Mastery, Equip", level = 60, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Spear Amp (1.5x), Equip", level = 90, icon = 67, desc = "Increases damage inflicted while a spear is equipped.", short_name = "Spear Amp (1.5x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Spear is equipped +50%."}}, },	},	profile = "A young member of the Guard who idolizes his \nsuperior officers. He began his military career \nchasing the dream of becoming like his favorite \ncommanding officer: a man famous for his boundless \ncourage, irresistible bad-boy vibe, and considerable \nmartial prowess. \n\nFor his part, he endures the sometimes mind-\nnumbing repetition of military life without complaint \nand always has something cheerful to say. These \ndown-to-earth qualities helped endear him to his \nsubordinates. \n\nThough he has made great strides towards fulfilling \nhis dream, he still has a considerable ways to go \nbefore he can stand shoulder-to-shoulder with his \nidol.\n\nDuring a kingdom-wide festival, a group of assassins \nstaged an attempt on the sovereign's life. Though \nthe sovereign had a contingent of bodyguards \nwatching him around the clock, the assassins were \nmore than prepared to deal with them. \n\nWhen the trap was sprung, only Kenton and the \nofficer who he idolized were left standing. The \nassassins ignored the two hapless Guardsmen and \ntrained their weapons on the sovereign before the \ndust had even begun to settle. \n\nThe Guardsmen still had one small advantage, \nhowever: they were between the assassins and their \ntarget. As loyal defenders of the crown, they would \nlay down their lives for the greater good of the \nkingdom.\n\nThat's how the story is supposed to go, anyway. \n\nIn reality, the assassins succeeded in carrying out \nregicide. When the bullets flew, it was not the \nsovereign's body that he shielded with his own, but \nhis commanding officer's. When the commanding \nofficer called out his name, it was the first and last \ntime that they would speak, yet he was certain that \nhe had made the right choice.", }, ["Kheim"] = {	name = "Kheim", jpname = "ケイム",	class = "B",	job = "Warrior",	element = "",	race = "Golem",	evolution = 1,	coin = 300,	union50 = "Squeaky +10%",	union100 = "Squeaky +20%",	skills = {		{			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nThis is the younger brother who is also called \nUnit No. 2. \n\nCompared to his gutsy elder sister, he is somewhat \neasygoing and he boasts that he is better than her\nwhen it comes to jumping.", }, ["Kheim DNA"] = { name = "Kheim DNA", jpname = "ケイムDNA", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 2, coin = 500, union50 = "Squeaky +10%", union100 = "Squeaky +20%", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 40, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 10%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Unquenchable Ambition, 30%", level = 90, icon = 95, desc = "Inflicts Demoralize for three turns.", short_name = "Unquenchable Ambition", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Demoralization with 75% chance.", "Active for 3 turns."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Doublehand, Equip", level = 90, icon = 211, desc = "Increases Attack by wielding a weapon in both hands.", short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100, effects = {"Double Attack if wielding a weapon using both hands."}}, },	},	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nThis is the younger brother who is also called \nUnit No. 2. \n\nCompared to his gutsy elder sister, he is somewhat \neasygoing and he boasts that he is better than her\nwhen it comes to jumping. \n\nIt is usual for the elder sister to do something on \nher own but sometimes she joins in on their \nadventures. \n\nAdventurers are fascinated by the number of \nstunning skills and good coordination the siblings \nhave shown. \n\nWatching them, their skill is acrobatics, which is \noverflowing with showiness. \n\nOne day, their skills caught the eye of a certain \nman. That man, aside from being a world-famous \nmillionaire, is also an adventurer without limits. \nHe suggested to make use of the companions in \na show. The serious elder sister refused somehow,\nbut the easy-going, agile younger one participated \nactively.", }, ["Kheim RNA"] = { name = "Kheim RNA", jpname = "ケイムRNA", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 3, coin = 1000, union50 = "Squeaky +10%", union100 = "Squeaky +20%", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 40, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Paralysis Guard, Equip", level = 60, icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +30%."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Spear Amp (1.2x), Equip", level = 90, icon = 67, desc = "Increases damage inflicted while a spear is equipped.", short_name = "Spear Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Spear is equipped +20%."}}, },	},	profile = "A golem who served as a guide companion of a\nmysterious labyrinth where a treasure is hidden. \n\nThis is the younger brother who is also called \nUnit No. 2. \n\nCompared to his gutsy elder sister, he is somewhat \neasygoing and he boasts that he is better than her\nwhen it comes to jumping. \n\nThe reserved but friendly and sometimes gloomy \none was popular among young female adventurers.\nHe seems to like protecting them. While traveling, \nthe one who was a guide had a role reversal and \nbecame the one protected by the adventurers. \n\nSince he cannot stand to see anyone hurt, he \nchooses to bear the brunt instead. Eventually, he \nused his position to get the treasure for himself \nand use it for his own pleasure. \n\nHowever, the elder sister soon found out about his \nplan and knocked him out. It appears that some parts \nflew off due to the impact and he turned good. \n\nThose around him said that his personality changed. ", }, ["King Orbling"] = {	name = "King Orbling", jpname = "キングバクロウ",	class = "C",	job = "Mage",	element = "Non-Elemental",	race = "Monster",	evolution = 1,	coin = 20,	union50 = "MDEF Ring 2",	union100 = "Wall Tattoo +2%",	skills = {		{			{name = "Trance, 50%", level = 1, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of Non-elemental magical damage.",			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50,			 effects = {"Inflict x1 Non-Elemental damage."}},			{name = "Trance, 80%", level = 20, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of  Non-elemental magical damage.",			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Non-Elemental damage."}},		},		{			{name = "Ultima, 30%", level = 40, icon = 9, class = "Giga",			 desc = "Inflicts a medium amount of  Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, 50%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Non-Elemental damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 100, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, {name = "Magical Attack +10%, Chain, 30%", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Chain", condition = "Chain", emit = 100, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Good Vibrations, Area (2), 30%", level = 60, icon = 51, desc = "Recovers HP.", short_name = "Good Vibrations", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },	},	profile = "In Orbling society, the kings rule over nothing but\ntheir own ego.\n\nThey act as a scapegoat for the collective pain and\nsuffering of Orblings everywhere...and there are a \nlot of them out there.\n\nAs a group, Orbings naturally focus their negative \nemotional energy on a single unfortunate member \nof their clan, who expands in size along with their \ngrowing ire. \n\nWhen the Orblings hate a particular individual\nenough, he becomes their king.", }, ["Koa"] = { name = "Koa", jpname = "コア", class = "B", job = "Mage", element = "Earth", race = "Animal", evolution = 1, coin = 300, union50 = "HP Earrings 10", union100 = "HP Earrings 50", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, },	},	profile = "A man who runs a watch store in some back alley \nthat customers rarely visit. \n\nAll the watches in that store do not work, but it \nseems that under certain conditions they start to \ntick. \n\nThat is, when the man's concentration is interrupted.\n\nOnce, when he went to go to the toilet, as if \nsuddenly remembering something the watch hands \nstarted ticking at great speed and adjusted \nthemselves to the correct time.", }, ["Koa DNA"] = { name = "Koa DNA", jpname = "コアDNA", class = "B", job = "Mage", element = "Earth", race = "Animal", evolution = 2, coin = 500, union50 = "HP Earrings 10", union100 = "HP Earrings 50", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 30%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer Cross (1), 50%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer Area (1), 50%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Poison Ward, Equip", level = 40, icon = 96, desc = "Confers immunity to Poison.", short_name = "Poison Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Poison."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "[F] Wait Up!, Field", level = 90, icon = 130, desc = "Increases control time on the battle map.", short_name = "[F] Wait Up!", target = "Pincer", condition = "Field", emit = 100, effects = {"Control Time +2 Sec.", "Active for 255 turns.", "Consumes 25 MP."}}, },	},	profile = "An old man who cannot be hated. \n\nThe things he says are absurd, extremely eccentric \nthings, but somehow he can win the hearts of \nthe people. \n\nActually, the appearance of the old man is just a \nfacade, but in truth something else lurks inside him. \n\nThat is what rumors say about him but it is unclear \nif those rumors are true.", }, ["Koa RNA"] = { name = "Koa RNA", jpname = "コアRNA", class = "B", job = "Mage", element = "Earth", race = "Animal", evolution = 3, coin = 1000, union50 = "HP Earrings 10", union100 = "HP Earrings 50", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Quake, 50%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 80%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Silence Ward, Equip", level = 40, icon = 101, desc = "Confers immunity to Silence.", short_name = "Silence Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Silence."}}, },		{			{name = "[F] Koala Kare, Field", level = 60, icon = 51, desc = "Recovers HP.", short_name = "[F] Koala Kare", target = "Self", condition = "Field", emit = 100, effects = {"Recovers HP with power x8 (cap 700).", "Consumes 25 MP."}}, },		{			{name = "Haste, Area (2), 100%", level = 90, icon = 130, desc = "Cures allies of Slow.", short_name = "Haste", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Slow."}}, },	},	profile = "Order Diprotodontia, Koala Family, Koala Genus. \n\nLoves eucalyptus. Its hobby is to watch the \nactivities of people on the ground while it is up \nin a tree. \n\nBut it's not like the koala watches all day, as it's \nasleep most of the time. With poor sleeping posture,\nthere are times when it would fall from trees, but \nthen it displays an amazing power to execute a\nperfect landing on the ground.", }, ["Koh"] = { name = "Koh", jpname = "コウ", class = "SS", job = "Spellblade", element = "Fire", race = "Human", evolution = 1, coin = 300, union50 = "Orbling Mail", union100 = "Gae Bolg", skills = { {			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Cut, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, 50%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Inferno Cut, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Absorb Capsules, Equip", level = 90, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A young knight given the right and responsibility to \nrule a small corner of the empire. Though made \nruler from a young age, he is not yet old enough to \nhave lost all vestiges of innocence. \n\nGovernance of the domain was thrust upon him by \nthe untimely death of his predecessor; he became \nruler simply by the virtue of being next in line. \n\nHis predecessor was in the good graces of the late \nemperor, and was given the domain to rule over as \na reward for decades of loyal service.", }, ["Koh DNA"] = { name = "Koh DNA", jpname = "コウDNA", class = "SS", job = "Spellblade", element = "Fire", race = "Human", evolution = 2, coin = 500, union50 = "Orbling Mail", union100 = "Gae Bolg", skills = { {			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Cut, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Cut, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Cut, 70%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind Cut, 10%", level = 40, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, {name = "Solar Wind Cut, 30%", level = 60, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, {name = "Solar Wind Cut, 50%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Absorb Capsules, Equip", level = 60, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Absorb Capsules (Super), Equip", level = 90, icon = 128, desc = "Absorbs capsules and greatly increases own stats.", short_name = "Absorb Capsules (Super)", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Equipment Lore, Equip", level = 90, icon = 225, desc = "All equipment can be used.", short_name = "Equipment Lore", target = "Self", condition = "Equip", emit = 100, effects = {"All equipment can be used."}}, },	},	profile = "A young knight given the right and responsibility to \nrule a small corner of the empire. Though made \nruler from a young age, he is not yet old enough to \nhave lost all vestiges of innocence. \n\nGovernance of the domain was thrust upon him by \nthe untimely death of his predecessor; he became \nruler simply by the virtue of being next in line. \n\nHis predecessor was in the good graces of the late \nemperor, and was given the domain to rule over as \na reward for decades of loyal service.\n\nThe domain was just one of many presents given \nover the course of their relationship. His \npredecessor had also received stunning works of art,\npriceless treasures, and luxurious arms and armor, \nall of which he inherited as his own. \n\nThis favor continued from one emperor to the next, \nwith the new emperor finding promise in the young \nknight and his keen insight. The knight, however, was\nuneasy with his predecessor's arrangement, and had \na premonition that the empire would soon face \ntrying times. \n\nIn the midst of this uncertainty, an infiltrator \nappeared before him with an ominous message: \n\n\"A conflict to decide the new world order will begin \nsoon. Will you stand with us against the emperor?\" \n\nStill nursing his unease, he spoke of this with his \nretainers only to see them remain loyal to the \nemperor to the last man, calling the infiltrator's \nwords unforgivable treason. \n\nThe decision weighed heavily on him. Loyalty, or \nprogress? Continue years of tradition, or break free\nand make his own? He made his choice carefully.", }, ["Koh RNA"] = {	name = "Koh RNA", jpname = "コウRNA",	class = "SS",	job = "Spellblade",	element = "Fire",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Orbling Mail",	union100 = "Gae Bolg",	skills = {		{			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage  and physical damage.",			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},			{name = "Fire Cut, Ring, 80%", level = 40, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",			 short_name = "Fire Cut", target = "Ring", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},			{name = "Fire Cut, Ring, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Ring", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Cut, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Cut, Area (1), 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Cut", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind Cut, 30%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, },		{			{name = "Absorb MP, Equip", level = 60, icon = 181, desc = "Chance to recover MP upon taking Magical damage.", short_name = "Absorb MP", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "[F] Taunt, Field", level = 90, icon = 162, desc = "Moves enemies from the field map to the battle box.", short_name = "[F] Taunt", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Powered Point Effect Amp, Equip", level = 90, icon = 141, desc = "Increases the potency of Powered Points for two turns.", short_name = "Powered Point Effect Amp", target = "Party", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A young knight given the right and responsibility to \nrule a small corner of the empire. Though made \nruler from a young age, he is not yet old enough to \nhave lost all vestiges of innocence. \n\nGovernance of the domain was thrust upon him by \nthe untimely death of his predecessor; he became \nruler simply by the virtue of being next in line. \n\nHis predecessor was in the good graces of the late \nemperor, and was given the domain to rule over as \na reward for decades of loyal service.\n\nThe domain was just one of many presents given \nover the course of their relationship. His \npredecessor also received stunning works of art, \npriceless treasures, and luxurious arms and armor, \nall of which he inherited as his own. \n\nHe was a literal knight in shining armor, and proud \nof it. The sublime beauty of a sharpened blade, the \nimmaculate sheen of a well-polished shield... He had \nthe luxury of noticing the most minute details, and\nhe relished the opportunity. \n\nAll was not well in the empire, however. A civil war \nwas afoot, pitting ruling houses against each other \nfor the prize of the emperor's throne. Even for a \nhouse with retainers as strong as his, good fortune \ntoday is no guarantee of the same tomorrow. \n\nHis retainers were experienced but aging, with one \nor two slowly dying off every year. Soon the empire \nitself would be on its deathbed. \n\nLife in the empire had become stagnant, and the \ncommon people were hungry for change. Once the \nflames of rebellion were fanned, there was no \nputting them out. \n\nHe followed the example of his predecessor and \nremained loyal to the emperor, but even a \ngeneration of shared history did not put him above \nsuspicion. \n\nIn the end, the emperor viewed him as a hindrance \nrather than a help, and his retainers deserted him \nin his time of greatest need. He went to his death \nnever knowing if he should have chosen differently.", }, ["Kul'nero"] = {	name = "Kul'nero", jpname = "クルネロ",	class = "B",	job = "Mage",	element = "Graviton",	race = "Lizardfolk",	evolution = 1,	coin = 300,	union50 = "Anti-Photon Charm +2%",	union100 = "Anti-Photon Charm +10%",	skills = {		{			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of Graviton magical damage.",			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Graviton damage."}},			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of  Graviton magical damage.",			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Graviton damage."}},		},		{			{name = "Crush, 30%", level = 20, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of  Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 30%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 50%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A lizardfolk that longed for the skies. \n\nSo clear that feels he might be sucked in, he stared\nup at the blue skies every day. While traveling, he\nbecame able to read the atmospheric currents.", }, ["Kul'nero DNA"] = { name = "Kul'nero DNA", jpname = "クルネロDNA", class = "B", job = "Mage", element = "Graviton", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Anti-Photon Charm +2%", union100 = "Anti-Photon Charm +10%", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Row (1), 50%", level = 60, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Row (2), 50%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Gravity, 30%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Sleep Guard, Equip", level = 40, icon = 98, desc = "Strengthens resistance to Sleep.", short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Sleep +30%."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Supergravity, 10%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage.", short_name = "Supergravity", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 Graviton damage."}}, },	},	profile = "A lizardfolk that longed for the skies. \n\nSo clear that feels he might be sucked in, he stared\nup at the blue skies every day. While traveling, he\nbecame able to read the atmospheric currents.\n\nEventually sensing that the air and the atmosphere \nhad a certain weight, he manipulated gravity, solidified\nthe air, and cut through it. \n\nAfter painstaking efforts to do that, he cast a spell \nto cut through the skies. It took many decades to\ncomplete.\n\nThere were failures along the way, but more than \nanything, his love for the skies led him to success.", }, ["Kul'nero RNA"] = { name = "Kul'nero RNA", jpname = "クルネロRNA", class = "B", job = "Mage", element = "Graviton", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Anti-Photon Charm +2%", union100 = "Anti-Photon Charm +10%", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Gravity, 30%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 50%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Gravity, 30%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Paralysis Guard, Equip", level = 40, icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +30%."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Regen, Self, 30%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },	},	profile = "A lizardfolk that longed for the skies. \n\nSo clear that feels he might be sucked in, he stared\nup at the blue skies every day. While traveling, he\nbecame able to read the atmospheric currents.\n\nAs he became able to read the currents, he could\nalso touch air and manipulate it. As he did not \nundergo any type of training with regards to sorcery,\nby experiencing it naturally everyday, it somehow\noccurred to him. \n\nSince he could manipulate air, he was sucked into \nthe sky that he so loved.", }, ["Kutah'von"] = { name = "Kutah'von", jpname = "クタヴォン", class = "B", job = "Healer", element = "", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "Power Supplement", union100 = "Capsule Silverware", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Defense +10%, Self, 30%", level = 90, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },	},	profile = "A gourmand lizardfolk whose review can determine \nthe fate of a restaurant. \n\nGoing through various regions, he caused many \nrestaurants to close, and boosted the popularity \nof others.", }, ["Kutah'von DNA"] = { name = "Kutah'von DNA", jpname = "クタヴォンDNA", class = "B", job = "Healer", element = "", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Power Supplement", union100 = "Capsule Silverware", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "HP +10%, Equip", level = 60, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, },		{			{name = "Restorative Counter, 30%", level = 90, icon = 51, desc = "Counters pincer attacks by recovering.", short_name = "Restorative Counter", target = "Area (2)", condition = "Counter", emit = 30, effects = {"Recovers HP with power x3."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Heal (1.5x), All, 30%", level = 90, icon = 164, desc = "Increases allies' recovery for two turns.", short_name = "Heal (1.5x)", target = "All", condition = "Chain", emit = 30, effects = {"Allies' HP recovery +50%.", "Active for 2 turns."}}, },	},	profile = "A gourmand lizardfolk whose review can determine \nthe fate of a restaurant. \n\nGoing through various regions, he caused many \nrestaurants to close, and boosted the popularity \nof others.\n\nWhat with this and that, in the end he was asked, \n\"Why not open your own restaurant?\" and so he did.\n\nThis was another big hit. He was given names like, \n\"Blazing Cook\", \"Iron Chef of Taste\", and \"Chef du\nCuisine of Scales.\" \n\nThough big names were attached to it, the \nrestaurant that he put up was a restaurant for \nthe masses. \n\nHis own opinion that cooking is not a luxury but \nrather something which is close to society and life, \nwas embodied in his restaurant's concept.", }, ["Kutah'von RNA"] = { name = "Kutah'von RNA", jpname = "クタヴォンRNA", class = "B", job = "Healer", element = "", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Power Supplement", union100 = "Capsule Silverware", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 30%", level = 60, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Paralysis Guard, Equip", level = 40, icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +30%."}}, },		{			{name = "One-Time Revival, Equip", level = 90, icon = 52, desc = "Revives self with 1 HP once per battle.", short_name = "One-Time Revival", target = "Dead", condition = "Dead", emit = 100, effects = {}}, },	},	profile = "A gourmand lizardfolk whose review can determine \nthe fate of a restaurant. \n\nGoing through various regions, he caused many \nrestaurants to close, and boosted the popularity \nof others.\n\nMore than just the presentation, with a taste \nfocused on the ingredients, he had a wealth of \nknowledge. \n\nFor that reason restaurants that chose ingredients \njust because they are cheap, and not because of \nany clear intention, were all crushed in his reviews. \n\nHis preferences tended to favor meat dishes rather \nthan vegetables. Richer flavors rather than lighter \nones. The more painstaking and complicated the \nmethod of food preparation, the better.\n\nRather than counting good points, he was the type \nto evaluate by looking at what points are not good. \nA persistently attacking style. \n\nPeople around him were considerate and so did not \nsay it out loud, but he was a very tiresome lizard. \n\nUnable to read the situation, whether it be a high- \nclass or famous restaurant, he was brutally honest\nwhen saying that the food is unappetizing.", }, ["Kwantas"] = {	name = "Kwantas", jpname = "クァンタス",	class = "A",	job = "Warrior",	element = "",	race = "Human",	evolution = 1,	coin = 300,	union50 = "ATK Earrings 5",	union100 = "Sally +50%",	skills = {		{			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },	},	profile = "A one-eyed swordsman.\n\nHe always has an insatiable bloodlust. He wonders if \nit is because he regrets being unable to save the \nones he loved.", }, ["Kwantas DNA"] = { name = "Kwantas DNA", jpname = "クァンタスDNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "ATK Earrings 5", union100 = "Sally +50%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 10%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Intimidate, Area (2), 100%", level = 90, icon = 95, desc = "Inflicts Demoralize for three turns.", short_name = "Intimidate", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Demoralization with 30% chance.", "Active for 3 turns."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Horizontal Cut, 1 Row, 30%", level = 90, icon = 211, desc = "A horizontal cut.", short_name = "Horizontal Cut", target = "1 Row", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A one-eyed swordsman.\n\nHe always has an insatiable bloodlust. He wonders if \nit is because he regrets being unable to save the \nones he loved.\n\nRather than dodging an attack, he would rather take\nthe blow, then strike back. That fighting style, slicing\nflesh and breaking bones, slowly took its toll on his\nown body. \n\nHuman bodies are not built to be as strong as the \nman's heart. Even as his appearance was damaged\nhe was still yearning for something. Was it revenge, \nor something else?", }, ["Kwantas RNA"] = { name = "Kwantas RNA", jpname = "クァンタスRNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "ATK Earrings 5", union100 = "Sally +50%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Blind Guard, Equip", level = 60, icon = 99, desc = "Strengthens resistance to Blind.", short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Blind +30%."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Shearing Cut, Area (2), 30%", level = 90, icon = 211, desc = "A cut that shears the wind.", short_name = "Shearing Cut", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A one-eyed swordsman.\n\nHe always has an insatiable bloodlust. He wonders if \nit is because he regrets being unable to save the \nones he loved.\n\nArmed with full-body weaponry, his unique tactics \nare consistent. Continuously attacking from any\nrange, overwhelming his enemies.\n\nWithout even thinking of defense. Putting his life \non the line, no...\n\nHis practically suicidal fighting style struck fear into \nmany soldiers.", }, ["Kyubae"] = { name = "Kyubae", jpname = "キューベ", class = "SS", job = "Spellblade", element = "Graviton", race = "Monster", evolution = 1, coin = 300, union50 = "Anti-Photon Charm +10%", union100 = "Regen Flute", skills = { {			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Cut, 30%", level = 40, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Gravity Cut, 30%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, {name = "Gravity Cut, 50%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Gravity Cut, 30%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },	},	profile = "Once, there was a beast who was said to have \nmade her nest in a land overrun with malevolent\nspirits. Naturally, people thought that the beast \nherself was evil, but they couldn't have been \nmore wrong.\n\nIn reality, this particular beast took an interest in\nhuman affairs and even intervened on their behalf\non certain occasions. Her thoughts were often\nfilled with visions of humanity's future.", }, ["Kyubae DNA"] = { name = "Kyubae DNA", jpname = "キューベDNA", class = "SS", job = "Spellblade", element = "Graviton", race = "Monster", evolution = 2, coin = 500, union50 = "Anti-Photon Charm +10%", union100 = "Regen Flute", skills = { {			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Cut, 30%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Gravity Cut, 30%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Gravity Cut, 30%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, {name = "Supergravity Cut, 30%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage  and physical damage.", short_name = "Supergravity Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Graviton damage."}}, },		{			{name = "HP +10%, Equip", level = 60, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, {name = "HP +20%, Equip", level = 90, icon = 125, desc = "Increases HP.", short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +20%."}}, },		{			{name = "Magical Defense +10%, Adjacent", level = 40, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Adjacent", level = 60, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, {name = "Magical Defense +30%, Adjacent", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +30%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Magical Defense +30%."}}, },		{			{name = "Healing Gospel, Area (1), 30%", level = 60, icon = 51, desc = "Recovers HP.", short_name = "Healing Gospel", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Healing Gospel, Area (2), 30%", level = 90, icon = 51, desc = "Recovers HP.", short_name = "Healing Gospel", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },	},	profile = "Once, there was a beast who was said to have \nmade her nest in a land overrun with malevolent\nspirits. Naturally, people thought that the beast \nherself was evil, but they couldn't have been \nmore wrong.\n\nIn reality, this particular beast took an interest in\nhuman affairs and even intervened on their behalf\non certain occasions. Her thoughts were often\nfilled with visions of humanity's future.\n\nThough she lived for many months and many\nyears, throughout her entire existence she only \nloved a human once.\n\nShe transformed herself from monster to maiden, \ntaking the form of a voluptuous youth in hopes of\ncatching his eye.\n\nThe young man whose attention she craved was \nnone other than the son of the Emperor.\n\nAt first, they only stole glances at each other\nfrom across the imperial gardens. Eventually, he \ngrew curious about the girl, who he proclaimed \nhad an \"unearthly air of beauty\" about her.\n\nEach enjoyed the other's company, and they grew\ncloser and closer. Despite cherishing every minute\nthat they spent together, the guilt of her deception \nbegan to eat away at her from within. With every\nsmile, every laugh, every caress, she wondered if\nher experience was as genuine as it felt.\n\nDoubt is an insidious thing, a festering wound that\nsplits open every time it is stitched up. It was only\nmade worse by his complete faith in her. All he\nwanted was for her to be happy, but she couldn't \ngo on living a lie.\n\nOn the day of his crowning, he stood alone.\n\n...Or so he thought. She was there, just not in any\nform that he would recognize. When she saw the \npeople embrace him, she knew that he would go \non to do great things.\n\nAfter taking one last look, she returned to her\nnest, never to walk on two feet again.", }, ["Kyubae RNA"] = {	name = "Kyubae RNA", jpname = "キューベRNA",	class = "SS",	job = "Spellblade",	element = "Graviton",	race = "Monster",	evolution = 3,	coin = 1000,	union50 = "Anti-Photon Charm +10%",	union100 = "Regen Flute",	skills = {		{			{name = "Crushing Cut, 80%", level = 1, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of Graviton magical damage  and physical damage.",			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}},			{name = "Crushing Cut, 100%", level = 90, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of  Graviton magical damage  and physical damage.",			 short_name = "Crushing Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Gravity Cut, 30%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, {name = "Gravity Cut, 50%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, {name = "Gravity Cut, 80%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Supergravity Cut, 30%", level = 60, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage  and physical damage.", short_name = "Supergravity Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Graviton damage."}}, {name = "Supergravity Cut, 50%", level = 90, icon = 7, class = "Tera", desc = "Inflicts a large amount of Graviton magical damage  and physical damage.", short_name = "Supergravity Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Graviton damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Human Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Humans.", short_name = "Human Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Human +50%."}}, },	},	profile = "Once, there was a beast who was said to have \nmade her nest in a land overrun with malevolent\nspirits. Naturally, people thought that the beast \nherself was evil, but they couldn't have been \nmore wrong.\n\nIn reality, this particular beast took an interest in\nhuman affairs and even intervened on their behalf\non certain occasions. Her thoughts were often\nfilled with visions of humanity's future.\n\nThere was a time when she devoted her every\nwaking moment to the needs of the people around\nher. Her love for humanity was unlike any other,\nexcept perhaps that of a mother for her child.\n\nLike a doting parent, she bent to the people's\nevery whim, soon spoiling them rotten. They took\nwhat she gave, took and took, then took some \nmore, their greed as insatiable as their arrogance \nwas consuming.\n\nIt all came crashing down when the local lord\nreceived word that one of his outlying villages\nhad become a den of debauchery. He rounded\nup every man, woman, and child, and put them\non trial for corrupting the public's morals.\n\nIn their defense, the people insisted that they had\nbeen tricked by an agent of evil—that all of their\nindulgence and excess was caused by another.\nTo save their skin, they bit the hand that fed them.", }, ["Leon"] = {	name = "Leon", jpname = "レオン",	class = "SS",	job = "Spellblade",	element = "Ice",	race = "Human",	evolution = 1,	coin = 300,	union50 = "+2% Ice Attack",	union100 = "Bronllavyn",	skills = {		{			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage  and physical damage.",			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},			{name = "Ice Cut, 100%", level = 90, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Cut, 30%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, 50%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Glacier Cut, 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Attack +10, Equip", level = 40, icon = 54, desc = "Increases Attack.", short_name = "Attack +10", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10."}}, {name = "Attack +20, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +20", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20."}}, {name = "Attack +30, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30."}}, },		{			{name = "Magical Attack +10, Equip", level = 60, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +10", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10."}}, {name = "Magical Attack +20, Equip", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +20", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20."}}, },	},	profile = "A mountain of a man who spent his days scaling glaciers\nin the North Pole with his bare hands.\n\nHe scrambled up the ice-slicked faces without the \nslightest hint of exertion, even in the midst of biting \nsnowstorms that chilled to the bone. The lucky few to \nwitness these extraordinary feats could do nothing but \nstare in awe and wonder if he was raised in a freezer.\n\nThe reality was less fanciful. The high-proof hooch\nhe imbibed before training burned his throat and\nwarmed his blood, but the effects of such pure alcohol\nended up making his voice hoarse over the years.", }, ["Leon DNA"] = { name = "Leon DNA", jpname = "レオンDNA", class = "SS", job = "Spellblade", element = "Ice", race = "Human", evolution = 2, coin = 500, union50 = "+2% Ice Attack", union100 = "Bronllavyn", skills = { {			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Cut, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Glacier Cut, 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Absolute Zero Cut, 10%", level = 40, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage  and physical damage.", short_name = "Absolute Zero Cut", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}}, {name = "Absolute Zero Cut, 30%", level = 60, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage  and physical damage.", short_name = "Absolute Zero Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}}, {name = "Absolute Zero Cut, 50%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage  and physical damage.", short_name = "Absolute Zero Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 40, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, {name = "Evasive Arts, Chain, 30%", level = 90, icon = 133, desc = "Increases the chance to evade physical attacks for two turns.", short_name = "Evasive Arts", target = "Chain", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },		{			{name = "Slow Ward, Equip", level = 60, icon = 130, desc = "Confers immunity to Slow.", short_name = "Slow Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Slow."}}, },		{			{name = "Dual-wield Mastery, Equip", level = 90, icon = 218, desc = "Increases the stat contribution of the off-hand weapon to 100%.", short_name = "Dual-wield Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Increases the stat contribution of the off-hand weapon to 100%."}}, },	},	profile = "A mountain of a man who spent his days scaling glaciers\nin the North Pole with his bare hands.\n\nHe scrambled up the ice-slicked faces without the \nslightest hint of exertion, even in the midst of biting \nsnowstorms that chilled to the bone. The lucky few to \nwitness these extraordinary feats could do nothing but \nstare in awe and wonder if he was raised in a freezer.\n\nThe reality was less fanciful. The high-proof hooch\nhe imbibed before training burned his throat and\nwarmed his blood, but the effects of such pure alcohol\nended up making his voice hoarse over the years.\n\nOne day, an awestruck onlooker managed to gather\nup enough courage to ask him a question during the\nscarce downtime between glacier-hopping.\n\n\"What are you doing all the way out here, of all places?\"\n\n\"...Bringing Mother Nature to her knees.\"\n\nHe couldn't stand the dove-eyed travelers who\nconstantly mewed about \"nature's majesty\" and \n\"the cycle of life.\" In their view, humans were nothing\ncompared to their environment, mere pedestrians on\nthe galactic superhighway.\n\nHe begged to differ.\n\nThe wintry north was a no-man's land, devoid of food\nand lacking comfortable shelter. It was said that only\nthe gods could survive there, and so he set out to see\nif a human could, too.\n\nAs expected, the going was rough. Inner conviction can\nonly get you so far on an empty stomach. Even so, he\ntried and tried again, each time scaling the barren\nfaces higher than the last.\n\nThere, in the lonely land between the mortal and the \ndivine, he never gave up trying to bridge the gap.", }, ["Leon RNA"] = {	name = "Leon RNA", jpname = "レオンRNA",	class = "SS",	job = "Spellblade",	element = "Ice",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "+2% Ice Attack",	union100 = "Bronllavyn",	skills = {		{			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage  and physical damage.",			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},			{name = "Ice Cut, Corners (1x1), 80%", level = 40, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",			 short_name = "Ice Cut", target = "Corners (1x1)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, Corners (1x2), 80%", level = 60, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Corners (1x2)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, Corners (2x2), 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Corners (2x2)", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Cut, 30%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, Corners (1x1), 30%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Corners (1x1)", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Glacier Cut, Corners (1x1), 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Corners (1x1)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, {name = "Glacier Cut, Corners (2x2), 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Corners (2x2)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Absolute Zero Cut, 30%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage  and physical damage.", short_name = "Absolute Zero Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Ice damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 60, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "[F] Anti-Fire Capsule, Field", level = 60, icon = 128, desc = "Creates one Anti-Fire capsule.", short_name = "[F] Anti-Fire Capsule", target = "Capsule (1)", condition = "Field", emit = 100, effects = {"Reduces Ice damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}}, },		{			{name = "Magical Amp (1.5x), Self, 30%", level = 90, icon = 240, desc = "Magical attacks inflict 1.5x damage for two turns.", short_name = "Magical Amp (1.5x)", target = "Self", condition = "Chain", emit = 30, effects = {"Damage from magical attacks +50%.", "Active for 2 turns."}}, },	},	profile = "A mountain of a man who spent his days scaling glaciers\nin the North Pole with his bare hands.\n\nHe scrambled up the ice-slicked faces without the \nslightest hint of exertion, even in the midst of biting \nsnowstorms that chilled to the bone. The lucky few to \nwitness these extraordinary feats could do nothing but \nstare in awe and wonder if he was raised in a freezer.\n\nThe barren land was telling him to leave, screaming at\nhim that he didn't belong, but he never listened. He had\ncome to the boundary between mortality and godhood,\nand he wasn't about to turn around.\n\nOne fateful night, trapped and blind in the midst of a \nparticularly violent blizzard, he prepared himself for the \nend only to be met with the piercing roar of a frozen \nlion. The howls thundered in his head like a chaotic \nchorus of pots and pans until they finally formed words \nthat he could understand:\n\n\"What does a human stand to gain from defying a god?\"\n\nSeen from their point of view, his constant boundary-\npushing might indeed come off as an act of defiance.\nFor his part, he simply wanted to test his limits—to see\nhow far one man could go before breaking.\n\nWhen it learned of his, the lion gave a hearty laugh.\n\n\"Those who came before you had no fear of gods. Some\neven thought themselves above us. But you...you are\nnot like them. You...are worthy.\"\n\nIn a flash, the blizzard subsided, and the divine lion was \nnowhere to be found. A warmth in his chest told him\nthat something had changed. There, among the endless\nice floes and towering glaciers, a man's burning spirit\nwas awakened.", }, ["Leviathan"] = { name = "Leviathan", jpname = "リヴァイアサン", class = "A", job = "Mage", element = "Ice", race = "Celestial", evolution = 1, coin = 50, union50 = "Scaly +10%", union100 = "+2% Ice Attack", skills = { {			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 80%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 30%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 50%", level = 60, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Icebind, Area (2), 100%", level = 90, icon = 87, desc = "Inflicts Icebind (target dies if pincered).", short_name = "Icebind", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Icebind with 30% chance.", "Active for 3 turns."}}, },		{			{name = "Maelstrom, All, 10%", level = 60, icon = 134, desc = "Creates a whirlpool.", short_name = "Maelstrom", target = "All", condition = "Chain", emit = 10, effects = {}}, },	},	profile = "A god of the sea. Look properly.\n\nThat definitely is not a sea dragon. Near the seabed \nuntouched by sunlight, born from a high oxygen \nconcentration is an enormous plankton. \n\nThat behavior, more primitive, more instinctively \ngreedy, is in some sense, close to being a god. The \nsublime exists more so at the start.", }, ["Louisharant"] = { name = "Louisharant", jpname = "ルイシャラント", class = "S", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Wall Tattoo +10%", union100 = "Rhongomyniad", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 20%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 20, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Restores a medium amount of HP.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Reduces Wind damage taken.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },		{			{name = "Shield Amp (1.2x), Equip", level = 90, icon = 217, desc = "Increases shield stats by 1.2x.", short_name = "Shield Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Shield stats +20%."}}, },	},	profile = "A lone adventurer. A young man who longs for\nunexplored lands. \n\nHe threw away all he had, and set out on an \nadventure.", }, ["Louisharant DNA"] = { name = "Louisharant DNA", jpname = "ルイシャラントDNA", class = "S", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Wall Tattoo +10%", union100 = "Rhongomyniad", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 40, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Gigathrust, 30%", level = 60, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigathrust, 10%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Shield Amp (1.2x), Equip", level = 60, icon = 217, desc = "Increases shield stats by 1.2x.", short_name = "Shield Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Shield stats +20%."}}, {name = "Shield Amp (1.5x), Equip", level = 90, icon = 217, desc = "Increases shield stats by 1.5x.", short_name = "Shield Amp (1.5x)", target = "Self", condition = "Equip", emit = 100, effects = {"Shield stats +50%."}}, },		{			{name = "Treasure Hunter (25%), Equip", level = 40, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (25%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +25%."}}, },		{			{name = "Tremor, All, 10%", level = 90, icon = 121, desc = "Makes the ground tremble.", short_name = "Tremor", target = "All", condition = "Chain", emit = 10, effects = {}}, },	},	profile = "A lone adventurer. A young man who longs for\nunexplored lands. \n\nHe threw away all he had, and set out on an \nadventure.\n\nHis passion for adventure is, to say it indirectly, \nabnormal, but because of his personality, he was\nnever hated by anyone. Rather, there are people \nwho supported him. \n\nA recorded video of his adventure was extremely \npopular and immediately sold out after it was put \non sale. Because of his handsome features, his \npictures and portraits are traded at a high price \nand have great demand in the retail industry. \n\nWhen it comes to adventure matters, he is going\nto be remembered as an adventurer who took the \nworld by storm and made adventure culture popular.", }, ["Louisharant RNA"] = { name = "Louisharant RNA", jpname = "ルイシャラントRNA", class = "S", job = "Warrior", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "Wall Tattoo +10%", union100 = "Rhongomyniad", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 40, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Absorb HP, 30%", level = 90, icon = 126, desc = "Restores a small amount of HP.", short_name = "Absorb HP", target = "Pincer", condition = "Chain", emit = 30, effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}}, },		{			{name = "Charged Strike, Once", level = 90, icon = 197, desc = "Charges an attack for one turn, then unleashes it on the next.", short_name = "Charged Strike", target = "Self", condition = "Tap", emit = 100, effects = {}}, },		{			{name = "Unbreakable, Self, 30%", level = 90, icon = 55, desc = "Prevents damage from repeated pincer attacks for two turns.", short_name = "Unbreakable", target = "Self", condition = "Chain", emit = 30, effects = {}}, },	},	profile = "A lone adventurer. A young man who longs for\nunexplored lands. \n\nHe threw away all he had, and set out on an \nadventure.\n\nHe brags that since most of the visible world has \nbeen conquered, this time the underground world \nwill be his next conquest. \n\nExplosive permits and technologies were gathered,\nnecessary preparations were made, and he headed \nto the underground every day. \n\nIt is said that even though he is extremely poor, \nmany patrons were amused by his way of living. \nHe never had a hard time in preparing for an \nadventure. \n\nWhile in the middle of an attempt in an underground \ncave, he disappeared, but somehow soon after there \nwere some sightings reported, causing much mystery.", }, ["Lyon"] = { name = "Lyon", jpname = "ライアーン", class = "B", job = "Warrior", element = "", race = "Animal", evolution = 1, coin = 300, union50 = "Brave Tattoo +2%", union100 = "Brave Tattoo +10%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },	},	profile = "A boy born in a deserted village. \n\nHis eyes, with a noble and strong-willed look, were \nhis main characteristic. \n\nThat deserted village is a part of the ruins of what \nused to be a large country. \n\nBecause of that, it was said that the boy might have \nbeen a descendant of a noble family.", }, ["Lyon DNA"] = { name = "Lyon DNA", jpname = "ライアーンDNA", class = "B", job = "Warrior", element = "", race = "Animal", evolution = 2, coin = 500, union50 = "Brave Tattoo +2%", union100 = "Brave Tattoo +10%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 10%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "HP +10%, Equip", level = 60, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, {name = "HP +20%, Equip", level = 90, icon = 125, desc = "Increases HP.", short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +20%."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Thousand Ray Sword, 30%", level = 90, icon = 211, desc = "Inflicts 1,000 damage.", short_name = "Thousand Ray Sword", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 1000 damage."}}, },	},	profile = "A swordsman who sports a beard like the mane of\na lion. \n\nHis special weapon, which is called \"Damuchigatana,\"\nis by itself an item of rare beauty. Anything struck \nhard with its sword blade is pulverized. \n\nIndeed, its impact makes a sound similar to the roar \nof a lion.", }, ["Lyon RNA"] = { name = "Lyon RNA", jpname = "ライアーンRNA", class = "B", job = "Warrior", element = "", race = "Animal", evolution = 3, coin = 1000, union50 = "Brave Tattoo +2%", union100 = "Brave Tattoo +10%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Physical Amp (1.5x), Self, 30%", level = 90, icon = 197, desc = "Physical attacks inflict 1.5x damage for two turns.", short_name = "Physical Amp (1.5x)", target = "Self", condition = "Chain", emit = 30, effects = {"Damage from physical attacks +50%.", "Active for 2 turns."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Horizontal Cut, 1 Row, 30%", level = 90, icon = 211, desc = "A horizontal cut.", short_name = "Horizontal Cut", target = "1 Row", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A lion raised as a symbol of royalty. \n\nBorn with the personality of a king, just by scowling \nat a regular soldier causes it to tremble in fear. \n\nAble to speak human language well, it was even able \nto participate in an assembly of the royal family.", }, ["Macrant"] = { name = "Macrant", jpname = "マクラント", class = "A", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Square Necklace", union100 = "Dual-Wield Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },	},	profile = "A martial artist from the Far East. \n\nSomewhere, he encountered the term \"Magic of \nthe Realm of the Dead.\" Since that fit the fate that \nbefell him perfectly, he made that term his favorite \nmotto.", }, ["Macrant DNA"] = { name = "Macrant DNA", jpname = "マクラントDNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Square Necklace", union100 = "Dual-Wield Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 40, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Outflank, Equip", level = 90, icon = 140, desc = "Inflicts greater damage on foes surrounded on all sides.", short_name = "Outflank", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Powered Point Amp, Equip", level = 90, icon = 141, desc = "Increases Power Gauge fill rate.", short_name = "Powered Point Amp", target = "Battles", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A martial artist from the Far East. \n\nSomewhere, he encountered the term \"Magic of \nthe Realm of the Dead.\" Since that fit the fate that \nbefell him perfectly, he made that term his favorite \nmotto.\n\nSince he was a child of a dead person, it was hard \nfor him to maintain a human form as he was growing \nup. To remedy this, he drank the blood of wild beasts\nand strengthened his body using incantations.\n\nEven though he never attacked humans, legends \npassed on from generations say that there is a \nterrifying ogre that resides at the foot of the \nmountain where he lives.", }, ["Macrant RNA"] = { name = "Macrant RNA", jpname = "マクラントRNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "Square Necklace", union100 = "Dual-Wield Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 40, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 80%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Dual-wield Mastery, Equip", level = 90, icon = 218, desc = "Increases the stat contribution of the off-hand weapon to 100%.", short_name = "Dual-wield Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Increases the stat contribution of the off-hand weapon to 100%."}}, },	},	profile = "A martial artist from the Far East. \n\nSomewhere, he encountered the term \"Magic of \nthe Realm of the Dead.\" Since that fit the fate that \nbefell him perfectly, he made that term his favorite \nmotto.\n\nThey say that he was born an unlucky child. His \nfather was a dead man resurrected using \nincantations, and he was born in exchange for his \nmother's life. \n\nNaturally, unloved by everyone, he lived with his \nfather near the crater of an active volcano, a \nplace people called hell on earth.", }, ["Mag Amath"] = { name = "Mag Amath", jpname = "マグ・アマス", class = "Z", job = "Mage", element = "Fire", race = "Human", evolution = 1, coin = 300, union50 = "Anti-Ice Charm +10%", union100 = "Golden Skill Organ +20%", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, 80%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind, 30%", level = 60, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +15%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +15%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +15%."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +15%, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +15%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +15%."}}, },		{			{name = "Reflect, Once", level = 90, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "The youngest Amath sister. Along with Meg and \nMog, Mag was known for using reflection magic \nto turn the tables on her unwary opponents in \nthe blink of an eye.\n\nMag was a hothead that above all hated to lose.\nShe was quick to snap at those she saw as not\nworth her time, though she never did so in crude\nor vulgar terms. She was the kind of fighter who'd\npunch you in the nose, then apologize for getting\nblood on your shirt.\n\nHer sisters were loathe to consider where she\ngot her temper, but they had a sinking suspicion\nthat her unordinarily polite language was modeled\nafter the exchanges between retainer and princess\nthat often came up in the bedtime stories that\nthey read to her every night.", }, ["Mag Amath DNA"] = { name = "Mag Amath DNA", jpname = "マグ・アマスDNA", class = "Z", job = "Mage", element = "Fire", race = "Human", evolution = 2, coin = 500, union50 = "Anti-Ice Charm +10%", union100 = "Golden Skill Organ +20%", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Fire, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 30%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, {name = "Solar Wind, 30%", level = 60, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Fire damage."}}, {name = "Solar Wind, 50%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Big Bang, 30%", level = 90, icon = 1, class = "Peta", desc = "Inflicts a huge amount of Fire magical damage.", short_name = "Big Bang", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Fire damage."}}, },		{			{name = "Fire Attack +10%, Chain, 30%", level = 40, icon = 198, desc = "Fire attacks inflict 1.1x damage for two turns.", short_name = "Fire Attack +10%", target = "Chain", condition = "Chain", emit = 30, effects = {"Fire damage +10%.", "Active for 2 turns."}}, {name = "Fire Attack +20%, Chain, 50%", level = 90, icon = 198, desc = "Fire attacks inflict 1.2x damage for two turns.", short_name = "Fire Attack +20%", target = "Chain", condition = "Chain", emit = 50, effects = {"Fire damage +20%.", "Active for 2 turns."}}, },		{			{name = "Anti-Ice Barrier, Self, 50%", level = 40, icon = 53, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Ice damage taken by 20%.", "Active for 3 turns."}}, {name = "Anti-Ice Barrier, Chain, 50%", level = 60, icon = 53, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Ice damage taken by 20%.", "Active for 3 turns."}}, },	},	profile = "The youngest Amath sister. Along with Meg and \nMog, Mag was known for using reflection magic \nto turn the tables on her unwary opponents in \nthe blink of an eye.\n\nMag was a hothead that above all hated to lose.\nShe was quick to snap at those she saw as not\nworth her time, though she never did so in crude\nor vulgar terms. She was the kind of fighter who'd\npunch you in the nose, then apologize for getting\nblood on your shirt.\n\nHer sisters were loathe to consider where she\ngot her temper, but they had a sinking suspicion\nthat her unordinarily polite language was modeled\nafter the exchanges between retainer and princess\nthat often came up in the bedtime stories that\nthey read to her every night.\n\nAs the runt of the litter, it was only natural for her \nto defer to her elders, but the sisters hardly ever\npulled rank on each other.\n\nEven so, she struggled to find her place in the\nfamily. She was grateful for the role models, but\nhow could a student hope to impress her master?\n\nShe was good at one thing, at least: patching up \ndifferences between her older sisters. Often, the \nprotective instinct that the two felt for their baby \nsister overcame any animosity that they felt for \neach other.\n\nIt should come as no surprise, then, that the \nidea of all three sitting down to afternoon tea—\nwhich quickly became a beloved part of their daily \nroutine—was suggested by none other than Mag.", }, ["Mag Amath RNA"] = {	name = "Mag Amath RNA", jpname = "マグ・アマスRNA",	class = "Z",	job = "Mage",	element = "Fire",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Anti-Ice Charm +10%",	union100 = "Golden Skill Organ +20%",	skills = {		{			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage.",			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Fire damage."}},			{name = "Fire, Pincer Row (1), 80%", level = 40, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage.", short_name = "Fire", target = "Lateral (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, Pincer Row (2), 80%", level = 60, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, Pincer Row (1), 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "1 Row", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, Pincer Row (1), 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, Pincer Row (2), 50%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, Pincer Row (1), 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind, 50%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Mag's Mischief, Area (1), 30%", level = 20, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Mag's Mischief", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, {name = "Mag's Mischief, Area (2), 30%", level = 60, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Mag's Mischief", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, },		{			{name = "Magical Attack -10%, 30%", level = 60, icon = 62, desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Magical Attack -10%", target = "Pincer", condition = "Chain", emit = 30, effects = {}}, {name = "Magical Attack -20%, 30%", level = 90, icon = 62, desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Magical Attack -20%", target = "Pincer", condition = "Chain", emit = 30, effects = {}}, },		{			{name = "Magical Defense -10%, 30%", level = 60, icon = 63, desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Magical Defense -10%", target = "Pincer", condition = "Chain", emit = 30, effects = {}}, {name = "Magical Defense -20%, 30%", level = 90, icon = 63, desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Magical Defense -20%", target = "Pincer", condition = "Chain", emit = 30, effects = {}}, },	},	profile = "The youngest Amath sister. Along with Meg and \nMog, Mag was known for using reflection magic \nto turn the tables on her unwary opponents in \nthe blink of an eye.\n\nMag was a hothead that above all hated to lose.\nShe was quick to snap at those she saw as not\nworth her time, though she never did so in crude\nor vulgar terms. She was the kind of fighter who'd\npunch you in the nose, then apologize for getting\nblood on your shirt.\n\nHer sisters were loathe to consider where she\ngot her temper, but they had a sinking suspicion\nthat her unordinarily polite language was modeled\nafter the exchanges between retainer and princess\nthat often came up in the bedtime stories that\nthey read to her every night.\n\nIf Mog was the tip of the spear and Meg the\ndriving force behind it, then Mag was the shaft\nthat held it all together.\n\nThe same could be said of the family's afternoon\ntea. Mag was the one who brewed each day's blend \nand arranged the selection of sweets so that each \nsibling would find something to her liking.\n\nUnfortunately, her short fuse meant that a single \nmisplaced sweet could break her composure and \nsend the plate crashing to the floor.\n\nShe hated to see good food go to waste, and so\ncame up with a device that would make the five-\nsecond rule redundant. Whenever her temper \ncaused food to fly, she whipped out the decon-\ntaminator and made it safe for consumption again. \nUnfortunately, she'd need to invent another device \nto fix the smooshed shape...", }, ["Meg Amath"] = {	name = "Meg Amath", jpname = "メグ・アマス",	class = "Z",	job = "Mage",	element = "Ice",	race = "Human",	evolution = 1,	coin = 300,	union50 = "Anti-Earth Charm +10%",	union100 = "Golden Skill Organ +20%",	skills = {		{			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Ice damage."}},			{name = "Ice, 100%", level = 90, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Ice damage."}},		},		{			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, 80%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Absolute Zero, 30%", level = 60, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "Anti-Earth Barrier, Self, 50%", level = 90, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, },		{			{name = "Reflect, Once", level = 90, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "The oldest Amath sister. Along with Mag and Mog,\nMeg was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThough they were not the first to hit upon the \nidea of turning an enemy's attacks against them \nin the heat of battle, the Amazing Amaths were \nable to refine the art of reflection magic down \nto a science and use the unconventional tactic to \nits fullest potential.", }, ["Meg Amath DNA"] = { name = "Meg Amath DNA", jpname = "メグ・アマスDNA", class = "Z", job = "Mage", element = "Ice", race = "Human", evolution = 2, coin = 500, union50 = "Anti-Earth Charm +10%", union100 = "Golden Skill Organ +20%", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Ice, 30%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 30%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, {name = "Absolute Zero, 30%", level = 60, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Ice damage."}}, {name = "Absolute Zero, 50%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Negatemp, 30%", level = 90, icon = 2, class = "Peta", desc = "Inflicts a huge amount of Ice magical damage.", short_name = "Negatemp", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Ice damage."}}, },		{			{name = "Anti-Earth Barrier, Self, 50%", level = 40, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, {name = "Anti-Earth Barrier, Chain, 50%", level = 60, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, },		{			{name = "Empowered Reflect, Once", level = 40, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Empowered Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "The oldest Amath sister. Along with Mag and Mog,\nMeg was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThough they were not the first to hit upon the \nidea of turning an enemy's attacks against them \nin the heat of battle, the Amazing Amaths were \nable to refine the art of reflection magic down \nto a science and use the unconventional tactic to \nits fullest potential.\n\nMeg was obsessed with cleanliness to the point\nthat she would zero in on the smallest speck of\ndust in an otherwise spick-and-span room. Her\nsisters quickly learned to avoid tracking in dirt\nfrom outside, lest they face her fiery wrath.\n\nWhen the grit and grime began to fray her nerves,\nshe indulged her sweet tooth during afternoon\ntea. She was particularly fond of a delicious Mont \nBlanc in all its creamy goodness.\n\nWhenever her younger sister Mog had relationship\ntroubles (which was more often than not), the two\nwould come together and share their worries over\na deluxe plate of cookies and candies.", }, ["Meg Amath RNA"] = { name = "Meg Amath RNA", jpname = "メグ・アマスRNA", class = "Z", job = "Mage", element = "Ice", race = "Human", evolution = 3, coin = 1000, union50 = "Anti-Earth Charm +10%", union100 = "Golden Skill Organ +20%", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Row (1), 80%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Lateral (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Row (2), 80%", level = 60, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Row (1), 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "1 Row", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, Pincer Row (1), 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, Pincer Row (2), 50%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, Pincer Row (1), 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Absolute Zero, 50%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Ice Attack +10%, Equip", level = 20, icon = 199, desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Ice Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Ice damage +10%."}}, {name = "Ice Attack +20%, Equip", level = 40, icon = 199, desc = "Increases Ice damage done by 20% for two turns.", short_name = "Ice Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Ice damage +20%."}}, {name = "Ice Attack +30%, Equip", level = 90, icon = 199, desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Ice Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Ice damage +30%."}}, },		{			{name = "Meg's Petulance, Equip", level = 60, icon = 56, desc = "Inflicts a huge amount of Lightning magical damage.", short_name = "Meg's Petulance", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Magical Cover, Equip", level = 20, icon = 132, desc = "Redirects magical damage aimed at your party to yourself.", short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Magical Cover, Equip", level = 40, icon = 132, desc = "Redirects magical damage aimed at your party to yourself.", short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Magical Cover, Equip", level = 60, icon = 132, desc = "Redirects magical damage aimed at your party to yourself.", short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Magical Cover, Equip", level = 90, icon = 132, desc = "Redirects magical damage aimed at your party to yourself.", short_name = "Magical Cover", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "The oldest Amath sister. Along with Mag and Mog,\nMeg was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThough they were not the first to hit upon the \nidea of turning an enemy's attacks against them \nin the heat of battle, the Amazing Amaths were \nable to refine the art of reflection magic down \nto a science and use the unconventional tactic to \nits fullest potential.\n\nMeg was the oldest of the three but never bossed\nher sisters around unless the situation called for\nit. When it did, she was a professional backseat \ndriver.\n\nThe sisters made their living as the bodyguards\nof a famous bigwig, tasked with using their magic\nto keep all manner of ruffians and ne'er-do-wells\naway from his walled compound.\n\nIn reality, their employer simply wanted some\npeace and quiet, and people only ever rarely \nturned up at the gate looking for trouble. This \nmade their work easy but uneventful.\n\nMeg could never bear to be strict with herself,\nand ended up spending most days loafing about\nwhile the hours slowly passed her by.\n\nTo stave off the mind-numbing boredom, she \nraided the pantry, cracking open cans of beer \nand scarfing down bags of pretzels.", }, ["Melba"] = {	name = "Melba", jpname = "メルバ",	class = "SS",	job = "Spellblade",	element = "Wind",	race = "Human",	evolution = 1,	coin = 300,	union50 = "Partisan",	union100 = "Golden Skill Organ +20%",	skills = {		{			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage  and physical damage.",			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},			{name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Thrust, 30%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Thrust, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "[F] Anti-Lightning Capsule, Field", level = 90, icon = 128, desc = "Creates one Anti-Lightning capsule.", short_name = "[F] Anti-Lightning Capsule", target = "Capsule (1)", condition = "Field", emit = 100, effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}}, },		{			{name = "Magical Defense +10, Equip", level = 40, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10."}}, {name = "Magical Defense +20, Equip", level = 60, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +20", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20."}}, {name = "Magical Defense +30, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +30", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +30."}}, },	},	profile = "A lancer who excels at administering medicine. \n\nWhile most drugs were designed to be used on \nimmobilized or bedridden patients, she devised a \nway to use them on herself and others in the heat \nof battle. \n\nShe can often be heard saying, \"I'll make the pain \ndisappear,\" though the way she says it makes you \nwonder just what her so-called \"medicine\" is made \nfrom.", }, ["Melba DNA"] = { name = "Melba DNA", jpname = "メルバDNA", class = "SS", job = "Spellblade", element = "Wind", race = "Human", evolution = 2, coin = 500, union50 = "Partisan", union100 = "Golden Skill Organ +20%", skills = { {			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Thrust, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Thrust, 50%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Vortex Thrust, 10%", level = 40, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage  and physical damage.", short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}}, {name = "Vortex Thrust, 30%", level = 60, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage  and physical damage.", short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}}, {name = "Vortex Thrust, 50%", level = 90, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage  and physical damage.", short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}}, },		{			{name = "[F] Anti-Lightning Capsule, Field", level = 60, icon = 128, desc = "Creates one Anti-Lightning capsule.", short_name = "[F] Anti-Lightning Capsule", target = "Capsule (1)", condition = "Field", emit = 100, effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}}, },		{			{name = "Absorb HP, 30%", level = 60, icon = 126, desc = "Teleports the enemy somewhere.", short_name = "Absorb HP", target = "Pincer", condition = "Chain", emit = 30, effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}}, {name = "Absorb HP, X (1), 30%", level = 90, icon = 126, desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Absorb HP", target = "X (1)", condition = "Chain", emit = 30, effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}}, },		{			{name = "Gone with the Wind, Area (1), 30%", level = 90, icon = 165, desc = "Teleports the enemy somewhere.", short_name = "Gone with the Wind", target = "Area (1)", condition = "Chain", emit = 30, effects = {}}, },	},	profile = "A lancer who excels at administering medicine. \n\nWhile most drugs were designed to be used on \nimmobilized or bedridden patients, she devised a \nway to use them on herself and others in the heat \nof battle. \n\nShe can often be heard saying, \"I'll make the pain \ndisappear,\" though the way she says it makes you \nwonder just what her so-called \"medicine\" is made \nfrom.\n\nHer goal was to make the dirty business of fighting \na bit more bearable for everyone involved, and so \nshe set out to ameliorate the various forms of pain \nthat combatants inflict on each other. Not everything\nwent according to plan, however. \n\nWhen she injected an experimental tranquilizer \ninto a patient with a unique physique, she was \nshocked to find that it failed to have the intended \neffect. Earlier she had calculated the chances of \nsuch an outcome at one in ten million. \n\nIt was bad enough that the drug failed, but to make \nmatters worse, it had the opposite effect, and ended\nup stimulating the patient's nerves to the point of \nintense pain. \n\nShe etched the look on his face into her mind as \nan uncomfortable but necessary reminder of her \nfailure, and found her atonement in devoting herself \nanew to her cause.", }, ["Melba RNA"] = {	name = "Melba RNA", jpname = "メルバRNA",	class = "SS",	job = "Spellblade",	element = "Wind",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Partisan",	union100 = "Golden Skill Organ +20%",	skills = {		{			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage  and physical damage.",			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},			{name = "Wind Thrust, Lateral (1), 80%", level = 40, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",			 short_name = "Wind Thrust", target = "Lateral (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, Lateral (2), 80%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, Lateral (2), 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Lateral (2)", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Thrust, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x2 Wind damage."}}, {name = "Wind Thrust, Corners (1x1), 30%", level = 40, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Corners (1x1)", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Thrust, Corners (1x1), 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Corners (1x1)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Vortex Thrust, 30%", level = 90, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage  and physical damage.", short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}}, },		{			{name = "Anti-Magical Barrier, Adjacent", level = 90, icon = 53, desc = "Reduces magical damage taken for two turns.", short_name = "Anti-Magical Barrier", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Reduces magical damage taken by 30%."}}, },		{			{name = "Frequency +10%, Adjacent", level = 90, icon = 59, desc = "Increases skill frequency.", short_name = "Frequency +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Skill frequency +10%."}}, },		{			{name = "Magical Attack +20%, Adjacent", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },	},	profile = "A lancer who excels at administering medicine. \n\nWhile most drugs were designed to be used on \nimmobilized or bedridden patients, she devised a \nway to use them on herself and others in the heat \nof battle. \n\nShe can often be heard saying, \"I'll make the pain \ndisappear,\" though the way she says it makes you \nwonder just what her so-called \"medicine\" is made \nfrom.\n\nShe had a particularly extensive collection of \ntranquilizers that she used on both her friends and \nher enemies. After all, everyone deserved to meet \ndeath with a serene heart.", }, ["Met.r0n"] = { name = "Met.r0n", jpname = "メット・ロン", class = "S", job = "Mage", element = "", race = "Machine", evolution = 1, coin = 300, union50 = "Wall Tattoo +10%", union100 = "Aegis Shield", skills = { {			{name = "Mega Mechacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechacut, 30%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechacut, 50%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Poison, 30%", level = 20, icon = 75, desc = "Target suffers damage each turn for three turns.", short_name = "Poison", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Poison with 80% chance.", "Active for 3 turns."}}, {name = "Poison, 50%", level = 40, icon = 75, desc = "Target suffers damage each turn for three turns.", short_name = "Poison", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflicts Poison with 80% chance.", "Active for 3 turns."}}, {name = "Poison, Cross (1), 50%", level = 60, icon = 75, desc = "Target suffers damage each turn for three turns.", short_name = "Poison", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflicts Poison with 80% chance.", "Active for 3 turns."}}, {name = "Poison, Area (1), 50%", level = 90, icon = 75, desc = "Target suffers damage each turn for three turns.", short_name = "Poison", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflicts Poison with 80% chance.", "Active for 3 turns."}}, },		{			{name = "Confuse, 50%", level = 20, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Confuse", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}}, {name = "Confuse, Area (1), 50%", level = 40, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Confuse", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}}, {name = "Confuse, Cross (1), 50%", level = 60, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Confuse", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}}, {name = "Confuse, Area (1), 50%", level = 90, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Confuse", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}}, },	},	profile = "A magical mechanized weapon that was theorized \nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe lucky few who have had the opportunity to\nstudy it up close and personal have come up with \nan even wilder theory: that it was a robust weapons \nplatform purpose-built by an oppressed people for \nthe task of liberating the world from spirits and \npushing back against the domineering elementals.", }, ["Met.r0n DNA"] = { name = "Met.r0n DNA", jpname = "メット・ロンDNA", class = "S", job = "Mage", element = "", race = "Machine", evolution = 2, coin = 500, union50 = "Wall Tattoo +10%", union100 = "Aegis Shield", skills = { {			{name = "Mega Mechacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechacut, 50%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Giga Mechacut, 50%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechacut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Giga Mechacut, 80%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechacut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Machine Mob, Equip", level = 60, icon = 197, desc = "Levitate over floor traps for three turns.", short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Clarity, Chain, 100%", level = 60, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Chain", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, {name = "Clarity, All, 100%", level = 90, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, },		{			{name = "Bubble, Chain, 50%", level = 90, icon = 125, desc = "Increases maximum HP for one turn.", short_name = "Bubble", target = "Chain", condition = "Chain", emit = 50, effects = {}}, },		{			{name = "Build Fire Time Bomb, Chain, 30%", level = 90, icon = 112, desc = "Creates one Fire time bomb that explodes in two turns.", short_name = "Build Fire Time Bomb", target = "Trap (1)", condition = "Chain", emit = 30, effects = {}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe lucky few who have had the opportunity to\nstudy it up close and personal have come up with \nan even wilder theory: that it was a robust weapons \nplatform purpose-built by an oppressed people for \nthe task of liberating the world from spirits and \npushing back against the domineering elementals.\n\nThis theory, of course, was not pulled out of thin\nair. For whatever reason, the machine was not \nopenly hostile toward humans or their inquiries.\n\nSpirits, on the other hand, drove it into a frenzy \nof destruction. As soon as its suite of sensors\npicked up prey, the hunter-killer subroutines \nkicked into high gear, and anyone or anything else\nunlucky enough to be nearby was written off as \ncollateral damage.", }, ["Met.r0n RNA"] = { name = "Met.r0n RNA", jpname = "メット・ロンRNA", class = "S", job = "Mage", element = "", race = "Machine", evolution = 3, coin = 1000, union50 = "Wall Tattoo +10%", union100 = "Aegis Shield", skills = { {			{name = "Mega Mechacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechacut, 50%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechacut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Giga Mechacut, 50%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechacut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Giga Mechacut, 80%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechacut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Machine Mob, Equip", level = 60, icon = 197, desc = "Increases control time for two turns.", short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Antidote, Chain, 100%", level = 60, icon = 96, desc = "Cures allies of Poison.", short_name = "Antidote", target = "Chain", condition = "Chain", emit = 100, effects = {"Cures allies of Poison."}}, {name = "Antidote, All, 100%", level = 90, icon = 96, desc = "Cures allies of Poison.", short_name = "Antidote", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Poison."}}, },		{			{name = "Bubble, Chain, 50%", level = 90, icon = 125, desc = "Increases maximum HP for one turn.", short_name = "Bubble", target = "Chain", condition = "Chain", emit = 50, effects = {}}, },		{			{name = "Build Fire Time Bomb, Chain, 30%", level = 90, icon = 112, desc = "Creates one Fire time bomb that explodes in two turns.", short_name = "Build Fire Time Bomb", target = "Trap (1)", condition = "Chain", emit = 30, effects = {}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe lucky few who have had the opportunity to\nstudy it up close and personal have come up with \nan even wilder theory: that it was a robust weapons \nplatform purpose-built by an oppressed people for \nthe task of liberating the world from spirits and \npushing back against the domineering elementals.\n\nAble to generate temperatures at both extremes\nof the scale, it enjoyed unparalleled success on \nthe battlefield by first immobilizing its enemies in \na thick layer of ice before vaporizing them with \na blast of intense heat.", }, ["Metalfist"] = { name = "Metalfist", jpname = "サイクロン", class = "D", job = "Warrior", element = "", race = "Monster", evolution = 1, coin = 10, union50 = "ATK Earrings 2", union100 = "Brave Tattoo +2%", skills = { {			{name = "Megacut, 50%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 80%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },	},	profile = "Metalfist lives for one thing and one thing only: \npure, unbridled destruction, preferably of the type\nthat makes good use of his remarkably resilient \nfists.\n\nHe can speak the same language as humans, but \nsince his three favorite words are \"murder,\" \n\"death,\" and \"kill,\" he doesn't make the most \nenjoyable company.\n\nHis kind appear again and again even after being \nchased away, forcing humans to deal with them \nwhether they want to or not.", }, ["Mighty (A Class)"] = { name = "Mighty", jpname = "マイティ", class = "A", job = "Mage", element = "Non-Elemental", race = "Soul", evolution = 1, coin = 300, skills = { },	profile = "Nah, I can't do nothin' right.\n\nUh...a skeel? Wazzat? \n\nLook, I ain't such a big deal all alone...\n\nBut, hey...\n\nPair me with someone, and I'll make 'em a star, \ny'hear?\n\nI mean, just look at me! I'm MIGHTY, baby!", }, ["Mighty (B Class)"] = { name = "Mighty", jpname = "マイティ", class = "B", job = "Mage", element = "Non-Elemental", race = "Soul", evolution = 1, coin = 300, skills = { },	profile = "Nah, I can't do nothin' right.\n\nUh...a skeel? Wazzat? \n\nLook, I ain't such a big deal all alone...\n\nBut, hey...\n\nPair me with someone, and I'll make 'em a star, \ny'hear?\n\nI mean, just look at me! I'm MIGHTY, baby!", }, ["Mighty (C Class)"] = { name = "Mighty", jpname = "マイティ", class = "C", job = "Mage", element = "Non-Elemental", race = "Soul", evolution = 1, coin = 300, skills = { },	profile = "Nah, I can't do nothin' right.\n\nUh...a skeel? Wazzat? \n\nLook, I ain't such a big deal all alone...\n\nBut, hey...\n\nPair me with someone, and I'll make 'em a star, \ny'hear?\n\nI mean, just look at me! I'm MIGHTY, baby!", }, ["Mighty (D Class)"] = { name = "Mighty", jpname = "マイティ", class = "D", job = "Mage", element = "Non-Elemental", race = "Soul", evolution = 1, coin = 300, skills = { },	profile = "Nah, I can't do nothin' right.\n\nUh...a skeel? Wazzat? \n\nLook, I ain't such a big deal all alone...\n\nBut, hey...\n\nPair me with someone, and I'll make 'em a star, \ny'hear?\n\nI mean, just look at me! I'm MIGHTY, baby!", }, ["Mini Stinger"] = { name = "Mini Stinger", jpname = "ミツマ蜂", class = "D", job = "Warrior", element = "", race = "Monster", evolution = 1, coin = 10, union50 = "Zapper (C Class)", union100 = "Zapper (C Class)", skills = { {			{name = "Megathrust, 50%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 80%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Poisonous Sting, 30%", level = 90, icon = 75, desc = "Inflicts Poison for three turns.", short_name = "Poisonous Sting", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflicts Poison with 30% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },	},	profile = "A rare species of insect that survives by ingesting\nthe minute particles that float about in the air.\n\nThese particles are more than just nutrition. Why\nor how is unclear, but it appears that these \ncreatures develop differently depending on what\nkind of particles form the basis of their diet.\n\nFor every type of particle, there is an offshoot\nof this creature, some with amazing capabilities\nthat belie their small size.", }, ["Mizury"] = { name = "Mizury", jpname = "ミズリィ", class = "Z", job = "Healer", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Rebirth Tattoo", union100 = "Hiso Threads", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Tera Heal, Chain, 30%", level = 90, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x18 (cap 2500)."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "[F] Mega Heal, Field", level = 60, icon = 51, desc = "Recovers HP.", short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100, effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}}, },		{			{name = "Clarity, Chain, 100%", level = 60, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Chain", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, {name = "Clarity & Locomotion, Chain, 100%", level = 90, icon = 111, desc = "Cures allies of Confusion and Paralysis.", short_name = "Clarity & Locomotion", target = "Chain", condition = "Chain", emit = 100, effects = {"Cures allies of Paralysis.", "Cures allies of Confusion."}}, },	},	profile = "A starry-eyed youngling of a mage who criss-\ncrossed the land in search of her inspiration with \nnothing more than the clothes on her back.\n\nIt all started when a particularly powerful sorceress\nmade the evening news with her magical exploits.\nAs soon as the bulletin ended, Mizury knew that\nshe wanted to be just like the force of arcane\nnature that she saw on TV. Fire, ice, and thunder—\nshe wanted it all.\n\nThe first step to becoming a sorceress of the ages\nwas meeting one face-to-face, and so she set off \non her odyssey the very next morning.\n\nUnfortunately, the hastily-made decision to drop \neverything and pursue her dream meant that some \nthings were forgotten along the way—including her \npurse and the money kept within.\n\nWithout a means to pay for public transportation,\nshe had to resort to putting herself at the mercy\nof others. Her time hitchhiking exposed her to the \nmany faces of humanity, for better or for worse.", }, ["Mizury DNA"] = { name = "Mizury DNA", jpname = "ミズリィDNA", class = "Z", job = "Healer", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Rebirth Tattoo", union100 = "Hiso Threads", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 50%", level = 40, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Tera Heal, Chain, 30%", level = 60, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x18 (cap 2500)."}}, {name = "Tera Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x18 (cap 2500)."}}, },		{			{name = "Peta Heal, Chain, 50%", level = 90, icon = 51, desc = "Restores a huge amount of HP.", short_name = "Peta Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x23 (cap 3700)."}}, },		{			{name = "[F] Giga Heal, Field", level = 40, icon = 51, desc = "Recovers HP.", short_name = "[F] Giga Heal", target = "Field", condition = "Field", emit = 100, effects = {"Recovers HP with power x13 (cap 1300).", "Consumes 50 MP."}}, },		{			{name = "Clarity, All", level = 40, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, {name = "Clarity & Locomotion, All", level = 60, icon = 111, desc = "Cures allies of Confusion and Paralysis.", short_name = "Clarity & Locomotion", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Paralysis.", "Cures allies of Confusion."}}, {name = "Panacea, All", level = 90, icon = 111, desc = "Cures all status ailments.", short_name = "Panacea", target = "All", condition = "Chain", emit = 100, effects = {"Cures all status ailments."}}, },	},	profile = "A starry-eyed youngling of a mage who criss-\ncrossed the land in search of her inspiration with \nnothing more than the clothes on her back.\n\nIt all started when a particularly powerful sorceress\nmade the evening news with her magical exploits.\nAs soon as the bulletin ended, Mizury knew that\nshe wanted to be just like the force of arcane\nnature that she saw on TV. Fire, ice, and thunder—\nshe wanted it all.\n\nThe first step to becoming a sorceress of the ages\nwas meeting one face-to-face, and so she set off \non her odyssey the very next morning.\n\nUnfortunately, the hastily-made decision to drop \neverything and pursue her dream meant that some \nthings were forgotten along the way—including her \npurse and the money kept within.\n\nWithout a means to pay for public transportation,\nshe had to resort to putting herself at the mercy\nof others. Her time hitchhiking exposed her to the \nmany faces of humanity, for better or for worse.\n\nAs a girl traveling alone, it wasn't long after her\nthumb went up that someone pulled over to offer\nan open seat. What she didn't expect was for the\ndriver and his friend to jump out and force her \ninto the trunk.\n\nThe sheer shock of her ordeal meant that reality\ndidn't hit home until after the cover slammed shut \nand she heard a muffled conversation filtered \nthrough the cracks in the car's creaking frame. \n\nDid she really just get kidnapped by someone she\nhad never met? What were these freaks planning \nto do with her? Her mind was racing almost as fast \nas the car was accelerating, with her heart trailing \nnot far behind. \n\nIn their haste to escape from the crime scene, her \ncaptors didn't have the time to tie her up. She felt \naround for some way to pop the trunk, her head \nslamming against the cold steel as the car barreled \nover potholes in the road.\n\nAs her fingers brushed over what seemed to be \nthe emergency release latch, a deafening explosion\nerupted nearby, and the car came to a screeching\nhalt. Her senses had dulled from the shock, but \nshe could tell that the trunk was getting warmer\nby the second. An inferno was approaching fast.\n\nShe could hear the car struggling to start amid the \nchaos, sparks flying but never enough to kick the \nengine into gear. After some exasperated yelling,\nthe engine fell silent. She would later learn that the \ntires had become encased in a thick layer of ice.\n\nHer captors must have concluded that discretion\nis the better part of valor, because the screams she \nheard came from a long distance away. They were\nerratic and intense, consistent with the pained cries \npeople made when subjected to electrocution.\n\nFinally, the trunk opened, and a blinding light poured \ninto the small space as her eyes struggled to adjust. \nTeetering on the edge of consciousness, she could\nhardly lift her head to see the shadowy silhouette of\nher savior extending an arm before everything went \ndark.\n\nTo this day, she remains convinced that the silhouette \nmatches the outline of the sorceress she saw on TV.", }, ["Mizury RNA"] = {	name = "Mizury RNA", jpname = "ミズリィRNA",	class = "Z",	job = "Healer",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Rebirth Tattoo",	union100 = "Hiso Threads",	skills = {		{			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,			 effects = {"Recovers HP with power x8 (cap 700)."}},			{name = "Mega Heal, All, 50%", level = 60, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "All", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, All, 80%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "All", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 30%", level = 40, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, All, 10%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "All", condition = "Chain", emit = 10, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Giga Heal, Chain, 50%", level = 40, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Tera Heal, Chain, 30%", level = 60, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x18 (cap 2500)."}}, {name = "Tera Heal, Chain, 50%", level = 90, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x18 (cap 2500)."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 20, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 40, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +3 Sec, Equip", level = 60, icon = 130, desc = "Increases control time.", short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +3 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "Absorb MP, Equip", level = 40, icon = 181, desc = "Chance to recover a small amount of MP upon taking magical damage.", short_name = "Absorb MP", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Absorb MP, Equip", level = 60, icon = 181, desc = "Chance to recover a small amount of MP upon taking magical damage.", short_name = "Absorb MP", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Absorb MP, Equip", level = 90, icon = 181, desc = "Chance to recover a small amount of MP upon taking magical damage.", short_name = "Absorb MP", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "[F] Arise, Field", level = 90, icon = 52, desc = "Revives one ally with 100% HP.", short_name = "[F] Arise", target = "Dead", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A starry-eyed youngling of a mage who criss-\ncrossed the land in search of her inspiration with \nnothing more than the clothes on her back.\n\nIt all started when a particularly powerful sorceress\nmade the evening news with her magical exploits.\nAs soon as the bulletin ended, Mizury knew that\nshe wanted to be just like the force of arcane\nnature that she saw on TV. Fire, ice, and thunder—\nshe wanted it all.\n\nThe first step to becoming a sorceress of the ages\nwas meeting one face-to-face, and so she set off \non her odyssey the very next morning.\n\nUnfortunately, the hastily-made decision to drop \neverything and pursue her dream meant that some \nthings were forgotten along the way—including her \npurse and the money kept within.\n\nWithout a means to pay for public transportation,\nshe had to resort to putting herself at the mercy\nof others. Her time hitchhiking exposed her to the \nmany faces of humanity, for better or for worse.\n\nAs a girl traveling alone, it wasn't long after her\nthumb went up that someone pulled over to offer\nan open seat. What she didn't expect was to fall\nhead-over-heels in love along the way.\n\nConversation with the man flowed easily and \nfreely, for he was a mage, and she had plenty to\nask about the arcane arts. He became her master\nof magic, and she hung on his every word. Coming \nfrom an uneventful upbringing in a backwater \nvillage, she was entranced by even his most \nmundane stories. \n\nAs the two grew closer together, she began to \nforget her initial obsession of meeting with the \nsorceress and instead turned her attention to an \ninfatuation more easily reciprocated—and closer\nto home.\n\nTheir highest highs were only matched by their\nlowest lows, but throughout it all she never felt\nmore alive. In the end, they went their separate\nways, each having given and taken in equal \nmeasure.\n\nHer experience with the mage helped shape her\noutlook and behavior that lasted to her dying \ndays: give everything your best shot, and always\npick yourself up when you fall down.\n\nSometimes, two wrongs do make a right.", }, ["Mizzet"] = {	name = "Mizzet", jpname = "ミゼット",	class = "SS",	job = "Warrior",	element = "",	race = "Human",	evolution = 1,	coin = 300,	union50 = "Crocky +10%",	union100 = "Dagger Gauntlet",	skills = {		{			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 50%", level = 20, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 30%", level = 60, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Magical Defense +10, Equip", level = 60, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +10", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10."}}, {name = "Magical Defense +20, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +20", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20."}}, },		{			{name = "[F] Build Poison Bomb, Field", level = 90, icon = 112, desc = "Creates one Poison bomb.", short_name = "[F] Build Poison Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, },	},	profile = "An assassin whose forgetful nature belied his skill.\n\nHis clients only cared for results, and his consistent\nand superior performance meant that he was never\nshort on offers.\n\nEven so, he tended to make mistakes like forgetting\ntools back at base or arriving just a little too early...\nor late.\n\nTo make up for these failures, he developed a \nmuscle control technique that allowed him to cross \nshort distances in the span of an instant. By chaining \na series of these \"jumps\" together in rapid sequence,\nhe could effectively teleport on demand.", }, ["Mizzet DNA"] = { name = "Mizzet DNA", jpname = "ミゼットDNA", class = "SS", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Crocky +10%", union100 = "Dagger Gauntlet", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 30%", level = 40, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigastab, 50%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Terastab, 30%", level = 90, icon = 215, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Pickpocket, 10%", level = 1, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Steals 25% of coins with 30% chance."}}, {name = "Pickpocket, 20%", level = 20, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 20, effects = {"Steals 25% of coins with 30% chance."}}, {name = "Pickpocket, 30%", level = 40, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Steals 25% of coins with 30% chance."}}, {name = "Pickpocket, 40%", level = 60, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 40, effects = {"Steals 25% of coins with 30% chance."}}, {name = "Pickpocket, 50%", level = 90, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Steals 25% of coins with 30% chance."}}, },		{			{name = "[F] Build Poison Bomb, Field", level = 40, icon = 112, desc = "Creates three Poison Bombs.", short_name = "[F] Build Poison Bomb", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Poison Bomb, Field", level = 60, icon = 112, desc = "Creates four Poison Bombs.", short_name = "[F] Build Poison Bomb", target = "Trap (4)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Poison Bomb, Field", level = 90, icon = 112, desc = "Creates five Poison bombs.", short_name = "[F] Build Poison Bomb", target = "Trap (5)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Treasure Hunter (50%), Equip", level = 90, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (50%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +50%."}}, },	},	profile = "An assassin whose forgetful nature belied his skill.\n\nHis clients only cared for results, and his consistent\nand superior performance meant that he was never\nshort on offers.\n\nEven so, he tended to make mistakes like forgetting\ntools back at base or arriving just a little too early...\nor late.\n\nTo make up for these failures, he developed a \nmuscle control technique that allowed him to cross \nshort distances in the span of an instant. By chaining \na series of these \"jumps\" together in rapid sequence,\nhe could effectively teleport on demand.\n\nAs a hitman on the payroll of the underworld's\nwealthiest crime bosses, this sudden speed has\nhelped him escape certain death on more than \none occasion. In the dark alleys he calls home, the \nyoung are shown no less mercy than the old.\n\nEscaping by the skin of your teeth is fine once or\ntwice, but verging on the brink of death over and\nover again does terrible things to body and mind.\nEven the smallest wound can inflict irreparable \ndamage if not given sufficient time to heal.\n\nHis adolescence was spent in a bloody ballet of crime\nand amnesia.\n\nAs it turns out, he wasn't always the forgetful sort. \nHis memory loss was a consequence of his chosen\nprofession. As injuries that left him short on blood\nand oxygen piled up, his brain began to adjust to the\nlack of nutrition by winding down non-vital functions.\n\nSkills that his survival depended on—those he used\nto perform his duty as a hired killer—grew stronger\neven as his memory grew weaker. Thus did a vicious\ncycle emerge.\n\nAs his memory faded, he began to live day to day, job \nto job. The only thing waiting for him at the end of \na job was another one, and that suited his employers\njust fine.", }, ["Mizzet RNA"] = {	name = "Mizzet RNA", jpname = "ミゼットRNA",	class = "SS",	job = "Warrior",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Crocky +10%",	union100 = "Dagger Gauntlet",	skills = {		{			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megastab, 100%", level = 90, icon = 215, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigastab, 50%", level = 40, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigastab, 100%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigastab, 50%", level = 40, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigastab, 80%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Poison Guard, Equip", level = 20, icon = 96, desc = "Strengthens resistance to Poison.", short_name = "Poison Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Poison +30%."}}, },		{			{name = "Fancy Footwork, Equip", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Equip", emit = 100, effects = {"Physical attacks evasion +25%."}}, },		{			{name = "Body Double, Self, 30%", level = 90, icon = 91, desc = "High chance to halve physical damage taken for two turns.", short_name = "Body Double", target = "Self", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}}, },	},	profile = "An assassin whose forgetful nature belied his skill.\n\nHis clients only cared for results, and his consistent\nand superior performance meant that he was never\nshort on offers.\n\nEven so, he tended to make mistakes like forgetting\ntools back at base or arriving just a little too early...\nor late.\n\nTo make up for these failures, he developed a \nmuscle control technique that allowed him to cross \nshort distances in the span of an instant. By chaining \na series of these \"jumps\" together in rapid sequence,\nhe could effectively teleport on demand.\n\nAs the dark grasp of the underworld coiled itself\ntighter and tighter around his body, he thought about\nembracing it, but ended up suffocating instead. It was\nsimply too repulsive of a thing to take in.\n\nThe night he turned was bitterly cold. In the midst\nof winter, with everyone shut up in their houses,\ntracking his target proved to be child's play. \n\nThe job itself was simple: find the young boy, learn \nwhat he does in his free time, pry out some privileged\ninformation, then deliver the coup de grâce in the \ndead of night.\n\nFor some reason, the details of that night remain\ncrystal-clear in his mind's eye to this day.\n\nWith proper timing and a little foresight, he could\ndo the same job targeting children all over the\nneighborhood in a single night.\n\nAnd so it was that at the crack of dawn cries of joy\nrang loud throughout the town as children rich and \npoor found the perfect present wrapped neatly next \nto their pillow.\n\n\"I was made for this.\"\n\nMission accomplished.", }, ["Mog Amath"] = {	name = "Mog Amath", jpname = "モグ・アマス",	class = "Z",	job = "Mage",	element = "Lightning",	race = "Human",	evolution = 1,	coin = 300,	union50 = "Anti-Wind Charm +10%",	union100 = "Golden Skill Organ +20%",	skills = {		{			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 50%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, 80%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Tempest, 30%", level = 60, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Lightning damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Lightning Attack +10%, Self, 30%", level = 60, icon = 200, desc = "Increases Lightning damage done by 10% for two turns.", short_name = "Lightning Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Lightning damage +10%.", "Active for 2 turns."}}, {name = "Lightning Attack +20%, Self, 50%", level = 90, icon = 200, desc = "Increases Lightning damage done by 20% for two turns.", short_name = "Lightning Attack +20%", target = "Self", condition = "Chain", emit = 50, effects = {"Lightning damage +20%.", "Active for 2 turns."}}, },		{			{name = "Reflect, Once", level = 90, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "The middle Amath sister. Along with Meg and Mag,\nMog was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThanks to a graceful, slender figure, even when \nthe three sisters were together, all eyes were \non her.\n\nThough she could secure a first date without \nlifting a finger, her tendency to worry constantly \nabout the smallest details often scared her suitor\noff and torpedoed prospects of a follow-up.\n\nHer broken heart found comfort in the arms of\nher sisters, and soon their encouragement had\nher right back on her feet.", }, ["Mog Amath DNA"] = { name = "Mog Amath DNA", jpname = "モグ・アマスDNA", class = "Z", job = "Mage", element = "Lightning", race = "Human", evolution = 2, coin = 500, union50 = "Anti-Wind Charm +10%", union100 = "Golden Skill Organ +20%", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 50%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 30%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, {name = "Tempest, 30%", level = 60, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Lightning damage."}}, {name = "Tempest, 50%", level = 90, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Lightning damage."}}, },		{			{name = "Lepton, 30%", level = 90, icon = 3, class = "Peta", desc = "Inflicts a huge amount of Lightning magical damage.", short_name = "Lepton", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Lightning damage."}}, },		{			{name = "Lightning Attack +10%, Chain, 30%", level = 40, icon = 200, desc = "Increases Lightning damage done by 10% for two turns.", short_name = "Lightning Attack +10%", target = "Chain", condition = "Chain", emit = 30, effects = {"Lightning damage +10%.", "Active for 2 turns."}}, {name = "Lightning Attack +15%, Chain, 80%", level = 90, icon = 200, desc = "Increases Magical Attack for two turns.", short_name = "Lightning Attack +15%", target = "Chain", condition = "Chain", emit = 80, effects = {"Lightning damage +15%.", "Active for 2 turns."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "The middle Amath sister. Along with Meg and Mag,\nMog was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThanks to a graceful, slender figure, even when \nthe three sisters were together, all eyes were \non her.\n\nThough she could secure a first date without \nlifting a finger, her tendency to worry constantly \nabout the smallest details often scared her suitor\noff and torpedoed prospects of a follow-up.\n\nHer broken heart found comfort in the arms of\nher sisters, and soon their encouragement had\nher right back on her feet.\n\nThis up-and-down cycle took a mental toll, \nbut also led to some strange and interesting \ndiscoveries. Her hardships inspired a new form \nof reflection magic that used compression and\nlayering to make its effects even more potent.\n\nStrangely enough, on the battlefield her anxiety\nmelted away, and she showed no qualms about\nplacing herself in precarious positions if it meant \ngaining the upper hand on the enemy. Whenever\nthe sisters attacked in concert, Mog was always\nthe tip of the spear.", }, ["Mog Amath RNA"] = {	name = "Mog Amath RNA", jpname = "モグ・アマスRNA",	class = "Z",	job = "Mage",	element = "Lightning",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Anti-Wind Charm +10%",	union100 = "Golden Skill Organ +20%",	skills = {		{			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega",			 desc = "Inflicts a small amount of Lightning magical damage.",			 short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Lightning damage."}},			{name = "Thunder, Pincer Column (1), 80%", level = 40, icon = 3, class = "Mega",			 desc = "Inflicts a small amount of  Lightning magical damage.",			 short_name = "Thunder", target = "Vertical (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Lightning damage."}},			{name = "Thunder, Pincer Column (2), 80%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Vertical (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Column (1), 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "1 Column", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, Pincer Column (1), 50%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, Pincer Column (2), 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, Pincer Column (1), 50%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Tempest, 50%", level = 90, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage.", short_name = "Tempest", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Lightning damage."}}, },		{			{name = "Anti-Wind Shield (10%), Equip", level = 20, icon = 30, desc = "Reduces Wind damage taken.", short_name = "Anti-Wind Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Wind damage taken by 10%."}}, {name = "Anti-Wind Shield (20%), Equip", level = 40, icon = 30, desc = "Reduces Wind damage taken.", short_name = "Anti-Wind Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Wind damage taken by 20%."}}, {name = "Anti-Wind Shield (30%), Equip", level = 90, icon = 30, desc = "Reduces Wind damage taken.", short_name = "Anti-Wind Shield (30%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Wind damage taken by 30%."}}, },		{			{name = "Mog's Resilience, Self, 50%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Mog's Resilience", target = "Self", condition = "Chain", emit = 50, effects = {"Applies Regen with power x2 (cap 600).", "Active for 3 turns."}}, },		{			{name = "Empowered Reflect, Once", level = 40, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Empowered Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "The middle Amath sister. Along with Meg and Mag,\nMog was known for using reflection magic to turn \nthe tables on her unwary opponents in the blink \nof an eye.\n\nThanks to a graceful, slender figure, even when \nthe three sisters were together, all eyes were \non her.\n\nThough she could secure a first date without \nlifting a finger, her tendency to worry constantly \nabout the smallest details often scared her suitor\noff and torpedoed prospects of a follow-up.\n\nHer broken heart found comfort in the arms of\nher sisters, and soon their encouragement had\nher right back on her feet.\n\nAs the sister who received the most unwanted\nattention, Mog took the deepest interest in the\nintricacies and applications of reflection magic. \n\nInstead of deflecting a man's advances, why not\ngive the heartbreaker a taste of his own medicine?\nIt seemed only fair, after all.", }, ["Mu"] = { name = "Mu", jpname = "ム", class = "Z", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Power Pot", union100 = "Ragnarok", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Gigacut, 30%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 50%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teracut, 30%", level = 90, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Beast Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Beasts.", short_name = "Beast Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Beast +50%."}}, },	},	profile = "Though he attended his pharmacology lectures as \na student, in reality he knew more about herbs and \ncompounds than many of his teachers did. \n\nStill, even the most talented practitioner needs \nan official license to work with patients, and so he \nslogged away at earning a formal education.\n\nTo help with expenses, he tended the bar at a local \nwatering hole, passing the slow hours by coming up \nwith new combinations of alcohol and whatever else\nwas on hand.", }, ["Mu DNA"] = { name = "Mu DNA", jpname = "ムDNA", class = "Z", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Power Pot", union100 = "Ragnarok", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 80%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigacut, 50%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 80%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Megacut, 80%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigacut, 80%", level = 60, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, {name = "Teracut, 80%", level = 90, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Petacut, 30%", level = 90, icon = 211, class = "Peta", desc = "Inflicts a huge amount of physical damage.", short_name = "Petacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3.5 physical damage."}}, },		{			{name = "Binary Blade, Area (1), 10%", level = 90, icon = 51, desc = "Recovers HP every turn for five turns.", short_name = "Binary Blade", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 5 turns."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, {name = "Ninja Footwork, Self, 30%", level = 90, icon = 133, desc = "Increases the chance to evade physical attacks for two turns.", short_name = "Ninja Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +50%.", "Active for 2 turns."}}, },	},	profile = "Though he attended his pharmacology lectures as \na student, in reality he knew more about herbs and \ncompounds than many of his teachers did. \n\nStill, even the most talented practitioner needs \nan official license to work with patients, and so he \nslogged away at earning a formal education.\n\nTo help with expenses, he tended the bar at a local \nwatering hole, passing the slow hours by coming up \nwith new combinations of alcohol and whatever else\nwas on hand.\n\nHis excellent grades and impartial demeanor made \nhim a hit on campus, and upon graduation he was \ninvited to work in the employ of the royal court.\n\nAmong the brightest minds in the kingdom and with \na research budget that was practically bottomless,\nhe developed a sword technique aptly named the \n\"Binary Blade.\"\n\nThe magic of the blade lay both with its custom\ncoating and the speed at which it was drawn. The\nsubstance lay inert on the blade until activated by\nthe intense air pressure that passed over it as it\ntraveled out of the sheath at blinding speed.\n\nIn the course of his experimentation, he found that\nthis coating could be altered to produce both \ndestructive and regenerative effects. Depending on\nits composition, the substance could cure buildup\nin the lungs when inhaled, or induce suffocation by\ninvoluntarily constricting the throat muscles.\n\nThese qualities made the Binary Blade both a potent \nweapon and a useful tool. However, to the royal\ncourt's great disappointment, nobody aside from him\ncould ever seem to master the technique. As such,\nhe was given every incentive necessary to continue\nhis services in the court's employ.", }, ["Mu RNA"] = {	name = "Mu RNA", jpname = "ムRNA",	class = "Z",	job = "Warrior",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Power Pot",	union100 = "Ragnarok",	skills = {		{			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Gigacut, 30%", level = 20, icon = 211, class = "Giga",			 desc = "Inflicts a medium amount of  physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 50%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teracut, 30%", level = 40, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 20, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 40, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +3 Sec, Equip", level = 60, icon = 130, desc = "Increases control time.", short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +3 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "[F] Rally, Field", level = 90, icon = 162, desc = "Moves allies from the field map to the battle box.", short_name = "[F] Rally", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Augment Attack, Once", level = 90, icon = 167, desc = "Tapping this unit before making a move increases all allies' Attack.", short_name = "Augment Attack", target = "All", condition = "Tap", emit = 100, effects = {"Attack +30%.", "Active for 1 turn."}}, },	},	profile = "Though he attended his pharmacology lectures as \na student, in reality he knew more about herbs and \ncompounds than many of his teachers did. \n\nStill, even the most talented practitioner needs \nan official license to work with patients, and so he \nslogged away at earning a formal education.\n\nTo help with expenses, he tended the bar at a local \nwatering hole, passing the slow hours by coming up \nwith new combinations of alcohol and whatever else\nwas on hand.\n\nAt one point, his budget was so tight that he \nstruggled to afford the white-and-green uniform\nthat marked him as a pharmacology candidate, but \nhe made ends meet without relying on his family \nfor support.\n\nEven his closest friends could never recall him \nsaying why.\n\nWhat stood out most about him was his insatiable \ndrive to make his dream a reality. Though the training\ntook a heavy toll on his body, once even costing him \nthe use of his left eye, he never wavered in pursuit \nof his goal.\n\nWhen his education had progressed to the point\nwhere he was making rounds through the hospital\nwards, he came upon a young girl who had fallen\nvictim to a recent epidemic.\n\nFrom that point forward, every waking moment was\ndevoted to finding and synthesizing a cure for her\nailment. It took everything he had, but in the end\nhe was rewarded with the sight of her checking out\nof the ward healthy and happy.\n\nWhen he reflected on his accomplishment, he \ncouldn't help but think of the past.\n\n\"I made it in time... Your sadness has no place in\nthe world I'm going to build.\"", }, ["Mukumba"] = {	name = "Mukumba", jpname = "ムクンバ",	class = "A",	job = "Mage",	element = "Graviton",	race = "Machine",	evolution = 1,	coin = 300,	union50 = "EXP Wing",	union100 = "Counter Missile",	skills = {		{			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of Graviton magical damage.",			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Graviton damage."}},			{name = "Crush, 100%", level = 90, icon = 7, class = "Mega",			 desc = "Inflicts a small amount of  Graviton magical damage.",			 short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Gravity, 50%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 70%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Death Ward, Equip", level = 60, icon = 109, desc = "Confers immunity to Death.", short_name = "Death Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Death."}}, },	},	profile = "A magical killing machine. \n\nOriginally, it was a weapon for medical use that \nmeasured a target's body and produced various \neffects on the cells inside.", }, ["Mukumba DNA"] = { name = "Mukumba DNA", jpname = "ムクンバDNA", class = "A", job = "Mage", element = "Graviton", race = "Machine", evolution = 2, coin = 500, union50 = "EXP Wing", union100 = "Counter Missile", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Crush, 30%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Cross (1), 50%", level = 40, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer Cross (2), 50%", level = 60, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Cross (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, Pincer X (1), 50%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "X (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Gravity, 30%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Level 5 Death, 30%", level = 40, icon = 89, desc = "Instantly kills enemies whose level is a multiple of five.", short_name = "Level 5 Death", target = "All", condition = "Chain", emit = 30, effects = {"Inflicts Death to enemies whose level is a multiple of 5 with 100% chance."}}, {name = "Level 5 Death, 50%", level = 60, icon = 89, desc = "Instantly kills enemies whose level is a multiple of five.", short_name = "Level 5 Death", target = "All", condition = "Chain", emit = 50, effects = {"Inflicts Death to enemies whose level is a multiple of 5 with 100% chance."}}, {name = "Level 5 Death, 80%", level = 90, icon = 89, desc = "Instantly kills enemies whose level is a multiple of five.", short_name = "Level 5 Death", target = "All", condition = "Chain", emit = 80, effects = {"Inflicts Death to enemies whose level is a multiple of 5 with 100% chance."}}, },		{			{name = "Level 3 Death, 50%", level = 60, icon = 89, desc = "Instantly kills enemies whose level is a multiple of three.", short_name = "Level 3 Death", target = "All", condition = "Chain", emit = 50, effects = {"Inflicts Death to enemies whose level is a multiple of 3 with 100% chance."}}, {name = "Level 3 Death, 80%", level = 90, icon = 89, desc = "Instantly kills enemies whose level is a multiple of three.", short_name = "Level 3 Death", target = "All", condition = "Chain", emit = 80, effects = {"Inflicts Death to enemies whose level is a multiple of 3 with 100% chance."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A magical killing machine. \n\nOriginally, it was a weapon for medical use that \nmeasured a target's body and produced various \neffects on the cells inside.\n\nWith regards to the cells, by irradiating them with \na special wave, they were completely hardened \nand killed. \n\nThis walking killing machine is equipped with the \nlatest AI technology and virtual personality. It was\nso popular, despite being a killing machine, that it\nappeared as a cartoon character on TV.\n\nIn some cases, there were even people who wanted\nto be cared for by this killing machine. \n\nAlthough it is hard to believe, their world faced an\nexistential crisis, and their values disintegrated.", }, ["Mukumba RNA"] = { name = "Mukumba RNA", jpname = "ムクンバRNA", class = "A", job = "Mage", element = "Graviton", race = "Machine", evolution = 3, coin = 1000, union50 = "EXP Wing", union100 = "Counter Missile", skills = { {			{name = "Crush, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Graviton damage."}}, {name = "Crush, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage.", short_name = "Crush", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Graviton damage."}}, },		{			{name = "Gravity, 30%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, {name = "Gravity, 50%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Gravity, 30%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage.", short_name = "Gravity", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Graviton damage."}}, },		{			{name = "Death Ward, Equip", level = 40, icon = 109, desc = "Confers immunity to Death.", short_name = "Death Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Death."}}, },		{			{name = "Level 4 Death, 50%", level = 60, icon = 89, desc = "Instantly kills enemies whose level is a multiple of four.", short_name = "Level 4 Death", target = "All", condition = "Chain", emit = 50, effects = {"Inflicts Death to enemies whose level is a multiple of 4 with 100% chance."}}, {name = "Level 4 Death, 80%", level = 90, icon = 89, desc = "Instantly kills enemies whose level is a multiple of four.", short_name = "Level 4 Death", target = "All", condition = "Chain", emit = 80, effects = {"Inflicts Death to enemies whose level is a multiple of 4 with 100% chance."}}, },		{			{name = "Anti-Photon Shield (10%), Equip", level = 60, icon = 31, desc = "Reduces Photon damage taken.", short_name = "Anti-Photon Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Photon damage taken by 10%."}}, {name = "Anti-Photon Shield (20%), Equip", level = 90, icon = 31, desc = "Reduces Photon damage taken.", short_name = "Anti-Photon Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Photon damage taken by 20%."}}, },	},	profile = "A magical killing machine. \n\nOriginally, it was a weapon for medical use that \nmeasured a target's body and produced various \neffects on the cells inside.\n\nWith regards to the cells, by irradiating them with \na special wave, they were completely hardened \nand killed. \n\nThe program should have worked but there was an \nunknown bug that kept appearing. Maybe because of \nthat, it did not become that useful as a weapon.\n\nHowever, there was a researcher who tried to fix \nthe bug, and discovered great potential for the\nartificial intelligence used in it...\n\nBut that is another story.", }, ["Mym"] = { name = "Mym", jpname = "ミム", class = "Z", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Sword Gauntlet", union100 = "Dual-Wield Gauntlet", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Gigacut, 50%", level = 60, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teracut, 30%", level = 60, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Increases Defense.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Increases Magical Defense for two turns.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },	},	profile = "A performer of roles gifted with an extraordinary \nknack for acting that only surfaces once in \na generation.\n\nLike other famous stars, he was adept at making\nthe audience think that he was someone else. The\nsecret to his acting was simple: it wasn't just those\nwatching that struggled to draw the line between \nthe portrayed and the portrayer; he did, too.\n\nFor someone who poured every fiber of their \nbeing into a performance, it should come as no\nsurprise that life imitated art. He was a man of \none hundred personalities, goals, needs, and \ndesires, with none that were truly his own.", }, ["Mym DNA"] = { name = "Mym DNA", jpname = "ミムDNA", class = "Z", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Sword Gauntlet", union100 = "Dual-Wield Gauntlet", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 80%", level = 20, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigacut, 50%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 80%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 20, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 50%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Teracut, 30%", level = 60, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, {name = "Teracut, 50%", level = 90, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Petacut, 30%", level = 90, icon = 211, class = "Peta", desc = "Inflicts a huge amount of physical damage.", short_name = "Petacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3.5 physical damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Augment Attack, Once", level = 90, icon = 167, desc = "Tapping this unit before making a move increases all allies' Attack.", short_name = "Augment Attack", target = "All", condition = "Tap", emit = 100, effects = {"Attack +30%.", "Active for 1 turn."}}, },	},	profile = "A performer of roles gifted with an extraordinary \nknack for acting that only surfaces once in \na generation.\n\nLike other famous stars, he was adept at making\nthe audience think that he was someone else. The\nsecret to his acting was simple: it wasn't just those\nwatching that struggled to draw the line between \nthe portrayed and the portrayer; he did, too.\n\nFor someone who poured every fiber of their \nbeing into a performance, it should come as no\nsurprise that life imitated art. He was a man of \none hundred personalities, goals, needs, and \ndesires, with none that were truly his own.\n\nThough he had a loving family and supportive\ncolleagues, his mercurial mindset—tailored to \nthe particular role that he was playing at the \ntime—made it difficult to connect with them \nemotionally and physically on any real level.\n\nHe lived from role to role, never allowing himself\nthe time to fully blossom in one before moving on\nto the next—until one day his time on stage was\nunceremoniously cut short in the prime of life.\n\nHe continued to be a polarizing figure even from\nbeyond the grave, with some pointing to his \nhaphazard body of work as evidence that he was \nnever able to find the role that suited him best. \n\nHis habit of detachment made him seem like an \noutcast or a loner, but that wasn't how he saw it.\nIn fact, he had a constant, if untraditional,\ncompanion in the dagger that he carried around.\n\nTo anyone else, it was simply one part of his \ncostume, but the care and attention that he paid \nto it suggested that it was more than a mere prop. \nExtras recalled him livid when he discovered that \nthe hilt was dirtied during an intense action scene.\n\nIf he had ever let anyone get a closer look, they \nwould have spotted the names of his loved ones \nengraved carefully along the surface of the blade. \n\nAlas, he was fiercely protective of his privacy, and \nthus everyone mistook his solitude for self-imposed \nexile. Both on screen and off, the divide between\nfantasy and reality was ever-shifting.", }, ["Mym RNA"] = {	name = "Mym RNA", jpname = "ミムRNA",	class = "Z",	job = "Warrior",	element = "",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Sword Gauntlet",	union100 = "Dual-Wield Gauntlet",	skills = {		{			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megacut, 100%", level = 90, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Gigacut, 30%", level = 20, icon = 211, class = "Giga",			 desc = "Inflicts a medium amount of  physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 50%", level = 60, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 80%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Teracut, 50%", level = 40, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x3 physical damage."}}, {name = "Teracut, 80%", level = 90, icon = 211, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Teracut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Defense +20%, Equip", level = 20, icon = 55, desc = "Increases Magical Attack for two turns.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, {name = "Defense +30%, Equip", level = 60, icon = 55, desc = "Rocks come crashing down.", short_name = "Defense +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +30%."}}, {name = "Defense +40%, Equip", level = 90, icon = 55, desc = "Rocks come crashing down.", short_name = "Defense +40%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +40%."}}, },		{			{name = "Dual-wield Mastery, Equip", level = 90, icon = 218, desc = "Increases the stat contribution of the off-hand weapon to 100%.", short_name = "Dual-wield Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Increases the stat contribution of the off-hand weapon to 100%."}}, },		{			{name = "Augment Defense, Once", level = 90, icon = 169, desc = "Tapping this unit before making a move increases all allies' Defense.", short_name = "Augment Defense", target = "All", condition = "Tap", emit = 100, effects = {"Defense +30%.", "Active for 1 turn."}}, },	},	profile = "A performer of roles gifted with an extraordinary \nknack for acting that only surfaces once in \na generation.\n\nLike other famous stars, he was adept at making\nthe audience think that he was someone else. The\nsecret to his acting was simple: it wasn't just those\nwatching that struggled to draw the line between \nthe portrayed and the portrayer; he did, too.\n\nFor someone who poured every fiber of their \nbeing into a performance, it should come as no\nsurprise that life imitated art. He was a man of \none hundred personalities, goals, needs, and \ndesires, with none that were truly his own.\n\nHe was most famous for playing the rough-and-\ntumble fighters who headlined the action movies\nof his day. While willing to work with the stunt\ndoubles of others, he never took one of his own,\nlending an authentic air to his swordfighting\nscenes that audiences soon came to relish.\n\nHis tendency to forgo words in favor of simply\nstaring his enemies down with a trademark \n\"death glare\" kept viewers glued to their seats\nas the standoff grew tenser and tenser until \nfinally exploding in a cathartic orgy of blood.\n\nIn his quest to achieve the most realistic portrayal\npossible, he began to practice with actual weapons.\nSoon, the straw training dummies that offered no\nresistance to his blade began to feel dull, and he\nhungered for more suitable sparring partners.\n\nHe caught wind of an illicit drug ring operating in\nthe area, and with a little digging managed to find\nwhere and when the deals went down. \n\nWith sword firmly in hand, he proceeded on a \nrampage through the flophouse, slicing and dicing\nhis way straight to the top of the organization\nwhere he cut off the head of the snake.\n\nThe daylong struggle left him with scars running\nalong the length and breadth of his body. When\nhis agent arrived in the hospital the next morning,\nit took all of his remaining energy just to convince\nher to keep his little outing a secret from the \nstudio bigwigs...and the police.\n\nIn the end, she made up a story about a horrific\naccident, but it blew over quickly. Whether it was\nintentional or not, his scars made him even more\npopular among his fans, and he continued to star\nin movies for years to come.", }, ["Neyra"] = {	name = "Neyra", jpname = "ネーラ",	class = "B",	job = "Spellblade",	element = "Wind",	race = "Soul",	evolution = 1,	coin = 300,	default = true,	union50 = "Brave Tattoo +2%",	union100 = "Bow Gauntlet",	skills = {		{			{name = "Wind Shot, 80%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage  and physical damage.",			 short_name = "Wind Shot", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},		},		{			{name = "Wind Shot, Area (2), 50%", level = 50, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",			 short_name = "Wind Shot", target = "Area (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Shot, Area (2), 80%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Shot", target = "Area (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Jump, Once", level = 60, icon = 183, desc = "Tapping this unit before making a move causes it to jump high into the sky and come crashing down next turn, dealing damage.", short_name = "Jump", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "Holds Girardi's soul. The justice it seeks has \nbeen elusive thus far.", }, ["Nidhogg"] = { name = "Nidhogg", jpname = "ニーズヘッグ", class = "A", job = "Mage", element = "Darkness", race = "Celestial", evolution = 1, coin = 10, union50 = "Sally +10%", union100 = "+2% Darkness Attack", skills = { {			{name = "Shadow, 50%", level = 1, icon = 8, class = "Mega", desc = "Inflicts Darkness damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 80%", level = 90, icon = 8, class = "Mega", desc = "Inflicts Darkness damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 30%", level = 40, icon = 8, class = "Mega", desc = "Inflicts Darkness damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 30%", level = 60, icon = 8, class = "Giga", desc = "Inflicts Darkness damage from the depths of a yawning abyss.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts Darkness damage from the depths of a yawning abyss.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Blind Guard, Equip", level = 40, icon = 99, desc = "Strengthens resistance to Blind.", short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Blind +10%."}}, {name = "Blind Guard, Equip", level = 60, icon = 99, desc = "Strengthens resistance to Blind.", short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Blind +20%."}}, {name = "Blind Guard, Equip", level = 90, icon = 99, desc = "Strengthens resistance to Blind.", short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Blind +30%."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Paralyzing Swipe, 30%", level = 90, icon = 76, desc = "Inflicts Paralysis for three turns.", short_name = "Paralyzing Swipe", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Paralysis with 30% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },	},	profile = "Some call him a dragon. Others, a serpent. Either\nway, he slumbers at the foot of the Great Tree,\nbody corporeal but mind a world away.\n\nThough asleep, his dreams are anything but sweet.\nAnger, hatred, and frustration all simmer and boil \nwithin, just waiting for their chance to erupt. \n\nHis aura gives off so strong a presence that his \nfollowers have taken to keeping vigil around his \nbody in the hopes of being the first to greet him\nduring his great return.", }, ["Norah"] = { name = "Norah", jpname = "ノラ", class = "B", job = "Warrior", element = "", race = "Animal", evolution = 1, coin = 300, union50 = "Wall Tattoo +2%", union100 = "DEF Bracelet 5", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 50%", level = 60, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A ferocious soldier borne out of forbidden techniques. \n\nA sorrowful existence caused by reckless scientists. \nAlthough there were several others born in the \nsecret experimental lab, only he survived.", }, ["Norah DNA"] = { name = "Norah DNA", jpname = "ノラDNA", class = "B", job = "Warrior", element = "", race = "Animal", evolution = 2, coin = 500, union50 = "Wall Tattoo +2%", union100 = "DEF Bracelet 5", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 30%", level = 40, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 50%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 10%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Counterattack, 30%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Rile Up, Area (1), 30%", level = 90, icon = 215, desc = "Attacks fiercely with claws.", short_name = "Rile Up", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A ferocious soldier borne out of forbidden techniques. \n\nA sorrowful existence caused by reckless scientists. \nAlthough there were several others born in the \nsecret experimental lab, only he survived.\n\nWhole-body strength, recoil, athletic ability, \nreaction time, aggressiveness, are top-notch, \nderived from wild beasts. \n\nWith the intelligence to use tools and possessing \ndexterity as well, he was a truly marvelous soldier. \n\nHowever, he has a mental defect. It is easy to break \nhis spiritual balance, and he is also troubled by his \nneed to regularly take stabilizers to keep him alive. \n\nIt is said that everyone involved in this experiment \nmet an unfortunate end.", }, ["Norah RNA"] = { name = "Norah RNA", jpname = "ノラRNA", class = "B", job = "Warrior", element = "", race = "Animal", evolution = 3, coin = 1000, union50 = "Wall Tattoo +2%", union100 = "DEF Bracelet 5", skills = { {			{name = "Megastab, 80%", level = 1, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 100%", level = 90, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megastab, 30%", level = 20, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megastab, 50%", level = 40, icon = 215, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megastab", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigastab, 30%", level = 90, icon = 215, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigastab", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Counterattack, 30%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Physical Amp (1.25x), Self, 30%", level = 90, icon = 197, desc = "Physical attacks inflict 1.25x damage for two turns.", short_name = "Physical Amp (1.25x)", target = "Self", condition = "Chain", emit = 30, effects = {"Damage from physical attacks +25%.", "Active for 2 turns."}}, },	},	profile = "A ferocious soldier borne out of forbidden techniques. \n\nA sorrowful existence caused by reckless scientists. \nAlthough there were several others born in the \nsecret experimental lab, only he survived.\n\nHe noticed that his memories from before turning \ninto a soldier were returning. But that was the \nbeginning of a tragedy. \n\nAfter regaining his memories, his heart was filled \nwith vengeful thoughts. These became the driving \nprinciples for his life from that point onwards.", }, ["Ohryu"] = { name = "Ohryu", jpname = "オリュウ", class = "SS", job = "Spellblade", element = "Fire", race = "Human", evolution = 1, coin = 300, union50 = "Power Pot", union100 = "Hermes Belt", skills = { {			{name = "Fire Slash, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Slash, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Slash, 30%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Slash, 50%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Inferno Slash, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "HP +10%, Equip", level = 60, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, {name = "HP +20%, Equip", level = 90, icon = 125, desc = "Increases HP.", short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +20%."}}, },		{			{name = "Magical Defense +50, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +50", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +50."}}, },	},	profile = "The only child of a distinguished military clan. \n\nThough she came into the world as a girl, she was \nthe one and only heir to her father's legacy, and \nthus was taught to think and act like a boy \nthroughout her upbringing. Despite the harsh\nconditions of her martial training, she took to her\nlessons well, and was soon challenging and defeating\nthe strongest of her male peers. \n\nOutside of the dojo, however, she struggled with \nmore mundane tasks like cooking and cleaning. For\nevery enemy she felled with a bamboo sword, she \nfelled just as many friends with a wooden spoon.", }, ["Ohryu DNA"] = { name = "Ohryu DNA", jpname = "オリュウDNA", class = "SS", job = "Spellblade", element = "Fire", race = "Human", evolution = 2, coin = 500, union50 = "Power Pot", union100 = "Hermes Belt", skills = { {			{name = "Fire Slash, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Slash, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Slash, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Slash, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind Slash, 10%", level = 40, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Slash", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, {name = "Solar Wind Slash, 30%", level = 60, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, {name = "Solar Wind Slash, 50%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, },		{			{name = "[F] Preparation +3, Field", level = 90, icon = 211, desc = "Prevents the enemy from striking first in the next battle. Enemies are delayed by three turns.", short_name = "[F] Preparation +3", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Katana Amp (1.1x), Equip", level = 40, icon = 69, desc = "Increases damage inflicted while a katana is equipped.", short_name = "Katana Amp (1.1x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Katana is equipped +10%."}}, {name = "Katana Amp (1.2x), Equip", level = 60, icon = 69, desc = "Increases damage inflicted while a katana is equipped.", short_name = "Katana Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Katana is equipped +20%."}}, {name = "Katana Amp (1.5x), Equip", level = 90, icon = 69, desc = "Increases damage inflicted while a katana is equipped.", short_name = "Katana Amp (1.5x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Katana is equipped +50%."}}, },		{			{name = "Body Double, Chain, 30%", level = 90, icon = 91, desc = "High chance to halve physical damage taken for two turns.", short_name = "Body Double", target = "Chain", condition = "Chain", emit = 30, effects = {"Halve physical damage taken with 25% chance.", "Active for 2 turns."}}, },	},	profile = "The only child of a distinguished military clan. \n\nThough she came into the world as a girl, she was \nthe one and only heir to her father's legacy, and \nthus was taught to think and act like a boy \nthroughout her upbringing. Despite the harsh\nconditions of her martial training, she took to her\nlessons well, and was soon challenging and defeating\nthe strongest of her male peers. \n\nOutside of the dojo, however, she struggled with \nmore mundane tasks like cooking and cleaning. For\nevery enemy she felled with a bamboo sword, she \nfelled just as many friends with a wooden spoon.\n\nIn the end, her troops cared more for her capacity \nas a leader than a cook, and on that front she never \nonce disappointed them. Enemy troops who met her \non the battlefield often lost their composure when \nthey caught a glimpse of her frigid smile. The veteran\nsoldiers among them spoke of a raging bloodlust in \nher eyes worthy of the Reaper himself.\n\nWhat made grown men, hardened fighters, flee in\nterror at the very sight of her? Perhaps it had \nsomething to do with her shadow. All kinds of secrets\nlay buried there, protected by a choking miasma that\nemerged and attacked anyone who was foolhardy \nenough to draw close.", }, ["Ohryu RNA"] = {	name = "Ohryu RNA", jpname = "オリュウRNA",	class = "SS",	job = "Spellblade",	element = "Fire",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Power Pot",	union100 = "Hermes Belt",	skills = {		{			{name = "Fire Slash, 80%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage  and physical damage.",			 short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},			{name = "Fire Slash, Lateral (1), 80%", level = 40, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",			 short_name = "Fire Slash", target = "Lateral (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Slash, Lateral (2), 80%", level = 60, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Slash, Lateral (2), 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Lateral (2)", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Slash, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Slash, Vertical (1), 30%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Slash", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Slash, Vertical (1), 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Slash", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Slash, Vertical (2), 30%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Slash", target = "Vertical (2)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind Slash, 30%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, },		{			{name = "Rift Ward, Equip", level = 60, icon = 231, desc = "Confers immunity to dimensional rifts.", short_name = "Rift Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to dimensional rifts."}}, },		{			{name = "Weapon Mastery, Equip", level = 60, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Body Double (Magic), Chain, 30%", level = 90, icon = 91, desc = "High chance to halve magical damage taken for two turns.", short_name = "Body Double (Magic)", target = "Chain", condition = "Chain", emit = 30, effects = {"Halve magical damage taken with 50% chance.", "Active for 2 turns."}}, },	},	profile = "The only child of a distinguished military clan. \n\nThough she came into the world as a girl, she was \nthe one and only heir to her father's legacy, and \nthus was taught to think and act like a boy \nthroughout her upbringing. Despite the harsh\nconditions of her martial training, she took to her\nlessons well, and was soon challenging and defeating\nthe strongest of her male peers. \n\nOutside of the dojo, however, she struggled with \nmore mundane tasks like cooking and cleaning. For\nevery enemy she felled with a bamboo sword, she \nfelled just as many friends with a wooden spoon.\n\nMost of the time, they got away with an upset \nstomach, but when she made miso soup, they knew\nthey were in for trouble. It's almost impossible to \nmuck up such a basic dish, but she never let that \nstop her. Those who tasted it and lived to tell the \ntale took to calling it their \"Last Supper.\" \n\nNaturally, the first person to taste her concoction\nwas the member of the clan assigned to check for \npoisoned food. He slurped a bit of the soup, chewed \na chunk of tofu, swallowed a strand of seaweed, then \npromptly packed up his belongings and returned to \nhis village. \n\nHow does one describe such a flavor? \n\nLet's put it this way: it makes you want to see the \nsmiling faces of your family again. Of course, it's not \nbecause you feel nostalgic, but because you're not \nsure how much more time you have left to show\nthem yours.", }, ["Oppul"] = {	name = "Oppul", jpname = "オップル",	class = "A",	job = "Mage",	element = "Darkness",	race = "Monster",	evolution = 1,	coin = 300,	union50 = "MATK Earrings 5",	union100 = "MDEF Ring 5",	skills = {		{			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of Darkness magical damage.",			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Darkness damage."}},			{name = "Shadow, 100%", level = 90, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of  Darkness magical damage.",			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Darkness damage."}},		},		{			{name = "Shadow, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, 80%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Magical Attack +30%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +30%."}}, },	},	profile = "A novelist who has published many children's books. \n\nOne morning after waking up, she shut her eyes \nagain to project herself into the world she just saw \nin her dreams. \n\nBased on ideas gained from that, she announced \nsome literary works. She is known for her multitude \nof works.", }, ["Oppul DNA"] = { name = "Oppul DNA", jpname = "オップルDNA", class = "A", job = "Mage", element = "Darkness", race = "Monster", evolution = 2, coin = 500, union50 = "MATK Earrings 5", union100 = "MDEF Ring 5", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 30%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 30%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 10%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Magical Attack +30%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +30%."}}, },	},	profile = "A novelist who has published many children's books. \n\nOne morning after waking up, she shut her eyes \nagain to project herself into the world she just saw \nin her dreams. \n\nBased on ideas gained from that, she announced \nsome literary works. She is known for her multitude \nof works.\n\nWith a limitless power of imagination bound by a \nsense of reality, she has the power to transform \n\"nothing\" into \"something.\" \n\nAlthough she lived alone all her life, in her mind's \neye she was surrounded by many family members. \n\nLiving together with AIs seems to be just too fresh \nof an idea. Eating, sleeping, bathing.\n\n\"And fostering love, being affectionate to children.\"\n\nShe lived inside that image. From other people's\nperspective, it can be seen as if she's gone mad. \nThose around her started treating her as if she was \ninvisible to the eye. She lived too much in the \nimaginary world that she sublimed into an imaginary \nexistence.", }, ["Oppul RNA"] = { name = "Oppul RNA", jpname = "オップルRNA", class = "A", job = "Mage", element = "Darkness", race = "Monster", evolution = 3, coin = 1000, union50 = "MATK Earrings 5", union100 = "MDEF Ring 5", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Anti-Fire Barrier, Chain, 50%", level = 60, icon = 53, desc = "Reduces Fire damage taken for two turns.", short_name = "Anti-Fire Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Fire damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "[F] Build Darkness Bomb, Field", level = 40, icon = 112, desc = "Creates one Darkness bomb.", short_name = "[F] Build Darkness Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Darkness Bomb, Field", level = 60, icon = 112, desc = "Creates three Darkness bombs.", short_name = "[F] Build Darkness Bomb", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Darkness Bomb, Field", level = 90, icon = 112, desc = "Creates five Darkness bombs.", short_name = "[F] Build Darkness Bomb", target = "Trap (5)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A novelist who has published many children's books. \n\nOne morning after waking up, she shut her eyes \nagain to project herself into the world she just saw \nin her dreams. \n\nBased on ideas gained from that, she announced \nsome literary works. She is known for her multitude \nof works.\n\nSince literary ideas keep coming up, she felt that \nshe was short-handed. She thought of a way to not \nforget any ideas that come up. \n\nShe tried to cast a spell that she saved, to fix the \nimages that have not yet been turned into literary \nworks. \n\nThis fixed the images that were drawn, and the skill \nto manifest them was there, but because of its very \nhigh resolution, the image began to have its own \nego, and started to interfere with reality. \n\n\"Well, that's interesting too,\" she said, and as she \nleft it as it was, a chemical reaction was triggered,\nand a new idea sprang forth. She was already trying\nvery hard to note that idea down, too.", }, ["Orbling"] = {	name = "Orbling", jpname = "バクロウ",	class = "D",	job = "Warrior",	element = "",	race = "Monster",	evolution = 1,	coin = 10,	union50 = "ATK Earrings 2",	union100 = "Brave Tattoo +2%",	skills = {		{			{name = "Megacut, 50%", level = 1, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50,			 effects = {"Inflict x1 physical damage."}},			{name = "Megacut, 80%", level = 90, icon = 211, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Attack +10%, Equip", level = 40, icon = 54,			 desc = "Increases Attack for two turns.",			 short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },	},	profile = "The origin of the word \"Orbling\" has a long and\nstoried history.\n\nSome point to their round shape as the most\nobvious answer, but there are other theories to\nexplain how these creatures were named.\n\nOne ancient myth makes mention of \"hordelings,\" \nso named because they hunted in large packs.\n\nBoth creatures seem to share similar behavior.\nThey stick together like glue and can be deadly\nin large groups, but are harmless when separated\nfrom their friends.\n\nCould this name, spoken and re-spoken over \ncenturies of oral exchange, have morphed into \nthe \"Orbling\" we know today? Perhaps.\n\nThen again, the simplest answer is usually best.", }, ["Pal'pal"] = { name = "Pal'pal", jpname = "パルパル", class = "S", job = "Spellblade", element = "Fire", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "+2% Fire Attack", union100 = "Capsule Silverware", skills = { {			{name = "Fire Thrust, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Thrust, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Thrust, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Thrust, 50%", level = 60, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Thrust, 80%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Magical Attack +5%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +5%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +5%."}}, {name = "Magical Attack +10%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Anti-Earth Capsule, Chain, 100%", level = 90, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "Anti-Earth Capsule", target = "Capsule (1)", condition = "Chain", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "Absorb Capsules, Equip", level = 90, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "As well as being an excellent scientist, he is a\nspearman good in martial arts. \n\nHe possesses great skill in using the spear, but he \nalso has a purpose as to why he acquired such skill.", }, ["Pal'pal DNA"] = { name = "Pal'pal DNA", jpname = "パルパルDNA", class = "S", job = "Spellblade", element = "Fire", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "+2% Fire Attack", union100 = "Capsule Silverware", skills = { {			{name = "Fire Thrust, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Thrust, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Thrust, Area (2), 30%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Frequency +50%, Chain, 30%", level = 60, icon = 198, desc = "Increases Fire skill frequency for two turns.", short_name = "Fire Frequency +50%", target = "Chain", condition = "Chain", emit = 30, effects = {"Fire skill frequency +50%.", "Active for 2 turns."}}, {name = "Fire Frequency +50%, All, 30%", level = 90, icon = 198, desc = "Increases Fire skill frequency for two turns.", short_name = "Fire Frequency +50%", target = "All", condition = "Chain", emit = 30, effects = {"Fire skill frequency +50%.", "Active for 2 turns."}}, },		{			{name = "Fire Attack +20%, Self, 100%", level = 40, icon = 198, desc = "Fire attacks inflict 1.2x damage for two turns.", short_name = "Fire Attack +20%", target = "Self", condition = "Chain", emit = 100, effects = {"Fire damage +20%.", "Active for 2 turns."}}, {name = "Fire Attack +20%, Adjacent", level = 60, icon = 198, desc = "Fire attacks inflict 1.2x damage for two turns.", short_name = "Fire Attack +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Fire damage +20%."}}, {name = "Fire Attack +20%, Chain, 100%", level = 90, icon = 198, desc = "Fire attacks inflict 1.2x damage for two turns.", short_name = "Fire Attack +20%", target = "Chain", condition = "Chain", emit = 100, effects = {"Fire damage +20%.", "Active for 2 turns."}}, },		{			{name = "Absorb Capsules, Equip", level = 60, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Magical Attack +30%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +30%."}}, },	},	profile = "As well as being an excellent scientist, he is a\nspearman good in martial arts. \n\nHe possesses great skill in using the spear, but he \nalso has a purpose as to why he acquired such skill.\n\nDue to the frequent strange activities he calls his \nexperiments, people around him started to call him \na death god. He laughed when he learned of the \nnickname given to him and accepted it. \n\nWhat he intently seeks is the art of reviving the \ndead. In order for that to materialize, he must first \nfind out the truth of each soul and continue to \nlook for the location of the soul.\n\nThat was his experiment.", }, ["Pal'pal RNA"] = { name = "Pal'pal RNA", jpname = "パルパルRNA", class = "S", job = "Spellblade", element = "Fire", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "+2% Fire Attack", union100 = "Capsule Silverware", skills = { {			{name = "Fire Thrust, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Thrust, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Thrust, Area (2), 30%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Frequency +50%, Chain, 30%", level = 60, icon = 198, desc = "Increases Fire skill frequency for two turns.", short_name = "Fire Frequency +50%", target = "Chain", condition = "Chain", emit = 30, effects = {"Fire skill frequency +50%.", "Active for 2 turns."}}, {name = "Fire Frequency +50%, All, 30%", level = 90, icon = 198, desc = "Increases Fire skill frequency for two turns.", short_name = "Fire Frequency +50%", target = "All", condition = "Chain", emit = 30, effects = {"Fire skill frequency +50%.", "Active for 2 turns."}}, },		{			{name = "Anti-Earth Capsule, Chain, 100%", level = 40, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "Anti-Earth Capsule", target = "Capsule (1)", condition = "Chain", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}}, {name = "Anti-Earth Capsule, Chain, 100%", level = 60, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "Anti-Earth Capsule", target = "Capsule (2)", condition = "Chain", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}}, {name = "Anti-Earth Capsule, Chain, 100%", level = 90, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "Anti-Earth Capsule", target = "Capsule (3)", condition = "Chain", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "Absorb Capsules, Equip", level = 60, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Magical Defense +30%, Equip", level = 90, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +30%."}}, },	},	profile = "As well as being an excellent scientist, he is a\nspearman good in martial arts. \n\nHe possesses great skill in using the spear, but he \nalso has a purpose as to why he acquired such skill.\n\nNobody understood his research. Neither did anyone \nsupport it.\n\nThe reason for this is because he repeatedly \nexperimented on humans. Intent on searching for\nsomething, he kept on doing that strange \nexperiment. \n\nHis figure was regarded with a feeling close to dread, \nand those around him avoiding looking upon him.", }, ["Peach Boy"] = { name = "Peach Boy", jpname = "桃太郎", class = "A", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 10, union50 = "ATK Earrings 2", union100 = "Charmy +10%", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Sweet Dumpling, Self, 30%", level = 60, icon = 51, desc = "Recovers HP.", short_name = "Sweet Dumpling", target = "Self", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Offer Dumpling, 30%", level = 90, icon = 85, desc = "Target cannot be controlled and may suffer damage from friendly attacks for three turns.", short_name = "Offer Dumpling", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Charm with 30% chance.", "Active for 3 turns."}}, },	},	profile = "A gifted fencer born from a peach.\n\nHe was found and adopted by an elderly infertile\ncouple, who were overjoyed to finally have a child \nto raise as their own. \n\nHowever, in their bliss and zeal, they spoiled him \nrotten, and he grew up to be the worst kind of \nselfish brat. \n\nThroughout his childhood he lacked an authority \nfigure to show him right from wrong, and he almost \nnever heard the words \"no\" or \"don't.\"\n\nWas it his environment that failed him, or was he\nhimself to blame for going so far off track?\n\nPerhaps it was simply the way his story was\ndestined to unfold.", }, ["Pengu"] = { name = "Pengu", jpname = "ペギ", class = "B", job = "Mage", element = "Ice", race = "Animal", evolution = 1, coin = 300, union50 = "Magic Pot 10", union100 = "Magic Pot 50", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 30%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },	},	profile = "A baby still unable to hold its own head up. \n\nBut she tries to overcome that obstacle by using \na machine for support. \n\nThere was a time when the PG55, her magical \nsupport machine, malfunctioned, which irritated\nher very much. \n\nBut the reason for that malfunction was she didn't \nmake it in time to the toilet and leaked a bit, and \nbecause of that she couldn't raise her voice and \nget mad.", }, ["Pengu DNA"] = { name = "Pengu DNA", jpname = "ペギDNA", class = "B", job = "Mage", element = "Ice", race = "Animal", evolution = 2, coin = 500, union50 = "Magic Pot 10", union100 = "Magic Pot 50", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 30%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Column (1), 50%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Column (2), 50%", level = 60, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Column (1), 50%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Isolation Ward, Equip", level = 40, icon = 100, desc = "Confers immunity to Isolation.", short_name = "Isolation Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Isolation."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Negotiator, 30%", level = 90, icon = 144, desc = "Recruitable monsters are more likely to join you.", short_name = "Negotiator", target = "Pincer", condition = "Chain", emit = 30, effects = {"Monster drop rate x1.5.", "Active for 1 turn."}}, },	},	profile = "An old lady they call a walking aquarium. \n\nShe used to be a diver, well known in the fishermen's\nvillage. While encountering sea creatures, she was\ncharmed by their grace and healing powers.\n\nConstantly in contact with aquatic life. However, the \nmagical water tank she carries weighs over 100 \nkilograms. Her huge body is mostly muscle mass, \nit is said.", }, ["Pengu RNA"] = { name = "Pengu RNA", jpname = "ペギRNA", class = "B", job = "Mage", element = "Ice", race = "Animal", evolution = 3, coin = 1000, union50 = "Magic Pot 10", union100 = "Magic Pot 50", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Glacier, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Burn Ward, Equip", level = 40, icon = 108, desc = "Confers immunity to Burn.", short_name = "Burn Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Burn."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "[F] Ice Trap, Field", level = 90, icon = 138, desc = "Creates an Ice floor trap.", short_name = "[F] Ice Trap", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, },	},	profile = "Out for a trip from the north pole.\n\nPenguin Order, Penguin Family. \n\nCrossed the seas to visit the city but could not \nconceal her bewilderment at the difference in \nenvironments. In the city, she met many new \nfriends, with many new adventures unfolding,\nbut that's another story.", }, ["Phi"] = { name = "Phi", jpname = "ファイ", class = "B", job = "Healer", element = "", race = "Golem", evolution = 1, coin = 300, default = true, union50 = "Barrier Tattoo +2%", union100 = "Hiso Tattoo", skills = { {			{name = "Mega Heal, Chain, 100%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 100, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "One-Time Revival, Equip", level = 1, icon = 52, desc = "Revives self with 50% HP once per battle.", short_name = "One-Time Revival", target = "Dead", condition = "Dead", emit = 100, effects = {}}, },		{			{name = "[F] Re-Act Attack, Field", level = 1, icon = 93, desc = "Allows the party to move again and attach to enemies. Enemies take damage afterward.", short_name = "[F] Re-Act Attack", target = "Field", condition = "Field", emit = 100, effects = {}}, },	},	profile = "Holds Khem's soul. Hosts a frosty sense of solitude.", }, ["Pinra"] = { name = "Pinra", jpname = "ピンラ", class = "B", job = "Mage", element = "Lightning", race = "Golem", evolution = 1, coin = 300, default = true, union50 = "Magical Tattoo +2%", union100 = "Hiso Tattoo", skills = { {			{name = "Thunder, 100%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "[F] Rally, Field", level = 1, icon = 162, desc = "Moves allies from the field map to the battle box.", short_name = "[F] Rally", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "[F] Finders, Keepers, Field", level = 1, icon = 143, desc = "Reveals hidden treasure on the field map.", short_name = "[F] Finders, Keepers", target = "Field", condition = "Field", emit = 100, effects = {}}, },	},	profile = "Holds Kit's soul. Hosts a glimmer of courage.", }, ["Po'lar"] = { name = "Po'lar", jpname = "ポーラ", class = "SS", job = "Healer", element = "", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "Repel Tattoo", union100 = "Golden Pacifier", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Tera Heal, Chain, 30%", level = 90, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x18 (cap 2500)."}}, },		{			{name = "Sleep Ward, Equip", level = 1, icon = 98, desc = "Confers immunity to Sleep.", short_name = "Sleep Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Sleep."}}, },		{			{name = "Rise and Shine, Area (2), 100%", level = 20, icon = 98, desc = "Cures allies of Sleep.", short_name = "Rise and Shine", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Sleep."}}, {name = "Rise and Shine, All, 100%", level = 60, icon = 98, desc = "Cures allies of Sleep.", short_name = "Rise and Shine", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Sleep."}}, },	},	profile = "A sorceress who dreamed about the neophyte \nwitches she read about in her favorite comic books. \n\nSkilled with a needle and thread, she made all of her \nclothes by hand. Over time her collection grew so \nlarge that she had an outfit for every occasion. \n\nShe sketched design ideas in a notebook that had \nbeen by her side ever since she was a child. Within \nthose worn pages was a veritable treasure trove of \nmagical fashion.", }, ["Po'lar DNA"] = { name = "Po'lar DNA", jpname = "ポーラDNA", class = "SS", job = "Healer", element = "", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Repel Tattoo", union100 = "Golden Pacifier", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 80%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Tera Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x18 (cap 2500)."}}, },		{			{name = "Confusion Ward, Equip", level = 1, icon = 102, desc = "Confers immunity to Confusion.", short_name = "Confusion Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Confusion."}}, },		{			{name = "Clarity, Area (2), 100%", level = 20, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, {name = "Clarity, All, 100%", level = 60, icon = 102, desc = "Cures allies of Confusion.", short_name = "Clarity", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Confusion."}}, },		{			{name = "[F] Raise, Field", level = 90, icon = 52, desc = "Revives one ally with 1 HP.", short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A sorceress who dreamed about the neophyte \nwitches she read about in her favorite comic books. \n\nSkilled with a needle and thread, she made all of her \nclothes by hand. Over time her collection grew so \nlarge that she had an outfit for every occasion. \n\nShe sketched design ideas in a notebook that had \nbeen by her side ever since she was a child. Within \nthose worn pages was a veritable treasure trove of \nmagical fashion.\n\nWhen she wasn't thinking about the next big fad, \nshe was researching the witches that she loved so \nmuch. Her passion for collecting and analyzing even \nthe smallest tidbits about them was as deep as it \nwas intense. \n\nEven so, those pursuits were simply hobbies. Her \nprincipal subject of academic study concerned the \nconcept of aging and its degenerative effects on \nthe body. \n\nTime, in all its equal unfairness, fascinated her. \nIt was a phenomenon that affected everyone equally \nbut that no one could hope to stop. Even the telltale\nsigns could not be hidden: eventually, posture \nweakens, skin sags, and vision gives out. \n\nIf the effects of aging could not be reversed, then \nperhaps they could be slowed. She devoted a great \ndeal of energy to this endeavor, and ended up \ncasting a large number of anti-aging spells on \nherself as a result. \n\nA sorceress is said to command magic, but in her \ncase, it was more like the magic was commanding \nher. Once the insidious idea that near-eternal \nbeauty was but a single undiscovered spell away took \nroot in her mind, she became a slave to her desire. \n\nNaturally, her true age was never revealed.", }, ["Po'lar RNA"] = {	name = "Po'lar RNA", jpname = "ポーラRNA",	class = "SS",	job = "Healer",	element = "",	race = "Lizardfolk",	evolution = 3,	coin = 1000,	union50 = "Repel Tattoo",	union100 = "Golden Pacifier",	skills = {		{			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,			 effects = {"Recovers HP with power x8 (cap 700)."}},		},		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,			 effects = {"Recovers HP with power x8 (cap 700)."}},			{name = "Giga Heal, Chain, 30%", level = 40, icon = 51,			 desc = "Restores a medium amount of HP.",			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Tera Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x18 (cap 2500)."}}, {name = "Tera Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x18 (cap 2500)."}}, },		{			{name = "Silence Ward, Equip", level = 1, icon = 101, desc = "Confers immunity to Silence.", short_name = "Silence Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Silence."}}, },		{			{name = "Vox, Area (2), 100%", level = 20, icon = 101, desc = "Cures allies of Silence.", short_name = "Vox", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Silence."}}, {name = "Vox, All, 100%", level = 60, icon = 101, desc = "Cures allies of Silence.", short_name = "Vox", target = "All", condition = "Chain", emit = 100, effects = {"Cures allies of Silence."}}, },		{			{name = "[F] Recovery Capsule, Field", level = 90, icon = 128, desc = "Creates three capsules that recover HP.", short_name = "[F] Recovery Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Recovers 10% of total HP.", "Consumes 60 MP."}}, },	},	profile = "A sorceress who dreamed about the neophyte \nwitches she read about in her favorite comic books. \n\nSkilled with a needle and thread, she made all of her \nclothes by hand. Over time her collection grew so \nlarge that she had an outfit for every occasion. \n\nShe sketched design ideas in a notebook that had \nbeen by her side ever since she was a child. Within \nthose worn pages was a veritable treasure trove of \nmagical fashion.\n\nFor her, witches were not characters in comics\nto be enjoyed and then tossed aside; they were \nserious subjects deserving of academic research \nand analysis. She became well-known for publishing \na paper on witches entitled \"The Making of a Witch\" \nthat was both rich in content and meticulous in \napproach. \n\nThe paper opened many eyes, and academics began \nto warm to the then-novel field of \"witch research.\" \n\nLooking back on it now, there can be no doubt that \nher efforts contributed greatly to the preservation \nof culture as a whole. She was a rare example of \nhow doing what you love, and how spreading that \ninfectious love to others though the joy and virtue \nof your own example, can bear fruit that benefits \ngenerations to come.", }, ["Poly'melas"] = {	name = "Poly'melas", jpname = "ポリメラス",	class = "B",	job = "Mage",	element = "Darkness",	race = "Lizardfolk",	evolution = 1,	coin = 300,	union50 = "Anti-Fire Charm +2%",	union100 = "Anti-Earth Charm +2%",	skills = {		{			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of Darkness magical damage.",			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Darkness damage."}},			{name = "Shadow, 100%", level = 90, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of  Darkness magical damage.",			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 30%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A lizardfolk born to a shadow family. \n\nThis family had the misfortune of being treated as\nless than animals. They were raised to do work that\nnobody else wanted to do.\n\nThey were treated as mere tools.", }, ["Poly'melas DNA"] = { name = "Poly'melas DNA", jpname = "ポリメラスDNA", class = "B", job = "Mage", element = "Darkness", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Anti-Fire Charm +2%", union100 = "Anti-Earth Charm +2%", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, Pincer Column (1), 50%", level = 60, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, Pincer Column (2), 50%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Anti-Earth Capsule, Chain, 30%", level = 60, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "Anti-Earth Capsule", target = "Capsule (1)", condition = "Chain", emit = 30, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Frequency +10%, Adjacent", level = 90, icon = 59, desc = "Increases skill frequency.", short_name = "Frequency +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Skill frequency +10%."}}, },	},	profile = "A lizardfolk born to a shadow family. \n\nThis family had the misfortune of being treated as\nless than animals. They were raised to do work that\nnobody else wanted to do.\n\nThey were treated as mere tools.\n\nHe discovered a book in a garbage dump where\nwas sleeping one night. He read about lizards that \nlooked like himself living like humans, sometimes\ndoing evil deeds, sometimes spending carefree days. \n\nNot understanding why, he cried when he read the \nbook. The next day, he recruited allies to take back \ntheir wounded dignity. \n\nHis adventure began.", }, ["Poly'melas RNA"] = { name = "Poly'melas RNA", jpname = "ポリメラスRNA", class = "B", job = "Mage", element = "Darkness", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Anti-Fire Charm +2%", union100 = "Anti-Earth Charm +2%", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Shadow, 30%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 10%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Full Counter, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2 physical damage."}}, },	},	profile = "A lizardfolk born to a shadow family. \n\nThis family had the misfortune of being treated as\nless than animals. They were raised to do work that\nnobody else wanted to do.\n\nThey were treated as mere tools.\n\nEven before he became aware of things, due to the \neducation that he received, he was never troubled, \nand kept to himself. \n\n\"Change as much as you like,\" he was always told, \nhis individual value negated, exploited in poor harsh\nenvironments and abandoned, leading him to become\nnegative to an extreme degree.", }, ["Pu'ray"] = { name = "Pu'ray", jpname = "プレイ", class = "B", job = "Warrior", element = "", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "Brave Tattoo +2%", union100 = "Bow Gauntlet", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A lizardfolk idol. \n\nA moderately firm physique. Adorable eyes. A slightly\nhumorous expression. \n\nThese qualities captured the hearts of many women,\nand did not let them go.", }, ["Pu'ray DNA"] = { name = "Pu'ray DNA", jpname = "プレイDNA", class = "B", job = "Warrior", element = "", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Brave Tattoo +2%", union100 = "Bow Gauntlet", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 30%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Bow Amp (1.2x), Equip", level = 90, icon = 68, desc = "Increases damage inflicted while a bow is equipped.", short_name = "Bow Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Bow is equipped +20%."}}, },	},	profile = "A lizardfolk idol. \n\nA moderately firm physique. Adorable eyes. A slightly\nhumorous expression. \n\nThese qualities captured the hearts of many women,\nand did not let them go.\n\nIn any case, because he could complete any task \ngiven with total confidence, many were jealous. \n\nHowever, as he made it seem like he accomplishes \nanything with plenty to spare, just when others\nwould almost detest him for it, he had the rare ability\nto make things take a humorous turn. \n\nHis every single action was precisely calculated, and \nwas probably a beloved prodigy.", }, ["Pu'ray RNA"] = { name = "Pu'ray RNA", jpname = "プレイRNA", class = "B", job = "Warrior", element = "", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Brave Tattoo +2%", union100 = "Bow Gauntlet", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 80%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 50%", level = 60, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Defense -10%, Area (1), 10%", level = 90, icon = 61, desc = "Reduces the target's Defense for two turns.", short_name = "Defense -10%", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Enemy Defense -10%.", "Active for 2 turns."}}, },	},	profile = "A lizardfolk idol. \n\nA moderately firm physique. Adorable eyes. A slightly\nhumorous expression. \n\nThese qualities captured the hearts of many women,\nand did not let them go.\n\nFor some reason, he became all the rage among \nfemale scientists. They sent him all kinds of \nmaterials as gifts. Tools for experimental \ndevelopment, and even prototype weapons were \nincluded. \n\nBecause he is very gracious he received the gifts \nproperly, and in a slightly playful manner, mastered \ntheir usage. \n\nHe had what is called good taste. \n\nBeing the kind of man who \"has it all,\" may be why \nhe was able to pull it off. It is truly unfortunate that \nhe was disliked by other men.", }, ["Quora"] = { name = "Quora", jpname = "コーラ", class = "B", job = "Spellblade", element = "Non-Elemental", race = "Soul", evolution = 1, coin = 300, default = true, union50 = "Brave Tattoo +2%", union100 = "Spear Gauntlet", skills = { {			{name = "Trance Thrust, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Thrust, 1 Column, 50%", level = 50, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, 1 Column, 80%", level = 60, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "1 Column", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Jump, Once", level = 60, icon = 183, desc = "Tapping this unit before making a move causes it to jump high into the sky and come crashing down next turn, dealing damage.", short_name = "Jump", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "Holds Runesandt's soul. The composure it seeks \nhas been elusive thus far.", }, ["R'un"] = { name = "R'un", jpname = "ルン", class = "SS", job = "Mage", element = "Fire", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "+10% Fire Attack", union100 = "Doolghasii", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, Pincer + Corners (1x1), 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Corners (1x1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, Pincer + Corners (1x2), 50%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Corners (1x2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, Pincer + Corners (2x2), 70%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Corners (2x2)", condition = "Chain", emit = 70, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Inferno, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "MP +10%, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10%."}}, },	},	profile = "A sorceress living in a damp and dark expanse of \ntrees. \n\nThough her tribe is small in number, its female \nmembers are known to be breathtakingly beautiful \nand dripping with charm from head to toe.\n", }, ["R'un DNA"] = { name = "R'un DNA", jpname = "ルンDNA", class = "SS", job = "Mage", element = "Fire", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "+10% Fire Attack", union100 = "Doolghasii", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, 70%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Fire, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 30%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, {name = "Solar Wind, 30%", level = 60, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "MP +10%, Equip", level = 60, icon = 179, desc = "Increases MP.", short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10%."}}, {name = "MP +20%, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +20%."}}, },		{			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dark Legion members.", short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dark Legion +50%."}}, },	},	profile = "A sorceress living in a damp and dark expanse of \ntrees. \n\nThough her tribe is small in number, its female \nmembers are known to be breathtakingly beautiful \nand dripping with charm from head to toe.\n\nThis charm, while undeniably attractive, was anything \nbut natural. In fact, it was all just a magic show. The \nwomen of the tribe had taught each other how to \nuse spells to beautify their appearance for \ngenerations. \n\nInitially, it worked quite well, and everything went \naccording to plan. However, the gap between \n\"beautiful\" and \"ugly\" gradually became smaller \nand smaller, until finally each woman was just as \n\"beautiful\" as any other. Artificial beauty had \nsupplanted natural beauty as the new norm, and \nsoon nobody could tell the difference anymore. \n\nThat is not to say that the women regretted their \nchoice. Natural or not, beauty is still beauty. It \nsimply would have been nice for them to be beautiful \nin their own way.", }, ["R'un RNA"] = {	name = "R'un RNA", jpname = "ルンRNA",	class = "SS",	job = "Mage",	element = "Fire",	race = "Lizardfolk",	evolution = 3,	coin = 1000,	union50 = "+10% Fire Attack",	union100 = "Doolghasii",	skills = {		{			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage.",			 short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Fire damage."}},			{name = "Fire, Pincer + Corners (1x1), 80%", level = 40, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage.",			 short_name = "Fire", target = "Corners (1x1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Fire damage."}},			{name = "Fire, Pincer + Corners (1x2), 80%", level = 60, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage.", short_name = "Fire", target = "Corners (1x2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, Pincer + Corners (2x2), 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Corners (2x2)", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, Pincer + Corners (1x1), 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Corners (1x1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, Pincer + Corners (1x2), 50%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Corners (1x2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, Pincer + Corners (2x2), 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Corners (2x2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Solar Wind, 50%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage.", short_name = "Solar Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Fire damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Earth Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, {name = "Anti-Earth Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, },		{			{name = "Equipment Amp (1.2x), Equip", level = 90, icon = 236, desc = "Increases equipment stats by 1.2x.", short_name = "Equipment Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Equipment stats +20%."}}, },	},	profile = "A sorceress living in a damp and dark expanse of \ntrees. \n\nThough her tribe is small in number, its female \nmembers are known to be breathtakingly beautiful \nand dripping with charm from head to toe.\n\nThis charm is amplified many times over when the \nwomen wear red. The color seems to draw out \nsome sort of primal instinct in males on an \nunconscious level. According to some, this feeling \nis strong enough to return someone from death's \nvery door. \n\nStories say that a young man who had gotten lost\nand injured in the maze of trees stumbled upon her \njust as he was taking his last breaths. The sight of \nher radiant crimson figure caused something to well \nup deep inside him, and he was able to push through \nthe pain to return home and make a full recovery. \n\nHow much, if any, of the story is true remains \nuncertain, but that has not stopped superstitious \nlocals from donating precious metals and gems to \nher village in the hopes of preventing natural \ndisasters and other calamities. \n\nThe women are more than happy to accept these \ngifts, and have become even more beautiful by \nadorning their bodies and clothes with the \nglimmering stones.", }, ["Revol"] = {	name = "Revol", jpname = "リボル",	class = "SS",	job = "Mage",	element = "Photon",	race = "Machine",	evolution = 1,	coin = 300,	union50 = "+10% Photon Attack",	union100 = "Solomon Staff",	skills = {		{			{name = "Radiance, 80%", level = 1, icon = 6, class = "Mega",			 desc = "Inflicts a small amount of Photon magical damage.",			 short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Photon damage."}},			{name = "Radiance, 100%", level = 90, icon = 6, class = "Mega",			 desc = "Inflicts a small amount of  Photon magical damage.",			 short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Photon damage."}},		},		{			{name = "Radiance, 50%", level = 20, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Photon damage."}}, {name = "Radiance, Pincer + Corners (1x1), 50%", level = 40, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Corners (1x1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Photon damage."}}, {name = "Radiance, Pincer + Corners (1x2), 50%", level = 60, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Corners (1x2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Photon damage."}}, {name = "Radiance, Pincer + Corners (2x2), 50%", level = 90, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Corners (2x2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Photon damage."}}, },		{			{name = "Luxon, 30%", level = 60, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage.", short_name = "Luxon", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Photon damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Regen, Self, 30%", level = 60, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, {name = "Regen, Chain, 30%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Chain", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },	},	profile = "A magic mechanized weapon overflowing with \nphotons. A variant for home security was produced \nfor the public and sold well. \n\nSuch success was partly due to its small size, but \nsales really took off when word got out that it was \ncapable of understanding human speech.", }, ["Revol DNA"] = { name = "Revol DNA", jpname = "リボルDNA", class = "SS", job = "Mage", element = "Photon", race = "Machine", evolution = 2, coin = 500, union50 = "+10% Photon Attack", union100 = "Solomon Staff", skills = { {			{name = "Radiance, 80%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Photon damage."}}, {name = "Radiance, 100%", level = 90, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Photon damage."}}, },		{			{name = "Radiance, 50%", level = 20, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Photon damage."}}, {name = "Luxon, 50%", level = 40, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage.", short_name = "Luxon", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Photon damage."}}, {name = "Luxon, 70%", level = 60, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage.", short_name = "Luxon", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Photon damage."}}, },		{			{name = "Radiance, 30%", level = 20, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Photon damage."}}, {name = "Luxon, 30%", level = 40, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage.", short_name = "Luxon", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Photon damage."}}, {name = "Tachyon, 30%", level = 60, icon = 6, class = "Tera", desc = "Inflicts a large amount of Photon magical damage.", short_name = "Tachyon", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Photon damage."}}, {name = "Tachyon, 50%", level = 90, icon = 6, class = "Tera", desc = "Inflicts a large amount of Photon magical damage.", short_name = "Tachyon", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Photon damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "MP +10%, Equip", level = 60, icon = 179, desc = "Increases MP.", short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10%."}}, {name = "MP +20%, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +20%."}}, },		{			{name = "Nano Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Nanos.", short_name = "Nano Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Nano +50%."}}, },	},	profile = "A magic mechanized weapon overflowing with \nphotons. A variant for home security was produced \nfor the public and sold well. \n\nSuch success was partly due to its small size, but \nsales really took off when word got out that it was \ncapable of understanding human speech.\n\nHowever, just like the transistors and chips that \npowered it, the itself machine was quite sensitive. \nOwners who ordered it around a little too roughly \nsoon found that it was more than capable of getting \noffended or even angry. \n\nSurprisingly, it was just that tendency that kept \nsales steady long after its initial popularity waned. \nIt developed a cult following of owners who wanted \nto experience dealing with a selfish young woman.", }, ["Revol RNA"] = { name = "Revol RNA", jpname = "リボルRNA", class = "SS", job = "Mage", element = "Photon", race = "Machine", evolution = 3, coin = 1000, union50 = "+10% Photon Attack", union100 = "Solomon Staff", skills = { {			{name = "Radiance, 80%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Photon damage."}}, {name = "Radiance, Pincer + Corners (1x1), 80%", level = 40, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Corners (1x1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Photon damage."}}, {name = "Radiance, Pincer + Corners (1x2), 80%", level = 60, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Corners (1x2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Photon damage."}}, {name = "Radiance, Pincer + Corners (2x2), 100%", level = 90, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Corners (2x2)", condition = "Chain", emit = 100, effects = {"Inflict x1 Photon damage."}}, },		{			{name = "Radiance, 50%", level = 20, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage.", short_name = "Radiance", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Photon damage."}}, {name = "Luxon, Pincer + Corners (1x1), 50%", level = 40, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage.", short_name = "Luxon", target = "Corners (1x1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Photon damage."}}, {name = "Luxon, Pincer + Corners (1x2), 50%", level = 60, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage.", short_name = "Luxon", target = "Corners (1x2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Photon damage."}}, {name = "Luxon, Pincer + Corners (2x2), 50%", level = 90, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage.", short_name = "Luxon", target = "Corners (2x2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Photon damage."}}, },		{			{name = "Tachyon, 50%", level = 90, icon = 6, class = "Tera", desc = "Inflicts a large amount of Photon magical damage.", short_name = "Tachyon", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Photon damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Graviton Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Graviton damage taken for two turns.", short_name = "Anti-Graviton Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Graviton damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Graviton Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Graviton damage taken for two turns.", short_name = "Anti-Graviton Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Graviton damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Healing Light, Area (2), 30%", level = 90, icon = 51, desc = "Recovers HP every turn for five turns.", short_name = "Healing Light", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 5 turns."}}, },	},	profile = "A magic mechanized weapon overflowing with \nphotons. A variant for home security was produced \nfor the public and sold well. \n\nSuch success was partly due to its small size, but \nsales really took off when word got out that it was \ncapable of understanding human speech.\n\nIts glass-paneled design also proved to be a sales \npoint, with mothers of young boys in particular \nclamoring to get their hands on the latest shipment. \n\nThe lads loved staring through the transparent \ncovering at all of the gizmos and gadgets endlessly \nwhirring away inside like clockwork. \n\nThe company went all-in on the craze and even \nreleased an exclusive colored model, which was \nquite unusual for a robot of its time.", }, ["Riemann"] = { name = "Riemann", jpname = "リーマン", class = "B", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, default = true, union50 = "Health Tattoo +5%", union100 = "Double Dice", skills = { {			{name = "Megathrust, 100%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 1, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "[F] Taunt, Field", level = 1, icon = 162, desc = "Moves enemies from the field map to the battle box.", short_name = "[F] Taunt", target = "Field", condition = "Field", emit = 100, effects = {}}, },	},	profile = "Takes Gl's form. Detects obstacles and intruders, \nthen chases them down.", }, ["Rigley"] = { name = "Rigley", jpname = "プークン", class = "A", job = "Warrior", element = "", race = "Animal", evolution = 1, coin = 10, union50 = "DEF Bracelet 2", union100 = "Scampy +10%", skills = { {			{name = "Megashot, 50%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 80%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megashot, 30%", level = 40, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Gigashot, 30%", level = 60, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigashot, 50%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Isolation Guard, Equip", level = 40, icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +10%."}}, {name = "Isolation Guard, Equip", level = 60, icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +20%."}}, {name = "Isolation Guard, Equip", level = 90, icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +30%."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, },		{			{name = "Boil Alive, Cross (1), 30%", level = 90, icon = 61, desc = "Reduces the Defense of Beast-type enemies for two turns.", short_name = "Boil Alive", target = "Cross (1)", condition = "Chain", emit = 30, effects = {"Enemy Defense -10%.", "Active for 2 turns."}}, },	},	profile = "In a forest filled to the brim with deadly flora and\nvicious fauna, this unassuming piglet—the youngest \nof his brood—towered above the rest. \n\nDon't let his appearance or his age fool you. He\nwasn't easygoing like his oldest brother Bigby, or\neven cunning like his older brother Digby, but \nwithout his dependable planning, the three little\npigs would have starved to death long ago.\n\nLogically, it makes sense. If wolves could eat pigs,\nthen why couldn't pigs eat wolves? Thus, Operation\nBanquet: Wolf Hot Pot Surprise was born.\n\nUnder his steady guidance, Rigley and his brothers\nturned the tables on their predators and upended\nthe natural order of things. They weren't about to \nlet the food chain stand in the way of a good meal.\n\nWas he born ruthless, or did he become so over \ntime? Those who knew him sometimes caught him \nsimply staring off into space with a dead look in \nhis eyes.\n\nThe sight sent shivers down their spine.", }, ["Roland"] = { name = "Roland", jpname = "ロラン", class = "SS", job = "Spellblade", element = "Photon", race = "Human", evolution = 1, coin = 300, union50 = "Siegfried", union100 = "Bahamut's Claw", skills = { {			{name = "Radiant Shot, 80%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Radiant Shot, 100%", level = 90, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, },		{			{name = "Radiant Shot, 30%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Luxon Shot, 30%", level = 40, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, {name = "Luxon Shot, 50%", level = 90, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, },		{			{name = "Tachyon Shot, 30%", level = 90, icon = 6, class = "Tera", desc = "Inflicts a large amount of Photon magical damage  and physical damage.", short_name = "Tachyon Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Photon damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },	},	profile = "A scholar who prefers form over function yet also \nvalues doing things by the book. He goes out of his \nway to come off as the stereotypical intellectual in \ndress and mannerisms. \n\nIn pictures he puts on a somber air, staring coldly off \ninto the distance with an expression that suggests \nhe may be on the verge of a discovery that you would\nnever understand. \n\nYet for all of this pomp and circumstance, he is a \nman like any other, with primal urges and carnal \ndesires. Underneath the veneer of intellectualism \nlies a cesspool of vulgarity. \n\nA scholar, he believes, is someone who rises above\nan existence of fleeting temptations. Playing the part\nof a distinguished learner helps him mask the \nconstant tug-of-war between mind and body \nraging within him.", }, ["Roland DNA"] = { name = "Roland DNA", jpname = "ロランDNA", class = "SS", job = "Spellblade", element = "Photon", race = "Human", evolution = 2, coin = 500, union50 = "Siegfried", union100 = "Bahamut's Claw", skills = { {			{name = "Radiant Shot, 80%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Radiant Shot, 100%", level = 90, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Shot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, },		{			{name = "Radiant Shot, 30%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Radiant Shot, 80%", level = 20, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Luxon Shot, 50%", level = 40, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Shot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, {name = "Luxon Shot, 80%", level = 90, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, },		{			{name = "Radiant Shot, 80%", level = 40, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Luxon Shot, 80%", level = 60, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, {name = "Tachyon Shot, 80%", level = 90, icon = 6, class = "Tera", desc = "Inflicts a large amount of Photon magical damage  and physical damage.", short_name = "Tachyon Shot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x3 physical damage.", "Inflict x3 Photon damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Ribbon, Equip", level = 90, icon = 135, desc = "Strengthens resistance to Poison, Sleep, Paralysis, Confusion, Demoralize, Death, Shadowbind, and Icebind.", short_name = "Ribbon", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to status ailments +80%."}}, },	},	profile = "A scholar who prefers form over function yet also \nvalues doing things by the book. He goes out of his \nway to come off as the stereotypical intellectual in \ndress and mannerisms. \n\nIn pictures he puts on a somber air, staring coldly off \ninto the distance with an expression that suggests \nhe may be on the verge of a discovery that you would\nnever understand. \n\nYet for all of this pomp and circumstance, he is a \nman like any other, with primal urges and carnal \ndesires. Underneath the veneer of intellectualism \nlies a cesspool of vulgarity. \n\nA scholar, he believes, is someone who rises above\nan existence of fleeting temptations. Playing the part\nof a distinguished learner helps him mask the \nconstant tug-of-war between mind and body \nraging within him.\n\nThough \"scholar\" may have been merely a \nconvenient role for this actor to play, that is not to \nsay that the actor himself was not suitable for it. In \nfact, he had all the wits and potential of a true \nintellectual—yet this only widened the already vexing \ngap between his ideal state of mind and the vulgar \none that refused to die out. \n\nHe came to the realization that people interact with\none another based on a very specific set of variables:\nform, appearance, and circumstance. People judge \nwho leads and who follows based on these criteria, \nwithout ever having to utter a word. They are slaves \nto their own preconceptions. \n\nThis epiphany led him to a new understanding of \nsocial interaction that he used to conduct further \nstudy on the academic applications of mind control.", }, ["Roland RNA"] = {	name = "Roland RNA", jpname = "ロランRNA",	class = "SS",	job = "Spellblade",	element = "Darkness",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Siegfried",	union100 = "Bahamut's Claw",	skills = {		{			{name = "Shadow Shot, 80%", level = 1, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of Darkness magical damage  and physical damage.",			 short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}},			{name = "Shadow Shot, Ring, 80%", level = 40, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of  Darkness magical damage  and physical damage.",			 short_name = "Shadow Shot", target = "Ring", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Shot, Ring, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Ring", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Shot, 30%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Abyss Shot, 30%", level = 20, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Shot, Ring, 30%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Ring", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Shot, Ring, 70%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Shot", target = "Ring", condition = "Chain", emit = 70, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Dark Matter Shot, 30%", level = 40, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage  and physical damage.", short_name = "Dark Matter Shot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}}, {name = "Dark Matter Shot, Ring, 30%", level = 90, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage  and physical damage.", short_name = "Dark Matter Shot", target = "Ring", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Darkness damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 20, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 40, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +3 Sec, Equip", level = 60, icon = 130, desc = "Increases control time.", short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +3 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "Seasoned Pro (5%), Equip", level = 40, icon = 145, desc = "Increases the amount of experience earned.", short_name = "Seasoned Pro (5%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of experience earned +5%."}}, {name = "Seasoned Pro (10%), Equip", level = 60, icon = 145, desc = "Increases the amount of experience earned.", short_name = "Seasoned Pro (10%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of experience earned +10%."}}, {name = "Seasoned Pro (15%), Equip", level = 90, icon = 145, desc = "Increases the amount of experience earned.", short_name = "Seasoned Pro (15%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of experience earned +15%."}}, },		{			{name = "Weapon Mastery, Equip", level = 60, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A scholar who prefers form over function yet also \nvalues doing things by the book. He goes out of his \nway to come off as the stereotypical intellectual in \ndress and mannerisms. \n\nIn pictures he puts on a somber air, staring coldly off \ninto the distance with an expression that suggests \nhe may be on the verge of a discovery that you would\nnever understand. \n\nYet for all of this pomp and circumstance, he is a \nman like any other, with primal urges and carnal \ndesires. Underneath the veneer of intellectualism \nlies a cesspool of vulgarity. \n\nHe spends his downtime pouring through magazines \nfor ways to improve his wardrobe. Every item he buys\nbrings him closer and closer to the image of his ideal \n\"scholar.\" \n\nHe needs to look like a scholar. He needs to think \nlike a scholar. He needs to BE a scholar. Only then \ncan he hope to have some semblance of control \nover his power. To understand the reason for this \nsingle-minded focus, you need only understand the \nnature of his power. \n\nDuring his study of psychiatry, something within him \nbecame unhinged, and suddenly anything that he \nimagined in his head was made real when those \nthoughts were passed through a magical tool. In \nother words, what he thought became reality, for \nbetter or for worse. \n\nHis darkest desires were a mere thought away from \nbeing made manifest, and thus he was forced to \ncontrol every last inkling of consciousness. Even so, \nno man is an island, and at times he was helpless to \nstop his mind from wandering to thoughts of a \nmaiden's soft caress....", }, ["Rowlow"] = {	name = "Rowlow", jpname = "ロロ",	class = "Z",	job = "Mage",	element = "Non-Elemental",	race = "Beastfolk",	evolution = 1,	coin = 300,	union50 = "Weapon Gauntlet",	union100 = "Requiem",	skills = {		{			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of Non-elemental magical damage.",			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Non-Elemental damage."}},			{name = "Trance, 100%", level = 90, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of  Non-elemental magical damage.",			 short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Non-Elemental damage."}},		},		{			{name = "Trance, 50%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Ultima, 50%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, 70%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Non-Elemental damage."}}, },		{			{name = "Transcendence, 30%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage.", short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Non-Elemental damage."}}, },		{			{name = "X-Treme, 10%", level = 90, icon = 9, class = "Peta", desc = "Inflicts a huge amount of Non-elemental magical damage.", short_name = "X-Treme", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3.5 Non-Elemental damage."}}, },		{			{name = "Restorative Counter, 30%", level = 90, icon = 51, desc = "Counters pincer attacks by recovering.", short_name = "Restorative Counter", target = "Area (1)", condition = "Counter", emit = 30, effects = {"Recovers HP with power x3."}}, },		{			{name = "Augment Magic, Once", level = 90, icon = 168, desc = "Tapping this unit before making a move increases all allies' Magical Attack.", short_name = "Augment Magic", target = "All", condition = "Tap", emit = 100, effects = {"Magical Attack +30%.", "Active for 1 turn."}}, },	},	profile = "A young visionary whose eloquence more so than \nhis age set him apart from the pack.\n\nHe was a master at choosing the right person for\nthe job, and made for a natural leader. When he \nwas at the helm, everything ran like a well-oiled \nmachine.\n\nIt didn't hurt that he was the spitting image of\na revered former luminary. In fact, that was exactly \nwhat allowed him to bunny-hop over his rivals\nand secure a position as village chief without any \nformer political experience.", }, ["Rowlow DNA"] = { name = "Rowlow DNA", jpname = "ロロDNA", class = "Z", job = "Mage", element = "Non-Elemental", race = "Beastfolk", evolution = 2, coin = 500, union50 = "Weapon Gauntlet", union100 = "Requiem", skills = { {			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance, 50%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Ultima, 50%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, 70%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Non-Elemental damage."}}, },		{			{name = "Trance, 30%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Ultima, 30%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Transcendence, 30%", level = 60, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage.", short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Non-Elemental damage."}}, },		{			{name = "X-Treme, 80%", level = 90, icon = 9, class = "Peta", desc = "Inflicts a huge amount of Non-elemental magical damage.", short_name = "X-Treme", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Non-Elemental damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Invincible, 10%", level = 90, icon = 112, desc = "Launches missiles.", short_name = "Invincible", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3.5 physical damage."}}, },	},	profile = "A young visionary whose eloquence more so than \nhis age set him apart from the pack.\n\nHe was a master at choosing the right person for\nthe job, and made for a natural leader. When he \nwas at the helm, everything ran like a well-oiled \nmachine.\n\nIt didn't hurt that he was the spitting image of\na revered former luminary. In fact, that was exactly \nwhat allowed him to bunny-hop over his rivals\nand secure a position as village chief without any \nformer political experience.\n\nHis speeches became headline events where\nyoung and old, rich and poor, adult and child alike \nopened their ears and hearts to his promise of \na brighter future.\n\nNot everyone welcomed his rapid rise with open\narms, however. Though he led a backwater town\nof few citizens and even fewer resources, the \nold guard in the capital resented what they saw \nas a power play to get something for nothing.\n\nThey dispatched agents to inflame the already\nsimmering tensions, and soon a movement had\nsprung up proclaiming that following such a young\nand inexperienced leader could only end in ruin.\n\nAn armed insurgency was the result, and he found\nhimself on the defensive as more and more of his\nhumble hamlet was violently wrested away.\n\nHe knew that he had to have the people on his\nside, so he did what he knew best: talk to them.\nIn a speech aimed at mobilizing the populace, he\nlaid out their future in stark but honest terms:\n\n\"Conflict is part of who we are; I cannot deny \nthat. Am I to claim that this battle is a threat to\nour existence? No, I propose that it is precisely \nthe opposite—for our bonds cannot grow stronger \nunless tempered in a trial by fire. It is only in the \nflames of adversity that a lasting union can be \nforged.\n\nAnd so, friends, I ask you now: what will you make \nof this chance? Will you join hands with me in the \nbuilding of this great village, or will you stand by \nas it is torn down around you?\"\n\nThe eruption of cheers and applause took even\nhim by surprise. He had his answer. Popular opinion \nturned against the insurgency, and soon they were \noutnumbered and outgunned.\n\nWhen the leaders were at last brought to justice,\nhe made a surprising decree: none were to suffer\nthe death penalty, and all would be granted a\ndegree of clemency should they make an honest\neffort to reintegrate into society.\n\nThe neophyte leader had learned his lesson well,\nand with it, took one step closer to fulfilling his\ndestiny.", }, ["Rowlow RNA"] = { name = "Rowlow RNA", jpname = "ロロRNA", class = "Z", job = "Mage", element = "Non-Elemental", race = "Beastfolk", evolution = 3, coin = 1000, union50 = "Weapon Gauntlet", union100 = "Requiem", skills = { {			{name = "Trance, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, Pincer Area (1), 80%", level = 40, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Non-Elemental damage."}}, {name = "Trance, Pincer Area (1), 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Trance", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflict x1 Non-Elemental damage."}}, },		{			{name = "Ultima, 30%", level = 20, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, Pincer Area (1), 30%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 Non-Elemental damage."}}, {name = "Ultima, Pincer Area (1), 70%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage.", short_name = "Ultima", target = "Area (1)", condition = "Chain", emit = 70, effects = {"Inflict x2 Non-Elemental damage."}}, },		{			{name = "Transcendence, 30%", level = 40, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage.", short_name = "Transcendence", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Non-Elemental damage."}}, {name = "Transcendence, Pincer Area (1), 30%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage.", short_name = "Transcendence", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x3 Non-Elemental damage."}}, },		{			{name = "X-Treme, 30%", level = 90, icon = 9, class = "Peta", desc = "Inflicts a huge amount of Non-elemental magical damage.", short_name = "X-Treme", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Non-Elemental damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Party Resonance +250%, Equip", level = 90, icon = 210, desc = "Increases Resonance earned by the party.", short_name = "Party Resonance +250%", target = "Battles", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A young visionary whose eloquence more so than \nhis age set him apart from the pack.\n\nHe was a master at choosing the right person for\nthe job, and made for a natural leader. When he \nwas at the helm, everything ran like a well-oiled \nmachine.\n\nIt didn't hurt that he was the spitting image of\na revered former luminary. In fact, that was exactly \nwhat allowed him to bunny-hop over his rivals\nand secure a position as village chief without any \nformer political experience.\n\nDespite his amiability, he was alone for much of\nhis youth. His mother died in childbirth, and his\nfather left soon after. If the village hadn't banded\ntogether and raised him as one of their own, he\nwould surely not have survived past adolescence.\n\nHe was an observant child, and what he saw often\ncaused him to look inward. When he saw a mother \npraising her child for their grades, it only made him \nwant to study more. When he suffered harassment \nat the hands of schoolyard bullies, it only made him \nwant to work harder. \n\nWhat amazed the adults most was how he could\nsee past the traditional white lies that fooled the \nother children.\n\n\"When you beat around the bush, aren't you just\nabdicating your duty as a caretaker and friend? \nI'd rather know the painful truth now than carry on \na convenient lie until it's exposed. I hide nothing \nfrom you, and I ask that you do me the same\ncourtesy. After all, if we bare our feelings now,\nthere will be no room for regret later on.\"\n\nIn the span of just a few years, he learned more \nhard-knock lessons than most people do in their \nentire lifetimes. He had the scars to prove it, but \nthey weren't just for show: by the time he was \nold enough to stand on his own two feet, he could\ntalk the talk and walk the walk better than anyone\nhe knew.\n\nFrom the moment of his birth, he proved to be\na divisive figure within the village, but both he\nand those who raised him knew that some part\nof him, however small, was a reflection of his\nupbringing there.", }, ["Roxana"] = {	name = "Roxana", jpname = "ドンアンナ",	class = "B",	job = "Spellblade",	element = "Wind",	race = "Human",	evolution = 1,	coin = 300,	union50 = "Hiso +10%",	union100 = "Hiso +50%",	skills = {		{			{name = "Wind Stab, 80%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage  and physical damage.",			 short_name = "Wind Stab", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Stab, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Stab, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Stab, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Stab, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A female singer who gained fame with her song \nlyrics filled with empathy. \n\nHer songs were known especially for having piercing \nlyrics, and gave strength to people, and sometimes \nalso brought despair.", }, ["Roxana DNA"] = { name = "Roxana DNA", jpname = "ドンアンナDNA", class = "B", job = "Spellblade", element = "Ice", race = "Human", evolution = 2, coin = 500, union50 = "Hiso +10%", union100 = "Hiso +50%", skills = { {			{name = "Ice Stab, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Stab, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Stab, 30%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Stab, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Stab, 30%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Healing Echo, Area (1), 30%", level = 60, icon = 51, desc = "Recovers HP.", short_name = "Healing Echo", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Healing Echo, Area (2), 30%", level = 90, icon = 51, desc = "Recovers HP.", short_name = "Healing Echo", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },	},	profile = "A female singer who gained fame with her song \nlyrics filled with empathy. \n\nHer songs were known especially for having piercing \nlyrics, and gave strength to people, and sometimes \nalso brought despair.\n\nShe always thought of things negatively so that no \nmatter how successful she was, she always had a \npersistent fear that the end would come someday. \n\nIt had an effect that was not ordinary, causing her \ngreat stress that would make her nauseated without \nwarning. \n\nGradually, stories began to circulate that some \npeople were plotting to bring her down. For her \nprotection, she started to carry around with her \na microphone equipped with a device that can fire \nmagical blades.", }, ["Roxana RNA"] = { name = "Roxana RNA", jpname = "ドンアンナRNA", class = "B", job = "Spellblade", element = "Fire", race = "Human", evolution = 3, coin = 1000, union50 = "Hiso +10%", union100 = "Hiso +50%", skills = { {			{name = "Fire Stab, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Stab, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Inferno Stab, 30%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Stab, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Fire Stab, 30%", level = 60, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Stab, 30%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Demoralization Guard, Equip", level = 60, icon = 110, desc = "Strengthens resistance to Demoralize.", short_name = "Demoralization Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Demoralization +30%."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Rising Stab, 30%", level = 90, icon = 215, desc = "The higher your Level, the greater your Attack.", short_name = "Rising Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict 3 x Lv damage.", "Inflict x1 physical damage."}}, },	},	profile = "A female singer who gained fame with her song \nlyrics filled with empathy. \n\nHer songs were known especially for having piercing \nlyrics, and gave strength to people, and sometimes \nalso brought despair.\n\nHer talent agency would promote her songs as \nbeing inspired by her real-life experiences, but that \nwas a total lie. \n\nShe doesn't have any life experience like that at all. \n\nShe was lacking in her life experiences, her self-\nesteem was very low, and was just a girl with a \ndowncast look. \n\nBecause of that, she yearned to have more \ninteractions with other people, and had severe \nbouts of day-dreaming. \n\nWhen she writes her lyrics, she would listen to \npeople chatting while having dinner, and get caught \nup in facets of other people's lives as input. \n\nHaving a sort of heart that is too delicate, her \npersonality captured the subtleties of the heart \nso closely that their true nature, it can be said, \nwas gouged out and abstracted as words.", }, ["Ryoma"] = { name = "Ryoma", jpname = "リョウマ", class = "Z", job = "Spellblade", element = "Non-Elemental", race = "Human", evolution = 1, coin = 300, union50 = "Two-Hand Gauntlet", union100 = "Masamune", skills = { {			{name = "Trance Slash, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Slash, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Slash, 30%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Ultima Slash, 30%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Slash, 50%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Transcendence Slash, 30%", level = 40, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "[F] Field Control Time +2 Sec, Field", level = 60, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}}, },		{			{name = "Equipment Lore, Equip", level = 90, icon = 225, desc = "All equipment can be used.", short_name = "Equipment Lore", target = "Self", condition = "Equip", emit = 100, effects = {"All equipment can be used."}}, },	},	profile = "A legendary swordsmith whose taciturn nature\nperfectly suited his chosen profession. After days \nat a time spent stubbornly ironing out kinks that\nany other smith would have simply glossed over, \nhe had little patience for formality or haggling \nwhen customers came calling. Pay what he asked,\nor get an earful of invective for your trouble.\n\nHis blood, sweat, tears, or some combination of\nall three went into each and every one of his \nprized blades, making no two of the weapons alike. \nEach was custom-forged to its owner's exacting\nspecifications, and there was no greater pride\namong collectors the world over than being able\nto claim ownership of a Ryoma blade.\n\nThe hardest part of any transaction was always\nthe send-off; to him, these sheets of perfectly\nfolded steel were like his very own sons and \ndaughters. When they left, they took a part of \nhim along with them.", }, ["Ryoma DNA"] = { name = "Ryoma DNA", jpname = "リョウマDNA", class = "Z", job = "Spellblade", element = "Non-Elemental", race = "Human", evolution = 2, coin = 500, union50 = "Two-Hand Gauntlet", union100 = "Masamune", skills = { {			{name = "Trance Slash, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Slash, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Slash, 30%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Slash, 50%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Ultima Slash, 50%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Slash, 70%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Slash", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Trance Slash, 80%", level = 40, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Ultima Slash, 80%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Transcendence Slash, 80%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, },		{			{name = "X-Treme Slash, 30%", level = 90, icon = 9, class = "Peta", desc = "Inflicts a huge amount of Non-elemental magical damage  and physical damage.", short_name = "X-Treme Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 physical damage.", "Inflict x3.5 Non-Elemental damage."}}, },		{			{name = "Katana Amp (1.1x), Equip", level = 60, icon = 69, desc = "Increases damage inflicted while a katana is equipped.", short_name = "Katana Amp (1.1x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Katana is equipped +10%."}}, },		{			{name = "Dual-wield Mastery, Equip", level = 90, icon = 218, desc = "Increases the stat contribution of the off-hand weapon to 100%.", short_name = "Dual-wield Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Increases the stat contribution of the off-hand weapon to 100%."}}, },	},	profile = "A legendary swordsmith whose taciturn nature\nperfectly suited his chosen profession. After days \nat a time spent stubbornly ironing out kinks that\nany other smith would have simply glossed over, \nhe had little patience for formality or haggling \nwhen customers came calling. Pay what he asked,\nor get an earful of invective for your trouble.\n\nHis blood, sweat, tears, or some combination of\nall three went into each and every one of his \nprized blades, making no two of the weapons alike. \nEach was custom-forged to its owner's exacting\nspecifications, and there was no greater pride\namong collectors the world over than being able\nto claim ownership of a Ryoma blade.\n\nThe hardest part of any transaction was always\nthe send-off; to him, these sheets of perfectly\nfolded steel were like his very own sons and \ndaughters. When they left, they took a part of \nhim along with them.\n\nHe had given them life, devoting months in the \nforge to getting their shape just right. He had \nraised them from nothing, honing their edge with \ntest cut after test cut. \n\nMuch to his chagrin, there were times when he\nwound up exasperated and disappointed, much \nlike a father facing a teenager in the throes of \nrebellious puberty.\n\nA sword that could not fulfill its purpose—to cut—\nwas not fit to be called a sword, no matter how \nexquisite its exterior.\n\nThis line of thought drove him to polish his \ntechnique to such an extent that he ended up\nforging a blade sharper than even he thought \nhumanly possible.\n\nThis child of his was a black sheep. It thirsted for\nblood, begged to be tested on the ripe, soft skin\nof a servant's neck. In the hands of any one of\nthe generals he knew, a bloodbath, or even a war,\nwas all but inevitable.\n\nTo think, as collectors do, that all of Ryoma's\nswords are cataloged and accounted for would \nbe a grave mistake. He gave the warrior who \ncommissioned the black sheep another of his \nchildren instead, and spirited his prodigal son \naway under a shroud of utter secrecy.\n\nAfter the wood in his great forge had turned \nto cinder and his frail body could hardly hold a \nhammer, he shambled up the cliff overlooking \nhis estate and, clutching his wayward child, cast \nhimself into the yawning abyss below.\n\nThough his body returned to the earth, the sword\nyet remained, patiently awaiting the day it would \nbe allowed to realize its true potential.", }, ["Ryoma RNA"] = {	name = "Ryoma RNA", jpname = "リョウマRNA",	class = "Z",	job = "Spellblade",	element = "Non-Elemental",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Two-Hand Gauntlet",	union100 = "Masamune",	skills = {		{			{name = "Trance Slash, 80%", level = 1, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Slash, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Slash, 30%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Slash, Area (1), 100%", level = 60, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Slash", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Transcendence Slash, 30%", level = 40, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Slash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, {name = "Transcendence Slash, 50%", level = 60, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Slash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, {name = "Transcendence Slash, Area (1), 100%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Slash", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 20, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, {name = "Magical Attack +30%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +30%."}}, },		{			{name = "Dragon Exterminator, Equip", level = 40, icon = 144, desc = "Increases damage inflicted to Dragons.", short_name = "Dragon Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dragon +50%."}}, },		{			{name = "Doublehand, Equip", level = 90, icon = 211, desc = "Increases Attack by wielding a weapon in both hands.", short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100, effects = {"Double Attack if wielding a weapon using both hands."}}, },	},	profile = "A legendary swordsmith whose taciturn nature\nperfectly suited his chosen profession. After days \nat a time spent stubbornly ironing out kinks that\nany other smith would have simply glossed over, \nhe had little patience for formality or haggling \nwhen customers came calling. Pay what he asked,\nor get an earful of invective for your trouble.\n\nHis blood, sweat, tears, or some combination of\nall three went into each and every one of his \nprized blades, making no two of the weapons alike. \nEach was custom-forged to its owner's exacting\nspecifications, and there was no greater pride\namong collectors the world over than being able\nto claim ownership of a Ryoma blade.\n\nThe hardest part of any transaction was always\nthe send-off; to him, these sheets of perfectly\nfolded steel were like his very own sons and \ndaughters. When they left, they took a part of \nhim along with them.\n\nThough returns from initial sales had helped get \nthe forge up and running, he became less and \nless inclined to continue his work after he saw \nhow his clients treated his children.\n\nThose who wielded them as instruments of war \nwere blind to their beauty.\n\nThose who mounted them on the wall were \nignorant of their danger.\n\nThe swords that he had worked so hard to create\nwere only being used to half of their full potential.\nHis disgust led him to lay down his hammer—but\nbefore he did so, he forged one final masterpiece.\n\nHe never said who he gave the sword to, nor why\nhe chose who he did, but years later, circumstantial\nevidence would help paint a more complete picture.\n\nIn a foreign country, the reign of a terrifyingly evil\ndragon king came to an end. Rumors held that the\nblade that took his head was forged by a master\nswordsmith from across the ocean, given freely to\na young hero to change the course of history.", }, ["Ryujin"] = {	name = "Ryujin", jpname = "リュウジン",	class = "S",	job = "Spellblade",	element = "Ice",	race = "Celestial",	evolution = 1,	coin = 300,	union50 = "MATK Earrings 5",	union100 = "+10% Ice Attack",	skills = {		{			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Ice damage."}},			{name = "Ice, 100%", level = 90, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Ice damage."}},		},		{			{name = "Ice, 30%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 50%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Luck +30, Equip", level = 90, icon = 228, desc = "Increases Luck by 30.", short_name = "Luck +30", target = "Self", condition = "Equip", emit = 100, effects = {"Luck +30."}}, },		{			{name = "Money Bags (5%), Equip", level = 90, icon = 142, desc = "Increases the amount of coins earned.", short_name = "Money Bags (5%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of coins earned +5%."}}, },	},	profile = "When you're down on your luck and there's no \nlight at the end of the tunnel, remember these \nwords of wisdom: \n \n\"Good things come to those who wait.\"", }, ["Ryujin DNA"] = { name = "Ryujin DNA", jpname = "リュウジンDNA", class = "S", job = "Spellblade", element = "Ice", race = "Celestial", evolution = 2, coin = 500, union50 = "MATK Earrings 5", union100 = "+10% Ice Attack", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 30%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Booze Snooze, Area (2), 30%", level = 60, icon = 77, desc = "Target cannot be controlled for three turns. Removed if attacked.", short_name = "Booze Snooze", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflicts Sleep with 50% chance.", "Active for 3 turns."}}, },		{			{name = "Luck +30, Equip", level = 90, icon = 228, desc = "Increases Luck by 30.", short_name = "Luck +30", target = "Self", condition = "Equip", emit = 100, effects = {"Luck +30."}}, },		{			{name = "Money Bags (5%), Equip", level = 90, icon = 142, desc = "Increases the amount of coins earned.", short_name = "Money Bags (5%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Amount of coins earned +5%."}}, },		{			{name = "Treasure Hunter (30%), Equip", level = 90, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (30%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +30%."}}, },	},	profile = "When you're down on your luck and there's no\nlight at the end of the tunnel, remember these\nwords of wisdom:\n\n\"Good things come to those who wait.\"\n\nWhen you're down for the count and there's\nnobody in your corner, find strength in this\nsage advice:\n\n\"Revenge is a dish best served cold.\"\n\nPeople and things change, but wisdom is universal.", }, ["Ryujin RNA"] = { name = "Ryujin RNA", jpname = "リュウジンRNA", class = "S", job = "Spellblade", element = "Ice", race = "Celestial", evolution = 3, coin = 1000, union50 = "MATK Earrings 5", union100 = "+10% Ice Attack", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 50%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Absolute Zero, 30%", level = 60, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Ice Attack +20%, Chain, 30%", level = 90, icon = 199, desc = "Increases Ice damage done by 20% for two turns.", short_name = "Ice Attack +20%", target = "Chain", condition = "Chain", emit = 30, effects = {"Ice damage +20%.", "Active for 2 turns."}}, },		{			{name = "Magical Attack +10%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Levitation, Equip", level = 90, icon = 137, desc = "Levitate over floor traps.", short_name = "Levitation", target = "Self", condition = "Equip", emit = 100, effects = {"Levitate over floor traps."}}, },	},	profile = "When you're down on your luck and there's no\nlight at the end of the tunnel, remember these\nwords of wisdom:\n\n\"Good things come to those who wait.\"\n\nWhen you're down for the count and there's\nnobody in your corner, find strength in this\nsage advice:\n\n\"Revenge is a dish best served cold.\"", }, ["Saeba"] = { name = "Saeba", jpname = "サエバ", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 1, coin = 300, union50 = "DEF Bracelet 2", union100 = "1,000 Needles", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A golem that gave up defense. \n\nOriginally, he was a knight type who used a lance \nand shield. Because he favored swords, he trained \nand forced himself to adapt a two-sword fighting style.", }, ["Saeba DNA"] = { name = "Saeba DNA", jpname = "サエバDNA", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 2, coin = 500, union50 = "DEF Bracelet 2", union100 = "1,000 Needles", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 30%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 50%", level = 60, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 10%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "X Cut, X (All), 30%", level = 90, icon = 211, desc = "Slashes in an X pattern.", short_name = "X Cut", target = "X (3)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Inner Focus, Self, 30%", level = 90, icon = 51, desc = "Recovers HP.", short_name = "Inner Focus", target = "Self", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },	},	profile = "A golem that gave up defense. \n\nOriginally, he was a knight type who used a lance \nand shield. Because he favored swords, he trained \nand forced himself to adapt a two-sword fighting style.\n\nAlthough his love for swords could be said to be too \neccentric, because of that intense ambition nobody \ncan beat him when it comes to deep technical \nknowledge about swords. \n\nIn the end, he rose to become the swordfighting \nteacher of the royal guards. In order to gain even \nmore power, he also dabbled with sorcery. \n\nAlthough there is a theory that he is the first \nspellblade in history, the truth is not known for \nsure.", }, ["Saeba RNA"] = { name = "Saeba RNA", jpname = "サエバRNA", class = "B", job = "Warrior", element = "", race = "Golem", evolution = 3, coin = 1000, union50 = "DEF Bracelet 2", union100 = "1,000 Needles", skills = { {			{name = "Megacut, 80%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 100%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megacut, 50%", level = 40, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Thousand Cuts, 30%", level = 90, icon = 211, desc = "Inflicts 1,000 damage.", short_name = "Thousand Cuts", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 1000 damage."}}, },	},	profile = "A golem that gave up defense. \n\nOriginally, he was a knight type who used a lance \nand shield. Because he favored swords, he trained \nand forced himself to adapt a two-sword fighting style.\n\nHe seemed to have trouble with daily life, regretting \nit time and time again. However, because people \nwere impressed by his honesty, he had many people \nto assist him. \n\nIt is said that he naturally pursued his love for \nswordsmanship stoically, and his continuous slashing \nattacks with high speed turns was menacing.", }, ["Samatha"] = { name = "Samatha", jpname = "サマサ", class = "SS", job = "Spellblade", element = "Lightning", race = "Human", evolution = 1, coin = 300, union50 = "Trident", union100 = "Brave Tattoo +10%", skills = { {			{name = "Thunder Thrust, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Thrust, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Thunder Thrust, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Thrust, 70%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Lightning Thrust, 30%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Thrust, 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Thrust, 70%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },	},	profile = "Samatha is the 20-year-old daughter of a \nrespectable family. Raised alongside three older \nbrothers, she is a bit of a tomboy. \n\nShe has a strong sense of justice and despises \nwickedness. She has a fear of men besides her \nbrothers and is hopeless at romance.", }, ["Samatha DNA"] = { name = "Samatha DNA", jpname = "サマサDNA", class = "SS", job = "Spellblade", element = "Lightning", race = "Human", evolution = 2, coin = 500, union50 = "Trident", union100 = "Brave Tattoo +10%", skills = { {			{name = "Thunder Thrust, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Thrust, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Thunder Thrust, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Lightning Thrust, 50%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Thrust, 70%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Thunder Thrust, 30%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Lightning Thrust, 30%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Tempest Thrust, 30%", level = 60, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage  and physical damage.", short_name = "Tempest Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Lightning damage."}}, {name = "Tempest Thrust, 50%", level = 90, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage  and physical damage.", short_name = "Tempest Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Lightning damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "[F] Anti-Darkness Capsule, Field", level = 90, icon = 128, desc = "Creates one Anti-Darkness capsule.", short_name = "[F] Anti-Darkness Capsule", target = "Capsule (1)", condition = "Field", emit = 100, effects = {"Reduces Lightning damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}}, },		{			{name = "Absorb Capsules, Equip", level = 60, icon = 128, desc = "Absorbs capsules and increases own stats.", short_name = "Absorb Capsules", target = "Self", condition = "Equip", emit = 100, effects = {}}, {name = "Absorb Capsules (Super), Equip", level = 90, icon = 128, desc = "Absorbs capsules and greatly increases own stats.", short_name = "Absorb Capsules (Super)", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "Samatha is the adopted daughter of an affluent family.\n\nShe was once an orphan living on the streets, yet \nthere was something noble in her bearing even then.\n\nShe was afflicted by disease and dying in an alleyway \nwhen a passing gentleman found and rescued her.\n\nIllness had taken most of her memories as well as \nher health, but the love and affection she received \neased her sense of loss and fear.\n\nThe family took her in as one of their own. She \nflourished alongside her foster brothers and has \ngrown into a spirited and lively young woman.", }, ["Samatha RNA"] = { name = "Samatha RNA", jpname = "サマサRNA", class = "SS", job = "Spellblade", element = "Lightning", race = "Human", evolution = 3, coin = 1000, union50 = "Trident", union100 = "Brave Tattoo +10%", skills = { {			{name = "Thunder Thrust, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Thrust, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Thunder Thrust, Area (1), 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Thrust, Area (1), 80%", level = 40, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Lightning Thrust, Area (1), 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Thrust, Area (1), 80%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Lightning Thrust, 1 Column, 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "1 Column", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Thrust, 1 Column, 80%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "1 Column", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Tempest Thrust, 50%", level = 90, icon = 3, class = "Tera", desc = "Inflicts a large amount of Lightning magical damage  and physical damage.", short_name = "Tempest Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Lightning damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 20, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 40, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +3 Sec, Equip", level = 60, icon = 130, desc = "Increases control time.", short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +3 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "Doublehand, Equip", level = 90, icon = 211, desc = "Increases Attack by wielding a weapon in both hands.", short_name = "Doublehand", target = "Self", condition = "Equip", emit = 100, effects = {"Double Attack if wielding a weapon using both hands."}}, },	},	profile = "Former leader of an order of knights charged with \nprotecting the Popess. Along with her six sisters, \nshe instilled righteous terror into the hearts of \nsinners with her divine fury.\n\nEven among the Seven Holy Spears, she stood alone,\nso far ahead of the rest that whispers in the halls of\nthe cloister claimed that her power could only have \nbeen bestowed by God himself.\n\nShe only hit the ground so hard because she had \nso far to fall.\n\nThat night, the bolts of thunder and sheets of rain \nlashing the barracks were nothing compared to the \nchaos that was unfolding inside.\n\nWhen sister raised spear against sister, blood seeped\nthrough the stones into consecrated soil, and lifelong \nbonds were broken, never to be remade. At the \ncenter of it all, she stood her ground, the eye of a \nstorm that would shake the order to its very \nfoundation.\n\nThe Popess was dead by her hand. The die was cast.\n\nEven now, none can say why she did it. She bears \na burden so heavy that it is almost a miracle that \nshe yet continues on. \n\nThe official record reads that she \"turned her back \non God,\" but it and other accounts of the incident \nare full of inaccuracies and misinformation.", }, ["Samrai"] = {	name = "Samrai", jpname = "ザ・サムライ",	class = "S",	job = "Warrior",	element = "",	race = "Celestial",	evolution = 1,	coin = 300,	union50 = "ATK Earrings 5",	union100 = "Katana Gauntlet",	skills = {		{			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Sideways Slash, 1 Row, 30%", level = 90, icon = 211, desc = "Slashes horizontally with a katana.", short_name = "Sideways Slash", target = "1 Row", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Foresight, Self, 30%", level = 90, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Foresight", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },	},	profile = "Complicated results stem from complicated \nchoices. Yet while his motivations remained \nshrouded in mystery, the outcome was never \nin doubt. \n \nWhen all roads lead to ruin, it doesn't matter \nwhere you start.", }, ["Samrai DNA"] = { name = "Samrai DNA", jpname = "ザ・サムライDNA", class = "S", job = "Warrior", element = "", race = "Celestial", evolution = 2, coin = 500, union50 = "ATK Earrings 5", union100 = "Katana Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 50%", level = 40, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "X-Cut, X (All), 30%", level = 90, icon = 211, desc = "Slashes with a katana in an X shape.", short_name = "X-Cut", target = "X (3)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Katana Lore, Equip", level = 90, icon = 212, desc = "Katanas can be used.", short_name = "Katana Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Katana can be used."}}, },		{			{name = "Foresight, Self, 30%", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Foresight", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +50%.", "Active for 2 turns."}}, },		{			{name = "Charm Guard, Equip", level = 90, icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +50%."}}, },	},	profile = "Complicated results stem from complicated \nchoices. Yet while his motivations remained\nshrouded in mystery, the outcome was never \nin doubt.\n\nWhen all roads lead to ruin, it doesn't matter\nwhere you start.\n\nThe thin line between predator and prey is\ndefined only by one's appetite for the hunt.", }, ["Samrai RNA"] = { name = "Samrai RNA", jpname = "ザ・サムライRNA", class = "S", job = "Warrior", element = "", race = "Celestial", evolution = 3, coin = 1000, union50 = "ATK Earrings 5", union100 = "Katana Gauntlet", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 40, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Gigaslash, 30%", level = 60, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigaslash, 50%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Steep Slash, 1 Column, 30%", level = 90, icon = 211, desc = "Slashes vertically with a katana.", short_name = "Steep Slash", target = "1 Column", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 40, icon = 54, desc = "Increases Attack.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 60, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, {name = "Attack +30%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Katana Lore, Equip", level = 90, icon = 212, desc = "Katanas can be used.", short_name = "Katana Lore", target = "Self", condition = "Equip", emit = 100, effects = {"Katana can be used."}}, },		{			{name = "Offensive Counter (20%), 30%", level = 90, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (20%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +20%.", "Active for 2 turns."}}, },	},	profile = "Complicated results stem from complicated \nchoices. Yet while his motivations remained\nshrouded in mystery, the outcome was never \nin doubt.\n\nWhen all roads lead to ruin, it doesn't matter\nwhere you start.\n\nHis katana was sharp enough to sever the \nessence of life itself—after parting muscle\nand bone first, of course.", }, ["Scarlett"] = { name = "Scarlett", jpname = "スカーレット", class = "B", job = "Mage", element = "Fire", race = "Fairy", evolution = 1, coin = 300, union50 = "MDEF Ring 2", union100 = "MDEF Ring 5", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Fire damage."}}, {name = "Inferno, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, {name = "Magical Attack +20%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +20%.", "Active for 2 turns."}}, },	},	profile = "The lover of a famous physicist. \n\nHer lover's daily talk about physics piqued her own \ninterest.\n\nAs soon as she tested what she had in mind and \nbuilt a bomb, it became the invention of the century.", }, ["Scarlett DNA"] = { name = "Scarlett DNA", jpname = "スカーレットDNA", class = "B", job = "Mage", element = "Fire", race = "Fairy", evolution = 2, coin = 500, union50 = "MDEF Ring 2", union100 = "MDEF Ring 5", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 50%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 30%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Fire, 10%", level = 60, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, {name = "Magical Attack +20%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +20%.", "Active for 2 turns."}}, },	},	profile = "The lover of a famous physicist. \n\nHer lover's daily talk about physics piqued her own \ninterest.\n\nAs soon as she tested what she had in mind and \nbuilt a bomb, it became the invention of the century.\n\nThat invention was treated as a highly secret matter\nin her homeland, and there were attempts to use it \nmilitarily. The bomb, which was astoundingly\ndestructive, was mass-produced. \n\nShe, at that stage, consulted with her boyfriend\nabout the terrible thing she created. But her lover \nwas a man of the establishment, and used her \nknowledge in physics to create a bomb, as a secret \nagent. \n\nAfter she learned everything, she set out to take \nrevenge on the country that used her for her \ntalents.", }, ["Scarlett RNA"] = { name = "Scarlett RNA", jpname = "スカーレットRNA", class = "B", job = "Mage", element = "Fire", race = "Fairy", evolution = 3, coin = 1000, union50 = "MDEF Ring 2", union100 = "MDEF Ring 5", skills = { {			{name = "Fire, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Fire damage."}}, {name = "Fire, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage.", short_name = "Fire", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Fire damage."}}, },		{			{name = "Inferno, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, {name = "Inferno, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Inferno, 30%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage.", short_name = "Inferno", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Fire damage."}}, },		{			{name = "Anti-Earth Barrier, Self, 30%", level = 60, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Earth damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "[F] Build Fire Bomb, Field", level = 40, icon = 112, desc = "Creates one Fire bomb.", short_name = "[F] Build Fire Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Fire Bomb, Field", level = 60, icon = 112, desc = "Creates three Fire bombs.", short_name = "[F] Build Fire Bomb", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Fire Bomb, Field", level = 90, icon = 112, desc = "Creates five Fire bombs.", short_name = "[F] Build Fire Bomb", target = "Trap (5)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Fire Attack +20%, All, 30%", level = 90, icon = 198, desc = "Fire attacks inflict 1.2x damage for two turns.", short_name = "Fire Attack +20%", target = "All", condition = "Chain", emit = 30, effects = {"Fire damage +20%.", "Active for 2 turns."}}, },	},	profile = "The lover of a famous physicist. \n\nHer lover's daily talk about physics piqued her own \ninterest.\n\nAs soon as she tested what she had in mind and \nbuilt a bomb, it became the invention of the century.\n\nThe lover, a genuine researcher, was jealous\nof her success. He wanted to take this great \ninvention as his own. \n\nAs she was not really that interested, she did not \nmind handing over the invention. However, her \nnonchalance pushed him to the edge. \n\nHis pride was torn to pieces, his presence of mind \nlost, and he vanished without saying a single word. \n\nShe was consumed by grief and destroyed the bomb\nshe abhorred, as well as herself.", }, ["Shalu'lulu"] = { name = "Shalu'lulu", jpname = "シャルルル", class = "S", job = "Healer", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Magical Tattoo +2%", union100 = "Lion's Mantle", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Kappa Ward, Equip", level = 60, icon = 104, desc = "Confers immunity to Kappa.", short_name = "Kappa Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Kappa."}}, },		{			{name = "Poison Ward, Equip", level = 60, icon = 96, desc = "Confers immunity to Poison.", short_name = "Poison Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Poison."}}, },		{			{name = "Defense +10%, Equip", level = 90, icon = 55, desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, },	},	profile = "A mysterious maiden with a photographic memory. \nShe doesn't just go about memorizing anything and \neverything, but only matters that interest her. \n\nOn the contrary, using this strange power to \nremember uninteresting things would be a shameful\nwaste.", }, ["Shalu'lulu DNA"] = { name = "Shalu'lulu DNA", jpname = "シャルルルDNA", class = "S", job = "Healer", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Magical Tattoo +2%", union100 = "Lion's Mantle", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 80%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Tera Heal, Chain, 30%", level = 90, icon = 51, desc = "Restores a large amount of HP.", short_name = "Tera Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Poison Ward, Equip", level = 40, icon = 96, desc = "Confers immunity to Poison.", short_name = "Poison Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Poison."}}, },		{			{name = "Antidote, Area (1), 100%", level = 60, icon = 96, desc = "Cures allies of Poison.", short_name = "Antidote", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Poison."}}, {name = "Antidote, Area (2), 100%", level = 90, icon = 96, desc = "Cures allies of Poison.", short_name = "Antidote", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Poison."}}, },		{			{name = "Defense +30%, Equip", level = 90, icon = 55, desc = "Inflicts a small amount of Ice magical damage.", short_name = "Defense +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +30%."}}, },	},	profile = "A mysterious maiden with a photographic memory. \nShe doesn't just go about memorizing anything and \neverything, but only matters that interest her. \n\nOn the contrary, using this strange power to \nremember uninteresting things would be a shameful\nwaste.\n\nShe loves reading about imagined worlds and has \nread many books from all over. Whenever she would \nread a book, the various fantasy worlds continue\nto accumulate in her brain. \n\nThat seemed to serve as a fertilizer that made her \nmagical power grow further, and awakened in her an \nunprecedented ability to summon phantom worlds. \n\nBut that power she used only on children that were\nplaying in the park. She would put on a very realistic\n\"puppet show\" every couple of days. She felt \nhappiness when she worked hard for the sake of \nthose who needed her.", }, ["Shalu'lulu RNA"] = { name = "Shalu'lulu RNA", jpname = "シャルルルRNA", class = "S", job = "Healer", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "Magical Tattoo +2%", union100 = "Lion's Mantle", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Giga Heal, Chain, 30%", level = 40, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, {name = "Giga Heal, Chain, 80%", level = 90, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Mega Heal, All, 10%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "All", condition = "Chain", emit = 10, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Kappa Ward, Equip", level = 40, icon = 104, desc = "Confers immunity to Kappa.", short_name = "Kappa Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Kappa."}}, },		{			{name = "Offer Cucumber, Area (1), 100%", level = 60, icon = 104, desc = "Cures allies of Kappa.", short_name = "Offer Cucumber", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Kappa."}}, {name = "Offer Cucumber, Area (2), 100%", level = 90, icon = 104, desc = "Cures allies of Kappa.", short_name = "Offer Cucumber", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Kappa."}}, },		{			{name = "Anti-Magical Barrier, Adjacent", level = 90, icon = 53, desc = "Reduces magical damage taken for two turns.", short_name = "Anti-Magical Barrier", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Reduces magical damage taken by 30%."}}, },	},	profile = "A mysterious maiden with a photographic memory. \nShe doesn't just go about memorizing anything and \neverything, but only matters that interest her. \n\nOn the contrary, using this strange power to \nremember uninteresting things would be a shameful\nwaste.\n\nShe loves dark places, and her eyesight worsened \nconsiderably from reading books in the dim light. \n\nA dark organization found out about her rare \nmemory ability. That organization scouted her to \nbecome a spy to steal secrets all over the world. \n\nHowever, the organization did not completely \nconsider the outcome in case her \"memory fails.\"\nBecause of wrong information from her, the \norganization faced annihilation. \n\nWhat was she interested in? What did she not give \na care about? And did she know the secrets of the \nworld or didn't she? \n\nThere is no way of knowing for sure, but it is said \nthat later on she hid some secrets within an oil \npainting.", }, ["Shannen"] = { name = "Shannen", jpname = "シャネン", class = "Z", job = "Mage", element = "Wind", race = "Human", evolution = 1, coin = 300, union50 = "+10% Wind Attack", union100 = "Shannen Doll", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, Pincer Cross (1), 50%", level = 40, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, Pincer Area (1), 50%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, Pincer Ring, 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Ring", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Tornado, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Anti-Lightning Barrier, Self, 50%", level = 90, icon = 53, desc = "Reduces Lightning damage taken for two turns.", short_name = "Anti-Lightning Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Lightning damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "MP +10%, Equip", level = 90, icon = 179, desc = "Increases MP.", short_name = "MP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"MP +10%."}}, },	},	profile = "A gifted girl who grew up among picture books.\n\nShe was a voracious reader of such books from \nthe moment she first set eyes on one. Though \nher collection grew and grew in size, she never \nread each of her books only once—in fact, she \nread some more than one hundred times. The \nfrayed pages of her favorites were a testament \nto her insatiable appetite for fiction.\n\nHer mind was like a filing cabinet, and she was \nable to store and recall huge amounts of \ninformation at will. Once she had committed a \nbook to memory, it had no further use aside from \nthe comfort of flipping through its worn pages. \nThus, she ended up placing most of her collection \nin humidity-free storage, and kept her favorites \nclose at hand for everyday use.", }, ["Shannen DNA"] = { name = "Shannen DNA", jpname = "シャネンDNA", class = "Z", job = "Mage", element = "Wind", race = "Human", evolution = 2, coin = 500, union50 = "+10% Wind Attack", union100 = "Shannen Doll", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 50%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, 70%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Wind, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 30%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, {name = "Vortex, 30%", level = 60, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage.", short_name = "Vortex", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Wind damage."}}, {name = "Vortex, 50%", level = 90, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage.", short_name = "Vortex", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Wind damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Cyclone, 30%", level = 90, icon = 5, class = "Peta", desc = "Inflicts a huge amount of Wind magical damage.", short_name = "Cyclone", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Wind damage."}}, },		{			{name = "Dragon Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dragons.", short_name = "Dragon Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dragon +50%."}}, },	},	profile = "A gifted girl who grew up among picture books.\n\nShe was a voracious reader of such books from \nthe moment she first set eyes on one. Though \nher collection grew and grew in size, she never \nread each of her books only once—in fact, she \nread some more than one hundred times. The \nfrayed pages of her favorites were a testament \nto her insatiable appetite for fiction.\n\nHer mind was like a filing cabinet, and she was \nable to store and recall huge amounts of \ninformation at will. Once she had committed a \nbook to memory, it had no further use aside from \nthe comfort of flipping through its worn pages. \nThus, she ended up placing most of her collection \nin humidity-free storage, and kept her favorites \nclose at hand for everyday use.\n\nThough her gift was indeed marvelous, there \nwere some who thought that it was too good to \nbe true. Out of jealousy or spite, they claimed \nthat her amazing memory was nothing more than \na cheap parlor trick. \n\nShe took her ability for granted, having been born \nwith it and never knowing any other. She simply \nwanted to be accepted for who she was, but the \nraw jealousy of her peers made that impossible.\n\nSome called her a witch. Others called her a \ngoddess. Either way, everyone had one name or \nanother for her. Soon, she couldn't avoid the glare \nof their prying eyes. The constant unwanted \nattention ran her off the rails.\n\nIn truth, she was born with two extraordinary \npowers, one obvious and the other less so. In \naddition to her picture-perfect memory, she \nwas able to see faint manifestations of people's \nemotions as colors and auras surrounding them. \n\nIt was these auras that showed her the truth: \npeople are nothing more than bundles of shifting \nemotions. If such emotions and thoughts could \nchange on a dime, then why not take the easy \nroad and simply give them what they wanted to \nsee, hear, and feel?\n\nWhy not live in the moment? For the sake, for \nthe pleasure, of the here and now?\n\nThe transformation began with her outfit: hair \ncame down, skirts lost a few inches, and long-\nsleeved shirts became a thing of the past.\n\nWith no inhibitions to hold her back, she dove \nheadfirst into a life of decadence and pleasure, \nprowling the seedy back alleys of the nightlife \ndistrict until the crack of dawn, only to return \nhome and do it all over again the next night.\n\nAs rumors of this \"unladylike\" behavior spread \nacross her private school like wildfire, she met \nscornful glares at every turn...the world hadn't \nchanged, but she had.\n\nShe was master of her fate, the captain of her \nsoul, and there wasn't anything or anyone that \ncould change that. This intoxicating liberation—\nfrom rules, from expectations, from society—\nbecame her drug of choice.", }, ["Shannen RNA"] = {	name = "Shannen RNA", jpname = "シャネンRNA",	class = "Z",	job = "Mage",	element = "Wind",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "+10% Wind Attack",	union100 = "Shannen Doll",	skills = {		{			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage.",			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Wind damage."}},			{name = "Wind, Pincer Cross (1), 80%", level = 40, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of  Wind magical damage.",			 short_name = "Wind", target = "Cross (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Wind damage."}},			{name = "Wind, Pincer Area (1), 80%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, Pincer Ring, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Ring", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, Pincer Cross (1), 50%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, Pincer Area (1), 50%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, Pincer Ring, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Ring", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Vortex, 50%", level = 90, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage.", short_name = "Vortex", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Wind damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Lightning Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Lightning damage taken for two turns.", short_name = "Anti-Lightning Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Lightning damage taken by 20%.", "Active for 2 turns."}}, {name = "Anti-Lightning Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Lightning damage taken for two turns.", short_name = "Anti-Lightning Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Lightning damage taken by 20%.", "Active for 2 turns."}}, },		{			{name = "Equipment Amp (1.2x), Equip", level = 90, icon = 236, desc = "Increases equipment stats by 1.2x.", short_name = "Equipment Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Equipment stats +20%."}}, },	},	profile = "A gifted girl who grew up among picture books.\n\nShe was a voracious reader of such books from \nthe moment she first set eyes on one. Though \nher collection grew and grew in size, she never \nread each of her books only once—in fact, she \nread some more than one hundred times. The \nfrayed pages of her favorites were a testament \nto her insatiable appetite for fiction.\n\nHer mind was like a filing cabinet, and she was \nable to store and recall huge amounts of \ninformation at will. Once she had committed a \nbook to memory, it had no further use aside from \nthe comfort of flipping through its worn pages. \nThus, she ended up placing most of her collection \nin humidity-free storage, and kept her favorites \nclose at hand for everyday use.\n\nShe was born with poor eyesight and was \nforced to use heavy glasses with a pair of thick \nlenses until an innovative medical procedure that \ncombined magic and technology corrected her \nblurry vision.\n\nThough this procedure allowed her to read her \nbeloved books without a visual aid, it also had \nan unexpected side-effect. Afterward, she could \nsee much more than words on a page: sounds, \nthe wind, even different temperatures all had \ncolors of their own. She had developed \nsynesthesia, and her world would never be\nthe same.\n\nGradually, she learned to piece together all of \nthis new information and found that she could \nunderstand what somebody wanted without \nthem having to explicitly tell her. \n\nAt first, this knowledge helped her with the \nlittle things, like surprising a friend with the \nperfect birthday gift. Soon she had channeled \nher energy into a full-blown career, enriching \nthe lives of hundreds of couples as a relationship \ncounselor specializing in anniversary celebrations.", }, ["Shannen, CHRONICLE"] = {	name = "Shannen, CHRONICLE", jpname = "我識のシャネン",	class = "Z",	job = "Mage",	element = "Wind",	race = "Human",	evolution = 1,	coin = 300,	union50 = "+2% Wind Attack",	union100 = "Doll of the Chronicle",	skills = {		{			{name = "Wind, 60%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage.",			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 60,			 effects = {"Inflict x1 Wind damage."}},			{name = "Wind, 80%", level = 90, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of  Wind magical damage.",			 short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 30%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Wind, 10%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 10%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Inflict x2 Wind damage."}}, {name = "Vortex, 30%", level = 60, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage.", short_name = "Vortex", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Wind damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Equipment Amp (1.2x), Equip", level = 60, icon = 236, desc = "Increases equipment stats by 1.2x.", short_name = "Equipment Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Equipment stats +20%."}}, },		{			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dark Legion members.", short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dark Legion +50%."}}, },	},	profile = "Was their meeting the work of chance or fate?\n\nHow it all started was less important than how it\nended. What the girls did there, straddling the\nboundaries of space and time, left an indelible\nmark on both themselves and the world around\nthem. As fighters, as friends, as Guardians, they\nwould never be the same...\n\nShannen was to knowledge what a sponge was to\nwater. She spent every waking moment poring\nover the written word, absorbing everything from \ngaudy romance novels to bleeding-edge research \njournals.\n\nShe did this not out of a desire to sate her\ncuriosity, but to fulfill what she saw as her duty. \nShe read not for the pleasure of discovering new \nthings, but for the purpose of inputting new data \ninto her filing cabinet of a mind. \n\nShe wasn't satisfied with just knowing something; \nshe had to know everything. What kind of sponge \nonly left a spill half-clean?\n\nThings began to go downhill when she realized\nthe full scope of her work. It was an impossible\ntask, but she felt compelled to see it through to \nthe end. \n\nWhenever hopelessness or despair seeped through \nthe cracks, she beat them back with logic and \nreason. She couldn't eradicate her emotions for \ngood, though. Instead, they only dragged her down.\n\nIn the end, she was saved by what she feared\nmost: ignorance.", }, ["Shaqurino"] = {	name = "Shaqurino", jpname = "シャックリノ",	class = "B",	job = "Spellblade",	element = "Earth",	race = "Human",	evolution = 1,	coin = 300,	union50 = "ATK Earrings 5",	union100 = "ATK Earrings 10",	skills = {		{			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of Earth magical damage  and physical damage.",			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},			{name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.",			 short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Stab, 30%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Stab, 50%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Stab, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A swordsman also famous as a magician. \n\nLoves walking around in eccentric outfits, and basks\nin the attention that he gets. The hushed whispers \nof the crowd sounded to him like his own entrance \ntheme music, and he loved it.", }, ["Shaqurino DNA"] = { name = "Shaqurino DNA", jpname = "シャックリノDNA", class = "B", job = "Spellblade", element = "Earth", race = "Human", evolution = 2, coin = 500, union50 = "ATK Earrings 5", union100 = "ATK Earrings 10", skills = { {			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Stab, 30%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Stab, 30%", level = 40, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Stab, 10%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Earth Amp (1.5x), Self, 30%", level = 90, icon = 206, desc = "Earth attacks inflict 1.5x damage for two turns.", short_name = "Earth Amp (1.5x)", target = "Self", condition = "Chain", emit = 30, effects = {"Earth damage +50%.", "Active for 2 turns."}}, },	},	profile = "A swordsman also famous as a magician. \n\nLoves walking around in eccentric outfits, and basks\nin the attention that he gets. The hushed whispers \nof the crowd sounded to him like his own entrance \ntheme music, and he loved it.\n\nHis skill as a magician was actually pretty ordinary. \nBut he also had a unique technique. \n\nNot really that stoic, and not having any refined \ntechnology, his audiences felt a certain superiority. \n\nAs a result, what came to be was that the more he \nfailed, the more the audiences loved it. A kind of\nslapstick comedy routine. People came to expect \nhis failures and the strange situations that came out. \n\nThey laughed at the failures of others. To say it \nliterally, his image was bad, but his audiences were \nactually satisfied and gained the strength to face \ntomorrow. \n\nAs for the performer himself, laughter mixed with \nridicule is the best kind of treat, and so it seemed \nto be a win-win situation.", }, ["Shaqurino RNA"] = { name = "Shaqurino RNA", jpname = "シャックリノRNA", class = "B", job = "Spellblade", element = "Earth", race = "Human", evolution = 3, coin = 1000, union50 = "ATK Earrings 5", union100 = "ATK Earrings 10", skills = { {			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Quake Stab, 30%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Stab, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Earth Stab, 30%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Stab, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Earth Frequency +50%, Chain, 30%", level = 90, icon = 206, desc = "Increases Earth skill frequency for two turns.", short_name = "Earth Frequency +50%", target = "Chain", condition = "Chain", emit = 30, effects = {"Earth skill frequency +50%.", "Active for 2 turns."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Dagger Amp (1.2x), Equip", level = 90, icon = 70, desc = "Increases damage inflicted while a dagger is equipped.", short_name = "Dagger Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Dagger is equipped +20%."}}, },	},	profile = "A swordsman also famous as a magician. \n\nLoves walking around in eccentric outfits, and basks\nin the attention that he gets. The hushed whispers \nof the crowd sounded to him like his own entrance \ntheme music, and he loved it.\n\nEven if he was making a living out of making people \nlaugh with his antics, he didn't have a lot of passion \nfor it. It was just an means to an end. \n\nHis real target was to get attention, nothing more \nand nothing less. That is why, to put it in extreme \nterms, whether her succeeded or failed was of no \nconsequence. \n\nWhy, if he had failed instead and gotten into all \nkinds of complex situations, he would have been \njust as ecstatic. \n\nIt was possibly just a case of having a tendency \nfor suffering.", }, ["Shean"] = { name = "Shean", jpname = "シン", class = "S", job = "Spellblade", element = "Wind", race = "Celestial", evolution = 1, coin = 300, union50 = "Barrier Tattoo +2%", union100 = "Power Pot", skills = { {			{name = "Wind Stab, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Stab, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Stab, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Stab, 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Stab, Cross (1), 10%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Stab", target = "Cross (1)", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Wind Attack +20%, Adjacent", level = 90, icon = 207, desc = "Increases Wind skill damage.", short_name = "Wind Attack +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Wind damage +20%."}}, },	},	profile = "A deer that controls the dense air enveloping the \nforest. It is said that it is nearby when the scent\nof the forest is enough to make you cough. \n\nAlthough it can't be sensed at first, sometimes it \ntakes the form of a woman or a child when it shows \nitself.", }, ["Shean DNA"] = { name = "Shean DNA", jpname = "シンDNA", class = "S", job = "Spellblade", element = "Lightning", race = "Celestial", evolution = 2, coin = 500, union50 = "Barrier Tattoo +2%", union100 = "Power Pot", skills = { {			{name = "Thunder Stab, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Thunder Stab, 50%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Stab, 80%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Lightning Stab, 10%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Stab, 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Stab, 80%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Thunder Stab, 1 Row, 10%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Stab", target = "1 Row", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Increases Attack for two turns.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },		{			{name = "Lightning Attack +20%, Adjacent", level = 60, icon = 200, desc = "Increases Lightning damage done by 20% for two turns.", short_name = "Lightning Attack +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Lightning damage +20%."}}, {name = "Lightning Attack +20%, Chain, 30%", level = 90, icon = 200, desc = "Increases Lightning damage done by 20% for two turns.", short_name = "Lightning Attack +20%", target = "Chain", condition = "Chain", emit = 30, effects = {"Lightning damage +20%.", "Active for 2 turns."}}, },		{			{name = "[F] HP +30%, Field", level = 90, icon = 125, desc = "Increases HP.", short_name = "[F] HP +30%", target = "Pincer", condition = "Field", emit = 100, effects = {"HP +30%.", "Active for 255 turns.", "Consumes 80 MP."}}, },	},	profile = "A deer that controls the dense air enveloping the \nforest. It is said that it is nearby when the scent\nof the forest is enough to make you cough. \n\nThat sigh is considered as the breath of life and \na new life will dwell in those creatures it breathed \nupon.", }, ["Shean RNA"] = { name = "Shean RNA", jpname = "シンRNA", class = "S", job = "Spellblade", element = "Ice", race = "Celestial", evolution = 3, coin = 1000, union50 = "Barrier Tattoo +2%", union100 = "Power Pot", skills = { {			{name = "Ice Stab, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Stab, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Glacier Stab, 50%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, {name = "Glacier Stab, 80%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Ice Stab, 1 Column, 10%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "1 Column", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Ice Attack +20%, Adjacent", level = 60, icon = 199, desc = "Increases Ice damage done by 20% for two turns.", short_name = "Ice Attack +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Ice damage +20%."}}, {name = "Ice Attack +20%, Chain, 30%", level = 90, icon = 199, desc = "Increases Ice damage done by 20% for two turns.", short_name = "Ice Attack +20%", target = "Chain", condition = "Chain", emit = 30, effects = {"Ice damage +20%.", "Active for 2 turns."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A deer that controls the dense air enveloping the \nforest. It is said that it is nearby when the scent\nof the forest is enough to make you cough. \n\nIt lets insects live inside its body and when it gets \nangry, it uses those insects to attack others. \n\nThat insect swarm will take control and just like an \narmy, it will chase down the target and bury it.", }, ["Shen"] = { name = "Shen", jpname = "シェン", class = "S", job = "Spellblade", element = "Earth", race = "Golem", evolution = 1, coin = 300, union50 = "Barrier Tattoo +2%", union100 = "Double Dice", skills = { {			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Toad Ward, Equip", level = 40, icon = 178, desc = "Confers immunity to Toad.", short_name = "Toad Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Toad."}}, },		{			{name = "Kappa Ward, Equip", level = 40, icon = 104, desc = "Confers immunity to Kappa.", short_name = "Kappa Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Kappa."}}, },		{			{name = "[F] HP +10%, Field", level = 90, icon = 125, desc = "Increases HP.", short_name = "[F] HP +10%", target = "Pincer", condition = "Field", emit = 100, effects = {"HP +10%.", "Active for 255 turns.", "Consumes 35 MP."}}, },		{			{name = "United We Stand, Adjacent Column", level = 90, icon = 55, desc = "Allies gain increased Defense while they are one tile above or below Shen.", short_name = "United We Stand", target = "Adjacent Column", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },	},	profile = "A golem whose whole body and soul was consumed\nwith playing with soil. Turning the soil over with a \nfavorite shovel, he plants seeds. \n\nHe will use that shovel to stab anybody who might \nruin his garden, and keep a straight face while doing\nit.", }, ["Shen DNA"] = { name = "Shen DNA", jpname = "シェンDNA", class = "S", job = "Spellblade", element = "Earth", race = "Golem", evolution = 2, coin = 500, union50 = "Barrier Tattoo +2%", union100 = "Double Dice", skills = { {			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Stab, 50%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 80%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Quake Stab, 50%", level = 40, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Stab, 80%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Kappa Ward, Equip", level = 20, icon = 104, desc = "Confers immunity to Kappa.", short_name = "Kappa Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Kappa."}}, },		{			{name = "Offer Cucumber, Area (1), 100%", level = 40, icon = 104, desc = "Cures allies of Kappa.", short_name = "Offer Cucumber", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Cures allies of Kappa."}}, {name = "Offer Cucumber, Area (2), 100%", level = 60, icon = 104, desc = "Cures allies of Kappa.", short_name = "Offer Cucumber", target = "Area (2)", condition = "Chain", emit = 80, effects = {"Cures allies of Kappa."}}, {name = "Offer Cucumber, All, 100%", level = 90, icon = 104, desc = "Cures allies of Kappa.", short_name = "Offer Cucumber", target = "All", condition = "Chain", emit = 80, effects = {"Cures allies of Kappa."}}, },		{			{name = "Weapon Mastery, Equip", level = 60, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Shoulder-to-Shoulder, Adjacent Row", level = 90, icon = 54, desc = "Allies gain increased stats while they are one tile left or right of Shen.", short_name = "Shoulder-to-Shoulder", target = "Adjacent Row", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A golem whose whole body and soul was consumed\nwith playing with soil. Turning the soil over with a \nfavorite shovel, he plants seeds. \n\nHe will use that shovel to stab anybody who might \nruin his garden, and keep a straight face while doing\nit.\n\nOne hand is called his \"green hand.\" It nurtures life\nand power. Originally, he did not possess such a\nstrange power. He said that it came to him somehow\nas he was affectionately getting in touch with nature.\n\nEven though he likes nature as such, he has one \nweakness: crayfish. He said that a carelessly moving\ncrayfish had invaded his mouth one morning as he\nslept. Since then, he had a fear of crayfish.\n\nIt seems that he tried to come to terms with the\ncrayfish, but couldn't.", }, ["Shen RNA"] = { name = "Shen RNA", jpname = "シェンRNA", class = "S", job = "Spellblade", element = "Earth", race = "Golem", evolution = 3, coin = 1000, union50 = "Barrier Tattoo +2%", union100 = "Double Dice", skills = { {			{name = "Earth Stab, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Stab, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Quake Stab, 50%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, {name = "Quake Stab, 80%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage  and physical damage.", short_name = "Quake Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Earth damage."}}, },		{			{name = "Toad Ward, Equip", level = 20, icon = 178, desc = "Confers immunity to Toad.", short_name = "Toad Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Toad."}}, },		{			{name = "Maiden's Kiss, Area (1), 100%", level = 40, icon = 178, desc = "Cures allies of Toad.", short_name = "Maiden's Kiss", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Cures allies of Toad."}}, {name = "Maiden's Kiss, Area (2), 100%", level = 60, icon = 178, desc = "Cures allies of Toad.", short_name = "Maiden's Kiss", target = "Area (2)", condition = "Chain", emit = 80, effects = {"Cures allies of Toad."}}, {name = "Maiden's Kiss, All, 100%", level = 90, icon = 178, desc = "Cures allies of Toad.", short_name = "Maiden's Kiss", target = "All", condition = "Chain", emit = 80, effects = {"Cures allies of Toad."}}, },		{			{name = "Weapon Mastery, Equip", level = 60, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Stand Strong, Adjacent Column", level = 90, icon = 54, desc = "Allies gain increased stats while they are one tile above or below Shen.", short_name = "Stand Strong", target = "Adjacent Column", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A golem whose whole body and soul was consumed\nwith playing with soil. Turning the soil over with a \nfavorite shovel, he plants seeds. \n\nHe will use that shovel to stab anybody who might \nruin his garden, and keep a straight face while doing\nit.\n\nAfter nurturing a garden to a certain size and \nturning it into a biotope, he was satisfied and left. \n\nDoing it once, then twice, but when he reached \nten or more, he heard a mysterious voice. \n\nSpirits dwell in the small worlds created by righteous\nhearts. He resolved to nurture those spirits as food \nfor the next life.", }, ["Shylra"] = { name = "Shylra", jpname = "シルラ", class = "B", job = "Spellblade", element = "Fire", race = "Soul", evolution = 1, coin = 300, default = true, union50 = "Magical Tattoo +2%", union100 = "+10% Fire Attack", skills = { {			{name = "Fire Thrust, 100%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Inferno Thrust, 50%", level = 5, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Thrust, 80%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Landslide, Ring, 30%", level = 60, icon = 123, desc = "Rocks come crashing down.", short_name = "Landslide", target = "Ring", condition = "Pincer", emit = 30, effects = {"Inflict x1.5 physical damage.", "Active for 3 turns."}}, },	},	profile = "Holds Cynthia's soul. The passion it seeks has been \nelusive thus far.", }, ["Skipp"] = { name = "Skipp", jpname = "スキップ", class = "B", job = "Mage", element = "Lightning", race = "Animal", evolution = 1, coin = 300, union50 = "Brave Tattoo +2%", union100 = "Silver Pacifier", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, {name = "Lightning, 30%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, 50%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Flee, Self", level = 90, icon = 148, desc = "Escapes from battle.", short_name = "Flee", target = "Self", condition = "Ally turn", emit = 30, effects = {}}, },	},	profile = "An old lady who mastered the art of cleaning. \n\nCleaning out every single place beautifully, she was \nknown as the shock sweeper. \n\nShe found pleasure in cleaning. Her unique cleaning\ntheories, books, and song collections, like \"Cleaning \nthe living room while singing,\" \"A lullaby for sorting \nthings,\" and so on were released to the public.", }, ["Skipp DNA"] = { name = "Skipp DNA", jpname = "スキップDNA", class = "B", job = "Mage", element = "Lightning", race = "Animal", evolution = 2, coin = 500, union50 = "Brave Tattoo +2%", union100 = "Silver Pacifier", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Thunder, 30%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Row (1), 50%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, Pincer Row (1), 50%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Lightning, 30%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Flee, Self", level = 90, icon = 148, desc = "Escapes from battle.", short_name = "Flee", target = "Self", condition = "Ally turn", emit = 30, effects = {}}, },		{			{name = "Blind Guard, Equip", level = 40, icon = 99, desc = "Strengthens resistance to Blind.", short_name = "Blind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Blind +30%."}}, },		{			{name = "Disarm Floor Trap, Equip", level = 90, icon = 138, desc = "Disarms floor traps.", short_name = "Disarm Floor Trap", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A lady who's an eating contest champion. \n\nShe wanders from place to place, competing in \neating contests.\n\nContinuing to beat even veterans. Her name is \nknown the world over.\n\nThe bounty hunter glutton, as she is known.", }, ["Skipp RNA"] = { name = "Skipp RNA", jpname = "スキップRNA", class = "B", job = "Mage", element = "Lightning", race = "Animal", evolution = 3, coin = 1000, union50 = "Brave Tattoo +2%", union100 = "Silver Pacifier", skills = { {			{name = "Thunder, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Lightning damage."}}, {name = "Thunder, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage.", short_name = "Thunder", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Lightning damage."}}, },		{			{name = "Lightning, 30%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, {name = "Lightning, 50%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Lightning, 30%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage.", short_name = "Lightning", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Lightning damage."}}, },		{			{name = "Flee, Self", level = 90, icon = 148, desc = "Escapes from battle.", short_name = "Flee", target = "Self", condition = "Ally turn", emit = 30, effects = {}}, },		{			{name = "Charm Guard, Equip", level = 40, icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +30%."}}, },		{			{name = "Charm, 30%", level = 90, icon = 85, desc = "Target cannot be controlled and may suffer damage from friendly attacks for three turns.", short_name = "Charm", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Charm with 60% chance.", "Active for 3 turns."}}, },	},	profile = "Dog Order, Family, and Genus. An old one. \n\nTogether with her lovely eyes, she's good at dancing,\nshaking her behind. \n\nAs she grew older, slow and dignified moves became \nher focus, shifting to oddly majestic dances. \n\nAlthough she loves meat, it seems unbecoming to \nbite heartily, so she developed a habit of eating \nslowly.\n\nMaybe because of that, she's had a reputation of \nalways eating something.", }, ["Sohran"] = { name = "Sohran", jpname = "ソーラン", class = "SS", job = "Spellblade", element = "Non-Elemental", race = "Human", evolution = 1, coin = 300, union50 = "Counter Missile", union100 = "Counter Laser", skills = { {			{name = "Trance Stab, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Stab, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Stab, 30%", level = 40, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Ultima Stab, 30%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Stab, 50%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Ultima Stab, 30%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Counterattack, 30%", level = 40, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 50%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 50, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 80%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 80, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A man who saw a squared circle on every street\ncorner. \n\nWith a trail of prior criminal convictions all but \nguaranteeing rejection from reputable sources of\nwork, he hit the bricks as a fighter-for-hire and \nthrew down whenever he could.\n\nHe called himself \"an empty vessel,\" preferring\nto blindly follow orders—or perhaps put in a better\nlight, fight for the sake of someone else. With no\nstrings attached, the jobs that he was asked to \ndo were often hazardous to his health, but his \nfists helped him come out on top.", }, ["Sohran DNA"] = { name = "Sohran DNA", jpname = "ソーランDNA", class = "SS", job = "Spellblade", element = "Non-Elemental", race = "Human", evolution = 2, coin = 500, union50 = "Counter Missile", union100 = "Counter Laser", skills = { {			{name = "Trance Stab, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Stab, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Ultima Stab, 30%", level = 1, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Stab, 50%", level = 20, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Stab, 80%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Transcendence Stab, 30%", level = 40, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, },		{			{name = "Full Counter, 30%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Full Counter, 50%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Leeching Blade, 30%", level = 90, icon = 126, desc = "Attacks with a sword that absorbs HP from foes.", short_name = "Leeching Blade", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}}, },	},	profile = "A man who saw a squared circle on every street\ncorner. \n\nWith a trail of prior criminal convictions all but \nguaranteeing rejection from reputable sources of\nwork, he hit the bricks as a fighter-for-hire and \nthrew down whenever he could.\n\nHe called himself \"an empty vessel,\" preferring\nto blindly follow orders—or perhaps put in a better\nlight, fight for the sake of someone else. With no\nstrings attached, the jobs that he was asked to \ndo were often hazardous to his health, but his \nfists helped him come out on top.\n\nHe earned quite the reputation, but like every\nreputation, his was based on rumors and hearsay.\nSome said that he was a hero of the downtrodden;\nothers called him a dangerous vigilante. In one\npart of town, people swore that he was the devil\nincarnate, while across town the story was just\nthe opposite.\n\nThough his employers often commented that they\nfound him based on his outsized reputation, he\nnever expressed much interest in it either way. All \nhe wanted to know was how to get the job done.\n\nThis urban legend did anything for anyone. If he \nhad conflicting reputations, it was only because \nof conflicting interests. \n\nRich or poor, weak or strong, everyone has their \nown dirty little secrets. He could make all of your \nproblems disappear—all you had to do was ask.", }, ["Sohran RNA"] = {	name = "Sohran RNA", jpname = "ソーランRNA",	class = "SS",	job = "Spellblade",	element = "Non-Elemental",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Counter Missile",	union100 = "Counter Laser",	skills = {		{			{name = "Trance Stab, 80%", level = 1, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.",			 short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}},			{name = "Trance Stab, 100%", level = 90, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of  Non-elemental magical damage  and physical damage.",			 short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Ultima Stab, 30%", level = 20, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Stab, 50%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Trance Stab, 30%", level = 40, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Ultima Stab, 50%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Transcendence Stab, 50%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, },		{			{name = "Counterattack, 10%", level = 20, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 10, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 30%", level = 40, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 50%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 50, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 80%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 80, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Defense +10%, Equip", level = 20, icon = 55, desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },		{			{name = "Fancy Footwork, Equip", level = 90, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Equip", emit = 100, effects = {"Physical attacks evasion +25%."}}, },	},	profile = "A man who saw a squared circle on every street\ncorner. \n\nWith a trail of prior criminal convictions all but \nguaranteeing rejection from reputable sources of\nwork, he hit the bricks as a fighter-for-hire and \nthrew down whenever he could.\n\nHe called himself \"an empty vessel,\" preferring\nto blindly follow orders—or perhaps put in a better\nlight, fight for the sake of someone else. With no\nstrings attached, the jobs that he was asked to \ndo were often hazardous to his health, but his \nfists helped him come out on top.\n\nHis early career was spent in the underworld, but\nit didn't take long for the local Secret Security\nService to take notice of his work and poach him\nfor themselves.\n\nConditioning him was far easier than most recruits,\ngiven his desire to follow rather than lead. Once\nthey framed his mission as \"for the greater good\nof the country,\" he had no qualms about risking\nlife and limb for his new employer.\n\nHis lack of inhibition allowed him to rocket through\nthe ranks on the back of a series of high-impact\nstings and busts, all the while staying far from the \npublic eye.\n\nThe Secret Security Service lived up to its name,\nand to this date only traces of any of its agents\nremain. Whether or not he died in the line of duty\nis a question that will likely never be answered.\nAgents that survived until retirement were given \nnew identities, making it impossible to know any \nof their ultimate fates.", }, ["Spineshatter"] = {	name = "Spineshatter", jpname = "ジーゼル",	class = "D",	job = "Spellblade",	element = "Earth",	race = "Monster",	evolution = 1,	coin = 10,	union50 = "DEF Bracelet 2",	union100 = "Wall Tattoo +2%",	skills = {		{			{name = "Earth Cut, 50%", level = 1, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of Earth magical damage  and physical damage.",			 short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 50,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}},			{name = "Earth Cut, 80%", level = 90, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of  Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Earth Cut, 30%", level = 40, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, {name = "Earth Cut, 50%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage  and physical damage.", short_name = "Earth Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Earth damage."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Increases Defense.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, },	},	profile = "A colony that forms when microorganisms come\ntogether after feasting on the negative feelings \nmade manifest by numerical transformation.\n\nEven trifling everyday resentment serves to \nnourish these microscopic creatures.\n\nThese colonies make their living in places where\nsuch resentful feelings are often released.", }, ["Sueet.r0n"] = { name = "Sueet.r0n", jpname = "スイッテ・ロン", class = "S", job = "Mage", element = "", race = "Machine", evolution = 1, coin = 300, union50 = "Brave Tattoo +10%", union100 = "Eternal Helm", skills = { {			{name = "Mega Mechaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechaslash, 30%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechaslash, 50%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Counterattack, 20%", level = 1, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 20, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 30%", level = 20, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 40%", level = 40, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 40, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 60%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 60, effects = {"Inflict x1.5 physical damage."}}, {name = "Counterattack, 80%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 80, effects = {"Inflict x1.5 physical damage."}}, },		{			{name = "Reflect, Once", level = 90, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe reason for the weapon's creation remains \na mystery, much like the whereabouts of its\nanonymous creators themselves.", }, ["Sueet.r0n DNA"] = { name = "Sueet.r0n DNA", jpname = "スイッテ・ロンDNA", class = "S", job = "Mage", element = "", race = "Machine", evolution = 2, coin = 500, union50 = "Brave Tattoo +10%", union100 = "Eternal Helm", skills = { {			{name = "Mega Mechaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechaslash, 50%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Giga Mechaslash, 50%", level = 40, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechaslash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Giga Mechaslash, 80%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechaslash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Machine Mob, Equip", level = 60, icon = 197, desc = "Attacks with a dagger.", short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Full Counter, 30%", level = 20, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Full Counter, 50%", level = 40, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Full Counter, 80%", level = 60, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 80, effects = {"Inflict x2 physical damage."}}, {name = "Full Counter, 100%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Full Counter", target = "Pincer", condition = "Counter", emit = 100, effects = {"Inflict x2 physical damage."}}, },		{			{name = "[F] Oust, 100%", level = 90, icon = 151, desc = "Moves enemies from the battle box to the field map.", short_name = "[F] Oust", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Defense Capsule, Chain, 100%", level = 1, icon = 128, desc = "Creates one capsule that increases Defense.", short_name = "Defense Capsule", target = "Capsule (1)", condition = "Chain", emit = 100, effects = {"Reduces Physical damage taken by 10%.", "Active for 6 turns."}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe reason for the weapon's creation remains \na mystery, much like the whereabouts of its\nanonymous creators themselves.\n\nAmong the many models of mechanized weapons\nthat saw service, this one proved most adept at\nconsolidating intelligence and formulating strategy.\nThe ability to alter and amend a battle plan on \nthe fly led to countless reversals of fortune and \nstrings of upset victories.\n\nWhen the opposing side tuned into battlefield\nchatter mentioning orders from \"The Brain,\" \nthey knew that they were in for a tough fight.", }, ["Sueet.r0n RNA"] = { name = "Sueet.r0n RNA", jpname = "スイッテ・ロンRNA", class = "S", job = "Mage", element = "", race = "Machine", evolution = 3, coin = 1000, union50 = "Brave Tattoo +10%", union100 = "Eternal Helm", skills = { {			{name = "Mega Mechaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechaslash, 50%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechaslash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Giga Mechaslash, 50%", level = 40, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechaslash", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Giga Mechaslash, 80%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechaslash", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Machine Mob, Equip", level = 60, icon = 197, desc = "Inflicts a small amount of physical damage.", short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Empowered Reflect, Once", level = 60, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Empowered Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },		{			{name = "[F] Mana Shift, Field", level = 40, icon = 179, desc = "Transfers your MP to a party member.", short_name = "[F] Mana Shift", target = "Field", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Anti-Magical Capsule, Chain, 100%", level = 1, icon = 128, desc = "Creates one capsule that increases Magical Defense.", short_name = "Anti-Magical Capsule", target = "Capsule (1)", condition = "Chain", emit = 100, effects = {"Reduces magical damage taken by 10%.", "Active for 6 turns."}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nThe reason for the weapon's creation remains \na mystery, much like the whereabouts of its\nanonymous creators themselves.\n\nWhether by design or by chance, it could use its\ninstrumentation to manipulate the nearby weather\ninto giving its allies an advantage on the battlefield.\n\nBy sending a stream of superheated air straight\ninto the atmosphere, it could induce the formation\nof cumulonimbus clouds that in turn produced\nstrikes of lightning and peals of thunder.\n\nThese localized storms were perfect for sending \nthe spirit army into disarray or keeping them \npinned in place until a larger force could arrive\nto finish the job.", }, ["Surge-L"] = { name = "Surge-L", jpname = "サー・ジル", class = "A", job = "Spellblade", element = "Graviton", race = "Machine", evolution = 1, coin = 300, union50 = "Hourglass +1 sec", union100 = "Balloon", skills = { {			{name = "Crushing Stab, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Stab, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Stab, 30%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Gravity Stab, 30%", level = 60, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, {name = "Gravity Stab, 50%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Haste, Cross (1), 100%", level = 60, icon = 130, desc = "Cures allies of Slow.", short_name = "Haste", target = "Cross (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Slow."}}, {name = "Haste, Area (1), 100%", level = 90, icon = 130, desc = "Cures allies of Slow.", short_name = "Haste", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Slow."}}, },	},	profile = "A magical mechanized weapon that manipulates the \nflow of time. \n\nIt was an unbelievable machine that made quantum \ncalculations using more than a hundred million gears.\n\nWith markings that measure time, highly compressed \nmagic power is stored then uncompressed when \nneeded.", }, ["Surge-L DNA"] = { name = "Surge-L DNA", jpname = "サー・ジルDNA", class = "A", job = "Spellblade", element = "Graviton", race = "Machine", evolution = 2, coin = 500, union50 = "Hourglass +1 sec", union100 = "Balloon", skills = { {			{name = "Crushing Stab, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Stab, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Crushing Stab, 30%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Stab, 50%", level = 20, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Stab, Cross (1), 50%", level = 60, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Cross (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Stab, Area (1), 50%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Gravity Stab, 30%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Time Trap Ward, Equip", level = 40, icon = 229, desc = "Confers immunity to time traps.", short_name = "Time Trap Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to time traps."}}, },		{			{name = "Control Time +1 Sec, Chain, 30%", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Chain", condition = "Chain", emit = 30, effects = {"Control Time +1 Sec.", "Active for 2 turns."}}, {name = "Control Time +2 Sec, Chain, 30%", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Chain", condition = "Chain", emit = 30, effects = {"Control Time +2 Sec.", "Active for 2 turns."}}, },		{			{name = "Weigh Down, 30%", level = 90, icon = 7, desc = "An attack with the power of Graviton that delays the enemy.", short_name = "Weigh Down", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Delays the enemy by one turn with 30% chance.", "Inflict x1 Graviton damage."}}, },	},	profile = "A magical mechanized weapon that manipulates the \nflow of time. \n\nIt was an unbelievable machine that made quantum \ncalculations using more than a hundred million gears.\n\nWith markings that measure time, highly compressed \nmagic power is stored then uncompressed when \nneeded.\n\nIt was equipped with a speech synthesizer capable \nof conversation, but almost nobody ever used it \nbecause the function was aggregated in the alarm \nfunction, and the conversation began at a specific\ntime. \n\nUsers seemed to use it as a replacement for an alarm \nclock. The alarm would not stop unless you had a \nlong conversation with it in the morning, but since \nit was so annoying, soon enough this function was \nremoved.", }, ["Surge-L RNA"] = { name = "Surge-L RNA", jpname = "サー・ジルRNA", class = "A", job = "Spellblade", element = "Graviton", race = "Machine", evolution = 3, coin = 1000, union50 = "Hourglass +1 sec", union100 = "Balloon", skills = { {			{name = "Crushing Stab, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Crushing Stab, 100%", level = 90, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, },		{			{name = "Gravity Stab, 30%", level = 40, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, {name = "Gravity Stab, 50%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Gravity Stab, 30%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Slow Ward, Equip", level = 40, icon = 130, desc = "Confers immunity to Slow.", short_name = "Slow Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Slow."}}, },		{			{name = "Hobble, Area (1), 30%", level = 60, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Hobble", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, {name = "Hobble, Area (2), 30%", level = 90, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Hobble", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Delays the enemy by one turn with 30% chance."}}, },		{			{name = "Levitation, Self, 30%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Self", condition = "Chain", emit = 30, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, {name = "Levitation, Chain, 30%", level = 90, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Chain", condition = "Chain", emit = 30, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },	},	profile = "A magical mechanized weapon that manipulates the \nflow of time. \n\nIt was an unbelievable machine that made quantum \ncalculations using more than a hundred million gears.\n\nWith markings that measure time, highly compressed \nmagic power is stored then uncompressed when \nneeded.\n\nAlthough it is equipped with a function to walk on its \nown, its balance is not very good. It frequently falls \ndown. \n\nWhen it falls down, the scale also moves. It is \nextremely annoying that it distorts the space-time \ncontinuum. \n\nFor that reason, it is generally not allowed to be \nused. It continues to be a main attraction in the\nexperiment section of the museum.", }, ["Tedda"] = { name = "Tedda", jpname = "テッダ", class = "B", job = "Spellblade", element = "Fire", race = "Golem", evolution = 1, coin = 300, union50 = "+2% Fire Attack", union100 = "ATK Earrings 5", skills = { {			{name = "Fire Stab, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Stab, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Stab, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Stab, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Stab, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },	},	profile = "A golem with the soul of a cactus.\n\nHe only used force as an absolute last resort, and \nwas known for his kind and caring heart.", }, ["Tedda DNA"] = { name = "Tedda DNA", jpname = "テッダDNA", class = "B", job = "Spellblade", element = "Fire", race = "Golem", evolution = 2, coin = 500, union50 = "+2% Fire Attack", union100 = "ATK Earrings 5", skills = { {			{name = "Fire Stab, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Stab, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Stab, 50%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Stab, 30%", level = 60, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Stab, 10%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Whirling Cut, Area (1), 30%", level = 90, icon = 215, desc = "A whirling slash.", short_name = "Whirling Cut", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A golem with the soul of a cactus.\n\nHe only used force as an absolute last resort, and \nwas known for his kind and caring heart.\n\nHe had the patience and presence of mind of \nsomeone who had been through a lot over the\nyears. He wasn't what people expected from a \ngolem, and that made him stand out.\n\nHe was gifted with a voracious curiosity, and his\nmaster's travels and lifestyle exposed him to all\nsorts of interesting places and people. \n\nHe was in a constant state of flux, learning new \nthings every day, but also developed a host of \nhabits over time, some good and others bad. \n\nWhen moody, his sharp tongue could cut as deep \nas any blade. \n\nHe would always say, \"don't go poking a cactus if \nyou aren't willing to get pricked.\"", }, ["Tedda RNA"] = { name = "Tedda RNA", jpname = "テッダRNA", class = "B", job = "Spellblade", element = "Fire", race = "Golem", evolution = 3, coin = 1000, union50 = "+2% Fire Attack", union100 = "ATK Earrings 5", skills = { {			{name = "Fire Stab, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Stab, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Ring", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Inferno Stab, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Stab, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Inferno Stab, 30%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Horizontal Cut, 1 Row, 30%", level = 90, icon = 215, desc = "A horizontal cut.", short_name = "Horizontal Cut", target = "1 Row", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A golem with the soul of a cactus.\n\nHe only used force as an absolute last resort, and \nwas known for his kind and caring heart.\n\nHis lack of familial and romantic attachments made \nhim a trustworthy bodyguard, and his laid-back \npersonality made him an enjoyable roommate.\n\nHis childlike curiosity had a way of endearing him\nto others, and his sharp wit guaranteed that he was\nthe heart of any party. People especially loved his \npenchant for corny jokes, praising his gift of gag \nas the best around.\n\nAt first, he only knew a select few jokes and told\nthem over and over again, but he quickly expanded\nhis repertoire to the point where he could insert \na suitable gag into the middle of any conversation. \n\nHis comedy only had one rule: there was no straight \nman to his stooge. Anyone who tried to make it a\nduet quickly found themselves on the receiving end\nof an impromptu roast.", }, ["The Chef"] = { name = "The Chef", jpname = "焼き鳥職人", class = "A", job = "Spellblade", element = "Fire", race = "Human", evolution = 1, coin = 10, union50 = "ATK Earrings 2", union100 = "ATK Earrings 2", skills = { {			{name = "Fire Thrust, 50%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Thrust, 80%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Thrust, 30%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Thrust, 50%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Thrust, 30%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },		{			{name = "Skewer, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Skewer", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A maestro of a chef so famous for his chaotic\nkitchen that he was given the nickname \"Flambo.\"\n\nWhen he wasn't singeing off his eyebrows, he was\npreparing the most succulent, soft slices of chicken\nthat you could ever hope to taste.\n\nHe even took a sabbatical now and then in search\nof the perfect kind of salt to draw out the succulent\nflavors inherent in the most savory chicken flesh.\n\nAfter putting well over a thousand of the birds on\nthe plates of hungry customers, he retired from \nthe restaurant business and made a living training \nup-and-coming chefs in the art of the grill.", }, ["The King"] = { name = "The King", jpname = "王様", class = "A", job = "Spellblade", element = "Fire", race = "Human", evolution = 1, coin = 10, union50 = "MATK Earrings 2", union100 = "+2% Fire Attack", skills = { {			{name = "Fire Cut, 50%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, 80%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Cut, 30%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Cut, 30%", level = 60, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Inferno Cut, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Regen, Self, 30%", level = 60, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Fire Attack +10%, Adjacent", level = 90, icon = 198, desc = "Fire attacks inflict 1.1x damage for two turns.", short_name = "Fire Attack +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Fire damage +10%."}}, },	},	profile = "A king who presided over a country of subjects\nwho were just like him: crazy about all things \nchicken.\n\nEverything from the laws to the roads to the\ncalendar was set up for one thing and one thing\nonly: to make it easier to enjoy a juicy chunk of\ndelicious chicken.\n\nYou simply had to be careful when ordering.\nA request for chicken with dipping sauce instead\nof salt—even if made in jest—would earn you a \nfew months in the slammer to think about your \ndeviant tastes.", }, ["Tiffana"] = { name = "Tiffana", jpname = "ティファナ", class = "Z", job = "Mage", element = "Darkness", race = "Human", evolution = 1, coin = 300, union50 = "+10% Darkness Attack", union100 = "Tiffana Doll", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, Pincer Row (2), 50%", level = 40, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, Pincer Row (1), 50%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Anti-Earth Barrier, Self, 50%", level = 90, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, },		{			{name = "Treasure Hunter (25%), Equip", level = 90, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (25%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +25%."}}, },	},	profile = "A child of the most passionate of helicopter \nparents.\n\nFrom the moment she was born, her parents \nmade every effort to stimulate her intellect, \nhoping to mold her into a young woman of \nvaried and considerable talent. Their heavy-\nhanded approach, however, only served to \nstifle her creativity.\n\nShe was given the best education money could \nbuy, but all she really wanted was love. For the \nlongest time, this feeling existed as nothing more \nthan an unrealized desire deep in her heart, for \nin their earnest desire to prepare her for the \nrigors of the world, her parents had forgotten \nto teach her how to embrace it.", }, ["Tiffana DNA"] = { name = "Tiffana DNA", jpname = "ティファナDNA", class = "Z", job = "Mage", element = "Darkness", race = "Human", evolution = 2, coin = 500, union50 = "+10% Darkness Attack", union100 = "Tiffana Doll", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 50%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, 70%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Shadow, 30%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 30%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, {name = "Dark Matter, 30%", level = 60, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage.", short_name = "Dark Matter", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Darkness damage."}}, {name = "Dark Matter, 50%", level = 90, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage.", short_name = "Dark Matter", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Darkness damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Oblivion, 30%", level = 90, icon = 8, class = "Peta", desc = "Inflicts a huge amount of Darkness magical damage.", short_name = "Oblivion", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Darkness damage."}}, },		{			{name = "Beast Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Beasts.", short_name = "Beast Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Beast +50%."}}, },	},	profile = "A child of the most passionate of helicopter \nparents.\n\nFrom the moment she was born, her parents \nmade every effort to stimulate her intellect, \nhoping to mold her into a young woman of \nvaried and considerable talent. Their heavy-\nhanded approach, however, only served to \nstifle her creativity.\n\nShe was given the best education money could \nbuy, but all she really wanted was love. For the \nlongest time, this feeling existed as nothing more \nthan an unrealized desire deep in her heart, for \nin their earnest desire to prepare her for the \nrigors of the world, her parents had forgotten \nto teach her how to embrace it.\n\nBy the time she came of age, her body and mind \nhad grown into that of a healthy young woman's, \nbut she lacked even the most basic knowledge of \nsocial mores and customs. \n\nRaised and educated alone, her social life was \nnon-existent, and a lack of exposure to ideas and \nopinions other than those her parents had judged \nsuitable meant that her worldview was extremely \nskewed.\n\nEven so, her curiosity could not be contained \nby doors and walls. If her parents would not let \nher have real friends, then perhaps she could find \nvirtual ones. \n\nThanks to technology, she could immerse herself \nin the wonders of a constructed world, even if \nthose of the natural one were denied to her.\n\nFinally given the chance to spread her wings, \nshe gathered up her courage, took a running \njump off the cliff...and soared to new heights. \n\nShe applied everything she had learned about \nthe real world to the virtual one, and had soon \nmastered its intricacies. Knowledge was power, \nand people recognized her for the broker she \nhad become.\n\nThere, among the endless streams of ones and \nzeroes, she found what she had been searching \nfor her entire life: a sense of worth, and with it, \nher humanity.", }, ["Tiffana RNA"] = {	name = "Tiffana RNA", jpname = "ティファナRNA",	class = "Z",	job = "Mage",	element = "Darkness",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "+10% Darkness Attack",	union100 = "Tiffana Doll",	skills = {		{			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of Darkness magical damage.",			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Darkness damage."}},			{name = "Shadow, Pincer Row (1), 80%", level = 40, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of  Darkness magical damage.",			 short_name = "Shadow", target = "Lateral (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, Pincer Row (2), 80%", level = 60, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, Pincer Row (1), 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "1 Row", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, Pincer Row (1), 50%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, Pincer Row (2), 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, Pincer Row (1), 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "1 Row", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Dark Matter, 50%", level = 90, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage.", short_name = "Dark Matter", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 Darkness damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Anti-Earth Barrier, Self, 50%", level = 60, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, {name = "Anti-Earth Barrier, Chain, 50%", level = 90, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Chain", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, },		{			{name = "Treasure Hunter (25%), Equip", level = 60, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (25%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +25%."}}, {name = "Treasure Hunter (50%), Equip", level = 90, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (50%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +50%."}}, },	},	profile = "A child of the most passionate of helicopter \nparents.\n\nFrom the moment she was born, her parents \nmade every effort to stimulate her intellect, \nhoping to mold her into a young woman of \nvaried and considerable talent. Their heavy-\nhanded approach, however, only served to \nstifle her creativity.\n\nShe was given the best education money could \nbuy, but all she really wanted was love. For the \nlongest time, this feeling existed as nothing more \nthan an unrealized desire deep in her heart, for \nin their earnest desire to prepare her for the \nrigors of the world, her parents had forgotten \nto teach her how to embrace it.\n\nSince she spent almost every waking hour \nindoors, her skin became deathly pale. She (or \nmore accurately, her parents) had to watch what \nshe ate to prevent her numerous allergies from \nflaring up.\n\nWith such a regimented schedule, she hardly had \nany time to herself. The precious moments she \nhad alone were so few and far between that she \noften simply stared at the floor, mind blissfully \nblank, on those rare occasions.\n\nAt times the stress got so bad that she could \nonly find comfort in mind-altering herbal mixtures. \nAs she grew older, she began to rely on them \nmore and more to release her from the weight of \nthe world, if only for a few fleeting moments.\n\nShe arranged the furniture in her small room in \nsuch a way that everything she needed was \nwithin arm's reach. The fewer things to distract \nfrom her monitor-watching, the better.\n\nOne day, she began to order boards of plywood \nfrom a DIY website she found online, and soon \nher windows were boarded up so tight that not \neven the faintest sliver of light shone through. \nWith her door closed and the lights off, the only \nway she could tell if it was noon or midnight was \nby checking the digital clock in the upper-right \ncorner of her screen.\n\nShe lived like that for at least a year.\n\nAt first, this lifestyle was new, exciting, and \nunknown. Eventually, however, she became bored \nwith it, as nothing stays fresh and interesting \nforever. People are hungry for new experiences, \nand she was no different, despite her sheltered \nupbringing.\n\nOn a whim, she decided to throw open her door \nand take a step outside. The rays of sunlight \nseared her skin so viciously that she began to \nmelt right then and there...or at least it felt that \nway after being cooped up in total darkness \nfor so long. \n\nShe felt refreshed, rejuvenated...reborn. It was \nas close to a spiritual awakening as she would \never get, and with it she took the first steps on \none of many journeys.", }, ["Tiffana, AVATAR"] = {	name = "Tiffana, AVATAR", jpname = "異視のティファナ",	class = "Z",	job = "Mage",	element = "Darkness",	race = "Human",	evolution = 1,	coin = 300,	union50 = "+2% Darkness Attack",	union100 = "Doll of the Avatar",	skills = {		{			{name = "Shadow, 60%", level = 1, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of Darkness magical damage.",			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 60,			 effects = {"Inflict x1 Darkness damage."}},			{name = "Shadow, 80%", level = 90, icon = 8, class = "Mega",			 desc = "Inflicts a small amount of  Darkness magical damage.",			 short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Darkness damage."}},		},		{			{name = "Shadow, 30%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 30%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Shadow, 10%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 10%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x2 Darkness damage."}}, {name = "Dark Matter, 10%", level = 60, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage.", short_name = "Dark Matter", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 Darkness damage."}}, {name = "Dark Matter, 30%", level = 90, icon = 8, class = "Tera", desc = "Inflicts a large amount of Darkness magical damage.", short_name = "Dark Matter", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Darkness damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 40, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },		{			{name = "Treasure Hunter (10%), Equip", level = 60, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (10%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +10%."}}, },		{			{name = "Dark Legion Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dark Legion members.", short_name = "Dark Legion Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dark Legion +50%."}}, },	},	profile = "Was their meeting the work of chance or fate?\n\nHow it all started was less important than how it\nended. What the girls did there, straddling the\nboundaries of space and time, left an indelible\nmark on both themselves and the world around\nthem. As fighters, as friends, as Guardians, they\nwould never be the same...\n\nTiffana never focused on what was right in front of\nher face—she was more interested in the periphery\nof her vision. Things play out very differently when \nthe actors think that they aren't being watched.\nTruth lies at the very edges of existence.\n\nBut what happens when the divide between\nreality and fantasy slips away? When the safe \nplace that always embraced you in the darkest \nhour doesn't let you back out after the storm \npasses?\n\nIn the end, all that remains is to swallow your fear,\nreach out, and pry the bars open.", }, ["Tomahawk"] = { name = "Tomahawk", jpname = "トマホーク", class = "SS", job = "Warrior", element = "", race = "Monster", evolution = 1, coin = 300, union50 = "EXP Wing", union100 = "Spear Gauntlet", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 60, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Expand Power Gauge, Equip", level = 60, icon = 141, desc = "Expands the Power Gauge by one.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}}, {name = "Expand Power Gauge, Equip", level = 90, icon = 141, desc = "Expands the Power Gauge by two.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 90, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },	},	profile = "The literal embodiment of a legendary general's \nmilitary might and refined elegance, given life in \nthe form of a hawk. \n\nThe general used the animal's massive body to \nincrease the impact of his own strikes, leading to \na never-before-seen attack later termed \n\"Thunderbolt.\" \n\nThe effects of this new attack were extremely \ndevastating, causing people to fear the hawk as \nan omen of death.", }, ["Tomahawk DNA"] = { name = "Tomahawk DNA", jpname = "トマホークDNA", class = "SS", job = "Warrior", element = "", race = "Monster", evolution = 2, coin = 500, union50 = "EXP Wing", union100 = "Spear Gauntlet", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 40, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigathrust, 50%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Terathrust, 30%", level = 90, icon = 213, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },		{			{name = "Augment Attack, Once", level = 90, icon = 167, desc = "Tapping this unit before making a move increases all allies' Attack.", short_name = "Augment Attack", target = "All", condition = "Tap", emit = 100, effects = {"Attack +30%.", "Active for 1 turn."}}, },		{			{name = "Desperate Measures, Chain, 30%", level = 90, icon = 54, desc = "The lower your HP, the greater your Attack for two turns.", short_name = "Desperate Measures", target = "Chain", condition = "Chain", emit = 30, effects = {"Increase Attack by percent of HP depleted.", "Active for 2 turns."}}, },	},	profile = "The literal embodiment of a legendary general's \nmilitary might and refined elegance, given life in \nthe form of a hawk. \n\nThe general used the animal's massive body to \nincrease the impact of his own strikes, leading to \na never-before-seen attack later termed \n\"Thunderbolt.\" \n\nThe effects of this new attack were extremely \ndevastating, causing people to fear the hawk as \nan omen of death.\n\nAs the general and his companion travelled around \nthe world, the bond between them deepened, and \nwhen the hawk grew older the general used his \nmagic to infuse new life into its brittle bones. \n\nHe was not willing to let his friend go just yet. \n\nIn the end, it was the general who died first. The \nhawk had protected his master from swords and \nspells, but was powerless against the ravages of \ntime. \n\nEven after the great warrior had passed away, his \nloyal partner continued to defend the land, becoming\na guardian deity venerated by the people.", }, ["Tomahawk RNA"] = { name = "Tomahawk RNA", jpname = "トマホークRNA", class = "SS", job = "Warrior", element = "", race = "Monster", evolution = 3, coin = 1000, union50 = "EXP Wing", union100 = "Spear Gauntlet", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigathrust, 50%", level = 40, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigathrust, 100%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigathrust, 50%", level = 60, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigathrust, 80%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 40, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, {name = "Fancy Footwork, Chain, 30%", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Chain", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },		{			{name = "Expand Power Gauge, Equip", level = 20, icon = 141, desc = "Expands the Power Gauge by one.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}}, {name = "Expand Power Gauge, Equip", level = 40, icon = 141, desc = "Expands the Power Gauge by two.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}}, {name = "Expand Power Gauge, Equip", level = 90, icon = 141, desc = "Expands the Power Gauge by three.", short_name = "Expand Power Gauge", target = "Battles", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Dive, Once", level = 90, icon = 183, desc = "Tapping this unit before making a move causes it to jump high into the sky and come crashing down next turn, dealing high damage.", short_name = "Dive", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "The literal embodiment of a legendary general's \nmilitary might and refined elegance, given life in \nthe form of a hawk. \n\nThe general used the animal's massive body to \nincrease the impact of his own strikes, leading to \na never-before-seen attack later termed \n\"Thunderbolt.\" \n\nThe effects of this new attack were extremely \ndevastating, causing people to fear the hawk as \nan omen of death.\n\nUpon the death of its master, the hawk began \nevery battle at the tip of the spear, staring down \ndeath and laughing in its grim face. \n\nA trail of flame followed close behind as the hawk \nstreaked across the sky. One might think it a \nmanifestation of its fury, but in fact it was the \nopposite: the general's love that kept it going. \n\nHad their bond transcended death? If the reports \nof soldiers who had claimed to see the general's \nface projected in the hawk's trail were true, then \nperhaps it had.", }, ["Torl'marl"] = { name = "Torl'marl", jpname = "トルマール", class = "B", job = "Mage", element = "Wind", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "MATK Earrings 2", union100 = "MATK Earrings 5", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 90, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },	},	profile = "When he twists and turns through the clouds,\ndisappearing into one side of the billowy haze and \npopping out of the other, one could swear that\nthey've seen a real live dragon.\n\nEven on the ground, a fluffy trail of clouds seems \nto follow close behind him wherever he goes.\n\nHe uses this nebulous vapor as a skater uses ice,\ntaking advantage of the reduced friction to move\nabout extremely quickly.\n\nHe is the avatar of wind, the master of his cloud.", }, ["Torl'marl DNA"] = { name = "Torl'marl DNA", jpname = "トルマールDNA", class = "B", job = "Mage", element = "Wind", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "MATK Earrings 2", union100 = "MATK Earrings 5", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, Lateral (1), 50%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, Lateral (2), 50%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, {name = "Evasive Arts, Chain, 30%", level = 90, icon = 133, desc = "Increases the chance to evade physical attacks for two turns.", short_name = "Evasive Arts", target = "Chain", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },		{			{name = "Haste, Area (1), 100%", level = 60, icon = 130, desc = "Cures allies of Slow.", short_name = "Haste", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Slow."}}, {name = "Haste, Area (2), 100%", level = 90, icon = 130, desc = "Cures allies of Slow.", short_name = "Haste", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Slow."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Cowing Glare, Random (1), 30%", level = 90, icon = 93, desc = "Delays the enemy by one turn.", short_name = "Cowing Glare", target = "Random (2)", condition = "Chain", emit = 30, effects = {}}, },	},	profile = "When he twists and turns through the clouds,\ndisappearing into one side of the billowy haze and \npopping out of the other, one could swear that\nthey've seen a real live dragon.\n\nEven on the ground, a fluffy trail of clouds seems \nto follow close behind him wherever he goes.\n\nHe uses this nebulous vapor as a skater uses ice,\ntaking advantage of the reduced friction to move\nabout extremely quickly.\n\nHe is the avatar of wind, the master of his cloud.\n\nHe's a fan of his younger sister's cloud for all the\nwrong reasons.\n\nIt occurred to him that her cloud looked an awful\nlike cotton candy, and he loves sweets. \n\nNaturally, he couldn't help taking a bite out of it, \nand was equal parts surprised and pleased when it \nactually tasted like the sugary treat.", }, ["Torl'marl RNA"] = { name = "Torl'marl RNA", jpname = "トルマールRNA", class = "B", job = "Mage", element = "Wind", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "MATK Earrings 2", union100 = "MATK Earrings 5", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Ring", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Tornado, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Ring", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 60, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, {name = "Ninja Footwork, Self, 30%", level = 90, icon = 133, desc = "Increases the chance to evade physical attacks for two turns.", short_name = "Ninja Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +50%.", "Active for 2 turns."}}, },		{			{name = "Slow Ward, Equip", level = 60, icon = 130, desc = "Confers immunity to Slow.", short_name = "Slow Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Slow."}}, },		{			{name = "Levitation, Self, 30%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Self", condition = "Chain", emit = 30, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },		{			{name = "Disarm Time Trap, Equip", level = 90, icon = 229, desc = "Disarms time traps.", short_name = "Disarm Time Trap", target = "Self", condition = "Equip", emit = 100, effects = {"Disarms time traps."}}, },	},	profile = "When he twists and turns through the clouds,\ndisappearing into one side of the billowy haze and \npopping out of the other, one could swear that\nthey've seen a real live dragon.\n\nEven on the ground, a fluffy trail of clouds seems \nto follow close behind him wherever he goes.\n\nHe uses this nebulous vapor as a skater uses ice,\ntaking advantage of the reduced friction to move\nabout extremely quickly.\n\nHe is the avatar of wind, the master of his cloud.\n\nHe grew up terrified of his mother's cloud.\n\nWhenever his troublemaking had angered her,\nthe cloud grew dark and began sending streaks of\npainful lightning in his direction.\n\nThe method could have been more subtle, but he\ncouldn't argue with the results.", }, ["Toxic Marimo"] = { name = "Toxic Marimo", jpname = "毒マリモ", class = "D", job = "Mage", element = "Ice", race = "Monster", evolution = 1, coin = 10, union50 = "Crocky +10%", union100 = "Crocky +10%", skills = { {			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 80%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Poison Spores, Area (2), 100%", level = 40, icon = 75, desc = "Inflicts Poison for three turns.", short_name = "Poison Spores", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Poison with 30% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },		{			{name = "Antidote, Area (2), 100%", level = 40, icon = 96, desc = "Cures allies of Poison.", short_name = "Antidote", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Poison."}}, },	},	profile = "Like the marimo that form in the deepest, darkest\nparts of lakes, emotions like hatred and resentment\nstew and froth deep down over time until they \nfinally bubble over.\n\nFrom poison they came, and to poison they shall\nreturn...", }, ["Tsutsura"] = { name = "Tsutsura", jpname = "ツツラ", class = "Z", job = "Mage", element = "Ice", race = "Human", evolution = 1, coin = 300, union50 = "Snow Hat", union100 = "Double Dice", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, 70%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Absolute Zero, 30%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "[F] Build Ice Bomb, Field", level = 90, icon = 112, desc = "Creates three Ice bombs.", short_name = "[F] Build Ice Bomb", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "[F] Field Control Time +2 Sec, Field", level = 90, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}}, },	},	profile = "A mysterious woman whose frosty expression \nseemingly masks any signs of life. Her posture gives\noff a frigid air, but if you look closely you can spot a\ntelltale warmth emanating from her cheeks. \n\nAfter leaving her birthplace, she travelled ever \nnorthward, forsaking the conveniences of civilized \nlife for the solitude of a remote, snow-covered \nmountain hut.", }, ["Tsutsura DNA"] = { name = "Tsutsura DNA", jpname = "ツツラDNA", class = "Z", job = "Mage", element = "Ice", race = "Human", evolution = 2, coin = 500, union50 = "Snow Hat", union100 = "Double Dice", skills = { {			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, 80%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 50%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, 80%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Ice, 80%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Glacier, 80%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Ice damage."}}, {name = "Absolute Zero, 80%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "Negatemp, 30%", level = 90, icon = 2, class = "Peta", desc = "Inflicts a huge amount of Ice magical damage.", short_name = "Negatemp", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3.5 Ice damage."}}, },		{			{name = "Reflect, Once", level = 60, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, {name = "Empowered Reflect, Once", level = 90, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Empowered Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A mysterious woman whose frosty expression \nseemingly masks any signs of life. Her posture gives\noff a frigid air, but if you look closely you can spot a\ntelltale warmth emanating from her cheeks. \n\nAfter leaving her birthplace, she travelled ever \nnorthward, forsaking the conveniences of civilized \nlife for the solitude of a remote, snow-covered \nmountain hut.\n\nThe walls of snow that formed around her abode cut\noff contact with the outside world, but she wouldn't \nhave had it any other way. The mere thought of \ninteracting with humans terrified her, after all. Her \nenemies, however, resolved to find ways around the \nwall. \n\nIn a barren snowscape bereft of life, the only sounds\nshe heard were her own. In such a void of stimulation,\nauditory hallucinations were bound to happen now \nand then. In her case, she heard what sounded like \na pair of brief explosions in rhythmic succession, \nover and over again. \n\nAs time passed, she began to notice these explosions\nmore and more. Where were they coming from? Why\nwere they happening? With no physical evidence to \nconvince her that they were real, she could only \nconclude that something on the inside was broken. \n\nShe felt a drive, an instinct, welling up from deep \nwithin. In the end, she could not deny the nature \nof her birth: she was born a human, and would have \nthese feelings whether she wanted them or not. \nThe more she denied her nature, the harder it \nbecome to ignore. \n\nOnly when she came to terms with this reality did \nshe realize that the explosions that she heard were\nnot explosions at all, but the sound of her heart \npumping blood through her veins.", }, ["Tsutsura RNA"] = {	name = "Tsutsura RNA", jpname = "ツツラRNA",	class = "Z",	job = "Mage",	element = "Ice",	race = "Human",	evolution = 3,	coin = 1000,	union50 = "Snow Hat",	union100 = "Double Dice",	skills = {		{			{name = "Ice, 80%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage.",			 short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Ice damage."}},			{name = "Ice, Pincer Row (1), 80%", level = 40, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage.",			 short_name = "Ice", target = "Lateral (1)", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Row (2), 80%", level = 60, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Lateral (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Row (1), 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "1 Row", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 30%", level = 20, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, Pincer Column (1), 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, {name = "Glacier, Pincer Column (2), 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Vertical (2)", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },		{			{name = "Absolute Zero, 30%", level = 40, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Ice damage."}}, {name = "Absolute Zero, Pincer Column (1), 30%", level = 90, icon = 2, class = "Tera", desc = "Inflicts a large amount of Ice magical damage.", short_name = "Absolute Zero", target = "Vertical (1)", condition = "Chain", emit = 30, effects = {"Inflict x3 Ice damage."}}, },		{			{name = "[F] Build Ice Bomb, Field", level = 1, icon = 112, desc = "Creates one Ice bomb.", short_name = "[F] Build Ice Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Ice Bomb, Field", level = 20, icon = 112, desc = "Creates two Ice bombs.", short_name = "[F] Build Ice Bomb", target = "Trap (2)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Ice Bomb, Field", level = 40, icon = 112, desc = "Creates three Ice bombs.", short_name = "[F] Build Ice Bomb", target = "Trap (3)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Ice Bomb, Field", level = 60, icon = 112, desc = "Creates five Ice bombs.", short_name = "[F] Build Ice Bomb", target = "Trap (5)", condition = "Field", emit = 100, effects = {}}, {name = "[F] Build Ice Bomb, Field", level = 90, icon = 112, desc = "Creates ten Ice bombs.", short_name = "[F] Build Ice Bomb", target = "Trap (10)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "[F] Field Control Time +2 Sec, Field", level = 40, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}}, {name = "[F] Field Control Time +5 Sec, Field", level = 60, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +5 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +5 Sec.", "Active for 2 turns.", "Consumes 75 MP."}}, {name = "[F] Field Control Time +10 Sec, Field", level = 90, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +10 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +10 Sec.", "Active for 2 turns.", "Consumes 150 MP."}}, },		{			{name = "Weapon Mastery, Equip", level = 20, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A mysterious woman whose frosty expression \nseemingly masks any signs of life. Her posture gives\noff a frigid air, but if you look closely you can spot a\ntelltale warmth emanating from her cheeks. \n\nAfter leaving her birthplace, she travelled ever \nnorthward, forsaking the conveniences of civilized \nlife for the solitude of a remote, snow-covered \nmountain hut.\n\nShe was born into a home that had initially revered \nher as a miraculous child due to her uncommonly \npale complexion. As she grew older, it became clear \nthat she had the ability to see into the true nature \nof those she met. With those around her unnerved \nby this perceived invasion of privacy, she soon found \nfew willing to call her a friend. \n\nRejected by family and friends, she chose to live \nalone rather than suffer their suspicion. This desire\nled her to a cave in the heart of snow-covered \nmountains. There she found someone who viewed \nher power as a gift rather than a curse: a massive \nserpent with a body longer than she was tall. \n\nThe kindred souls, both rejected by a world fearful \nof their power, formed a deep and lasting bond that \nweathered even the most hateful gaze. Though the \nserpent was revered as a messenger of the gods by \nsome, others could not stand the sight of it. It was \nthis despair at being ostracized that she connected\nwith and understood so well. \n\nFrom the day the two met, the otherwise \nunremarkable snowy mountain cave became holy \nground.", }, ["Turttra"] = {	name = "Turttra", jpname = "タットラ",	class = "A",	job = "Healer",	element = "",	race = "Animal",	evolution = 1,	coin = 300,	union50 = "Wall Tattoo +2%",	union100 = "Repel Tattoo",	skills = {		{			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80,			 effects = {"Recovers HP with power x8 (cap 700)."}},		},		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51,			 desc = "Restores a small amount of HP.",			 short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50,			 effects = {"Recovers HP with power x8 (cap 700)."}},			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51,			 desc = "Restores a medium amount of HP.",			 short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },	},	profile = "A boy who loves to say \"what a pain.\" \n\nWalking is bothersome for him, so he goes on top \nof a turtle by the shore, enjoying riding along with \nit. \n\nWearing an eye patch looks cool. Seems he was \ninfluenced by the pirates he saw when was little.", }, ["Turttra DNA"] = { name = "Turttra DNA", jpname = "タットラDNA", class = "A", job = "Healer", element = "", race = "Animal", evolution = 2, coin = 500, union50 = "Wall Tattoo +2%", union100 = "Repel Tattoo", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 50%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Mega Heal, Area (1), 30%", level = 60, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Area (2), 30%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "HP +10%, Equip", level = 60, icon = 125, desc = "Increases HP.", short_name = "HP +10%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +10%."}}, {name = "HP +20%, Equip", level = 90, icon = 125, desc = "Increases HP.", short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +20%."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts a small amount of Non-elemental magical damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, {name = "Defense +20%, Equip", level = 90, icon = 55, desc = "Creates one Anti-Photon capsule.", short_name = "Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +20%."}}, },		{			{name = "[F] Mega Heal, Field", level = 90, icon = 51, desc = "Recovers HP.", short_name = "[F] Mega Heal", target = "Field", condition = "Field", emit = 100, effects = {"Recovers HP with power x8 (cap 700).", "Consumes 30 MP."}}, },	},	profile = "An elderly sorcerer who is living well beyond the \nlimits. \n\nHe hardly ever moves without consuming excessive \nphysical strength. But verbal quarrels are different.\n\nHis intensity when arguing and repertoire of dirty\nwords are things that can only be gained from years \nof experience. \n\nHe is said to be a foul-mouthed exhibition.", }, ["Turttra RNA"] = { name = "Turttra RNA", jpname = "タットラRNA", class = "A", job = "Healer", element = "", race = "Animal", evolution = 3, coin = 1000, union50 = "Wall Tattoo +2%", union100 = "Repel Tattoo", skills = { {			{name = "Mega Heal, Chain, 80%", level = 1, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 80, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Mega Heal, Chain, 50%", level = 20, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Chain", condition = "Chain", emit = 50, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Giga Heal, Chain, 30%", level = 60, icon = 51, desc = "Restores a medium amount of HP.", short_name = "Giga Heal", target = "Chain", condition = "Chain", emit = 30, effects = {"Recovers HP with power x13 (cap 1300)."}}, },		{			{name = "Mega Heal, Area (1), 10%", level = 60, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (1)", condition = "Chain", emit = 10, effects = {"Recovers HP with power x8 (cap 700)."}}, {name = "Mega Heal, Area (2), 10%", level = 90, icon = 51, desc = "Restores a small amount of HP.", short_name = "Mega Heal", target = "Area (2)", condition = "Chain", emit = 10, effects = {"Recovers HP with power x8 (cap 700)."}}, },		{			{name = "Magical Defense +5%, Adjacent", level = 60, icon = 57, desc = "Increases Magical Defense.", short_name = "Magical Defense +5%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +10%, Adjacent", level = 90, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, },		{			{name = "[F] Raise, Field", level = 90, icon = 52, desc = "Revives one ally with 1 HP.", short_name = "[F] Raise", target = "Dead", condition = "Field", emit = 100, effects = {}}, },	},	profile = "Even if it is a normal-looking turtle, it is not like \nthe ones you see everywhere. \n\nHis movements are annoying, and he moves \nextremely slowly.\n\nBut the true ability is his power to rotate. Like \na stiff spring, he uses all his muscles to rotate to \na horizontal state instantly.", }, ["U'gyaro"] = { name = "U'gyaro", jpname = "ウーギャロ", class = "SS", job = "Spellblade", element = "Lightning", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "Anti-Wind Charm +10%", union100 = "Anti-Darkness Charm +10%", skills = { {			{name = "Thunder Thrust, 80%", level = 1, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Thrust, 100%", level = 90, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Thunder Thrust, 50%", level = 20, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, {name = "Thunder Thrust, 70%", level = 60, icon = 3, class = "Mega", desc = "Inflicts a small amount of Lightning magical damage  and physical damage.", short_name = "Thunder Thrust", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x1 physical damage.", "Inflict x1 Lightning damage."}}, },		{			{name = "Lightning Thrust, 30%", level = 40, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Thrust, 50%", level = 60, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, {name = "Lightning Thrust, 70%", level = 90, icon = 3, class = "Giga", desc = "Inflicts a medium amount of Lightning magical damage  and physical damage.", short_name = "Lightning Thrust", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 physical damage.", "Inflict x2 Lightning damage."}}, },		{			{name = "Charm Guard, Equip", level = 60, icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +10%."}}, {name = "Charm Guard, Equip", level = 90, icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +20%."}}, },		{			{name = "Magical Attack +10%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },	},	profile = "Those who view U'gyaro's collection of swords \noften marvel at the immaculate craftsmanship \nand intricate detail on display in his gallery. Little \ndo they know that the price of entry into his \nvaunted exhibition is the lifeblood of another.\n\nEvery blade on his wall has tasted flesh at some \npoint in its career. No matter the size, shape, \nweight, or material, they all share the singular\nexperience of being stained a dull crimson.\n\nThough the weapons themselves have been washed\nclean, the deep-seated hatred of those bled dry yet\nremains, like a dark stormcloud that refuses to lift.\n\nTo U'gyaro, who can sense these acrimonious\nfeelings, such suffering is in fact pure ecstasy.\n\nThat he has a reputation for running his claws \nalong the keen edges ever so sensually should be \nproof enough of his twisted tastes.", }, ["U'gyaro DNA"] = { name = "U'gyaro DNA", jpname = "ウーギャロDNA", class = "SS", job = "Spellblade", element = "Wind", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "Anti-Wind Charm +10%", union100 = "Anti-Darkness Charm +10%", skills = { {			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Thrust, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Thrust, 50%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Thrust, 70%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 70, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Wind Thrust, 30%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Thrust, 30%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Vortex Thrust, 30%", level = 60, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage  and physical damage.", short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}}, {name = "Vortex Thrust, 50%", level = 90, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage  and physical damage.", short_name = "Vortex Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Wind damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Wind Attack +10%, Adjacent", level = 40, icon = 207, desc = "Increases Wind damage by 10%.", short_name = "Wind Attack +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Wind damage +10%."}}, {name = "Wind Attack +20%, Adjacent", level = 60, icon = 207, desc = "Increases Wind damage by 20%.", short_name = "Wind Attack +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Wind damage +20%."}}, {name = "Wind Attack +50%, Adjacent", level = 90, icon = 207, desc = "Increases Wind damage by 50%.", short_name = "Wind Attack +50%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Wind damage +50%."}}, },		{			{name = "All-Out Assault, Once", level = 90, icon = 167, desc = "Tapping this unit before making a move decreases its Defense and increases its Attack.", short_name = "All-Out Assault", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "Those who view U'gyaro's collection of swords \noften marvel at the immaculate craftsmanship \nand intricate detail on display in his gallery. Little \ndo they know that the price of entry into his \nvaunted exhibition is the lifeblood of another.\n\nEvery blade on his wall has tasted flesh at some \npoint in its career. No matter the size, shape, \nweight, or material, they all share the singular\nexperience of being stained a dull crimson.\n\nThough the weapons themselves have been washed\nclean, the deep-seated hatred of those bled dry yet\nremains, like a dark stormcloud that refuses to lift.\n\nTo U'gyaro, who can sense these acrimonious \nfeelings, such suffering is in fact pure ecstasy.\n\nOne may think that such twisted tastes have \nno place in this world, but nature has a way of\nbalancing things out.\n\n\"A blade that can be wielded in close proximity to\nthe frail of mind and weak of body without causing\nundue stress...how would that look?\"\n\nU'gyaro's famous collection had led a local surgeon\nto seek his advice.\n\nTogether they devised a surgical knife that could\ncut effortlessly without appearing to be sharp,\nhelping to reduce patient apprehension on the\noperating table and ushering in a revolution in \nthe medical world.", }, ["U'gyaro RNA"] = { name = "U'gyaro RNA", jpname = "ウーギャロRNA", class = "SS", job = "Spellblade", element = "Darkness", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "Anti-Wind Charm +10%", union100 = "Anti-Darkness Charm +10%", skills = { {			{name = "Shadow Thrust, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Thrust, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Thrust, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Thrust, Area (1), 50%", level = 40, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Thrust, Area (1), 80%", level = 60, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Abyss Thrust, 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Thrust, 80%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Charm Guard, Equip", level = 20, icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +10%."}}, {name = "Charm Guard, Equip", level = 40, icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +20%."}}, {name = "Charm Guard, Equip", level = 60, icon = 106, desc = "Strengthens resistance to Charm.", short_name = "Charm Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Charm +30%."}}, {name = "Charm Ward, Equip", level = 90, icon = 106, desc = "Confers immunity to Charm.", short_name = "Charm Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Charm."}}, },		{			{name = "Darkness Attack +10%, Adjacent", level = 40, icon = 201, desc = "Increases Darkness damage by 10%.", short_name = "Darkness Attack +10%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Darkness damage +10%."}}, {name = "Darkness Attack +20%, Adjacent", level = 60, icon = 201, desc = "Increases Darkness damage by 20%.", short_name = "Darkness Attack +20%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Darkness damage +20%."}}, {name = "Darkness Attack +50%, Adjacent", level = 90, icon = 201, desc = "Increases Darkness damage by 50%.", short_name = "Darkness Attack +50%", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Darkness damage +50%."}}, },		{			{name = "Lizardfolk Mob, Equip", level = 90, icon = 197, desc = "The more Lizardfolk in the party, the higher the Attack.", short_name = "Lizardfolk Mob", target = "Self", condition = "Equip", emit = 100, effects = {"Increases damage inflicted by [Number of Lizardfolk in the party] x 5%."}}, },	},	profile = "Those who view U'gyaro's collection of swords \noften marvel at the immaculate craftsmanship \nand intricate detail on display in his gallery. Little \ndo they know that the price of entry into his \nvaunted exhibition is the lifeblood of another.\n\nEvery blade on his wall has tasted flesh at some \npoint in its career. No matter the size, shape, \nweight, or material, they all share the singular\nexperience of being stained a dull crimson.\n\nThough the weapons themselves have been washed\nclean, the deep-seated hatred of those bled dry yet\nremains, like a dark stormcloud that refuses to lift.\n\nTo U'gyaro, who can sense these acrimonious \nfeelings, such suffering is in fact pure ecstasy.\n\nOne may think that such twisted tastes have \nno place in this world, but nature has a way of\nbalancing things out.\n\n\"A blade that can cut through even the thickest\nbone without breaking or bending...how would that \nlook?\"\n\nU'gyaro's famous collection had led a local black-\nsmith to seek his advice.\n\nTogether they devised an edge that cut so reliably\nand cleanly that it was used in the execution\nchambers of prisons for decades to come, much\npreferred to earlier, more messy (not to mention\npainful) methods.", }, ["Uhse"] = { name = "Uhse", jpname = "ウース", class = "S", job = "Mage", element = "Wind", race = "Human", evolution = 1, coin = 300, union50 = "Anti-Lightning Charm +10%", union100 = "MATK Earrings 10", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 50%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Tornado, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Silence Ward, Equip", level = 90, icon = 101, desc = "Confers immunity to Silence.", short_name = "Silence Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Silence."}}, },	},	profile = "A magician who manipulates air. It is said that she \ncontrolled gaseous matter as easily as playing with \nsand in a sandbox.\n\nFrom a very young age, she had an unexpected \ninterest in outer space, which is said to have no air.", }, ["Uhse DNA"] = { name = "Uhse DNA", jpname = "ウースDNA", class = "S", job = "Mage", element = "Wind", race = "Human", evolution = 2, coin = 500, union50 = "Anti-Lightning Charm +10%", union100 = "MATK Earrings 10", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Wind, 50%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 80%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Tornado, 50%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, Area (1), 50%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, Area (2), 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Area (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Vortex, 80%", level = 90, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage.", short_name = "Vortex", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x3 Wind damage."}}, },		{			{name = "[F] Magical Attack +10%, Field", level = 60, icon = 56, desc = "Increases Magical Attack.", short_name = "[F] Magical Attack +10%", target = "Pincer", condition = "Field", emit = 100, effects = {"Magical Attack +10%.", "Active for 3 turns.", "Consumes 35 MP."}}, {name = "[F] Magical Attack +20%, Field", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "[F] Magical Attack +20%", target = "Pincer", condition = "Field", emit = 100, effects = {"Magical Attack +20%.", "Active for 3 turns.", "Consumes 60 MP."}}, },		{			{name = "[F] Silence Ward, Field", level = 60, icon = 101, desc = "Confers immunity to Silence for three turns.", short_name = "[F] Silence Ward", target = "Pincer", condition = "Field", emit = 100, effects = {"Confers immunity to Silence.", "Active for 3 turns.", "Consumes 80 MP."}}, {name = "[F] Silence Ward, Field", level = 90, icon = 101, desc = "Confers immunity to Silence for five turns.", short_name = "[F] Silence Ward", target = "Pincer", condition = "Field", emit = 100, effects = {"Confers immunity to Silence.", "Active for 5 turns.", "Consumes 80 MP."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A magician who manipulates air. It is said that she \ncontrolled gaseous matter as easily as playing with \nsand in a sandbox.\n\nAfter a certain age, she went to the academy to \nstudy magic. She spent student life with fellow \nstudents of different ages (some young enough to\nbe her own children).\n\nBlessed with naturally good looks and having a body \nthat stayed young, she was constantly being flirted \nwith at the academy. Some students even lost their\nminds due to her indescribable charm. For this, she\nbecame a legendary witch. \n\nOf course, there was no malice in her. Quite the\nopposite, in fact.\n\nShe was rather concerned about her popularity\namong the students and tried to be as inconspicuous\nas possible, which only enhanced her allure.", }, ["Uhse RNA"] = { name = "Uhse RNA", jpname = "ウースRNA", class = "S", job = "Mage", element = "Wind", race = "Human", evolution = 3, coin = 1000, union50 = "Anti-Lightning Charm +10%", union100 = "MATK Earrings 10", skills = { {			{name = "Wind, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Wind damage."}}, {name = "Wind, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage.", short_name = "Wind", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Wind damage."}}, },		{			{name = "Tornado, 50%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Wind damage."}}, {name = "Tornado, 80%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage.", short_name = "Tornado", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Wind damage."}}, },		{			{name = "Vortex, 30%", level = 90, icon = 5, class = "Tera", desc = "Inflicts a large amount of Wind magical damage.", short_name = "Vortex", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 Wind damage."}}, },		{			{name = "Anti-Lightning Shield (10%), Equip", level = 40, icon = 28, desc = "Reduces Lightning damage taken.", short_name = "Anti-Lightning Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Lightning damage taken by 10%."}}, {name = "Anti-Lightning Shield (20%), Equip", level = 60, icon = 28, desc = "Reduces Lightning damage taken.", short_name = "Anti-Lightning Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Lightning damage taken by 20%."}}, {name = "Anti-Lightning Shield (30%), Equip", level = 90, icon = 28, desc = "Reduces Lightning damage taken.", short_name = "Anti-Lightning Shield (30%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Lightning damage taken by 30%."}}, },		{			{name = "Vox, Area (1), 100%", level = 40, icon = 101, desc = "Cures allies of Silence.", short_name = "Vox", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Silence."}}, {name = "Vox, Area (2), 100%", level = 60, icon = 101, desc = "Cures allies of Silence.", short_name = "Vox", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Silence."}}, {name = "Vox, Area (3), 100%", level = 90, icon = 101, desc = "Cures allies of Silence.", short_name = "Vox", target = "Area (3)", condition = "Chain", emit = 100, effects = {"Cures allies of Silence."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A magician who manipulates air. It is said that she \ncontrolled gaseous matter as easily as playing with \nsand in a sandbox.\n\nFrom a very young age, she had an unexpected \ninterest in outer space, which is said to have no air.\n\nShe built up her resolve after her child grew up and\nbecame independent. Originally an ordinary housewife,\nher longing for outer space became something she\ncould not resist, and started to study magic. \n\nAfter that, she said that she repeatedly tried to \nreach outer space by controlling the gas using a \nmagic umbrella developed after much trouble. \n\nThere are not many official records left, but it is \nsaid that the stratosphere breakthrough was \nsuccessful. \n\nMore on this magic umbrella:\n\nDepending on the method of controlling the gas, \nit could be used as an air cannon and it seems it \npossessed considerable destructive power. Helping \nout with a research fellow's drilling machine, it is \nsaid that he cut through the ground with ease. ", }, ["Ukai"] = {	name = "Ukai", jpname = "ウカイ",	class = "B",	job = "Spellblade",	element = "Wind",	race = "Golem",	evolution = 1,	coin = 300,	union50 = "+2% Wind Attack",	union100 = "Squeaky +50%",	skills = {		{			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of Wind magical damage  and physical damage.",			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},			{name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega",			 desc = "Inflicts a small amount of  Wind magical damage  and physical damage.",			 short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}},		},		{			{name = "Wind Thrust, 30%", level = 40, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Thrust, 30%", level = 60, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Thrust, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Locomotion, Cross (1), 100%", level = 60, icon = 97, desc = "Cures allies of Paralysis.", short_name = "Locomotion", target = "Cross (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Paralysis."}}, {name = "Locomotion, Area (1), 100%", level = 90, icon = 97, desc = "Cures allies of Paralysis.", short_name = "Locomotion", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Paralysis."}}, },	},	profile = "A self-proclaimed \"super entertainer\" golem. \n\nA legendary entertainer in the golem neighborhood, \nhe had fans everywhere.", }, ["Ukai DNA"] = { name = "Ukai DNA", jpname = "ウカイDNA", class = "B", job = "Spellblade", element = "Wind", race = "Golem", evolution = 2, coin = 500, union50 = "+2% Wind Attack", union100 = "Squeaky +50%", skills = { {			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Thrust, 30%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 50%", level = 20, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Wind Thrust, 30%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Paralysis Guard, Equip", level = 40, icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +30%."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Paralyzing Thrust, 30%", level = 90, icon = 76, desc = "Inflicts Paralysis for three turns.", short_name = "Paralyzing Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Paralysis with 60% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },	},	profile = "A self-proclaimed \"super entertainer\" golem. \n\nA legendary entertainer in the golem neighborhood, \nhe had fans everywhere.\n\nHis best talents revolve around talking, in short, \nstorytelling, but he is also good at juggling. The red \nhot blade of his spear, grazing so close that it \nseemed to almost burn the skin, made for a \nsuspenseful and exciting show that grabbed attention.\n\nHowever, because of criticism that it was dangerous \nfor those with heart conditions, he had to stop doing\nit.", }, ["Ukai RNA"] = { name = "Ukai RNA", jpname = "ウカイRNA", class = "B", job = "Spellblade", element = "Wind", race = "Golem", evolution = 3, coin = 1000, union50 = "+2% Wind Attack", union100 = "Squeaky +50%", skills = { {			{name = "Wind Thrust, 80%", level = 1, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Wind Thrust, 100%", level = 90, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, },		{			{name = "Tornado Thrust, 30%", level = 40, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, {name = "Tornado Thrust, 50%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Wind Thrust, 30%", level = 60, icon = 5, class = "Mega", desc = "Inflicts a small amount of Wind magical damage  and physical damage.", short_name = "Wind Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Wind damage."}}, {name = "Tornado Thrust, 30%", level = 90, icon = 5, class = "Giga", desc = "Inflicts a medium amount of Wind magical damage  and physical damage.", short_name = "Tornado Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Wind damage."}}, },		{			{name = "Paralysis Ward, Equip", level = 40, icon = 97, desc = "Confers immunity to Paralysis.", short_name = "Paralysis Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Paralysis."}}, },		{			{name = "Locomotion, Cross (1), 100%", level = 60, icon = 97, desc = "Cures allies of Paralysis.", short_name = "Locomotion", target = "Cross (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Paralysis."}}, {name = "Locomotion, Area (1), 100%", level = 90, icon = 97, desc = "Cures allies of Paralysis.", short_name = "Locomotion", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Paralysis."}}, },		{			{name = "Paralyze, 30%", level = 90, icon = 76, desc = "Target cannot be controlled for three turns.", short_name = "Paralyze", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflicts Paralysis with 75% chance.", "Active for 3 turns."}}, },	},	profile = "A self-proclaimed \"super entertainer\" golem. \n\nA legendary entertainer in the golem neighborhood, \nhe had fans everywhere.\n\nShowing off his talents as he moved from place to \nplace, he made a living out of his performances. \nWith a wife in each place he stayed in, he was a \nvery likeable fellow. However, these are public facts, \nand seemed not to have been especially seen as \nproblems. \n\nWith his wives' loving support, he was able to devote \nhis entire time to the improvement of his skills. \n\nAs a result, young boys and girls who looked forward \nto watching him perform, were also able to learn and \nperform the same way he did.", }, ["Ultrasaur"] = { name = "Ultrasaur", jpname = "ウルトラ", class = "C", job = "Warrior", element = "", race = "Animal", evolution = 1, coin = 10, union50 = "ATK Earrings 2", union100 = "HP Earrings 50", skills = { {			{name = "Megacut, 50%", level = 1, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megacut, 80%", level = 90, icon = 211, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megacut", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigacut, 30%", level = 40, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigacut, 30%", level = 90, icon = 211, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigacut", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Isolation Guard, Equip", level = 0, icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +50%."}}, },		{			{name = "HP +20%, Equip", level = 0, icon = 125, desc = "Increases HP.", short_name = "HP +20%", target = "Self", condition = "Equip", emit = 100, effects = {"HP +20%."}}, },	},	profile = "A gigantic sauropod that lived in a forest free \nfrom the burden of death.\n\nAt different points along the great cycle of life,\nit could work to revitalize the forest...or bring \nabout its destruction. In either case, it lorded \nover its domain with the authority of a god.", }, ["Unjishi"] = { name = "Unjishi", jpname = "ウンジシ", class = "S", job = "Mage", element = "Darkness", race = "Celestial", evolution = 1, coin = 300, union50 = "Magical Tattoo +2%", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },	},	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nIts teeth may have been small, but they could\nshred through unclean flesh like a fresh grater \nthrough cheese.", }, ["Unjishi DNA"] = { name = "Unjishi DNA", jpname = "ウンジシDNA", class = "S", job = "Mage", element = "Darkness", race = "Celestial", evolution = 2, coin = 500, union50 = "Magical Tattoo +2%", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Shadow, 50%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 80%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Abyss, 50%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, Pincer Row (1), 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Lateral (1)", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, Pincer Row (2), 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Lateral (2)", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Darkness Guardian MDEF +10%, Chain, 50%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Darkness Guardian MDEF +10%", target = "Chain", condition = "Chain", emit = 50, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Darkness Guardian Darkness ATK Amp (1.5x), Chain, 50%", level = 90, icon = 201, desc = "Darkness attacks from Darkness Guardians inflict 1.5x damage for two turns.", short_name = "Darkness Guardian Darkness ATK Amp (1.5x)", target = "Chain", condition = "Chain", emit = 50, effects = {"Darkness damage +50%.", "Active for 2 turns."}}, },	},	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nIts teeth may have been small, but they could\nshred through unclean flesh like a fresh grater \nthrough cheese.\n\nFor better or for worse, it could not stand to let\nany challenge go unanswered. While it was still\nconfined to the ground, it was known for picking\nfights whenever demons reared their ugly heads\naround its abode. However, when it sprouted wings \nand took to the skies, it began to fight almost \nconstantly thanks to the unending supply of new \nchallengers.\n\nThere was not a battlefield in the north, south, \neast, or west that had not seen its presence at\none point or another.", }, ["Unjishi RNA"] = { name = "Unjishi RNA", jpname = "ウンジシRNA", class = "S", job = "Mage", element = "Darkness", race = "Celestial", evolution = 3, coin = 1000, union50 = "Magical Tattoo +2%", union100 = "Anti-Fire Charm +10%", skills = { {			{name = "Shadow, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Darkness damage."}}, {name = "Shadow, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage.", short_name = "Shadow", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Darkness damage."}}, },		{			{name = "Abyss, 50%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Darkness damage."}}, {name = "Abyss, 80%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Abyss, 30%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage.", short_name = "Abyss", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, },		{			{name = "Anti-Fire Shield (10%), Equip", level = 60, icon = 26, desc = "Reduces Fire damage taken.", short_name = "Anti-Fire Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Fire damage taken by 10%."}}, {name = "Anti-Fire Shield (20%), Equip", level = 90, icon = 26, desc = "Reduces Fire damage taken.", short_name = "Anti-Fire Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Fire damage taken by 20%."}}, },		{			{name = "Darkness Guardian MATK +5%, Chain, 100%", level = 60, icon = 56, desc = "Increases the Magical Attack of Darkness Guardians for two turns.", short_name = "Darkness Guardian MATK +5%", target = "Chain", condition = "Chain", emit = 100, effects = {"Magical Attack +5%.", "Active for 2 turns."}}, {name = "Darkness Guardian MATK +10%, Chain, 100%", level = 90, icon = 56, desc = "Increases the Magical Attack of Darkness Guardians for two turns.", short_name = "Darkness Guardian MATK +10%", target = "Chain", condition = "Chain", emit = 100, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "The Lowest Low, Least HP (2), 30%", level = 90, icon = 8, desc = "Darkness magic that targets foes with the least HP.", short_name = "The Lowest Low", target = "Least HP (2)", condition = "Chain", emit = 30, effects = {"Inflict x2 Darkness damage."}}, },	},	profile = "One-half of a pair of divine beasts charged with\nthe defense of their holy sanctuary.\n\nIn its wild youth, it frolicked with a whole host of\nplaymates, some good, and others less so.\n\nIts teeth may have been small, but they could\nshred through unclean flesh like a fresh grater \nthrough cheese.\n\nTo say that it had a short temper would be overly\ngenerous: often times, its guests' very survival\ndepended on first impressions. Anyone that made\nit angry—in other words, its enemy—was dealt with \ncleanly but mercilessly in a flash of fang and claw.\n\nEven the overlords of the nether realm respected,\nand feared, its wrath.", }, ["Unryu"] = { name = "Unryu", jpname = "ウンリュウ", class = "S", job = "Warrior", element = "", race = "Monster", evolution = 1, coin = 300, union50 = "Wall Tattoo +2%", union100 = "Genji Armor", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 60, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 80%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },		{			{name = "Defense +10%, Equip", level = 60, icon = 55, desc = "Inflicts Darkness damage.", short_name = "Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +10%."}}, },		{			{name = "Counterattack, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "An armored fighter with an unknown past. \n\nHe refined his sword skill not to cut things, but to \ncut ideas. They say that physical matter destroying \nother physical matter is commonplace, and that \nwhat is truly excellent is to cut ideas to arrive \nat the truth.", }, ["Unryu DNA"] = { name = "Unryu DNA", jpname = "ウンリュウDNA", class = "S", job = "Warrior", element = "", race = "Monster", evolution = 2, coin = 500, union50 = "Wall Tattoo +2%", union100 = "Genji Armor", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigaslash, 10%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Offensive Counter (10%), 30%", level = 40, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (10%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, {name = "Offensive Counter (20%), 30%", level = 60, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (20%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +20%.", "Active for 2 turns."}}, {name = "Offensive Counter (30%), 30%", level = 90, icon = 114, desc = "Counters pincer attacks by raising Attack.", short_name = "Offensive Counter (30%)", target = "Self", condition = "Counter", emit = 30, effects = {"Attack +30%.", "Active for 2 turns."}}, },		{			{name = "Defense +30%, Equip", level = 90, icon = 55, desc = "Inflicts a small amount of physical damage.", short_name = "Defense +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Defense +30%."}}, },		{			{name = "Spinning Slash, Area (1), 30%", level = 90, icon = 212, desc = "The higher your Level, the greater your Attack.", short_name = "Spinning Slash", target = "Area (1)", condition = "Pincer", emit = 30, effects = {"Inflict 5 x Lv damage.", "Inflict x1 physical damage."}}, },	},	profile = "An armored fighter with an unknown past. \n\nHe refined his sword skill not to cut things, but to \ncut ideas. They say that physical matter destroying \nother physical matter is commonplace, and that \nwhat is truly excellent is to cut ideas to arrive \nat the truth.\n\nHe had absolutely no interest in getting satisfaction \nfrom physical things, eventually coming to think of \nhis own body as an unneeded excess. \n\nAs a way of achieving his dream of a world of truth, \nhe concluded that his body, filled with flaws, had \nbecome a hindrance. So he started to meditate, \ndwelling more and more on the idea that he can \nmerge himself into all things.\n\nJust like that, he dissolved into the sea of \nconsciousness.", }, ["Unryu RNA"] = { name = "Unryu RNA", jpname = "ウンリュウRNA", class = "S", job = "Warrior", element = "", race = "Monster", evolution = 3, coin = 1000, union50 = "Wall Tattoo +2%", union100 = "Genji Armor", skills = { {			{name = "Megaslash, 80%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 100%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megaslash, 30%", level = 20, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 50%", level = 40, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Megaslash, 80%", level = 90, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigaslash, 30%", level = 90, icon = 212, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigaslash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Defensive Counter (10%), 30%", level = 40, icon = 114, desc = "Counters pincer attacks by raising Defense.", short_name = "Defensive Counter (10%)", target = "Self", condition = "Counter", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, {name = "Defensive Counter (20%), 30%", level = 60, icon = 114, desc = "Counters pincer attacks by raising Defense.", short_name = "Defensive Counter (20%)", target = "Self", condition = "Counter", emit = 30, effects = {"Defense +20%.", "Active for 2 turns."}}, {name = "Defensive Counter (30%), 30%", level = 90, icon = 114, desc = "Counters pincer attacks by raising Defense.", short_name = "Defensive Counter (30%)", target = "Self", condition = "Counter", emit = 30, effects = {"Defense +30%.", "Active for 2 turns."}}, },		{			{name = "Attack +30%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +30%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +30%."}}, },		{			{name = "Rising Slash, 30%", level = 90, icon = 212, desc = "The higher your Level, the greater your Attack.", short_name = "Rising Slash", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 10 x Lv damage.", "Inflict x1 physical damage."}}, },	},	profile = "An armored fighter with an unknown past. \n\nHe refined his sword skill not to cut things, but to \ncut ideas. They say that physical matter destroying \nother physical matter is commonplace, and that \nwhat is truly excellent is to cut ideas to arrive \nat the truth.\n\nWeak in sunlight, he loved the rain, especially light \nrain and heavy fog. By the end of his meditation, he \ngrasped a method to turn his body into thought. \n\nHe also found a technique to teleport himself by \ntouching water. It was a tremendous ability, able to \nscale even big waterfalls.", }, ["Uz"] = { name = "Uz", jpname = "ウズ", class = "A", job = "Warrior", element = "", race = "Human", evolution = 1, coin = 300, union50 = "Squeaky +50%", union100 = "Flappy +50%", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Attack +10%, Equip", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },	},	profile = "A swordswoman hired to escort peddlers. \n\nTaking full advantage of her weapons by fulfilling \nvarious needs, she gained enormous profits.", }, ["Uz DNA"] = { name = "Uz DNA", jpname = "ウズDNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 2, coin = 500, union50 = "Squeaky +50%", union100 = "Flappy +50%", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 40, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 60, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 10%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Confusion Guard, Equip", level = 60, icon = 102, desc = "Strengthens resistance to Confusion.", short_name = "Confusion Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Confusion +30%."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Thousand Thrusts, 30%", level = 90, icon = 213, desc = "Inflicts 1,000 damage.", short_name = "Thousand Thrusts", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 1000 damage."}}, },	},	profile = "A swordswoman hired to escort peddlers. \n\nTaking full advantage of her weapons by fulfilling \nvarious needs, she gained enormous profits.\n\nHer capabilities as a swordswoman are more than \nsufficient, and she never failed in her missions as \nan escort. \n\nWith vast knowledge on beating monsters, she used \nher array of weaponry wisely, ripping monsters to \nshreds. \n\nShe built a fortune with utmost effort from working \nas a swordswoman, then opened up a company of \nher own and helped women who were in need.", }, ["Uz RNA"] = { name = "Uz RNA", jpname = "ウズRNA", class = "A", job = "Warrior", element = "", race = "Human", evolution = 3, coin = 1000, union50 = "Squeaky +50%", union100 = "Flappy +50%", skills = { {			{name = "Megathrust, 80%", level = 1, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 100%", level = 90, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Megathrust, 30%", level = 20, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Megathrust, 50%", level = 40, icon = 213, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megathrust", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigathrust, 30%", level = 90, icon = 213, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigathrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Paralysis Guard, Equip", level = 60, icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +30%."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Cross Cut, Cross (All), 30%", level = 90, icon = 213, desc = "A cut in the shape of a cross.", short_name = "Cross Cut", target = "Cross (All)", condition = "Chain", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A swordswoman hired to escort peddlers. \n\nTaking full advantage of her weapons by fulfilling \nvarious needs, she gained enormous profits.\n\nIn the midst of doing this work, by chance, she \naccepted an escort job from a noble family. \n\nWhile doing the said job, her skill as a swordswoman\nwas noticed, and seen as a woman for the first time, \nshe became a successful bodyguard for noble families.", }, ["Valut.r0n"] = { name = "Valut.r0n", jpname = "ヴァルッタ・ロン", class = "S", job = "Mage", element = "", race = "Machine", evolution = 1, coin = 300, union50 = "Defender", union100 = "Bomb Eliminator", skills = { {			{name = "Mega Mechashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechashot, 30%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechashot, 50%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Disarm Bomb, Equip", level = 1, icon = 112, desc = "Bombs passed over are removed.", short_name = "Disarm Bomb", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}}, {name = "Disarm Bomb Boost, Equip", level = 90, icon = 112, desc = "Bombs passed over are removed and increase Attack.", short_name = "Disarm Bomb Boost", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}}, },		{			{name = "Desperate Measures, Equip", level = 60, icon = 54, desc = "The lower your HP, the greater your Attack for two turns.", short_name = "Desperate Measures", target = "Self", condition = "Equip", emit = 100, effects = {"Increase Attack by percent of HP depleted."}}, },		{			{name = "Pickpocket, 50%", level = 90, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Steals 25% of coins with 30% chance."}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nIt may well be that its supposed origin as one \ncog in a multi-part engine of death was simply \nthe product of a science fiction author's \nhyperactive imagination.", }, ["Valut.r0n DNA"] = { name = "Valut.r0n DNA", jpname = "ヴァルッタ・ロンDNA", class = "S", job = "Mage", element = "", race = "Machine", evolution = 2, coin = 500, union50 = "Defender", union100 = "Bomb Eliminator", skills = { {			{name = "Mega Mechashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechashot, 50%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Giga Mechashot, 50%", level = 40, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechashot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Giga Mechashot, 80%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechashot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Disarm Bomb, Equip", level = 1, icon = 112, desc = "Bombs passed over are removed.", short_name = "Disarm Bomb", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}}, {name = "Disarm Bomb Boost, Equip", level = 90, icon = 112, desc = "Bombs passed over are removed and increase Attack.", short_name = "Disarm Bomb Boost", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}}, },		{			{name = "Desperate Measures, Equip", level = 40, icon = 54, desc = "The lower your HP, the greater your Attack for two turns.", short_name = "Desperate Measures", target = "Self", condition = "Equip", emit = 100, effects = {"Increase Attack by percent of HP depleted."}}, },		{			{name = "Pickpocket, 50%", level = 60, icon = 142, desc = "Steals coins.", short_name = "Pickpocket", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Steals 25% of coins with 30% chance."}}, {name = "Mug, 50%", level = 90, icon = 142, desc = "Takes coins by force.", short_name = "Mug", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Steals 25% of coins with 30% chance.", "Inflict x2 physical damage."}}, },		{			{name = "Machine Mob, Equip", level = 60, icon = 197, desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nIt may well be that its supposed origin as one \ncog in a multi-part engine of death was simply \nthe product of a science fiction author's \nhyperactive imagination.\n\nIt may look like a flying tin can at first glance, but\nmultiple vernier thrusters enabled it to traverse \nthe skies with a speed and grace that belied its \nconsiderable weight.\n\nDespite its penchant for aerial acrobatics, its\nenemies could see it coming from a mile away, \nmaking anything less than a full-blown assault \npractically useless.", }, ["Valut.r0n RNA"] = { name = "Valut.r0n RNA", jpname = "ヴァルッタ・ロンRNA", class = "S", job = "Mage", element = "", race = "Machine", evolution = 3, coin = 1000, union50 = "Defender", union100 = "Bomb Eliminator", skills = { {			{name = "Mega Mechashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Mega Mechashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Mega Mechashot, 50%", level = 20, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Mega Mechashot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Giga Mechashot, 50%", level = 40, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechashot", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Giga Mechashot, 80%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Giga Mechashot", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Disarm Bomb, Equip", level = 1, icon = 112, desc = "Bombs passed over are removed.", short_name = "Disarm Bomb", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}}, {name = "Disarm Bomb Boost, Equip", level = 90, icon = 112, desc = "Bombs passed over are removed and increase Attack.", short_name = "Disarm Bomb Boost", target = "Self", condition = "Equip", emit = 100, effects = {"Bombs passed over are removed."}}, },		{			{name = "Desperate Measures, Equip", level = 40, icon = 54, desc = "The lower your HP, the greater your Attack for two turns.", short_name = "Desperate Measures", target = "Self", condition = "Equip", emit = 100, effects = {"Increase Attack by percent of HP depleted."}}, },		{			{name = "Regen, Chain, 50%", level = 60, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Chain", condition = "Chain", emit = 50, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, {name = "Empowered Regen, Chain, 50%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Empowered Regen", target = "Chain", condition = "Chain", emit = 50, effects = {"Applies Regen with power x2 (cap 600).", "Active for 3 turns."}}, },		{			{name = "Machine Mob, Equip", level = 60, icon = 197, desc = "Very high chance to halve physical damage taken for two turns.", short_name = "Machine Mob", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A magical mechanized weapon that was theorized\nto function both independently and as part of a \ngreater whole.\n\nIts frame includes connectors and couplings that \nsuggest that it was meant to combine with three \nother similar units, but no evidence of this \"final\nform\" has ever been found.\n\nIt may well be that its supposed origin as one \ncog in a multi-part engine of death was simply \nthe product of a science fiction author's \nhyperactive imagination.\n\nIt was equipped to generate power by burrowing\ninto the ground and tapping into reserves of\ngeothermal heat, but its conversion of heat into\nenergy lacked the efficiency necessary to be of\nany practical use.\n\nIt seems that its creators gave up on the original \ndesign and repurposed the drilling hardware for a \nmore sinister use.\n\nResults in the field proved promising, with the\ndrill bit able to pierce clean through everything \nbut the thickest armor plating.", }, ["Velick"] = { name = "Velick", jpname = "ヴェリク", class = "SS", job = "Spellblade", element = "Fire", race = "Monster", evolution = 1, coin = 300, union50 = "Magic Pot 50", union100 = "Red Edge", skills = { {			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Cut, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, 50%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Anti-Earth Barrier, Self, 30%", level = 60, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 30, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, {name = "Anti-Earth Barrier, Self, 50%", level = 90, icon = 53, desc = "Reduces Earth damage taken for two turns.", short_name = "Anti-Earth Barrier", target = "Self", condition = "Chain", emit = 50, effects = {"Reduces Earth damage taken by 20%.", "Active for 3 turns."}}, },		{			{name = "[F] Anti-Earth Capsule, Field", level = 60, icon = 128, desc = "Creates one Anti-Earth capsule.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (1)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 20 MP."}}, },		{			{name = "[F] Build Fire Bomb, Field", level = 90, icon = 112, desc = "Creates one Fire bomb.", short_name = "[F] Build Fire Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, },	},	profile = "A spellblade known as the \"Princess of Pieces,\" \nafter the parts (or lack thereof) of her unfortunate \nvictims that supposedly remained when she was \nthrough with them.\n\nTabloids coined the name when she first appeared\nin the news following a string of brutal murders in\nthe darkest parts of town. Pictures of her being\nescorted into the police station for questioning\nmade the front page of papers near and far.", }, ["Velick DNA"] = { name = "Velick DNA", jpname = "ヴェリクDNA", class = "SS", job = "Spellblade", element = "Fire", race = "Monster", evolution = 2, coin = 500, union50 = "Magic Pot 50", union100 = "Red Edge", skills = { {			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Cut, 50%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Cut, 50%", level = 40, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, {name = "Solar Wind Cut, 50%", level = 90, icon = 1, class = "Tera", desc = "Inflicts a large amount of Fire magical damage  and physical damage.", short_name = "Solar Wind Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Fire damage."}}, },		{			{name = "Fire Attack +10%, Self, 30%", level = 40, icon = 198, desc = "Fire attacks inflict 1.1x damage for two turns.", short_name = "Fire Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Fire damage +10%.", "Active for 2 turns."}}, {name = "Fire Attack +20%, Self, 30%", level = 60, icon = 198, desc = "Fire attacks inflict 1.2x damage for two turns.", short_name = "Fire Attack +20%", target = "Self", condition = "Chain", emit = 30, effects = {"Fire damage +20%.", "Active for 2 turns."}}, {name = "Fire Attack +50%, Self, 30%", level = 90, icon = 198, desc = "Fire attacks inflict 1.5x damage for two turns.", short_name = "Fire Attack +50%", target = "Self", condition = "Chain", emit = 30, effects = {"Fire damage +50%.", "Active for 2 turns."}}, },		{			{name = "[F] Anti-Earth Capsule, Field", level = 20, icon = 128, desc = "Creates two Anti-Earth capsules.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (2)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 40 MP."}}, {name = "[F] Anti-Earth Capsule, Field", level = 40, icon = 128, desc = "Creates three Anti-Earth capsules.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}}, {name = "[F] Anti-Earth Capsule, Field", level = 60, icon = 128, desc = "Creates four Anti-Earth capsules.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (4)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 80 MP."}}, {name = "[F] Anti-Earth Capsule, Field", level = 90, icon = 128, desc = "Creates five Anti-Earth capsules.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (5)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 100 MP."}}, },		{			{name = "Twister Ward, Equip", level = 60, icon = 230, desc = "Confers immunity to twisters.", short_name = "Twister Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to twisters."}}, },		{			{name = "Beast Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Beasts.", short_name = "Beast Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Beast +50%."}}, },	},	profile = "A spellblade known as the \"Princess of Pieces,\" \nafter the parts (or lack thereof) of her unfortunate \nvictims that supposedly remained when she was \nthrough with them.\n\nTabloids coined the name when she first appeared\nin the news following a string of brutal murders in\nthe darkest parts of town. Pictures of her being\nescorted into the police station for questioning\nmade the front page of papers near and far.\n\nUnder the rule of law, everyone is innocent until\nproven guilty, but the public is quick to judge.\n\n\"Crawl back into the pit that spawned you, witch!\"\n\n\"Demons like you deserve nothing less than death!\"\n\nPeople hounded her even after she was allowed\nto return home, pelting her walls with rocks and \nhurling insults through her windows from dusk \nuntil dawn. \n\nThe mass hysteria warped their minds to such an \nextent that when someone suggested poisoning \nthe well that she used for drinking water, not a \nvoice was raised in objection.\n\nThe people had found an outlet for their anger,\nfear, and unease, and once the floodgates were\nopened, there was no closing them again. \n\nThis outpouring did have one benefit—called to \naction by their fury against the accused woman,\nthey spread across town and drove out all sorts\nof criminals, from the petty to the prime.\n\nThe initial reaction was so severe that the mere\nthought of facing the same fate as the woman was \nenough to make anyone think twice about going \nthrough with a dirty deed. Thus did the town enjoy \nan era free from crime.\n\nAll's well that ends well...but did the woman really\ncommit the crime she stood accused of?\n\nOther than the name the tabloids had given her,\nnobody knew anything about her. When people \nbegan to search for evidence to substantiate\nthe charges, they came up short.\n\nTo this day, the only thing that they can say for\ncertain is that she wasn't living alone. How did \nthey know this?\n\nWhen they sifted through the wreckage of her\nhouse after it had mysteriously caught fire and\nburned to the ground, they found not one body,\nbut two.", }, ["Velick RNA"] = {	name = "Velick RNA", jpname = "ヴェリクRNA",	class = "SS",	job = "Spellblade",	element = "Fire",	race = "Monster",	evolution = 3,	coin = 1000,	union50 = "Magic Pot 50",	union100 = "Red Edge",	skills = {		{			{name = "Fire Cut, 80%", level = 1, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of Fire magical damage  and physical damage.",			 short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}},			{name = "Fire Cut, Area (1), 80%", level = 40, icon = 1, class = "Mega",			 desc = "Inflicts a small amount of  Fire magical damage  and physical damage.",			 short_name = "Fire Cut", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, Area (1), 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Cut, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Cut, Area (1), 30%", level = 40, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Cut", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Molten Flow, 10%", level = 60, icon = 123, desc = "Lava starts to flow.", short_name = "Molten Flow", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Inflict 1500 damage."}}, {name = "Molten Flow, 30%", level = 90, icon = 123, desc = "Lava starts to flow.", short_name = "Molten Flow", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 1500 damage."}}, },		{			{name = "[F] Anti-Earth Capsule, Field", level = 20, icon = 128, desc = "Creates two Anti-Earth capsules.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (2)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 40 MP."}}, {name = "[F] Anti-Earth Capsule, Field", level = 40, icon = 128, desc = "Creates three Anti-Earth capsules.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (3)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 60 MP."}}, {name = "[F] Anti-Earth Capsule, Field", level = 60, icon = 128, desc = "Creates four Anti-Earth capsules.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (4)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 80 MP."}}, {name = "[F] Anti-Earth Capsule, Field", level = 90, icon = 128, desc = "Creates five Anti-Earth capsules.", short_name = "[F] Anti-Earth Capsule", target = "Capsule (5)", condition = "Field", emit = 100, effects = {"Reduces Earth damage taken by 10%.", "Active for 6 turns.", "Consumes 100 MP."}}, },		{			{name = "[F] Build Fire Bomb, Field", level = 40, icon = 112, desc = "Creates one Fire bomb.", short_name = "[F] Build Fire Bomb", target = "Trap (1)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "Dragon Exterminator, Equip", level = 90, icon = 144, desc = "Increases damage inflicted to Dragons.", short_name = "Dragon Exterminator", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted to Dragon +50%."}}, },	},	profile = "A spellblade known as the \"Princess of Pieces,\" \nafter the parts (or lack thereof) of her unfortunate \nvictims that supposedly remained when she was \nthrough with them.\n\nTabloids coined the name when she first appeared\nin the news following a string of brutal murders in\nthe darkest parts of town. Pictures of her being\nescorted into the police station for questioning\nmade the front page of papers near and far.\n\nIn a separate case, a man and woman were \nattacked on the street on their way home from \na night of drunken revelry in the midst of a \nsearing summer.\n\nThe pair escaped with their lives but ended up so\ntraumatized by the event that their hair turned a\npale shade of white and they became unable to \nstring anything more than a few words together \nbefore breaking down in tears.\n\nThey were the lucky ones.\n\nFrom that point forward, a murder would always\noccur on nights that were particularly humid.\n\nAn investigation was begun into this strange \nstring of serial killings, and soon lawmen had \ntheir scapegoat: the \"demon.\"\n\nIt was easy for her to earn a name like that. She\nlived in a run-down old house on the otherwise \ndeserted outskirts of town and only emerged when \nshe needed to patronize the local businesses. \n\nEven when she did, she never spoke, and if anyone \ndared so much as to look in her general direction, \nher sneering scowl made their skin crawl.\n\nNobody would question that such a seemingly\ndisturbed individual was capable of committing \na series of equally disturbing crimes. When the\nlawmen made their accusation, the charges stuck.", }, ["Vohgless"] = {	name = "Vohgless", jpname = "ヴォーグレス",	class = "A",	job = "Mage",	element = "Earth",	race = "Human",	evolution = 1,	coin = 300,	union50 = "MATK Earrings 5",	union100 = "Anti-Ice Charm +10%",	skills = {		{			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of Earth magical damage.",			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 Earth damage."}},			{name = "Earth, 100%", level = 90, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of  Earth magical damage.",			 short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 Earth damage."}},		},		{			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega",			 desc = "Inflicts a small amount of  Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 50%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Pincer", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, },	},	profile = "A magician living in a coal mining town. \n\nIn that city, there's a shopping street known for \nmagic items, and he ran a store there.", }, ["Vohgless DNA"] = { name = "Vohgless DNA", jpname = "ヴォーグレスDNA", class = "A", job = "Mage", element = "Earth", race = "Human", evolution = 2, coin = 500, union50 = "MATK Earrings 5", union100 = "Anti-Ice Charm +10%", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 50%", level = 20, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer Column (1), 50%", level = 60, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Vertical (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, Pincer Column (2), 50%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Vertical (2)", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Anti-Ice Shield (10%), Equip", level = 60, icon = 27, desc = "Reduces Ice damage taken for two turns.", short_name = "Anti-Ice Shield (10%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Ice damage taken by 10%."}}, {name = "Anti-Ice Shield (20%), Equip", level = 90, icon = 27, desc = "Reduces Ice damage taken.", short_name = "Anti-Ice Shield (20%)", target = "Self", condition = "Equip", emit = 100, effects = {"Reduces Ice damage taken by 20%."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Regen, Self, 30%", level = 40, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Self", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, {name = "Regen, Chain, 30%", level = 90, icon = 51, desc = "Recovers HP every turn for three turns.", short_name = "Regen", target = "Chain", condition = "Chain", emit = 30, effects = {"Applies Regen with power x1.5 (cap 300).", "Active for 3 turns."}}, },	},	profile = "A magician living in a coal mining town. \n\nIn that city, there's a shopping street known for \nmagic items, and he ran a store there.\n\nFollowing a secret coal mine route that only he \nknows, he digs up things to sell. For example, if \nthere was gas blowing up violently, if you used his \nmagic techniques, you would be completely safe. \n\nToday, he crawls again into that hole in the ground\nthat only he knows about.", }, ["Vohgless RNA"] = { name = "Vohgless RNA", jpname = "ヴォーグレスRNA", class = "A", job = "Mage", element = "Earth", race = "Human", evolution = 3, coin = 1000, union50 = "MATK Earrings 5", union100 = "Anti-Ice Charm +10%", skills = { {			{name = "Earth, 80%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 100%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Quake, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Quake, 30%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Burn Guard, Equip", level = 40, icon = 108, desc = "Strengthens resistance to Burn.", short_name = "Burn Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Burn +30%."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, {name = "Magical Defense +20%, Equip", level = 90, icon = 57, desc = "Increases the Magical Defense of Wind Guardians for two turns.", short_name = "Magical Defense +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +20%."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },	},	profile = "A magician living in a coal mining town. \n\nIn that city, there's a shopping street known for \nmagic items, and he ran a store there.\n\nOccasionally he would peddle goods and go to remote\nplaces to sell his wares. In times like that, he talks \nto the animals that he meets along the way and goes\nto look for interesting bargains. \n\nBut he has poor eyesight.\n\nOn the night road, he has difficulty seeing where \nhe is going. There are also times when he overlooks\nrare treasures from under his very nose.", }, ["Wah'gwas"] = { name = "Wah'gwas", jpname = "ワーグワース", class = "B", job = "Spellblade", element = "Darkness", race = "Lizardfolk", evolution = 1, coin = 300, union50 = "100 Needles", union100 = "Square Necklace", skills = { {			{name = "Shadow Thrust, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Thrust, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Thrust, 30%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Abyss Thrust, 30%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Thrust, 50%", level = 90, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "Sleep Guard, Equip", level = 60, icon = 98, desc = "Strengthens resistance to Sleep.", short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Sleep +30%."}}, },	},	profile = "A clerk in a musical instrument shop with the \nnickname \"One-Man Orchestra.\" \n\nLearning by imitation from customers trying out \ninstruments, he was able to master many musical \nstyles.", }, ["Wah'gwas DNA"] = { name = "Wah'gwas DNA", jpname = "ワーグワースDNA", class = "B", job = "Spellblade", element = "Darkness", race = "Lizardfolk", evolution = 2, coin = 500, union50 = "100 Needles", union100 = "Square Necklace", skills = { {			{name = "Shadow Thrust, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Thrust, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Thrust, 30%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Thrust, 50%", level = 20, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Shadow Thrust, 30%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Outflank, Equip", level = 40, icon = 140, desc = "Inflicts greater damage on foes surrounded on all sides.", short_name = "Outflank", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Lullaby Counter, 30%", level = 90, icon = 77, desc = "Counters pincer attacks with Sleep.", short_name = "Lullaby Counter", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflicts Sleep with 80% chance.", "Active for 3 turns."}}, },	},	profile = "A clerk in a musical instrument shop with the \nnickname \"One-Man Orchestra.\" \n\nLearning by imitation from customers trying out \ninstruments, he was able to master many musical \nstyles.\n\nSoon, a musician friend invited him to join a \nperforming group, and before long, he became \nsomewhat of a free agent in the music industry. \n\nUnable to overcome a poor man's mindset, he \nwould reuse the clothes from music performances \nas personal attire. \n\nWhether intentionally or accidentally, because of \nthat he got a lot of attention all the time, and was \na popular figure out on the streets.", }, ["Wah'gwas RNA"] = { name = "Wah'gwas RNA", jpname = "ワーグワースRNA", class = "B", job = "Spellblade", element = "Darkness", race = "Lizardfolk", evolution = 3, coin = 1000, union50 = "100 Needles", union100 = "Square Necklace", skills = { {			{name = "Shadow Thrust, 80%", level = 1, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, {name = "Shadow Thrust, 100%", level = 90, icon = 8, class = "Mega", desc = "Inflicts a small amount of Darkness magical damage  and physical damage.", short_name = "Shadow Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Darkness damage."}}, },		{			{name = "Abyss Thrust, 30%", level = 40, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, {name = "Abyss Thrust, 50%", level = 60, icon = 8, class = "Giga", desc = "Inflicts a medium amount of Darkness magical damage  and physical damage.", short_name = "Abyss Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Darkness damage."}}, },		{			{name = "100 Needles, 30%", level = 1, icon = 213, desc = "Inflicts 100 damage.", short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict 100 damage."}}, {name = "100 Needles, 50%", level = 60, icon = 213, desc = "Inflicts 100 damage.", short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict 100 damage."}}, {name = "100 Needles, 80%", level = 90, icon = 213, desc = "Inflicts 100 damage.", short_name = "100 Needles", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict 100 damage."}}, },		{			{name = "Sleep Guard, Equip", level = 1, icon = 98, desc = "Strengthens resistance to Sleep.", short_name = "Sleep Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Sleep +30%."}}, },		{			{name = "Magical Defense +10%, Self, 30%", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Drowsy Thrust, 30%", level = 90, icon = 77, desc = "A spear attack that inflicts Sleep for three turns.", short_name = "Drowsy Thrust", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflicts Sleep with 75% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },	},	profile = "A clerk in a musical instrument shop with the \nnickname \"One-Man Orchestra.\" \n\nLearning by imitation from customers trying out \ninstruments, he was able to master many musical \nstyles.\n\nAccording to him, his slightly bulging belly is his \nmost attractive feature. \n\nAfter quitting his job at the music store, as a \ntravelling performer he visited various places. \n\nA forgetful person, as he went around he would \nalways misplace things but found them the following\nday. \n\nHe always thought that was strange.", }, ["Water Dragon"] = { name = "Water Dragon", jpname = "ウォータードラゴン", class = "D", job = "Mage", element = "Ice", race = "Monster", evolution = 1, coin = 10, union50 = "Wall Tattoo +2%", union100 = "Magic Pot 10", skills = { {			{name = "Ice, 50%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, 80%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Defense +10%, Self, 30%", level = 40, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, {name = "Defense +10%, Chain, 30%", level = 90, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Chain", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Icebind Guard, Equip", level = 60, icon = 107, desc = "Strengthens resistance to Icebind.", short_name = "Icebind Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Icebind +30%."}}, },		{			{name = "Glacier, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Ice damage."}}, },	},	profile = "A dragon that was birthed in a pool of water that\nformed after the tide had drawn out.\n\nIt isn't actually a dragon in the scientific sense, but\npeople's preconceptions can be hard to refute.\n\nNames and natures do often agree, and over the\nmonths and years of being treated like a dragon,\nit eventually came to believe that it was in fact\njust such a creature, and acted accordingly.\n\nIt is widely believed to have gone extinct ages ago.", }, ["Xarander"] = { name = "Xarander", jpname = "ザランダー", class = "SS", job = "Spellblade", element = "Non-Elemental", race = "Monster", evolution = 1, coin = 300, union50 = "+2% Non-elemental Attack", union100 = "Magical Tattoo +10%", skills = { {			{name = "Trance Thrust, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Thrust, 30%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, 50%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Ultima Thrust, 30%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Attack +10%, Equip", level = 90, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, },		{			{name = "Blind Ward, Equip", level = 40, icon = 99, desc = "Confers immunity to Blind.", short_name = "Blind Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Blind."}}, },	},	profile = "\"I had a great job at a calendar factory before \ngetting sacked for taking a couple days off.\"\n\nThat may have been a lie, but Xarander did spend\nmany years as chairman of the Heroes Appreciating \nHumor Association.\n\nOnce this spellblade noticed that his magical ability\nimproved with every joke he thought up, he couldn't \nstop searching for the perfect punchline. \n\nEager to quickly increase his power, he went with \nquantity over quality, and most of his jokes elicited \ngroans rather than laughs.\n\nBased on appearance alone, you'd expect to see\nhim stalking crypts rather than leading shows, but\nlooks can be deceiving.", }, ["Xarander DNA"] = { name = "Xarander DNA", jpname = "ザランダーDNA", class = "SS", job = "Spellblade", element = "Non-Elemental", race = "Monster", evolution = 2, coin = 500, union50 = "+2% Non-elemental Attack", union100 = "Magical Tattoo +10%", skills = { {			{name = "Trance Thrust, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Thrust, 50%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Ultima Thrust, 50%", level = 40, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Transcendence Thrust, 10%", level = 40, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Thrust", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, {name = "Transcendence Thrust, 30%", level = 60, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, {name = "Transcendence Thrust, 50%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Thrust", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, },		{			{name = "Attack +10%, Equip", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +10%."}}, {name = "Attack +20%, Equip", level = 90, icon = 54, desc = "Increases Attack.", short_name = "Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Attack +20%."}}, },		{			{name = "Weapon Mastery, Equip", level = 90, icon = 242, desc = "Skills use both main and off-hand weapon skill ranges.", short_name = "Weapon Mastery", target = "Self", condition = "Equip", emit = 100, effects = {"Skills use both main and off-hand weapon skill ranges."}}, },		{			{name = "Bonecrusher, Once", level = 90, icon = 61, desc = "Tapping this unit before making a move reduces all enemies'  Defense.", short_name = "Bonecrusher", target = "All", condition = "Tap", emit = 100, effects = {"Enemy Defense -10%.", "Active for 1 turn."}}, },	},	profile = "\"I had a great job at a calendar factory before \ngetting sacked for taking a couple days off.\"\n\nThat may have been a lie, but Xarander did spend\nmany years as chairman of the Heroes Appreciating \nHumor Association.\n\nOnce this spellblade noticed that his magical ability\nimproved with every joke he thought up, he couldn't \nstop searching for the perfect punchline. \n\nEager to quickly increase his power, he went with \nquantity over quality, and most of his jokes elicited \ngroans rather than laughs.\n\nBased on appearance alone, you'd expect to see\nhim stalking crypts rather than leading shows, but\nlooks can be deceiving.\n\nThough his family wasn't quite noble enough for\nthe royal court, he still hailed from a long line of\nmen of high station. \n\nAs a child, his every move was monitored by a \ncaretaker of one sort or another, and he could\nonly dream about running around freely like the \npeasant boys he spotted from his window.\n\nCreativity stifled, he expressed himself in the\nonly way he knew how: through humor. If only for\na fleeting moment, his jokes brought a sliver of joy \nto an otherwise mundane existence.\n\n\"As kings grow older, what do they worry about \nmost? A receding heir line.\"\n\nWhen he was old enough to be free of their care,\nhe ditched his minders and never looked back. He\nnever once thought about giving up comedy, though.\n\nHumor was his constant companion, in sickness\nand in health. When other men would scowl, he \nresolved to smile. When other men would cry, he \nresolved to laugh. Mirth was the best medicine\nfor the world's many problems.\n\nHumor is an inherently social matter, and it didn't\ntake him long to realize that there must be others\nout there like him who could be saved by its grace.\n\nThe position of chairman was just the beginning: \nhe would see that everyone in the kingdom had \nthe chance to experience the joy of a good laugh.", }, ["Xarander RNA"] = {	name = "Xarander RNA", jpname = "ザランダーRNA",	class = "SS",	job = "Spellblade",	element = "Non-Elemental",	race = "Monster",	evolution = 3,	coin = 1000,	union50 = "+2% Non-elemental Attack",	union100 = "Magical Tattoo +10%",	skills = {		{			{name = "Trance Thrust, 80%", level = 1, icon = 9, class = "Mega",			 desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.",			 short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, Vertical (1), 80%", level = 40, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Vertical (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, Vertical (2), 80%", level = 60, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Vertical (2)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, Vertical (2), 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Vertical (2)", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Thrust, 30%", level = 20, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Thrust, Lateral (1), 30%", level = 40, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Thrust", target = "Lateral (1)", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Ultima Thrust, Lateral (1), 30%", level = 60, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Lateral (1)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, {name = "Ultima Thrust, Lateral (2), 30%", level = 90, icon = 9, class = "Giga", desc = "Inflicts a medium amount of Non-elemental magical damage  and physical damage.", short_name = "Ultima Thrust", target = "Lateral (2)", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Non-Elemental damage."}}, },		{			{name = "Transcendence Thrust, 30%", level = 90, icon = 9, class = "Tera", desc = "Inflicts a large amount of Non-elemental magical damage  and physical damage.", short_name = "Transcendence Thrust", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x3 physical damage.", "Inflict x3 Non-Elemental damage."}}, },		{			{name = "Magical Attack +10%, Equip", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10%."}}, {name = "Magical Attack +20%, Equip", level = 90, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +20%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20%."}}, },		{			{name = "Spear Amp (1.1x), Equip", level = 60, icon = 67, desc = "Increases damage inflicted while a spear is equipped.", short_name = "Spear Amp (1.1x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Spear is equipped +10%."}}, {name = "Spear Amp (1.2x), Equip", level = 90, icon = 67, desc = "Increases damage inflicted while a spear is equipped.", short_name = "Spear Amp (1.2x)", target = "Self", condition = "Equip", emit = 100, effects = {"Damage inflicted while a Spear is equipped +20%."}}, },		{			{name = "Brainbender, Once", level = 90, icon = 63, desc = "Tapping this unit before making a move reduces all enemies'  Magical Defense.", short_name = "Brainbender", target = "All", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "\"I had a great job at a calendar factory before \ngetting sacked for taking a couple days off.\"\n\nThat may have been a lie, but Xarander did spend\nmany years as chairman of the Heroes Appreciating \nHumor Association.\n\nOnce this spellblade noticed that his magical ability\nimproved with every joke he thought up, he couldn't \nstop searching for the perfect punchline. \n\nEager to quickly increase his power, he went with \nquantity over quality, and most of his jokes elicited \ngroans rather than laughs.\n\nBased on appearance alone, you'd expect to see\nhim stalking crypts rather than leading shows, but\nlooks can be deceiving.\n\nOver time his style developed into something\naltogether unique, using humor to bring light to\nthe injustices and absurdities of life even if the\nlogic of the jokes themselves only sometimes\nmade sense.\n\n\"Why do you never see elephants hiding in trees?\nBecause they're really good at it.\"\n\nThere will always be people who don't \"get it.\" \nPeople who nitpick a part of the joke, or insist \nthat they know a better way to deliver it. He\nwasn't good at dealing face-to-face with those \nkinds of folks.\n\nStill, he had a knack for taking criticism in stride.\nAfter all, if people cared enough to criticize his\nwork, then surely the words had affected them\nin some way or another. As long as he got people\ntalking, all of the suffering was worth it.", }, ["Xena"] = {	name = "Xena", jpname = "ジーナ",	class = "Z",	job = "Warrior",	element = "",	race = "Beastfolk",	evolution = 1,	coin = 300,	union50 = "Gaia Gear",	union100 = "Indra",	skills = {		{			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megashot, 50%", level = 20, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x1 physical damage."}}, {name = "Gigashot, 50%", level = 60, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Terashot, 30%", level = 90, icon = 214, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Levitation, Chain, 100%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Chain", condition = "Chain", emit = 100, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },		{			{name = "[F] Field Control Time +2 Sec, Field", level = 90, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}}, },		{			{name = "Treasure Hunter (5%), Equip", level = 90, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (5%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +5%."}}, },	},	profile = "A young huntress from a small forest. Her tribe \nshuns the outside world, believing that they are \nmeant to come into the world in the same place \nthat they are meant to leave it. As a child of such \npeople, she is bound by their rules. \n\nHer sense of smell is extraordinarily well-developed, \nallowing her to catch even the faintest scents on \nthe passing wind. With enough familiarity, these \nscents can provide a treasure trove of valuable \ntracking information.", }, ["Xena DNA"] = { name = "Xena DNA", jpname = "ジーナDNA", class = "Z", job = "Warrior", element = "", race = "Beastfolk", evolution = 2, coin = 500, union50 = "Gaia Gear", union100 = "Indra", skills = { {			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Megashot, 100%", level = 90, icon = 214, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "Gigashot, 30%", level = 40, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x2 physical damage."}}, {name = "Gigashot, 50%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Terashot, 30%", level = 60, icon = 214, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3 physical damage."}}, {name = "Terashot, 50%", level = 90, icon = 214, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Petashot, 30%", level = 90, icon = 214, class = "Peta", desc = "Inflicts a huge amount of physical damage.", short_name = "Petashot", target = "Pincer", condition = "Pincer", emit = 30, effects = {"Inflict x3.5 physical damage."}}, },		{			{name = "Leeching Arrows, 10%", level = 90, icon = 126, desc = "Attacks with a bow that absorbs HP from foes.", short_name = "Leeching Arrows", target = "Pincer", condition = "Pincer", emit = 10, effects = {"Absorbs 5% of damage from foes (cap 700).", "Inflict x1.5 physical damage."}}, },		{			{name = "Stealth, Equip", level = 90, icon = 136, desc = "Slip past enemies and obstacles like a shadow.", short_name = "Stealth", target = "Self", condition = "Equip", emit = 100, effects = {}}, },	},	profile = "A young huntress from a small forest. Her tribe \nshuns the outside world, believing that they are \nmeant to come into the world in the same place \nthat they are meant to leave it. As a child of such \npeople, she is bound by their rules. \n\nHer sense of smell is extraordinarily well-developed, \nallowing her to catch even the faintest scents on \nthe passing wind. With enough familiarity, these \nscents can provide a treasure trove of valuable \ntracking information.\n\nOn occasion she catches a whiff of an altogether \nforeign scent wafting in from the north. \n\nThis particular one smelled nothing like the soil and \nbark she was used to. It was all at once unmistakable \nand unignorable. It was the scent of rusted iron, of \nbubbling oil, of grimy industry, and she loved it. It was \nlike nothing she had ever smelled before. \n\nA forbidden desire bloomed within her: to find the \nscent at its source and fill her lungs to bursting \nwith its glory. A desire it would remain, however,\nfor no matter how strong the pull, she continued to \nlive a life of self-imposed isolation among nature. If \nshe could not go to the site of industry, then she \nwould wait for it to come to her... and sure enough, \nit did. \n\nOne day, she met a travelling merchant and struck \nup a conversation about the fabled place. After \nhearing her fill of stories, she bought a selection \nof his wares, with some cheap and gaudy jewelry \ninterspersed among a few tools. To her, however, \nthey were like crown jewels. Those who knew her \nsay that she enjoyed wearing the baubles for her \nentire life.", }, ["Xena RNA"] = {	name = "Xena RNA", jpname = "ジーナRNA",	class = "Z",	job = "Warrior",	element = "",	race = "Beastfolk",	evolution = 3,	coin = 1000,	union50 = "Gaia Gear",	union100 = "Indra",	skills = {		{			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80,			 effects = {"Inflict x1 physical damage."}},			{name = "Megashot, 100%", level = 90, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.",			 short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 100,			 effects = {"Inflict x1 physical damage."}},		},		{			{name = "Megashot, 80%", level = 1, icon = 214, class = "Mega",			 desc = "Inflicts a small amount of  physical damage.", short_name = "Megashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x1 physical damage."}}, {name = "Gigashot, 50%", level = 40, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigashot, 100%", level = 90, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x2 physical damage."}}, },		{			{name = "Gigashot, 50%", level = 20, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x2 physical damage."}}, {name = "Gigashot, 80%", level = 40, icon = 214, class = "Giga", desc = "Inflicts a medium amount of physical damage.", short_name = "Gigashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x2 physical damage."}}, {name = "Terashot, 50%", level = 60, icon = 214, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terashot", target = "Pincer", condition = "Pincer", emit = 50, effects = {"Inflict x3 physical damage."}}, {name = "Terashot, 80%", level = 90, icon = 214, class = "Tera", desc = "Inflicts a large amount of physical damage.", short_name = "Terashot", target = "Pincer", condition = "Pincer", emit = 80, effects = {"Inflict x3 physical damage."}}, },		{			{name = "Levitation, Self, 100%", level = 1, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Self", condition = "Chain", emit = 100, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, {name = "Levitation, Chain, 100%", level = 20, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Chain", condition = "Chain", emit = 100, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, {name = "Levitation, All, 100%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "All", condition = "Chain", emit = 100, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },		{			{name = "[F] Field Control Time +2 Sec, Field", level = 40, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}}, {name = "[F] Field Control Time +5 Sec, Field", level = 60, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +5 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +5 Sec.", "Active for 2 turns.", "Consumes 75 MP."}}, {name = "[F] Field Control Time +10 Sec, Field", level = 90, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +10 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +10 Sec.", "Active for 2 turns.", "Consumes 150 MP."}}, },		{			{name = "Treasure Hunter (10%), Equip", level = 60, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (10%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +10%."}}, {name = "Treasure Hunter (50%), Equip", level = 90, icon = 143, desc = "Improves the odds of getting items.", short_name = "Treasure Hunter (50%)", target = "Battles", condition = "Equip", emit = 100, effects = {"Odds of getting items +50%."}}, },	},	profile = "A young huntress from a small forest. Her tribe \nshuns the outside world, believing that they are \nmeant to come into the world in the same place \nthat they are meant to leave it. As a child of such \npeople, she is bound by their rules. \n\nHer sense of smell is extraordinarily well-developed, \nallowing her to catch even the faintest scents on \nthe passing wind. With enough familiarity, these \nscents can provide a treasure trove of valuable \ntracking information.\n\nOn occasion she catches a whiff of an altogether \nforeign scent wafting in from the north. \n\nThis particular one smelled nothing like the soil and \nbark she was used to. It was all at once unmistakable \nand unignorable. It was the scent of rusted iron, of \nbubbling oil, of grimy industry, and she loved it. It was \nlike nothing she had ever smelled before. \n\nWhat was once an overwhelming flood of fragrances \nsoon became a discernible amalgam of specific \nsmells. Once she could tell one scent from another,\nshe began to wonder what their owners, man or \nmachine, looked like. \n\nWith only her imagination to guide her, she began \nfiddling with a needle and crafted multiple sets of \nclothing that seemed, to her at least, to match up \nwith what she smelled. \n\nIn her cloistered existence, she herself never \nrealized the extent of her tailoring skill, but her \nsense of smell, imagination, and tenacity were \nall top-notch.", }, ["Yuriyuri"] = {	name = "Yuriyuri", jpname = "ユリユリ",	class = "B",	job = "Spellblade",	element = "Photon",	race = "Machine",	evolution = 1,	coin = 300,	union50 = "HP Earrings 10",	union100 = "Balloon",	skills = {		{			{name = "Radiant Cut, 80%", level = 1, icon = 6, class = "Mega",			 desc = "Inflicts a small amount of Photon magical damage  and physical damage.",			 short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}},			{name = "Radiant Cut, 100%", level = 90, icon = 6, class = "Mega",			 desc = "Inflicts a small amount of  Photon magical damage  and physical damage.",			 short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, },		{			{name = "Radiant Cut, 30%", level = 40, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Luxon Cut, 30%", level = 60, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, {name = "Luxon Cut, 50%", level = 90, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, },		{			{name = "Levitation, Self, 30%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Self", condition = "Chain", emit = 30, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },	},	profile = "A magical mechanized weapon used for acrobatics. \n\nSwitches between various modes that it is equipped\nwith, based on the decisions of its virtual personality.", }, ["Yuriyuri DNA"] = { name = "Yuriyuri DNA", jpname = "ユリユリDNA", class = "B", job = "Spellblade", element = "Photon", race = "Machine", evolution = 2, coin = 500, union50 = "HP Earrings 10", union100 = "Balloon", skills = { {			{name = "Radiant Cut, 80%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Radiant Cut, 100%", level = 90, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, },		{			{name = "Radiant Cut, 30%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Radiant Cut, 50%", level = 20, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, },		{			{name = "Radiant Cut, 80%", level = 90, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, },		{			{name = "Levitation, Self, 30%", level = 60, icon = 137, desc = "Levitate over floor traps for three turns.", short_name = "Levitation", target = "Self", condition = "Chain", emit = 30, effects = {"Levitate over floor traps.", "Active for 3 turns."}}, },		{			{name = "Arcane Tango, Area (1), 30%", level = 90, icon = 56, desc = "Increases Magical Attack and Magical Defense for two turns.", short_name = "Arcane Tango", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Magical Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Cleansing Caper, Area (1), 30%", level = 90, icon = 111, desc = "Cures all status ailments.", short_name = "Cleansing Caper", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Cures all status ailments.", "Active for 1 turn."}}, },	},	profile = "A magical mechanized weapon used for acrobatics. \n\nSwitches between various modes that it is equipped\nwith, based on the decisions of its virtual personality.\n\nThe thought logic circuits of its virtual personalities \nwere said to be set inside a black box that made it \nimpossible for them to be recreated, but one genius \nengineer was able to understand a part of its \nstructure. \n\nHowever, this genius engineer never released his \nfindings to the public. It was an urban legend and had \na low degree of believability, but some claim that \nthere were samples existing within the virtual \npersonalities. \n\nThere were theories that the creator was a girl and \nthat this girl vanished and was eventually proclaimed \ndead. \n\nIt was rumored that the girl disappeared, right after \nbeing sampled.", }, ["Yuriyuri RNA"] = { name = "Yuriyuri RNA", jpname = "ユリユリRNA", class = "B", job = "Spellblade", element = "Photon", race = "Machine", evolution = 3, coin = 1000, union50 = "HP Earrings 10", union100 = "Balloon", skills = { {			{name = "Radiant Cut, 80%", level = 1, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, {name = "Radiant Cut, 100%", level = 90, icon = 6, class = "Mega", desc = "Inflicts a small amount of Photon magical damage  and physical damage.", short_name = "Radiant Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Photon damage."}}, },		{			{name = "Luxon Cut, 30%", level = 40, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, {name = "Luxon Cut, 50%", level = 90, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, },		{			{name = "Luxon Cut, 30%", level = 90, icon = 6, class = "Giga", desc = "Inflicts a medium amount of Photon magical damage  and physical damage.", short_name = "Luxon Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Photon damage."}}, },		{			{name = "Magical Attack +10%, Self, 30%", level = 60, icon = 56, desc = "Increases Magical Attack for two turns.", short_name = "Magical Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Magical Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Dizzying Dance, Area (1), 30%", level = 60, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Dizzying Dance", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}}, {name = "Dizzying Dance, Area (2), 30%", level = 90, icon = 81, desc = "Target moves on its own and cannot be controlled for three turns.", short_name = "Dizzying Dance", target = "Area (2)", condition = "Chain", emit = 30, effects = {"Inflicts Confusion with 60% chance.", "Active for 3 turns."}}, },		{			{name = "Healing Waltz, Area (1), 30%", level = 90, icon = 51, desc = "Recovers HP.", short_name = "Healing Waltz", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Recovers HP with power x8 (cap 700)."}}, },	},	profile = "A magical mechanized weapon used for acrobatics. \n\nSwitches between various modes that it is equipped\nwith, based on the decisions of its virtual personality.\n\nSet to perform the most beautiful jump logically \npossible through its target settings, it would repair \nand improve itself over and over as necessary. \n\nWith a delicate construction, wear and tear on its \njoints led to an irreparable malfunction that meant \nit had to be discarded. \n\nIt was likened to a thoroughbred or a dancer made \nout of glass. Although many criticized its poor \ndesign as a mistake, it still made the headlines for \nits fleeting, momentary charm.", }, ["Zabbot"] = { name = "Zabbot", jpname = "ザボット", class = "B", job = "Mage", element = "Ice", race = "Golem", evolution = 1, coin = 300, default = true, union50 = "Barrier Tattoo +2%", union100 = "Staff Gauntlet", skills = { {			{name = "Ice, 100%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Ice, Pincer Area (1), 50%", level = 5, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Area (1)", condition = "Chain", emit = 50, effects = {"Inflict x1 Ice damage."}}, {name = "Ice, Pincer Area (1), 80%", level = 50, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage.", short_name = "Ice", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 Ice damage."}}, },		{			{name = "Glacier, 10%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage.", short_name = "Glacier", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x2 Ice damage."}}, },	},	profile = "Holds Piz'fa's soul. A desire that is starting to bloom.", }, ["Zai"] = { name = "Zai", jpname = "ザイ", class = "B", job = "Warrior", element = "", race = "Soul", evolution = 1, coin = 300, default = true, union50 = "Wall Tattoo +2%", union100 = "Shichi-shitou", skills = { {			{name = "Megaslash, 100%", level = 1, icon = 212, class = "Mega", desc = "Inflicts a small amount of physical damage.", short_name = "Megaslash", target = "Pincer", condition = "Pincer", emit = 100, effects = {"Inflict x1 physical damage."}}, },		{			{name = "[F] Fire Trap, Field", level = 1, icon = 138, desc = "Creates a Fire floor trap.", short_name = "[F] Fire Trap", target = "Trap (2)", condition = "Field", emit = 100, effects = {}}, },		{			{name = "[F] Re-Act Attack, Field", level = 1, icon = 93, desc = "Allows the party to move again and attach to enemies. Enemies take damage afterward.", short_name = "[F] Re-Act Attack", target = "Field", condition = "Field", emit = 100, effects = {}}, },	},	profile = "Holds Kukurakan's soul. The recognition it seeks \nhas been elusive thus far.", }, ["Zmey"] = { name = "Zmey", jpname = "ズメイ", class = "A", job = "Mage", element = "Earth", race = "Celestial", evolution = 1, coin = 50, union50 = "Squeaky +10%", union100 = "+2% Earth Attack", skills = { {			{name = "Earth, 50%", level = 1, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 Earth damage."}}, {name = "Earth, 80%", level = 90, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 Earth damage."}}, },		{			{name = "Earth, 30%", level = 40, icon = 4, class = "Mega", desc = "Inflicts a small amount of Earth magical damage.", short_name = "Earth", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 Earth damage."}}, {name = "Quake, 30%", level = 60, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 Earth damage."}}, {name = "Quake, 50%", level = 90, icon = 4, class = "Giga", desc = "Inflicts a medium amount of Earth magical damage.", short_name = "Quake", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 Earth damage."}}, },		{			{name = "Paralysis Guard, Equip", level = 60, icon = 97, desc = "Strengthens resistance to Paralysis.", short_name = "Paralysis Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Paralysis +20%."}}, },		{			{name = "Magical Defense +10%, Equip", level = 60, icon = 57, desc = "Increases Magical Defense for two turns.", short_name = "Magical Defense +10%", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Defense +10%."}}, },		{			{name = "Trample, Pincer Area (1), 30%", level = 90, icon = 131, desc = "Inflicts Paralysis for three turns.", short_name = "Trample", target = "Area (1)", condition = "Chain", emit = 30, effects = {"Inflicts Paralysis with 20% chance.", "Inflict x1 physical damage.", "Active for 3 turns."}}, },	},	profile = "A dragon born of the earth itself. People have\nlearned to sense its approach from its distinctive\naroma—the scent of soggy soil, of damp grass.\n\nThat's what its breath smells like.\n\nJust after birth, its body was covered by an\nexoskeleton as hard as bark, protecting it from\nall manner of dangers until prey was old enough\nto become predator.", }, ["Zomberger"] = { name = "Zomberger", jpname = "ゾンベルガー", class = "S", job = "Spellblade", element = "Non-Elemental", race = "Fairy", evolution = 1, coin = 300, union50 = "MDEF Ring 2", union100 = "EXP Wing", skills = { {			{name = "Trance Stab, 80%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Stab, 100%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Trance Stab, 30%", level = 1, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Stab, 50%", level = 60, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, {name = "Trance Stab, 80%", level = 90, icon = 9, class = "Mega", desc = "Inflicts a small amount of Non-elemental magical damage  and physical damage.", short_name = "Trance Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Non-Elemental damage."}}, },		{			{name = "Twister Ward, Equip", level = 60, icon = 230, desc = "Confers immunity to twisters.", short_name = "Twister Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to twisters."}}, },		{			{name = "Slow Ward, Equip", level = 90, icon = 130, desc = "Confers immunity to Slow.", short_name = "Slow Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Slow."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },	},	profile = "A magical swordsman who tried to read the flow of\ntime in the universe. \n\nGenerally, goblins are said to be shallow, however \nhis case was different. His life was changed by a \nbook he found in a human village.", }, ["Zomberger DNA"] = { name = "Zomberger DNA", jpname = "ゾンベルガーDNA", class = "S", job = "Spellblade", element = "Fire", race = "Fairy", evolution = 2, coin = 500, union50 = "MDEF Ring 2", union100 = "EXP Wing", skills = { {			{name = "Fire Stab, 80%", level = 1, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Stab, 100%", level = 90, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, },		{			{name = "Fire Stab, 30%", level = 20, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Fire Stab, 50%", level = 60, icon = 1, class = "Mega", desc = "Inflicts a small amount of Fire magical damage  and physical damage.", short_name = "Fire Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Fire damage."}}, {name = "Inferno Stab, 50%", level = 90, icon = 1, class = "Giga", desc = "Inflicts a medium amount of Fire magical damage  and physical damage.", short_name = "Inferno Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Fire damage."}}, },		{			{name = "Slow Guard, Equip", level = 40, icon = 130, desc = "Strengthens resistance to Slow.", short_name = "Slow Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Slow +30%."}}, {name = "Slow Ward, Equip", level = 90, icon = 130, desc = "Confers immunity to Slow.", short_name = "Slow Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to Slow."}}, },		{			{name = "Disarm Time Trap, Equip", level = 60, icon = 229, desc = "Disarms time traps.", short_name = "Disarm Time Trap", target = "Self", condition = "Equip", emit = 100, effects = {"Disarms time traps."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 60, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "Powered Point Effect Amp, Self, 100%", level = 60, icon = 141, desc = "Increases the potency of Powered Points for two turns.", short_name = "Powered Point Effect Amp", target = "Self", condition = "Chain", emit = 100, effects = {}}, {name = "Powered Point Effect Amp, Chain, 100%", level = 90, icon = 141, desc = "Increases the potency of Powered Points for two turns.", short_name = "Powered Point Effect Amp", target = "Chain", condition = "Chain", emit = 100, effects = {}}, },	},	profile = "A magical swordsman who tried to read the flow of\ntime in the universe. \n\nGenerally, goblins are said to be shallow, however \nhis case was different. His life was changed by a \nbook he found in a human village.\n\nHe was interested in what humans called astronomy,\nand wanted to try it for himself. However, it was hard\nto overcome the fact that goblins and humans are\nincompatible. \n\nThat though goblins love people, there are endless \nstories of humans taking advantage of goblins and \ndestroying them. \n\nHuman beings and goblins... Each race is filled with \nstrong prejudices against the another. \n\nIf a goblin tries to mimic human beings, there is a \nchance that he will be hated by his goblin family. \nBut even then, unable to resist that intellectual \ncuriosity coming from within, he left his village. \n\nNo one has heard about him ever since.", }, ["Zomberger RNA"] = { name = "Zomberger RNA", jpname = "ゾンベルガーRNA", class = "S", job = "Spellblade", element = "Ice", race = "Fairy", evolution = 3, coin = 1000, union50 = "MDEF Ring 2", union100 = "EXP Wing", skills = { {			{name = "Ice Stab, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Stab, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Stab, 30%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Stab, 50%", level = 60, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Stab", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Glacier Stab, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Stab", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Twister Ward, Equip", level = 40, icon = 230, desc = "Confers immunity to twisters.", short_name = "Twister Ward", target = "Self", condition = "Equip", emit = 100, effects = {"Confers immunity to twisters."}}, {name = "Devour Twister, Equip", level = 90, icon = 230, desc = "Twisters passed over are absorbed and restore HP.", short_name = "Devour Twister", target = "Area (1)", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "Disarm Floor Trap, Equip", level = 60, icon = 138, desc = "Disarms floor traps.", short_name = "Disarm Floor Trap", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "[F] Field Control Time +3 Sec, Field", level = 60, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +3 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +3 Sec.", "Active for 2 turns.", "Consumes 45 MP."}}, {name = "[F] Field Control Time +5 Sec, Field", level = 90, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +5 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +4 Sec.", "Active for 2 turns.", "Consumes 75 MP."}}, },		{			{name = "Capsule Amp, Self, 100%", level = 60, icon = 128, desc = "Increases the potency of capsules for two turns.", short_name = "Capsule Amp", target = "Self", condition = "Chain", emit = 100, effects = {}}, {name = "Capsule Amp, Chain, 100%", level = 90, icon = 128, desc = "Increases the potency of capsules for two turns.", short_name = "Capsule Amp", target = "Chain", condition = "Chain", emit = 100, effects = {}}, },	},	profile = "A magical swordsman who tried to read the flow of\ntime in the universe. \n\nGenerally, goblins are said to be shallow, however \nhis case was different. His life was changed by a \nbook he found in a human village.\n\nBy chance, this goblin can read human language. \nHe was amazed at the things he read in the book. \nIt was a concept called a celestial body and the \ncontents of that illustration depicted a planet flying \naround space. \n\nUsually goblins are not that concerned with the \ndestiny of the universe, the movement of the \nplanets, and all that, but he we totally taken by \nthe mysteries of space.\n\nHe understood that the word \"astronomy\" meant \nall these things. However, he did not possess enough\ntools in order to feel closer to the universe. \n\nFor the first time, he was grateful for the abilities \nthat goblins possessed.\n\nThey excelled in lock picking because of their \nskillful hands. And yes, because he wanted to gain\nknowledge by hook or by crook, stealing became \nhis profession.", }, ["Zumba"] = {	name = "Zumba", jpname = "ズンバ",	class = "SS",	job = "Spellblade",	element = "Graviton",	race = "Fairy",	evolution = 1,	coin = 300,	union50 = "Golden Hourglass +4 sec",	union100 = "Expedition Boots",	skills = {		{			{name = "Gravity Stab, 80%", level = 1, icon = 7, class = "Giga",			 desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.",			 short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},			{name = "Gravity Stab, 100%", level = 90, icon = 7, class = "Giga",			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",			 short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 20, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 90, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },		{			{name = "Shatter Shackles, Area (1)", level = 40, icon = 163, desc = "Cures allies of Shadowbind.", short_name = "Shatter Shackles", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Cures allies of Shadowbind.", "Recovers HP with power x1."}}, {name = "Shatter Shackles, Area (2)", level = 60, icon = 163, desc = "Cures allies of Shadowbind.", short_name = "Shatter Shackles", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Cures allies of Shadowbind.", "Recovers HP with power x1."}}, },		{			{name = "Shadowbind, Area (1), 100%", level = 40, icon = 94, desc = "Target cannot be controlled and suffers damage each turn for three turns.", short_name = "Shadowbind", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflicts Shadowbind with 30% chance.", "Active for 3 turns."}}, {name = "Shadowbind, Area (2), 100%", level = 60, icon = 94, desc = "Target cannot be controlled and suffers damage each turn for three turns.", short_name = "Shadowbind", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Shadowbind with 30% chance.", "Active for 3 turns."}}, },		{			{name = "Magical Attack +10, Equip", level = 60, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +10", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +10."}}, {name = "Magical Attack +20, Equip", level = 90, icon = 56, desc = "Increases Magical Attack.", short_name = "Magical Attack +20", target = "Self", condition = "Equip", emit = 100, effects = {"Magical Attack +20."}}, },	},	profile = "A boy with a pure heart born into a destitute goblin \nfamily. \n\nEven among the urchins and guttersnipes of goblin \nsociety, his family was particularly impoverished. \nRumors engulfing the head of the household only \nadded to their misery, and they were met with \nscornful glares wherever they went. \n\nInstead of recoiling or rebelling against the \nunfairness of life, he concentrated on playing the \nhand he was dealt, and was raised as a surprisingly \nfrank and honest youngster.", }, ["Zumba DNA"] = { name = "Zumba DNA", jpname = "ズンバDNA", class = "SS", job = "Spellblade", element = "Graviton", race = "Fairy", evolution = 2, coin = 500, union50 = "Golden Hourglass +4 sec", union100 = "Expedition Boots", skills = { {			{name = "Crushing Stab, 80%", level = 1, icon = 7, class = "Mega", desc = "Inflicts a small amount of Graviton magical damage  and physical damage.", short_name = "Crushing Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Graviton damage."}}, {name = "Gravity Stab, 80%", level = 90, icon = 7, class = "Giga", desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.", short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 20, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 40, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +3 Sec, Equip", level = 60, icon = 130, desc = "Increases control time.", short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +3 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "Power Through, Equip", level = 90, icon = 136, desc = "Forces ordinarily unmovable enemies to move.", short_name = "Power Through", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "[F] Field Control Time +2 Sec, Field", level = 40, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +2 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +2 Sec.", "Active for 2 turns.", "Consumes 30 MP."}}, {name = "[F] Field Control Time +5 Sec, Field", level = 60, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +5 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +5 Sec.", "Active for 2 turns.", "Consumes 75 MP."}}, {name = "[F] Field Control Time +10 Sec, Field", level = 90, icon = 130, desc = "Increases control time on the field map.", short_name = "[F] Field Control Time +10 Sec", target = "Field", condition = "Field", emit = 100, effects = {"Control Time on the field map +10 Sec.", "Active for 2 turns.", "Consumes 150 MP."}}, },		{			{name = "Nullify Healing, Area (1), 100%", level = 60, icon = 86, desc = "Prevents the use of healing magic for two turns.", short_name = "Nullify Healing", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflicts Nullify Healing with 30% chance.", "Active for 2 turns."}}, {name = "Nullify Healing, Area (2), 100%", level = 90, icon = 86, desc = "Prevents the use of healing magic for two turns.", short_name = "Nullify Healing", target = "Area (2)", condition = "Chain", emit = 100, effects = {"Inflicts Nullify Healing with 30% chance.", "Active for 2 turns."}}, },		{			{name = "Empowered Reflect, Once", level = 90, icon = 184, desc = "Erects a barrier that reflects most magical attacks.", short_name = "Empowered Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "A boy with a pure heart born into a destitute goblin \nfamily. \n\nEven among the urchins and guttersnipes of goblin \nsociety, his family was particularly impoverished. \nRumors engulfing the head of the household only \nadded to their misery, and they were met with \nscornful glares wherever they went. \n\nInstead of recoiling or rebelling against the \nunfairness of life, he concentrated on playing the \nhand he was dealt, and was raised as a surprisingly \nfrank and honest youngster.\n\nThe seedy underbelly and dog-eat-dog competition \nthat he encountered every day did nothing to dull \nhis desire to do something good for the people \naround him. \n\nSomehow, even in all that chaos and despair, he \ncould still crack a smile. While his extraordinary \noutlook on life was rare even among the most \nhappy-go-lucky types, people refused to see him \nfor what he was. \n\nNo matter how articulate his speech, no matter\nhow heroic his actions, in their eyes he was still \njust a filthy, brutish goblin, and they treated him \naccordingly. \n\nUnable to change their minds, he reluctantly \ndecided to live a life of solitude and hid himself far \nfrom their sight. However, every time he did so, \nthey hunted him down and dragged him back into \nthe limelight for all the wrong reasons. \n\nEveryone needs an outlet for their stress, and\namong the humans there existed an unspoken \nagreement that goblins were fair game. In their \nsociety, position is based on appearance, birthright, \nand privilege; what's on the inside never comes \ninto the equation. Thus did they rationalize their \ndiscrimination against those who they saw as \n\"beneath\" them. \n\nThe determination of a single goblin, no matter how \ngreat, could never overcome the grim collective \nunconscious of an entire race.", }, ["Zumba RNA"] = {	name = "Zumba RNA", jpname = "ズンバRNA",	class = "SS",	job = "Spellblade",	element = "Graviton",	race = "Fairy",	evolution = 3,	coin = 1000,	union50 = "Golden Hourglass +4 sec",	union100 = "Expedition Boots",	skills = {		{			{name = "Gravity Stab, 80%", level = 1, icon = 7, class = "Giga",			 desc = "Inflicts a medium amount of Graviton magical damage  and physical damage.",			 short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 80,			 effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}},			{name = "Gravity Stab, 100%", level = 90, icon = 7, class = "Giga",			 desc = "Inflicts a medium amount of  Graviton magical damage  and physical damage.",			 short_name = "Gravity Stab", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x2 physical damage.", "Inflict x2 Graviton damage."}}, },		{			{name = "Control Time +1 Sec, Equip", level = 20, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +1 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +1 Sec."}}, {name = "Control Time +2 Sec, Equip", level = 40, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, {name = "Control Time +3 Sec, Equip", level = 60, icon = 130, desc = "Increases control time.", short_name = "Control Time +3 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +3 Sec."}}, {name = "Control Time +4 Sec, Equip", level = 90, icon = 130, desc = "Increases control time.", short_name = "Control Time +4 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +4 Sec."}}, },		{			{name = "Power Through, Equip", level = 90, icon = 136, desc = "Forces ordinarily unmovable enemies to move.", short_name = "Power Through", target = "Self", condition = "Equip", emit = 100, effects = {}}, },		{			{name = "[F] Regen-All, Field", level = 60, icon = 51, desc = "Applies Regen to allies in the battle box.", short_name = "[F] Regen-All", target = "Field", condition = "Field", emit = 100, effects = {"Applies Regen with power x1 (cap 300).", "Active for 255 turns.", "Consumes 10 MP."}}, {name = "[F] Regen-All, Field", level = 90, icon = 51, desc = "Applies Regen to allies in the battle box.", short_name = "[F] Regen-All", target = "Field", condition = "Field", emit = 100, effects = {"Applies Regen with power x1 (cap 300).", "Active for 255 turns.", "Consumes 10 MP."}}, },		{			{name = "Panacea, Adjacent", level = 90, icon = 111, desc = "Cures all status ailments.", short_name = "Panacea", target = "Adjacent", condition = "Equip", emit = 100, effects = {"Cures all status ailments."}}, },		{			{name = "Pinpoint Reflect, Once", level = 90, icon = 184, desc = "Erects a barrier that reflects targeted attacks.", short_name = "Pinpoint Reflect", target = "Self", condition = "Tap", emit = 100, effects = {}}, },	},	profile = "A boy with a pure heart born into a destitute goblin \nfamily. \n\nEven among the urchins and guttersnipes of goblin \nsociety, his family was particularly impoverished. \nRumors engulfing the head of the household only \nadded to their misery, and they were met with \nscornful glares wherever they went. \n\nInstead of recoiling or rebelling against the \nunfairness of life, he concentrated on playing the \nhand he was dealt, and was raised as a surprisingly \nfrank and honest youngster.\n\nHe delighted in making people happy and went out \nof his way to avoid giving offense. Soon he became \nsuch an adept problem-solver that he could sense \nthe onset of an issue and preemptively nip it in the \nbud. \n\nThis constant firefighting took a toll on his mind \nand body, but he was never willing to let a cry for \nhelp go unanswered. Though he saved many, there \nwere some who viewed his generosity as too good \nto be true. \n\nThey began to persecute him, claiming that such \nextraordinary altruism must have been masking \nsome darker ulterior motive. He simply continued \nhis work, knowing that saving people was enough. \n\nThus did generations of humans after him go on to \nprosper without ever having known how great of a \ndebt they owed to a single kind-hearted goblin.", }, ["Zwei"] = {	name = "Zwei", jpname = "ツバイ",	class = "B",	job = "Spellblade",	element = "Ice",	race = "Soul",	evolution = 1,	coin = 300,	default = true,	union50 = "Brave Tattoo +2%",	union100 = "Excalibur",	skills = {		{			{name = "Ice Cut, 100%", level = 1, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of Ice magical damage  and physical damage.",			 short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 100,			 effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}},		},		{			{name = "Ice Cut, Area (1), 80%", level = 5, icon = 2, class = "Mega",			 desc = "Inflicts a small amount of  Ice magical damage  and physical damage.",			 short_name = "Ice Cut", target = "Area (1)", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, Area (1), 100%", level = 50, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Area (1)", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Control Time +2 Sec, Equip", level = 1, icon = 130, desc = "Increases control time for two turns.", short_name = "Control Time +2 Sec", target = "Self", condition = "Equip", emit = 100, effects = {"Control Time +2 Sec."}}, },	},	profile = "Holds Sarah's soul. The universality it seeks has \nbeen elusive thus far.", }, ["Zweimal"] = { name = "Zweimal", jpname = "ツバルマー", class = "B", job = "Spellblade", element = "Ice", race = "Fairy", evolution = 1, coin = 300, union50 = "Scampy +10%", union100 = "Scampy +50%", skills = { {			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Cut, 30%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Glacier Cut, 30%", level = 60, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, {name = "Glacier Cut, 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },	},	profile = "A musician trained in the violin and loved to play it. \n\nThe melodies that he wove contained a magical \npower that could captivate the hearts of his \naudiences.", }, ["Zweimal DNA"] = { name = "Zweimal DNA", jpname = "ツバルマーDNA", class = "B", job = "Spellblade", element = "Ice", race = "Fairy", evolution = 2, coin = 500, union50 = "Scampy +10%", union100 = "Scampy +50%", skills = { {			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Cut, 30%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, 50%", level = 20, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Cut, 30%", level = 40, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Ice Cut, 10%", level = 60, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 10, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Defense +10%, Self, 30%", level = 60, icon = 55, desc = "Increases Defense for two turns.", short_name = "Defense +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Defense +10%.", "Active for 2 turns."}}, },		{			{name = "Fancy Footwork, Self, 30%", level = 90, icon = 133, desc = "Evades physical attacks for two turns.", short_name = "Fancy Footwork", target = "Self", condition = "Chain", emit = 30, effects = {"Physical attacks evasion +25%.", "Active for 2 turns."}}, },	},	profile = "A musician trained in the violin and loved to play it. \n\nThe melodies that he wove contained a magical \npower that could captivate the hearts of his \naudiences.\n\nMoreover, its power to move hearts affects not \nonly humans but also that of demons and nature. \nA special Orbling that consumes sounds would visit \nhim to feast, instead of having breakfast. \n\nIt opened its heart to him and became a peerless \npartner.", }, ["Zweimal RNA"] = { name = "Zweimal RNA", jpname = "ツバルマーRNA", class = "B", job = "Spellblade", element = "Ice", race = "Fairy", evolution = 3, coin = 1000, union50 = "Scampy +10%", union100 = "Scampy +50%", skills = { {			{name = "Ice Cut, 80%", level = 1, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 80, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Ice Cut, 100%", level = 90, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 100, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, },		{			{name = "Glacier Cut, 30%", level = 40, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, {name = "Glacier Cut, 50%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 50, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Ice Cut, 30%", level = 60, icon = 2, class = "Mega", desc = "Inflicts a small amount of Ice magical damage  and physical damage.", short_name = "Ice Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x1 physical damage.", "Inflict x1 Ice damage."}}, {name = "Glacier Cut, 30%", level = 90, icon = 2, class = "Giga", desc = "Inflicts a medium amount of Ice magical damage  and physical damage.", short_name = "Glacier Cut", target = "Pincer", condition = "Chain", emit = 30, effects = {"Inflict x2 physical damage.", "Inflict x2 Ice damage."}}, },		{			{name = "Isolation Guard, Equip", level = 60, icon = 100, desc = "Strengthens resistance to Isolation.", short_name = "Isolation Guard", target = "Self", condition = "Equip", emit = 100, effects = {"Resistance to Isolation +30%."}}, },		{			{name = "Attack +10%, Self, 30%", level = 60, icon = 54, desc = "Increases Attack for two turns.", short_name = "Attack +10%", target = "Self", condition = "Chain", emit = 30, effects = {"Attack +10%.", "Active for 2 turns."}}, },		{			{name = "Counterattack, 30%", level = 90, icon = 114, desc = "Counters pincer attacks.", short_name = "Counterattack", target = "Pincer", condition = "Counter", emit = 30, effects = {"Inflict x1.5 physical damage."}}, },	},	profile = "A musician trained in the violin and loved to play it. \n\nThe melodies that he wove contained a magical \npower that could captivate the hearts of his \naudiences.\n\nAlthough his music was interwoven with a rich \nvariety of expressions, his face always had a sour \nlook, and his mouth firmly pursed shut. It was \nrumored that his expressions were dedicated \npurely to his music.", },

}